The Angband Ladder: Acunnor, Wood-Elf Archer by <ap.bezemer@freeler.nl>

  [ToME 2.1.2 Character Dump]

 Name  : Acunnor                Age                145       STR: 18/200       
 Sex   : Neuter                 Height              19       INT: 18/200       
 Race  : Wood-Elf LostSoul      Weight              78       WIS: 18/150       
 Class : Archer                 Social Class        34       DEX: 18/***       
 Body  : Player                                              CON: 18/***       
 God   : Tulkas                                              CHR: 18/190       
                                                                               
 + To Melee Hit          76 Level             50    Max Hit Points      1147   
 + To Melee Damage       71 Experience  23386758    Cur Hit Points      1147   
 + To Ranged Hit         89 Max Exp     23386758    Max SP (Mana)        219   
 + To Ranged Damage      24 Exp to Adv.    *****    Cur SP (Mana)        218   
   AC                22+117 Gold         3767510    Piety              52827   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[42]Perception  : Superb       Blows/Round:  4         
 Bows/Throw  : Legendary[85]Searching   : Superb       Shots/Round:  4         
 Saving Throw: Good         Disarming   : Excellent    Mel.dmg/Rnd:  20d5+284  
 Stealth     : Legendary[12]Magic Device: Legendary[2] Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       leisurely 
                         (Character Background)                                
          Your father was of the Nandor.  You are one of several               
          children of a Serf.  You are a well liked child.  You have           
          green eyes, straight brown hair, and an average complexion.          
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 66 (3300')
        Angband: Level 75 (3750')
        Barrow-Downs: Level 4 (200')
        Nether Realm: Level 666 (33300')
        Halls of Mandos: Level 98 (4900')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 26 (1300')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 35 (1750')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 37th Quelle of the 2890th year of the third age.
 It now is 51 days that you are adventuring.

                    adefkmnopsuxz{|@            
        Add Str   : +...+.....+.....            
        Add Int   : ......+..+......            
        Add Wis   : ....+...........            
        Add Dex   : +........+......            
        Add Con   : ..+...+...++....            
        Add Chr   : ....+....+......            
        Add Stea. : ......++...+....            
        Add Sear. : .......+.+......            
        Add Tun.. : ..............+.            
        Add Speed : +..++++..+.+....            
        Slay Anim.: .............+..            
        Slay Evil : +............+..            
        Slay Und. : .............+..            
        Slay Orc  : .............+..            
        Slay Troll: .............+..            
        Slay Giant: .............+..            
        Kill Drag.: .............+..            
        Sharpness : +...............            
        Poison Brd: .............+..            
        Acid Brand: .............+..            
        Elec Brand: .............+..            
        Cold Brand: .............+..            
        Sust Str  : .......++.......            
        Sust Int  : ..++............            
        Sust Wis  : ........+.......            
        Sust Dex  : ...+....+.......            
        Sust Con  : ...+............            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Imm Acid  : .......+........            
        Imm Elec  : ........+.......            
        Imm Fire  : ......+++.......            
        Imm Cold  : .......++.......            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : +..+.....++.....            
        Hold Life : .....+..........            
        Res Acid  : ......++........            
        Res Elec  : .+....++........            
        Res Fire  : ....+...........            
        Res Cold  : ......+..+......            
        Res Pois  : ..+.+...........            
        Res Fear  : ...++...........            
        Res Lite  : .....+.+++.....+            
        Res Dark  : ..+..+..++......            
        Res Blind : ..+......+......            
        Res Conf  : ..+.............            
        Res Sound : .........+......            
        Res Shard : ........++......            
        Res Neth  : ................            
        Res Nexus : ......+.........            
        Res Chaos : .....+..........            
        Res Disen : ....+...+.......            
        Aura Fire : ......+.........            
        Easy Know : ..+.............            
        Hide Type : ....++...+++....            
        Show Mods : .+........+..++.            
        Insta Art : ....++..........            
        Lite      : .........+......            
        See Invis : +.+..+...+.....+            
        Digestion : +...............            
        Regen     : +.++............            
        Xtra Might: .+.............+            
        Ign Acid  : +.++++++++++.++.            
        Ign Elec  : +.++++++++++.++.            
        Ign Fire  : +.++++++++++.++.            
        Ign Cold  : +.++++++++++.++.            
        Activate  : ....++...+......            
        Fly       : ......+.........            
        Orc.ESP   : .....+..........            
        TLord.ESP : ......+.........            

 Corruption list:
Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them


Skills (points left: 0)
 - Combat                                        50.000 [0.800]
	  . Weaponmastery                               50.000 [0.500]
	  - Archery                                     50.000 [1.050]
	 	  . Sling-mastery                             50.000 [0.500]
	 	  . Bow-mastery                               00.000 [0.500]
	 	  . Crossbow-mastery                          00.000 [0.500]
	 	  . Boomerang-mastery                         00.000 [0.500]
 - Sneakiness                                    09.100 [0.900]
	  . Stealth                                     02.500 [0.500]
	  . Disarming                                   03.700 [0.900]
	  . Trapping                                    01.000 [0.500]
 - Magic                                         01.610 [0.200]
	  . Magic-Device                                30.700 [1.100]
	  . Prayer                                      10.000 [0.500]
 - Monster-lore                                  01.500 [0.500]
	  . Symbiosis                                   01.000 [0.500]

 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 59 princesses.

 You have defeated 16078 enemies.


  [Fates]

You may find a Cloak on level 1.
You are fated to meet a Filthy street urchin on level 2.
You are fated to meet a Filthy street urchin on level 1.


  [Character Equipment]

a) The Long Sword 'Vorpal Blade' (5d5) (+30,+30) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very 
    sharp and can cut your foes.  It is very sharp and make your foes 
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows 
    your metabolism.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
d) a Sling of Extra Might (x5) (+18,+24)
    It provides resistance to electricity.  It fires missiles with extra
    might.  
e) The Ring 'Brethith' (+3)
    It increases your constitution by 3.  It sustains your intelligence.
    It provides resistance to poison, dark, blindness and confusion.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
f) The Ring 'Theluin' (+5 to speed)
    It increases your speed and ability to score critical hits by 5.  It
    sustains your intelligence, dexterity and constitution.  It provides
    immunity to paralysis.  It makes you completely fearless.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns 
    if it is being worn. It provides light (radius 3) forever.  It increases
    your strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 98 of
    Halls of Mandos.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed 
    and luck by 3.  It provides resistance to life draining, light, dark 
    and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level
    61 of Dol Guldur.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by
    4.  It provides immunity to fire.  It provides resistance to acid,
    electricity, cold and nexus.  It allows you to fly.  It allows you
    to sense the presence of thunderlords.  It reflects bolts and arrows.
    It produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
o) The Elven Cloak called 'Acunnor Defence' [4,+11] (+3 to stealth)
    It increases your stealth, searching and luck by 3.  It sustains your
    strength.  It provides immunity to acid, fire and cold.  It provides
    resistance to acid, electricity and light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
p) The Large Metal Shield of Garas [5,+14]
    It sustains your strength, wisdom and dexterity.  It provides immunity
    to electricity, fire and cold.  It provides resistance to light, dark,
    shards and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 62 of Halls of Mandos.
s) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d100 turns if it
    is being worn. It provides light (radius 1) forever.  It increases
    your intelligence, dexterity, charisma, searching and speed by 3. 
    It provides immunity to paralysis.  It provides resistance to cold,
    light, dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 31 of Halls of Mandos.
z) a Death mold (2000 hp)
{) 20 Mithril Shots of Camaldaed (3d4) (+40,+26) {90% off}
    It does extra damage from acid, electricity and frost.  It poisons
    your foes.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It is a great bane of demons.  It strikes 
    at undead with holy wrath.  It fights against evil with holy fury.
    It is especially deadly against natural creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You made it yourself.
|) a Mattock of Digging (1d8) (+13,+10) (+7)
    It increases your ability to tunnel by 7.  It cannot be harmed by 
    acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) 3 War Tomes of Tulkas
b) Valdarbon's Automatic Alchemist {special}
    It can be activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Seraph on level 60 of The Sacred 
    Land Of Mountains.
c) The Skull of Ancient Wisdom
    It can be activated for light area (dam 2d15) every 10+d10 turns. 
    
    You found it lying in a vault on level 63 of Mordor.
d) the Crystal Ball of The Witch-King of Angmar {special}
    It can be activated for satisfy hunger.  
    You found it lying on the ground on level 57 of Mordor.
e) 18 Potions of Speed
f) 13 Potions of Healing
g) 16 Scrolls of Teleportation
h) an Adamantite Rod of Capacity of Perception (400/400)
    It can hold more mana.  
    You found it in the remains of a Master mindcrafter in the town of
    Gondolin .
i) an Adamantite Rod of Quickness of Recall (200/200)
    It can cast spells faster.  
    You found it lying in a vault on level 62 of Halls of Mandos.
j) The Dragon Shield of Celuin [8,+13]
    It sustains your intelligence and charisma.  It provides resistance
    to acid, poison, confusion and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level
    75 of Angband.
k) 26 Iron Shots 'Ariacir' (1d4) (+13,+18) {90% off}
    It does extra damage from frost.  It is especially deadly against 
    dragons.  It is especially deadly against orcs.  It is especially 
    deadly against trolls.  It is especially deadly against giants.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You made it yourself.
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Ring of Power of Hoarmurath of Dir (+3 to speed)
    It increases your intelligence, searching and speed by 3.  It makes
    you invisible.  It sustains your wisdom.  It provides resistance to
    light, shards, nether, nexus and disenchantment.  It drains experience.
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 67 of Dol
    Guldur.
b) The Ring of Power of Ji Indur Dawndeath (+1 to speed)
    It increases your wisdom, infravision and speed by 1.  It makes you
    invisible.  It provides immunity to paralysis.  It provides resistance
    to electricity, shards, nether and disenchantment.  It drains experience.
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 62 of Paths
    of the Dead.
c) The Ring of Power of Ji Indur Dawndeath (+2 attacks)
    It increases your stealth and attack speed by 2.  It makes you invisible.
    It sustains your intelligence, dexterity and charisma.  It provides
    immunity to paralysis.  It provides resistance to acid and fire.  It
    slows your metabolism.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Ji Indur Dawndeath on level 64 of Dol
    Guldur.
d) The Ring of Power of Dwar, Dog Lord of Waw (+4% of critical hits)
    It increases your intelligence, wisdom and ability to score critical
    hits by 4.  It makes you invisible.  It sustains your intelligence.
    It provides resistance to acid, blindness and shards.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped 
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Dwar, Dog Lord of Waw on level 68 of
    Dol Guldur.
e) The Ring of Power of Dwar, Dog Lord of Waw (+1 attack)
    It increases your intelligence, searching and attack speed by 1.  It
    makes you invisible.  It provides resistance to acid, electricity,
    blindness and chaos.  It allows you to see invisible monsters.  It
    drains experience.  It cannot be dropped while cursed.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 57 of
    Mordor.
f) The Ring of Power of Uvatha the Horseman (+1% of critical hits)
    It increases your dexterity, infravision and ability to score critical
    hits by 1.  It makes you invisible.  It provides resistance to shards.
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of 
    Bree .
g) The Ring of Power of Hoarmurath of Dir (+1% of critical hits)
    It increases your charisma, infravision and ability to score critical
    hits by 1.  It makes you invisible.  It provides resistance to fire,
    sound and shards.  It allows you to levitate.  It drains experience.
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 70 of Dol
    Guldur.
h) The Ring of Power of Ren the Unclean (+6 to searching)
    It increases your searching by 6.  It makes you invisible.  It sustains
    your dexterity and charisma.  It provides resistance to cold.  It 
    slows your metabolism.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Ren the Unclean on level 62 of Paths
    of the Dead.
i) The Ring of Power of Ji Indur Dawndeath (+1% of critical hits)
    It increases your searching and ability to score critical hits by 1.
    It makes you invisible.  It sustains your intelligence and constitution.
    It provides immunity to paralysis.  It provides resistance to cold.
    It allows you to see invisible monsters.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 59 of Dol
    Guldur.
j) The Ring of Power of Dwar, Dog Lord of Waw (+2 to searching)
    It increases your searching and infravision by 2.  It makes you invisible.
    It makes you completely fearless.  It provides resistance to acid,
    dark and sound.  It allows you to see invisible monsters.  It drains
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 67 of
    Dol Guldur.
k) The Ring of Power of Akhorahil the Blind (+1)
    It increases your charisma by 1.  It makes you invisible.  It sustains
    your strength and constitution.  It provides immunity to paralysis.
    It provides resistance to fire.  It allows you to fly.  It drains
experience.
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 57 of 
    Paths of the Dead.
l) The Ring of Power of Akhorahil the Blind (+1)
    It increases your intelligence by 1.  It makes you invisible.  It 
    sustains your wisdom and constitution.  It makes you completely fearless.
    It provides resistance to nether and chaos.  It drains experience.
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 63 of 
    Paths of the Dead.
m) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it
    is being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, stealth and searching by 1.  It provides resistance
    to poison and dark.  It allows you to see invisible monsters.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Phoenix on level 61 of Dol Guldur.
n) a Ring of Extra Attacks (+3 attacks)
o) The Ring of Durin (+2)
    It grants you the power of midas touch if it is being worn.  It increases
    your strength, constitution and charisma by 2.  It sustains your strength,
    constitution and charisma.  It provides resistance to life draining,
    acid, cold, dark, nether and chaos.  It allows you to sense the presence
    of evil beings.  It drains experience.  It aggravates nearby creatures.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level
    70 of Dol Guldur.


  [Home Inventory - Gondolin ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It sustains
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you
    to levitate.  It produces a fiery sheath.  It can re-curse itself.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Priest on level 67 of Angband.
b) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma 
    by 5.  It allows you to see invisible monsters.  It allows you to 
    sense the presence of demons.  It slows your metabolism.  It speeds
    your regenerative powers.  It can re-curse itself.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Barrow wight on level 61 of Paths
    of the Dead.
c) a Fireproof Staff of Healing[4|33] (4 charges)
d) a Fireproof Staff of Healing[2|27] (3 charges)
e) The Ring of Orestarn (+4)
    It increases your strength and dexterity by 4.  It sustains your
intelligence,
    dexterity and constitution.  It provides resistance to acid, cold 
    and light.  It allows you to levitate.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 87 of Halls of Mandos.
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.
    It increases your strength, constitution, charisma and searching by
    3.  It provides immunity to fire.  It allows you to fly.  It allows
    you to see invisible monsters.  It allows you to sense the presence
    of thunderlords.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it in the remains of a Demilich on level 76 of Halls of 
    Mandos.
g) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns 
    if it is being worn. It increases your intelligence, wisdom, charisma,
    searching and infravision by 3.  It provides immunity to paralysis.
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dracolich on level 65 of Mordor.
h) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength,
    dexterity, constitution, infravision and speed by 3.  It provides 
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level
    75 of Angband.
i) The Jewel 'Evenstar' (+3) (charging)
    It can be activated for restore stats and life levels every 750 turns 
    if it is being worn. It provides light (radius 1) forever.  It increases
    your constitution by 3.  It sustains your intelligence, wisdom and
    constitution.  It provides resistance to life draining, cold, dark 
    and nether.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level
    97 of Halls of Mandos.
j) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns 
    if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 79 of Halls
    of Mandos.
k) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.
    It gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of a Great Wyrm of Thunder on level 84
    of Halls of Mandos.
l) Power Dragon Scale Mail of Immunity (-3) [40,+24]
    It can be activated for breathe the elements (300) every 90+d60 turns 
    if it is being worn. It provides immunity to cold.  It provides resistance
    to acid, electricity, fire, cold, poison, light, dark, confusion, sound,
    shards, nether, nexus, chaos and disenchantment.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
m) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4 to stealth)
    It can be activated for heal (777), curing and heroism every 300 turns 
    if it is being worn. It increases your intelligence, wisdom and stealth 
    by 4.  It makes you completely fearless.  It provides resistance to
    life draining, acid, electricity, fire, cold, poison and dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
n) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases
    your strength, dexterity and constitution by 3.  It sustains your strength,
    dexterity and constitution.  It makes you completely fearless.  It
    provides resistance to acid, cold, dark and nexus.  It slows your 
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The Minotaur of the Labyrinth on level
    37 of Maze.
o) The Dragon Helm of Thrain [8,+10]
    It sustains your constitution and charisma.  It makes you completely
    fearless.  It provides resistance to chaos.  It allows you to breath
    underwater.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
p) The Dagger 'Narthanc' (E:1408942, L:37) (1d4) (+26,+14)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is 
    being worn. It provides light (radius 1) forever.  It does extra damage
    from acid, fire and frost.  It is especially deadly against dragons.
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It makes you invisible.  It provides immunity to paralysis.
    It provides resistance to acid, electricity, fire, cold and shards.
    It allows you to sense the presence of giants.  It slows your metabolism.
    It speeds your regenerative powers.  It produces a fiery sheath.  It
    produces an electric sheath.  It induces random teleportation.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice warrior on level 59 of Dol
    Guldur.
q) The Dark Sword of Athoron (3d7) (+9,+9) (+2 attacks)
    It generates an antimagic field.  It increases your wisdom, constitution 
    and attack speed by 2.  It does extra damage from electricity and fire.
    It is very sharp and make your foes bleed.  It is especially deadly
    against orcs.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Weaponsmith.
r) a Mace of Disruption (5d8) (+7,+7)
s) 29 Mithril Shots of Frost (3d4) (+17,+14) {90% off}
    It does extra damage from frost.  It cannot be harmed by acid.  It
    cannot be harmed by cold.  
    You made it yourself.
t) Climbing Set
u) Durin's Bane's corpse


  [Home Inventory - Minas Anor ]

a) Kelek's Wormhole Machine
    It can be activated for cure insanity.  
    You found it in the remains of a Vrock on level 37 of Mordor.
b) an Ultimate Mimic (600 hp)
c) a Hand druj (600 hp)
d) a Draconic quylthulg (480 hp)
e) a Demonic quylthulg (480 hp)
f) a Skull druj (1400 hp)
g) a Door mimic (65 hp)
h) 18 Potions of *Healing*
i) 7 Potions of Life
j) a Potion of Invulnerability
k) a Rod Tip of Recall (80 Mana to cast)
l) 2 Rod Tips of Healing (120 Mana to cast)
m) an Indestructible Ring of Blindness Resistance {25% off}
    It provides resistance to blindness.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
n) 30 Iron Shots of Aelyar (1d4) (+16,+10) {90% off}
    It does extra damage from fire.  It poisons your foes.  It is a great
    bane of dragons.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You made it yourself.


  [Home Inventory - Lothlorien ]

a) a Death sword (642 hp)
b) a Greater rotting quylthulg (7700 hp)
c) 12 Potions of Enlightenment
d) 3 Scrolls of Genocide
e) 2 Fireproof Scrolls of Mass Genocide
    It cannot be harmed by fire.  
    You bought it from the Black Market.
f) a Scroll of Mass Genocide
g) Elven Blue Dragon Scale Mail (-2) [30,+23] (+2 to stealth)
h) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, constitution 
    and charisma.  It makes you completely fearless.  It provides resistance
    to acid, electricity, fire and cold.  It allows you to sense the presence
    of evil beings.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Cave ogre on level 47 of Paths of
    the Dead.
i) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your strength, constitution 
    and stealth by 3.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It 
    provides immunity to paralysis.  It provides resistance to acid,
electricity,
    fire, cold and blindness.  It allows you to levitate.  It allows you
    to see invisible monsters.  It allows you to sense the presence of
    non-living things.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ettin on level 59 of Dol Guldur.
j) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
    It can be activated for mass genocide every 1000 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution and charisma by 2.  It does extra damage from frost. 
    It is especially deadly against orcs.  It is a great bane of demons.
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It provides immunity to cold.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of non-living things.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level
    70 of Paths of the Dead.
k) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
    It can be activated for fire ball (300) every 200+d200 turns if it
    is being worn. It decreases your charisma by 4.  It does extra damage
    from fire.  It provides immunity to fire.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 68 of Dol Guldur.
l) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance
    to cold.  It cannot be harmed by acid, cold, lightning or fire.  
m) The Sabre 'Lamrad' (1d7) (+1,+13) (+3 to speed)
    It increases your speed by 3.  It does extra damage from fire.  It
    strikes at demons with holy wrath.  It is especially deadly against
    natural creatures.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-ogre on level 49 of Mordor.
n) The Sabre 'Careth Asdriag' (2d7) (+8,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed 
    by 2.  It is especially deadly against dragons.  It is especially 
    deadly against orcs.  It is especially deadly against trolls.  It 
    is especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.
    It is a great bane of dragons.  It is especially deadly against orcs.
    It is especially deadly against trolls.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    provides immunity to paralysis.  It provides resistance to acid,
electricity,
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of Feagwath, the Undead Sorcerer on level
    70 of Paths of the Dead.
p) The Dark Sword 'Mormegil' (E:34689, L:25) (6d7) (+22,+9) [-20] (+2 to speed)
{}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from electricity and fire.  It is
    especially deadly against dragons.  It provides immunity to fire. 
    It makes you completely fearless.  It provides resistance to acid,
    fire, chaos and disenchantment.  It drains mana, life and experience.
    It aggravates nearby creatures.  It carries an ancient foul curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 60 of Paths of the Dead.
q) The Trident of Ulmo (4d8) (+15,+19) (+4)
    It can be activated for teleport away every 200 turns if it is being
    worn. It increases your dexterity by 4.  It is especially deadly against
    dragons.  It is especially deadly against natural creatures.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to life draining and nether.  It allows you to breath
underwater.
    It allows you to see invisible monsters.  It slows your metabolism.
    It speeds your regenerative powers.  It has been blessed by the gods.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 60 of Erebor.
r) The Whip of Gothmog (3d6) (+15,+16) (-2)
    It provides light (radius 1) forever.  It decreases your intelligence,
    dexterity and infravision by 2.  It does extra damage from fire.  It
    is very sharp and can cut your foes.  It is very sharp and make your
    foes bleed.  It strikes at demons with holy wrath.  It is especially
    deadly against natural creatures.  It provides resistance to fire 
    and light.  It allows you to sense the presence of spiders and demons.
    It speeds your regenerative powers.  It drains life.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Archon on level 68 of Dol Guldur.
s) 29 Mithril Shots of Slay Demon (3d4) (+16,+15) {90% off}
    It strikes at demons with holy wrath.  It cannot be harmed by acid.
    
    You made it yourself.


  [The Mathom-house Inventory - Bree ]

a) The Phial of Undeath (-5)
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your strength,
    intelligence, wisdom, dexterity, constitution, charisma and luck by
    5.  It allows you to breath without air.  It allows you to sense the
    presence of undead.  It carries an ancient morgothian curse.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin
    .
b) The Bolt of Imron (1d5) (+19,+15) (+1 attack)
    It increases your strength, wisdom, charisma and attack speed by 1.
    It does extra damage from frost.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    is especially deadly against natural creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 70 of Dol Guldur.
c) The Bolt of Nastel (1d5) (+6,+16) {cursed}
    It does extra damage from electricity.  It is especially deadly against
    dragons.  It is especially deadly against giants.  It drains experience.
    It induces random teleportation.  It fills you with the Black Breath.
    It is heavily cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level
    69 of Angband.
d) The Flight Arrow 'Barion' (1d3) (+19,+20)
    It poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against giants.  It is a great bane of demons.  It strikes 
    at undead with holy wrath.  It fights against evil with holy fury.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 41 of Mordor.



Posted on 8.4.2003 13:05
Last updated on 22.4.2003 21:50

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1451. on the Ladder (of 18973)
580. on the ToME Ladder (of 3151)
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On 8.4.2003 13:05 ap.bezemer@freeler.nl wrote:
YEEEEEEEESSS!!!

I found a staff of wish in the Halls. Now i will get a nice piece of dragonarmour. I also want to have a real sling, not a tiny thing i have now, but i dont know which one is the best :(

anyone an idee???

On 8.4.2003 14:30 ap.bezemer@freeler.nl wrote:
GOt myself a sling of Extra MIght. Its a very nice one. I can Greater Dragons with my Dragon shots. :)

On 9.4.2003 18:37 ap.bezemer@freeler.nl wrote:
Got out of the Halls. Did some very difficult quest. :)

Now I will save the city Gondolin. There is a chance thatt it will be the last day of my life. It will be a tough battle. Hopefully i will come out as a winner.


Did I already said i killed a Wyrm of Power in the Halls of Deadguys. :D

On 9.4.2003 18:45 ap.bezemer@freeler.nl wrote:
Just did the Ulik-quest. That was fun. Mister Big Troll was dead in three lovely shots. Didnt stand a chance against my nice sling an ammo. :)

Now I can fight the other army.

On 10.4.2003 16:51 ap.bezemer@freeler.nl wrote:
Got symbiosis, but why dont you get the resistance of the pets. That would be nice and you are wearing them. And they cant do spells or something like that whenn you wear them ??

And found the dagger Narthanc, it fun that it can lvl and gain new stuff. It fun. :)

On 22.4.2003 21:50 ap.bezemer@freeler.nl wrote:
im almost by Sauron, only 24 lvl more into the ground. :(

But i will need some other items, some with a nice healing activation.

And that Demonbreath is a real pain in the ....
A lot of potions a spoiled and i realy need them whenn i drink them (potion of healing).

On 22.4.2003 21:54 ap.bezemer@freeler.nl wrote:
Something else, the archer-class is real great.

You can do some real serious damage with a sling, my ammo has a max element damage of +3000. Is real nice shooting dragon down in one shot. :D

Other variants you didnt got real powerfull ammo, now you have..

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