The Angband Ladder: Enan, High-Elf Warrior by <khuzd1234@mail.goo.ne.jp>

  [Angband 3.0.6 Character Dump]

 Name   Enan                                     Self  RB  CB  EB   Best
 Sex    Male              Age       103   STR! 18/100  +1  +5 +16 18/320
 Race   High-Elf          Height     85   INT! 18/100  +3  -2  +3 18/140
 Class  Warrior           Weight    190   WIS! 18/100  -1  -2  +8 18/150
 Title  ***WINNER***      Status     93   DEX! 18/100  +3  +2  +7 18/220
 HP     1208/1208         Maximize    Y   CON! 18/100  +1  +2 +10 18/230
 SP     0/0               Preserve    Y   CHR! 18/100  +5  -1  +9 18/230

 Level           50       Armor    [51,+144]     Saving Throw     Heroic
 Cur Exp   23483586       Fight    (+58,+51)     Stealth            Good
 Max Exp   23483586       Melee    (+80,+76)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+68,+14)     Shooting      Legendary
 MaxDepth   5000 ft       Blows       6/turn     Disarming        Superb
 Gold       2493751       Shots       1/turn     Magic Device     Heroic
 Burden   288.6 lbs                              Perception         Poor
 Speed          +33       Infra        40 ft     Searching          Poor

 You are one of several children of a Telerin Prince.  You have light
 blue eyes, straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*.+.. Blind:..+......+...
 Elec:......+...... Confu:.........+...
 Fire:.+.*+.+..+... Sound:........++...
 Cold:+.*...+..+... Shard:.......+.....
 Pois:....+........ Nexus:.............
 Fear:+..++...+...+ Nethr:...+.........
 Lite:+....+...+..+ Chaos:........++...
 Dark:.....++...... Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:+..+......... Stea.:.............
Feath:..+.......... Sear.:.............
PLite:+........+... Infra:.............
Regen:+.++.....+... Tunn.:.............
Telep:..+.......... Speed:+++++....+.+.
Invis:+.++.+...+..+ Blows:.............
FrAct:+.++....+.+.. Shots:.............
HLife:..+..+....... Might:.............


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed)
   It increases your speed by 10.  It slays trolls, undead, and all evil
   creatures, and is especially deadly against demons.  It is branded with 
   frost.  It provides resistance to cold, fear, and light.  It is blessed
   by the gods, slows your metabolism, lights the dungeon around you, and 
   speeds your regeneration.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for frost ball (100)
   every 40 turns.  It cannot be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
d) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Arkenstone of Thrain (charging)
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
h) a Shadow Cloak of Protection [6,+22]
   It provides resistance to shards.  It cannot be harmed by the elements.
   
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Golden Crown of Gondor [0,+15] (+3)
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, light,
   blindness, confusion, sound, and chaos.  It lights the dungeon around
   you and speeds your regeneration.  It grants you the ability to see
   invisible things.  It activates for heal (500) every 250 turns.  It
   cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) a Pair of Soft Leather Boots of Speed [2,+12] (+9)
   It increases your speed by 9.  


  [Character Inventory]

a) 5 Green Speckled Potions of Heroism
b) 6 Blue Speckled Potions of Healing
c) 4 Puce Potions of *Healing*
d) 3 Crimson Potions of Life
e) 18 Scrolls titled "od gop anis fa" of Phase Door
f) 4 Scrolls titled "bieoxy odzun" of Satisfy Hunger
g) 7 Scrolls titled "bekorg podan" of Holy Chant
h) 7 Scrolls titled "alawhon fuuni" of Rune of Protection
i) 2 Tin-Plated Rods of Perception {@z0 !d}
   It cannot be harmed by electricity.  
j) a Mithril Rod of Recall {!z}
   It cannot be harmed by electricity.  
k) 4 Rusty Rods of Illumination {@z3}
l) 3 Chromium Rods of Enlightenment (1 charging)
m) an Aluminum Rod of Restoration (charging)
   It cannot be harmed by electricity.  
n) 4 Zinc Rods of Teleport Other
o) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
p) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
q) The Dwarven Pick of Erebor (3d4) (+8,+20) (+5) {@w2}
   It increases your strength and constitution by 5.  It increases your 
   tunneling by 5.  It slays orcs, trolls, and demons.  It is branded with 
   acid.  It provides resistance to light, dark, and chaos.  It sustains
   your strength.  It lights the dungeon around you.  It cannot be harmed
   by the elements.  
r) 17 Seeker Bolts of Frost (4d5) (+13,+16)
   It is branded with frost.  It cannot be harmed by cold.  
s) 23 Seeker Bolts of Slay Evil (4d5) (+11,+14)
   It slays all evil creatures.  
t) 9 Seeker Bolts of Flame (4d5) (+9,+10)
   It is branded with fire.  It cannot be harmed by fire.  


  [Home Inventory]

a) a Bronze Rod of Curing
   It cannot be harmed by electricity.  
b) an Engagement Ring of Damage (+14)
c) a Rhodonite Ring of Speed (+13)
   It increases your speed by 13.  
d) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It lights the
   dungeon around you and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
e) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
f) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
g) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door every 2
   turns.  It cannot be harmed by the elements.  
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
i) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
j) The Shield of Deflection of Gil-galad [10,+20] (+5)
   It increases your wisdom and charisma by 5.  It provides resistance to 
   acid, lightning, dark, and disenchantment.  It sustains your wisdom, 
   dexterity, and charisma.  It lights the dungeon around you.  It
   activates for starlight (10d8) every 100 turns.  It cannot be harmed by
   the elements.  
k) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching by 3.  It provides resistance to acid, fire, 
   shards, and disenchantment.  It cannot be harmed by the elements.  
l) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
m) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains your 
   strength, dexterity, and constitution.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
n) a Set of Cesti of Agility [5,+11] (+2)
   It increases your dexterity by 2.  
o) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
   It increases your dexterity by 5.  It provides resistance to confusion, 
   nether, and chaos.  It sustains your constitution.  It grants you 
   immunity to paralysis.  It activates for remove fear and cure poison
   every 5 turns.  It cannot be harmed by the elements.  
p) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  
q) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
   It increases your dexterity by 4.  It increases your speed by 4.  It
   slays orcs, trolls, and all evil creatures.  It is branded with acid.  
   It provides resistance to acid and dark.  It sustains your dexterity.  
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
r) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
   It increases your strength by 2.  It is especially deadly against 
   dragons.  It is branded with fire and poison.  It provides resistance
   to fire and poison.  It slows your metabolism and speeds your
   regeneration.  It grants you immunity to paralysis.  It cannot be
   harmed by the elements.  
s) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
   It slays animals, trolls, demons, and all evil creatures, and is
   especially deadly against dragons.  It is branded with frost.  It
   provides resistance to acid, lightning, fire, cold, and chaos.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
t) The Beaked Axe of Theoden (2d6) (+9,+10) (+3) {@w1}
   It increases your wisdom and constitution by 3.  It slays dragons.  It 
   slows your metabolism.  It grants you the power of telepathy.  It
   activates for drain life (120) every 40 turns.  It cannot be harmed by
   the elements.  
u) The Battle Axe of Balli Stonehand (3d8) (+9,+11) [+5] (+3) {@w0}
   It increases your strength and constitution by 3.  It increases your 
   stealth by 3.  It slays orcs, trolls, and demons.  It provides
   resistance to acid, lightning, fire, cold, and blindness.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
v) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2)
   It increases all your stats by 2.  It cannot be harmed by the elements.
   It might have hidden powers.


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 17.8.2006 18:18
Last updated on 8.9.2006 18:39

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1440. on the Ladder (of 18973)
225. on the Angband Ladder (of 6502)
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Comments

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On 17.8.2006 18:18 khuzd1234@mail.goo.ne.jp wrote:
First char under 3500 ft.
Any advice is welcome... I have so much stuff!
What can I throw out?

On 17.8.2006 18:40 jmiddendorf@hmc.edu wrote:
Your equipment looks pretty good to me. I'd swap in dor-lomin for telepathy. Barahir looks like it could go, as could sting (haradekket is better). Thranduil, tulkas, and evenstar don't seem terribly useful. Amras and bard? Holhenneth, too.

You might look into ditching some of these. Lots of good equipment, though.

On 18.8.2006 11:34 khuzd1234@mail.goo.ne.jp wrote:
Updated. Sold a lot of stuff.
Had a tough fight with the Ungoliant..
At this rate, what is Morgoth going to be like?
Will Enan even get to see him?

On 18.8.2006 14:46 Mat wrote:
Ungoliant is a tough opponent and has a very high hp value, more like Sauron for example. Being able to kill her is usually a good sign.
You have one of the ulitmate blades in your homeplace! Learn to live with aggrevation, it's not that bad in vanilla.

On 5.9.2006 07:59 khuzd1234@mail.goo.ne.jp wrote:
Wielding Doomcaller for some several hundred feet, Enan fought tough battles with Ancalagon, the Emperor Lich, and the Tarrasque, coming through each time brushing closely with death.
And then he finds Ringil! Almost missed it too!
In the excitement of finding this artifact for the first time, I almost commit suicide by pressing Ctrl+c ! (to get a file dump)

On 5.9.2006 15:59 muxecoid at gmail dot com wrote:
Nice. What uniques are left to kill?

On 6.9.2006 22:42 khuzd1234@mail.goo.ne.jp wrote:
I believe that the remaining uniques are Cantoras, the Emperor Quylthulg, and of course Sauron. Also found Fingolfin from a swamp wyrm... It seems I am almost ready for Sauron. I havent seen any big nexus breathers recently.. should I have nexus res.?

On 8.9.2006 18:39 khuzd1234@mail.goo.ne.jp wrote:
Finally Enan defeats Morgoth.
The pair of soft leather boots of speed found on an early level really helped. What luck I've had, to find Ringil!

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