The Angband Ladder: Danongorf, High-Elf Warrior by <thegordo@gmail.com>

  [Angband 3.0.6 Character Dump]

 Name   Danongorf                                Self  RB  CB  EB   Best
 Sex    Male              Age       127   STR! 18/100  +1  +5 +13418/1500
 Race   High-Elf          Height     89   INT! 18/100  +3  -2 +12818/1390
 Class  Warrior           Weight    170   WIS! 18/100  -1  -2 +12818/1350
 Title  ***WINNER***      Status     62   DEX! 18/100  +3  +2 +13418/1490
 HP     1127/1127         Maximize    Y   CON! 18/100  +1  +2 +13018/1430
 SP     0/0               Preserve    Y   CHR! 18/100  +5  -1 +13018/1440

 Level           50       Armor    [47,+131]     Saving Throw     Heroic
 Cur Exp   23248625       Fight    (+53,+36)     Stealth          Superb
 Max Exp   23248625       Melee    (+58,+61)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+63,+14)     Shooting      Legendary
 MaxDepth   5000 ft       Blows       4/turn     Disarming        Superb
 Gold       4507368       Shots       1/turn     Magic Device     Heroic
 Burden   386.6 lbs                              Perception    Excellent
 Speed          +29       Infra      1350 ft     Searching     Excellent

 You are one of several children of a Telerin Warrior.  You have light
 grey eyes, straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*++.. Blind:.....+.......
 Elec:......+..+... Confu:.........+...
 Fire:.+.*..+..+... Sound:........+....
 Cold:......+..+... Shard:.......+.....
 Pois:....+....+... Nexus:....+....+...
 Fear:...+....++..+ Nethr:...+.....+...
 Lite:.........+..+ Chaos:.....+..+....
 Dark:......+..+... Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:...+......... Stea.:....+........
Feath:............. Sear.:....++.......
PLite:.........+... Infra:....++...+...
Regen:...+......... Tunn.:.............
Telep:+....+...+... Speed:.++++......+.
Invis:+..+.+...+..+ Blows:.............
FrAct:...+....+.+.. Shots:.............
HLife:............. Might:.............


  [Character Equipment]

a) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) a Jasper Ring of Speed (+13)
   It increases your speed by 13.  
d) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
e) a Carved Oak Amulet of Trickery (+4)
   It increases your dexterity by 4.  It increases your stealth, searching,
   infravision, and speed by 4.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
f) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
h) a Cloak of Protection [1,+21]
   It provides resistance to shards.  It cannot be harmed by the elements.
   
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) a Pair of Hard Leather Boots of Speed [3,+10] (+8)
   It increases your speed by 8.  


  [Character Inventory]

a) 38 Blue Mushrooms of Restoring
b) 6 Rations of Food
c) 16 Grey Potions of Speed
d) 14 Metallic Purple Potions of Heroism
e) a Gloopy Green Potion of Berserk Strength
f) 10 Misty Potions of *Healing*
g) 8 Brown Potions of Life
h) 15 Scrolls titled "rea itnag sno" of Teleportation {50% off}
i) 37 Scrolls titled "monflit u kli" of *Identify*
j) 6 Scrolls titled "kli alatab" of Rune of Protection
k) 13 Scrolls titled "bit unitem" of *Destruction* {!*}
l) 8 Scrolls titled "botmung snezun" of Mass Banishment
m) 7 Chromium Rods of Perception
   It cannot be harmed by electricity.  
n) 2 Bronze Rods of Recall {!*}
   It cannot be harmed by electricity.  
o) 6 Zinc Rods of Detection (1 charging) {@z2}
   It cannot be harmed by electricity.  
p) a Cast Iron Rod of Restoration
   It cannot be harmed by electricity.  
q) 2 Mithril-Plated Rods of Speed
   It cannot be harmed by electricity.  
r) 3 Mithril Rods of Teleport Other
s) The Golden Crown of Gondor [0,+15] (+3) (charging)
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, light,
   blindness, confusion, sound, and chaos.  It lights the dungeon around
   you and speeds your regeneration.  It grants you the ability to see
   invisible things.  It activates for heal (500) every 250 turns.  It
   cannot be harmed by the elements.  
t) The Bastard Sword 'Calris' (5d4) (+4,+20) (+5) {uncursed}
   It increases your constitution by 5.  It slays trolls, demons, and all
   evil creatures, and is especially deadly against dragons.  It provides
   resistance to disenchantment.  It aggravates creatures around you.  It
   cannot be harmed by the elements.  
u) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
   It increases your strength and constitution by 3.  It increases your 
   stealth by 3.  It slays orcs, trolls, and demons.  It provides
   resistance to acid, lightning, fire, cold, and blindness.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
v) a Mace of Disruption of Slay Dragon (5d8) (+12,+19)
   It slays dragons and undead.  


  [Home Inventory]

a) 50 Grey Potions of Speed
b) a Scroll titled "dokha uni" of Remove Curse
c) 10 Scrolls titled "yp vlycre" of Banishment {!*}
d) 2 Mistletoe Staffs of Healing (6 charges)
e) 11 Rosewood Staffs of Speed (58 charges)
f) 15 Hemlock Staffs of *Destruction* (46 charges)
g) a Zircon Ring of Damage (+14)
h) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
i) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
j) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
k) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door every 2
   turns.  It cannot be harmed by the elements.  
l) a Robe of Permanence [2,+30]
   It provides resistance to acid, lightning, fire, cold, poison, and life
   draining.  It sustains all your stats.  It cannot be harmed by the
   elements.  
m) The Cloak of Thingol [1,+18] (+3) (charging)
   It increases your dexterity and charisma by 3.  It provides resistance
   to acid, fire, and cold.  It grants you immunity to paralysis.  It
   activates for recharge item I every 70 turns.  It cannot be harmed by
   the elements.  
n) The Shadow Cloak of Tuor [6,+12] (+4)
   It increases your dexterity by 4.  It increases your stealth by 4.  It
   provides immunity to acid.  It grants you immunity to paralysis and the
   ability to see invisible things.  It cannot be harmed by the elements.  
   
o) The Shield of Deflection of Gil-galad [10,+20] (+5)
   It increases your wisdom and charisma by 5.  It provides resistance to 
   acid, lightning, dark, and disenchantment.  It sustains your wisdom, 
   dexterity, and charisma.  It lights the dungeon around you.  It
   activates for starlight (10d8) every 100 turns.  It cannot be harmed by
   the elements.  
p) a Shield of Deflection of Preservation [10,+26]
   It provides resistance to confusion, disenchantment, and life draining.
   It sustains your strength, dexterity, and constitution.  It cannot be
   harmed by the elements.  
q) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
r) a Broad Sword of Fury (2d5) (+11,+21) (+2)
   It increases your strength by 2.  It increases your attack speed by 2.  
   It provides resistance to fear.  It aggravates creatures around you.  
   It cannot be harmed by acid or fire.  
s) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {@w0}
   It increases your strength and dexterity by 4.  It slays orcs, trolls, 
   undead, and all evil creatures.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains your 
   strength and dexterity.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be harmed by
   the elements.  
t) The Scimitar 'Haradekket' (2d5) (+10,+11) (+2)
   It increases your dexterity by 2.  It increases your attack speed by 2.
   It slays animals, undead, and all evil creatures.  It grants you the
   ability to see invisible things.  It cannot be harmed by the elements.  
   


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 19.5.2006 08:46

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1470. on the Ladder (of 19090)
234. on the Angband Ladder (of 6561)

Comments

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On 19.5.2006 08:46 thegordo@gmail.com wrote:
After years of playing and hundreds of character deaths I finally decided to make a warrior, and I won with the very first! No RNG luck here, this character took a long time to win. I played everything safe, and took my time. Never satisfied with my equipment, I made due with Haradekket for most of the game, until Sauron dropped Calris. Couldn't find RNether until Narya dropped, but ounce I got it I dropped right down to Sauron. Never underestimate the power of determination.

On 19.5.2006 12:34 nckmccnnll@yahoo.com.au wrote:
Congrats!

On 19.5.2006 14:43 HallucinationMushroom@Yahoo.egg wrote:
Good job wig-splitter!

Once you go warrior, you'll never choose anything else again, heh.

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