The Angband Ladder: Ivella, Dunadan Monk by <deggial@killer-mud.net>

  [ToME 2.2.3 Character Dump]

 Name  : Ivella                 Age                161       STR!     36       
 Sex   : Female                 Height              86       INT:     25       
 Race  : Zombie Dunadan         Weight             201       WIS:     35       
 Class : Monk                   Social Class        47       DEX:     31       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     30       
                                                                               
 + To Melee Hit          45 Level             50    Max Hit Points      1370   
 + To Melee Damage       47 Experience  12096280    Cur Hit Points      1370   
 + To Ranged Hit         55 Max Exp     12096280    Max SP (Mana)        136   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        136   
   AC                18+103 Gold          821141                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[20]Perception  : Fair         Blows/Round:  17        
 Bows/Throw  : Legendary[5] Searching   : Fair         Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Very Good    Mel.dmg/Rnd:  34-4080   
 Stealth     : Good         Magic Device: Legendary[2] Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       running   
                         (Character Background)                                
          You are the first child of a Townsman.  You are a credit to          
          the family.  You have brown eyes, straight red hair, and a           
          dark complexion.                                                     
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 70 (3500')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 7162 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 69 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 11th Quelle of the 2890th year of the third age.
 You have been adventuring for 25 days.

                    adefkmnopsuxz{|@            
        Add Str   : ....4...........            
        Add Int   : ......42........            
        Add Wis   : ...64..2........            
        Add Con   : ..3...4.........            
        Add Chr   : ....4..2........            
        Add Stea. : ..3...42........            
        Add Sear. : .............3..            
        Add Infra : .............3..            
        Add Tun.. : .............36.            
        Add Speed : .*.64342........            
        Add Blows : ..36............            
        Slay Orc  : .............+..            
        Slay Troll: .............+..            
        Acid Brand: .............+..            
        Sust Str  : ..++............            
        Sust Int  : ................            
        Sust Wis  : ........++......            
        Sust Dex  : ..+.............            
        Sust Con  : ...............+            
        Sust Chr  : ................            
        Invisible : .......+........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ..++....+......+            
        Hold Life : .....+..+......+            
        Res Acid  : ......++........            
        Res Elec  : ..++..+.........            
        Imm Fire  : .++.+.*+.+......            
        Res Cold  : ......++..+....+            
        Res Pois  : ....+....+.....+            
        Res Fear  : ....+...+.+.....            
        Res Lite  : .....+...++.....            
        Res Dark  : .....+.+........            
        Res Blind : ...+............            
        Res Conf  : ........+.......            
        Res Sound : ..+.............            
        Res Shard : ..........+.....            
        Res Neth  : .........++.....            
        Res Nexus : ......+..+......            
        Res Chaos : .....+...+......            
        Res Disen : ....+...+.......            
        Aura Fire : ......+.........            
        See Invis : ..++.+.........+            
        Digestion : ...............+            
        Regen     : ...+...........+            
        Activate  : .+..++.+........            
        Cursed    : .++++...........            
        Fly       : ......+.........            
        Orc.ESP   : .....+.......+..            
        Troll.ESP : .............+..            
        TLord.ESP : ......+.........            
        Full ESP  : .+..............            

 Corruption list:
Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2


Skills (points left: 54)
 - Combat                                        50.000 [0.900]
          . Weaponmastery                        00.000 [0.300]
          . Archery                              00.000 [0.400]
          . Barehand-combat                      50.000 [0.900]
 - Sneakiness                                    10.180 [0.900]
          . Stealth                              06.400 [0.900]
          . Disarming                            06.400 [0.900]
          . Dodging                              50.000 [0.700]
 - Magic                                         01.806 [0.600]
          . Magic-Device                         50.000 [1.000]
          . Meta                                 00.000 [0.500]
          . Temporal                             00.000 [0.500]
          . Mind                                 00.000 [0.500]
          . Necromancy                           01.000 [0.300]
 - Spirituality                                  01.000 [0.900]
          . Prayer                               00.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  04.300 [1.100]
          . Corpse-preservation                  01.000 [0.500]
          . Possession                           00.000 [0.100]


  [Fates]

You are fated to meet a Jackal on level 8.
You may meet an Agent of the black market on level 11.
You are fated to find a Scroll of Door/Stair Location on level 1.


  [Character Equipment]

a) (nothing)
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed}
        It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It gives telepathic powers.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 60 of Erebor.
e) The Ring 'Falair' (+3 attacks) {cursed}
    It 
    increases your constitution, stealth and attack speed by 3.  It
    sustains your strength and dexterity.  It provides immunity to
    paralysis.  It provides resistance to electricity, fire and sound.  It
    allows you to see invisible monsters.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
f) The Ring of Thirin (+6) {cursed}
    It increases your wisdom, speed
     and attack speed by 6.  It sustains your strength.  It provides
    immunity to paralysis.  It provides resistance to electricity and 
    blindness.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 68 of Erebor.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed}
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 68 of Erebor.
m) The Arkenstone of Thrain (+3) {@A1}
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bile Demon on level 60 of Mordor.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It 
    increases your intelligence, constitution, stealth and speed by 4.  It
    provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2) (charging)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It has a spell stored
    inside.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Leather Shield called 'Shotokan' [2,+9]
    It sustains your 
    wisdom.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to life draining, confusion and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You made it yourself.
s) The Jewel Encrusted Crown of Cuturin [0,+6]
    It sustains your wisdom.  It provides resistance 
    to fire, poison, light, nether, nexus and chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Nycadaemon on level 48 of Mordor.
u) The Set of Leather Gloves of Ninde [1,+13]
    It
    makes you completely fearless.  It provides resistance to cold, light, 
    shards and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient red dragon on level 59 of Mordor.
x) (nothing)
z) (nothing)
{) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    
    It increases your searching, infravision, ability to tunnel and luck
     by 3.  It does extra damage from acid.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It allows you
    to sense the presence of orcs and trolls.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 68 of Erebor.
|) a Gnomish Shovel of Digging (1d2) (+3,+4) (+6)
    
    It increases your ability to tunnel by 6.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) Valdarbon's Automatic Alchemist {special, Cure Insanity}
    It can be activated for cure insanity.
    
    You found it in the remains of a Master yeek Archer on level 53 of Mordor.
b) Gamenlon's Summoning Manual {Teleport/45}
    
    It can be activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Grave wight on level 22 of Mirkwood.
c) The Clay Tablets of Antiquity {Genocide/500}
    
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 20 of Mirkwood.
d) a Potion of Speed
e) a Potion of Healing
f) a Potion of Restore Life Levels
g) 15 Potions of Resistance
h) 6 Scrolls of Satisfy Hunger
i) 2 Fireproof Scrolls of Rune of Protection
    It cannot be
    harmed by fire.  
    You bought it from the Black Market.
j) a Moonstone Rod of Illumination (75/75) {@z1 !d!k!v}
k) a Silver Rod of Simplicity of Perception (100/100) {@z4 !d!k!v}
    
    You found it in the remains of an Enchantress on level 42 of Mordor.
l) a Mithril Rod of Capacity of Enlightenment (320/320) {@z5 !d!k!v}
    It
    can hold more mana.  
    You found it in the remains of an Archlich on level 63 of Mordor.
m) an Adamantite Rod of Simplicity of Curing (200/200)
n) an Adamantite Rod of Recall (200/200) {@z2 !d!d!d !k!v}
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 2 Potions of Corruption
b) a Staff of Remove Curses[1|15] (10 charges)


  [Home Inventory - Gondolin ]

a) 7 Sprigs of Athelas
b) a Scroll of Teleport Level
c) a Golden Rod of Nothing (125/125)
d) a Rod Tip of Disarming (50 Mana to cast)
e) The Ring of Power of Uvatha the Horseman (+2 attacks)
    It 
    increases your intelligence and attack speed by 2.  It makes you
    invisible.  It sustains your dexterity and charisma.  It provides
    resistance to poison and dark.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
f) The Ring of Power of Ji Indur Dawndeath (+5)
    
    It increases your intelligence, constitution and charisma by 5.  It
    makes you invisible.  It makes you completely fearless.  It allows you
    to see invisible monsters.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ji Indur Dawndeath on level 60 of Erebor.
g) an Indestructible Ring of Fear Resistance
h) a Ring of Nether Resistance
    
    It provides resistance to life draining and nether.  
    You found it in the remains of a Mature gold dragon on level 35 of Mordor.
i) a Ring of Critical Hits (+7% of critical hits)
    
    It increases your ability to score critical hits by 7.  
    You bought it from the Rare Jewelry Shop.
j) an Amulet of Anti-Magic
k) an Amulet of Nothing
l) The Paper Armour 'Valronwe' [4,+1]
    It sustains your dexterity
     and charisma.  It provides immunity to electricity and fire.  It
    provides resistance to shards, chaos and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
m) a Shadow Cloak of Air [6,+17] (+1 to stealth)
    It increases your stealth by 1.  It provides resistance to 
    light and dark.  It allows you to breathe without air.  
    It was given to you as a reward.
n) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and 
    wisdom by 2.  It makes you completely fearless.  It provides
    resistance to blindness.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
o) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a
    cheerful song every 3 turns if it is being worn. It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 60 of Erebor.


  [Home Inventory - Minas Anor ]

a) 2 Sprigs of Athelas
b) a Scroll of Remove Curse
c) 2 Scrolls of Rune of Protection
d) a Scroll of *Destruction*
e) a Rod Tip of Recall (80 Mana to cast)
f) a Rod Tip of Disarming (50 Mana to cast)
g) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.
h) an Indestructible Ring of Chaos Resistance {Chaos|Conf}
    It provides resistance to confusion
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
i) The Amulet of Ingwe (+3)
    It can be activated for 
    dispel evil (level*5) every 300+d300 turns if it is being worn. It 
    increases your intelligence, wisdom, charisma, searching and 
    infravision by 3.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity and cold.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 68 of
    Erebor.
j) The Iron Crown 'Habin' [0,+8]
    It sustains your wisdom and dexterity.  It provides immunity to
    paralysis.  It provides resistance to sound and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Lothlorien ]

a) a Potion of *Healing*
b) 2 Potions of Life
c) 6 Scrolls of *Remove Curse*
d) a Silver Rod of the Istari of Nothing (200/200)
e) an Adamantite Rod of Simplicity of Detection (200/200)
f) an Adamantite Rod of Simplicity of Disarming (200/200)
g) an Adamantite Rod of Nothing (200/200)
h) an Adamantite Rod of Nothing (200/200)
i) 2 Rod Tips of Recall (80 Mana to cast)
j) a Rod Tip of Healing (120 Mana to cast)
k) a Rod Tip of Acid Balls (60 Mana to cast)
l) a Rod Tip of Havoc (90 Mana to cast)
m) The Ring of Flare (+3)
    It can be activated for dimension door
    every 100 turns if it is being worn. It grants you the power of swap
    position if it is being worn.  It increases your strength, 
    constitution, charisma and searching by 3.  It provides immunity to 
    fire.  It allows you to fly.  It allows you to see invisible monsters.
    It allows you to sense the presence of thunderlords.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 61 of Mordor.
n) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 68 of Erebor.
o) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 61 of Mordor.
p) The Phial of Undeath (-5)
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It carries an ancient morgothian curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Anchor of Space-Time
    It provides light (radius 1) forever.  
    It prevents the space-time continuum from being disrupted.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 63 of Erebor.
r) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature red dragon on level 38 of Mordor.
s) Climbing Set



Posted on 3.10.2003 21:35
Last updated on 4.10.2003 22:28

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3384. on the Ladder (of 19090)
911. on the ToME Ladder (of 3155)
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Comments

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On 3.10.2003 21:35 deggial@killer-mud.net wrote:
Well, my first good character after long time of stupid deaths about xp level 30...

On 4.10.2003 01:54 dzhang@its.caltech.edu wrote:
You shouldn't be wearing armor, or else dodgings doesn't work at all.

On 4.10.2003 18:41 wrote:
Heh I know, maybe in future. But now I'm in Erebor, I need good resistances. I've just found nice ring... +6 attacks... :)

On 4.10.2003 18:44 deggial@killer-mud.net wrote:
OK, next update...

On 4.10.2003 22:28 deggial@killer-mud.net wrote:
Look at this melee damage... : )

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