[ToME 2.2.7 Character Dump] Name : Silnar Avarin Age 115 STR! 36 Sex : Male Height 61 INT! 40 Race : Wood-Elf Weight 93 WIS! 38 Class : Archer Social Class 84 DEX! 40 Body : Player CON! 40 God : Nobody CHR! 35 + To Melee Hit 47 Level 50 Max Hit Points 1143 + To Melee Damage 37 Experience 12107151 Cur Hit Points 1143 + To Ranged Hit 80 Max Exp 12107151 Max SP (Mana) 234 + To Ranged Damage 19 Exp to Adv. ***** Cur SP (Mana) 234 AC 36+121 Gold 2763321 (Miscellaneous Abilities) Fighting : Heroic Perception : Good Blows/Round: 4 Bows/Throw : Legendary[72]Searching : Good Shots/Round: 4 Saving Throw: Good Disarming : Excellent Mel.dmg/Rnd: 8d5+148 Stealth : Legendary[7] Magic Device: Heroic Infra-Vision: 130 feet Tactic: confident Explor: normal (Character Background) You are one of several children of an Avarin Prince. You have light grey eyes, straight black hair, and a fair complexion. [Miscellaneous information] Cth monsters: ON Z-like monsters: ON Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 82 (4100') Barrow-Downs: Level 7 (350') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 21 (1050') Erebor: Level 72 (3600') The Old Forest: Level 14 (700') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 60 (3000') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') Death fate: Level 1 (50') The Helcaraxe: Level 40 (2000') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 8986 enemies. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 26 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 16th Coire of the 2890th year of the third age. You have been adventuring for 156 days. adefkmnopsuxz{|@ Add Str : ....3......6.... Add Int : .....342.3...... Add Wis : 4....3.2........ Add Dex : 4.2............. Add Con : 4...3.4..3.6.... Add Chr : .....3.2........ Add Stea. : 4.2...42........ Add Infra : .........3.6.... Add Tun.. : ..............6. Add Speed : ...*..42........ Slay Evil : .............+.. Slay Und. : .............+.. Slay Orc : .............+.. Slay Giant: .............+.. Acid Brand: .............+.. Elec Brand: .............+.. Fire Brand: .............+.. Sust Str : ..+.+.....+..... Sust Int : .........+...... Sust Wis : ..........+..... Sust Dex : +............... Sust Con : ....+........... Sust Chr : ................ Invisible : .......+........ Mul life : ................ Sens Fire : ................ Reflect : ......+......... Free Act : +...+.....+..... Hold Life : +.+.......+..... Res Acid : +.....++........ Res Elec : +.+...+...+..... Imm Fire : +.....*+++...... Res Cold : ++....++..+..... Res Pois : +............... Res Fear : ..+.+........... Res Lite : ...............+ Res Dark : ...........+.... Res Blind : .....+.......... Res Conf : ..+............. Res Sound : ........+....... Res Shard : ........+....... Res Neth : ..+....+........ Res Nexus : ..+...+......... Res Chaos : +.......+....... Res Disen : ....+........... Aura Fire : ......+......... Levitate : +............... See Invis : +............... Regen : +............... Xtra Might: .+.............+ Activate : .......+........ Fly : ......+......... Troll.ESP : .........+...... Dragon.ESP: .........+...... TLord.ESP : ......+......... Skills (points left: 0) - Combat 28.200 [0.800] . Weaponmastery 08.500 [0.500] - Archery 50.000 [1.050] . Sling-mastery 00.000 [0.500] . Bow-mastery 50.000 [0.500] . Crossbow-mastery 00.000 [0.500] . Boomerang-mastery 00.000 [0.500] - Sneakiness 03.070 [0.900] . Stealth 01.000 [0.300] . Disarming 03.700 [0.900] - Magic 02.070 [0.200] . Magic-Device 20.800 [1.100] - Spirituality 01.000 [0.300] . Prayer 00.000 [0.500] . Mindcraft 28.000 [0.400] - Monster-lore 03.000 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 01.000 [0.300] Abilities * Ammo creation * Tree walking [Character Equipment] a) a Light War Axe (*Defender*) (2d5) (+10,+10) [+15] (+4 to stealth) It increases your wisdom, dexterity, constitution and stealth by 4. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, fire, cold, poison and chaos. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Axe Smith. d) a Long Bow of Extra Might (x7) (+18,+19) {El-WB} It provides resistance to cold. It fires missiles with extra might. You found it lying in a vault on level 70 of Paths of the Dead. e) The Ring of Wenor (+2 to stealth) {100% off} It increases your dexterity and stealth by 2. It sustains your strength. It makes you completely fearless. It provides resistance to life draining, electricity, confusion, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. f) a Ring of Speed (+11) It increases your speed by 11. You bought it from the Jewelry Shop. k) an Amulet of Weaponmastery (+6,+6) [+5] (+3) It increases your strength and constitution by 3. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. You bought it from the Expensive Black Market. m) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) a Dragon Shield [8,+16] s) a Dwarven Hard Leather Cap of Intelligence [2,+10] (+3 to infravision) It increases your intelligence, constitution and infravision by 3. It sustains your intelligence. It provides resistance to fire. It allows you to sense the presence of trolls and dragons. You found it in the remains of Ufthak of Cirith Ungol on level 15 of Mirkwood. u) The Set of Cesti of Magorin [5,+10] It sustains your strength and wisdom. It provides immunity to paralysis. It provides resistance to life draining, electricity and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+11] (+6 to infravision) It increases your strength, constitution and infravision by 6. It provides resistance to dark. You bought it from the Footwear Shop. z) a Silent watcher (1115 hp) {Neat Eye} {) 24 Arrows of Fuint (1d4) (+23,+10) {90% off} It does extra damage from acid, electricity and fire. It is especially deadly against orcs. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. |) a Shovel of Digging (+6,+5) (+6) It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. You bought it from the General Store. [Character Inventory] a) The Gem of Rage {Light Absorb} It can be activated for light absorption. You found it lying on the ground on level 72 of Erebor. b) The Tome of Collected Weird Magic {Mass Geno} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 1 of Barrow-Downs. c) The Crystal Ball of Godly Sights {Heal 700} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Grave wight on level 46 of The Sacred Land Of Mountains. d) Raal's Tormented Spirits {Light Absorb} It can be activated for light absorption. You found it lying on the ground on level 40 of The Land Of Rhun. e) Agannazar's Altruistic Assassin {Restore All} It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Byakhee on level 54 of The Sacred Land Of Mountains. f) 10 Lembases g) 10 Sprigs of Athelas h) 10 Potions of Detonations {DON'T DRINK!!} i) 10 Potions of *Healing* j) 5 Potions of Enlightenment k) a Wooden Rod of the Istari of Illumination (20/20) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Black Market. l) a Silver Rod of the Istari of Restoration (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Lesser Balrog in the town of Gondolin . m) a Silver Rod of Cheapness of Perception (100/100) It can cast spells for a lesser mana cost. You found it in the remains of Eilinel the Entrapped on level 42 of Paths of the Dead. n) a Golden Rod of the Istari of Healing (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Fire Phantom on level 37 of Maze. o) a Golden Rod of Cheapness of Disarming (125/125) It can cast spells for a lesser mana cost. You found it in the remains of Saruman of Many Colours on level 58 of The Sacred Land Of Mountains. p) a Mithril Rod of Recall (160/160) q) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Queen Ant on level 61 of The Sacred Land Of Mountains. r) 68 Silver Arrows (3d4) (+10,+10) {25% off} s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Holy Tome of Manwe Sulimo b) The Devil's Pentagram {Satisfy Hunger} It can be activated for satisfy hunger. You found it lying on the ground on level 60 of Erebor. c) a Potion of Corruption d) 11 Potions of Healing {25% off} e) 5 Potions of Life f) a Potion of Self Knowledge g) The Crumpled Scroll of Mass Resurrection h) 5 Fireproof Scrolls of Mass Genocide It cannot be harmed by fire. You bought it from the Black Market. i) a Copper Rod of Simplicity of Nothing (20/20) j) a Copper Rod of Cheapness of Nothing (20/20) It can cast spells for a lesser mana cost. You bought it from the Black Market. k) a Silver Rod of Simplicity of Nothing (100/100) l) a Golden Rod of the Istari of Nothing (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Dracolich on level 64 of Erebor. m) a Mithril Rod of Capacity of Nothing (320/320) n) an Adamantite Rod of Charging of Nothing (200/200) It regenerates its mana faster. You bought it from the Black Market. o) an Adamantite Rod of Nothing (200/200) p) The Great Rod Tip of Home Summoning (75 Mana to cast) It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Paths of the Dead. q) an Amulet of the Magi (-4,-4) (+3 to searching) It can be used to store a spell. It increases your intelligence and searching by 3. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. r) Climbing Set {75% off} s) a Mage Staff of Wizardry (1d4) (-6,-2)(60%) (+3) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 3. It increases your mana capacity by 60%. You found it lying on the ground on level 59 of The Sacred Land Of Mountains. [Home Inventory - Minas Anor ] a) The Ring 'Teltharas' (+3) It increases your strength, dexterity, constitution and speed by 3. It sustains your wisdom. It provides resistance to nether and disenchantment. It allows you to levitate. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater mummy on level 70 of Angband. b) a Ring of Speed (+11) It increases your speed by 11. You found it in the remains of a Great Wyrm of Chaos on level 77 of Angband. c) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eihort, the Thing in the Labyrinth on level 70 of Paths of the Dead. d) The Amulet of Elebor (+3 to searching) It increases your strength and searching by 3. It sustains your strength and wisdom. It provides resistance to acid, electricity, fire, cold, poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 61 of Mordor. e) an Amulet of Trickery (+3) It increases your dexterity, stealth, infravision and speed by 3. It sustains your dexterity. It provides resistance to poison and nexus. You bought it from the Jewelry Shop. f) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 70 of Paths of the Dead. g) The Black Dragon Scale Mail of Alcarech (-2 to accuracy) [30,+24] It can be activated for breathe acid (130) every 90+d90 turns if it is being worn. It sustains your strength, wisdom, constitution and charisma. It provides immunity to electricity. It makes you completely fearless. It provides resistance to acid, cold, light, sound, shards and chaos. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Dragon Hunter. h) The Filthy Rag 'Aregor' [1,-1] It sustains your intelligence, constitution and charisma. It provides immunity to fire and cold. It provides resistance to cold, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. i) The Cord Armour 'Elcar' [6,+10] It sustains your constitution and charisma. It provides immunity to acid, fire and cold. It provides resistance to electricity and sound. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. j) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 63 of The Sacred Land Of Mountains. k) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Paths of the Dead. l) a Dragon Shield of Preservation (-3,-7) [8,+34] It sustains your strength, dexterity and constitution. It provides resistance to life draining, electricity, fire, cold, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 61 of Mordor. m) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It makes you completely fearless. It provides resistance to blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Dragon Helm of Thrain [8,+11] It sustains your dexterity. It provides resistance to cold, light, blindness and nether. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 77 of Angband. q) The Pair of Hard Leather Boots 'Shelen' [3,+11] It provides resistance to acid, electricity, cold, shards, chaos and disenchantment. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Footwear Shop. r) a Spectral Small Sword (1d6) (+14,+20) It can be activated for wraith-form every 50+d50 turns if it is being worn. It strikes at undead with holy wrath. It provides resistance to life draining. It allows you to see invisible monsters. It drains life. You bought it from the Expensive Black Market. s) a Shocking Long Sword of Gondolin (2d5) (+8,+14) (+2) It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 2. It does extra damage from electricity. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, electricity, dark and disenchantment. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid. It cannot be harmed by electricity. It cannot be harmed by fire. You found it in the remains of a Master vampire on level 70 of Angband. t) The Katana 'Aglarang' (8d4) (+1,+1) (+5) It can be wielded two-handed. It increases your dexterity, ability to tunnel and speed by 5. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. u) a Venomous Two-Handed Sword of Greater Life (3d6) (+17,+13)(60%) It must be wielded two-handed. It increases your hit points by 60%. It poisons your foes. It provides resistance to life draining and poison. You found it in the remains of an Ancient multi-hued dragon on level 61 of Erebor. v) The Glaive 'Erama' (2d6) (+19,+13) (+4 to speed) It can be wielded two-handed. It increases your speed by 4. It drains life from your foes. It is very sharp and can make your foes bleed. It is especially deadly against giants. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. w) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4) It can be wielded two-handed. It can be activated for dispel evil (x4) every 100+d100 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom and speed by 4. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides resistance to life draining, electricity, fire, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . x) The Mage Staff of Anasarn (1d4) (-2,+2) [+13](60%) (+3) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence and spell power by 3. It increases your mana capacity by 60%. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to blindness and confusion. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 58 of The Sacred Land Of Mountains. [Home Inventory - Lothlorien ] a) a Fireproof Holy Tome of Eru Iluvatar It cannot be harmed by fire. It was given to you as a reward. b) 26 Lembases c) 34 Potions of Cure Insanity d) 3 Potions of Restore Life Levels e) a Short Bow of Lothlorien (x3) (+15,+16) (+1) It increases your dexterity by 1. It provides immunity to paralysis. It slows your metabolism. It fires missiles with extra might. It has been blessed by the gods. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Dracolisk on level 64 of Erebor. f) a Long Bow of Lothlorien (x5) (+14,+12) (+2) g) The Long Bow 'Ornorthil' (x3) (+10,+23) (+1) It provides light (radius 1) forever. It increases your wisdom, dexterity and constitution by 1. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Weaponsmith. h) a Long Bow of Lothlorien (x5) (+15,+17) (+2) It provides light (radius 1) forever. It increases your dexterity by 2. It provides immunity to paralysis. It fires missiles with extra might. It has been blessed by the gods. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Great Wyrm of Perplexity on level 65 of Mordor. i) The Arrow of Ithron (1d4) (+21,+15) {Undead & Poison} It does extra damage from electricity and frost. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Nidhogg, the Hel-Drake on level 60 of Erebor. j) 20 Arrows of Frost (1d4) (+9,+9) It does extra damage from frost. It cannot be harmed by cold. You found it in the remains of a Great Hell Wyrm on level 61 of Mordor. k) 20 Arrows of Slay Dragon (1d4) (+13,+10) It is especially deadly against dragons. You found it in the remains of a Great Storm Wyrm on level 62 of Erebor. l) 31 Arrows of Venom (1d4) (+9,+9) {90% off} It poisons your foes. You bought it from the Weaponsmith. m) 20 Arrows of Flame (1d4) (+9,+9) {90% off} It does extra damage from fire. It cannot be harmed by fire. You made it yourself. n) 16 Arrows of Slay Undead (1d4) (+13,+14) {90% off} It strikes at undead with holy wrath. You made it yourself. o) 26 Arrows of Slay Demon (1d4) (+14,+10) {90% off} It strikes at demons with holy wrath. You made it yourself. p) 15 Arrows of Slay Dragon (1d4) (+9,+9) {90% off} It is especially deadly against dragons. You made it yourself. q) 19 Arrows of Slay Undead (1d4) (+8,+8) {90% off} It strikes at undead with holy wrath. You made it yourself. r) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) {Dragons & Demons} It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. s) The Seeker Arrow of Gondor (10d8) (+10,+20) {*Demons* & *Evil*} It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 61 of Mordor. t) 34 Seeker Arrows of Slay Evil (4d4) (+10,+13) u) 20 Seeker Arrows of Venom (4d4) (+11,+9) {90% off} It poisons your foes. You made it yourself. v) 25 Seeker Arrows of Slay Demon (4d4) (+8,+8) {90% off} It strikes at demons with holy wrath. You made it yourself. w) 88 Silver Arrows (3d4) (+10,+10) {25% off} [Home Inventory - Khazad-dum ] a) a Sling of Extra Might (x4) (+10,+13) It provides resistance to chaos. It fires missiles with extra might. You found it in the remains of a Lesser Balrog in the town of Khazad-dum . [The Mathom-house Inventory - Bree ] a) The Rod Tip 'Laukaid' (-39 Mana to cast) {cursed} It aggravates nearby creatures. It fills you with the Black Breath. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. b) a Dwarven Lantern of Fading (with 0 turns of light) It provides light (radius 2) when fueled. It cannot be harmed by fire. You found it in the remains of a Dreadmaster on level 45 of Paths of the Dead. c) a Set of Cesti of Combat (+5,+8) [5,-5] (+1) It increases your strength, constitution and attack speed by 1. It makes you completely fearless. It drains life. It aggravates nearby creatures. It cannot be harmed by acid. You found it in the remains of a Lesser Balrog on level 72 of Erebor. d) a Set of Cesti of Combat (+2,+6) [5,+13] (+2) It increases your strength and constitution by 2. It makes you completely fearless. It drains life. It aggravates nearby creatures. It cannot be harmed by acid. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . e) a Two-Handed Sword of Slaying (7d7) (+10,+10) It must be wielded two-handed. It poisons your foes . It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. You found it in the remains of a Ghoul on level 70 of Angband. f) a Whip (1d6) (+4,+2) g) Mim, Betrayer of Turin's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mim, Betrayer of Turin on level 26 of Maze. h) The Necromancer of Dol Guldur's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. i) The Mage Staff of Thalme (1d4) (+10,+9) (+0) {cursed} It can be wielded two-handed. It can be used to store a spell. It decreases your spell power by 0. It provides immunity to paralysis. It induces random teleportation. It fills you with the Black Breath. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of The Sandworm lair.