The Angband Ladder: Uriel, Thunderlord Sorceror by <:)@:D.com>

  [ToME 2.3.3 Character Sheet]

 Name  : Uriel                  Age                 15       STR:     39       
 Sex   : Female                 Height             234       INT:     40       
 Race  : Thunderlord Hermit     Weight             278       WIS!     39       
 Class : Sorceror               Social Class        88       DEX:     35       
 Body  : Player                                              CON:     28       
 God   : Nobody                                              CHR:     40       
                                                                               
 + To Melee Hit         904 Level             50    Hit Points    99328/ 99328 
 + To Melee Damage      505 Experience  99999999    Spell Points   1353/  1353 
 + To Ranged Hit         33 Max Exp     99999999    Sanity          870/   905 
 + To Ranged Damage      14 Exp to Adv.    *****                               
   AC               275+917 Gold         9594681    Speed           Fast (+956)

                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[47]Perception  : Legendary[47]Blows/Round:  666        

 Bows/Throw  : Legendary[47]Searching   : Legendary[47]Shots/Round:  120        

 Saving Throw: Legendary[47]Disarming   : Legendary[47]Mel.dmg/Rnd:  4000d8+6077
   
 Stealth     : Legendary[47]Magic Device: Legendary[47]Infra-Vision: 2240 feet  

                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are the one of the most famous Manwe Maia.  Your eagle           
          is splendid.  In the past you dwelt on earth in the form of          
          a spirit of forest and river.                                        
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 22 (1100')
        Mordor: Level 66 (3300')
        Angband: Level 105 (5250')
        Barrow-Downs: Level 1 (50')
        Mount Doom: Level 99 (4950')
        Dol Guldur: Level 70 (3500')

 Your body is a Player.
 You are currently near Mirkwood.
 You have defeated 393008 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 62 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 10th Quelle of the 2890th year of the third age.
 You have been adventuring for 24 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...23.4.4..3....            
        Add Int   : 4..2...2........            
        Add Wis   : ..52...2........            
        Add Dex   : ...23.....4.....            
        Add Con   : ...23...4..3....            
        Add Chr   : ...2..42........            
        Mul Mana  : +...............            
        Mul SPower: +...............            
        Add Stea. : ...2...2........            
        Add Infra : ....3...........            
        Add Tun.. : ..............7.            
        Add Speed : .*.233.2...3....            
        Poison Brd: .............+..            
        Sust Str  : ..+.............            
        Sust Int  : +..+............            
        Sust Wis  : ...+............            
        Sust Dex  : ..+.............            
        Sust Con  : ..+.............            
        Sust Chr  : ...+............            
        Invisible : ..+....+........            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +..++...+.+.....            
        Hold Life : ...+.+..........            
        Imm Acid  : ......++*.+....+            
        Imm Elec  : ......+........*            
        Res Fire  : .+....++........            
        Imm Cold  : ...*..++.......+            
        Res Pois  : ...............+            
        Res Fear  : ....+......+....            
        Res Light : .....+..........            
        Res Dark  : ..+..++.........            
        Res Blind : ...+............            
        Res Conf  : .....+..+.......            
        Res Sound : .......++.......            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : ................            
        Res Chaos : .....+..+.......            
        Res Disen : ......+.+.......            
        Levitate  : .+.............+            
        See Invis : ..++++..........            
        Regen     : ....+.....+.....            
        Activate  : .+.+.+++.++.....            
        Drain Exp : ..+.............            
        Cursed    : ..+.............            
        Hvy Curse : ..+.............            
        Fly       : ..+............+            
        Climb     : ...........+....            
        Orc.ESP   : .....++.+.......            
        Dragon.ESP: ...............+            
        Full ESP  : ...+............            

Skills (points left: 0)
 - Sneakiness                                    07.100 [0.900]
          . Stealth                             -13.000 [0.400]
          . Disarming                            01.100 [0.000]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         44.000 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          44.100 [0.900]
 - Spirituality                                  06.500 [0.550]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  02.100 [0.500]
          . Summoning                            24.200 [0.500]

Abilities
 * Perfect casting


  [Fates]

You may find a Scroll of Blessing on level 1.


  [Character Equipment]

a) The Mage Staff of Ingoros (1d4) (+1,+0)(80%) (+4)
        It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your intelligence and spell power by 4.  It increases your 
    mana capacity by 80%.  It sustains your intelligence.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding
    of bolts every 999 turns if it is being worn. It increases your speed
     by 10.  It provides resistance to fire.  It allows you to levitate.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Ring of Power of Uvatha the Horseman (+5)
    It increases your wisdom by 5.  It
    makes you invisible.  It sustains your strength, dexterity and 
    constitution.  It provides resistance to dark.  It allows you to fly.  
    It allows you to see invisible monsters.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 94 of
    Angband.
k) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your 
    strength, dexterity, constitution, infravision and speed by 3.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 82 of Angband.
m) The Arkenstone of Thrain (+3)
    It
    can be activated for detection every 30+d30 turns if it is being worn. 
    It provides light (radius 3) forever.  It increases your speed and 
    luck by 3.  It provides resistance to life draining, light, dark and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 65 of Mordor.
n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It
    can be activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It provides resistance to 
    acid, electricity, fire, cold, dark and disenchantment.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated
    for restore life levels every 450 turns if it is being worn. It can be
    used to store a spell.  It increases your intelligence, wisdom, 
    charisma, stealth, speed and luck by 2.  It makes you invisible.  It
    provides resistance to acid, fire, cold and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to sound, 
    chaos and disenchantment.  It allows you to sense the presence of orcs
    .  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a
    cheerful song every 3 turns if it is being worn. It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150)
    every 90+d90 turns if it is being worn. It grants you the power of 
    magic missile if it is being worn.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to acid.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, 
    constitution and speed by 3.  It makes you completely fearless.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) 24 Bolts of Venom (1d5) (+6,+11)
|) a Gnomish Shovel of Digging (+7)
    It increases your ability to tunnel by 
    7.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 47 of Mordor.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy
    It cannot be
    harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 60 of
    Mordor.
b) a Fireproof Tome of the Eternal Flame
    It cannot be harmed by fire.  
    You found it lying on the ground on level 66 of Dol Guldur.
c) a Fireproof Tome of the Blowing Wind
    It cannot
    be harmed by electricity.  It cannot be harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 60 of
    Mordor.
d) a Fireproof Tome of the Impenetrable Earth
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of an Archlich on level 58 of Dol Guldur.
e) a Fireproof Tome of Translocation
    
    It cannot be harmed by fire.  
    You found it in the remains of a Nightwalker on level 99 of Mount Doom.
f) a Fireproof Tome of the Tree
    
    It cannot be harmed by fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Mount
    Doom.
g) a Fireproof Tome of Knowledge
    It cannot be harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 60 of
    Mordor.
h) a Fireproof Tome of the Time
    It cannot be harmed by fire.  
    It was given to you as a reward.
i) a Fireproof Tome of Meta Spells
    It cannot be harmed by fire.  
    It was given to you as a reward.
j) a Fireproof Tome of the Mind
    It cannot be harmed by fire.  
    You found it in the remains of a Nightcrawler on level 87 of Angband.
k) a Fireproof Book of Beginner Cantrips
    
    It cannot be harmed by fire.  
    You bought it from the Book Store.
l) The Tome of Uriel
    It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
m) 2 Potions of Enlightenment
n) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.
o) an Indestructible Ring of Speed (+9)
    It increases your speed by 9.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 93 of
    Mount Doom.
p) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if
    it is being worn. It grants you the power of swap position if it is
    being worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archlich on level 69 of Dol Guldur.
q) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    
    It can be activated for star ball (150) every 1000 turns if it is
    being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Flight Arrow of Ramon (1d3) (+16,+12)
    It does extra
    damage from electricity.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It strikes at demons with holy wrath.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 95 of Angband.
s) 7 Ungoliant, the Unlight's raw meats
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Tome of the Mind
b) 16 Mushrooms of Cure Serious Wounds {100% off}
c) a Potion of Restore Mana {25% off}
d) a Ring of Constitution (+4)
    It 
    increases your constitution by 4.  
    You bought it from the Black Market.
e) The Amulet 'Anaste'
    It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to acid, fire, 
    sound, nether, nexus and disenchantment.  It produces an anti-magic
    shell.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
f) an Amulet of Anti-Teleportation
    It prevents teleportation.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon in the town of
    Gondolin .
g) a Dwarven Lantern of the Magi (+3)
h) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is
    being worn. It increases your searching and infravision by 2.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Gondolin ]

a) a Potion of Curing
b) a Ring of Speed (+6)
    It increases your speed by 6.  
    You bought it from the Rare Jewelry Shop.
c) an Amulet of Searching (+7)
    It increases your searching
     by 7.  
    You found it in the remains of a Mature red dragon on level 66 of Mordor.
d) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 66 of Mordor.
e) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archlich on level 69 of Dol Guldur.
f) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater titan on level 66 of Mordor.
g) The Partial Plate Armour 'Uilwata' (-64,-65) [22,+14](40%)
    
    It increases your hit points by 40%.  It provides immunity to cold.  
    It provides resistance to acid, confusion and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 95 of Mount Doom.
h) a Wolf Pelt of Electricity [1,+17]
    
    It provides resistance to electricity.  It produces an electric
    sheath.  It cannot be harmed by acid.  It cannot be harmed by
    electricity.  
    You bought it from the Black Market.
i) The Small Metal Shield 'Eltaran' [3,+12]
    It sustains your strength.  It
    provides immunity to acid and electricity.  It provides immunity to
    paralysis.  It provides resistance to chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Minas Anor ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  
    It decreases your luck by 20.  It does extra damage from fire.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can make your foes bleed.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It can re-curse itself.  It can
    resist being shattered by morgul beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a White wraith on level 42 of Mordor.
b) a Tome of Magical Energy
c) a Fireproof Tome of the Blowing Wind
    It
    cannot be harmed by electricity.  It cannot be harmed by fire.  
    You bought it from the Black Market.
d) a Fireproof Tome of the Everrunning Wave
    It cannot be harmed by fire.  
    You bought it from the Black Market.
e) a Tome of Translocation
f) a Tome of the Tree
g) a Tome of the Time
h) a Fireproof Tome of Meta Spells
    It cannot be harmed by fire.  
    You found it in the remains of an Archlich on level 69 of Dol Guldur.
i) a Tome of the Mind
j) a Fireproof Unholy Tome of the Hellflame
    
    It cannot be harmed by fire.  
    You found it in the remains of an Archlich on level 70 of Dol Guldur.
k) a Spellbook of Stone Prison
l) 3 Potions of Corruption
m) a Potion of Restore Mana
n) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Archlich on level 58 of Dol Guldur.
o) The Ring of Durin (+2) {cursed}
    
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
p) an Amulet of Trickery (+3)
    It increases your dexterity, stealth, infravision and 
    speed by 3.  It sustains your dexterity.  It provides resistance to 
    poison and nexus.  
    You bought it from the Rare Jewelry Shop.
q) The Anchor of Space-Time
    It provides light (radius 1)
    forever.  It prevents the space-time continuum from being disrupted.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lorgan, Chief of the Easterlings on level
    67 of Dol Guldur.
r) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It can be activated for identify spell every 10 turns
     if it is being worn. It can be used to store a spell.  It increases 
    your intelligence and wisdom by 4.  It fights against evil with holy
    fury.  It provides resistance to light.  It allows you to see
    invisible monsters.  It allows you to sense the presence of evil beings
    .  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) a Magical Shovel (+1)
    It grants you the power of stone to mud
     if it is being worn.  It increases your ability to tunnel by 1.  
    It was given to you as a reward.
t) The Arrow 'Elionir' (1d4) (+34,+26)
    It does extra damage from acid, 
    electricity and fire.  It poisons your foes.  It is especially deadly
    against dragons.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It is a great bane of undead.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Home Inventory - Lothlorien ]

a) a Potion of Corruption
b) a Potion of Restore Mana

;}

Posted on 14.8.2006 01:44

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123. on the Ladder (of 19090)
33. on the ToME Ladder (of 3155)

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On 14.8.2006 01:44 :)@:D.com wrote:
:D:D:D

On 4.2.2010 17:22 synergy_arcan@hotmail.com wrote:
Quick question... how do you have 956 speed, 99328 hit points and some insane crazy melee dmg per round?

On 4.5.2011 17:53 ggod.offer@gmail.com wrote:
All of this can be done through some massive lib/edit/p_info.txt editing. If so, this character should be deleted from the ladder.

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