The Angband Ladder: Lord Satri, Ent Monk by <alexandre@leroux.net>

  [ToME 2.2.5 Character Dump]

 Name  : Lord Satri             Age                299       STR! 18/***       
 Sex   : Female                 Height              66       INT! 18/160       
 Race  : Ent                    Weight             130       WIS! 18/***       
 Class : Monk                   Social Class        13       DEX! 18/130       
 Body  : Player                                              CON! 18/***       
 God   : Yavanna Kementari                                   CHR! 18/***       
                                                                               
 + To Melee Hit          67 Level             50    Max Hit Points      1383   
 + To Melee Damage       72 Experience  16940815    Cur Hit Points      1383   
 + To Ranged Hit         77 Max Exp     16940815    Max SP (Mana)        241   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        239   
   AC                29+173 Gold        11674664    Piety              54892   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[32]Perception  : Bad          Blows/Round:  12        
 Bows/Throw  : Legendary[17]Searching   : Fair         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Excellent    Mel.dmg/Rnd:  24-2880   
 Stealth     : Bad          Magic Device: Legendary[2] Infra-Vision: 70 feet   
                                                       Tactic:       normal    
                                                       Explor:       very fast 
                         (Character Background)                                
          You are of the second generation of the Ents.  You have              
          green skin and unflexible members.                                   
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 101 (5050')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 54 (2700')
        Maze: Level 32 (1600')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 36 (1800')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 45 (2250')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')

 Your body was a Player.
 You have defeated 17454 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 39 princesses.
 You saved Arda and became a famed Queen.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 32nd Quelle of the 2890th year of the third age.
 Your adventure lasted 46 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Lothlorien.
You can cast magic missiles.
You can grow trees.
You aggravate monsters.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are resistant to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are completely fearless.
Your eyes are resistant to blindness.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          . Weaponmastery                        00.000 [0.300]
          . Archery                              01.200 [0.400]
          . Barehand-combat                      50.000 [1.100]
          . Boulder-throwing                     00.000 [0.600]
 - Sneakiness                                    07.750 [0.900]
          . Stealth                              03.700 [0.900]
          . Disarming                            03.700 [0.900]
          . Dodging                              50.000 [0.700]
 - Magic                                         03.798 [0.600]
          . Magic-Device                         50.000 [1.000]
          . Meta                                 00.000 [0.500]
          . Temporal                             00.000 [0.500]
          . Mind                                 00.000 [0.500]
          . Thaumaturgy                          01.000 [0.300]
 - Spirituality                                  08.110 [0.900]
          . Prayer                               24.500 [0.500]
          . Mindcraft                            01.300 [0.400]
          . Music                                00.000 [0.300]
 - Monster-lore                                  01.000 [1.100]
          . Corpse-preservation                  01.000 [0.500]
          . Possession                           00.000 [0.100]
          . Mimicry                              01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Tree walking


  [Fates]

You may find a Scimitar on level 1.
You may meet a Hill orc on level 6.
You are fated to meet a Blue ooze on level 1.
You may find a Potion of Clumsiness on level 1.
You may find a Short Sword on level 5.
You may find an Essence of Acid on level 10.
You are fated to meet a Blubbering idiot on level 1.
You are fated to find a Parchment - Compendium of Deep Thoughts on level 7.
You may find a Flask of oil on level 8.


  [Character Equipment]

a) (nothing)
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
e) The Ring of Power 'Nenya' (+9,+9) (+2) (charging)
    
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 99 of Mount Doom.
f) a Ring of Extra Attacks (+3 attacks) {cursed}
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Brown Thunderlord in the town of
    Lothlorien .
m) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns
     if it is being worn. It provides light (radius 2) forever.  It 
    increases your intelligence, wisdom, searching and infravision by 2.  
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Pit Fiend on level 99 of Mount Doom.
n) The Thunderlord Coat of Marda [9,+25] (+5)
    
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    cold, blindness, confusion and nexus.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It drains mana.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns
     if it is being worn. It can be used to store a spell.  It increases 
    your intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 99 of
    Mount Doom.
s) The Golden Crown of Gondor [0,+15] (+3) (charging)
    It can be activated for heal 700 hit points every 250 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your strength, wisdom, constitution and speed by 3.  It
    provides resistance to electricity, fire, cold, poison, light, 
    blindness, confusion, sound and chaos.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 60 of Erebor.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It provides light (radius 1) forever.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Harowen the Black Hand on level 60 of Dol
    Guldur.
x) The Pair of Metal Shod Boots of Thror [6,+19] (+3)
    It increases your strength, constitution and speed by 3.  It
    makes you completely fearless.  It provides resistance to confusion.  
    It allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) 20 Seeker Bolts (exploding) (4d5) (+5,+8)
|) The Gnomish Shovel of Ordirm (+13,+7) (+1 to speed)
    It increases your strength, dexterity, 
    charisma, ability to tunnel, speed and attack speed by 1.  It drains
    life from your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  


  [Character Inventory]

a) a Fireproof Forest Tome of Yavanna
b) The Gem of Venom
    It can be activated for satisfy hunger.  
    You found it in the remains of a Black wraith on level 62 of Erebor.
c) Mordekainen's Sneaking Eye
    It
    can be activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Vampire lord on level 70 of Angband.
d) a Parchment titled ``Secrets of the Gnomish Wizards''
    
    It can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Ghoul on level 46 of Moria.
e) a Potion of Speed
f) 10 Potions of Healing
    
g) a Potion of *Healing*
h) 35 Scrolls of Summon Never-Moving Pet {25% off}
    
i) 18 Scrolls of Teleportation {50% off}
    
j) 6 Scrolls of *Identify* {50% off}
    
k) a Scroll of Mass Genocide
l) a Silver Rod of the Istari of Teleport Other (200/200)
m) a Silver Rod of Capacity of Recall (93/200)
n) a Golden Rod of Simplicity of Detection (125/125) {@2}
    
    You found it lying on the ground on level 41 of Moria.
o) a Golden Rod of Healing (59/125)
p) a Mithril Rod of Capacity of Speed (256/320)
    It can hold more
    mana.  
    You found it in the remains of Saruman of Many Colours on level 53 of
    Mordor.
q) a Mithril Rod of the Istari of Healing (140/320)
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
r) an Adamantite Rod of Simplicity of Perception (200/200) {@1}
    
    You found it in the remains of Draebor, the Imp on level 40 of Moria.
s) an Adamantite Rod of Restoration (20/200)
t) The Golden Horn of the Thunderlords (3 charges) {100% off}
    
    It was given to you as a reward.
u) The Ring of Flare (+3)
    It can be activated for dimension door
    every 100 turns if it is being worn. It grants you the power of swap
    position if it is being worn.  It increases your strength, 
    constitution, charisma and searching by 3.  It provides immunity to 
    fire.  It allows you to fly.  It allows you to see invisible monsters.
    It allows you to sense the presence of thunderlords.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 72 of Erebor.
v) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Medusa, the Gorgon on level 42 of Cirith
    Ungol.
w) (nothing)


  [Home Inventory - Bree ]

a) The Gem of Ghosts
    It can be activated for cure stun.  
    You found it in the remains of a Hezrou on level 50 of Moria.
b) Raal's Tome of Unconventional Warfare (charging)
    It can be
    activated for cure fear.  
    You found it lying on the ground on level 31 of Mirkwood.
c) Heward's Excellent Experimental Earmuffs
    It can be
    activated for cure confusion.  
    You found it in the remains of a Hezrou on level 50 of Moria.
d) Jor's Compendium of Strange Behaviour
    It can be
    activated for remove fear and cure poison every 5 turns.  
    You found it in the remains of a Blue ooze on level 19 of Orc Cave.
e) 2 Sprigs of Athelas
    
f) The Crumpled Scroll of Mass Resurrection
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 64 of Erebor.
g) a Golden Rod of Curing (125/125)
h) a Golden Rod of Nothing (125/125)
i) a Rod Tip of Recall (80 Mana to cast)
j) The Ring of Lenen [+12] (+2 attacks)
    It can be
    activated for ball of cold and resist cold every 50+d50 turns if it is
    being worn. It increases your wisdom, stealth, infravision and attack
    speed by 2.  It provides resistance to cold and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 61 of Erebor.
k) The Ring of Arethrin (+13) (+1)
    It increases 
    your constitution, stealth and searching by 1.  It makes you
    invisible.  It sustains your constitution and charisma.  It provides
    resistance to cold, light and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 62 of
    Erebor.
l) an Indestructible Ring of Speed (+9)
m) a Ring of Extra Attacks (+3 attacks)
n) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns if
    it is being worn. It increases your strength and constitution by 2.  
    It sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 87 of
    Angband.
o) The Jewel Encrusted Crown 'Tumari' [0,+14]
    It provides immunity to paralysis.  It provides resistance to 
    fire, light and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient white dragon on level 90 of
    Angband.
p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
q) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your 
    searching by 1.  It does extra damage from fire.  It is especially
    deadly against orcs.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides resistance to fire and light
    .  It allows you to sense the presence of orcs.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
r) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)


  [Home Inventory - Gondolin ]

a) The Tome of Lord Satri
b) 2 Rod Tips of Healing (120 Mana to cast)
c) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats
    and life levels every 750 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your constitution by 3.  It sustains 
    your intelligence, wisdom and constitution.  It provides resistance to 
    life draining, cold, dark and nether.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Azriel, Angel of Death on level 61 of
    Erebor.
d) The Amulet of Noros (+5)
    It can be used to store a spell.  It increases your strength, 
    intelligence, dexterity and constitution by 5.  It provides resistance 
    to confusion and nexus.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 35 of Moria.
e) The Arkenstone of Thrain (+3) (charging)
    It can
    be activated for detection every 30+d30 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your speed and luck
     by 3.  It provides resistance to life draining, light, dark and chaos
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Osyluth on level 99 of Mount Doom.
f) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It
    can be activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It provides resistance to 
    acid, electricity, fire, cold, dark, blindness and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in the town of
    Lothlorien .
g) The Cloak of Thingol [1,+16] (+3)
    It can be activated for recharging every 70 turns if it is
    being worn. It increases your dexterity and charisma by 3.  It
    provides immunity to paralysis.  It provides resistance to acid, fire
     and cold.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 40 of Mordor.
h) The Large Leather Shield of Celegorm [4,+20]
    It
    provides resistance to acid, electricity, fire, cold, light, dark and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 33 of The Small Water Cave.
i) The Steel Helm 'Lebohaum' [20,+80]
    
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord on level 38 of Mordor.
j) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of Mirkwood.
k) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
l) The Main Gauche of Tiryar (1d5) (+8,+14) (+4)
m) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
n) The Dark Sword of Miryon (3d7) (+5,+13) (+2 attacks)
o) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
p) The Scythe of Earya (5d3) (+17,+19) (+5)
q) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases 
    your dexterity and stealth by 3.  It provides resistance to 
    disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 85 of Mount Doom.
r) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits)
    It increases 
    your ability to score critical hits by 5.  It is very sharp and can
    cut your foes.  It is very sharp and can make your foes bleed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in the town of
    Lothlorien .
s) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    It increases your dexterity and speed by 3.  It poisons
    your foes.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and sound.  It speeds your
    regenerative powers.  It prevents teleportation.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 64 of Dol
    Guldur.
t) Climbing Set


  [Home Inventory - Minas Anor ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck
     by 20.  It does extra damage from fire.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can make your foes
    bleed.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It can re-curse itself.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 27 of Maze.
b) 28 Potions of Water Curing {quest}
    
c) a Silver Rod of the Istari of Nothing (200/200)
d) a Golden Rod of Quickness of Nothing (125/125)
e) a Wand of Firewall[8|40] (5 charges)
f) a Staff of Healing[2|28] (4 charges)
g) a Ring of Speed (+13)
    It increases your 
    speed by 13.  
    You found it in the remains of a Great Bile Wyrm on level 70 of Dol Guldur.
h) The Bar Chain Mail of Valdar (-2 to accuracy) [18,+15]
    
    It sustains your strength, dexterity and constitution.  It provides
    immunity to cold.  It provides resistance to dark and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 69 of Dol Guldur.
i) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
j) The Rhino Hide Armour of Loros (-70,-25) [8,+18](20%)
    It increases your hit points by 20%.  It sustains your 
    intelligence, wisdom and dexterity.  It provides resistance to life
    draining, poison, dark and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Olog on level 40 of Paths of the Dead.
k) The Golden Crown 'Lindon' [0,+21]
    
    It provides resistance to life draining, electricity, poison and light
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 65 of Dol
    Guldur.
l) The Metal Cap 'Coimor' [3,+11]
    It sustains your dexterity and charisma.  It provides
    resistance to poison, sound, nexus and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 69 of Dol Guldur.
m) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
n) The Broken Dagger of Oimlost (1d1) (+19,+7) (+3 attacks)
o) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
p) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
q) The Bolt of Anast (1d5) (+14,+2) (+1)
    
    It increases your constitution by 1.  It poisons your foes.  It
    produces chaotic effects.  It is a great bane of dragons.  It is a
    great bane of undead.  It cannot be harmed by acid, cold, lightning or
    fire.  
r) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  
    It poisons your foes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 92 of Mount Doom.
s) Climbing Set


  [Home Inventory - Lothlorien ]

a) the Crystal Ball of The Witch-King of Angmar (charging)
    
    It can be activated for restore stats and life levels every 750 turns.
    
    You found it in the remains of a Dark elven warlock on level 62 of Erebor.
b) 5 Potions of Cure Insanity
    
c) 67 Potions of Water Curing {quest}
    
d) a Silver Rod of the Istari of Nothing (200/200)
e) The Ring of Power of Uvatha the Horseman (+5)
    
    It increases your dexterity by 5.  It makes you invisible.  It
    provides resistance to electricity, light, dark and confusion.  It
    allows you to levitate.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
f) The Ring of Power of Ji Indur Dawndeath (+1)
    
    It increases your wisdom and dexterity by 1.  It makes you invisible.  
    It sustains your intelligence and wisdom.  It provides resistance to 
    light and nether.  It speeds your regenerative powers.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 72 of Erebor.
g) The Ring of Araugron (+20) (+4)
    
    It increases your intelligence by 4.  It sustains your strength.  It
    provides resistance to electricity and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
h) a Ring of Damage (+19)
i) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500)
    every 200+d100 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, speed and 
    luck by 1.  It sustains your strength, wisdom, constitution and 
    charisma.  It provides immunity to fire.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to nether.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
j) The Ring of Durin (+2)
    It grants you the
    power of midas touch if it is being worn.  It increases your strength, 
    constitution and charisma by 2.  It sustains your strength, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, cold, dark, nether and chaos.  It allows you to sense the
    presence of evil beings.  It drains experience.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
k) The Amulet 'Eledheldi'
    It can be used to store a spell.  It makes you
    completely fearless.  It provides resistance to blindness and nether.  
    It allows you to see invisible monsters.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 68 of Erebor.
l) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Beorn, the Shape-Changer on level 31 of
    Mirkwood.
m) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 64 of Erebor.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 66 of Erebor.
o) The Robe of Incanus [Charm Animal] [2,+20] (+3)
    
    It grants you the power of weigh magic if it is being worn.  It has a
    spell stored inside.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 65 of Erebor.
p) The Large Metal Shield of Anarion [5,+18]
    
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 41 of Moria.
q) The Iron Helm 'Holhenneth' [5,+10] (+2) (charging)
    
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Water troll on level 50 of Moria.
r) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It
    can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 62 of Erebor.
s) The Set of Cesti of Rhondol (+10 to damage) [5,+10]
    
    It sustains your strength and charisma.  It provides resistance to 
    life draining, cold, confusion, nether and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
t) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  
    It increases your speed and attack speed by 2.  It does extra damage 
    from fire.  It is especially deadly against dragons.  It provides
    immunity to fire.  It makes you completely fearless.  It provides
    resistance to fire, chaos and disenchantment.  It drains mana, life
     and experience.  It aggravates nearby creatures.  It is heavily
    cursed.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 60 of
    Dol Guldur.
u) The Long Bow 'Brath' (x6) (+6,+10) (+3 to speed)
    It increases your intelligence, dexterity, constitution, 
    charisma and speed by 3.  It fires missiles with extra might.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 60 of
    Erebor.
v) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides
    immunity to paralysis.  It allows you to sense the presence of dragons
    .  It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
w) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow
    (10d10) every 20+d20 turns if it is being worn. It increases your 
    strength and constitution by 2.  It provides resistance to electricity
    , light, dark and blindness.  It fires missiles with extra might.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Knight Templar on level 77 of Angband.
x) The metal Boomerang of Avaldilon (4d5) (+17,+18)
    
    It does extra damage from acid and electricity.  It is a great bane of
    dragons.  It is especially deadly against giants.  It is a great bane
    of demons.  It is a great bane of undead.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 99 of Mount
    Doom.


  [Home Inventory - Khazad-dum ]

a) a Rod Tip of Enlightenment (40 Mana to cast)
b) The Sheaf Arrow of Rancalar (1d5) (+14,+13)
    It does extra damage from fire.  It is especially deadly against
    dragons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Water troll Priest on level 50 of Moria.



Posted on 10.10.2004 21:48
Last updated on 10.10.2004 21:56

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2317. on the Ladder (of 19092)
765. on the ToME Ladder (of 3155)

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On 10.10.2004 21:48 alexandre@leroux.net wrote:
My first win :-)

On 10.10.2004 21:56 alexandre@leroux.net wrote:
My first win :-)

On 11.10.2004 00:06 HektorLorenzo wrote:
Congratulations!

On 11.10.2004 00:06 HektorLorenzo@web.de wrote:
Congratulations!

On 11.10.2004 14:35 Elliott946@aol.com wrote:
Nicely done! And a Yavanna worshipping Ent, too! Not many Yavanna worshippers among the winners, especially Ents or Wood Elves.

On 11.10.2004 17:11 alexandre@leroux.net wrote:
Worshipping Yavanna was totally useless :-)

On 11.10.2004 19:03 HektorLorenzo@web.d wrote:
I fear dodging, too. Armour and dodging don't go well together. ;-) But well, I never even tried to get a monk going.

On 11.10.2004 22:52 Elliott946@aol.com wrote:
That's why there aren't many Yavanna worshippers among the winners.

The biggest benefit of worshipping Yavanna is the Tree Walking when praying at 5k+ piety. 1) That's a pretty lame benefit, which is why not many folks bother with Yavanna, and 2) Since Wood Elves and Ents intrinsically Tree Walk, there REALLY aren't many Yavanna worshipping Wood Elves and Ents.

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