[ToME 2.3.3 Character Sheet] Name : Faust Age 23 STR! 38 Sex : Female Height 62 INT! 32 Race : RohanKnight Weight 79 WIS! 40 Class : Dark-Priest Social Class 1 DEX! 30 Body : Player CON! 40 God : Yavanna Kementari CHR: 35 + To Melee Hit 60 Level 50 Hit Points 1164/ 1164 + To Melee Damage 68 Experience 23085430 Spell Points 290/ 290 + To Ranged Hit 55 Max Exp 23085430 Sanity 930/ 930 + To Ranged Damage 19 Exp to Adv. ***** Piety 5331 AC 27+76 Gold 3772449 Speed Fast (+39) (Miscellaneous Abilities) Fighting : Legendary[42]Perception : Very Bad Blows/Round: 11 Bows/Throw : Legendary[2] Searching : Very Bad Shots/Round: 1 Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 44d5+748 Stealth : Bad Magic Device: Superb Infra-Vision: 30 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Serf. You have blue eyes, straight brown hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 100 (5000') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 46 (2300') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') A lost temple: Level 33 (1650') Your body is a Player. You are currently in the town of Gondolin. You have defeated 12967 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved 20 princesses. You saved Arda and became a famed Queen. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 33rd Quelle of the 2890th year of the third age. You have been adventuring for 47 days. adefkmnopsuxz{|@ Add Str : ....4....3...... Add Int : ...3..4......2.. Add Wis : ....4....3...2.. Add Dex : .2.............. Add Con : ......4..3.3.... Add Chr : ....4........... Add Stea. : ......4......... Add Infra : ...........3.... Add Tun.. : ..............7. Add Speed : *...434..3.....+ Add Blows : ...3............ Vampiric : .............+.. Slay Evil : +............+.. Slay Und. : +............... Slay Troll: +............... Elec Brand: .............+.. Cold Brand: +............... Sust Str : ...+............ Sust Int : ..+............. Sust Wis : ..+............. Sust Dex : ...+....+....... Sust Con : ...+......+..... Sust Chr : ........+....... Invisible : ..+............. Mul life : ...............+ Sens Fire : ................ Reflect : ......+......... Free Act : ++.......++..... Hold Life : .....+..+....... Res Acid : ......+.+....... Res Elec : ...+..+..+...... Imm Fire : ..+++.*..+...... Imm Cold : +.....+.*+...... Res Pois : ....+...+....... Res Fear : +...+....+...... Res Light : +....+...++..... Res Dark : .....+.....+.... Res Blind : .........+...... Res Conf : ...+.+...+...... Res Sound : ...+.....+...... Res Shard : .......+........ Res Neth : ..+............. Res Nexus : ......+.+....... Res Chaos : ...+.+...+...... Res Disen : ....+........... Aura Fire : ......+......... Lite : +........++..... See Invis : +.++.+...+...... Digestion : +.+............. Regen : +........+...... Xtra Might: .+.............. Activate : +...++...++..... Blessed : +............... Fly : ......+......... Orc.ESP : .....+.......... Dragon.ESP: .+.............. TLord.ESP : ......+......... Skills (points left: 0) - Combat 42.250 [0.700] . Weaponmastery 50.000 [0.900] . Archery 00.500 [0.000] - Sneakiness 01.100 [0.900] . Stealth -08.000 [0.400] . Disarming 01.000 [0.900] - Magic 16.093 [0.900] . Magic-Device 20.400 [1.050] . Spell-power 25.600 [0.800] . Udun 25.200 [0.400] . Necromancy 50.000 [0.800] - Spirituality 04.000 [1.000] . Prayer 50.000 [1.400] - Monster-lore 00.000 [0.500] . Corpse-preservation 01.000 [1.000] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Perfect casting * Spread blows * Touch of death [Fates] You may find a Potion of Cure Light Insanity on level 10. You are fated to meet a Rock lizard on level 1. You may find a Potion of Cure Light Wounds on level 1. You may meet a Giant black ant on level 10. You may find a Scroll of Darkness on level 16. You are fated to find a Soft Leather Armour on level 1. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 67 of Angband. d) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons . It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 71 of Erebor. e) The Ring 'Taragloni' It makes you invisible. It sustains your intelligence and wisdom. It provides resistance to fire and nether. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 69 of Erebor. f) The Ring of Bregnird (+3 attacks) It increases your intelligence and attack speed by 3. It sustains your strength, dexterity and constitution. It provides resistance to electricity, fire, sound and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 50 of Cirith Ungol. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in a plain of grass. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) a Mouse Fur of Protection [1,+9] It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Shield of Deflection of Nentathor [10,+19] It sustains your dexterity and charisma. It provides immunity to cold. It provides resistance to life draining, acid, poison and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in a plain of grass. s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 50 of Moria. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+10] (+3 to infravision) It increases your constitution and infravision by 3. It provides resistance to dark. You bought it from the Black Market. z) (nothing) {) The Silver Bolt of Teluin (3d5) (+10,+4) (+2) It increases your intelligence and wisdom by 2. It does extra damage from electricity. It drains life from your foes. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. |) a Dwarven Shovel of Digging (+7) It increases your ability to tunnel by 7. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Character Inventory] a) a Fireproof Tome of the Impenetrable Earth It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Lesser black reaver on level 50 of Cirith Ungol. b) a Fireproof Tome of the Everrunning Wave It cannot be harmed by fire. You found it lying on the ground on level 50 of Cirith Ungol. c) a Tome of the Tree d) a Fireproof Unholy Tome of the Hellflame It cannot be harmed by fire. You found it in the remains of an Archlich on level 69 of Erebor. e) a Fireproof Forest Tome of Yavanna f) The Tome of Elven Household Magic {Satisfy Hunger} It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Monastic lich in the town of Minas Anor . g) a Parchment titled ``Household Magic'' {light absorb} It can be activated for light absorption every 80 turns. You found it in the remains of a Hell knight on level 52 of Mordor. h) Cathal's Corrupting Cymbal {light absorb} It can be activated for light absorption every 80 turns. You found it in the remains of an Ice skeleton on level 52 of Mordor. i) 4 Morphic Oils of Spider j) 46 Potions of Cure Serious Insanity k) 5 Potions of Healing l) a Potion of Life m) 54 Potions of Restore Mana n) 13 Scrolls of Teleportation o) a Silver Rod of Enlightenment (100/100) p) a Silver Rod of Illumination (100/100) q) a Silver Rod of Trap Location (100/100) r) a Golden Rod of Quickness of Disarming (125/125) It can cast spells faster. You bought it from the Black Market. s) an Adamantite Rod of Cheapness of Recall (200/200) t) The Golden Horn of the Thunderlords (6 charges) {100% off} It was given to you as a reward. u) The Ring of Power of The Witch-King of Angmar (+2) {cursed} It increases your constitution by 2. It makes you invisible. It provides immunity to paralysis. It provides resistance to electricity, nexus and disenchantment. It allows you to levitate. It slows your metabolism. It drains experience. It is heavily cursed. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Witch-King of Angmar on level 100 of Angband. v) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. w) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Bree ] a) a Spellbook of Curse b) 2 Potions of Cure Light Insanity c) a Potion of Cure Critical Insanity d) an Adamantite Rod of Simplicity of Nothing (200/200) You found it in the remains of a Barbazu on level 86 of Angband. e) an Adamantite Rod of Nothing (200/200) f) 5 Staffs of Genocide[1|5] (4 charges) g) The Ring of Power of Akhorahil the Blind (+3 to searching) It increases your charisma and searching by 3. It makes you invisible. It sustains your intelligence. It provides resistance to dark and confusion. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 46 of Moria. h) The Amulet 'Helros' (+2 to stealth) It increases your intelligence, stealth and searching by 2. It sustains your wisdom. It provides resistance to acid, electricity, fire, cold, light and confusion. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 72 of Erebor. i) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. j) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 72 of Erebor. k) an Amulet of Weaponmastery (+3,+4) [+4] (+2) {100% off} It increases your strength and constitution by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. You stole it from the Black Market. l) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 25 of A lost temple. m) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Augmented Chain Mail of Nimronas (-2 to accuracy) [16,+0] It sustains your intelligence. It provides immunity to acid and electricity. It provides resistance to cold and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. o) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . p) The Soft Studded Leather 'Marwe' [5,+0] It provides immunity to cold. It provides immunity to paralysis. It provides resistance to acid, electricity, light and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. q) The Thunderlord Coat of Marda [9,+25] (+5) It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. s) a Pair of Metal Shod Boots of Stealth [6,+13] (+3 to stealth) It increases your stealth by 3. You bought it from the Black Market. t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. v) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings . It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. w) a Light Crossbow (x3) (+0,+0) [Home Inventory - Gondolin ] a) a Forest Tome of Yavanna b) The Shrunken Head of Nightmares It can be activated for acquirement every 3000 turns. You found it in the remains of a Black wraith on level 57 of Mordor. c) Baalzebub's Tormented Skullcap It can be activated for decreasing Strength. You found it in the remains of a Dread on level 70 of Dol Guldur. d) a Golden Rod of Simplicity of Nothing (125/125) e) a Rod Tip of Disarming (50 Mana to cast) f) a Wand of Stone Prison[1|10] (5 charges) g) The Ring of Power of Dwar, Dog Lord of Waw (+5 to speed) It increases your strength, intelligence, constitution and speed by 5. It makes you invisible. It provides resistance to poison, shards, nexus, chaos and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 69 of Paths of the Dead. h) The Ring of Power of Adunaphel the Quiet (+3 to speed) It increases your speed by 3. It makes you invisible. It sustains your intelligence and dexterity. It provides resistance to dark. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 70 of Paths of the Dead. i) The Ring of Falang (+1 to searching) It increases your constitution and searching by 1. It sustains your charisma. It makes you completely fearless. It provides resistance to acid, poison, light, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nether wraith on level 46 of Moria. j) The Ring of Vanas [+12] (+5) It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It increases your dexterity and charisma by 5. It makes you invisible. It makes you completely fearless. It provides resistance to electricity, fire, cold and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 72 of Erebor. k) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 70 of The Sacred Land Of Mountains. l) The Ring of Durin (+2) {cursed} It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience . It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 50 of Moria. n) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young bronze dragon on level 50 of Moria. o) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 48 of Moria. p) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. r) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Dagger 'Nimthanc' (E:125603, L:29) (1d4) (+32,+15) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from electricity and frost. It provides resistance to acid, electricity, cold and poison. It slows your metabolism. It drains experience. It cannot be harmed by acid, cold, lightning or fire. t) a Harp of the Eldar (+2) It increases your charisma by 2. It provides resistance to acid and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Expensive Black Market. [Home Inventory - Minas Anor ] a) a Tome of the Impenetrable Earth b) Baalzebub's Tormented Box It can be activated for acquirement every 3000 turns. You found it in the remains of a Basilisk on level 52 of Mordor. c) Heward's Excellent Experimental Earmuffs {Mass genocide} It can be activated for mass genocide every 1000 turns. You found it lying on the floor of a special level. d) 2 Sprigs of Athelas e) a Golden Rod of Nothing (125/125) f) a Rod Tip of Perception (20 Mana to cast) g) a Rod Tip of Detection (80 Mana to cast) h) The Wand of Digging of Thrain (10 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. i) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 70 of The Sacred Land Of Mountains. j) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 70 of The Sacred Land Of Mountains. k) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. l) The Palantir of Orthanc (+2) m) The Metal Scale Mail of Lathiele (-2 to accuracy) [13,+6] It sustains your strength. It provides immunity to fire. It provides resistance to light, dark and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khufu, the Mummified King on level 27 of A lost temple. n) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, blindness, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Full Plate Armour of Isildur [25,+25] (+1) p) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. q) a Shield of Deflection [10,+19] r) The Light War Axe of Ice (2d5) (+3,+15) (+3) It increases your intelligence and charisma by 3. It does extra damage from frost. It sustains your dexterity. It provides immunity to cold. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. s) The Broad Sword 'Aranruth' (3d5) (+8,+8) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ufthak of Cirith Ungol on level 21 of Orc Cave. t) The Halberd of Earmen (3d5) (+15,+6) (+3 attacks) It can be wielded two-handed. It provides light (radius 1) forever. It increases your wisdom, charisma and attack speed by 3. It does extra damage from frost. It is especially deadly against giants. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 70 of The Sacred Land Of Mountains. u) The Lead-Filled Mace of Arast (3d4) (-3,-5) (+3) It can be wielded two-handed. It provides light (radius 1) forever. It increases your dexterity by 3. It does extra damage from acid. It produces chaotic effects. It drains life from your foes. It is a great bane of dragons. It is especially deadly against giants. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. v) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of A lost temple. [Home Inventory - Lothlorien ] a) a Tome of the Time b) a Fireproof Corrupted Tome of Melkor It cannot be harmed by fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. c) The Tome of Faust It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) 99 Potions of Water Curing {quest} e) a Silver Rod of Simplicity of Nothing (100/100) f) a Rod Tip of Detection (80 Mana to cast) g) 3 Wands of Stone Prison[1|5] (0 charges) h) a Staff of Healing[2|22] (3 charges) i) The Ring of Power of Khamul, the Black Easterling (+4 to infravision) It increases your strength, wisdom, charisma and infravision by 4. It makes you invisible. It sustains your wisdom. It provides resistance to shards and nether. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khamul, the Black Easterling on level 70 of Paths of the Dead. j) The Ring of Power of Uvatha the Horseman (+3 to infravision) It increases your dexterity and infravision by 3. It makes you invisible. It sustains your charisma. It provides resistance to acid, fire, cold, light, dark, sound and nexus. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . k) The Ring of Power of Dwar, Dog Lord of Waw (+1 to stealth) It increases your charisma and stealth by 1. It makes you invisible. It sustains your strength. It provides resistance to cold. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 70 of Paths of the Dead. l) an Indestructible Ring of Light and Darkness Resistance m) a Ring of Sound Resistance n) an Indestructible Ring of Extra Attacks (+2 attacks) {100% off} It increases your attack speed by 2. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. o) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 70 of The Sacred Land Of Mountains. p) a Ring of Flying q) an Amulet of the Serpents [+3] (+4) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 4. It provides resistance to poison. You bought it from the Black Market. r) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, blindness, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. s) The Metal Lamellar Armour of Mannirdi (-3 to accuracy) [23,+0] It sustains your strength and constitution. It provides immunity to acid and electricity. It provides resistance to poison and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. t) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, light and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [The Mathom-house Inventory - Bree ] a) The Bag of Tricks It can be activated for decreasing Charisma. You found it lying on the ground on level 31 of Mirkwood. b) Kenault's Cantrip Generator It can be activated for something weird every 5 turns. You found it lying on the floor of a special level. c) The Gem of Knowledge It can be activated for decreasing Strength. You found it in the remains of a Zombie Patriarch on level 72 of Erebor. d) The Gem of Ghosts It can be activated for Destruction every 100 turns. You found it in the remains of a Shade on level 70 of Paths of the Dead. e) Tenser's Alteration Manual It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Lich on level 72 of Erebor. f) Raal's Tome of Unconventional Warfare It can be activated for decreasing Wisdom. You found it lying on the ground on level 2 of Barrow-Downs. g) The Tome of Collected Weird Magic It can be activated for experience loss. You found it in the remains of a Mind flayer on level 50 of The Sacred Land Of Mountains. h) Raal's Black Candle It can be activated for cure serious wounds every 75 turns. You found it in the remains of an Emperor wight on level 70 of Paths of the Dead. i) Lloth's Ceremonial Dagger It can be activated for cure fear every 100 turns. You found it in the remains of a Dread on level 70 of Paths of the Dead. j) Balrilbon's Soulgem It can be activated for Ruination. You found it in the remains of a Master mindcrafter on level 46 of Moria. k) The Lost Works of Kenault It can be activated for paralyze. You found it in the remains of a Master mystic on level 50 of The Sacred Land Of Mountains. l) a Parchment titled ``Planar Travel Made Easy'' It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Hezrou on level 86 of Angband. m) Raal's Tormented Spirits It can be activated for cure poison every 100 turns. You found it in the remains of a Hezrou on level 86 of Angband. n) The Hand of Vecna It can be activated for experience loss. You found it in the remains of a Novice priest on level 21 of Orc Cave. o) Raistlin's Ready Ranger It can be activated for decreasing Dexterity. You found it in the remains of a Barbazu on level 86 of Angband. p) 24 Potions of Ruination q) 19 Potions of Death r) a Magic Trap Set [+4] s) The Ring of Power of Akhorahil the Blind (+3) It increases your wisdom by 3. It makes you invisible. It sustains your strength. It provides resistance to poison and chaos. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 70 of Paths of the Dead. t) The Ring of Power of Ren the Unclean (+1 to searching) It increases your intelligence, wisdom and searching by 1. It makes you invisible. It makes you completely fearless. It provides resistance to acid and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 72 of Erebor. u) The Ring of Power of Ji Indur Dawndeath (+3 to infravision) It increases your infravision by 3. It makes you invisible. It sustains your intelligence and charisma. It provides resistance to dark. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 70 of Paths of the Dead. v) a Green Dragon Scale Mail (-2 to accuracy) [30,+14] w) a Hard Studded Leather (-1 to accuracy) [7,-4] {cursed} x) an Iron Crown of the Magi [0,+10] (+2) It provides light (radius 1) forever. It increases your intelligence and spell power by 2. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Harowen the Black Hand on level 72 of Erebor. a) The Broad Sword 'Glamdring' (2d5) (+0,+2) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light . It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. b) The Long Sword of Melor (2d5) (+4,+8) (+1 attack) It increases your strength and attack speed by 1. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Rogrog the Black Troll on level 50 of Moria. c) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . d) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It can be wielded two-handed. It can be activated for word of recall every 200 turns if it is being worn. It increases your dexterity and charisma by 3. It does extra damage from fire and frost. It provides immunity to paralysis. It provides resistance to fire, cold and light . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 70 of Dol Guldur. e) a Flail (2d6) (-4,-5) {cursed} f) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 46 of Moria. g) The Wooden Boomerang 'Telwaid' (1d8) (+11,+15) It does extra damage from electricity. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. h) a Horn (+1) i) a Novice warrior corpse j) a Novice rogue corpse k) a Bandit corpse l) Bill the Stone Troll's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bill the Stone Troll in the town of Bree . m) Fasolt the Giant's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fasolt the Giant on level 32 of Mirkwood. n) Ar-Pharazon the Golden's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins.