The Angband Ladder: DeadZone, Wood-Elf Archer by <Elliott946@aol.com>
[ToME 2.2.5 Character Dump] Name : DeadZone Age 79 STR! 40 Sex : Male Height 37 INT! 40 Race : Wood-Elf Weight 105 WIS! 40 Class : Archer Social Class 23 DEX! 40 Body : Player CON! 40 God : Nobody CHR! 40 + To Melee Hit 9 Level 50 Max Hit Points 988 + To Melee Damage 42 Experience 26001643 Cur Hit Points 988 + To Ranged Hit 100 Max Exp 26001643 Max SP (Mana) 226 + To Ranged Damage 18 Exp to Adv. ***** Cur SP (Mana) 224 AC 29+105 Gold 1004474 (Miscellaneous Abilities) Fighting : Excellent Perception : Bad Blows/Round: 6 Bows/Throw : Legendary[90]Searching : Fair Shots/Round: 4 Saving Throw: Poor Disarming : Very Good Mel.dmg/Rnd: 18d7+252 Stealth : Bad Magic Device: Very Good Infra-Vision: 1290 feet Tactic: berserker Explor: running (Character Background) you are one of several children of an Avarin Ranger. You have light blue eyes, straight black hair, and a fair complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 117 (5850') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 51 (2550') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 14820 enemies. You destroyed the One Ring, thus weakening Sauron. You abandoned Gondolin when it most needed you, thus causing its destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 86 princesses. You saved Arda and became a famed King. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 54th Quelle of the 2890th year of the third age. You have been adventuring for 68 days. adefkmnopsuxz{|@ Add Str : .2..4....*.3.... Add Int : ..2...5..*...... Add Wis : ....4....*...... Add Dex : ..2......*4..... Add Con : .2....5..*.3.... Add Chr : ....4.5..*...... Add Infra : .........*...... Add Tun.. : ..............5. Add Speed : ...*43.....3.... Add Blows : ..2............. Slay Evil : .............+.. Sust Str : ................ Sust Int : ......+......... Sust Wis : .......+........ Sust Dex : ................ Sust Con : ......+......... Sust Chr : ......+......... Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ......+......... Free Act : ......+...+..... Hold Life : .....+....+..... Imm Acid : ......+*+++..... Res Elec : .+....++.+...... Imm Fire : ....+..+*+...... Imm Cold : ......*+*+...... Res Pois : ....+...++...... Res Fear : ..+.+.++...+.... Res Lite : .+...+...+.....+ Res Dark : .++..+...+.+.... Res Blind : .+....+......... Res Conf : ......+..+...... Res Sound : ..+............. Res Shard : ..+....+........ Res Neth : ........++...... Res Nexus : ..+...++.+...... Res Chaos : .....+.......... Res Disen : ....+........... Aura Fire : ......++........ Aura Elec : .......+........ Lite : .........+...... See Invis : ..+..+...+...... Xtra Might: .+.............+ Activate : .+..++....+..... Aggravate : .+....+......... Cursed : ......+..+...... Hvy Curse : ......+..+...... Prm Curse : .........+...... No blows : +............... Orc.ESP : .....+.......... TLord.ESP : ......+......... Full ESP : .........+...... Skills (points left: 0) - Combat 50.000 [0.800] . Weaponmastery 02.500 [0.500] - Archery 50.000 [1.050] . Sling-mastery 00.000 [0.500] . Bow-mastery 00.000 [0.500] . Crossbow-mastery 50.000 [0.500] . Boomerang-mastery 00.000 [0.500] . Antimagic 44.700 [0.500] - Sneakiness 03.700 [0.900] . Stealth 01.000 [0.300] . Disarming 03.700 [0.900] - Magic 00.000 [0.200] . Magic-Device 00.000 [1.100] - Spirituality 01.700 [0.500] . Prayer 00.000 [0.500] - Monster-lore 00.000 [0.500] . Summoning 01.000 [0.300] . Symbiosis 01.000 [0.300] Abilities * Ammo creation * Tree walking [Fates] You may find a Rune [Chaos] on level 8. You may find a Wooden Torch on level 1. You may meet a Village idiot on level 2. You may meet a Giant pink frog on level 1. You may find an Amulet of Infravision on level 1. [Character Equipment] a) a Dark Sword of Nothingness (3d7) (-48,-17) {cursed} It generates an antimagic field. It can't attack. It is cursed. It can re-curse itself. You found it in the remains of an Ancient blue dragon on level 70 of Dol Guldur. d) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2 . It provides resistance to electricity, light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 69 of Angband. e) The Ring of Edhronnas (+2) It increases your intelligence, dexterity and attack speed by 2. It makes you completely fearless. It provides resistance to dark, sound, shards and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mystic on level 38 of Illusory Castle. f) a Ring of Speed (+11) It increases your speed by 11. You found it in the remains of a Great Wyrm of Thunder on level 64 of Mordor. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gabriel, the Messenger on level 67 of Angband. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 61 of Mordor. n) The Thunderlord Coat of Marda [9,+25] (+5) It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 71 of Erebor. o) The Wolf Pelt 'Gonam' [1,+11] It sustains your wisdom. It provides immunity to acid. It makes you completely fearless. It provides resistance to electricity, fire, cold, shards and nexus. It produces a fiery sheath. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) The Dragon Shield 'Anevrien' [8,+28] It provides immunity to fire and cold. It provides resistance to acid, cold, poison and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 78 of Angband. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution , charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 117 of Angband. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to life draining and acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to dark. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) 9 Seeker Bolts of Slay Evil (4d5) (+14,+14) {90% off} It fights against evil with holy fury. You made it yourself. |) a Dwarven Shovel of Digging (+15,+11) (+5) It increases your ability to tunnel by 5. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) Baalzebub's Tormented Box It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Dark elven sorcerer on level 99 of Angband. b) The Ebon Cube of Darkness It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Phantom on level 43 of Mordor. c) The Devil's Pentagram It can be activated for mass genocide every 1000 turns. You found it in the remains of a Gelatinous cube on level 15 of Mirkwood. d) Bigby's Big Book of Brutality It can be activated for genocide every 500 turns. You found it in the remains of a Novice mage on level 34 of Maze. e) 18 Rations of Food f) 4 Potions of Cure Insanity g) 24 Potions of Speed h) 13 Potions of Healing i) 10 Potions of *Healing* j) 4 Potions of Life k) 10 Scrolls of Teleportation l) 9 Scrolls of Word of Recall m) a Scroll of *Identify* n) 4 Scrolls of Magic Mapping o) a Scroll of Genocide p) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. q) The Long Sword 'Ringil' (4d5) (+21,+24) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll Priest in the town of Bree . r) a Heavy Crossbow of Siegecraft (x6) (+20,+19) [+2] It reflects bolts and arrows. It fires missiles with extra might. It fires missiles excessively fast. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. s) 9 Bolts of Sormenuin (1d5) (+8,+11) (+3) {90% off} It increases your dexterity and constitution by 3. It does extra damage from acid. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. t) 14 Seeker Bolts of Eglor (4d5) (+19,+12) (+1) {90% off} It provides light (radius 1) forever. It increases your strength and intelligence by 1. It does extra damage from acid and frost. It poisons your foes. It produces chaotic effects. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. u) 18 Seeker Bolts 'Avalaur' (4d5) (+24,+16) (+3) {90% off} It increases your intelligence by 3. It does extra damage from acid and frost. It poisons your foes. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. v) 12 Seeker Bolts of Slay Evil (4d5) (+13,+14) {90% off} It fights against evil with holy fury. You made it yourself. w) (nothing) [Home Inventory - Bree ] a) 15 Sprigs of Athelas b) 22 Potions of Cure Critical Wounds c) The Ring 'Valdalan' (+5% of critical hits) It increases your searching and ability to score critical hits by 5. It sustains your strength. It provides immunity to paralysis. It provides resistance to electricity, sound, shards and chaos. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. d) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 76 of Angband. e) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. f) The Splint Mail of Aldon (-2 to accuracy) [19,+16] It sustains your intelligence, wisdom, dexterity and constitution. It provides immunity to acid and cold. It makes you completely fearless. It provides resistance to life draining, acid, fire, confusion, sound, shards, nexus, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. g) The Full Plate Armour of Findor (-3 to accuracy) [25,+15] It sustains your wisdom. It provides immunity to electricity and fire. It provides resistance to life draining and nether. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. h) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and shards. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in the town of Bree . j) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. k) a Heavy Crossbow of Extra Shots (x4) (+24,+18) It fires missiles excessively fast. You found it in the remains of a Horned Reaper on level 90 of Angband. l) 24 Bolts of Slay Undead (1d5) (+13,+14) {90% off} It strikes at undead with holy wrath. You made it yourself. m) 6 Seeker Bolts (exploding) (4d5) (+6,+8) n) 7 Seeker Bolts of Frost (4d5) (+13,+14) {90% off} It does extra damage from frost. It cannot be harmed by cold. You made it yourself. o) 16 Seeker Bolts of Slay Animal (4d5) (+14,+13) {90% off} It is especially deadly against natural creatures. You made it yourself. p) 19 Seeker Bolts (exploding) (4d5) (+4,+9) {90% off} [Home Inventory - Gondolin ] a) 2 Potions of Experience b) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 49 of Mordor. c) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It cannot be harmed by fire. It was given to you as a reward. d) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 49 of Mordor. e) Bronze Dragon Scale Mail (-2 to accuracy) [30,+18] f) Elven Partial Plate Armour of Resist Cold (-3 to accuracy) [22,+14] (+3 to stea It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Queen Ant on level 50 of Mordor. g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) h) The Soft Studded Leather of Beledrost [5,+1] It sustains your wisdom. It provides immunity to acid, fire and cold. It makes you completely fearless. It provides resistance to light, dark and sound. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and sound. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 49 of Mordor. k) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Dagger 'Belangil' (2d4) (+7,+10) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity , speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 49 of Mordor. n) The Bolt 'Denar' (1d5) (+12,-4) (+3) It increases your intelligence, wisdom and charisma by 3. It does extra damage from acid and fire. It produces chaotic effects. It is especially deadly against dragons. It is especially deadly against trolls. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 51 of Mordor. o) 25 Bolts of Lightning (1d5) (+10,+14) {90% off} It does extra damage from electricity. It cannot be harmed by electricity. You made it yourself. p) 19 Bolts of Acid (1d5) (+10,+11) {90% off} It does extra damage from acid. It cannot be harmed by acid. You made it yourself. q) 27 Bolts of Venom (1d5) (+9,+10) {90% off} It poisons your foes. You made it yourself. r) 29 Bolts of Flame (1d5) (+15,+8) {90% off} It does extra damage from fire. It cannot be harmed by fire. You made it yourself. s) 16 Bolts of Frost (1d5) (+7,+5) {90% off} It does extra damage from frost. It cannot be harmed by cold. You made it yourself. t) 16 Bolts of Slay Demon (1d5) (+11,+11) {90% off} It strikes at demons with holy wrath. You made it yourself. u) 25 Seeker Bolts of Venom (4d5) (+5,+12) {90% off} It poisons your foes. You made it yourself. v) 23 Seeker Bolts of Venom (4d5) (+7,+8) {90% off} It poisons your foes. You made it yourself. w) 26 Seeker Bolts (exploding) (4d5) (+3,+5) {90% off} [Home Inventory - Minas Anor ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of Cirith Ungol. c) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire lord on level 71 of Angband. d) 43 Potions of Cure Light Insanity e) 2 Rings of Speed (+9) f) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . g) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwing on level 69 of Angband. h) an Indestructible Amulet of Reflection It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) an Amulet of Telepathy It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. j) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 58 of Mordor. k) The Ribbed Plate Armour of Ragonur (-3 to accuracy) [28,+11] It sustains your dexterity and charisma. It provides immunity to acid. It makes you completely fearless. It provides resistance to cold, sound, nether, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 59 of Mordor. l) The Feathers Cloak 'Earos' [1,+15] It provides resistance to life draining, acid, fire, light, dark, confusion and disenchantment. It allows you to fly. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. m) a Mouse Fur of Air [1,+7] It allows you to breathe without air. It was given to you as a reward. n) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to confusion, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 80 of Angband. o) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Law drake on level 59 of Dol Guldur. p) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed} It decreases your strength and dexterity by 3. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to poison, nether and disenchantment. It drains mana. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. q) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. r) a Heavy Crossbow of Siegecraft (x5) (+6,+31) [+20] It reflects bolts and arrows. It fires missiles with extra might. It fires missiles excessively fast. You found it in the remains of Fundin Bluecloak on level 70 of Angband. s) 16 Bolts (exploding) (1d5) (+7,+6) {90% off} t) 5 Bolts (exploding) (1d5) (+5,+6) {90% off} u) The Seeker Bolt 'Scale-piercer' (8d5) (+15,+20) It is a great bane of dragons. It makes you completely fearless. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 117 of Angband. v) 13 Seeker Bolts of Flame (4d5) (+15,+10) {90% off} It does extra damage from fire. It cannot be harmed by fire. You made it yourself. w) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 117 of Angband. x) Climbing Set [Home Inventory - Lothlorien ] a) Mordenkainen's Mysterious Mind-Masher It can be activated for teleport (range 100) every 45 turns. You found it in the remains of a Water demon on level 50 of Submerged Ruins. b) A parchment titled ''Famous Last Words'' It can be activated for curing. c) 2 Potions of Enlightenment d) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+16] (+3 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Gold Dragon Scale Mail of Caron (-2 to accuracy) [30,+25] It can be activated for breathe sound (130) every 90+d90 turns if it is being worn. It makes you completely fearless. It provides resistance to fire, poison, dark, sound, shards , chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Cantoras, the Skeletal Lord on level 92 of Angband. f) an Elven Cloak of Invisibility [4,+15] (+8) It increases your stealth, searching and luck by 8. It makes you invisible. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) The Steel Helm of Lamaron [6,+18] It provides light (radius 1) forever. It sustains your intelligence. It provides resistance to electricity, cold, poison, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 78 of Angband. i) a Set of Cesti of Combat (+4,+3) [5,+10] (+1) It increases your strength, constitution and attack speed by 1. It makes you completely fearless. It drains life. It aggravates nearby creatures. It cannot be harmed by acid. You found it lying on the ground on level 78 of Angband. j) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 91 of Angband. k) 27 Bolts of Ekkas (1d5) (+15,+13) (+6) {90% off} It increases your constitution by 6. It does extra damage from frost. It is a great bane of dragons. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. l) 30 Bolts of Slay Undead (1d5) (+10,+16) {90% off} It strikes at undead with holy wrath. You made it yourself. m) 22 Seeker Bolts of Slay Evil (4d5) (+14,+15) n) 22 Seeker Bolts 'Celen' (4d5) (+12,+10) (+1) {90% off} It increases your intelligence, constitution and charisma by 1. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. o) 16 Seeker Bolts of Venom (4d5) (+9,+14) {90% off} It poisons your foes. You made it yourself. p) 29 Seeker Bolts (exploding) (4d5) (+8,+4) {90% off} q) 70 Elf Skeletons [Home Inventory - Khazad-dum ] a) The Ring of Power of Uvatha the Horseman (+3 to searching) It increases your strength, constitution and searching by 3. It makes you invisible. It provides resistance to poison and nether. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . b) The Ring of Power of Ji Indur Dawndeath (+5) It increases your charisma by 5. It makes you invisible. It sustains your intelligence, dexterity and charisma. It provides resistance to fire. It allows you to see invisible monsters. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 60 of Dol Guldur. c) The Ring of Power of Adunaphel the Quiet (+2 to infravision) It increases your strength, constitution and infravision by 2. It makes you invisible. It provides resistance to shards and chaos. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 54 of Mordor. d) The Ring of Power of Adunaphel the Quiet (+2) It increases your constitution by 2. It makes you invisible. It provides resistance to acid, confusion, nether and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 41 of Cirith Ungol. e) The Ring of Power of Dwar, Dog Lord of Waw (+1) It increases your wisdom by 1. It makes you invisible. It makes you completely fearless. It provides resistance to nexus. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw in the town of Gondolin . f) The Ring of Power of Ji Indur Dawndeath It makes you invisible. It provides resistance to acid, sound, nether and disenchantment. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 115 of Angband. g) a Ring of Lordly Protection [+23] It provides immunity to paralysis. It provides resistance to life draining, poison, blindness and disenchantment. h) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. [The Mathom-house Inventory - Bree ] a) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed} It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bill the Stone Troll in the town of Bree . b) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. c) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom , dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 49 of Mordor. d) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 88 of Angband. e) a Short Bow of Lothlorien (x3) (+8,+17) (+1) It increases your dexterity by 1. It provides immunity to paralysis. It slows your metabolism. It fires missiles with extra might. It has been blessed by the gods. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Half-troll Priest on level 69 of Angband. |
Posted on 15.2.2004 07:32
1215. on the Ladder (of 19090)
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