The Angband Ladder: Rumil, High-Elf Monk by <edchen77@hotmail.com>

  [ToME 2.2.5 Character Dump]

 Name  : Rumil                  Age                124       STR! 18/***       
 Sex   : Male                   Height             135       INT! 18/130       
 Race  : High-Elf               Weight             170       WIS! 18/160       
 Class : Monk                   Social Class        74       DEX! 18/210       
 Body  : Player                                              CON! 18/210       
 God   : Eru Iluvatar                                        CHR: 18/205       
                                                                               
 + To Melee Hit          37 Level             50    Max Hit Points      1259   
 + To Melee Damage       30 Experience  60482065    Cur Hit Points      1259   
 + To Ranged Hit         47 Max Exp     60482065    Max SP (Mana)        212   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        212   
   AC                 1+187 Gold         9360054    Piety              18787   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[10]Perception  : Superb       Blows/Round:  11        
 Bows/Throw  : Heroic       Searching   : Superb       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Excellent    Mel.dmg/Rnd:  22-2640   
 Stealth     : Legendary[2] Magic Device: Superb       Infra-Vision: 40 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Noldorin Warrior.  You have              
          light grey eyes, wavy black hair, and a fair complexion.             
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 21 (1050')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 46 (2300')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 22 (1100')

 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 7776 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 98 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 36th Quelle of the 2890th year of the third age.
 You have been adventuring for 50 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..3.7.........5.            
        Add Int   : .....2..........            
        Add Wis   : .....2..........            
        Add Dex   : ....7...........            
        Add Con   : ..3.7...........            
        Add Chr   : ..3..2..........            
        Add Sear. : ..3.7...........            
        Add Tun.. : ..............5.            
        Add Speed : .*...........3..            
        Add Blows : .............3..            
        Chaotic   : .............+..            
        Vampiric  : .............+..            
        Slay Demon: ..............+.            
        Slay Orc  : ..............+.            
        Slay Troll: ..............+.            
        Slay Giant: .............+..            
        Poison Brd: .............+..            
        Acid Brand: ..............+.            
        Sust Str  : ...+..........+.            
        Sust Int  : ...+............            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ....+...........            
        Sust Chr  : ................            
        Invisible : .....+..........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ...............+            
        Hold Life : ................            
        Imm Acid  : .......*........            
        Res Elec  : ....+...........            
        Imm Fire  : .+*++...........            
        Res Cold  : ...+............            
        Res Pois  : ...+............            
        Res Fear  : ...++...........            
        Res Lite  : ..............++            
        Res Dark  : ....+.........+.            
        Res Blind : .....+..........            
        Res Conf  : ....+...........            
        Res Sound : ....+...........            
        Res Shard : ....+...........            
        Res Neth  : ...+............            
        Res Nexus : .......+........            
        Res Chaos : ....+..+......+.            
        Res Disen : .......+........            
        Lite      : .............++.            
        See Invis : ..+............+            
        Digestion : .+.+............            
        Regen     : ....+...........            
        Activate  : .++...........+.            
        Fly       : ..+.............            
        TLord.ESP : ..+.............            

Skills (points left: 32)
 - Combat                                        24.750 [0.900]
          . Weaponmastery                        00.000 [0.300]
          . Archery                              01.900 [0.500]
          . Barehand-combat                      50.000 [0.900]
 - Sneakiness                                    07.615 [0.900]
          . Stealth                              18.100 [0.900]
          . Disarming                            03.700 [0.900]
          . Dodging                              50.000 [0.700]
 - Magic                                         00.852 [0.600]
          . Magic-Device                         16.000 [1.000]
          . Meta                                 00.000 [0.500]
          . Temporal                             00.000 [0.500]
          . Mind                                 00.000 [0.500]
 - Spirituality                                  07.300 [0.900]
          . Prayer                               05.000 [0.500]
          . Mindcraft                            01.700 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  18.050 [1.100]
          . Summoning                            01.300 [0.400]
          . Corpse-preservation                  05.000 [0.500]
          . Possession                           00.000 [0.100]
          . Symbiosis                            26.700 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)


  [Fates]

You may find a Spear on level 1.
You are fated to meet a Scrawny cat on level 1.
You are fated to find something special on level 11.
You may find a Potion of Poison on level 19.
You may find an Everburning Torch on level 1.
You are fated to meet a Green naga on level 1.
You are fated to find a Potion of Slow Poison on level 13.


  [Character Equipment]

a) (nothing)
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
        It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 79 of Angband.
e) The Ring of Flare (+3)
    It can
    be activated for dimension door every 100 turns if it is being worn. 
    It grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 65 of Erebor.
f) The Ring of Maros
    It
    sustains your strength and intelligence.  It makes you completely
    fearless.  It provides resistance to fire, cold, poison and nether.  
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 45 of
    The Sacred Land Of Mountains.
k) The Amulet of North (+7)
    It increases your strength, dexterity, 
    constitution and searching by 7.  It sustains your constitution.  It
    makes you completely fearless.  It provides resistance to electricity, 
    fire, dark, confusion, sound, shards and chaos.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great crystal drake on level 71 of Erebor.
m) a Dwarven Lantern of the Magi (+2)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 2.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) (nothing)
o) The Wolf Pelt 'Orgulkor' [1,+11]
    It provides immunity to acid.  It
    provides resistance to nexus, chaos and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 34 of The Land Of Rhun.
p) (nothing)
s) (nothing)
u) (nothing)
x) (nothing)
z) a Master quylthulg (3000 hp)
{) The Bolt of Urhuru (1d5) (+25,+15) (+3 to speed)
    It
    provides light (radius 1) forever.  It increases your speed and attack
    speed by 3.  It poisons your foes.  It produces chaotic effects.  It
    drains life from your foes.  It is especially deadly against giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 86 of Angband.
|) The Dwarven Pick of Erebor (+5,+20) (+5)
    
    It can be activated for open a secret passage every 75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength and ability to tunnel by 5.  It does extra damage from acid.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It sustains your 
    strength.  It provides resistance to light, dark and chaos.  It allows
    you to climb mountains.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.


  [Character Inventory]

a) Baalzebub's All-seeing Servant {!d!d@A4}
    It can be activated
    for restore stats and life levels every 750 turns.  
    You found it in the remains of an Illusionist on level 30 of Moria.
b) The Gem of Knowledge {!d!d@A2}
    It
    can be activated for light absorption.  
    You found it lying on the ground on level 22 of Mirkwood.
c) Tenser's Alteration Manual {!d!d@A1}
    It can be
    activated for satisfy hunger.  
    You found it in the remains of a Spirit naga Shaman on level 29 of
    Mirkwood.
d) Raal's Tormented Spirits {!d!d@A3}
    It can be activated for light absorption.  
    You found it in the remains of a Dark elven warlock on level 33 of
    Mirkwood.
e) a Potion of Life
f) a Golden Rod of the Istari of Perception (250/250) {!k!d!d@z3}
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 64 of Mordor.
g) a Golden Rod of the Istari of Detection (250/250) {!k!k!d@z1}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Archlich on level 72 of Angband.
h) a Golden Rod of Illumination (125/125) {!k!k!d@z2}
i) an Adamantite Rod of the Istari of Healing (400/400) {!d!d!k!k@z7}
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Lesser black reaver on level 58 of Mordor.
j) an Adamantite Rod of Recall (200/200) {!d!k!k@z0}
k) The Wand of Digging of Thrain (533 charges) {!d!k@a1}
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
l) a Staff of Teleportation[14|41] (10 charges)
m) a Staff of Healing[3|35] (0 charges)
n) The Ring 'Antann' (+3)
    It increases your charisma, stealth, searching and ability to
    score critical hits by 3.  It sustains your intelligence.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity
     and nether.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Young red dragon on level 100 of Angband.
o) The Gold Dragon Scale Mail of Nollorn (-2 to accuracy) [30,+30]
    
    It can be activated for breathe sound (130) every 90+d90 turns if it
    is being worn. It sustains your dexterity.  It provides immunity to 
    acid and electricity.  It provides resistance to acid and sound.  It
    allows you to fly.  It reflects bolts and arrows.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 99 of Angband.
p) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
q) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
    It provides light (radius 1) forever.  It increases your 
    searching by 4.  It does extra damage from electricity.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It makes you
    completely fearless.  It provides resistance to electricity, fire and 
    blindness.  It allows you to sense the presence of orcs, trolls and 
    giants.  It slows your metabolism.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
r) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It can be activated for star
    ball (150) every 1000 turns if it is being worn. It provides light
    (radius 1) forever.  It provides immunity to electricity.  It provides
    immunity to paralysis.  It provides resistance to fire, cold, poison, 
    light and dark.  It allows you to see invisible monsters.  It allows
    you to sense the presence of dragons.  It aggravates nearby creatures.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
b) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your 
    strength and charisma by 2.  It provides resistance to acid, 
    electricity, fire, cold, shards, nether and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
c) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity
     and speed by 2.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire, cold, confusion, sound and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Young bronze dragon on level 45 of The
    Sacred Land Of Mountains.
d) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it
    is being worn.  It can be used to store a spell.  It increases your 
    intelligence, wisdom and searching by 3.  It sustains your 
    intelligence and wisdom.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 34 of The Land Of Rhun.
e) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
f) The Thunderlord Coat of Marda [9,+25] (+5)
    It increases your 
    intelligence, constitution and charisma by 5.  It sustains your 
    intelligence, constitution and charisma.  It provides immunity to cold
    .  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, electricity, cold, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
g) The Hard Leather Cap of Thranduil [2,+10] (+2)
    
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and confusion.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm in the town of Gondolin .
h) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ogre on level 15 of Orc Cave.
i) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can
    be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It
    can be used to store a spell.  It increases your intelligence and luck
     by 3.  It increases your mana capacity by 60%.  It provides immunity
    to paralysis.  It provides resistance to electricity, poison and dark.
    It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm in the town of Bree .
j) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    
    It increases your dexterity, stealth and searching by 4.  It does
    extra damage from acid.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 69 of Erebor.
k) The Dagger of Rilia (2d4) (+4,+3)
    
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
     if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich in the town of Khazad-dum .
l) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
m) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity.  It provides
    resistance to electricity and blindness.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 78 of Angband.
n) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance 
    to cold and poison.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Sky Drake on level 69 of Erebor.
o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It 
    increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    nexus.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Spear of Orome (4d6) (+15,+15) (+4)
    It can be activated
    for stone to mud every 5 turns if it is being worn. It increases your 
    intelligence, wisdom, searching, infravision, ability to tunnel and 
    speed by 4.  It does extra damage from fire.  It is especially deadly
    against dragons.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It makes you completely fearless.
    It provides resistance to life draining, fire and light.  It allows
    you to levitate.  It allows you to see invisible monsters.  It allows
    you to sense the presence of giants.  It has been blessed by the gods.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 71 of
    Erebor.
q) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can be activated for 
    berserker and +10 to speed (50) every 100+d200 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength and constitution by 3.  It does extra damage from acid.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It provides resistance to acid
    .  It drains mana.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 23 of Mirkwood.
r) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6)
s) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases 
    your dexterity and luck by 2.  It provides immunity to paralysis.  It
    allows you to sense the presence of dragons.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 56 of Mordor.
t) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    
    It increases your searching, infravision, ability to tunnel and luck
     by 3.  It does extra damage from acid.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It allows you
    to sense the presence of orcs and trolls.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 67 of Erebor.
u) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra
    damage from acid, electricity, fire and frost.  It poisons your foes.  
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is especially deadly
    against giants.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 87 of Angband.
v) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does
    extra damage from acid, electricity, fire and frost.  It poisons your
    foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm in the town of Khazad-dum
    .
w) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 34 of The Land Of Rhun.


  [Home Inventory - Gondolin ]

a) 2 Potions of Enlightenment
b) The Crumpled Scroll of Mass Resurrection
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Grand master mystic on level 60 of Erebor.
c) a Golden Rod of Light (125/125)
d) The Great Rod Tip of Home Summoning (75 Mana to cast)
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Monastic lich on level 51 of Mordor.
e) The Golden Horn of the Thunderlords (4 charges) {100% off}
    
    It was given to you as a reward.
f) The Ring of Barahir (+1)
    It can be activated for dispel small
    life every 55+d55 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth and searching by 1.  It provides resistance to poison and dark
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 66 of Erebor.
g) The Ring of Tulkas (+4)
    It
    can be activated for haste self (75+d75 turns) every 150+d150 turns if
    it is being worn. It increases your strength, dexterity, constitution
     and speed by 4.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 71 of
    Angband.
h) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated
    for healing (800) every 100+d200 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, stealth, speed and luck by 2.  It sustains your 
    intelligence, wisdom and charisma.  It provides immunity to cold.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Hell Wyrm on level 77 of Angband.
j) The Ring of Durin (+2) {cursed}
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
k) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25)
    every 225+d225 turns if it is being worn. It increases your 
    constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 51 of Mordor.
l) The Amulet of Ingwe (+3)
    
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours in the town of
    Gondolin .
m) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your 
    strength, dexterity, constitution, infravision and speed by 3.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 72 of Erebor.
n) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Bile Wyrm in the town of Gondolin .
o) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 51 of
    Mordor.
p) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Fire Phantom on level 40 of The Land Of
    Rhun.
q) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50
    turns if it is being worn. It grants you the power of detect curses if
    it is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 61 of Erebor.
r) The Arkenstone of Thrain (+3)
    It can be
    activated for detection every 30+d30 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your speed and luck
     by 3.  It provides resistance to life draining, light, dark and chaos
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Bile Wyrm in the town of Gondolin .
s) The Phial of Undeath (-5) {cursed}
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 63 of Erebor.
t) The Palantir of Orthanc (+2)
    
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder in the town of Bree
    .
u) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 62 of Erebor.


  [Home Inventory - Minas Anor ]

a) a Fireproof Holy Tome of Eru Iluvatar
b) a Parchment titled ``Demigods and their Uses'' {!d!d@A7}
    It
    can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Monastic lich on level 72 of Erebor.
c) 3 Sprigs of Athelas
d) The Blood of Life
    
    You found it lying on the floor of a special level.
e) 38 Potions of Healing
f) 8 Potions of *Healing*
g) a Golden Rod of the Istari of Nothing (250/250)
    It can hold more
    mana.  It can cast spells for a lesser mana cost.  It can cast spells
    faster.  It regenerates its mana faster.  
    It was given to you as a reward.
h) an Adamantite Rod of Capacity of Nothing (400/400)
    It can hold more mana.  
    You found it in the remains of Saruman of Many Colours on level 65 of
    Mordor.
i) 2 Rod Tips of Healing (120 Mana to cast)
j) a Rod Tip of Restoration (140 Mana to cast)
k) a Rod Tip of Speed (100 Mana to cast)
l) a Rod Tip of Havoc (90 Mana to cast)
m) a Partial Totem of a Beholder hive-mother
n) Polished Bronze Dragon Scale Mail of Defense (-2 to accuracy) [30,+25]
    It can be activated for breathe confusion (120) every 90+d90
    turns if it is being worn. It sustains your charisma.  It provides
    resistance to confusion.  It allows you to fly.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Flying skull on level 87 of Angband.
o) The Feathers Cloak of Almothros [1,+9]
    
    It provides immunity to cold.  It provides resistance to life draining
    , poison and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
p) The Mouse Fur of Aronwen [1,+4]
    It sustains your strength and wisdom.  
    It provides immunity to electricity.  It provides resistance to nether
    , nexus and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Black orc Rogue on level 71 of Angband.
q) a Feathers Cloak of Air [1,+9]
    
    It allows you to breathe without air.  
    You bought it from the Armoury.
r) a Steel Helm of Water Breathing [6,+13]
    It allows you to breathe underwater.  
    It cannot be harmed by acid.  
    You found it in the remains of a Greater mummy on level 63 of Erebor.
s) The Bolt of Maelion (1d5) (+7,+5) (+3 attacks)
    
    It increases your intelligence and attack speed by 3.  It poisons your
    foes.  It is especially deadly against dragons.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 67 of
    Angband.
t) a metal Boomerang of the Thunderlords (4d5) (+16,+9) (+4 attacks)
    It can be activated for teleport (range 100) every 45 turns if
    it is being worn. It increases your searching and attack speed by 4.  
    It does extra damage from electricity.  It is a great bane of dragons.
    It fights against evil with holy fury.  It provides immunity to
    paralysis.  It provides resistance to confusion and nexus.  It allows
    you to fly.  It allows you to sense the presence of dragons.  It slows
    your metabolism.  It speeds your regenerative powers.  It induces
    random teleportation.  
    You found it in the remains of a Dreadmaster on level 70 of Angband.
u) Smaug the Golden's corpse
v) The Necromancer of Dol Guldur's corpse
w) The Tarrasque's corpse
x) a Great Wyrm of Many Colours corpse


  [Home Inventory - Lothlorien ]

a) Benetar's Death Ray Experiment
    It
    can be activated for satisfy hunger.  
    You found it in the remains of a Master vampire on level 59 of Mordor.
b) a Partial Totem of a Jabberwock
c) a Partial Totem of a Grand master mystic
d) The Ring of Power of The Witch-King of Angmar (+5 to speed)
    
    It increases your strength, constitution and speed by 5.  It makes you
    invisible.  It sustains your strength and dexterity.  It provides
    resistance to cold and sound.  It allows you to see invisible
    monsters.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Witch-King of Angmar on level 91 of
    Angband.
e) The Ring of Power of Ji Indur Dawndeath (+4 to speed)
    It increases your wisdom, dexterity, charisma, stealth, 
    infravision, speed and ability to score critical hits by 4.  It makes
    you invisible.  It provides resistance to fire and poison.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 87 of Angband.
f) The Ring of Power of Adunaphel the Quiet (+3 to speed)
    
    It increases your charisma and speed by 3.  It makes you invisible.  
    It sustains your strength and wisdom.  It makes you completely
    fearless.  It provides resistance to confusion and nether.  It allows
    you to see invisible monsters.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Adunaphel the Quiet on level 64 of Mordor.
g) The Ring of Power of Dwar, Dog Lord of Waw (+2 to speed)
    
    It increases your speed by 2.  It makes you invisible.  It sustains 
    your constitution.  It provides resistance to light, dark, confusion
     and sound.  It slows your metabolism.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 61 of Dol
    Guldur.
h) The Ring of Power of Ren the Unclean (+1 to speed)
    It increases your intelligence, wisdom, constitution, searching
    , speed and attack speed by 1.  It makes you invisible.  It provides
    resistance to acid, cold, dark, blindness, nether, chaos and 
    disenchantment.  It allows you to fly.  It allows you to see invisible
    monsters.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 70 of Angband.
i) The Ring of Power of Hoarmurath of Dir (+4% of critical hits)
    
    It increases your strength, infravision and ability to score critical
    hits by 4.  It makes you invisible.  It sustains your intelligence and 
    constitution.  It provides resistance to electricity and confusion.  
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 61 of Dol Guldur.
j) The Ring of Power of Akhorahil the Blind (+1)
    
    It increases your strength and charisma by 1.  It makes you invisible.
    It makes you completely fearless.  It provides resistance to blindness
     and nexus.  It allows you to levitate.  It allows you to see
    invisible monsters.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 64 of Mordor.
k) The Ring of Power of Uvatha the Horseman
    
    It makes you invisible.  It provides immunity to paralysis.  It makes
    you completely fearless.  It provides resistance to poison, confusion
     and chaos.  It allows you to levitate.  It slows your metabolism.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
l) The Ring of Arnimraxe (+2 to speed)
    
    It increases your intelligence, speed and attack speed by 2.  It
    sustains your intelligence.  It allows you to fly.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 59 of Mordor.
m) The Ring of Andinimar [+11] (+3 attacks)
    
    It can be activated for ball of fire and resist fire every 50+d50 turns
     if it is being worn. It increases your charisma and attack speed by 3
    .  It sustains your charisma.  It provides resistance to acid, fire, 
    poison, shards and nether.  It allows you to fly.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature dragon turtle on level 71 of
    Angband.
n) The Ring of Crion (+3)
    It increases your dexterity, searching and speed by 3.  It
    sustains your constitution.  It provides resistance to acid, blindness
     and shards.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 67 of
    Angband.
o) an Indestructible Ring of Speed (+12)
    It increases your speed by 12.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 71 of Angband.
p) The Ring 'Oimragnie' (+7)
    
    It increases your strength, dexterity, constitution, stealth and speed
     by 7.  It provides immunity to paralysis.  It provides resistance to 
    cold, poison and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Hell Wyrm on level 77 of Angband.
q) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+15] (+2 to stealth)
r) The Short Bow 'Araglos' (x5) (+15,+12) (+3 to speed)
    
    It increases your strength, dexterity, charisma and speed by 3.  It
    fires missiles with extra might.  It fires missiles excessively fast.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm in the town of Bree .


  [Home Inventory - Khazad-dum ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Monastic lich on level 58 of Mordor.
b) The Demonshield of Gothmog [13,+13] (+4)
    
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 34 of Mordor.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light
    (radius 2) forever.  It decreases your charisma by 5.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    demons.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 40 of The Land Of Rhun.
d) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It
    can be activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It provides resistance to 
    acid, electricity, fire, cold, light, dark and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 64 of Mordor.
e) The Shadow Cloak of Luthien [6,+20] (+2)
    
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    blindness.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to poison, 
    sound and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 34 of The Land Of Rhun.
g) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can
    be activated for rays of fear in every direction if it is being worn. 
    It provides light (radius 1) forever.  It increases your strength, 
    dexterity and constitution by 4.  It provides resistance to acid, 
    electricity, fire, cold, light and blindness.  It allows you to see
    invisible monsters.  It allows you to sense the presence of dragons
     and thunderlords.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity in the town of
    Bree .
h) The Dragon Helm of Thrain [8,+10]
    It sustains your intelligence.  It provides resistance to light, 
    sound and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
i) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150)
    every 90+d90 turns if it is being worn. It grants you the power of 
    magic missile if it is being worn.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to acid.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
j) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, 
    constitution and speed by 3.  It makes you completely fearless.  It
    provides resistance to disenchantment.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity
     and constitution by 4.  It does extra damage from frost.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It sustains your strength and constitution.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to life draining, cold, nether and chaos.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master vampire on level 59 of Mordor.
l) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    
    It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold, dark and 
    disenchantment.  It allows you to sense the presence of orcs and 
    dragons.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 63 of Erebor.
m) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
n) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every
    300 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your speed by 10.  It does extra damage from frost.  It
    is especially deadly against trolls.  It is a great bane of demons.  
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to cold and light.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 52 of
    Mordor.
o) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is
    very sharp and can cut your foes.  It is very sharp and can make your
    foes bleed.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 54 of Mordor.
p) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision)
    
    It can be activated for summon the Legion of the Dawn every 500+d500
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your charisma and infravision by 3.  It does extra damage 
    from fire.  It is very sharp and can cut your foes.  It is especially
    deadly against dragons.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It sustains your charisma.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to fire, 
    light and blindness.  It speeds your regenerative powers.  It can
    clone monsters.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Hell Wyrm on level 71 of Angband.
q) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
r) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 20 of Orc Cave.
s) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It
    can be activated for sing a cheerful song every 3 turns if it is being
    worn. It increases your luck by 3.  It makes you completely fearless.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, 
    constitution and speed by 2.  It does extra damage from electricity.  
    It is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    provides resistance to electricity, light and dark.  It allows you to
    see invisible monsters.  It aggravates nearby creatures.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
u) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    
    It must be wielded two-handed.  It increases your strength by 2.  It
    does extra damage from fire.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It provides immunity to paralysis.  
    It provides resistance to fire and poison.  It allows you to sense the
    presence of dragons.  It slows your metabolism.  It speeds your
    regenerative powers.  It drains life.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 45 of The
    Sacred Land Of Mountains.
v) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It 
    increases your speed and attack speed by 2.  It does extra damage from 
    fire.  It is especially deadly against dragons.  It provides immunity 
    to fire.  It makes you completely fearless.  It provides resistance to 
    fire, chaos and disenchantment.  It drains mana, life and experience.  
    It aggravates nearby creatures.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser Balrog on level 40 of Mordor.
w) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    
    It can be activated for drain life (120) every 400 turns if it is
    being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nalfeshnee in the town of Gondolin .
x) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30)
    
    It can be wielded two-handed.  It drains mana.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 69 of Erebor.


  [The Mathom-house Inventory - Bree ]

a) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, confusion and nether.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon in the town of
    Gondolin .
b) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55 turns
     if it is being worn. It increases your intelligence, wisdom, stealth
     and speed by 2.  It provides resistance to acid.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
c) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection
    every 55+d55 turns if it is being worn. It increases your intelligence
    , wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
d) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 34 of The Land Of Rhun.
e) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can
    be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
f) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated
    for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be
    used to store a spell.  It increases your constitution by 4.  It
    sustains your constitution.  It provides resistance to cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 36 of
    Mordor.
g) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it
    is being worn. It can be used to store a spell.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Bile Wyrm on level 66 of Dol Guldur.
h) The Set of Gauntlets 'Paurnen' [2,+15]
    
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 67 of Erebor.
i) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be
    activated for lightning bolt (4d8) every 6+d6 turns if it is being
    worn. It can be used to store a spell.  It provides resistance to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon in the town of
    Khazad-dum .
j) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    It decreases your strength and dexterity by 3.  It
    provides immunity to fire and cold.  It provides immunity to
    paralysis.  It provides resistance to poison, nether and 
    disenchantment.  It drains mana.  It induces random teleportation.  It
    aggravates nearby creatures.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Monastic lich on level 67 of Erebor.
k) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    
    It can be activated for remove fear and cure poison every 5 turns if
    it is being worn. It increases your dexterity and charisma by 5.  It
    sustains your constitution and charisma.  It provides immunity to
    paralysis.  It provides resistance to confusion, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 67 of Erebor.
l) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be
    activated for frost ball (48) every 5+d5 turns if it is being worn. It 
    increases your dexterity, speed and attack speed by 2.  It does extra
    damage from frost.  It poisons your foes.  It provides resistance to 
    cold.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, 
    constitution, speed and attack speed by 2.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is especially deadly against natural creatures.  It allows
    you to sense the presence of animals.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 40 of Mordor.
n) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to light, nexus, chaos and disenchantment.  It
    allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm in the town of
    Khazad-dum .
o) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded two-handed.  It increases your dexterity
    , ability to tunnel and speed by 5.  It sustains your dexterity.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon in the town of
    Gondolin .
p) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your 
    constitution by 5.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It provides resistance to 
    disenchantment.  It allows you to sense the presence of dragons and 
    demons.  It drains life.  It aggravates nearby creatures.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 63 of Erebor.
q) The Spear of Melkor (4d6) (+12,+24) (-4 to stealth) {cursed}
    
    It decreases your wisdom and stealth by 4.  It poisons your foes.  It
    provides resistance to light, dark, blindness, confusion and nether.  
    It allows you to sense the presence of good beings.  It drains mana
     and life.  It is heavily cursed.  It carries an ancient foul curse.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 67 of Angband.
r) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
    
    It can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 63 of Erebor.
s) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    
    It provides light (radius 1) forever.  It decreases your intelligence, 
    dexterity and infravision by 2.  It does extra damage from fire.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It provides resistance 
    to fire and light.  It allows you to sense the presence of spiders and 
    demons.  It speeds your regenerative powers.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 43 of
    Mordor.
t) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
u) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed
     by 1.  It provides resistance to electricity, fire and cold.  It
    slows your metabolism.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours in the town of
    Gondolin .
v) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It
    provides resistance to electricity, fire and cold.  It speeds your
    regenerative powers.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake in the town of Gondolin .
w) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    
    It can be activated for magic arrow (10d10) every 20+d20 turns if it
    is being worn. It increases your strength and constitution by 2.  It
    provides resistance to electricity, light, dark and blindness.  It
    fires missiles with extra might.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 69 of Angband.
x) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 63 of
    Erebor.



Posted on 9.2.2004 08:54
Last updated on 12.3.2004 19:48

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286. on the Ladder (of 18973)
92. on the ToME Ladder (of 3151)
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