The Angband Ladder: Biggles, RohanKnight Swordmaster by <smx@sinisterministerx.net>

  [ToME 2.2.5 Character Dump]

 Name  : Biggles                Age                 23       STR!     40       
 Sex   : Male                   Height              62       INT!     23       
 Race  : RohanKnight            Weight              71       WIS!     28       
 Class : Swordmaster            Social Class        67       DEX!     38       
 Body  : Player                                              CON!     40       
 God   : Melkor Bauglir                                      CHR!     32       
                                                                               
 + To Melee Hit         110 Level             48    Max Hit Points      1133   
 + To Melee Damage       95 Experience   8220425    Cur Hit Points      1133   
 + To Ranged Hit         59 Max Exp      8220425    Max SP (Mana)        103   
 + To Ranged Damage      12 Exp to Adv.  8800000    Cur SP (Mana)        103   
   AC                 29+80 Gold         1734841    Piety             148194   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[87]Perception  : Very Bad     Blows/Round:  15        
 Bows/Throw  : Legendary[27]Searching   : Poor         Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Fair         Mel.dmg/Rnd:  30d5+1425 
 Stealth     : Bad          Magic Device: Heroic       Infra-Vision: 0 feet    
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a King of the Rohirrim.           
          You have brown eyes, straight auburn hair, and a very dark           
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 22 (1100')
        Moria: Level 50 (2500')
        The Land Of Rhun: Level 40 (2000')
        A lost temple: Level 30 (1500')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 14472 enemies.
 The sword that was broken is now reforged.
 You saved 66 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 13th Quelle of the 2890th year of the third age.
 You have been adventuring for 27 days.

                    adefkmnopsuxz{|@            
        Add Int   : 2...............            
        Add Wis   : 2...............            
        Add Dex   : .4....3.........            
        Add Con   : ....3...........            
        Add Sear. : .........2......            
        Add Tun.. : ..............6.            
        Add Speed : .4...33........+            
        Add Blows : 2.3.............            
        Slay Anim.: +...............            
        Slay Evil : +...............            
        Slay Und. : +............+..            
        Slay Demon: +...............            
        Slay Drag.: +...............            
        Sust Str  : ................            
        Sust Int  : ....+...........            
        Sust Wis  : ....+...........            
        Sust Dex  : ................            
        Sust Con  : ....+.....+.....            
        Sust Chr  : ........+.......            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..........+.....            
        Hold Life : ....++..+.......            
        Imm Acid  : .+....++*.......            
        Imm Elec  : .+.....+*.......            
        Res Fire  : .+.....+........            
        Res Cold  : .+..+..+........            
        Res Pois  : .......+........            
        Res Fear  : ...............+            
        Res Lite  : .....+....+.....            
        Res Dark  : ....++..........            
        Res Blind : .........+......            
        Res Conf  : ................            
        Res Sound : ................            
        Res Shard : ......+.........            
        Res Neth  : ....+...........            
        Res Nexus : +.....+....+....            
        Res Chaos : +....+..+.......            
        Res Disen : +...............            
        Levitate  : ...........+....            
        Lite      : ....+.....+.....            
        See Invis : +....+...+......            
        Regen     : ....+...........            
        Activate  : ....++.+..+.....            
        Blessed   : +...............            
        Orc.ESP   : .....+..........            
        Good.ESP  : .......+........            
        Full ESP  : +...............            

Skills (points left: 79)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [1.150]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              11.800 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    04.150 [0.900]
          . Stealth                              01.000 [0.300]
          . Disarming                            05.500 [0.900]
 - Magic                                         01.567 [0.300]
          . Magic-Device                         42.400 [1.150]
          . Conveyance                           01.000 [0.300]
          . Divination                           01.300 [0.400]
          . Udun                                 00.000 [0.400]
          . Thaumaturgy                          01.700 [0.500]
 - Spirituality                                  01.000 [0.400]
          . Prayer                               15.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find an Iron Shot on level 1.
You may find Soft Studded Leather on level 1.
You may find a Wooden Boomerang on level 1.
You may meet a Yellow light on level 21.
You are fated to meet a Novice mage on level 47.
You are fated to meet an Insect swarm on level 20.


  [Character Equipment]

a) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
d) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed
     by 4.  It provides resistance to acid, electricity, fire and cold.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 57 of
    Mordor.
e) a Ring of Extra Attacks (+3 attacks) {100% off}
    It increases your attack speed by 3.  
    You stole it from the Black Market.
f) a Ring of Slaying (+13,+17)
    
    You found it lying in a vault on level 45 of Moria.
k) The Jewel 'Evenstar' (+3)
    It can be activated
    for restore stats and life levels every 750 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your constitution
     by 3.  It sustains your intelligence, wisdom and constitution.  It
    provides resistance to life draining, cold, dark and nether.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 59 of Mordor.
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archlich on level 57 of Mordor.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
o) The Cloak 'Colluin' [1,+20]
    It can be activated
    for resistance (20+d20 turns) every 111 turns if it is being worn. It
    provides resistance to acid, electricity, fire, cold and poison.  It
    allows you to sense the presence of good beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Large Metal Shield 'Enedrost' [5,+14]
    It sustains your charisma.  It
    provides immunity to acid and electricity.  It provides resistance to 
    life draining, acid and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 62 of
    Mordor.
s) an Iron Helm of Seeing [5,+10] (+2 to searching)
    It increases your searching by 2.  It provides resistance to 
    blindness.  It allows you to see invisible monsters.  
    You found it in the remains of a Bile Demon on level 65 of Mordor.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It
    can be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Metal Shod Boots of Levitation [6,+11]
    It provides
    resistance to nexus.  It allows you to levitate.  
    You found it lying on the ground on level 49 of Moria.
z) (nothing)
{) 13 Seeker Bolts of Slay Undead (4d5) (+7,+18)
    It strikes at
    undead with holy wrath.  
    You found it in the remains of a Great Bile Wyrm on level 63 of Mordor.
|) a Dwarven Pick of Digging (+8,+12) (+6)
    
    It increases your ability to tunnel by 6.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) The Bag of Tricks {sat hunger}
    It can be activated for satisfy hunger
    .  
    You found it in the remains of a Hezrou on level 49 of Mordor.
b) The Gem of Knowledge {heal 700/250}
    It can
    be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of an Old Sorcerer on level 57 of Mordor.
c) Kelek's Wormhole Machine {restore/750}
    
    It can be activated for restore stats and life levels every 750 turns.
    
    You found it lying on the ground on level 29 of A lost temple.
d) The Tome of Elven Household Magic {cure insanity}
    It can
    be activated for cure insanity.  
    You found it in the remains of a Priest on level 34 of Moria.
e) 12 Potions of Healing {100% off}
f) 20 Scrolls of Teleportation
g) a Golden Rod of Recall (125/125) {!k!d!s}
h) a Golden Rod of Disarming (125/125) {@z1!k!d!s}
i) a Mithril Rod of Perception (160/160) {@z3!k!d!s}
j) a Mithril Rod of Charging of Enlightenment (160/160) {@z4!k!d!s}
k) an Adamantite Rod of Detection (200/200) {@z0!k!d!s}
l) a Light Crossbow of Extra Shots (x3) (+23,+15)
m) 31 Bolts of Wounding (1d5) (+21,+12)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) an Indestructible Ring of Fire Resistance {save}
b) an Indestructible Ring of Cold Resistance {save}
c) The Ring of Barnion (+4)
    It 
    increases your charisma by 4.  It makes you invisible.  It sustains 
    your intelligence, wisdom and constitution.  It provides immunity to
    paralysis.  It provides resistance to blindness and disenchantment.  
    It allows you to fly.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
d) The Ring 'Coion' (+1 to infravision) {FA,SI,RConf}
    It increases your infravision by 1.  It provides immunity to
    paralysis.  It provides resistance to acid and confusion.  It allows
    you to levitate.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Olog on level 42 of Moria.
e) an Indestructible Ring of Constitution (+3)
f) The Ring of Carnie (+11) (+4)
    It 
    increases your strength, intelligence, dexterity and stealth by 4.  It
    makes you invisible.  It makes you completely fearless.  It provides
    resistance to nether and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great crystal drake on level 58 of Mordor.
g) a Ring of Damage (+19)
h) a Ring of Speed (+8)
i) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser Balrog on level 52 of Mordor.
j) a Ring of Light and Darkness Resistance {save}
k) an Indestructible Ring of Nether Resistance {save}
l) a Ring of Nexus Resistance {save}
m) a Ring of Sound Resistance {save}
n) The Ring of Malor (+4 to speed) {RPois,RBlind}
    
    It increases your speed by 4.  It sustains your intelligence and 
    constitution.  It provides resistance to poison, blindness and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 54 of
    Mordor.
o) a Ring of Shard Resistance {save}
p) a Ring of Chaos Resistance {save}
    It provides resistance to confusion and chaos.  
    You found it in the remains of an Ethereal dragon on level 47 of Mordor.
q) a Ring of Flying {save}
r) The Ring of Niellen [+15] (+5)
    
    It can be activated for ball of lightning and resist lightning every
    50+d50 turns if it is being worn. It increases your intelligence and 
    constitution by 5.  It makes you invisible.  It sustains your wisdom.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity, poison and dark.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young gold dragon on level 47 of Mordor.
s) a Ring of Critical Hits (+6% of critical hits)
t) an Indestructible Amulet of Reflection {save}
u) The Amulet of Carlammas (+2)
    
    It can be activated for protect evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Hell knight on level 53 of Mordor.
v) The Amulet of Diona (+2 to searching)
    It 
    increases your dexterity, constitution and searching by 2.  It
    sustains your wisdom and dexterity.  It provides resistance to fire
     and blindness.  It slows your metabolism.  It produces an anti-magic
    shell.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young gold dragon on level 58 of Mordor.
w) an Amulet of Telepathy
    
    It gives telepathic powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 59 of Mordor.


  [Home Inventory - Gondolin ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Grave wight on level 30 of A lost temple.
b) The Demonshield of Gothmog [13,+13] (+4)
    
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hell knight on level 52 of Mordor.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 53 of Mordor.
d) a Wand of Tidal Wave[3|41] (8 charges)
e) a Wand of Tidal Wave[5|34] (10 charges)
f) a Wand of Tidal Wave[4|28] (8 charges)
g) a Wand of Tidal Wave[2|27] (8 charges)
h) a Wand of Tidal Wave[1|23] (9 charges)
i) a Wand of Stone Prison[2|13] (6 charges)
j) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be
    activated for heal and cure black breath every 200 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 62 of
    Mordor.
k) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 43 of Mordor.
l) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 59 of Mordor.
m) The Stone of Lore
    
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Robe of Incanus [2,+20] (+3)
    It grants you the
    power of weigh magic if it is being worn.  It can be used to store a
    spell.  It increases your intelligence, wisdom and searching by 3.  It
    sustains your intelligence and wisdom.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity, fire and cold
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 49 of Mordor.


  [Home Inventory - Minas Anor ]

a) a Tome of the Mind
b) a Fireproof Unholy Tome of the Hellflame
    It
    cannot be harmed by fire.  
    It was given to you as a reward.
c) 2 Fireproof Corrupted Tomes of Melkor
d) Gruumsh's Bottle of Death {genocide/500}
    It can be activated for genocide every
    500 turns.  
    You found it in the remains of a Sorcerer on level 42 of Moria.
e) the Immortal Skull of Benetar {mass geno/1000}
    It can
    be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 58 of Mordor.
f) 8 Potions of *Healing* {100% off}
g) 14 Potions of Restore Mana {100% off}
h) 2 Potions of *Enlightenment* {100% off}
i) a Scroll of Genocide
j) a Scroll of Mass Genocide
k) a Silver Rod of Capacity of Nothing (200/200)
    It can hold
    more mana.  
    You found it in the remains of a Nycadaemon on level 47 of Mordor.
l) an Adamantite Rod of Capacity of Nothing (400/400)
m) 2 Rod Tips of Perception (20 Mana to cast)
n) 6 Rod Tips of Enlightenment (40 Mana to cast)
o) a Rod Tip of Detection (80 Mana to cast)
p) a Rod Tip of Restoration (140 Mana to cast)
q) 2 Rod Tips of Disarming (50 Mana to cast)
r) 8 Rod Tips of Acid Balls (60 Mana to cast)
s) a Rod Tip of Lightning Balls (50 Mana to cast)
t) a Rod Tip of Fire Balls (60 Mana to cast)
u) 9 Rod Tips of Cold Balls (55 Mana to cast)
v) a Ring of Speed (+9) {100% off}
    It 
    increases your speed by 9.  
    You stole it from the Black Market.
w) The Ring of Flare (+3)
    It can be activated for dimension
    door every 100 turns if it is being worn. It grants you the power of 
    swap position if it is being worn.  It increases your strength, 
    constitution, charisma and searching by 3.  It provides immunity to 
    fire.  It allows you to fly.  It allows you to see invisible monsters.
    It allows you to sense the presence of thunderlords.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 57 of Mordor.
x) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Draebor, the Imp on level 38 of Moria.


  [Home Inventory - Lothlorien ]

a) a Potion of Restore Mana
b) The Ring of Precognition
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 40 of Mordor.
c) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, dark and confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 35 of Moria.
d) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, light, confusion and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 63 of Mordor.
e) The Full Plate Armour of Isildur [25,+25] (+1)
    
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth on level 48 of Mordor.
f) The Cloak of Thorongil [1,+10]
    It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 42 of Mordor.
g) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be
    activated for berserk strength every 50+d50 turns if it is being worn. 
    It increases your strength and constitution by 2.  It sustains your 
    strength and constitution.  It makes you completely fearless.  It
    provides resistance to poison and blindness.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, light and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
i) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to acid, electricity, fire, cold and 
    disenchantment.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 63 of Mordor.
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
    
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and sound.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Frost giant on level 56 of Mordor.
k) a Hard Leather Cap of Seeing [2,+11] (+5 to searching)
    It 
    increases your searching by 5.  It provides resistance to blindness.  
    It allows you to see invisible monsters.  It gives telepathic powers.  
    
    You bought it from the Armoury.
l) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
m) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient black dragon on level 41 of
    Mordor.
n) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it
    is being worn. It increases your dexterity, speed and attack speed by 
    2.  It does extra damage from frost.  It poisons your foes.  It
    provides resistance to cold.  It allows you to see invisible monsters.
    It slows your metabolism.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon in the town of
    Gondolin .
o) The Dagger 'Narthanc' (E:28901, L:24) (1d4) (+19,+12) (+3)
    It can be activated for fire bolt (9d8) every 8+d8 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your charisma by 3.  It does extra damage from fire and frost.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It is especially deadly
    against natural creatures.  It makes you invisible.  It sustains your 
    charisma.  It provides resistance to fire, cold and poison.  It allows
    you to sense the presence of giants.  It slows your metabolism.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 43 of
    Mordor.
p) The Dagger 'Dethanc' (E:101922, L:28) (1d4) (+22,+13) {.}
    It can be activated for lightning bolt (4d8) every 6+d6 turns
     if it is being worn. It does extra damage from electricity.  It
    drains life from your foes.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It makes you invisible.  It sustains your charisma
    .  It provides resistance to electricity, fire, cold and poison.  It
    slows your metabolism.  It produces a fiery sheath.  It produces an
    electric sheath.  It drains experience.  It induces random
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    It was given to you as a reward.
q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
r) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra
    damage from frost.  It is especially deadly against natural creatures.
    It provides resistance to cold and light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Young gold dragon on level 33 of Mirkwood.
s) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    
    It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 62 of
    Mordor.
t) The Broad Sword 'Durgilo' (2d5) (+7,+9) (+1 attack)
    It increases your attack speed by 1.  It does extra damage from 
    acid and fire.  It drains life from your foes.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Snaga on level 25 of Mirkwood.
u) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It
    provides light (radius 1) forever.  It increases your searching by 3.  
    It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold and dark.  It
    allows you to sense the presence of orcs and dragons.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 59 of Mordor.
v) The Broad Sword of Mendor (2d5) (+12,+26) (+1)
    
    It increases your intelligence by 1.  It poisons your foes.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It strikes at undead with holy wrath.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 58 of Mordor.
w) The Long Sword 'Anduril' (3d5) (+5,+12) [+2] (+4)
    It can be
    activated for ball of fire (72) every 400 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your strength, 
    dexterity and luck by 4.  It does extra damage from fire.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  


  [The Mathom-house Inventory - Bree ]

a) The Gem of Venom
    It can be activated for summon monster.  
    You found it in the remains of a Snaga on level 20 of Mirkwood.
b) The Devil's Pentagram
    It can
    be activated for poison.  
    You found it in the remains of an Archangel on level 34 of Mordor.
c) The Tome of Collected Weird Magic
    It
    can be activated for curing.  
    You found it in the remains of a Spectre in the town of Minas Anor .
d) Benetar's Death Ray Experiment
    It
    can be activated for poison.  
    You found it in the remains of a Lost soul in the town of Minas Anor .
e) Benetar's Portable Plague
    
    It can be activated for Ruination.  
    You found it in the remains of a Black orc on level 14 of Orc Cave.
f) Gamenlon's Summoning Manual
    It
    can be activated for remove fear and cure poison every 5 turns.  
    You found it lying on the ground on level 49 of Mordor.
g) The Lost Works of Kenault
    It can be
    activated for decreasing Dexterity.  
    You found it in the remains of a Hezrou on level 53 of Mordor.
h) Baalzebub's Tormented Skullcap
    It can
    be activated for Ruination.  
    You found it in the remains of an Angel on level 38 of Moria.
i) A parchment titled ''Famous Last Words''
    It can be
    activated for death.  
    You found it in the remains of a Hezrou on level 49 of Mordor.
j) Jor's Compendium of Strange Behaviour {teleport/45}
    It can
    be activated for teleport (range 100) every 45 turns.  
    You found it lying on the ground on level 24 of The Old Forest.
k) Pytar's Portable Pandemonium
    It can
    be activated for light absorption.  
    You found it in the remains of a Hell knight on level 54 of Mordor.
l) Jor's Book of Impossible Occurences
    It
    can be activated for cure confusion.  
    You found it in the remains of an Old Sorcerer on level 49 of Mordor.
m) The Wooden Torch of Gilion (with 3300 turns of light) (+2 to searching)
    
    It provides light (radius 5) when fueled.  It increases your searching
     and infravision by 2.  It provides resistance to light and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 58 of Mordor.
n) The Set of Cesti 'Helth' (+6 to accuracy) [5,+9]
    It
    sustains your dexterity.  It makes you completely fearless.  It
    provides resistance to sound and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
o) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It
    can be wielded two-handed.  It can be activated for detect orcs every
    10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulwarth, Son of Ulfang on level 46 of Moria.
p) The Short Sword 'Dorion' (1d7) (+1,-5) (-4) {cursed}
    
    It provides light (radius 1) forever.  It decreases your wisdom by 4.  
    It is especially deadly against trolls.  It prevents teleportation.  
    It drains experience.  It has been blessed by the gods.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
q) The Long Sword of Mirin (2d5) (+10,+10) (+3)
    It increases your intelligence by 3.  It does extra damage from 
    acid.  It drains life from your foes.  It is especially deadly against
    orcs.  It is a great bane of undead.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 16 of A lost temple.
r) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can
    be wielded two-handed.  It increases your charisma by 3.  It does
    extra damage from fire.  It is especially deadly against giants.  It
    strikes at undead with holy wrath.  It provides resistance to fire and 
    sound.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of giants.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 49 of Mordor.
s) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    
    It can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 49 of Mordor.
t) The Flight Arrow of Belcar (1d3) (+10,+16)
    
    It does extra damage from frost.  It poisons your foes.  It is
    especially deadly against orcs.  It strikes at undead with holy wrath.
    It fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Cloud giant Chieftain on level 56 of
    Mordor.
u) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  
    It poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 46 of Mordor.
v) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 18 of A lost temple.
w) The Small Metal Boomerang of Glaur (3d4) (+12,+7)
    It does
    extra damage from frost.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave ogre on level 44 of Mordor.
x) The metal Boomerang of Eleran (4d5) (+12,+9)
    It
    does extra damage from acid.  It poisons your foes.  It strikes at
    demons with holy wrath.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Water troll on level 32 of Mirkwood.



Posted on 17.5.2006 23:59
Last updated on 20.5.2006 01:01

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5983. on the Ladder (of 18973)
1107. on the ToME Ladder (of 3151)
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On 17.5.2006 23:59 smx@sinisterministerx.net wrote:
In the middlegame now. About to kill Durin's Band, then Mordor.

On 20.5.2006 01:01 smx@sinisterministerx.net wrote:
Finished with Mordor, about to take on Erebor.

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