[ToME 2.3.2 Character Sheet] Name : Nacre Age 104 STR! 40 Sex : Male Height 48 INT! 40 Race : Dark-Elf Weight 90 WIS! 40 Class : Alchemist Social Class 32 DEX! 40 Body : Player CON! 40 God : Tulkas CHR! 40 + To Melee Hit 78 Level 50 Hit Points 3654/ 3654 + To Melee Damage 82 Experience 24254381 Spell Points 379/ 379 + To Ranged Hit 59 Max Exp 24254381 Sanity 930/ 930 + To Ranged Damage 14 Exp to Adv. ***** Piety 219632 AC 61+182 Gold 5993348 Speed Fast (+23) (Miscellaneous Abilities) Fighting : Legendary[50]Perception : Heroic Blows/Round: 25 Bows/Throw : Legendary[2] Searching : Heroic Shots/Round: 1 Saving Throw: Heroic Disarming : Fair Mel.dmg/Rnd: 200d4+2050 Stealth : Legendary[5] Magic Device: Legendary[27]Infra-Vision: 120 feet Tactic: normal Explor: normal (Character Background) You are the only child of a Dark Elven Warlock. You have black eyes, straight black hair and a very dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 101 (5050') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Orc Cave: Level 20 (1000') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 41 (2050') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') A lost temple: Level 32 (1600') You have done something experimental. Your body is a Player. You are currently in the town of Lothlorien. You have defeated 17948 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 97 princesses. You saved Arda and became a famed King. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 4th Hrive of the 2890th year of the third age. You have been adventuring for 72 days. adefkmnopsuxz{|@ Add Str : ..334.....2...*+ Add Int : ..............*. Add Wis : ...34...5.....*. Add Dex : ..............*. Add Con : ..3.......2...*+ Add Chr : ..3.4...5.....*. Add Stea. : 3......4......*. Add Sear. : ..3..4.45..4.... Add Infra : ...3.......4.... Add Tun.. : ...........4..*. Add Speed : .*..4.........*. Add Blows : 3..3..........*. Vampiric : +............... Slay Anim.: +............... Slay Und. : +............... Slay Demon: +............... Slay Orc : +............... Slay Giant: +............... Kill Drag.: +............... Sharpness : +............+.. Poison Brd: +............... Acid Brand: +............... Elec Brand: +............... Fire Brand: +............... Cold Brand: +............... Sust Str : ..............+. Sust Int : ...+..+.......+. Sust Wis : .......++.....+. Sust Dex : ...+...++.....+. Sust Con : ......+.......+. Sust Chr : ........+.....+. Invisible : ............+.+. Mul life : +.............++ Sens Fire : ................ Reflect : ..............+. Free Act : ......+...+...+. Hold Life : ++............+. Imm Acid : ......*.+.....*. Imm Elec : ......*++.....*. Imm Fire : .+*.+.**........ Imm Cold : ...+...+......*. Res Pois : ....+.+.......+. Res Fear : ...++.........+. Res Light : ..............+. Res Dark : +......++......+ Res Blind : ..............+. Res Conf : ......+.......+. Res Sound : ..............+. Res Shard : ..............+. Res Neth : ..............+. Res Nexus : ..............+. Res Chaos : ..............+. Res Disen : ...++...+....... Aura Fire : ..............+. Lite : ........+....... See Invis : ..+...........++ Digestion : ...+..........+. Regen : ..............+. Activate : .++.++..++...... Fly : ..+...........+. Climb : ...........+.... TLord.ESP : ..+............. Full ESP : ..............+. Skills (points left: 0) - Combat 30.400 [0.700] . Weaponmastery 50.000 [0.700] . Archery 01.000 [0.000] - Sneakiness 01.800 [0.900] . Stealth 03.400 [0.500] . Disarming 00.500 [0.000] - Magic 06.905 [1.100] . Magic-Device 50.000 [1.250] . Fire 00.000 [0.100] . Water 00.000 [0.100] . Air 00.000 [0.100] . Earth 00.000 [0.100] . Meta 00.000 [0.500] . Conveyance 00.000 [0.100] . Divination 00.000 [0.500] . Temporal 00.000 [0.100] . Mind 00.000 [0.100] . Nature 00.000 [0.100] . Necromancy 01.000 [0.300] . Runecraft 00.000 [0.700] . Thaumaturgy 01.000 [0.300] . Alchemy 50.000 [0.800] - Spirituality 50.000 [0.800] . Prayer 24.000 [0.500] . Mindcraft 03.200 [0.500] - Monster-lore 02.250 [0.500] . Corpse-preservation 04.000 [0.800] . Symbiosis 02.200 [0.500] . Mimicry 01.000 [0.300] Abilities * Artifact Creation * Extra Max Blow(1) * Extra Max Blow(2) * Perfect casting * Spread blows [Character Equipment] a) The Shadow Blade called 'Bring the Pain' (Exp:1621480) (8d4) (+29,+36)(60%) (+3 It increases your stealth, attack speed and luck by 3. It increases your hit points by 60%. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It drains life from your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It provides resistance to life draining and dark. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {!d!k!v!s} It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to life draining and fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 54 of Mordor. e) The Ring of Flare (+3) {!d!k!v!s} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 58 of Mordor. f) The Ring 'Nirent' (+3 attacks) It increases your strength, wisdom, infravision and attack speed by 3. It sustains your intelligence and dexterity. It makes you completely fearless. It provides resistance to cold and disenchantment. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!d!k!v!s} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 71 of Erebor. m) The Phial of Galadriel (+4) {!d!k!v!s} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 55 of Mordor. n) The Partial Plate Armour of Nibung (-3 to accuracy) [22,+11] It sustains your intelligence and constitution. It provides immunity to acid, electricity and fire. It provides immunity to paralysis. It provides resistance to poison and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Baphomet the Minotaur Lord on level 68 of Erebor. o) The Elven Cloak of Ingion [4,+20] (+4 to stealth) It increases your stealth, searching and luck by 4. It sustains your wisdom and dexterity. It provides immunity to fire. It provides resistance to electricity, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 71 of Erebor. s) The Steel Helm 'Lebohaum' [20,+80] {@4 !d!k!v!s} It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Shadow drake on level 66 of Erebor. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snotling on level 16 of Orc Cave. x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) {@9 !d!k!v!s} It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) a Master quylthulg (3000 hp) {) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits) It increases your ability to score critical hits by 5. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 88 of Angband. |) The Gnomish Shovel called 'Stabby' (Exp:3205269) (+0,+0)(200%) (+10 to speed) { It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, ability to tunnel, speed, attack speed and luck by 10. It increases your hit points by 200%. It makes you invisible. It sustains your strength, intelligence, wisdom, dexterity , constitution and charisma. It provides immunity to acid, electricity and cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, poison, light, blindness, sound, shards, nether, nexus and chaos. It allows you to fly. It allows you to see invisible monsters. It gives telepathic powers. It slows your metabolism. It speeds your regenerative powers. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. [Character Inventory] a) a Fireproof War Tome of Tulkas {!d!k!v!s} It cannot be harmed by fire. You made it yourself. b) 56 Potions of Speed c) 50 Potions of *Healing* {!q} d) 9 Potions of Life {!q} e) 8 Potions of Enlightenment f) 12 Fireproof Scrolls of Teleportation {!r} It cannot be harmed by fire. You made it yourself. g) 49 Scrolls of *Identify* h) 3 Scrolls of *Remove Curse* {!r} i) 27 Scrolls of Satisfy Hunger j) 31 Fireproof Scrolls of Genocide {!r} It cannot be harmed by fire. You made it yourself. k) a Scroll of Nothing l) a Mithril Rod of the Istari of Home Summoning (320/320) {!d!k!v!s} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. m) a Mithril Rod of the Istari of Recall (320/320) {!d!k!v!s} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. n) an Adamantite Rod of the Istari of Detection (400/400) {@8 !d!k!v!s} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. o) an Adamantite Rod of the Istari of Disarming (400/400) { @7 !d!k!v!s} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. p) The Anchor of Space-Time {!d!k!v!s} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Iron Helm of Knowledge [6,+20] (-6) {@4 !d!k!v!s!A} It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. r) a Pair of Soft Leather Boots of Speed [2,+17] (+18) {@9 !d!k!v!s} It increases your speed by 18. You made it yourself. s) a Spectral Slaughter Axe of Westernesse (5d7) (+24,+36) (+3) {!d!k!v!s} It can be activated for wraith-form every 50+d50 turns if it is being worn. It increases your strength, dexterity and constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It drains life. It can resist being shattered by morgul beings. You made it yourself. t) 77 Empty Bottles u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 18 Scrolls of Remove Curse b) 10 Scrolls of *Remove Curse* {!r} c) 7 Wands of Manathrust[1|15] (82 charges) d) 18 Rings of Nothing e) a Forest troll corpse f) 84 Essences of Explosion g) 63 Essences of Teleport h) 87 Essences of Cold i) 50 Essences of Fire j) 65 Essences of Acid k) 74 Essences of Life l) 61 Essences of Confusion m) 50 Essences of Light n) 99 Essences of Chaos o) 45 Essences of Time p) 98 Essences of Magic q) 99 Essences of Magic r) 6 Essences of Extra Life s) 56 Essences of Darkness t) 43 Essences of Force u) 94 Essences of Lightning [Home Inventory - Gondolin ] a) a Rod Tip of Drain Life (30 Mana to cast) b) a Wand of Fireflash[12|35] of Plenty (0 charges) You found it in the remains of a Dreadlord on level 78 of Angband. c) a Wand of Noxious Cloud[6|49] (20 charges) d) The Ring of Elimon (+11) It increases your speed and ability to score critical hits by 11. It sustains your intelligence. It provides resistance to fire, light, dark and shards. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 71 of Erebor. f) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, sound and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . g) a Mouse Fur of Air [1,+7] It allows you to breathe without air. You bought it from the Black Market. h) The Large Metal Shield of Naelle [5,+9] It sustains your intelligence and dexterity. It provides immunity to electricity and cold. It provides immunity to paralysis. It provides resistance to dark, sound, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 58 of Mordor. i) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature gold dragon on level 31 of Mirkwood. j) The Dragon Helm of Thrain [8,+10] It provides resistance to life draining, cold, poison and sound. It allows you to breathe underwater. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2) It can be activated for mass genocide every 1000 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 2. It does extra damage from frost. It is especially deadly against orcs. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to cold. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire lord on level 71 of Angband. l) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It provides resistance to electricity and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 70 of Angband. m) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4) It provides light (radius 1) forever. It increases your searching by 4. It does extra damage from electricity. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It makes you completely fearless. It provides resistance to electricity, fire and blindness. It allows you to sense the presence of orcs, trolls and giants. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Phoenix on level 71 of Erebor. n) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It must be wielded two-handed. It increases your strength by 2. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to fire and poison. It allows you to levitate. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 70 of Erebor. o) a Blade of Chaos (6d5) (+4,+4) p) an Elemental Shadow Blade of Gondolin (4d4) (+30,+37) (+5 to stealth) It provides light (radius 1) forever. It increases your strength, constitution and stealth by 5. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison, dark, sound and shards. It allows you to see invisible monsters. It allows you to sense the presence of evil beings . It slows your metabolism. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. q) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 67 of Erebor. r) a Marilith corpse s) an Ancient blue dragon corpse t) 5 Wild rabbit raw meats u) 5 Essences of Magic [Home Inventory - Minas Anor ] a) 19 Scrolls of Remove Curse b) a Staff of Wish[1|1] (0 charges) {!d!k!v!s} c) The Golden Horn of the Thunderlords (4 charges) {100% off} It was given to you as a reward. d) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 94 of Angband. e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 71 of Erebor. f) The Robe of Great Luck [-30,-20] (+60) {!d!k!v!s} It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 95 of Angband. g) a Dragon Helm of Water Breathing [8,+21] h) 38 Pairs of Soft Leather Boots [2,+0] i) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. j) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes . It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. k) a Vampiric Shadow Blade of Extra Attacks (4d4) (+27,+19)(80%) (+4 attacks) It increases your stealth and attack speed by 4. It increases your hit points by 80%. It drains life from your foes. It provides resistance to life draining and dark. It cannot be harmed by acid. You made it yourself. l) a Vampiric Shadow Blade of Extra Attacks (4d4) (+34,+36)(60%) (+3 attacks) It increases your stealth and attack speed by 3. It increases your hit points by 60%. It drains life from your foes. It provides resistance to life draining and dark. It cannot be harmed by acid. You made it yourself. m) 19 Essences of Life n) 2 Essences of Light o) 65 Essences of Time p) 18 Essences of Magic q) 17 Essences of Knowledge r) 44 Essences of Force [Home Inventory - Lothlorien ] a) 9 Potions of Cure Insanity {!q} b) The Ring of Caladair (+5) It increases your dexterity and constitution by 5 . It sustains your constitution. It provides resistance to dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. c) The Ring of Celemnol (+6) It increases your speed by 6. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, dark and nexus. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Speed Ring Market. d) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma , speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution , charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Angband. f) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 58 of Mordor. g) a Dwarven Mithril Chain Mail of Resistance (-1) [28,+30] (+4) It increases your strength, constitution and infravision by 4. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. h) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Shadow Cloak of Ekkair [6,+11] (+2 to stealth) It increases your stealth by 2. It provides immunity to fire. It makes you completely fearless. It provides resistance to life draining, acid, electricity, cold, light and dark. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. j) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to light, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 76 of Angband. l) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It makes you completely fearless. It provides resistance to blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hell knight on level 47 of Mordor. m) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 58 of Mordor. o) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining , cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lorgan, Chief of the Easterlings on level 40 of Illusory Castle. p) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) 85 Essences of Magic r) 99 Essences of Magic s) 86 Essences of Magic t) 99 Essences of Darkness [The Mathom-house Inventory - Bree ] a) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 72 of Erebor. b) The Ring of Durin (+2) It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. c) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Maulotaur on level 55 of Mordor. d) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 63 of Mordor. e) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed} It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. f) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Angband. h) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 95 of Angband. i) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4) It can be wielded two-handed. It can be activated for dispel evil (x4) every 100+d100 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom and speed by 4 . It strikes at undead with holy wrath. It fights against evil with holy fury. It provides resistance to life draining, electricity, fire , nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Crystal drake on level 72 of Erebor. j) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. k) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 70 of Angband. l) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 69 of Angband. m) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 94 of Angband.