The Angband Ladder: Diana, Wood-Elf Archer by <lorddimwit@hotmail.com>

  [ToME 2.2.2 Character Dump]

 Name  : Diana                  Age                129       STR: 18/***       
 Sex   : Female                 Height              25       INT! 18/***       
 Race  : Zombie Wood-Elf        Weight              90       WIS! 18/***       
 Class : Archer                 Social Class        69       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Manwe Sulimo                                        CHR! 18/***       
                                                                               
 + To Melee Hit          13 Level             50    Max Hit Points      1242   
 + To Melee Damage       25 Experience  35134881    Cur Hit Points      1242   
 + To Ranged Hit        139 Max Exp     35134881    Max SP (Mana)        158   
 + To Ranged Damage      28 Exp to Adv.    *****    Cur SP (Mana)        158   
   AC                27+130 Gold         1673534    Piety             108361   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Excellent    Perception  : Heroic       Blows/Round:  4         
 Bows/Throw  : Legendary[110Searching   : Heroic       Shots/Round:  5         
 Saving Throw: Heroic       Disarming   : Excellent    Mel.dmg/Rnd:  12d7+100  
 Stealth     : Legendary[25]Magic Device: Very Good    Infra-Vision: 1410 feet 
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of an Avarin Mage.  You              
          have light grey eyes, straight black hair, and a fair                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        ON
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        The Void: Level 150 (7500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 9138 enemies.
 You destroyed Melkor forever and got elevated to the status of Vala by Eru
Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 69 princesses.
 You saved Arda and became a famed Queen.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 14th Quelle of the 2890th year of the third age.
 You have been adventuring for 28 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...24...4*...16.            
        Add Int   : ...2.34..*......            
        Add Wis   : ...243...*...1..            
        Add Dex   : .5.2.....*4.....            
        Add Con   : .5.2..4.4*...1..            
        Add Chr   : ...243...*......            
        Add Stea. : .542..44........            
        Add Sear. : .......4......6.            
        Add Infra : .5.......*....6.            
        Add Tun.. : ..............6.            
        Add Speed : .5.24.4....8....            
        Chaotic   : .............+..            
        Slay Evil : .............+..            
        Slay Und. : .............+..            
        Slay Orc  : ..............+.            
        Slay Troll: ..............+.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Kill Drag.: .............+..            
        Acid Brand: ..............+.            
        Cold Brand: .............+..            
        Sust Str  : .+..............            
        Sust Int  : .+++............            
        Sust Wis  : .+.+............            
        Sust Dex  : .+..............            
        Sust Con  : .+..............            
        Sust Chr  : .+.+............            
        Invisible : .+..............            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : .+....+.........            
        Free Act  : .+++....+.+.....            
        Hold Life : ...+......+....+            
        Imm Acid  : ......+.*++...+.            
        Imm Elec  : .*....+..+......            
        Imm Fire  : ....+.*..+......            
        Imm Cold  : ...*..+..+.....+            
        Res Pois  : ....+....+.....+            
        Res Fear  : ....+...........            
        Res Lite  : .........+.....+            
        Res Dark  : ..+......+....+.            
        Res Blind : .+.+............            
        Res Conf  : .+.......+......            
        Res Sound : ........+.......            
        Res Shard : ................            
        Res Neth  : .........+......            
        Res Nexus : ......+.++......            
        Res Chaos : .+......+.......            
        Res Disen : .+..+.........+.            
        Aura Fire : ......+.........            
        AntiMagic : .+..............            
        Lite      : .........+......            
        See Invis : .+.+.....+.....+            
        Digestion : .+.............+            
        Xtra Might: .+.............+            
        Xtra Shots: .+..............            
        Activate  : ...++.....+...+.            
        Cursed    : .........+......            
        Hvy Curse : .........+......            
        Prm Curse : .........+......            
        No blows  : +...............            
        Precogn.  : .+..............            
        Fly       : .+....+.........            
        Orc.ESP   : .+......+.....+.            
        Troll.ESP : .+..............            
        Evil.ESP  : .+..............            
        TLord.ESP : ......+.........            
        Full ESP  : ...+.....+......            

Skills (points left: 0)
 - Combat                                        33.000 [0.800]
          . Weaponmastery                        01.000 [0.500]
          - Archery                              50.000 [1.050]
                   . Sling-mastery               00.000 [0.500]
                   . Bow-mastery                 00.000 [0.500]
                   . Crossbow-mastery            50.000 [0.500]
                   . Boomerang-mastery           00.000 [0.500]
          . Antimagic                            35.200 [0.300]
 - Sneakiness                                    11.800 [0.900]
          . Stealth                              01.300 [0.400]
          . Disarming                            09.100 [0.900]
 - Magic                                         00.000 [0.200]
          . Magic-Device                         00.000 [1.100]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            00.000 [0.300]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Ammo creation
 * Tree walking


  [Fates]

You may meet a Chaos shapechanger on level 11.
You may meet a Green naga on level 16.


  [Character Equipment]

a) a Dark Sword of Nothingness (3d7) (-65,-27) {cursed, !*}
        It generates an antimagic field.  It can't attack.  It is cursed.  It
    can re-curse itself.  
    You found it lying in a vault on level 114 of Angband.
d) The Heavy Crossbow of Eternity (x9) (+36,+28) (+5 to speed) {!k}
    It is part of
    the trinity of the ultimate weapons.  It increases your dexterity, 
    constitution, stealth, infravision, speed and luck by 5.  It makes you
    invisible.  It sustains your strength, intelligence, wisdom, dexterity
    , constitution and charisma.  It provides immunity to electricity.  It
    provides immunity to paralysis.  It provides resistance to blindness, 
    confusion, chaos and disenchantment.  It allows you to fly.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    orcs, trolls and evil beings.  It slows your metabolism.  It reflects
    bolts and arrows.  It produces an anti-magic shell.  It fires missiles
    with extra might.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green glutton ghost on level 148 of The
    Void.
e) The Ring of Hurthaleb (+20) (+4% of critical hits)
    It increases your stealth and ability to score critical hits by 4
    .  It sustains your intelligence.  It provides immunity to paralysis.  
    It provides resistance to dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing
    (800) every 100+d200 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth, speed and luck by 2.  It sustains your intelligence, wisdom
     and charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to life draining and blindness.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Azathoth, the Daemon Sultan on level 94 of
    Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Perplexity on level 67 of
    The Sacred Land Of Mountains.
m) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if
    it is being worn.  It provides light (radius 2) forever.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    charisma by 3.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, 
    constitution, stealth and speed by 4.  It provides immunity to fire.  
    It provides resistance to acid, electricity, cold and nexus.  It
    allows you to fly.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) an Elven Cloak of Air [4,+15] (+4 to stealth) {!k}
    It increases your stealth, searching and 
    luck by 4.  It allows you to breathe without air.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound, nexus and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Massive Iron Crown of Morgoth [0,+9] (+125) {cursed}
    It provides light (radius 1) forever.  
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and infravision by 125.  It provides resistance 
    to acid, electricity, fire, cold, poison, light, dark, confusion, 
    nether and nexus.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It is permanently cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to life draining and 
    acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 80 of Angband.
x) a Pair of Metal Shod Boots of Speed [6,+15] (+8)
    It 
    increases your speed by 8.  
    You found it lying on the ground on level 92 of Angband.
z) (nothing)
{) 14 Seeker Bolts 'Legale' (4d5) (+16,+21) (+1) {Dragons/Frost}
    It increases 
    your strength, wisdom and constitution by 1.  It does extra damage 
    from frost.  It produces chaotic effects.  It is a great bane of
    dragons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
|) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns
     if it is being worn. It increases your strength, searching, 
    infravision and ability to tunnel by 6.  It does extra damage from 
    acid.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It provides resistance to acid, 
    dark and disenchantment.  It allows you to climb mountains.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Santa Claus on level 92 of Mount Doom.


  [Character Inventory]

a) The Diamond Prism of Light {A@0}
    
    It can be activated for satisfy hunger.  
    You found it in the remains of a Dread on level 63 of The Sacred Land Of
    Mountains.
b) Mordekainen's Sneaking Eye (charging) {Genocide}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Cult leader on level 63 of The Sacred
    Land Of Mountains.
c) Bigby's Big Book of Brutality {Restore}
    It can be activated for restore stats and life
    levels every 750 turns.  
    You found it in the remains of a Vermicious Knid on level 88 of Angband.
d) Tenser's Top-Heavy Teaspoon (charging) {Cure Insanity}
    
    It can be activated for cure insanity.  
    You found it lying on the ground on level 101 of Angband.
e) 15 Potions of Speed
f) 22 Potions of Healing {25% off}
g) 16 Potions of *Healing*
h) 10 Scrolls of Phase Door {25% off}
i) 3 Scrolls of Teleportation
j) 8 Scrolls of Word of Recall {25% off}
k) 21 Scrolls of *Identify*
l) The Ring of Phasing (+15 to speed)
    It grants you
    the power of teleport if it is being worn.  It increases your speed
     and luck by 15.  It provides immunity to nether.  It provides
    resistance to life draining and nether.  It renders you incorporeal.  
    It allows you to breathe without air.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It drains experience.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
m) The Iron Crown 'Vinenos' [0,+1]
    
    It sustains your wisdom, dexterity, constitution and charisma.  It
    provides immunity to paralysis.  It provides resistance to acid, sound
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Melkor, Lord of Darkness on level 150 of
    The Void.
n) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
    It increases your attack speed by 2.  It is a great bane of
    dragons.  It provides resistance to acid, electricity, fire, cold and 
    poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Melkor, Lord of Darkness on level 150 of
    The Void.
o) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It does extra damage from frost.  It provides
    resistance to cold and poison.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Death on level 135 of The Void.
p) a Heavy Crossbow of Siegecraft (x5) (+25,+28) [+20]
    It
    reflects bolts and arrows.  It fires missiles with extra might.  It
    fires missiles excessively fast.  
    You found it lying in a vault on level 101 of Angband.
q) 17 Seeker Bolts 'Siriad' (4d5) (+21,+19) (+3) {Omni}
    It increases 
    your strength and charisma by 3.  It does extra damage from 
    electricity and fire.  It produces chaotic effects.  It is especially
    deadly against orcs.  It is especially deadly against giants.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
r) 18 Seeker Bolts of Aglie (4d5) (+20,+9) (+4) {Acid/Lightning}
    It increases your strength by 4.  It does extra
    damage from acid and electricity.  It produces chaotic effects.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
s) 20 Seeker Bolts of Linglir (4d5) (+24,+10) {Demons}
    It provides light (radius 1) forever.  It does
    extra damage from acid, electricity and frost.  It is a great bane of
    demons.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) the Skull of Vecna {Mass Genocide}
    It can be activated for mass genocide every 1000
    turns.  
    You found it in the remains of a Vermicious Knid on level 88 of Angband.
b) 6 Sprigs of Athelas {!k}
c) The Ring of Power of Akhorahil the Blind (+3 to speed) {w@5}
    
    It increases your intelligence and speed by 3.  It makes you
    invisible.  It provides resistance to acid, fire, light, sound and 
    shards.  It allows you to fly.  It allows you to see invisible
    monsters.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 85 of Angband.
d) The Ring of Narnos (+5)
    
    It increases your stealth and speed by 5.  It sustains your wisdom.  
    It provides resistance to electricity, cold, light and nether.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 81 of Angband.
e) a Ring of Speed (+12) {!k}
    
    It increases your speed by 12.  
    You stole it from the Speed Ring Market.
f) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for 
    healing (500) every 200+d100 turns if it is being worn. It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and luck by 1.  It sustains your strength, wisdom, 
    constitution and charisma.  It provides immunity to fire.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to nether.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
g) The Phial of Galadriel (+4)
    It can be activated
    for light area (dam 2d15) every 10+d10 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your searching and 
    luck by 4.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Arkenstone of Thrain (+3)
    It can be activated for detection
    every 30+d30 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your speed and luck by 3.  It provides
    resistance to life draining, light, dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 59 of Mordor.
i) The Anchor of Space-Time
j) The Full Plate Armour 'Mantul' (-9,-16) [25,+13](20%)
    
    It increases your hit points by 20%.  It provides immunity to acid, 
    electricity and fire.  It provides immunity to paralysis.  It provides
    resistance to acid, dark and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 99 of Mount Doom.
k) The Paper Armour of Edacir (-43,-10) [4,+8](40%)
    
    It increases your hit points by 40%.  It sustains your wisdom and 
    constitution.  It provides immunity to electricity.  It provides
    resistance to fire, cold, light and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 47 of
    The Sacred Land Of Mountains.
l) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit
    points every 250 turns if it is being worn. It provides light (radius
    1) forever.  It increases your strength, wisdom, constitution and 
    speed by 3.  It provides resistance to electricity, fire, cold, light, 
    blindness, confusion, sound and chaos.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 71 of Angband.
m) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be
    activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is
    being worn. It increases your intelligence, dexterity, charisma, 
    searching and spell power by 3.  It provides resistance to acid, fire, 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 71 of Angband.
n) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the
    power of berserk if it is being worn.  It increases your strength, 
    dexterity and constitution by 3.  It sustains your strength, dexterity
     and constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
o) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Storm Wyrm on level 80 of Angband.
p) The Pair of Hard Leather Boots of Anarin [3,+11]
    
    It sustains your strength, wisdom, dexterity and charisma.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire, cold, poison, 
    confusion, sound, nether and disenchantment.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Footwear Shop.
q) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1)
    forever.  It increases your searching by 3.  It does extra damage from 
    frost.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It fights against evil with holy fury.  It
    provides resistance to cold, light and dark.  It allows you to sense
    the presence of orcs and dragons.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Marylene, Heartbreakeress of the
    Netherworld on level 122 of Angband.
r) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of
    cold (100) every 300 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your speed by 10.  It does extra
    damage from frost.  It is especially deadly against trolls.  It is a
    great bane of demons.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to cold and light.  It allows you to see invisible monsters.  It slows
    your metabolism.  It speeds your regenerative powers.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Neil, the Sorceror on level 72 of Erebor.
s) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
t) The Dark Sword of Finweth (3d7) (+10,+17) (+1)
    
    It generates an antimagic field.  It increases your wisdom and 
    constitution by 1.  It is a great bane of dragons.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It has been blessed
    by the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 71 of Angband.
u) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It 
    increases your dexterity and attack speed by 3.  It poisons your foes.
    It is very sharp and can cut your foes.  It is especially deadly
    against orcs.  It is especially deadly against natural creatures.  It
    provides immunity to paralysis.  It provides resistance to poison.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Light Crossbow of Branent (x5) (+12,+13) (+2 to speed)
    It increases your strength, wisdom, 
    constitution, charisma and speed by 2.  It fires missiles with extra
    might.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 71 of Angband.
w) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be
    activated for magic arrow (10d10) every 20+d20 turns if it is being
    worn. It increases your strength and constitution by 2.  It provides
    resistance to electricity, light, dark and blindness.  It fires
    missiles with extra might.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 114 of Angband.
x) a Heavy Crossbow of Extra Might (x8) (+15,+13)
    It provides
    resistance to disenchantment.  It fires missiles with extra might.  
    You found it in the remains of a Great Storm Wyrm on level 95 of Angband.


  [Home Inventory - Gondolin ]

a) The Crumpled Scroll of Mass Resurrection
b) The Ring of Precognition {w@5}
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
c) The Ring of Flare (+3)
    It can be activated
    for dimension door every 100 turns if it is being worn. It grants you
    the power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 61 of Mordor.
d) The Necklace 'Nauglamir' (+3)
e) The Jewel 'Evenstar' (+3)
    It
    can be activated for restore stats and life levels every 750 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 70 of The
    Sacred Land Of Mountains.
f) The Star of Elendil (+1)
g) The Palantir of Orthanc (+2)
h) The Chain Mail of Arvedui (-2) [14,+15] (+2)
i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and 
    speed by 2.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, fire, cold, confusion and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 63 of The Sacred Land Of
    Mountains.
j) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance 
    to acid, electricity, fire, cold, confusion, sound and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ent on level 63 of The Sacred Land Of
    Mountains.
k) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4 to stealth)
    It can be activated for heal (777), curing and heroism every
    300 turns if it is being worn. It increases your intelligence, wisdom
     and stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Mother Hydra on level 70 of The Sacred Land
    Of Mountains.
l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is
    being worn. It increases your strength and charisma by 4.  It provides
    resistance to acid, electricity, fire, cold, dark, sound and 
    disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 67 of
    The Sacred Land Of Mountains.
m) The Mithril Plate Mail of Orossir (-26,-38) [35,+13](40%)
    It increases your hit points by 40%.  It
    sustains your strength, wisdom, constitution and charisma.  It
    provides immunity to cold.  It provides resistance to dark, nexus, 
    chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 71 of Angband.
n) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your 
    strength, stealth, infravision and ability to tunnel by 5.  It
    provides resistance to acid, electricity, fire and poison.  It allows
    you to sense the presence of animals.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
o) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, shards and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2)
    It can be activated
    for restore life levels every 450 turns if it is being worn. It has a
    spell stored inside.  It increases your intelligence, wisdom, charisma
    , stealth, speed and luck by 2.  It makes you invisible.  It provides
    resistance to acid, fire, cold and blindness.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated
    for starlight (75) every 75+d75 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your wisdom, charisma, 
    searching and luck by 5.  It sustains your wisdom, dexterity and 
    charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
s) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
t) The Main Gauche of Azaghal (2d5) (+12,+14)
u) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It 
    increases your speed and attack speed by 2.  It does extra damage from 
    fire.  It is especially deadly against dragons.  It provides immunity 
    to fire.  It makes you completely fearless.  It provides resistance to 
    fire, chaos and disenchantment.  It drains mana, life and experience.  
    It aggravates nearby creatures.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
v) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
w) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can
    be activated for drain life (90) every 70 turns if it is being worn. 
    It increases your wisdom and infravision by 4.  It does extra damage 
    from frost.  It is especially deadly against orcs.  It provides
    resistance to cold, light and confusion.  It allows you to sense the
    presence of orcs, trolls and giants.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ent on level 63 of The Sacred Land Of
    Mountains.
x) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999
    turns if it is being worn. It increases your speed by 10.  It provides
    resistance to life draining and fire.  It cannot be harmed by acid,
    cold, lightning or fire.  


  [Home Inventory - Minas Anor ]

a) The Ring of Lonas (+1)
    It increases your intelligence, charisma, 
    stealth and attack speed by 1.  It sustains your strength.  It
    provides resistance to blindness, shards and chaos.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
b) The Ring of Power of Hoarmurath of Dir (+4)
    It increases your strength by 4.  It makes you
    invisible.  It sustains your intelligence and dexterity.  It provides
    resistance to electricity, dark, blindness, confusion and nexus.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 62 of Dol Guldur.
c) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 67 of The Sacred Land Of Mountains.
d) The Ring of Durin (+2)
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
e) The Cloak of Thorongil [1,+10]
f) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50
    turns if it is being worn. It increases your strength and constitution
     by 2.  It sustains your strength and constitution.  It makes you
    completely fearless.  It provides resistance to poison and blindness.  
    It aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Philosophy Teacher on level 57 of Dol
    Guldur.
g) The Large Leather Shield of Celegorm [4,+20]
h) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your strength, dexterity and constitution by 4.  It provides
    resistance to acid, electricity, fire, cold, light and blindness.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of dragons and thunderlords.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 93 of Angband.
i) The Dragon Helm of Thrain [8,+10]
    It
    provides light (radius 3) forever.  It sustains your intelligence and 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to acid, electricity, blindness, sound, shards, nexus and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
k) The Main Gauche of Mondros (1d5) (+17,+12) (+2 attacks) {!k}
    It increases your 
    constitution and attack speed by 2.  It does extra damage from 
    electricity and frost.  It is very sharp and make your foes bleed.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Black Market.
l) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, 
    wisdom and attack speed by 2.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It makes you completely
    fearless.  It provides resistance to nexus, chaos and disenchantment.  
    It allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 62 of Dol
    Guldur.
m) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It increases your strength by 2
    .  It does extra damage from fire.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It provides immunity to paralysis.  
    It provides resistance to fire and poison.  It allows you to sense the
    presence of dragons.  It slows your metabolism.  It speeds your
    regenerative powers.  It drains life.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Philosophy Teacher on level 57 of Dol
    Guldur.
n) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    It must be wielded two-handed.  It increases your strength, 
    dexterity and speed by 2.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Sky Drake on level 93 of Angband.


  [Home Inventory - Khazad-dum ]

a) The Ring of Vardor (+14) (+1 to speed)
    It 
    increases your dexterity and speed by 1.  It makes you invisible.  It
    sustains your wisdom.  It provides immunity to paralysis.  It provides
    resistance to cold and nether.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 95 of
    Angband.
b) The Amulet of Athmo
c) The Stone of Lore
d) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25]
e) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and sound.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 86 of
    Angband.
f) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and sound.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mummified troll on level 78 of Angband.
g) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
h) The Steel Helm 'Lebohaum' [20,+80]
    
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Neil, the Sorceror on level 72 of Erebor.
i) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Physics Teacher on level 68 of Erebor.
j) The Pair of Metal Shod Boots 'Talmarad' [6,+19]
    
    It sustains your intelligence and wisdom.  It provides resistance to 
    electricity, cold, confusion, shards, chaos and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
k) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
l) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
m) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
n) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
o) The Mace 'Taratol' (3d4) (+12,+12)
p) The Dwarven Pick of Erebor (3d4) (+5,+20) (+5)
    It can be activated for open a
    secret passage every 75 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your strength and ability to tunnel
     by 5.  It does extra damage from acid.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It strikes at
    demons with holy wrath.  It sustains your strength.  It provides
    resistance to light, dark and chaos.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 71 of Angband.
q) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}


  [The Mathom-house Inventory - Bree ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your 
    dexterity by 4.  It makes you invisible.  It sustains your strength, 
    dexterity and constitution.  It provides immunity to paralysis.  It
    provides resistance to life draining.  It allows you to levitate.  It
    produces a fiery sheath.  It can re-curse itself.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Byakhee on level 61 of The Sacred Land Of
    Mountains.
b) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every
    150+d150 turns if it is being worn. It increases your strength, 
    dexterity, constitution and speed by 4.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Great Cthulhu on level 94 of Angband.
c) The Amulet of Carlammas (+2)
    It
    can be activated for protect evil (dur level*3 + d25) every 225+d225
    turns if it is being worn. It increases your constitution by 2.  It
    provides resistance to fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 59 of Mordor.
d) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, confusion and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 78 of Angband.
e) The Robe of Incanus [2,+20] (+3)
    
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 71 of Angband.
f) The Hard Leather Armour of Himring [6,+15]
    It can be
    activated for protect evil (dur level*3 + d25) every 225+d225 turns if
    it is being worn. It provides resistance to poison, nether and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 93 of Angband.
g) The Iron Helm 'Holhenneth' [5,+10] (+2)
    
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 77 of Angband.
h) The Set of Leather Gloves 'Cammithrim' [1,+10]
    
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
i) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated
    for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be
    used to store a spell.  It increases your constitution by 4.  It
    sustains your constitution.  It provides resistance to cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 93 of
    Mount Doom.
j) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if
    it is being worn. It can be used to store a spell.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolisk on level 80 of Angband.
k) The Set of Gauntlets 'Paurnen' [2,+15]
    It
    can be activated for acid bolt (5d8) every 5+d5 turns if it is being
    worn. It can be used to store a spell.  It provides resistance to acid
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 97 of
    Angband.
l) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns
     if it is being worn. It can be used to store a spell.  It provides
    resistance to electricity.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Marylene, Heartbreakeress of the
    Netherworld on level 122 of Angband.
m) The Hatchet of the Night (2d6) (+34,+22) (+4)
    It can be activated for vampiric
    drain (3*100) every 250 turns if it is being worn. It increases your 
    dexterity and stealth by 4.  It drains life from your foes.  It is a
    great bane of undead.  It provides resistance to dark.  It allows you
    to see invisible monsters.  It drains experience.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Angband.
n) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your 
    dexterity by 4.  It is very sharp and can cut your foes.  It is very
    sharp and make your foes bleed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Sky Drake on level 93 of Angband.
o) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It
    can be wielded two-handed.  It can be activated for detect orcs every
    10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 71 of Angband.
p) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad.
    3, every 4+d4 turns if it is being worn. It poisons your foes.  It is
    especially deadly against orcs.  It provides resistance to poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Swamp Wyrm on level 70 of The
    Sacred Land Of Mountains.
q) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt (4d8)
    every 6+d6 turns if it is being worn. It does extra damage from 
    electricity.  It provides resistance to electricity and poison.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 71 of Angband.
r) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your 
    attack speed by 2.  It is especially deadly against natural creatures.
    It provides resistance to disenchantment.  It allows you to see
    invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Jack of Shadows on level 81 of Angband.
s) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    
    It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 92 of Mount Doom.
t) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
u) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed}
    It increases your strength, constitution and attack speed by 2.
    It produces chaotic effects.  It drains life from your foes.  It
    provides immunity to paralysis.  It provides resistance to life
    draining, confusion, nether, nexus and chaos.  It prevents
    teleportation.  It drains experience.  It is heavily cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Stormbringer on level 61 of The Sacred
    Land Of Mountains.
v) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
    It can be wielded two-handed.  It increases your 
    intelligence by 3.  It does extra damage from fire.  It is especially
    deadly against natural creatures.  It provides resistance to fire.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
w) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can
    be activated for alter reality every 100 turns if it is being worn. It
    can cause earthquakes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It is a great bane of undead.  
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It gives telepathic powers.  It produces an anti-magic shell.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
x) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns
     if it is being worn. It increases your searching and infravision by 2
    .  It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.



Posted on 2.11.2003 06:33
Last updated on 3.11.2003 04:09

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723. on the Ladder (of 19090)
306. on the ToME Ladder (of 3155)
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On 2.11.2003 06:33 lorddimwit@hotmail.com wrote:
OK, so I've had bad luck with the Archer class before, but I'm absolutely SURE this one is going to win. I'm currently debating whether to swap out my Crossbow of the Haradrim for this big nasty one of Might I just found. It's a question of about 200 extra damage per shot or an extra shot a round.

Fumblefingers has been very uncooperative; only one antimagic grant in all of the 95 or so levels I've been through. Blast.

First character ever to find the Ring of Precognition!

On 2.11.2003 15:19 djwid@yahoo.com wrote:
Fire Disipline saves ammo and saves your life. I would go with the xtra damage per round, make each bolt count.


On 3.11.2003 00:05 lorddimwit@hotmail.com wrote:
Well, I kept the Crossbow of the Haradrim, but now I'm also toting around one of Siegecraft to put the hurt on big enemies.

Dumped a lot of skill points into Antimagic (which really hurt with a .3 multiplier, dumb FF), and found a Dark Sword of Northingness so pretty much no more magic concerns me.

Ring of Precognition sniffed out the Blood of Life and Nenya for me as well. I really like that little doohickey. Makes me feel like I'm cheating though.

Preparing this character for the Void.

On 3.11.2003 04:09 lorddimwit@hotmail.com wrote:
Void was relatively easy thanks to Antimagic. Nether Realm was much tougher since my regeneration couldn't counter its damaging effects, and I couldn't detect any stairs to dive quickly (Antimagic makes detection mighty difficult).

Got the Heavy Crossbow of Eternity and pelted Melkor with the artifact Seeker Bolts until he didn't know what was what. I guess this is revenge for that time he killed my Haftedmaster.

On 3.11.2003 07:12 djwid@yahoo.com wrote:
WOW

On 3.11.2003 18:50 iopia0 wrote:
Can you do a symbiant next please.
Has anyone else managed to kill melkor yet?

On 3.11.2003 22:00 dzhang@its.caltech.edu wrote:
Dang... you beat me to the archer victory before I even really started... lol. Congrats.

I guess I'll work on Mage now, even though it's already been done.

On 4.11.2003 01:10 lorddimwit@hotmail.com wrote:
Well, turns out that massive damage I dealt to Melkor was a bug after all. Live and learn, I suppose.

A Symbiant, huh? I wonder if I could do it without engaging in common Symbiant tactics (summoning Ancient Dragons and waiting until everything on the level is dead)

On 4.11.2003 08:04 lorddimwit@hotmail.com wrote:
Hey Dave, if you're looking to run a Mage void-diver, you should probably give Alberich a look:

http://angband.oook.cz/ladder-show.php?id=1799

Probably my most methodical trip through the Void ever.

Not that I presume to give you advice; I think you know what you're going ;)

On 24.11.2003 10:42 dzhang@its.caltech.edu wrote:
Hm... Sauron's hiding from me, so I'm not getting anywhere fast with my mage. Working on my demonologist again though... finally found a good set of dungeon shops for cure insanity potions, will go for Melkor as soon as I find a Cloak of Air or a Staff of Wish for Cloak of Air.

Not finding it even with Automazier though... musta killed thousands of dragons and demons already. Maybe it's time to scum the BM.

BTW, did you ever get to try Warper?

On 24.11.2003 20:12 lorddimwit@hotmail.com wrote:
I don't think dragons or demons will give you one. Your best bet might be to scum vaults in Angband or elsewhere--that's where many of my chars found them.

Never tried the Warper; got sidetracked by a few other things and didn't get around to it. On my list though.

On 25.11.2003 12:10 dzhang@its.caltech.edu wrote:
Ah, ok, time for vaults then. Unlike my Possessor, my Demonologist probably won't have the ring slot to spare for RoPhasing, so I really should try to find one.


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