The Angband Ladder: Dwilat, Ent Monk by <kalirion>

  [ToME 2.2.7 Character Dump]

 Name  : Dwilat                 Age                324       STR!     40       
 Sex   : Neuter                 Height             181       INT!     30       
 Race  : Ent                    Weight              33       WIS!     38       
 Class : Monk                   Social Class         1       DEX!     29       
 Body  : Great Wyrm of Power                                 CON!     40       
 God   : Tulkas                                              Chr!     40     40
                                                                               
 + To Melee Hit          92 Level             50    Max Hit Points      1349   
 + To Melee Damage       72 Experience  27552611    Cur Hit Points      1349   
 + To Ranged Hit         92 Max Exp     27552611    Max SP (Mana)         23   
 + To Ranged Damage       0 Exp to Adv.    *****    Cur SP (Mana)         23   
   AC                161+148Gold         1299027    Piety              81699   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[45]Perception  : Excellent    Blows/Round:  26        
 Bows/Throw  : Legendary[22]Searching   : Superb       Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Fair         Mel.dmg/Rnd:  52-6240   
 Stealth     : Bad          Magic Device: Excellent    Infra-Vision: 50 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are of an unknown generation of the Ents.  You have              
          brown skin and unflexible members.                                   
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 65 (3250')
        Angband: Level 105 (5250')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 20 (1000')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 31 (1550')

 Your body is a Great Wyrm of Power.
 You are currently in the town of Lothlorien.
 You have defeated 10322 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 98 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 45th Quelle of the 2890th year of the third age.
 You have been adventuring for 59 days.

                    efghijkmnosz{@              
        Add Str   : 32...3........              
        Add Int   : .2...32.......              
        Add Wis   : .2...32.......              
        Add Dex   : .2...3........              
        Add Con   : 32..53........              
        Add Chr   : 32.7.3........              
        Mul Mana  : ......+.......              
        Add Stea. : .2............              
        Add Sear. : 3..7..........              
        Add Speed : .2*753.3......              
        Add Blows : ..*7..........              
        Sust Str  : ...+.+........              
        Sust Int  : .+++..+.......              
        Sust Wis  : .+....+.......              
        Sust Dex  : .....+........              
        Sust Con  : ..+.++........              
        Sust Chr  : .+............              
        Invisible : ..+...........              
        Mul life  : ..............              
        Sens Fire : ..............              
        Reflect   : .............+              
        Free Act  : .+...+.......+              
        Hold Life : .+...+++......              
        Res Acid  : .............+              
        Imm Elec  : ....+*.......+              
        Imm Fire  : *............+              
        Imm Cold  : .*..+........+              
        Res Pois  : .....+.......+              
        Res Fear  : ....+.........              
        Res Lite  : ...+...+......              
        Res Dark  : .......+......              
        Res Blind : .++...........              
        Res Conf  : ...+.........+              
        Res Sound : ....+.........              
        Res Shard : ...++.........              
        Res Neth  : .............+              
        Res Nexus : .............+              
        Res Chaos : .......+......              
        Res Disen : .....+.......+              
        Aura Fire : .............+              
        Aura Elec : .............+              
        Levitate  : ..+..+.......+              
        Lite      : ......+.......              
        See Invis : ++...+.+......              
        Digestion : .....++.......              
        Regen     : ..+..++.......              
        Activate  : ++...+.+......              
        Hvy Curse : ......+.......              
        Fly       : +.............              
        Orc.ESP   : .......+......              
        Evil.ESP  : ......+.......              
        TLord.ESP : +.............              
        Good.ESP  : ......+.......              
        Full ESP  : .+............              

Skills (points left: 0)
 - Combat                                        18.270 [0.900]
          . Weaponmastery                        00.000 [0.300]
          . Archery                              00.000 [0.400]
          . Barehand-combat                      50.000 [1.100]
          . Boulder-throwing                     01.200 [0.600]
 - Sneakiness                                    07.480 [0.900]
          . Stealth                              06.400 [0.900]
          . Disarming                            03.700 [0.900]
          . Dodging                              50.000 [0.700]
 - Magic                                         06.924 [0.600]
          . Magic-Device                         13.000 [1.000]
          . Meta                                 00.000 [0.500]
          . Temporal                             00.000 [0.500]
          . Mind                                 00.000 [0.500]
 - Spirituality                                  18.730 [0.900]
          . Prayer                               20.000 [0.500]
          . Mindcraft                            30.100 [0.300]
          . Music                                00.000 [0.300]
 - Monster-lore                                  09.690 [1.100]
          . Summoning                            01.000 [0.300]
          . Corpse-preservation                  10.000 [0.500]
          . Possession                           00.100 [0.100]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Tree walking


  [Fates]

You are fated to find a Ration of Food on level 5.
You may meet a Giant grey rat on level 5.
You are fated to find a Robe on level 2.
You may meet a Village idiot on level 1.
You may meet a Boil-covered wretch on level 33.
You may meet a Novice ranger on level 4.
You are fated to meet a Mean-looking mercenary on level 9.
You are fated to meet a Giant black ant on level 1.
You are fated to meet a Green naga on level 1.
You may find a Staff of Disarm on level 3.


  [Character Equipment]

e) The Ring of Flare (+3)
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 72 of Erebor.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 104 of Angband.
g) The Ring of Kelos (+11) {Blind}
    It 
    increases your speed and attack speed by 11.  It makes you invisible.  
    It sustains your intelligence and constitution.  It provides
    resistance to blindness.  It allows you to levitate.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Speed Ring Market.
h) The Ring of Anthalad (+7) {AtkLtCnfShrd}
    It increases your charisma, 
    searching, speed and attack speed by 7.  It sustains your strength and 
    intelligence.  It provides resistance to light, confusion and shards.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
i) The Ring of Caldir (+5) {FrElecCldSndShrd}
    It increases your constitution
     and speed by 5.  It sustains your constitution.  It makes you
    completely fearless.  It provides resistance to electricity, cold, 
    sound and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Speed Ring Market.
j) The Ring of Power 'Vilya' (+12,+12) (+3) {IE,Poi,Dsn}
    It can be activated for 
    greater healing (900) every 200+d200 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, speed and luck by 3.  It sustains your strength, dexterity
     and constitution.  It provides immunity to electricity.  It provides
    immunity to paralysis.  It provides resistance to life draining, 
    poison and disenchantment.  It allows you to levitate.  It allows you
    to see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 90 of
    Angband.
k) The Blue Stone 'Toris Mejistos' [Divine Aim](40%) (+2) {cursed}
    It grants you the power of restore life if it is being worn.  
    It provides light (radius 1) forever.  It has a spell stored inside.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3) {@w5!d!d!s!s!v!v=g}
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 56 of Mordor.
n) (nothing)
o) a Spider Web of Air [1,+0] {!k}
s) (nothing)
z) a Greater demonic quylthulg (1500 hp) {=g}
{) (nothing)


  [Character Inventory]

a) Tenser's Alteration Manual {@A5!d!k!s!v}
    It
    can be activated for satisfy hunger.  
    You found it in the remains of a Mummified human on level 94 of Angband.
b) a Parchment titled ``Planar Travel Made Easy'' 1 {GENOCIDE @A1 }
    
    It can be activated for genocide every 500 turns.  
    You bought it from the Black Market.
c) a Parchment titled ''Immortality For Dummies'' {Cure Insanity}
    It can be activated for cure
    hallucination.  
    You found it in the remains of a Novice mage on level 6 of Barrow-Downs.
d) Tenser's Torch of Spontaneous Combustion 2 {Genocide @A2 }
    
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Quasit on level 26 of The Land Of Rhun.
e) 11 Potions of Cure Insanity
f) 8 Potions of Healing {25% off}
g) 9 Potions of *Healing* {25% off}
h) a Potion of Enlightenment
i) 19 Scrolls of Teleportation
j) 15 Scrolls of *Identify* {@r8}
k) a Silver Rod of the Istari of Disarming (200/200) {@z5!d!k!s!v}
l) a Golden Rod of Simplicity of Recall (125/125) {@z9!k!k!s!s!v!v!*}
    
    You found it in the remains of an Archlich on level 56 of Mordor.
m) a Golden Rod of Simplicity of Teleport Other (125/125) {@z4!d!k!s!v}
n) a Golden Rod of Quickness of Illumination (125/125) {@z2!d!k!s!v}
o) a Mithril Rod of Simplicity of Home Summoning (160/160) {@z6!d!k!s!v}
p) a Mithril Rod of Simplicity of Perception (160/160) {@z3!d!d!k!k!s!s!v!v=g}
q) an Adamantite Rod of Simplicity of Healing (200/200) {@z8!d!k!s!v}
r) The Wand of Digging of Thrain (669 charges) {@a4!d!s!v=g}
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
s) The Mouse Fur of Mothinul [1,+18] {IAC, @w4@t4!d!s^.^R^<^>}
    It provides immunity to acid and cold.  It provides
    resistance to acid.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 6 Sprigs of Athelas
b) 8 Potions of Life
c) 6 Potions of Restore Mana
d) 6 Potions of Enlightenment
e) 10 Potions of Resistance
f) 7 Scrolls of *Remove Curse*
g) 5 Scrolls of Mass Genocide
h) a Silver Rod of the Istari of Restoration (62/200) {@z0}
i) a Silver Rod of the Istari of Nothing (200/200) {@z5!d!k}
j) a Golden Rod of Simplicity of Nothing (125/125)
k) a Mithril Rod of the Istari of Nothing (320/320)
l) an Adamantite Rod of Simplicity of Nothing (200/200)
m) a Staff of Probability Travel[4|22] (2 charges)
n) a Staff of Probability Travel[5|20] (3 charges)
o) a Staff of Probability Travel[4|12] (3 charges)
p) 2 Staffs of Genocide[1|13] (3 charges)
q) a Staff of Genocide[1|10] (4 charges)
r) The Golden Horn of the Thunderlords (4 charges) {100% off}
    
    It was given to you as a reward.
s) The Ring of Power of Ren the Unclean (+2 to speed) {AtkFrBlndSnd}
    It increases your strength, stealth, 
    searching, speed and attack speed by 2.  It makes you invisible.  It
    sustains your strength and charisma.  It makes you completely
    fearless.  It provides resistance to acid, poison, blindness, sound
     and nexus.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 88 of Mount Doom.
t) The Anchor of Space-Time {@w5^.^<^>^R}
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 72 of Erebor.
u) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
v) The Steel Helm of Hammerhand [6,+20] (+3) {@w2@t2!d!k!s!v^.^<^>^R}
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
w) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]


  [Home Inventory - Gondolin ]

a) The Demonhorn of Telcar [2,+7] {FrHlAcdChsDsn}
    It provides light (radius 2) forever.  It sustains your 
    intelligence, wisdom and constitution.  It makes you completely
    fearless.  It provides resistance to life draining, acid, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 30 of The Sandworm lair.
b) The Bottomless Bottle of Health {@A7 }
    It
    can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Death quasit on level 43 of Mordor.
c) The Crumpled Scroll of Mass Resurrection
d) a Scroll of Genocide
e) a Rod Tip of Recall (80 Mana to cast)
f) a Rod Tip of Illumination (8 Mana to cast)
g) 3 Rod Tips of Healing (120 Mana to cast)
h) The Bolt Trap Set of Ahromarwar (+25,+15) [+30] (+3)
    It
    is well-hidden. It rearms itself.  It fires missiles with extra might.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
i) The Ring of Power of Uvatha the Horseman (+3 to searching) {FearSnd}
    It 
    increases your searching and infravision by 3.  It makes you
    invisible.  It sustains your constitution.  It makes you completely
    fearless.  It provides resistance to sound.  It allows you to see
    invisible monsters.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
j) a Ring of Slaying (+15,+9)
k) The Ring 'Hamlos' (+4) {NethrNexDsn}
    
    It increases your strength, dexterity and speed by 4.  It provides
    resistance to nether, nexus and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
l) The Ring of Maradriar (+2 attacks) {SndShrd}
    It increases your searching
     and attack speed by 2.  It sustains your intelligence.  It provides
    resistance to acid, sound and shards.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake in the town of Gondolin .
m) The Amulet 'Bauri' (+4 to stealth) {FireLtBlndCnfShrdRefl}
    
    It increases your stealth by 4.  It sustains your strength.  It
    provides resistance to fire, light, blindness, confusion and shards.  
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
n) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can
    be activated for heal and cure black breath every 200 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uriel, Angel of Fire on level 71 of Angband.
o) a Dwarven Lantern of the Magi [Divine Aim] (+3) {@w5!d!k!s!v}
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It has a spell stored inside.  It increases 
    your intelligence, wisdom and charisma by 3.  It makes you invisible.  
    It provides resistance to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
p) The Dwarven Lantern of Aryath (+3 to searching) {LtDrk}
    It provides light (radius 3) forever.  
    It increases your searching by 3.  It provides resistance to light and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
q) The Phial of Galadriel (+4) {@A5@w5}
    It
    can be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 25 of The Old Forest.
r) Elven Leather Scale Mail (-1 to accuracy) [11,+12] (+3 to stealth)
s) an Elven Cloak [4,+11] (+4 to stealth)
t) The Metal Cap of Thengel [3,+12] (+3)
u) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
v) Eol, the Dark Elf's corpse


  [Home Inventory - Minas Anor ]

a) The Ring of Power of Akhorahil the Blind (+5 to speed) {FrBlndSndShrdNtr}
    It 
    increases your wisdom, constitution and speed by 5.  It makes you
    invisible.  It sustains your charisma.  It provides resistance to fire
    , blindness, sound, shards and nether.  It allows you to fly.  It
    speeds your regenerative powers.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Akhorahil the Blind on level 93 of Angband.
b) a Ring of Slaying (+14,+16)
c) a Ring of Speed (+16) {!k!k}
    
    It increases your speed by 16.  
    You stole it from the Speed Ring Market.
d) The Ring of Globelion (+8) {special, Disn}
    It increases your wisdom, 
    constitution, searching, infravision and speed by 8.  It sustains your 
    wisdom.  It provides resistance to disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
e) The Ring 'Darrien' (+4) {Dex Nex}
    It increases your dexterity, 
    charisma and speed by 4.  It sustains your strength.  It provides
    resistance to nexus.  It allows you to levitate.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Speed Ring Market.
f) The Ring of Maldir (+3) {Dex, AcdSrd}
    It increases your dexterity, 
    stealth, infravision and speed by 3.  It sustains your strength.  It
    provides resistance to acid and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Speed Ring Market.
g) The Ring of Ellumo (+7) {ElecPoiDrk}
    It increases your speed by 7.  
    It makes you invisible.  It sustains your strength, intelligence, 
    wisdom and constitution.  It provides resistance to electricity, 
    poison and dark.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
h) The Ring 'Halast' (+7) {FrCldLtNexChsDsn}
    It increases your strength and 
    speed by 7.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to cold, light, nexus, 
    chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Speed Ring Market.
i) The Ring 'Earth' (+6) {FrElFrPoiDkSndCnfNexChs}
    It increases your charisma and 
    speed by 6.  It sustains your wisdom.  It makes you completely
    fearless.  It provides resistance to electricity, fire, poison, dark, 
    confusion, sound, nexus and chaos.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
j) The Ring of Valor (+9) {PoiCnfShrdNex}
    It increases your intelligence
    , searching and speed by 9.  It sustains your wisdom.  It provides
    resistance to poison, confusion, shards and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
k) The Ring 'Tantar' (+3) {special, FearBlndFlight}
    It increases your dexterity
     and speed by 3.  It sustains your strength and wisdom.  It makes you
    completely fearless.  It provides resistance to blindness.  It allows
    you to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
l) The Ring of Gloredh (+8) {special, IntCon LtDrk}
    It increases your intelligence
    , constitution and speed by 8.  It makes you invisible.  It sustains 
    your strength.  It provides resistance to light and dark.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Speed Ring Market.
m) The Ring of Arienenel (+5) {special, IntWizDexSpd  ElecSndNex}
    It increases your intelligence
    , wisdom, dexterity, stealth and speed by 5.  It sustains your 
    charisma.  It provides resistance to electricity, sound and nexus.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Speed Ring Market.
n) The Amulet of Ingwe (+3)
    It can be activated for dispel
    evil (level*5) every 300+d300 turns if it is being worn. It increases 
    your intelligence, wisdom, charisma, searching and infravision by 3.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity and cold.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 72 of Erebor.
o) The Necklace 'Nauglamir' (+3)
    It
    provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 72 of Erebor.
p) The Amulet of Belmar (+2) {AcFrPoiLtSnd}
    
    It increases your wisdom and infravision by 2.  It provides resistance 
    to acid, fire, poison, light and sound.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
q) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it
    is being worn. It provides light (radius 2) forever.  It increases 
    your intelligence, wisdom, searching and infravision by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Saruman of Many Colours on level 70 of
    Angband.
r) The Large Leather Shield of Kelomirie [4,+6] {@w1@t1 IFC,Fear,Cold,Poi,Shrd}
    It provides immunity to fire and cold.  It makes you
    completely fearless.  It provides resistance to cold, poison and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
t) The Steel Helm 'Lebohaum' [20,+80]
u) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
v) a Magical Dwarven Pick of Digging (+9,+8) (+7)
    It grants you the power of stone to mud if it is being worn.  
    It increases your ability to tunnel by 7.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
w) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and 
    speed by 4.  It provides resistance to acid, electricity, fire and 
    cold.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) a Player corpse {@E1=g!d!k!s!v}


  [Home Inventory - Lothlorien ]

a) 4 War Tomes of Tulkas {@m1@b1!d!k!s!v}
b) Gruumsh's Bottle of Death 6 Light Absorption @A6 {special, }
    It can be activated for light
    absorption.  
    You found it lying on the ground on level 6 of Barrow-Downs.
c) a Parchment titled ``Household Magic'' 7 Monster {@A7 }
    It can be
    activated for summon monster.  
    You found it in the remains of a Spectre on level 50 of Mordor.
d) 99 Potions of Water Curing {quest}
e) a Scroll of *Destruction*
f) a Scroll of Genocide
g) a Fireproof Scroll of Mass Genocide
    It
    cannot be harmed by fire.  
    You bought it from the Scribe.
h) 10 Rod Tips of Perception (20 Mana to cast)
i) a Rod Tip of Recall (80 Mana to cast)
j) a Rod Tip of Restoration (140 Mana to cast)
k) 2 Staffs of Probability Travel[1|8] (2 charges)
l) a Staff of Genocide[1|11] (3 charges)
m) The Amulet 'Landorn' {FearFrLtDrkBldnCnf}
    It sustains your charisma.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to electricity, fire, light, dark, blindness and confusion.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 62 of
    Mordor.
n) The Robe 'Rhormenth' [2,+18] {IA}
    It provides immunity to acid.  It makes you completely
    fearless.  It provides resistance to electricity, fire, light and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 60 of Mordor.
o) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can
    be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it
    is being worn. It increases your intelligence, dexterity, charisma, 
    searching and spell power by 3.  It provides resistance to acid, fire, 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 64 of
    Mordor.


  [The Mathom-house Inventory - Bree ]

a) The Bolt of Noeglir (1d5) (-9,+6) (-7 attacks)
    It decreases your wisdom and attack speed by 7.  It poisons
    your foes.  It produces chaotic effects.  It drains experience.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 65 of Mordor.



Posted on 17.11.2004 05:22

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1099. on the Ladder (of 19090)
460. on the ToME Ladder (of 3155)
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On 17.11.2004 05:22 kalirion wrote:
My first (successful) try at a naked monk. Decided started as an Ent for the HP and barehanded bonus, planned from the start to possess a GWoP. Started possessing late because of the HP problem for low possession skill. First corpse - Great Wyrm of Balance, followed by Great Wyrm of Many Colors, followed by Great Wyrm of Power. Stupid FumbleFingers only gave a single Mindcraft lesson, even with 98 quests! So ended up dropping some 100 Skill points into that.....

But to make up for it I shamelessly scummed the single Speed Ring shop in the single dungeon town that I've found. For an hour or two. You can see the results on Dwilat's fingers and in Minas Anor.

Now considering attempting the Void , but don't have high hopes.

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