The Angband Ladder: Doof, Dunadan Alchemist by <ethanhandelman@comcast.net>
[ToME 2.3.2 Character Sheet]
Name : Doof Age 54 STR! 40
Sex : Male Height 74 INT! 40
Race : Dunadan Weight 196 WIS! 40
Class : Alchemist Social Class 24 DEX! 40
Body : Player CON! 40
God : Tulkas CHR! 40
+ To Melee Hit 65 Level 50 Hit Points 7896/ 7896
+ To Melee Damage 62 Experience 40050058 Spell Points 367/ 367
+ To Ranged Hit 53 Max Exp 40050058 Sanity 930/ 930
+ To Ranged Damage 14 Exp to Adv. ***** Piety 221729
AC 73+204 Gold 11694680 Speed Fast (+74)
(Miscellaneous Abilities)
Fighting : Legendary[40]Perception : Superb Blows/Round: 46
Bows/Throw : Heroic Searching : Superb Shots/Round: 1
Saving Throw: Heroic Disarming : Fair Mel.dmg/Rnd: 184d5+2852
Stealth : Legendary[7] Magic Device: Legendary[27]Infra-Vision: 0 feet
Tactic: normal
Explor: normal
(Character Background)
You are one of several children of a Serf. You are a
well-liked child. You have green eyes, straight blond
hair, and an average complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ALWAYS
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 65 (3250')
Angband: Level 103 (5150')
Barrow-Downs: Level 10 (500')
Mount Doom: Level 98 (4900')
Cirith Ungol: Level 50 (2500')
Paths of the Dead: Level 70 (3500')
Illusory Castle: Level 52 (2600')
Orc Cave: Level 22 (1100')
Erebor: Level 72 (3600')
Moria: Level 30 (1500')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
A lost temple: Level 32 (1600')
You have done something experimental.
Your body is a Player.
You are currently on level 103 of Angband.
You have defeated 32532 enemies.
You destroyed the One Ring, thus weakening Sauron.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
The sword that was broken is now reforged.
You saved Bree from a dreadful Nazgul.
You saved 97 princesses.
You saved Arda and became a famed King.
You found 2 of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 50th Quelle of the 2890th year of the third age.
You have been adventuring for 64 days.
adefkmnopsuxz{|@
Add Str : ...34.4...2...*+
Add Int : .......7.....3*.
Add Wis : ....4.........*.
Add Dex : ..............*.
Add Con : ...3......2...*+
Add Chr : ...34.4.......*.
Add Stea. : .......7......*.
Add Sear. : ...3.4.7........
Add Tun.. : ..............*.
Add Speed : **8.4..7.9.*.3*.
Add Blows : *.8......9....*.
Vampiric : +...............
Slay Anim.: +...............
Slay Evil : +............+..
Slay Und. : +...............
Slay Orc : +............+..
Slay Troll: +............+..
Slay Giant: +...............
Kill Drag.: +...............
Sharpness : +...............
Poison Brd: +.............+.
Acid Brand: +............++.
Elec Brand: +.............+.
Fire Brand: +.............+.
Cold Brand: +.............+.
Sust Str : ........+.....+.
Sust Int : ..+....+......+.
Sust Wis : ..............+.
Sust Dex : ..............+.
Sust Con : ........+.....++
Sust Chr : ..+.....+.....+.
Invisible : ............+.+.
Mul life : +........+....++
Sens Fire : ................
Reflect : ........+.....+.
Free Act : +......++.+...+.
Hold Life : ........+.....+.
Imm Acid : ......+.*.....*.
Imm Elec : ..+...+.+.....*.
Imm Fire : .+.*+.+.......*.
Imm Cold : +.....+.......*.
Res Pois : ....+.+.+.....+.
Res Fear : +...+...+.....+.
Res Light : +.......+.....+.
Res Dark : ......+.......+.
Res Blind : ..............+.
Res Conf : ..+.....+.....+.
Res Sound : ..............+.
Res Shard : ..+...........+.
Res Neth : ........+.....+.
Res Nexus : .+.........+..+.
Res Chaos : ........+.....+.
Res Disen : ....+.+.........
Aura Fire : .........+......
Levitate : ..............+.
Lite : +.............+.
See Invis : +..+..........+.
Digestion : +.+...........+.
Regen : +..............+
Activate : ++.++++..+.+....
Blessed : +...............
Fly : ...+..........+.
Orc.ESP : ......+.........
TLord.ESP : ...+............
Full ESP : ..............+.
Skills (points left: 0)
- Combat 24.100 [0.700]
. Weaponmastery 50.000 [0.700]
. Archery 01.000 [0.000]
- Sneakiness 01.800 [0.900]
. Stealth 02.000 [0.400]
. Disarming 00.400 [0.000]
- Magic 04.890 [0.900]
. Magic-Device 50.000 [1.250]
. Fire 00.000 [0.100]
. Water 00.000 [0.100]
. Air 00.000 [0.100]
. Earth 00.000 [0.100]
. Meta 00.000 [0.500]
. Conveyance 00.000 [0.100]
. Divination 00.000 [0.500]
. Temporal 00.000 [0.100]
. Mind 00.000 [0.100]
. Nature 00.000 [0.100]
. Necromancy 00.000 [0.100]
. Runecraft 00.000 [0.700]
. Thaumaturgy 00.000 [0.100]
. Alchemy 50.000 [0.800]
- Spirituality 50.000 [0.800]
. Prayer 05.000 [0.500]
. Mindcraft 01.300 [0.400]
- Monster-lore 00.650 [0.500]
. Corpse-preservation 03.200 [0.800]
. Symbiosis 01.000 [0.300]
. Mimicry 01.000 [0.300]
Abilities
* Artifact Creation
* Extra Max Blow(1)
* Extra Max Blow(2)
* Perfect casting
* Spread blows
[Fates]
You may meet a 4-headed hydra on level 56.
[Character Equipment]
a) The Long Sword called 'Ringil' (Exp:1080513) (4d5) (+22,+25)(200%) (+10)
It can be activated for ball of cold (100) every 300 turns if it is
being worn. It provides light (radius 1) forever. It increases your
speed, attack speed, ability to score critical hits and luck by 10.
It increases your hit points by 200%. It does extra damage from acid,
electricity, fire and frost. It poisons your foes. It drains life
from your foes. It is very sharp and can cut your foes. It is very
sharp and can make your foes bleed. It is a great bane of dragons.
It is especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It is a great bane
of demons. It strikes at undead with holy wrath. It fights against
evil with holy fury. It is especially deadly against natural
creatures. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to cold and light. It
allows you to see invisible monsters. It slows your metabolism. It
speeds your regenerative powers. It has been blessed by the gods. It
cannot be harmed by acid, cold, lightning or fire.
You made it yourself.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {!d!k!v!s}
It can be activated for fire branding of bolts
every 999 turns if it is being worn. It increases your speed by 10.
It provides resistance to fire and nexus. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 64 of Mordor.
e) The Ring of Vanthor (+8)
It increases your
speed and attack speed by 8. It sustains your intelligence and
charisma. It provides resistance to electricity, confusion and shards
. It slows your metabolism. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
f) The Ring of Flare (+3)
It can be activated for dimension door
every 100 turns if it is being worn. It grants you the power of swap
position if it is being worn. It increases your strength,
constitution, charisma and searching by 3. It provides immunity to
fire. It allows you to fly. It allows you to see invisible monsters.
It allows you to sense the presence of thunderlords. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolisk on level 55 of Mordor.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It
can be activated for heal and cure black breath every 200 turns if it
is being worn. It provides light (radius 3) forever. It increases
your strength, wisdom, charisma and speed by 4. It makes you
completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Saruman of Many Colours on level 63 of
Mordor.
m) The Phial of Galadriel (+4) {!d!k!v!s}
It can be activated for light area (dam 2d15) every 10+d10 turns
if it is being worn. It provides light (radius 3) forever. It
increases your searching and luck by 4. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It can be activated for genocide every
500 turns if it is being worn. It increases your strength and charisma
by 4. It provides resistance to acid, electricity, fire, cold,
poison, dark and disenchantment. It allows you to sense the presence
of orcs. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
o) an Elven Cloak of the Magi (-1,-2) [4,+11] (+7)
It increases your intelligence, stealth, searching, speed
and luck by 7. It sustains your intelligence. It provides immunity
to paralysis. It cannot be harmed by acid, cold, lightning or fire.
You made it yourself.
p) The Shield of Deflection of Naxareth [10,+27]
It sustains your strength, constitution and
charisma. It provides immunity to acid. It provides immunity to
paralysis. It makes you completely fearless. It provides resistance
to life draining, electricity, poison, light, confusion, nether and
chaos. It reflects bolts and arrows. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Horned Reaper on level 71 of Angband.
s) The Steel Helm called 'Catharon' (Exp:1588048) (+0,+0) [20,+80](180%) (+9 to
sp
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It increases your speed, attack speed and luck by 9. It
increases your hit points by 180%. It produces a fiery sheath. It
cannot be harmed by acid, cold, lightning or fire.
You made it yourself.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and constitution by 2.
It provides immunity to paralysis. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 19 of Orc Cave.
x) The Pair of Hard Leather Boots of Feanor [3,+20] (+15) {@9 !d!k!v!s}
It can be
activated for speed (dur 20+d20) every 250 turns if it is being worn.
It increases your speed by 15. It provides resistance to nexus. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
z) a Master quylthulg (3000 hp)
{) The Bolt of Hangrin (1d5) (+13,+6) (+3 to speed)
It increases your intelligence and
speed by 3. It does extra damage from acid. It is especially deadly
against orcs. It is especially deadly against trolls. It fights
against evil with holy fury. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 82 of
Angband.
|) The Gnomish Shovel called 'Nifty' (+0,+0)(220%) (+11 to speed) {@9 !d!k!v!s}
It provides light (radius 4) forever. It increases your
strength, intelligence, wisdom, dexterity, constitution, charisma,
stealth, ability to tunnel, speed, attack speed, ability to score
critical hits and luck by 11. It increases your hit points by 220%.
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It makes you invisible. It sustains your strength
, intelligence, wisdom, dexterity, constitution and charisma. It
provides immunity to acid, electricity, fire and cold. It provides
immunity to paralysis. It makes you completely fearless. It provides
resistance to life draining, poison, light, dark, blindness, sound,
shards, nether, nexus and chaos. It allows you to levitate. It
allows you to fly. It allows you to see invisible monsters. It gives
telepathic powers. It slows your metabolism. It reflects bolts and
arrows. It cannot be harmed by acid, cold, lightning or fire.
You made it yourself.
[Character Inventory]
a) 12 Potions of *Healing*
b) 29 Potions of Life
c) 9 Potions of Enlightenment
d) 16 Fireproof Scrolls of Teleportation {!r}
It cannot be harmed by fire.
You made it yourself.
e) 26 Scrolls of *Identify*
f) 18 Scrolls of Satisfy Hunger {!r}
g) 53 Fireproof Scrolls of Genocide {!r}
It cannot be harmed by fire.
You made it yourself.
h) 4 Fireproof Scrolls of Mass Genocide {!r}
It cannot be harmed by fire.
You made it yourself.
i) 27 Scrolls of Nothing
j) a Golden Rod of the Istari of Recall (250/250) {!d!k!v!s}
It can hold more mana. It can cast spells for a
lesser mana cost. It can cast spells faster. It regenerates its mana
faster.
You found it in the remains of a Vrock on level 52 of Mordor.
k) an Adamantite Rod of the Istari of Disarming (356/400) {@7 !d!k!v!s}
It can
hold more mana. It can cast spells for a lesser mana cost. It can
cast spells faster. It regenerates its mana faster.
You made it yourself.
l) an Adamantite Rod of the Istari of Detection (210/400) {@8 !d!k!v!s}
It can hold more mana. It can cast spells for a
lesser mana cost. It can cast spells faster. It regenerates its mana
faster.
You found it in the remains of a Nightwing on level 72 of Angband.
m) a Wand of Fireflash[12|35] (51 charges)
n) The Anchor of Space-Time {!d!k!v!s}
It
provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
o) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It provides light (radius 1) forever.
It increases your strength, intelligence, wisdom, dexterity,
constitution, charisma and infravision by 125. It provides resistance
to acid, electricity, fire, cold, poison, light, dark, confusion,
nether and nexus. It allows you to see invisible monsters. It gives
telepathic powers. It is permanently cursed. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 103 of
Angband.
p) The Iron Helm of Knowledge [6,+20] (-6) {@4 !d!k!v!s}
It can be activated for whispers from beyond(sanity drain)
100+d200 turns if it is being worn. It provides light (radius 1)
forever. It decreases your luck by 6. It identifies all items for
you. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Glass Golem on level 52 of Illusory
Castle.
q) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {@9 !d!k!v!s}
It increases your strength, constitution and speed by 3. It
makes you completely fearless. It provides resistance to confusion.
It allows you to climb mountains. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
r) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
It must be wielded two-handed. It can
be activated for alter reality every 100 turns if it is being worn. It
can cause earthquakes. It is a great bane of dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is a great bane of demons. It is a great bane of undead.
It fights against evil with holy fury. It is especially deadly
against natural creatures. It provides resistance to acid,
electricity, fire and cold. It allows you to see invisible monsters.
It gives telepathic powers. It produces an anti-magic shell. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
s) 21 Essences of Magic
t) 3 Essences of Extra Life
u) 4 Essences of Knowledge
v) 80 Empty Bottles
w) (nothing)
[Home Inventory - Bree ]
a) 6 Sprigs of Athelas
b) 13 Scrolls of Remove Curse
c) a Ring of Extra Attacks (+2 attacks)
It increases your attack speed by 2.
d) 10 Rings of Nothing
e) The Dark Sword called 'Dupee' (Exp:1230554) (12d7) (+11,+10)(140%) (+7 to
speed
It generates
an antimagic field. It increases your speed, attack speed, ability to
score critical hits and luck by 7. It increases your hit points by
140%. It does extra damage from acid, electricity, fire and frost.
It poisons your foes. It is very sharp and can cut your foes. It is
very sharp and can make your foes bleed. It is a great bane of
dragons. It is especially deadly against orcs. It is especially
deadly against trolls. It is especially deadly against giants. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It is especially deadly against natural creatures. It provides
resistance to dark. It produces a fiery sheath. It cannot be harmed
by acid, cold, lightning or fire.
You made it yourself.
f) 11 Essences of Poison
g) 89 Essences of Explosion
h) 4 Essences of Teleport
i) 98 Essences of Cold
j) 53 Essences of Fire
k) 46 Essences of Acid
l) 29 Essences of Confusion
m) 50 Essences of Light
n) 82 Essences of Chaos
o) 60 Essences of Time
p) 99 Essences of Magic
q) 99 Essences of Magic
r) 99 Essences of Magic
s) 99 Essences of Magic
t) an Essence of Extra Life
u) 23 Essences of Knowledge
v) 71 Essences of Force
w) 19 Essences of Lightning
x) 16 Essences of Mana
[Home Inventory - Gondolin ]
a) a Parchment titled ``Demigods and their Uses'' {mass geno}
It can be activated for mass genocide every 1000
turns.
You found it in the remains of a Half-orc on level 29 of Mirkwood.
b) a Wand of Manathrust[5|26] (96 charges)
c) a Wand of Tidal Wave[9|42] (0 charges)
d) a Wand of Noxious Cloud[7|45] (40 charges)
e) a Wand of Stone Prison[2|18] (6 charges)
f) The Ring of Power 'Narya' (+6,+6) (+1)
It
can be activated for healing (500) every 200+d100 turns if it is being
worn. It increases your strength, intelligence, wisdom, dexterity,
constitution, charisma, speed and luck by 1. It sustains your
strength, wisdom, constitution and charisma. It provides immunity to
fire. It provides immunity to paralysis. It makes you completely
fearless. It provides resistance to nether. It allows you to see
invisible monsters. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
g) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be activated
for healing (800) every 100+d200 turns if it is being worn. It
increases your strength, intelligence, wisdom, dexterity, constitution
, charisma, stealth, speed and luck by 2. It sustains your
intelligence, wisdom and charisma. It provides immunity to cold. It
provides immunity to paralysis. It provides resistance to life
draining and blindness. It allows you to see invisible monsters. It
gives telepathic powers. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Gothmog, the High Captain of Balrogs on
level 85 of Angband.
h) The Ring of Power 'Vilya' (+12,+12) (+3)
It can be activated for greater healing (900)
every 200+d200 turns if it is being worn. It increases your strength,
intelligence, wisdom, dexterity, constitution, charisma, speed and
luck by 3. It sustains your strength, dexterity and constitution. It
provides immunity to electricity. It provides immunity to paralysis.
It provides resistance to life draining, poison and disenchantment.
It allows you to levitate. It allows you to see invisible monsters.
It slows your metabolism. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Balance on level 91 of
Angband.
i) The Arkenstone of Thrain (+3) {!d!k!v!s}
It can be activated for detection every 30+d30 turns if it is
being worn. It provides light (radius 3) forever. It increases your
speed and luck by 3. It provides resistance to life draining, light,
dark and chaos. It allows you to see invisible monsters. It allows
you to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Demilich on level 64 of Mordor.
j) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
It can
be activated for heal 1000 hit points every 888 turns if it is being
worn. It increases your constitution by 2. It sustains your
constitution. It makes you completely fearless. It provides
resistance to life draining, acid, cold, dark, confusion, nether,
nexus and chaos. It allows you to sense the presence of undead. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Bronze Thunderlord on level 97 of Mount
Doom.
k) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides
immunity to acid. It provides immunity to paralysis. It provides
resistance to sound and chaos. It allows you to sense the presence of
orcs. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
l) a Shield of Deflection of Resistance [10,+25]
m) The Golden Crown of Gondor [0,+15] (+3)
It can be activated for heal 700 hit
points every 250 turns if it is being worn. It provides light (radius
1) forever. It increases your strength, wisdom, constitution and
speed by 3. It provides resistance to life draining, electricity,
fire, cold, light, blindness, confusion, sound and chaos. It allows
you to see invisible monsters. It speeds your regenerative powers.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
n) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150)
every 90+d90 turns if it is being worn. It grants you the power of
magic missile if it is being worn. It increases your dexterity and
luck by 4. It provides immunity to paralysis. It provides resistance
to acid. It gives telepathic powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 47 of Mordor.
o) a Pair of Hard Leather Boots of Elvenkind [3,+10] (+8)
It increases your stealth and speed by 8. It allows you to levitate.
It gives telepathic powers. It cannot be harmed by acid. It cannot
be harmed by fire.
You made it yourself.
p) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
It can be activated for mass genocide every 1000
turns if it is being worn. It increases your strength, intelligence,
wisdom, dexterity, constitution and charisma by 2. It does extra
damage from frost. It is especially deadly against orcs. It is a
great bane of demons. It strikes at undead with holy wrath. It
fights against evil with holy fury. It provides immunity to cold. It
provides immunity to paralysis. It allows you to see invisible
monsters. It allows you to sense the presence of non-living things.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Cherub on level 98 of Mount Doom.
q) a Slaughter Axe of Slaying (10d7) (+15,+18)
It
is very sharp and can make your foes bleed. It is especially deadly
against natural creatures.
You made it yourself.
r) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
s) a Shocking Shadow Blade of Gondolin (4d4) (+252,+234)(100%) (+5 to stealth)
It provides light (radius 1) forever. It
increases your strength, dexterity, constitution and stealth by 5. It
increases your hit points by 100%. It does extra damage from acid,
electricity, fire and frost. It poisons your foes. It drains life
from your foes. It is very sharp and can cut your foes. It is
especially deadly against dragons. It is especially deadly against
trolls. It strikes at demons with holy wrath. It fights against evil
with holy fury. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to life draining, acid,
electricity, fire, cold, poison, dark, blindness, sound, shards,
nether, nexus, chaos and disenchantment. It allows you to levitate.
It allows you to see invisible monsters. It gives telepathic powers.
It slows your metabolism. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You made it yourself.
t) The Shadow Blade called 'Rupee' (Exp:36374) (12d5) (+24,+27)(20%) (+1 to
speed)
It increases your stealth, speed, attack speed
and luck by 1. It increases your hit points by 20%. It does extra
damage from acid, electricity, fire and frost. It poisons your foes.
It drains life from your foes. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It provides
resistance to life draining and dark. It cannot be harmed by acid,
cold, lightning or fire.
You made it yourself.
u) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
It increases your searching, infravision, ability
to tunnel and luck by 3. It does extra damage from acid. It is
especially deadly against orcs. It is especially deadly against
trolls. It allows you to sense the presence of orcs and trolls. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 96 of Mount Doom.
v) a Climbing Set {@9 !d!k!v!s}
[Home Inventory - Minas Anor ]
a) The Wand Construction Kit {light bolt}
It can be activated for light absorption every 80 turns.
You found it in the remains of a Dark elven lord on level 43 of Mordor.
b) Tenser's Mechanical Magician {food}
It can be activated for satisfy hunger every 100 turns.
You found it in the remains of a Headless ghost in the town of Minas Anor .
c) 4 Potions of Restore Life Levels
d) The Golden Horn of the Thunderlords (5 charges) {100% off}
It was given to you as a reward.
e) a Filthy Rag [1,-1]
f) The Cloak of Thingol [1,+18] (+3)
g) The Shadow Cloak of Tuor [6,+12] (+4)
It increases your dexterity and
stealth by 4. It makes you invisible. It provides immunity to acid.
It provides immunity to paralysis. It allows you to breathe
underwater. It allows you to climb mountains. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 92 of Mount Doom.
h) a Feathers Cloak of Air [1,+13]
It allows you
to breathe without air.
It was given to you as a reward.
i) a Dwarven Steel Helm of Intelligence [6,+39] (+5 to infravision)
It increases your intelligence,
constitution and infravision by 5. It sustains your intelligence. It
provides resistance to fire. It allows you to sense the presence of
trolls and dragons.
You made it yourself.
j) an Elemental Long Sword of Westernesse (2d5) (+28,+23) (+3) {!d!k!v!s}
It increases your strength, dexterity and
constitution by 3. It does extra damage from acid, electricity, fire
and frost. It poisons your foes. It is especially deadly against
orcs. It is especially deadly against trolls. It is especially
deadly against giants. It provides immunity to paralysis. It
provides resistance to acid, electricity, fire, cold and poison. It
allows you to see invisible monsters. It allows you to sense the
presence of orcs, trolls and giants. It drains mana. It can resist
being shattered by morgul beings. It cannot be harmed by acid, cold,
lightning or fire.
You made it yourself.
k) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision)
It can be activated for summon the Legion of the
Dawn every 500+d500 turns if it is being worn. It increases your
charisma and infravision by 3. It does extra damage from fire. It is
very sharp and can cut your foes. It is especially deadly against
dragons. It strikes at demons with holy wrath. It strikes at undead
with holy wrath. It fights against evil with holy fury. It sustains
your charisma. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to fire, light, blindness
and disenchantment. It speeds your regenerative powers. It can
clone monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hezrou on level 97 of Mount Doom.
l) The Mattock of Nain (+12,+18) (+6 to searching)
m) 7 Essences of Life
n) 4 Essences of Light
o) 6 Essences of Knowledge
[Home Inventory - Lothlorien ]
a) 10 Potions of Cure Insanity
b) a Mithril Rod of the Istari of Home Summoning (285/320) {!d!k!v!s}
It
can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You made it yourself.
c) The Double Ring Mail 'Astir' (-2 to accuracy) [15,+15]
It sustains your wisdom. It provides immunity to
acid, electricity and cold. It provides immunity to paralysis. It
provides resistance to nexus. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 64 of Mordor.
d) an Elven Mithril Chain Mail of Resistance (-1 to accuracy) [28,+84] (+3 to
stea
It increases your
stealth by 3. It provides resistance to acid, electricity, fire, cold
, poison, light, sound, shards, chaos and disenchantment. It allows
you to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You made it yourself.
e) The Feathers Cloak of Lathir [1,+17] (+3 to stealth)
It increases your stealth by 3. It sustains your
intelligence. It provides immunity to acid and fire. It provides
resistance to cold, nether and chaos. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 92 of Angband.
f) The Shield of Deflection of Gil-galad [10,+20] (+5)
It can be
activated for starlight (75) every 75+d75 turns if it is being worn.
It provides light (radius 1) forever. It increases your wisdom,
charisma, searching and luck by 5. It sustains your wisdom, dexterity
and charisma. It provides resistance to acid, electricity, dark and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 70 of Erebor.
g) The Shield of Deflection of Duwaren [10,+10]
It sustains your wisdom. It provides immunity to acid and electricity
. It provides resistance to nether and nexus. It reflects bolts and
arrows. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
h) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It
provides resistance to confusion. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
i) a Fiery Sabre of Gondolin (1d7) (+102,+100)(100%) (+5)
It provides light (radius 1) forever.
It increases your strength and constitution by 5. It increases your
hit points by 100%. It does extra damage from acid, electricity, fire
and frost. It drains life from your foes. It is especially deadly
against dragons. It is especially deadly against trolls. It strikes
at demons with holy wrath. It fights against evil with holy fury. It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to life draining, acid, electricity, fire, cold,
poison, dark and chaos. It allows you to see invisible monsters. It
gives telepathic powers. It slows your metabolism. It cannot be
harmed by acid, cold, lightning or fire.
You made it yourself.
j) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
It increases your strength, dexterity and speed
by 2. It is very sharp and can cut your foes. It is very sharp and
can make your foes bleed. It fights against evil with holy fury. It
provides immunity to paralysis. It allows you to see invisible
monsters. It slows your metabolism. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Pit Fiend on level 71 of Angband.
k) The Small Wooden Boomerang Becoming (Exp:226491) (1d4) (+62,+51) [+37] (+3 to
s
It
provides light (radius 1) forever. It increases your stealth by 3.
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It sustains your strength, intelligence, wisdom,
dexterity, constitution and charisma. It provides immunity to
paralysis. It makes you completely fearless. It provides resistance
to acid, electricity, fire, cold, poison, light, blindness, shards,
nether, nexus, chaos and disenchantment. It allows you to levitate.
It allows you to see invisible monsters. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You made it yourself.
l) The Harp of Maglor (+3 to speed)
It increases your wisdom, charisma, stealth,
speed and luck by 3. It provides resistance to acid, electricity,
fire, cold and sound. It allows you to see invisible monsters. It
allows you to sense the presence of unique beings. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Novice mindcrafter on level 66 of Dol
Guldur.
m) 4 Wild rabbit raw meats
n) an Essence of Poison
o) 6 Essences of Cold
p) 99 Essences of Chaos
q) 99 Essences of Magic
r) 99 Essences of Magic
[The Mathom-house Inventory - Bree ]
a) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area every
50+d50 turns if it is being worn. It grants you the power of detect
curses if it is being worn. It provides light (radius 4) forever. It
increases your speed by 1. It provides resistance to life draining.
It allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Water troll on level 32 of Mirkwood.
b) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
It can be activated for star ball (150) every 1000 turns if it is
being worn. It provides light (radius 1) forever. It provides
immunity to electricity. It provides immunity to paralysis. It
provides resistance to fire, cold, poison, light and dark. It allows
you to see invisible monsters. It allows you to sense the presence of
dragons. It aggravates nearby creatures. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
c) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your
intelligence and wisdom by 2. It makes you completely fearless. It
provides resistance to blindness. It allows you to sense the presence
of orcs, trolls and evil beings. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Hill troll on level 33 of Mirkwood.
d) The Set of Gauntlets of Eol [3,+15](60%) (+3)
It
can be activated for mana bolt (9d8) 7+d7 turns if it is being worn.
It can be used to store a spell. It increases your intelligence and
luck by 3. It increases your mana capacity by 60%. It provides
immunity to paralysis. It provides resistance to electricity, poison
and dark. It allows you to levitate. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Death knight on level 68 of Erebor.
e) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
It
generates an antimagic field. It increases your speed and attack speed
by 2. It does extra damage from fire. It is especially deadly
against dragons. It provides immunity to fire. It makes you
completely fearless. It provides resistance to chaos and
disenchantment. It drains mana, life and experience. It aggravates
nearby creatures. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser Balrog on level 46 of Mordor.
f) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30)
It can be wielded two-handed. It drains mana. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 95 of Angband.
|
Posted on 9.3.2006 17:08
597. on the Ladder (of 19305)
Comments Related dumps: Jereand, L50 Dunadan Alchemist 47th in ToME (2.2.6) by <jimbowie@hotmail.com> (95%) Nacre, L50 Dark-Elf Alchemist winner 559th in ToME (2.3.2) by <ethanhandelman@comcast.net> (76%) Nestor, L50 Hobbit Alchemist winner 120th in ToME (2.3.4) by <ethanhandelman@comcast.net> (76%) Hammo, L50 Hobbit Alchemist winner 239th in ToME (2.3.4) by <ethanhandelman@comcast.net> (76%) Anton, L50 Yeek Alchemist winner 153rd in ToME (2.3.5) by <ethanhandelman@comcast.net> (76%) Yotram, L50 Gnome Alchemist 329th in ToME (2.0.0) by <jimbowie451@hotmail.com> (71%) Alchey III, L50 Wood-Elf Alchemist 1000th in ToME (2.1.0) by <s_latour@hotmail.com> (71%) Alchey VI, L50 Wood-Elf Alchemist 897th in ToME (2.2.0(CVS)) by <s_latour@hotmail.com> (71%) Lillela II, L50 Dark-Elf Alchemist winner 429th in ToME (2.1.2) by <dsb-tome@killerbunnies.org> (71%) Isengard, L50 Ent Alchemist 466th in ToME (2.2.0(CVS)) by <blahpers@yahoo.com> (71%) Florel IV, L50 High-Elf Alchemist winner 320th in ToME (2.1.1(CVS)) by <c.smith@ucc.ie> (71%) Seen 2216 times. |