The Angband Ladder: Spire, RohanKnight Monk by <pgunn@dachte.org>
[ToME 2.1.0(CVS) Character Dump] Name : Spire Age 91 STR: 18/*** Sex : Neuter Height 65 Int: 18/65 18/70 Race : Spectre RohanKnight Weight 60 WIS: 18/190 Class : Monk Social Class 46 DEX: 18/*** Body : Player CON: 18/170 God : Nobody CHR: 18/180 + To Melee Hit 60 Level 50 Max Hit Points 1011 + To Melee Damage 53 Experience 23485028 Cur Hit Points -62 + To Ranged Hit 68 Max Exp 23495094 Max SP (Mana) 182 + To Ranged Damage 5 Exp to Adv. ***** Cur SP (Mana) 176 AC 15+169 Gold 2281709 (Miscellaneous Abilities) Fighting : Legendary[22]Perception : Fair Blows/Round: 10 Bows/Throw : Legendary[7] Searching : Good Shots/Round: 1 Saving Throw: Good Disarming : Very Good Mel.dmg/Rnd: 10-1200 Stealth : Bad Magic Device: Superb Infra-Vision: 30 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Marshal of the Riddermark. You have brown eyes, wavy brown hair, and an average complexion. [Miscellaneous information] Cth monsters: ON Zlike monsters: ON Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 88 (4400') Barrow-Downs: Level 2 (100') Mount Doom: Level 85 (4250') Paths of the Dead: Level 42 (2100') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 32nd Quelle of the 2890th year of the third age. It now is 46 days that you are adventuring. Your Attributes: You are dead, killed by a Lord of Change. You can destroy walls. You can use rohir powers. Your position is very uncertain. Your eyes are sensitive to infrared light. You can see invisible creatures. You can fly. You have free action. You regenerate quickly. Your appetite is small. You can sense the presence of orcs. You can sense the presence of dragons. You can sense the presence of thunderlords. You are lucky. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded with a fiery aura. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Corruption list: Skills (points left: 0) - Combat 23.850 [0.900] . Weaponmastery 00.500 [0.500] . Archery 00.000 [0.400] . Barehand-combat 50.000 [0.900] - Sneakiness 07.480 [0.900] . Stealth 01.000 [0.900] . Disarming 01.000 [0.900] . Dodging 50.000 [0.700] - Magic 30.786 [0.600] . Magic-Device 15.000 [1.000] . Meta 00.000 [0.500] . Conveyance 05.000 [0.500] . Divination 39.000 [0.500] . Temporal 00.000 [0.500] . Mind 00.000 [0.500] . Thaumaturgy 04.500 [0.500] - Spirituality 01.000 [0.900] . Prayer 00.000 [0.500] - Monster-lore 05.510 [1.100] . Summoning 01.000 [0.500] . Corpse-preservation 01.000 [0.500] . Possession 00.100 [0.100] . Symbiosis 01.000 [0.500] You saved Gondolin from destruction. You saved 80 princesses. You have defeated 14706 enemies. [Fates] You are fated to meet a Skeleton ettin on level 61. You are fated to meet an Inertia hound on level 25. You may find a Scroll of Phase Door on level 1. [Character Equipment] a) (nothing) d) a Wooden Boomerang of the Thunderlords (1d9) (+8,+5) (+2 to searching) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your searching by 2. It does extra damage from electricity. It is a great bane of dragons. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nexus. It allows you to fly. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It induces random teleportation. You found it in the remains of a Great crystal drake on level 43 of Mordor. e) The Ring of Curin (+6) It increases your strength and speed by 6. It makes you invisible. It sustains your wisdom and dexterity. It provides resistance to electricity, shards and nether. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) The Ring 'Ilmel' (+2 to speed) It increases your charisma, speed and attack speed by 2. It sustains your wisdom. It provides resistance to life draining, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 49 of Mordor. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 69 of Angband. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 59 of Mordor. n) (nothing) o) The Cloak of Mimicry [Serpent] of Bereled [1,+9] It sustains your wisdom. It provides immunity to fire and cold. It provides resistance to fire, cold, shards and nexus. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Small Metal Shield of Reflection [3,+14] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 66 of Mordor. s) The Dragon Helm of Dor-Lomin [8,+19] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . u) The Set of Leather Gloves 'Cambeleg' (+5,+6) [1,+13] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 47 of Mordor. x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+13] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) Chaugnar Faugn, Horror from the Hills (2000 hp) {) (nothing) |) a Magical Dwarven Pick (1d4) (+14,+10) (+3) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 3. You found it lying in a vault on level 47 of Mordor. [Character Inventory] a) 2 Fireproof Tomes of Knowledge It cannot be harmed by fire. You bought it from the Black Market. b) a Fireproof Book of Beginner Cantrips It cannot be harmed by fire. You found it lying in a vault on level 59 of Mordor. c) Kelek's Practical Joke It can be activated for cure insanity. You found it in the remains of a Hill orc Captain on level 78 of Angband. d) a Parchment titled ``Magic for the Layman'' It can be activated for teleport (range 100) every 45 turns. You found it in the remains of a Random Number Generator on level 60 of Mordor. e) The Crystal Ball of Godly Sights (charging) It can be activated for genocide every 500 turns. You found it in the remains of a Skaven on level 67 of Angband. f) Jor's Book of Impossible Occurences It can be activated for teleport level. You found it while digging a rubble. g) 2 Potions of Healing h) 8 Potions of Restore Mana i) 2 Potions of Restore Life Levels j) 86 Scrolls of Summon Never-Moving Pet k) 6 Scrolls of Satisfy Hunger l) a Moonstone Rod of the Istari of Recall (150/150) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Black knight on level 39 of Mordor. m) a Silver Rod of the Istari of Probing (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Vrock on level 50 of Mordor. n) a Silver Rod of the Istari of Teleport Other (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Quachil Uttaus, Treader of the Dust on level 45 of Mordor. o) a Silver Rod of the Istari of Light (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Fire Phantom on level 43 of Mordor. p) a Golden Rod of the Istari of Lightning Bolts (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of an Osyluth on level 76 of Angband. q) a Golden Rod of the Istari of Detection (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Nether wraith on level 57 of Mordor. r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Utgard-Loke on level 40 of Mordor. b) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, nexus and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. c) The Iron Helm 'Naereth' [5,+8] It provides light (radius 1) forever. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to life draining, nexus and chaos. It allows you to breath underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 42 of Mordor. d) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 42 of Mordor. e) a Mage Staff of Wizardry (1d4) (+1,-28)(100%) (+5) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 5. It increases your mana capacity by 100%. You found it lying on the ground on level 35 of Mordor. [Home Inventory - Gondolin ] a) 3 Potions of *Healing* b) a Scroll of Mass Genocide c) a Staff of Mana[11|27] (3 charges) d) a Ring of Extra Attacks (+2 attacks) It increases your attack speed by 2. You found it in the remains of an Ancient white dragon in the town of Gondolin . e) a Ring of Extra Attacks (+1 attack) f) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. g) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. h) The Iron Crown of Beruthiel [0,+20] (-5) It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It slows your metabolism. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Physics Teacher on level 70 of Dol Guldur. i) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) a Magical Mattock of Digging (1d8) (+6,+8) (+7) k) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 48 of Mordor. l) The Physics Teacher's corpse [Home Inventory - Minas Anor ] a) a Potion of Life b) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 64 of Mordor. c) an Indestructible Amulet of Anti-Magic It produces an anti-magic shell. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghost on level 62 of Mordor. [Home Inventory - Lothlorien ] a) 99 Potions of Water Curing b) a Potion of Detonations c) 2 Potions of Death d) 7 Potions of *Healing* e) a Potion of Life f) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grand master mystic on level 57 of Mordor. g) a Scroll of Artifact Creation h) a Mithril Rod of the Istari of Nothing (320/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Nightwing on level 77 of Angband. i) The Ring of Dancar (+16) (+1 attack) It increases your strength, attack speed and ability to score critical hits by 1. It provides resistance to acid and fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Shoggoth on level 85 of Mount Doom. j) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 57 of Mordor. l) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 70 of Angband. m) The Double Chain Mail of Umend (-2) [16,+12] It sustains your intelligence, dexterity and charisma. It provides immunity to fire and cold. It provides resistance to fire, poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 46 of Mordor. n) The Paper Armour of Culuvas (-17,-8) [4,+8](40%) It increases your hit points by 40%. It sustains your strength, wisdom, dexterity and charisma. It provides immunity to acid. It provides resistance to dark, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young red dragon on level 38 of Mordor. o) The Cloak of Mimicry [Ape] of Ernol [1,+16] It provides immunity to electricity. It provides resistance to life draining, electricity, fire, confusion, chaos and disenchantment. It produces a fiery sheath. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 83 of Angband. p) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 70 of Angband. q) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3) It grants you the power of panic hit if it is being worn. It increases your intelligence, dexterity, charisma, stealth, searching and speed by 3. It provides immunity to paralysis. It provides resistance to light and dark. It allows you to levitate. It allows you to sense the presence of good beings and unique beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 68 of Angband. r) The Dagger 'Narthanc' (E:17465, L:22) (1d4) (+22,+15) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It strikes at undead with holy wrath. It provides resistance to fire and blindness. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lokkak, the Ogre Chieftain on level 46 of Mordor. s) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 40 of Mordor. t) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) It increases your strength, constitution and attack speed by 2. It produces chaotic effects. It drains life from your foes. It provides immunity to paralysis. It provides resistance to life draining, confusion, nether, nexus and chaos. It prevents teleportation. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Stormbringer on level 45 of Mordor. u) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 85 of Angband. v) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Patriarch on level 46 of Mordor. |
Posted on 27.2.2003 03:47
1447. on the Ladder (of 19090)
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