The Angband Ladder: Dwilat, Ent Monk by <kalirion>
[ToME 2.2.7 Character Dump] Name : Dwilat Age 324 STR! 40 Sex : Neuter Height 181 INT! 30 Race : Ent Weight 33 WIS! 38 Class : Monk Social Class 1 DEX! 29 Body : Great Wyrm of Power CON! 40 God : Tulkas Chr! 40 40 + To Melee Hit 92 Level 50 Max Hit Points 1349 + To Melee Damage 72 Experience 27552611 Cur Hit Points 1349 + To Ranged Hit 92 Max Exp 27552611 Max SP (Mana) 23 + To Ranged Damage 0 Exp to Adv. ***** Cur SP (Mana) 23 AC 161+148Gold 1299027 Piety 81699 (Miscellaneous Abilities) Fighting : Legendary[45]Perception : Excellent Blows/Round: 26 Bows/Throw : Legendary[22]Searching : Superb Shots/Round: 1 Saving Throw: Very Good Disarming : Fair Mel.dmg/Rnd: 52-6240 Stealth : Bad Magic Device: Excellent Infra-Vision: 50 feet Tactic: berserker Explor: running (Character Background) You are of an unknown generation of the Ents. You have brown skin and unflexible members. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 65 (3250') Angband: Level 105 (5250') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 20 (1000') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') A lost temple: Level 31 (1550') Your body is a Great Wyrm of Power. You are currently in the town of Lothlorien. You have defeated 10322 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved 98 princesses. You saved Arda and became a famed King. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 45th Quelle of the 2890th year of the third age. You have been adventuring for 59 days. efghijkmnosz{@ Add Str : 32...3........ Add Int : .2...32....... Add Wis : .2...32....... Add Dex : .2...3........ Add Con : 32..53........ Add Chr : 32.7.3........ Mul Mana : ......+....... Add Stea. : .2............ Add Sear. : 3..7.......... Add Speed : .2*753.3...... Add Blows : ..*7.......... Sust Str : ...+.+........ Sust Int : .+++..+....... Sust Wis : .+....+....... Sust Dex : .....+........ Sust Con : ..+.++........ Sust Chr : .+............ Invisible : ..+........... Mul life : .............. Sens Fire : .............. Reflect : .............+ Free Act : .+...+.......+ Hold Life : .+...+++...... Res Acid : .............+ Imm Elec : ....+*.......+ Imm Fire : *............+ Imm Cold : .*..+........+ Res Pois : .....+.......+ Res Fear : ....+......... Res Lite : ...+...+...... Res Dark : .......+...... Res Blind : .++........... Res Conf : ...+.........+ Res Sound : ....+......... Res Shard : ...++......... Res Neth : .............+ Res Nexus : .............+ Res Chaos : .......+...... Res Disen : .....+.......+ Aura Fire : .............+ Aura Elec : .............+ Levitate : ..+..+.......+ Lite : ......+....... See Invis : ++...+.+...... Digestion : .....++....... Regen : ..+..++....... Activate : ++...+.+...... Hvy Curse : ......+....... Fly : +............. Orc.ESP : .......+...... Evil.ESP : ......+....... TLord.ESP : +............. Good.ESP : ......+....... Full ESP : .+............ Skills (points left: 0) - Combat 18.270 [0.900] . Weaponmastery 00.000 [0.300] . Archery 00.000 [0.400] . Barehand-combat 50.000 [1.100] . Boulder-throwing 01.200 [0.600] - Sneakiness 07.480 [0.900] . Stealth 06.400 [0.900] . Disarming 03.700 [0.900] . Dodging 50.000 [0.700] - Magic 06.924 [0.600] . Magic-Device 13.000 [1.000] . Meta 00.000 [0.500] . Temporal 00.000 [0.500] . Mind 00.000 [0.500] - Spirituality 18.730 [0.900] . Prayer 20.000 [0.500] . Mindcraft 30.100 [0.300] . Music 00.000 [0.300] - Monster-lore 09.690 [1.100] . Summoning 01.000 [0.300] . Corpse-preservation 10.000 [0.500] . Possession 00.100 [0.100] . Symbiosis 01.000 [0.300] Abilities * Tree walking [Fates] You are fated to find a Ration of Food on level 5. You may meet a Giant grey rat on level 5. You are fated to find a Robe on level 2. You may meet a Village idiot on level 1. You may meet a Boil-covered wretch on level 33. You may meet a Novice ranger on level 4. You are fated to meet a Mean-looking mercenary on level 9. You are fated to meet a Giant black ant on level 1. You are fated to meet a Green naga on level 1. You may find a Staff of Disarm on level 3. [Character Equipment] e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 72 of Erebor. f) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 104 of Angband. g) The Ring of Kelos (+11) {Blind} It increases your speed and attack speed by 11. It makes you invisible. It sustains your intelligence and constitution. It provides resistance to blindness. It allows you to levitate. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. h) The Ring of Anthalad (+7) {AtkLtCnfShrd} It increases your charisma, searching, speed and attack speed by 7. It sustains your strength and intelligence. It provides resistance to light, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. i) The Ring of Caldir (+5) {FrElecCldSndShrd} It increases your constitution and speed by 5. It sustains your constitution. It makes you completely fearless. It provides resistance to electricity, cold, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. j) The Ring of Power 'Vilya' (+12,+12) (+3) {IE,Poi,Dsn} It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution , charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 90 of Angband. k) The Blue Stone 'Toris Mejistos' [Divine Aim](40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It has a spell stored inside. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) {@w5!d!d!s!s!v!v=g} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 56 of Mordor. n) (nothing) o) a Spider Web of Air [1,+0] {!k} s) (nothing) z) a Greater demonic quylthulg (1500 hp) {=g} {) (nothing) [Character Inventory] a) Tenser's Alteration Manual {@A5!d!k!s!v} It can be activated for satisfy hunger. You found it in the remains of a Mummified human on level 94 of Angband. b) a Parchment titled ``Planar Travel Made Easy'' 1 {GENOCIDE @A1 } It can be activated for genocide every 500 turns. You bought it from the Black Market. c) a Parchment titled ''Immortality For Dummies'' {Cure Insanity} It can be activated for cure hallucination. You found it in the remains of a Novice mage on level 6 of Barrow-Downs. d) Tenser's Torch of Spontaneous Combustion 2 {Genocide @A2 } It can be activated for genocide every 500 turns. You found it in the remains of a Quasit on level 26 of The Land Of Rhun. e) 11 Potions of Cure Insanity f) 8 Potions of Healing {25% off} g) 9 Potions of *Healing* {25% off} h) a Potion of Enlightenment i) 19 Scrolls of Teleportation j) 15 Scrolls of *Identify* {@r8} k) a Silver Rod of the Istari of Disarming (200/200) {@z5!d!k!s!v} l) a Golden Rod of Simplicity of Recall (125/125) {@z9!k!k!s!s!v!v!*} You found it in the remains of an Archlich on level 56 of Mordor. m) a Golden Rod of Simplicity of Teleport Other (125/125) {@z4!d!k!s!v} n) a Golden Rod of Quickness of Illumination (125/125) {@z2!d!k!s!v} o) a Mithril Rod of Simplicity of Home Summoning (160/160) {@z6!d!k!s!v} p) a Mithril Rod of Simplicity of Perception (160/160) {@z3!d!d!k!k!s!s!v!v=g} q) an Adamantite Rod of Simplicity of Healing (200/200) {@z8!d!k!s!v} r) The Wand of Digging of Thrain (669 charges) {@a4!d!s!v=g} You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. s) The Mouse Fur of Mothinul [1,+18] {IAC, @w4@t4!d!s^.^R^<^>} It provides immunity to acid and cold. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 6 Sprigs of Athelas b) 8 Potions of Life c) 6 Potions of Restore Mana d) 6 Potions of Enlightenment e) 10 Potions of Resistance f) 7 Scrolls of *Remove Curse* g) 5 Scrolls of Mass Genocide h) a Silver Rod of the Istari of Restoration (62/200) {@z0} i) a Silver Rod of the Istari of Nothing (200/200) {@z5!d!k} j) a Golden Rod of Simplicity of Nothing (125/125) k) a Mithril Rod of the Istari of Nothing (320/320) l) an Adamantite Rod of Simplicity of Nothing (200/200) m) a Staff of Probability Travel[4|22] (2 charges) n) a Staff of Probability Travel[5|20] (3 charges) o) a Staff of Probability Travel[4|12] (3 charges) p) 2 Staffs of Genocide[1|13] (3 charges) q) a Staff of Genocide[1|10] (4 charges) r) The Golden Horn of the Thunderlords (4 charges) {100% off} It was given to you as a reward. s) The Ring of Power of Ren the Unclean (+2 to speed) {AtkFrBlndSnd} It increases your strength, stealth, searching, speed and attack speed by 2. It makes you invisible. It sustains your strength and charisma. It makes you completely fearless. It provides resistance to acid, poison, blindness, sound and nexus. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 88 of Mount Doom. t) The Anchor of Space-Time {@w5^.^<^>^R} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 72 of Erebor. u) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} v) The Steel Helm of Hammerhand [6,+20] (+3) {@w2@t2!d!k!s!v^.^<^>^R} It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. w) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] [Home Inventory - Gondolin ] a) The Demonhorn of Telcar [2,+7] {FrHlAcdChsDsn} It provides light (radius 2) forever. It sustains your intelligence, wisdom and constitution. It makes you completely fearless. It provides resistance to life draining, acid, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. b) The Bottomless Bottle of Health {@A7 } It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Death quasit on level 43 of Mordor. c) The Crumpled Scroll of Mass Resurrection d) a Scroll of Genocide e) a Rod Tip of Recall (80 Mana to cast) f) a Rod Tip of Illumination (8 Mana to cast) g) 3 Rod Tips of Healing (120 Mana to cast) h) The Bolt Trap Set of Ahromarwar (+25,+15) [+30] (+3) It is well-hidden. It rearms itself. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. i) The Ring of Power of Uvatha the Horseman (+3 to searching) {FearSnd} It increases your searching and infravision by 3. It makes you invisible. It sustains your constitution. It makes you completely fearless. It provides resistance to sound. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . j) a Ring of Slaying (+15,+9) k) The Ring 'Hamlos' (+4) {NethrNexDsn} It increases your strength, dexterity and speed by 4. It provides resistance to nether, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. l) The Ring of Maradriar (+2 attacks) {SndShrd} It increases your searching and attack speed by 2. It sustains your intelligence. It provides resistance to acid, sound and shards. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake in the town of Gondolin . m) The Amulet 'Bauri' (+4 to stealth) {FireLtBlndCnfShrdRefl} It increases your stealth by 4. It sustains your strength. It provides resistance to fire, light, blindness, confusion and shards. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. n) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uriel, Angel of Fire on level 71 of Angband. o) a Dwarven Lantern of the Magi [Divine Aim] (+3) {@w5!d!k!s!v} It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It has a spell stored inside. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. p) The Dwarven Lantern of Aryath (+3 to searching) {LtDrk} It provides light (radius 3) forever. It increases your searching by 3. It provides resistance to light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. q) The Phial of Galadriel (+4) {@A5@w5} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 25 of The Old Forest. r) Elven Leather Scale Mail (-1 to accuracy) [11,+12] (+3 to stealth) s) an Elven Cloak [4,+11] (+4 to stealth) t) The Metal Cap of Thengel [3,+12] (+3) u) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed} v) Eol, the Dark Elf's corpse [Home Inventory - Minas Anor ] a) The Ring of Power of Akhorahil the Blind (+5 to speed) {FrBlndSndShrdNtr} It increases your wisdom, constitution and speed by 5. It makes you invisible. It sustains your charisma. It provides resistance to fire , blindness, sound, shards and nether. It allows you to fly. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 93 of Angband. b) a Ring of Slaying (+14,+16) c) a Ring of Speed (+16) {!k!k} It increases your speed by 16. You stole it from the Speed Ring Market. d) The Ring of Globelion (+8) {special, Disn} It increases your wisdom, constitution, searching, infravision and speed by 8. It sustains your wisdom. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. e) The Ring 'Darrien' (+4) {Dex Nex} It increases your dexterity, charisma and speed by 4. It sustains your strength. It provides resistance to nexus. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. f) The Ring of Maldir (+3) {Dex, AcdSrd} It increases your dexterity, stealth, infravision and speed by 3. It sustains your strength. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. g) The Ring of Ellumo (+7) {ElecPoiDrk} It increases your speed by 7. It makes you invisible. It sustains your strength, intelligence, wisdom and constitution. It provides resistance to electricity, poison and dark. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. h) The Ring 'Halast' (+7) {FrCldLtNexChsDsn} It increases your strength and speed by 7. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold, light, nexus, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. i) The Ring 'Earth' (+6) {FrElFrPoiDkSndCnfNexChs} It increases your charisma and speed by 6. It sustains your wisdom. It makes you completely fearless. It provides resistance to electricity, fire, poison, dark, confusion, sound, nexus and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. j) The Ring of Valor (+9) {PoiCnfShrdNex} It increases your intelligence , searching and speed by 9. It sustains your wisdom. It provides resistance to poison, confusion, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. k) The Ring 'Tantar' (+3) {special, FearBlndFlight} It increases your dexterity and speed by 3. It sustains your strength and wisdom. It makes you completely fearless. It provides resistance to blindness. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. l) The Ring of Gloredh (+8) {special, IntCon LtDrk} It increases your intelligence , constitution and speed by 8. It makes you invisible. It sustains your strength. It provides resistance to light and dark. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. m) The Ring of Arienenel (+5) {special, IntWizDexSpd ElecSndNex} It increases your intelligence , wisdom, dexterity, stealth and speed by 5. It sustains your charisma. It provides resistance to electricity, sound and nexus. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. n) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 72 of Erebor. o) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 72 of Erebor. p) The Amulet of Belmar (+2) {AcFrPoiLtSnd} It increases your wisdom and infravision by 2. It provides resistance to acid, fire, poison, light and sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. q) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 70 of Angband. r) The Large Leather Shield of Kelomirie [4,+6] {@w1@t1 IFC,Fear,Cold,Poi,Shrd} It provides immunity to fire and cold. It makes you completely fearless. It provides resistance to cold, poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. s) The Hard Leather Cap of Thranduil [2,+10] (+2) t) The Steel Helm 'Lebohaum' [20,+80] u) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) v) a Magical Dwarven Pick of Digging (+9,+8) (+7) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 7. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. w) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) a Player corpse {@E1=g!d!k!s!v} [Home Inventory - Lothlorien ] a) 4 War Tomes of Tulkas {@m1@b1!d!k!s!v} b) Gruumsh's Bottle of Death 6 Light Absorption @A6 {special, } It can be activated for light absorption. You found it lying on the ground on level 6 of Barrow-Downs. c) a Parchment titled ``Household Magic'' 7 Monster {@A7 } It can be activated for summon monster. You found it in the remains of a Spectre on level 50 of Mordor. d) 99 Potions of Water Curing {quest} e) a Scroll of *Destruction* f) a Scroll of Genocide g) a Fireproof Scroll of Mass Genocide It cannot be harmed by fire. You bought it from the Scribe. h) 10 Rod Tips of Perception (20 Mana to cast) i) a Rod Tip of Recall (80 Mana to cast) j) a Rod Tip of Restoration (140 Mana to cast) k) 2 Staffs of Probability Travel[1|8] (2 charges) l) a Staff of Genocide[1|11] (3 charges) m) The Amulet 'Landorn' {FearFrLtDrkBldnCnf} It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, fire, light, dark, blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 62 of Mordor. n) The Robe 'Rhormenth' [2,+18] {IA} It provides immunity to acid. It makes you completely fearless. It provides resistance to electricity, fire, light and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 60 of Mordor. o) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 64 of Mordor. [The Mathom-house Inventory - Bree ] a) The Bolt of Noeglir (1d5) (-9,+6) (-7 attacks) It decreases your wisdom and attack speed by 7. It poisons your foes. It produces chaotic effects. It drains experience. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 65 of Mordor. |
Posted on 17.11.2004 05:22
1099. on the Ladder (of 19090)
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