The Angband Ladder: Legaegord, Petty-Dwarf Monk by <scribbler@postmaster.co.uk>
[ToME 2.0.0 Character Dump] Name : Legaegord Age 48 STR: 18/*** Sex : Male Height 35 INT: 18/125 Race : Petty-Dwarf Weight 100 WIS: 18/165 Class : Monk Social Class 33 DEX: 18/130 Body : Player CON: 18/*** CHR: 18/120 + To Melee Hit 52 Level 50 Max Hit Points 1323 + To Melee Damage 55 Experience 8186991 Cur Hit Points 1323 + To Ranged Hit 60 Max Exp 8186991 Max SP (Mana) 272 + To Ranged Damage 69 Exp to Adv. ***** Cur SP (Mana) 272 AC 16+138 Gold 759264 Loan 0 Loan time 0 (Miscellaneous Abilities) Fighting : Legendary[20]Perception : Very Good Blows/Round: 9 Bows/Throw : Legendary[2] Searching : Excellent Shots/Round: 1 Saving Throw: Fair Disarming : Fair Wpn.dmg/Rnd: 495 Stealth : Heroic Magic Device: Fair Infra-Vision: 80 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Petty-Dwarf Thief. You are a credit to the family. You have dark brown eyes, straight black hair, a two foot beard, and a dark complexion. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 67 (3350') Barrow-Downs: Level 10 (500') Illusory Castle: Level 35 (1750') Orc Cave: Level 22 (1100') The Old Forest: Level 13 (650') Moria: Level 30 (1500') Dol Guldur: Level 70 (3500') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 54th Yavie of the 2890th year of the third age. Your adventured lasted 11 days. adefkmnopsuxz{|@ Add Str : .++++........+.. Add Int : .+.......++..... Add Wis : .+.......+...... Add Dex : .+.............. Add Con : .++++........... Add Chr : ..++............ Mul Mana : ..........+..... Mul SPower: ................ Add Stea. : ................ Add Sear. : ..+............. Add Infra : ................ Add Tun.. : ..............+. Add Speed : .+...+.......+.. Add Blows : .............+.. Chaotic : .............+.. Vampiric : ................ adefkmnopsuxz{|@ Slay Anim.: ................ Slay Evil : ................ Slay Und. : .............+.. Slay Demon: ................ Slay Orc : ................ Slay Troll: ................ Slay Giant: .............+.. Slay Drag.: ................ Kill Drag.: ................ Sharpness : ................ Impact : ................ Poison Brd: ................ Acid Brand: .............+.. Elec Brand: ................ Fire Brand: ................ Cold Brand: ................ adefkmnopsuxz{|@ Sust Str : ...++........... Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ...++........... Sust Chr : ...+...+........ Invisible : ................ Mul life : ................ Imm Acid : .......+........ Imm Elec : ................ Imm Fire : ..+............. Imm Cold : ................ Sens Fire : ................ Reflect : ................ Free Act : ....+.....+..... Hold Life : ...+.+.......... adefkmnopsuxz{|@ Res Acid : ...+...++....... Res Elec : .......++.+..... Res Fire : .......++....... Res Cold : ...+....+....... Res Pois : ..........+..... Res Fear : ....+........... Res Lite : .....+..+....... Res Dark : ...+.+..+.+....+ Res Blind : .........+...... Res Conf : ................ Res Sound : ................ Res Shard : ................ Res Neth : ...+............ Res Nexus : ................ Res Chaos : ...+.+...+...... Res Disen : ....+..++......+ adefkmnopsuxz{|@ Aura Fire : .......+........ Aura Elec : .......+.......+ NoTeleport: ................ AntiMagic : ................ WraithForm: ................ EvilCurse : ................ Easy Know : ................ Hide Type : ..++++...+...... Show Mods : .+...........++. Insta Art : ..++.+.......... Levitate : ..........+..... Lite : .+.............. See Invis : ..+..+.......... adefkmnopsuxz{|@ Digestion : ................ Regen : ................ Xtra Might: .+.............. Xtra Shots: ................ Ign Acid : .+++.+.++++..+.. Ign Elec : .+++.+.++++..+.. Ign Fire : .+++.+.++++..+.. Ign Cold : .+++.+.++++..+.. Activate : ..+..+....+..... Drain Exp : ...+............ Teleport : ................ Aggravate : ...+............ Blessed : .............+.. Cursed : ................ Hvy Curse : ...+............ Prm Curse : ................ adefkmnopsuxz{|@ No blows : ................ Precogn. : ................ B.Breath : ................ Recharge : ................ Fly : ..+............. Mrg.Curse : ................ Climb : ................ adefkmnopsuxz{|@ Imm Neth : ................ Skills (points left: 0) - Combat 24.750 [0.900] - Weaponmastery 00.000 [0.300] - Archery 01.200 [0.400] . Barehand-combat 50.000 [0.900] - Sneakiness 15.265 [0.900] . Stealth 50.000 [0.900] . Disarming 01.000 [0.900] . Dodging 38.500 [0.700] - Magic 10.200 [0.600] . Magic-Device 01.000 [1.000] . Meta 00.000 [0.500] . Temporal 00.000 [0.500] . Mind 00.000 [0.500] . Necromancy 01.000 [0.500] . Thaumaturgy 01.000 [0.500] - Spirituality 11.800 [0.900] . Prayer 00.000 [0.500] . Mindcraft 50.000 [0.500] - Monster-lore 10.900 [1.100] . Corpse-preservation 01.000 [0.500] . Possession 00.000 [0.100] - Misc 00.000 [0.000] You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 64 princesses. You have defeated 7901 enemies. [Corruptions] You can spit acid (dam lvl). You can breathe fire (dam lvl * 2). You can feel the danger of evil magic. You have an extra pair of eyes (+15 search). You have remarkable infravision (+3). Electricity is running through your veins. [Character Equipment] a) (nothing) d) The Sling of Iathovar (x4) (+8,+14) (+2 to speed) It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your speed. It provides light. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. e) The Ring of Flare (+3) The mighty ring of the Thunderlord Flare that makes the wearer strong and healthy. It was once a ring of power and has been given to Flare by Celegorm when he arrived on Minddle-earth with a full weyr of Thunderlords. It can be activated for... dimension door every 100 turns ...if it is being worn. It grants you the power of... swap position ...if it is being worn. It affects your strength. It affects your constitution. It affects your charisma. It affects your searching. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of dragonriders. It cannot be harmed by acid, cold, lightning or fire. f) The Ring of Durin (+2) The greatest of the Seven Rings of the Dwarf-lords, and the last to be lost. Alone among the Seven, it was not taken by Sauron when he made war on the Elves, but was given as a gift from Celebrimbor to King Durin III of Moria in token of friendship: nevertheless, Sauron in disguise had a hand in its making, and so it is cursed, and draws evil towards it. It grants you the power of... midas touch ...if it is being worn. It affects your strength. It affects your constitution. It affects your charisma. It sustains your strength. It sustains your constitution. It sustains your charisma. It provides resistance to life draining. It provides resistance to acid. It provides resistance to cold. It provides resistance to dark. It provides resistance to nether. It provides resistance to chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. k) an Amulet of Weaponmastery (+3,+3) [+2] (+3) m) The Arkenstone of Thrain (+3) A great globe seemingly filled with moonlight, the famed Heart of the Mountain, which splinters the light that falls upon it into a thousand glowing shards. It can be activated for... detection every 30+d30 turns ...if it is being worn. It provides light (radius 3) forever. It affects your speed. It affects your luck. It provides resistance to life draining. It provides resistance to light. It provides resistance to dark. It provides resistance to chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. n) (nothing) o) The Cloak of Mimicry [Demon] of Nardolion [1,+17] It sustains your charisma. It provides immunity to acid. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to disenchantment. It produces a fiery sheath. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. p) The Large Leather Shield of Celegorm [4,+20] This shield emblazoned with a multitude of creatures not seen for ages once protected Celegorm, lord of Himlad; around it lies a mystic balance that contains the conflicts of the elements. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to light. It provides resistance to dark. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. s) The Hard Leather Cap of Thranduil [2,+10] (+2) The hunting cap of King Thranduil, to whose ears come all the secrets of his forest domain. It affects your intelligence. It affects your wisdom. It provides resistance to blindness. It provides resistance to chaos. It allows you to sense the presence of orcs. It allows you to sense the presence of trolls. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. u) The Set of Gauntlets of Eol [3,+15](60%) (+3) The iron-shod gauntlets of the Dark Elven smith Eol, tingling with magics that he could channel in battle. It can be activated for... mana bolt (9d8) 7+d7 turns ...if it is being worn. It can be used to store a spell. It affects your intelligence. It affects your luck. It affects your mana capacity. It provides immunity to paralysis. It provides resistance to electricity. It provides resistance to poison. It provides resistance to dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. x) a Pair of Metal Shod Boots of Stealth [6,+15] (+1 to stealth) z) a Death mold (2000 hp) {) The Bolt of Golos (1d5) (+4,-8) (+1 to speed) It affects your strength. It affects your speed. It affects your attack speed. It does extra damage from acid. It produces chaotic effects. It is especially deadly against giants. It strikes at undead with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. |) a Gnomish Shovel (1d2) (+5,+6) (+2) [Character Inventory] a) Tenser's Top-Heavy Teaspoon It can be activated for... corruption b) a Skull druj (1400 hp) c) 4 Potions of Restore Life Levels d) 5 Potions of Enlightenment e) 13 Scrolls of Word of Recall f) 3 Scrolls of Identify g) 2 Scrolls of Satisfy Hunger h) a Fireproof Scroll of Genocide i) The Ring of Power of Dwar, Dog Lord of Waw (+2 attacks) It affects your wisdom. It affects your infravision. It affects your attack speed. It makes you invisible. It sustains your intelligence. It provides resistance to chaos. It allows you to see invisible monsters. It drains experience. It cannot be droped while cursed. It cannot be harmed by acid, cold, lightning or fire. j) an Indestructible Ring of Speed (+15) k) an Indestructible Ring of Extra Attacks (+3 attacks) It affects your attack speed. It cannot be harmed by acid, cold, lightning or fire. l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Gondolin ] a) 6 Sprigs of Athelas b) 3 Potions of Cure Serious Insanity c) a Potion of Cure Insanity d) 65 Scrolls of Summon never-moving pet e) 9 Scrolls of *Remove Curse* f) The Ring 'Fingwedh' [+11] (+2) It can be activated for... ball of cold and resist cold ...if it is being worn. It affects your constitution. It sustains your charisma. It makes you completely fearless. It provides resistance to acid. It provides resistance to cold. It provides resistance to light. It provides resistance to dark. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. g) a Ring of Extra Attacks (+2 attacks) h) The Jewel 'Evenstar' (+3) A pure white jewel, the last gift of Queen Arwen Undomiel to Frodo Baggins, intended to be worn around his neck on the chain that had once borne the One Ring. It can be activated for... restore every 150 turns ...if it is being worn. It affects your constitution. It sustains your intelligence. It sustains your wisdom. It sustains your constitution. It provides resistance to life draining. It provides resistance to cold. It provides resistance to dark. It provides resistance to nether. It provides light. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. i) The Amulet 'Uluil' (+4) It affects your dexterity. It affects your stealth. It affects your infravision. It affects your speed. It sustains your intelligence. It sustains your dexterity. It sustains your constitution. It provides resistance to poison. It provides resistance to sound. It provides resistance to nexus. It provides resistance to disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. j) The Amulet of Dagduin (+2) It affects your wisdom. It affects your dexterity. It affects your charisma. It affects your stealth. It sustains your wisdom. It sustains your constitution. It provides resistance to poison. It provides resistance to light. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. k) The Star of Elendil (+1) The shining Star of the West, a famed heirloom of Elendil's house. It can be activated for... magic mapping and light every 50+d50 turns ...if it is being worn. It grants you the power of... detect curses ...if it is being worn. It provides light (radius 4) forever. It affects your speed. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) A tunic and skirt sewn with thick, overlapping scales of hardened leather whose wearer moves with agility and assurance. It affects your dexterity. It affects your speed. It provides resistance to acid. It provides resistance to shards. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. m) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) n) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed} This mighty bludgeon brings destruction to all around it, and is the bane of dragons and magic. It can be activated for... destruction every 200+d200 turns ...if it is being worn. It affects your strength. It affects your infravision. It affects your ability to tunnel. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness. It provides resistance to sound. It provides resistance to nexus. It produces an anti-magic shell. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. o) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) Beor's boomerang makes its wielder as agile as the winds, and as hard to harm. It affects your dexterity. It affects your speed. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Minas Anor ] a) 2 Potions of Cure Serious Insanity b) 3 Potions of Cure Insanity c) 6 Scrolls of *Identify* d) a Rod Tip of Light (15 Mana to cast) e) a Ring of Damage (+16) f) The Ring of Barahir (+1) g) The Amulet of Carlammas (+2) h) a Dwarven Lantern of the Magi (+2) It grants you the power of... magic map ...if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It affects your intelligence. It affects your wisdom. It affects your charisma. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. i) a Dwarven Lantern j) The Phial of Galadriel (+4) A small crystal phial, with the light of Earendil's Star contained inside. Its light is imperishable, and near it darkness cannot endure. It is from a group of Elven items once entrusted to Hobbits It can be activated for... illumination every 10+d10 turns ...if it is being worn. It provides light (radius 3) forever. It affects your searching. It affects your luck. It cannot be harmed by acid, cold, lightning or fire. k) The Anchor of Space-Time A powerful stone that provides a strong light for any who wields it. It is rumored that it may even protect the wearer from the passing of the time. It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. l) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4 to stealth) m) The Steel Helm 'Lebohaum' [20,+80] With the Helm 'Lebohaum' your head is safe! It can be activated for... sing a funny song every 3 turns ...if it is being worn. It cannot be harmed by acid, cold, lightning or fire. n) a Lute of Power (+1) It can be activated for... singing a song of freedom ...if it is being worn. It affects your charisma. It sustains your charisma. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Lothlorien ] a) 89 Potions of Water Curing b) a Silver Rod of Capacity of Nothing (200/200) c) a Ring of Free Action [Home Inventory - Gondolin ] a) 6 Sprigs of Athelas b) 3 Potions of Cure Serious Insanity c) a Potion of Cure Insanity d) 65 Scrolls of Summon never-moving pet e) 9 Scrolls of *Remove Curse* f) The Ring 'Fingwedh' [+11] (+2) It can be activated for... ball of cold and resist cold ...if it is being worn. It affects your constitution. It sustains your charisma. It makes you completely fearless. It provides resistance to acid. It provides resistance to cold. It provides resistance to light. It provides resistance to dark. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. g) a Ring of Extra Attacks (+2 attacks) h) The Jewel 'Evenstar' (+3) A pure white jewel, the last gift of Queen Arwen Undomiel to Frodo Baggins, intended to be worn around his neck on the chain that had once borne the One Ring. It can be activated for... restore every 150 turns ...if it is being worn. It affects your constitution. It sustains your intelligence. It sustains your wisdom. It sustains your constitution. It provides resistance to life draining. It provides resistance to cold. It provides resistance to dark. It provides resistance to nether. It provides light. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. i) The Amulet 'Uluil' (+4) It affects your dexterity. It affects your stealth. It affects your infravision. It affects your speed. It sustains your intelligence. It sustains your dexterity. It sustains your constitution. It provides resistance to poison. It provides resistance to sound. It provides resistance to nexus. It provides resistance to disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. j) The Amulet of Dagduin (+2) It affects your wisdom. It affects your dexterity. It affects your charisma. It affects your stealth. It sustains your wisdom. It sustains your constitution. It provides resistance to poison. It provides resistance to light. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. k) The Star of Elendil (+1) The shining Star of the West, a famed heirloom of Elendil's house. It can be activated for... magic mapping and light every 50+d50 turns ...if it is being worn. It grants you the power of... detect curses ...if it is being worn. It provides light (radius 4) forever. It affects your speed. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) A tunic and skirt sewn with thick, overlapping scales of hardened leather whose wearer moves with agility and assurance. It affects your dexterity. It affects your speed. It provides resistance to acid. It provides resistance to shards. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. m) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) n) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed} This mighty bludgeon brings destruction to all around it, and is the bane of dragons and magic. It can be activated for... destruction every 200+d200 turns ...if it is being worn. It affects your strength. It affects your infravision. It affects your ability to tunnel. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness. It provides resistance to sound. It provides resistance to nexus. It produces an anti-magic shell. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. o) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) Beor's boomerang makes its wielder as agile as the winds, and as hard to harm. It affects your dexterity. It affects your speed. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. |
Posted on 2.11.2002 02:11
4611. on the Ladder (of 19090)
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