The Angband Ladder: Leo Glynn, Ent Monk by <bugboy3001@gmail.com>

  [ToME 2.3.2 Character Sheet]

 Name  : Leo Glynn              Age                308       STR! 18/***       
 Sex   : Female                 Height              90       INT!  18/70       
 Race  : Ent                    Weight             101       WIS! 18/150       
 Class : Monk                   Social Class        32       DEX! 18/120       
 Body  : Player                                              CON! 18/***       
 God   : Yavanna Kementari                                   CHR!  18/50       
                                                                               
 + To Melee Hit          50 Level             50    Hit Points     -126/  1405 
 + To Melee Damage       55 Experience  19398443    Spell Points    200/   200 
 + To Ranged Hit         58 Max Exp     19398443    Sanity          630/   630 
 + To Ranged Damage      12 Exp to Adv.    *****    Piety                36637 
   AC                31+183 Gold         3299633    Speed           Fast (+17) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[37]Perception  : Very Bad     Blows/Round:  10        
 Bows/Throw  : Legendary[7] Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Fair         Mel.dmg/Rnd:  570-2950  
 Stealth     : Bad          Magic Device: Legendary[27]Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of the first beings who awoke on Arda.  You              
          have brown skin and inflexible members.                              
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 88 (4400')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 89 (4450')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 14 (700')

 Your body was a Player.
 You have defeated 15385 enemies.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 85 princesses.
 You found 2 of the relic pieces and failed in your quest.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 28th Quelle of the 2890th year of the third age.
 Your adventure lasted 42 days.

     Your Attributes:
You are dead, killed by an Eye druj on level 88 of Angband.
You can breath fire.
You can drive yourself into a berserk frenzy.
You can destroy walls.
You can cast magic missiles.
You can grow trees.
You aggravate monsters.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of trolls.
You can sense the presence of evil beings.
You are very lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
You suffer from Black Breath.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.


                    adefkmnopsuxz{|@            
        Add Str   : .........3......            
        Add Int   : .......2........            
        Add Wis   : .......2........            
        Add Dex   : .4.......34.....            
        Add Con   : ....3....3......            
        Add Chr   : .......2........            
        Add Stea. : .......2........            
        Add Tun.. : ..............3.            
        Add Speed : .4.*.3.2.......+            
        Add Blows : ..2.............            
        Sust Str  : ........++......            
        Sust Int  : ....+.+.........            
        Sust Wis  : ....+...........            
        Sust Dex  : .........+......            
        Sust Con  : ....+....+......            
        Sust Chr  : ................            
        Invisible : .......+........            
        Mul life  : ...............+            
        Sens Fire : ...............+            
        Reflect   : ........+.......            
        Free Act  : ..........+....+            
        Hold Life : ....++..........            
        Imm Acid  : .+....*+.++.....            
        Imm Elec  : .+......*.......            
        Imm Fire  : .+....++.......*            
        Imm Cold  : .+..+.++*+......            
        Res Pois  : ......+.........            
        Res Fear  : ......+..+......            
        Res Light : .....+..........            
        Res Dark  : ....++...+......            
        Res Blind : ................            
        Res Conf  : .....+..+.......            
        Res Sound : ......+.........            
        Res Shard : .......+........            
        Res Neth  : ....+...........            
        Res Nexus : .........+......            
        Res Chaos : .....+..........            
        Res Disen : ........+.......            
        Aura Fire : ...............+            
        Lite      : ....+...........            
        See Invis : .....+.........+            
        Digestion : .........+.....+            
        Regen     : ....+.....+....+            
        Activate  : ....++.+..+.....            
        Aggravate : ...............+            
        B.Breath  : ...............+            
        Fly       : ...............+            
        Orc.ESP   : .....+.........+            
        Troll.ESP : ...............+            
        Evil.ESP  : ...............+            

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Demon Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Troll Blood:
  Troll blood flows in your veins, granting increased regeneration
  It also enables you to feel the presence of other troll beings
  But it will make your presence more noticeable and aggravating


Skills (points left: 0)
 - Combat                                        49.590 [0.900]
          . Weaponmastery                       -00.300 [0.300]
          . Archery                             -00.200 [0.400]
          . Barehand-combat                      50.000 [1.100]
          . Boulder-throwing                     50.000 [0.600]
 - Sneakiness                                    02.400 [0.900]
          . Stealth                              03.100 [0.900]
          . Disarming                            10.500 [0.900]
          . Dodging                              00.000 [0.700]
 - Magic                                         09.258 [0.600]
          . Magic-Device                         50.000 [1.000]
          . Meta                                 00.000 [0.500]
          . Conveyance                           39.700 [0.500]
          . Divination                           01.000 [0.300]
          . Temporal                             00.000 [0.500]
          . Mind                                 00.000 [0.500]
 - Spirituality                                  50.000 [0.900]
          . Prayer                               05.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  01.000 [1.100]
          . Corpse-preservation                  01.000 [0.500]
          . Possession                           00.000 [0.100]
          . Symbiosis                            01.700 [0.500]

Abilities
 * Tree walking


  [Fates]

You are fated to meet an Insect swarm on level 1.
You are fated to find a Tulwar on level 9.
You are fated to meet a Newt on level 1.
You may find a Potion of Booze on level 7.
You may meet a Raven on level 18.
You are fated to find an Essence of Light on level 1.
You are fated to meet an Insect swarm on level 18.


  [Character Equipment]

a) (nothing)
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
        It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin .
e) a Ring of Extra Attacks (+2 attacks)
f) a Ring of Speed (+11)
k) The Jewel 'Evenstar' (+3) (charging)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 57 of Mordor.
m) The Arkenstone of Thrain (+3) {@A3}
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 58 of Mordor.
n) The Thunderlord Coat 'Teldol' [9,+8]
    
    It sustains your intelligence.  It provides immunity to acid.  It
    makes you completely fearless.  It provides resistance to fire, cold, 
    poison and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Eldrak on level 44 of Moria.
o) The Shadow Cloak of Luthien [Teleportation] [6,+20] (+2)
    It can
    be activated for restore life levels every 450 turns if it is being
    worn. It has a spell stored inside.  It increases your intelligence, 
    wisdom, charisma, stealth, speed and luck by 2.  It makes you
    invisible.  It provides resistance to acid, fire, cold and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Large Metal Shield 'Dolirda' [5,+14]
    It sustains your 
    strength.  It provides immunity to electricity and cold.  It provides
    resistance to confusion and disenchantment.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog on level 86 of Mount Doom.
s) The Steel Helm of Hammerhand [6,+17] (+3)
    
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 83 of Angband.
x) (nothing)
z) a Death mold named Terminus Est (875 hp)
    
{) (nothing)
|) a Magical Mattock (+3)


  [Character Inventory]

a) a Fireproof Tome of Translocation {!k}
b) The Crystal Ball of Godly Sights {geno}
    
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Headless ghost on level 53 of Mordor.
c) Tenser's Top-Heavy Teaspoon {teleport}
    
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of an Oriental vampire on level 70 of Angband.
d) 4 Potions of Healing {!k}
    
e) a Potion of *Healing*
f) 3 Potions of Curing {!k}
    
g) a Scroll of *Identify*
h) 28 Scrolls of Satisfy Hunger {!k}
    
i) a Wooden Rod of Trap Location (10/10) {@z3!k}
j) a Silver Rod of Curing (100/100)
k) a Silver Rod of Simplicity of Detection (100/100) {@z5}
l) a Silver Rod of Recall (100/100) {!*}
m) a Golden Rod of Enlightenment (125/125)
n) a Mithril Rod of Perception (160/160) {@z7}
o) a Wand of Essence of Speed[1|39] (1 charge)
p) a Staff of Healing[3|34] (1 charge)
q) The Ring of Flare (+3) {!s!d!v}
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 55 of Mordor.
r) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
s) 13 Boulders {@v1}
    
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Potion of Cure Light Insanity
b) a Potion of Cure Serious Insanity
c) a Rod Tip of Illumination (8 Mana to cast)
d) a Ring of Acid [+9]
e) a Ring of Slaying (+10,+8)
f) a Ring of Nexus Resistance
g) an Indestructible Amulet of Devotion (+3)
    It provides light (radius 1) forever.  
    It increases your wisdom and charisma by 3.  It sustains your wisdom
     and charisma.  It provides resistance to life draining, fire, light
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, 
    infravision and ability to tunnel by 5.  It provides resistance to 
    acid, electricity, fire and poison.  It allows you to sense the
    presence of animals.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
i) a Small Leather Shield of Reflection [2,+13]
j) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Gondolin ]

a) a Mithril Rod of Nothing (160/160)
b) a Ring of Damage (+17)
c) an Indestructible Ring of Speed (+6)
d) a Ring of Blindness Resistance
e) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed
     by 3.  It makes you completely fearless.  It provides resistance to 
    acid and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
f) The Large Leather Shield of Celegorm [4,+18]
    It provides
    resistance to acid, electricity, fire, cold, light, dark and blindness
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon Mage on level 31 of Moria.
g) a Set of Cesti of Power (+4,+5) [5,+9] (+2)
h) The Sling of Beren (x4) (+14,+3) (+2)
    
    It increases your intelligence, wisdom and dexterity by 2.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Olog on level 44 of Moria.
i) a Fiery Small Metal Boomerang of *Slay Dragon* (3d4) (+7,+7) (+2)
    It
    provides light (radius 1) forever.  It increases your constitution by 
    2.  It does extra damage from fire.  It is a great bane of dragons.  
    It makes you completely fearless.  It provides resistance to fire and 
    cold.  It allows you to sense the presence of dragons.  It cannot be
    harmed by fire.  
    You found it in the remains of a Ghoul on level 26 of Maze.


  [Home Inventory - Minas Anor ]

a) a Potion of Cure Serious Insanity
b) a Ring of Ice [+11] {25% off}
    It can be
    activated for ball of cold and resist cold every 50+d50 turns if it is
    being worn. It provides resistance to cold.  It cannot be harmed by
    cold.  
    You bought it from the Black Market.
c) a Ring of Nether Resistance
d) a Ring of Sound Resistance {50% off}
    It provides resistance to sound.  
    You bought it from the Black Market.
e) a Ring of Shard Resistance
f) a Ring of Invisibility {invis}
g) an Amulet of Weaponmastery (+5,+3) [+4] (+2)
    It increases your strength and 
    constitution by 2.  It sustains your strength and constitution.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to disenchantment.  
    You found it in the remains of a Great Wyrm of Thunder on level 59 of
    Mordor.
h) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 44 of Moria.
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It 
    increases your strength and charisma by 2.  It provides resistance to 
    acid, electricity, fire, cold, shards and nexus.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Mim, Betrayer of Turin on level 41 of Moria.
j) The Double Ring Mail 'Camramaia' (-2 to accuracy) [15,+9]
    
    It sustains your charisma.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to fire and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Leather Scale Mail of Celen (-1 to accuracy) [11,+7]
    It provides immunity to acid.  It
    makes you completely fearless.  It provides resistance to cold and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.


  [Home Inventory - Lothlorien ]

a) The Jester's Cap of Insanity {teleportlevel}
    It can be activated for teleport level
    every 50 turns.  
    You found it in the remains of an Old Sorcerer on level 73 of Angband.
b) a Parchment titled ''Immortality For Dummies'' {cureinsanity}
    
    It can be activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 57 of Dol Guldur.
c) Jor's Buckler of Missile Attraction {liteabsorb}
    It can be
    activated for light absorption every 80 turns.  
    You found it lying on the ground on level 10 of Barrow-Downs.
d) 3 Sprigs of Athelas {25% off}
    
e) a Ring of Damage (+18)
f) a Ring of Speed (+10)
g) an Indestructible Ring of Speed (+6)
h) The Ring of Barahir (+1)
    It can be
    activated for dispel small life every 55+d55 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth and searching by 1.  It provides
    resistance to poison and dark.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 56 of Mordor.
i) a Ring of Nether Resistance {!k}
j) a Ring of Shard Resistance
k) a Ring of Chaos Resistance
l) The Ring of Crimlod (+1 to speed)
    It 
    increases your intelligence, constitution, infravision, speed and 
    attack speed by 1.  It makes you completely fearless.  It provides
    resistance to confusion and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 69 of
    Angband.
m) The Amulet 'Loriach' (+2)
    It increases your constitution and charisma by 2.  It sustains 
    your strength and intelligence.  It provides resistance to confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young blue dragon on level 26 of Maze.
n) an Indestructible Amulet of Reflection {!k}
o) The Necklace 'Nauglamir' (+3) {!*}
    
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog on level 86 of Mount Doom.
p) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Ice Wyrm on level 58 of Mordor.
q) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser black reaver on level 38 of Mordor.
r) The Small Metal Shield of Thorin [3,+25] (+4)
    
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to poison, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 64 of Erebor.
s) The Large Leather Shield 'Shelengri' [4,+14]
    It sustains 
    your strength, intelligence and constitution.  It provides immunity to 
    acid and cold.  It provides resistance to life draining, poison, dark, 
    confusion, nether and chaos.  It reflects bolts and arrows.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 85 of
    Mount Doom.
t) The Dragon Shield of Guivrie [8,+20] {immcold,immelec}
    It provides immunity to electricity and cold.  It makes you
    completely fearless.  It provides resistance to fire, poison, light, 
    dark and sound.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Hell Wyrm on level 75 of Angband.
u) The Shield of Deflection 'Nioninas' [10,+17] {resdisen,reflect}
    
    It sustains your wisdom and dexterity.  It provides immunity to
    paralysis.  It provides resistance to confusion and disenchantment.  
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Tselakus, the Dreadlord on level 61 of
    Mordor.
v) The Golden Crown of Argor [0,+13]
    It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to acid, fire, dark, confusion, 
    sound and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Barbazu on level 73 of Angband.
w) The Set of Cesti of Telon (+8,+2) [5,+13]
    It
    sustains your strength, dexterity and constitution.  It provides
    resistance to life draining, acid, shards and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 70 of Angband.
x) a Long Bow of Lothlorien (x5) (+16,+9) (+2)
    It 
    increases your dexterity by 2.  It provides immunity to paralysis.  It
    provides resistance to life draining.  It fires missiles with extra
    might.  It has been blessed by the gods.  It cannot be harmed by acid.
    It cannot be harmed by fire.  
    You found it in the remains of a Hell knight on level 49 of Mordor.


  [The Mathom-house Inventory - Bree ]

a) Valdarbon's Automatic Alchemist
    It
    can be activated for decreasing Charisma.  
    You found it in the remains of a Dark elven druid on level 50 of Moria.
b) Gamenlon's Summoning Manual
    
    It can be activated for cure poison every 100 turns.  
    You found it lying in a vault on level 24 of The Sandworm lair.
c) The Clay Tablets of Antiquity
    It can
    be activated for death.  
    You found it lying on the ground on level 29 of The Sandworm lair.
d) The Scroll 'Glorod'
    It
    cannot be harmed by acid, cold, lightning or fire.  
e) The Ring of Power of Uvatha the Horseman (+5 to searching) {!w!w!w}
    It increases your 
    searching by 5.  It makes you invisible.  It sustains your wisdom.  It
    provides resistance to nether and disenchantment.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
f) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black ogre on level 35 of Moria.



Posted on 10.7.2006 23:57

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1911. on the Ladder (of 18973)
692. on the ToME Ladder (of 3151)
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On 10.7.2006 23:57 bugboy3001@gmail.com wrote:
Well, you know, whatever. I was getting bored with him anyway, and his unfortunate princess quest for 11? eye drujs -- this was like my eighth attempt (and the first one where I made any progress, thanks to utilization of phase door jumpgates). I gotta go play Theme for a while now (i'm tired of fighting D&D demons!)

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