The Angband Ladder: Silverleaf, Wood-Elf Archer by <jason@divinetv.net>

  [ToME 2.2.5 Character Dump]

 Name  : Silverleaf             Age                145       STR! 18/***       
 Sex   : Male                   Height              57       INT: 18/190       
 Race  : Wood-Elf               Weight             100       WIS! 18/180       
 Class : Archer                 Social Class        49       DEX! 18/***       
 Body  : Player                                              CON! 18/210       
 God   : Manwe Sulimo                                        CHR! 18/210       
                                                                               
 + To Melee Hit          81 Level             50    Max Hit Points      1145   
 + To Melee Damage       68 Experience  20776320    Cur Hit Points      1145   
 + To Ranged Hit        110 Max Exp     20776320    Max SP (Mana)        207   
 + To Ranged Damage      28 Exp to Adv.    *****    Cur SP (Mana)        207   
   AC                28+107 Gold         1991366    Piety              78413   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[20]Perception  : Very Good    Blows/Round:  12        
 Bows/Throw  : Legendary[92]Searching   : Excellent    Shots/Round:  5         
 Saving Throw: Poor         Disarming   : Good         Mel.dmg/Rnd:  12d6+816  
 Stealth     : Bad          Magic Device: Legendary[5] Infra-Vision: 100 feet  
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are the only child of a Sindarin Ranger.  You have               
          light grey eyes, wavy brown hair, and a fair complexion.             
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 90 (4500')
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 21 (1050')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 27 (1350')

 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 12050 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 88 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 3rd Enderi of the 2890th year of the third age.
 You have been adventuring for 14 days.

                    adefkmnopsuxz{|@            
        Add Str   : .2..4...442...6.            
        Add Int   : ..3...4.........            
        Add Wis   : ..3.4...........            
        Add Dex   : 3........4......            
        Add Con   : ......4.442.....            
        Add Chr   : .23.4...........            
        Add Stea. : ......43........            
        Add Sear. : ..............6.            
        Add Infra : ..............6.            
        Add Tun.. : ..............6.            
        Add Speed : ...*4343...5....            
        Add Blows : 3.3.............            
        Slay Anim.: +...............            
        Slay Orc  : +.............+.            
        Slay Troll: .............++.            
        Slay Giant: .............++.            
        Slay Drag.: ..............+.            
        Kill Drag.: .............+..            
        Sharpness : +...............            
        Poison Brd: +............+..            
        Acid Brand: ..............+.            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : +.......+.+.....            
        Hold Life : .....+..........            
        Imm Acid  : ......++*+....+.            
        Res Elec  : ......+..+......            
        Imm Fire  : ....+.*..+......            
        Res Cold  : ..+...+..+......            
        Res Pois  : +...+...........            
        Res Fear  : ....+...........            
        Res Lite  : ..+..+...+.....+            
        Res Dark  : .....+..+.....+.            
        Res Blind : .........+......            
        Res Conf  : ................            
        Res Sound : ........+.......            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : ......++........            
        Res Chaos : ..+..+..+.......            
        Res Disen : ....+.........+.            
        Aura Fire : ......+.........            
        Lite      : .........+......            
        See Invis : .....+...+......            
        Xtra Might: ...............+            
        Xtra Shots: .+..............            
        Activate  : ....++.+.+....+.            
        Cursed    : ++..............            
        Fly       : ......+.........            
        Orc.ESP   : +....+..+.....+.            
        Dragon.ESP: .........+......            
        TLord.ESP : ......+..+......            
        Full ESP  : ...............+            

Skills (points left: 0)
 - Combat                                        30.200 [0.800]
          . Weaponmastery                        02.500 [0.500]
          - Archery                              50.000 [1.050]
                   . Sling-mastery               00.000 [0.500]
                   . Bow-mastery                 50.000 [0.500]
                   . Crossbow-mastery            00.000 [0.500]
                   . Boomerang-mastery           00.000 [0.500]
 - Sneakiness                                    01.000 [0.900]
          . Disarming                            03.700 [0.900]
 - Magic                                         01.672 [0.200]
          . Magic-Device                         34.000 [1.100]
          . Divination                           01.000 [0.300]
          . Necromancy                           01.300 [0.400]
          . Prayer                               02.500 [0.500]
          . Mindcraft                            40.200 [0.500]
 - Monster-lore                                  00.350 [0.500]
          . Summoning                            01.000 [0.300]
          . Symbiosis                            06.700 [0.500]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Tree walking


  [Fates]

You are fated to find a Small wooden chest on level 1.


  [Character Equipment]

a) The Whip 'Lasher' (1d6) (+12,+15) (+3) {cursed}
        It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master vampire on level 70 of Angband.
d) The Long Bow of Linarair (x3) (+16,+28) (+2) {cursed}
    
    It increases your strength and charisma by 2.  It fires missiles
    excessively fast.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
e) The Ring 'Arniandon' (+14) (+3)
    
    It increases your intelligence, wisdom, charisma and attack speed by 3
    .  It provides resistance to cold, light and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 20 of Mirkwood.
f) an Indestructible Ring of Speed (+11) {100% off}
    It increases 
    your speed by 11.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Rare Jewelry Shop.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal
    and cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 66 of Mordor.
m) The Arkenstone of Thrain (+3)
    It
    can be activated for detection every 30+d30 turns if it is being worn. 
    It provides light (radius 3) forever.  It increases your speed and 
    luck by 3.  It provides resistance to life draining, light, dark and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, 
    stealth and speed by 4.  It provides immunity to fire.  It provides
    resistance to acid, electricity, cold and nexus.  It allows you to
    fly.  It allows you to sense the presence of thunderlords.  It
    reflects bolts and arrows.  It produces a fiery sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range
    100) every 45 turns if it is being worn. It increases your stealth and 
    speed by 3.  It provides resistance to acid and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to dark, sound and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 61 of Mordor.
s) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 79 of
    Angband.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
x) a Pair of Metal Shod Boots of Speed [6,+11] (+5)
    It increases your speed by 5.  
    You bought it from the Footwear Shop.
z) an Ultimate Mimic (799 hp)
{) 29 Arrows of Lielen (1d4) (+10,+10) {90% off}
    It poisons your foes.  It is a
    great bane of dragons.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns
     if it is being worn. It increases your strength, searching, 
    infravision and ability to tunnel by 6.  It does extra damage from 
    acid.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It provides resistance to acid, 
    dark and disenchantment.  It allows you to climb mountains.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) The Gem of Rage (charging)
    It can be activated for acquirement.  
    You found it in the remains of a Dark elven warlock on level 43 of Mordor.
b) Tenser's Mechanical Magician (charging)
    
    It can be activated for restore stats and life levels every 750 turns.
    
    You found it in the remains of a Ghoul on level 42 of Mordor.
c) A parchment titled ''Immortality For Dummies''
    It can be
    activated for satisfy hunger.  
    You found it in the remains of a Hezrou on level 50 of Mordor.
d) A parchment titled ''Famous Last Words'' (charging)
    It can
    be activated for genocide every 500 turns.  
    You found it in the remains of a Hezrou on level 54 of Mordor.
e) 8 Potions of Healing {25% off}
f) 7 Potions of Enlightenment
g) 6 Scrolls of Word of Recall
h) a Golden Rod of the Istari of Healing (250/250)
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 81 of
    Angband.
i) a Mithril Rod of the Istari of Perception (320/320)
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 62 of Mordor.
j) an Adamantite Rod of Cheapness of Healing (200/200)
k) 13 Arrows of Slay Demon (1d4) (+15,+14)
    It
    strikes at demons with holy wrath.  
    You found it in the remains of a Great Wyrm of Thunder on level 67 of
    Angband.
l) 26 Seeker Arrows of Venom (4d4) (+12,+16) {90% off}
    It poisons your foes.  
    You made it yourself.
m) 10 Silver Arrows of Lightning (3d4) (+10,+12)
    It does extra damage from electricity.  It fights
    against evil with holy fury.  It cannot be harmed by acid.  It cannot
    be harmed by electricity.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) 23 Silver Arrows of Acid (3d4) (+16,+11)
    It does extra damage from acid.  It
    fights against evil with holy fury.  It cannot be harmed by acid.  It
    cannot be harmed by fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 85 of
    Angband.
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 2 Potions of Cure Critical Insanity {50% off}
b) a Potion of Invulnerability
c) an Adamantite Rod of Nothing (200/200)
d) 25 Arrows of Slay Undead (1d4) (+5,+7) {90% off}
    It strikes at undead with holy wrath.  
    You made it yourself.


  [Home Inventory - Gondolin ]

a) 6 Sprigs of Athelas
b) 8 Potions of Cure Insanity
c) 2 Potions of *Healing*
d) a Potion of Life
e) an Adamantite Rod of Capacity of Teleport Other (400/400)
    It can hold more mana.  
    You found it in the remains of Saruman of Many Colours on level 60 of
    Mordor.
f) The Ring of Namannar (+13) (+2)
    It increases your wisdom, dexterity and constitution by 2.  It
    sustains your constitution.  It provides resistance to dark and 
    confusion.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 34 of Mordor.
g) an Indestructible Ring of Damage (+20)
h) a Ring of Slaying (+14,+14)
    
    You bought it from the Rare Jewelry Shop.
i) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for 
    healing (500) every 200+d100 turns if it is being worn. It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and luck by 1.  It sustains your strength, wisdom, 
    constitution and charisma.  It provides immunity to fire.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to nether.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
j) an Indestructible Ring of Extra Attacks (+3 attacks) {100% off}
    It increases your 
    attack speed by 3.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Rare Jewelry Shop.
k) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3)
    forever.  It increases your strength, dexterity, constitution, 
    infravision and speed by 3.  It provides immunity to paralysis.  It
    makes you completely fearless.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 82 of
    Angband.
l) The Double Chain Mail of Nilad (-2 to accuracy) [16,+12]
    It sustains your strength.  It provides immunity to 
    electricity, fire and cold.  It provides resistance to life draining, 
    nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Master vampire on level 70 of Angband.
m) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, nether and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 67 of
    Angband.
n) The Shadow Cloak of Luthien [6,+20] (+2)
o) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light
    , dark and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mountain ogre on level 35 of Mordor.
p) The Steel Helm 'Lebohaum' [20,+80]
    
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and 
    stealth by 3.  It provides resistance to disenchantment.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
r) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck
     by 2.  It provides immunity to paralysis.  It allows you to sense the
    presence of dragons.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) 17 Seeker Arrows of Flame (4d4) (+12,+10)
    It does extra damage from fire.  It
    cannot be harmed by fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 67 of
    Angband.
t) 32 Seeker Arrows of Slay Evil (4d4) (+10,+11)
    It fights against evil with holy fury.  
    You found it in the remains of a Mature black dragon on level 81 of
    Angband.
u) 19 Seeker Arrows of Venom (4d4) (+11,+12) {90% off}
    It poisons your foes.  
    You made it yourself.
v) 19 Silver Arrows (exploding) (3d4) (+10,+10)
w) 81 Silver Arrows (3d4) (+10,+10)


  [Home Inventory - Minas Anor ]

a) The Tome of Silverleaf
b) a Potion of Cure Critical Insanity
c) 3 Potions of *Healing*
d) a Potion of Invulnerability
e) a Scroll of Mass Genocide
f) The Golden Horn of the Thunderlords (5 charges) {100% off}
    
    It was given to you as a reward.
g) The Ring of Power of Dwar, Dog Lord of Waw (+5% of critical hits)
    It increases your constitution and 
    ability to score critical hits by 5.  It makes you invisible.  It
    sustains your intelligence and wisdom.  It provides resistance to 
    shards, nether and disenchantment.  It allows you to see invisible
    monsters.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 65 of Dol
    Guldur.
h) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 51 of Mordor.
i) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
j) The Metal Scale Mail 'Egythandi' (-2 to accuracy) [13,+0]
    It sustains your intelligence.  It
    provides immunity to fire and cold.  It provides resistance to acid, 
    cold, poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
k) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    It can be activated for heal 1000 hit points every 888
    turns if it is being worn. It increases your constitution by 2.  It
    sustains your constitution.  It makes you completely fearless.  It
    provides resistance to life draining, acid, cold, dark, confusion, 
    nether, nexus and chaos.  It allows you to sense the presence of 
    undead.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Rhino Hide Armour of Sinuin (-25,-24) [8,+15](40%)
    It increases your hit points by 40%.  
    It sustains your intelligence and constitution.  It provides immunity 
    to acid and electricity.  It provides immunity to paralysis.  It
    provides resistance to life draining, acid, electricity, poison, dark, 
    confusion and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 85 of Angband.
m) a Cloak of Air [1,+9]
    
    It allows you to breathe without air.  
    It was given to you as a reward.
n) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
    It increases your strength by 4.  It 
    poisons your foes.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    natural creatures.  It provides resistance to nexus.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Hill giant on level 52 of Mordor.
o) 21 Arrows of Slay Demon (1d4) (+9,+15)
p) 17 Arrows of Lightning (1d4) (+13,+12) {90% off}
    It
    does extra damage from electricity.  It cannot be harmed by
    electricity.  
    You made it yourself.
q) 15 Arrows of Lightning (1d4) (+10,+11) {90% off}
    It does extra damage from electricity.  It cannot
    be harmed by electricity.  
    You made it yourself.
r) 21 Arrows of Slay Evil (1d4) (+10,+10) {90% off}
    It fights against evil with holy fury.  
    You made it yourself.
s) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra damage from acid, electricity, fire
     and frost.  It poisons your foes.  It is a great bane of dragons.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 66 of Mordor.
u) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 71 of
    Angband.
v) 30 Seeker Arrows (4d4) (+10,+10) {90% off}
w) 24 Silver Arrows (exploding) (3d4) (+10,+10)


  [Home Inventory - Lothlorien ]

a) 89 Potions of Water Curing {quest}
b) The Metal Scale Mail of Breth (+11,+42) [13,+3](-60%) {cursed}
    It decreases your hit points by 60%.  It provides immunity to
    paralysis.  It provides resistance to chaos.  It drains experience.  
    It induces random teleportation.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.



Posted on 24.2.2004 06:22

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On 24.2.2004 06:22 jason@divinetv.net wrote:
Fah la lah! I love dancing in the pretty blooms. And mass-murder. But only of foul, horrid, ugly creatures. Fah la lah!

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