The Angband Ladder: Danongorf, High-Elf Warrior by <thegordo@gmail.com>
[Angband 3.0.6 Character Dump] Name Danongorf Self RB CB EB Best Sex Male Age 127 STR! 18/100 +1 +5 +13418/1500 Race High-Elf Height 89 INT! 18/100 +3 -2 +12818/1390 Class Warrior Weight 170 WIS! 18/100 -1 -2 +12818/1350 Title ***WINNER*** Status 62 DEX! 18/100 +3 +2 +13418/1490 HP 1127/1127 Maximize Y CON! 18/100 +1 +2 +13018/1430 SP 0/0 Preserve Y CHR! 18/100 +5 -1 +13018/1440 Level 50 Armor [47,+131] Saving Throw Heroic Cur Exp 23248625 Fight (+53,+36) Stealth Superb Max Exp 23248625 Melee (+58,+61) Fighting Legendary Adv Exp ******** Shoot (+63,+14) Shooting Legendary MaxDepth 5000 ft Blows 4/turn Disarming Superb Gold 4507368 Shots 1/turn Magic Device Heroic Burden 386.6 lbs Perception Excellent Speed +29 Infra 1350 ft Searching Excellent You are one of several children of a Telerin Warrior. You have light grey eyes, straight black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.*++.. Blind:.....+....... Elec:......+..+... Confu:.........+... Fire:.+.*..+..+... Sound:........+.... Cold:......+..+... Shard:.......+..... Pois:....+....+... Nexus:....+....+... Fear:...+....++..+ Nethr:...+.....+... Lite:.........+..+ Chaos:.....+..+.... Dark:......+..+... Disen:......+...... abcdefghijkl@ abcdefghijkl@ S.Dig:...+......... Stea.:....+........ Feath:............. Sear.:....++....... PLite:.........+... Infra:....++...+... Regen:...+......... Tunn.:............. Telep:+....+...+... Speed:.++++......+. Invis:+..+.+...+..+ Blows:............. FrAct:...+....+.+.. Shots:............. HLife:............. Might:............. [Character Equipment] a) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) a Jasper Ring of Speed (+13) It increases your speed by 13. d) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. e) a Carved Oak Amulet of Trickery (+4) It increases your dexterity by 4. It increases your stealth, searching, infravision, and speed by 4. It provides resistance to poison and nexus. It sustains your dexterity. f) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. h) a Cloak of Protection [1,+21] It provides resistance to shards. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) a Pair of Hard Leather Boots of Speed [3,+10] (+8) It increases your speed by 8. [Character Inventory] a) 38 Blue Mushrooms of Restoring b) 6 Rations of Food c) 16 Grey Potions of Speed d) 14 Metallic Purple Potions of Heroism e) a Gloopy Green Potion of Berserk Strength f) 10 Misty Potions of *Healing* g) 8 Brown Potions of Life h) 15 Scrolls titled "rea itnag sno" of Teleportation {50% off} i) 37 Scrolls titled "monflit u kli" of *Identify* j) 6 Scrolls titled "kli alatab" of Rune of Protection k) 13 Scrolls titled "bit unitem" of *Destruction* {!*} l) 8 Scrolls titled "botmung snezun" of Mass Banishment m) 7 Chromium Rods of Perception It cannot be harmed by electricity. n) 2 Bronze Rods of Recall {!*} It cannot be harmed by electricity. o) 6 Zinc Rods of Detection (1 charging) {@z2} It cannot be harmed by electricity. p) a Cast Iron Rod of Restoration It cannot be harmed by electricity. q) 2 Mithril-Plated Rods of Speed It cannot be harmed by electricity. r) 3 Mithril Rods of Teleport Other s) The Golden Crown of Gondor [0,+15] (+3) (charging) It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light, blindness, confusion, sound, and chaos. It lights the dungeon around you and speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. t) The Bastard Sword 'Calris' (5d4) (+4,+20) (+5) {uncursed} It increases your constitution by 5. It slays trolls, demons, and all evil creatures, and is especially deadly against dragons. It provides resistance to disenchantment. It aggravates creatures around you. It cannot be harmed by the elements. u) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It increases your strength and constitution by 3. It increases your stealth by 3. It slays orcs, trolls, and demons. It provides resistance to acid, lightning, fire, cold, and blindness. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. v) a Mace of Disruption of Slay Dragon (5d8) (+12,+19) It slays dragons and undead. [Home Inventory] a) 50 Grey Potions of Speed b) a Scroll titled "dokha uni" of Remove Curse c) 10 Scrolls titled "yp vlycre" of Banishment {!*} d) 2 Mistletoe Staffs of Healing (6 charges) e) 11 Rosewood Staffs of Speed (58 charges) f) 15 Hemlock Staffs of *Destruction* (46 charges) g) a Zircon Ring of Damage (+14) h) The Ring of Tulkas (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to fear. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. i) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. j) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. k) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and poison. It activates for phase door every 2 turns. It cannot be harmed by the elements. l) a Robe of Permanence [2,+30] It provides resistance to acid, lightning, fire, cold, poison, and life draining. It sustains all your stats. It cannot be harmed by the elements. m) The Cloak of Thingol [1,+18] (+3) (charging) It increases your dexterity and charisma by 3. It provides resistance to acid, fire, and cold. It grants you immunity to paralysis. It activates for recharge item I every 70 turns. It cannot be harmed by the elements. n) The Shadow Cloak of Tuor [6,+12] (+4) It increases your dexterity by 4. It increases your stealth by 4. It provides immunity to acid. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. o) The Shield of Deflection of Gil-galad [10,+20] (+5) It increases your wisdom and charisma by 5. It provides resistance to acid, lightning, dark, and disenchantment. It sustains your wisdom, dexterity, and charisma. It lights the dungeon around you. It activates for starlight (10d8) every 100 turns. It cannot be harmed by the elements. p) a Shield of Deflection of Preservation [10,+26] It provides resistance to confusion, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It cannot be harmed by the elements. q) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. r) a Broad Sword of Fury (2d5) (+11,+21) (+2) It increases your strength by 2. It increases your attack speed by 2. It provides resistance to fear. It aggravates creatures around you. It cannot be harmed by acid or fire. s) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {@w0} It increases your strength and dexterity by 4. It slays orcs, trolls, undead, and all evil creatures. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. t) The Scimitar 'Haradekket' (2d5) (+10,+11) (+2) It increases your dexterity by 2. It increases your attack speed by 2. It slays animals, undead, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 19.5.2006 08:46
1470. on the Ladder (of 19090)
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