The Angband Ladder: Slingy, Wood-Elf Archer by <s_latour@hotmail.com>
[ToME 2.2.5 Character Dump] Name : Slingy Age 129 STR! 18/*** Sex : Female Height 56 INT! 18/160 Race : Wood-Elf Barbarian Weight 77 WIS! 18/150 Class : Archer Social Class 79 DEX! 18/*** Body : Player CON! 18/*** God : Tulkas CHR! 18/150 + To Melee Hit 97 Level 50 Max Hit Points 1446 + To Melee Damage 67 Experience 32648798 Cur Hit Points 1205 + To Ranged Hit 122 Max Exp 32648798 Max SP (Mana) 91 + To Ranged Damage 15 Exp to Adv. ***** Cur SP (Mana) 4 AC 29+127 Gold 2027586 Piety 73488 (Miscellaneous Abilities) Fighting : Legendary[57]Perception : Good Blows/Round: 6 Bows/Throw : Legendary[105Searching : Very Good Shots/Round: 5 Saving Throw: Very Good Disarming : Excellent Mel.dmg/Rnd: 36d5+402 Stealth : Heroic Magic Device: Very Good Infra-Vision: 40 feet Tactic: normal Explor: normal (Character Background) You are the only child of a Sindarin Warrior. You have light grey eyes, straight black hair, and a fair complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 65 (3250') Angband: Level 101 (5050') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 15 (750') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') Your body is a Player. You are currently on level 100 of Angband. You have defeated 12994 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 98 princesses. You saved Arda and became a famed Queen. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 27th Quelle of the 2890th year of the third age. You have been adventuring for 41 days. adefkmnopsuxz{|@ Add Str : ...24...43...... Add Int : ...2..4......... Add Wis : ...24........... Add Dex : .4.2.....34..... Add Con : .4.2..4.43.3.... Add Chr : ...24........... Add Stea. : ...2..4....3.... Add Tun.. : ..............4. Add Speed : ..*2434....3.... Chaotic : +............... Slay Evil : .............+.. Cold Brand: +............... Sust Str : .........+...... Sust Int : ...+............ Sust Wis : ...+............ Sust Dex : .........+...... Sust Con : .........+...... Sust Chr : ...+............ Invisible : ................ Mul life : +............... Sens Fire : ................ Reflect : ......+......... Free Act : ...+....+.+..... Hold Life : +..+.+.......... Imm Acid : ......++*++..... Imm Elec : ......+*........ Imm Fire : ....+.*......... Imm Cold : +..*..+..+...... Res Pois : ....+..+........ Res Fear : ....+..+.+.....+ Res Lite : .....+.+.......+ Res Dark : .....+...+...... Res Blind : ...+............ Res Conf : .......+........ Res Sound : ........+....... Res Shard : .......++....... Res Neth : .+.............. Res Nexus : ......+..+...... Res Chaos : +....+..+....... Res Disen : ....+..+........ Aura Fire : ......+......... See Invis : ...+.+.......... Digestion : .........++..... Xtra Might: .+.............+ Xtra Shots: .+.............. Activate : ...+++....+..... Fly : ......+......... Orc.ESP : .....+..+....... TLord.ESP : ......+......... Full ESP : ...+............ Skills (points left: 0) - Combat 50.000 [0.800] . Weaponmastery 50.000 [0.500] - Archery 50.000 [1.050] . Sling-mastery 50.000 [0.500] . Bow-mastery 00.000 [0.500] . Crossbow-mastery 00.000 [0.500] . Boomerang-mastery 00.000 [0.500] - Sneakiness 06.400 [0.900] . Stealth 01.300 [0.400] . Disarming 06.400 [0.900] - Magic 01.860 [0.500] . Magic-Device 04.300 [1.100] . Conveyance 01.000 [0.300] . Divination 25.000 [0.500] - Spirituality 01.700 [0.500] . Prayer 00.000 [0.500] . Monster-lore 03.000 [0.500] Abilities * Ammo creation * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows * Tree walking [Fates] You may find a Small wooden chest on level 4. You are fated to meet a Mean-looking mercenary on level 1. [Character Equipment] a) a Frozen Blade of Chaos of Life (6d5) (+15,+11)(20%) {!*} It increases your hit points by 20%. It does extra damage from frost. It produces chaotic effects. It provides resistance to life draining, cold and chaos. It cannot be harmed by cold. You found it in the remains of a Sky Drake on level 91 of Angband. d) The Sling of the Thain (x6) (+15,+15) (+4) {!*} It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 47 of Mordor. e) a Ring of Speed (+11) {!*} It increases your speed by 11. You found it lying on the ground on level 98 of Angband. f) The Ring of Power 'Nenya' (+9,+9) (+2) {!*} It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 96 of Angband. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!*} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon in the town of Khazad-dum . m) The Arkenstone of Thrain (+3) {!*} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 65 of Mordor. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Fur Cloak of Rahil [3,+13] {!*} It provides immunity to electricity. It makes you completely fearless. It provides resistance to acid, poison , light, confusion, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 65 of Mordor. p) The Small Metal Shield of Thorin [3,+25] (+4) {!*} It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, shards and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 73 of Angband. s) The Steel Helm of Hammerhand [6,+20] (+3) {!*} It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {!*} It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snotling on level 98 of Angband. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) {!*} It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black ogre on level 27 of Mirkwood. z) (nothing) {) 11 Mithril Shots of Slay Evil (3d4) (+22,+21) {870} It fights against evil with holy fury. It cannot be harmed by acid. You made it yourself. |) a Magical Dwarven Shovel of Digging (+18,+16) (+4) {!*} It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Angband. [Character Inventory] a) a Fireproof Tome of Knowledge {@8 !k!d!v} It cannot be harmed by fire. You bought it from the Library. b) 6 Potions of Healing {!*} c) 6 Potions of *Healing* {!*} d) 2 Potions of Life {!*} e) 11 Scrolls of Teleportation {!*} f) 20 Scrolls of Satisfy Hunger {!*} g) a Golden Rod of Quickness of Illumination (125/125) {@z3 !k!d!v} It can cast spells faster. You bought it from the Black Market. h) a Mithril Rod of Simplicity of Recall (160/160) {!*} You found it in the remains of Saruman of Many Colours on level 60 of Mordor. i) a Mithril Rod of Simplicity of Home Summoning (87/160) {!*} You found it in the remains of a Demilich on level 62 of Mordor. j) 23 Iron Shots 'Huori' (1d4) (+15,+10) {AE:550 AF|DrU:825 De:1375} It does extra damage from acid and fire. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. k) 27 Iron Shots 'Yarahil' (1d4) (+16,+14) {AF|Dr:945 DeU:1575} It does extra damage from acid and fire. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. l) 28 Iron Shots 'Harin' (1d4) (+17,+15) {A:650 EFP:975 U:1625} It does extra damage from electricity and fire. It poisons your foes. It is especially deadly against orcs. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. m) 26 Iron Shots of Saelros (1d4) (+9,+11) {A:570 EF|U:855 DeDr:1425} It does extra damage from electricity and fire. It is a great bane of dragons. It is a great bane of demons. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. n) 20 Iron Shots of Andengil (1d4) (+14,+19) {E:730 A:1095 DrU:1825} It does extra damage from acid. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. o) 23 Iron Shots of Thirnim (1d4) (+12,+10) {AFr|U:825 De:1375} It does extra damage from acid and frost. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. p) 26 Iron Shots 'Nievor' (1d4) (+16,+18) {A:710 AF|De:1065} It does extra damage from acid and fire. It is especially deadly against giants. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. q) 18 Iron Shots of Airima (1d4) (+18,+10) {A:510 E|DeDrU:825} It does extra damage from electricity. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. r) 28 Mithril Shots 'Narin' (3d4) (+32,+23) {E:910 AF|DeU:1365 Dr:2275} It does extra damage from acid and fire. It is a great bane of dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. s) 24 Mithril Shots of Rosta (3d4) (+18,+20) {E:850 A|De:1275 U:2125} It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against giants. It strikes at demons with holy wrath. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. t) 23 Mithril Shots 'Lachir' (3d4) (+25,+16) {A:770 AFr:1155 De:1925} It does extra damage from acid and frost. It is especially deadly against trolls. It is a great bane of demons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. u) 20 Mithril Shots 'Cirith' (3d4) (+23,+26) {E:970 EF|DrU:1455} It does extra damage from electricity and fire. It is especially deadly against dragons. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. v) 25 Mithril Shots of Baranna (3d4) (+30,+18) {EF:1215 De:2025} It does extra damage from electricity and fire. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. w) 29 Mithril Shots of Slay Evil (3d4) (+20,+21) {870} It fights against evil with holy fury. It cannot be harmed by acid. You made it yourself. [Home Inventory - Lothlorien ] a) 5 Sprigs of Athelas b) 5 Potions of Enlightenment {!*} c) 39 Scrolls of *Identify* {!*} d) 8 Scrolls of *Remove Curse* e) a Mithril Rod of the Istari of Nothing (320/320) {!*} f) The Golden Horn of the Thunderlords (4 charges) {!*} It was given to you as a reward. g) The Ring of Power 'Narya' (+6,+6) (+1) {!*} It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) The Ring of Flare (+3) {!*} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 65 of Mordor. i) The Jewel 'Evenstar' (+3) {!*} It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Khazad-dum . j) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. k) The Anchor of Space-Time {!*} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Khazad-dum . l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {!*} It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) a Cloak of Air [1,+8] {!*} It allows you to breathe without air. It was given to you as a reward. n) The Fur Cloak of Agulos [3,+10] {!*} It sustains your wisdom and dexterity. It provides immunity to acid and fire. It provides resistance to fire , light and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghost on level 31 of Mirkwood. o) The Shadow Cloak of Luthien [6,+20] (+2) {!*} It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence , wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) 16 Iron Shots 'Uinwe' (1d4) (+10,+11) {!w E:570 A:855 Dr:1425} It does extra damage from acid. It is a great bane of dragons. It is especially deadly against orcs. It fights against evil with holy fury. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. q) 30 Mithril Shots of Slay Evil (3d4) (+16,+21) {870} It fights against evil with holy fury. It cannot be harmed by acid. You made it yourself. r) 22 Mithril Shots of Slay Evil (3d4) (+18,+20) {850} It fights against evil with holy fury. It cannot be harmed by acid. You made it yourself. s) 29 Mithril Shots of Slay Evil (3d4) (+14,+20) {850} It fights against evil with holy fury. It cannot be harmed by acid. You made it yourself. t) 23 Mithril Shots of Wounding (3d4) (+25,+27) {495} It cannot be harmed by acid. You made it yourself. u) 15 Mithril Shots of Wounding (3d4) (+20,+24) {465} It cannot be harmed by acid. You made it yourself. v) Climbing Set {!*} [The Mathom-house Inventory - Bree ] a) The Tome of Slingy It cannot be harmed by acid, cold, lightning or fire. b) an Elven Filthy Rag [1,+14] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid , electricity, fire, cold, poison and light. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 9 of Barrow-Downs. c) a Katana (*Defender*) (3d4) (+10,+10) [+20] (+4 to stealth) It can be wielded two-handed. It increases your wisdom, dexterity, constitution and stealth by 4. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity , fire, cold, poison and blindness. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Old Forest. d) The Sling 'Hiredenur' (x2) (+10,+11) (+1 to speed) It increases your strength, intelligence, dexterity, constitution, charisma and speed by 1. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon on level 59 of Dol Guldur. e) The Sling called 'Wood Elves Revenge' (x5) (+12,+13) (+3) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom and dexterity by 3. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. f) a Sling of Accuracy (x2) (+12,+12) You found it lying on the ground on level 23 of Mirkwood. g) The Rounded Pebble 'Iloren' (1d2) (+23,+14) {EFP|Dr:915 U:1525} It does extra damage from electricity and fire. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon on level 81 of Angband. h) The Rounded Pebble 'Travak' (3d6) (+10,+9) {1035} It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 58 of Paths of the Dead. |
Posted on 13.12.2003 19:28
834. on the Ladder (of 19090) Related screenshot:
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