[ToME 2.3.2 Character Sheet] Name : Leo Glynn Age 308 STR! 18/*** Sex : Female Height 90 INT! 18/70 Race : Ent Weight 101 WIS! 18/150 Class : Monk Social Class 32 DEX! 18/120 Body : Player CON! 18/*** God : Yavanna Kementari CHR! 18/50 + To Melee Hit 50 Level 50 Hit Points -126/ 1405 + To Melee Damage 55 Experience 19398443 Spell Points 200/ 200 + To Ranged Hit 58 Max Exp 19398443 Sanity 630/ 630 + To Ranged Damage 12 Exp to Adv. ***** Piety 36637 AC 31+183 Gold 3299633 Speed Fast (+17) (Miscellaneous Abilities) Fighting : Legendary[37]Perception : Very Bad Blows/Round: 10 Bows/Throw : Legendary[7] Searching : Very Bad Shots/Round: 1 Saving Throw: Heroic Disarming : Fair Mel.dmg/Rnd: 570-2950 Stealth : Bad Magic Device: Legendary[27]Infra-Vision: 50 feet Tactic: normal Explor: running (Character Background) You are one of the first beings who awoke on Arda. You have brown skin and inflexible members. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 88 (4400') Barrow-Downs: Level 10 (500') Mount Doom: Level 89 (4450') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') A lost temple: Level 14 (700') Your body was a Player. You have defeated 15385 enemies. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 85 princesses. You found 2 of the relic pieces and failed in your quest. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 28th Quelle of the 2890th year of the third age. Your adventure lasted 42 days. Your Attributes: You are dead, killed by an Eye druj on level 88 of Angband. You can breath fire. You can drive yourself into a berserk frenzy. You can destroy walls. You can cast magic missiles. You can grow trees. You aggravate monsters. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. Your appetite is small. You can sense the presence of orcs. You can sense the presence of trolls. You can sense the presence of evil beings. You are very lucky. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded with a fiery aura. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. You suffer from Black Breath. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. adefkmnopsuxz{|@ Add Str : .........3...... Add Int : .......2........ Add Wis : .......2........ Add Dex : .4.......34..... Add Con : ....3....3...... Add Chr : .......2........ Add Stea. : .......2........ Add Tun.. : ..............3. Add Speed : .4.*.3.2.......+ Add Blows : ..2............. Sust Str : ........++...... Sust Int : ....+.+......... Sust Wis : ....+........... Sust Dex : .........+...... Sust Con : ....+....+...... Sust Chr : ................ Invisible : .......+........ Mul life : ...............+ Sens Fire : ...............+ Reflect : ........+....... Free Act : ..........+....+ Hold Life : ....++.......... Imm Acid : .+....*+.++..... Imm Elec : .+......*....... Imm Fire : .+....++.......* Imm Cold : .+..+.++*+...... Res Pois : ......+......... Res Fear : ......+..+...... Res Light : .....+.......... Res Dark : ....++...+...... Res Blind : ................ Res Conf : .....+..+....... Res Sound : ......+......... Res Shard : .......+........ Res Neth : ....+........... Res Nexus : .........+...... Res Chaos : .....+.......... Res Disen : ........+....... Aura Fire : ...............+ Lite : ....+........... See Invis : .....+.........+ Digestion : .........+.....+ Regen : ....+.....+....+ Activate : ....++.+..+..... Aggravate : ...............+ B.Breath : ...............+ Fly : ...............+ Orc.ESP : .....+.........+ Troll.ESP : ...............+ Evil.ESP : ...............+ Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Demon Hide: Increases your armour class by your level Provides immunity to fire at level 40 But reduces speed by your level / 7 Demon Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Troll Blood: Troll blood flows in your veins, granting increased regeneration It also enables you to feel the presence of other troll beings But it will make your presence more noticeable and aggravating Skills (points left: 0) - Combat 49.590 [0.900] . Weaponmastery -00.300 [0.300] . Archery -00.200 [0.400] . Barehand-combat 50.000 [1.100] . Boulder-throwing 50.000 [0.600] - Sneakiness 02.400 [0.900] . Stealth 03.100 [0.900] . Disarming 10.500 [0.900] . Dodging 00.000 [0.700] - Magic 09.258 [0.600] . Magic-Device 50.000 [1.000] . Meta 00.000 [0.500] . Conveyance 39.700 [0.500] . Divination 01.000 [0.300] . Temporal 00.000 [0.500] . Mind 00.000 [0.500] - Spirituality 50.000 [0.900] . Prayer 05.000 [0.500] . Music 00.000 [0.300] - Monster-lore 01.000 [1.100] . Corpse-preservation 01.000 [0.500] . Possession 00.000 [0.100] . Symbiosis 01.700 [0.500] Abilities * Tree walking [Fates] You are fated to meet an Insect swarm on level 1. You are fated to find a Tulwar on level 9. You are fated to meet a Newt on level 1. You may find a Potion of Booze on level 7. You may meet a Raven on level 18. You are fated to find an Essence of Light on level 1. You are fated to meet an Insect swarm on level 18. [Character Equipment] a) (nothing) d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulik the Troll in the town of Gondolin . e) a Ring of Extra Attacks (+2 attacks) f) a Ring of Speed (+11) k) The Jewel 'Evenstar' (+3) (charging) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 57 of Mordor. m) The Arkenstone of Thrain (+3) {@A3} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 58 of Mordor. n) The Thunderlord Coat 'Teldol' [9,+8] It sustains your intelligence. It provides immunity to acid. It makes you completely fearless. It provides resistance to fire, cold, poison and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak on level 44 of Moria. o) The Shadow Cloak of Luthien [Teleportation] [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Large Metal Shield 'Dolirda' [5,+14] It sustains your strength. It provides immunity to electricity and cold. It provides resistance to confusion and disenchantment. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog on level 86 of Mount Doom. s) The Steel Helm of Hammerhand [6,+17] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 83 of Angband. x) (nothing) z) a Death mold named Terminus Est (875 hp) {) (nothing) |) a Magical Mattock (+3) [Character Inventory] a) a Fireproof Tome of Translocation {!k} b) The Crystal Ball of Godly Sights {geno} It can be activated for genocide every 500 turns. You found it in the remains of a Headless ghost on level 53 of Mordor. c) Tenser's Top-Heavy Teaspoon {teleport} It can be activated for teleport (range 100) every 100 turns. You found it in the remains of an Oriental vampire on level 70 of Angband. d) 4 Potions of Healing {!k} e) a Potion of *Healing* f) 3 Potions of Curing {!k} g) a Scroll of *Identify* h) 28 Scrolls of Satisfy Hunger {!k} i) a Wooden Rod of Trap Location (10/10) {@z3!k} j) a Silver Rod of Curing (100/100) k) a Silver Rod of Simplicity of Detection (100/100) {@z5} l) a Silver Rod of Recall (100/100) {!*} m) a Golden Rod of Enlightenment (125/125) n) a Mithril Rod of Perception (160/160) {@z7} o) a Wand of Essence of Speed[1|39] (1 charge) p) a Staff of Healing[3|34] (1 charge) q) The Ring of Flare (+3) {!s!d!v} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 55 of Mordor. r) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) 13 Boulders {@v1} t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Potion of Cure Light Insanity b) a Potion of Cure Serious Insanity c) a Rod Tip of Illumination (8 Mana to cast) d) a Ring of Acid [+9] e) a Ring of Slaying (+10,+8) f) a Ring of Nexus Resistance g) an Indestructible Amulet of Devotion (+3) It provides light (radius 1) forever. It increases your wisdom and charisma by 3. It sustains your wisdom and charisma. It provides resistance to life draining, fire, light and dark. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. i) a Small Leather Shield of Reflection [2,+13] j) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Gondolin ] a) a Mithril Rod of Nothing (160/160) b) a Ring of Damage (+17) c) an Indestructible Ring of Speed (+6) d) a Ring of Blindness Resistance e) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It makes you completely fearless. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Large Leather Shield of Celegorm [4,+18] It provides resistance to acid, electricity, fire, cold, light, dark and blindness . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon Mage on level 31 of Moria. g) a Set of Cesti of Power (+4,+5) [5,+9] (+2) h) The Sling of Beren (x4) (+14,+3) (+2) It increases your intelligence, wisdom and dexterity by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog on level 44 of Moria. i) a Fiery Small Metal Boomerang of *Slay Dragon* (3d4) (+7,+7) (+2) It provides light (radius 1) forever. It increases your constitution by 2. It does extra damage from fire. It is a great bane of dragons. It makes you completely fearless. It provides resistance to fire and cold. It allows you to sense the presence of dragons. It cannot be harmed by fire. You found it in the remains of a Ghoul on level 26 of Maze. [Home Inventory - Minas Anor ] a) a Potion of Cure Serious Insanity b) a Ring of Ice [+11] {25% off} It can be activated for ball of cold and resist cold every 50+d50 turns if it is being worn. It provides resistance to cold. It cannot be harmed by cold. You bought it from the Black Market. c) a Ring of Nether Resistance d) a Ring of Sound Resistance {50% off} It provides resistance to sound. You bought it from the Black Market. e) a Ring of Shard Resistance f) a Ring of Invisibility {invis} g) an Amulet of Weaponmastery (+5,+3) [+4] (+2) It increases your strength and constitution by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. You found it in the remains of a Great Wyrm of Thunder on level 59 of Mordor. h) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc on level 44 of Moria. i) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mim, Betrayer of Turin on level 41 of Moria. j) The Double Ring Mail 'Camramaia' (-2 to accuracy) [15,+9] It sustains your charisma. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to fire and nether. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Leather Scale Mail of Celen (-1 to accuracy) [11,+7] It provides immunity to acid. It makes you completely fearless. It provides resistance to cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Lothlorien ] a) The Jester's Cap of Insanity {teleportlevel} It can be activated for teleport level every 50 turns. You found it in the remains of an Old Sorcerer on level 73 of Angband. b) a Parchment titled ''Immortality For Dummies'' {cureinsanity} It can be activated for cure insanity every 200 turns. You found it lying on the ground on level 57 of Dol Guldur. c) Jor's Buckler of Missile Attraction {liteabsorb} It can be activated for light absorption every 80 turns. You found it lying on the ground on level 10 of Barrow-Downs. d) 3 Sprigs of Athelas {25% off} e) a Ring of Damage (+18) f) a Ring of Speed (+10) g) an Indestructible Ring of Speed (+6) h) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 56 of Mordor. i) a Ring of Nether Resistance {!k} j) a Ring of Shard Resistance k) a Ring of Chaos Resistance l) The Ring of Crimlod (+1 to speed) It increases your intelligence, constitution, infravision, speed and attack speed by 1. It makes you completely fearless. It provides resistance to confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 69 of Angband. m) The Amulet 'Loriach' (+2) It increases your constitution and charisma by 2. It sustains your strength and intelligence. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young blue dragon on level 26 of Maze. n) an Indestructible Amulet of Reflection {!k} o) The Necklace 'Nauglamir' (+3) {!*} It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog on level 86 of Mount Doom. p) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 58 of Mordor. q) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser black reaver on level 38 of Mordor. r) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to poison, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 64 of Erebor. s) The Large Leather Shield 'Shelengri' [4,+14] It sustains your strength, intelligence and constitution. It provides immunity to acid and cold. It provides resistance to life draining, poison, dark, confusion, nether and chaos. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 85 of Mount Doom. t) The Dragon Shield of Guivrie [8,+20] {immcold,immelec} It provides immunity to electricity and cold. It makes you completely fearless. It provides resistance to fire, poison, light, dark and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 75 of Angband. u) The Shield of Deflection 'Nioninas' [10,+17] {resdisen,reflect} It sustains your wisdom and dexterity. It provides immunity to paralysis. It provides resistance to confusion and disenchantment. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tselakus, the Dreadlord on level 61 of Mordor. v) The Golden Crown of Argor [0,+13] It sustains your constitution. It provides immunity to paralysis. It provides resistance to acid, fire, dark, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 73 of Angband. w) The Set of Cesti of Telon (+8,+2) [5,+13] It sustains your strength, dexterity and constitution. It provides resistance to life draining, acid, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 70 of Angband. x) a Long Bow of Lothlorien (x5) (+16,+9) (+2) It increases your dexterity by 2. It provides immunity to paralysis. It provides resistance to life draining. It fires missiles with extra might. It has been blessed by the gods. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Hell knight on level 49 of Mordor. [The Mathom-house Inventory - Bree ] a) Valdarbon's Automatic Alchemist It can be activated for decreasing Charisma. You found it in the remains of a Dark elven druid on level 50 of Moria. b) Gamenlon's Summoning Manual It can be activated for cure poison every 100 turns. You found it lying in a vault on level 24 of The Sandworm lair. c) The Clay Tablets of Antiquity It can be activated for death. You found it lying on the ground on level 29 of The Sandworm lair. d) The Scroll 'Glorod' It cannot be harmed by acid, cold, lightning or fire. e) The Ring of Power of Uvatha the Horseman (+5 to searching) {!w!w!w} It increases your searching by 5. It makes you invisible. It sustains your wisdom. It provides resistance to nether and disenchantment. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . f) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black ogre on level 35 of Moria.