The Angband Ladder: Lian, RohanKnight Swordmaster by <mayfair@true-evil.net>

  [ToME 2.3.2 Character Sheet]

 Name  : Lian                   Age                 75       STR!     37       
 Sex   : Male                   Height              56       INT:     24       
 Race  : Zombie RohanKnight     Weight              82       WIS:     24       
 Class : Swordmaster            Social Class         2       Dex!     27     28
 Body  : Player                                              CON!     40       
 God   : Nobody                                              Chr!     35     36
                                                                               
 + To Melee Hit          83 Level             49    Hit Points      611/  1392 
 + To Melee Damage       65 Experience  11382733    Spell Points      8/    38 
 + To Ranged Hit         40 Max Exp     11382733    Sanity          355/   397 
 + To Ranged Damage       8 Exp to Adv. 11925000                               
   AC                 26+66 Gold         2389455    Speed           Fast (+41) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[60]Perception  : Very Bad     Blows/Round:  11        
 Bows/Throw  : Heroic       Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Good         Disarming   : Very Bad     Mel.dmg/Rnd:  33d7+715  
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 10 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Devoted Mercenary.              
          You have brown eyes, straight black hair, and an average             
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 66 (3300')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 92 (4600')
        Heart of the Earth: Level 36 (1800')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')

 Your body is a Player.
 You are currently on level 89 of Mount Doom.
 You have defeated 8729 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 62 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 50th Yavie of the 2890th year of the third age.
 You have been adventuring for 7 days.

                    adefkmnopsuxz{|@            
        Add Str   : ......2.4..3....            
        Add Int   : .4...2..........            
        Add Wis   : .4...2..........            
        Add Con   : .4..3...4..3....            
        Add Chr   : .4...22.........            
        Add Tun.. : ..............8.            
        Add Speed : ..**.......3...+            
        Add Blows : 2...............            
        Sust Str  : .......+........            
        Sust Int  : ....+...........            
        Sust Wis  : ....+.....+.....            
        Sust Dex  : ................            
        Sust Con  : ....+..+........            
        Sust Chr  : ................            
        Invisible : .....+..........            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ........+.......            
        Hold Life : ....+..........+            
        Imm Acid  : ......++*.......            
        Res Elec  : ......+.........            
        Imm Fire  : ......+*........            
        Imm Cold  : ....+.+*..+....+            
        Res Pois  : ..........+....+            
        Res Fear  : ...........+...+            
        Res Light : ..........+.....            
        Res Dark  : ....+...+.......            
        Res Blind : .....+..........            
        Res Conf  : ........+.+.....            
        Res Sound : ......+.+.......            
        Res Shard : ......+.........            
        Res Neth  : ....+...........            
        Res Nexus : ......+.........            
        Res Chaos : ........+.......            
        Res Disen : ..........++....            
        Lite      : .+..+...........            
        See Invis : ...............+            
        Digestion : ...............+            
        Regen     : ....+...........            
        Activate  : ....+...........            
        B.Breath  : ...............+            
        Climb     : ...........+....            
        Orc.ESP   : ........+.......            
        Full ESP  : .........+......            

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [1.150]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              05.100 [0.600]
          . Barehand-combat                      01.000 [0.300]
          . Antimagic                            50.000 [0.550]
 - Sneakiness                                    08.695 [0.900]
          . Stealth                              11.400 [0.500]
          . Disarming                            01.800 [0.900]
 - Magic                                         01.300 [0.400]
          . Magic-Device                         00.000 [1.150]
 - Spirituality                                  26.900 [0.500]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            00.000 [0.400]
 - Monster-lore                                  02.000 [0.500]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to meet a Boil-covered wretch on level 1.


  [Character Equipment]

a) a Dark Sword of Extra Attacks (3d7) (+0,+3) (+2 attacks) {@1}
    
    It generates an antimagic field.  It increases your attack speed by 2.
    
    You found it in the remains of Smaug the Golden on level 31 of Mirkwood.
d) The Sling of Armenya (x2) (+7,+8) (+4)
    
    It provides light (radius 1) forever.  It increases your intelligence, 
    wisdom, constitution and charisma by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 42 of
    Moria.
e) an Indestructible Ring of Speed (+11)
    It increases your speed by 11.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
f) a Ring of Speed (+11)
    It increases your speed by 11
    .  
k) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 50 of Mordor.
m) a Dwarven Lantern of the Magi (+2)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 2.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
n) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and 
    charisma by 2.  It provides resistance to acid, electricity, fire, 
    cold, sound, shards and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 61 of
    Mordor.
o) The Cloak 'Arthil' [1,+10]
    It sustains your strength and constitution.  It provides
    immunity to fire and cold.  It provides resistance to acid.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to dark, sound and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Fasolt the Giant on level 47 of Moria.
s) a Golden Crown of Telepathy [0,+7]
    
    It gives telepathic powers.  It cannot be harmed by acid.  
    It was given to you as a reward.
u) The Set of Gauntlets of Garsil (+8 to accuracy) [2,+9]
    It sustains your wisdom.  It provides
    resistance to cold, poison, light, confusion and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 63 of Mordor.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to disenchantment.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Santa Claus on level 87 of Mount Doom.
z) (nothing)
{) (nothing)
|) a Mattock of Digging (+8)
    
    It increases your ability to tunnel by 8.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 55 of Mordor.


  [Character Inventory]

a) The Gem of Rage {Heal 700}
    It
    can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Snaga on level 47 of Moria.
b) a Pendulum
c) a Parchment titled ``Secrets of the Gnomish Wizards'' {Restore}
    It can be
    activated for restore stats and life levels every 200 turns.  
d) a Potion of Healing
e) a Potion of Life
f) 4 Potions of Enlightenment
g) 2 Potions of Curing
h) 16 Scrolls of Teleportation
i) 12 Scrolls of Word of Recall {25% off}
j) a Scroll of *Remove Curse* {25% off}
k) 15 Scrolls of Satisfy Hunger {25% off}
l) a Scroll of Mass Genocide
m) The Ring of Power of Ji Indur Dawndeath (+4 to infravision) {cursed}
    It 
    increases your infravision by 4.  It makes you invisible.  It sustains 
    your strength and wisdom.  It provides immunity to paralysis.  It
    provides resistance to electricity and confusion.  It drains 
    experience.  It is heavily cursed.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 87 of Mount
    Doom.
n) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nightcrawler on level 68 of Dol Guldur.
o) The Stone of Lore (charging)
    
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) a Green Dragon Scale Mail [30] {good}
q) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated
    for sing a cheerful song every 3 turns if it is being worn. It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 87 of Mount
    Doom.
r) a Dark Sword (3d7) {good}
s) a Dark Sword (3d7) {good}
t) a Dark Sword (3d7) {good}
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 5 Sprigs of Athelas
b) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50
    turns if it is being worn. It grants you the power of detect curses if
    it is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
c) The Phial of Undeath (-5)
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It carries an ancient morgothian curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golfimbul, the Hill Orc Chief on level 21
    of Orc Cave.
d) The Broad Sword 'Glamdring' (2d5) (+5,+10) (+1)
    It provides light (radius 1) forever.  It increases your 
    searching by 1.  It does extra damage from fire.  It is especially
    deadly against orcs.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides resistance to fire and light
    .  It allows you to sense the presence of orcs.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
e) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, 
    constitution and speed by 2.  It does extra damage from electricity.  
    It is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    provides resistance to electricity, light and dark.  It allows you to
    see invisible monsters.  It aggravates nearby creatures.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .


  [Home Inventory - Gondolin ]

a) a Sprig of Athelas
b) The Ring of Durin (+2) {cursed}
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
c) an Amulet of Doom [+4] (+2)
    It increases your strength, intelligence, wisdom, 
    dexterity, constitution and charisma by 2.  It cannot be dropped while
    cursed.  It can re-curse itself.  
    You found it in the remains of a Black orc Archer on level 21 of Orc Cave.
d) an Indestructible Amulet of Reflection
    
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nycadaemon on level 68 of Dol Guldur.
e) an Amulet of Telepathy
    
    It gives telepathic powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 47 of
    Moria.
f) a Green Dragon Scale Mail (-2 to accuracy) [30,+17]
g) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, constitution and charisma by 5.  
    It sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Santa Claus on level 87 of Mount Doom.
h) a Large Metal Shield of Reflection [5,+11]
    
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Gorlim, Betrayer of Barahir on level 44 of
    Moria.
i) The Hard Leather Cap of Breth [2,+17]
    It sustains your charisma.  It makes you completely fearless.  
    It provides resistance to light, dark, confusion, shards and nether.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadmaster on level 36 of Mordor.
j) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection
    every 55+d55 turns if it is being worn. It increases your intelligence
    , wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 69 of Dol
    Guldur.
l) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it
    is being worn. It decreases your intelligence, wisdom and searching by 
    5.  It provides immunity to cold.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to acid, 
    fire, poison and disenchantment.  It allows you to see invisible
    monsters.  It produces an anti-magic shell.  It drains life.  It
    induces random teleportation.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Stone giant on level 33 of Moria.
m) The Dagger 'Nimthanc' (E:98679, L:28) (1d4) (+33,+18)
    It
    can be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It provides light (radius 1) forever.  It does extra damage from 
    frost.  It strikes at demons with holy wrath.  It provides resistance 
    to fire, cold and dark.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Bull Gates on level 57 of Mordor.
n) a Shocking Dark Sword (3d7) (+4,+6)
o) 2 Dark Swords (3d7) (+0,+0)
p) a Dark Sword of Nothingness (3d7) (-50,-15) {cursed}
    It
    generates an antimagic field.  It can't attack.  It is heavily cursed.
    It can re-curse itself.  
    You found it in the remains of an Algroth on level 32 of Moria.
q) a Dark Sword (3d7) (-4,-4)
r) The Long Bow of Bard (x5) (+17,+19) (+2)
    It 
    increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater kraken on level 69 of Dol Guldur.
s) Bull Gates's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bull Gates on level 57 of Mordor.


  [Home Inventory - Minas Anor ]

a) a Parchment titled ''Famous Last Words'' {Geno}
    It can
    be activated for genocide every 500 turns.  
    You found it in the remains of a Monastic lich on level 49 of Mordor.
b) Tenser's Top-Heavy Teaspoon {Genocide 1k}
    
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 34 of Mordor.
c) 3 Scrolls of *Destruction*
d) The Golden Horn of the Thunderlords (4 charges) {100% off}
e) The Ring of Flare (+3)
    It can be
    activated for dimension door every 100 turns if it is being worn. It
    grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a shallow water area.
f) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Ice Wyrm on level 59 of Mordor.
g) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 35 of
    Mordor.
h) a Blue Dragon Scale Mail of Defense (-2 to accuracy) [30,+21]
    It can be activated for breathe lightning (100) every 90+d90
    turns if it is being worn. It sustains your strength.  It provides
    resistance to electricity.  It allows you to fly.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a shallow water area.
i) a Law Dragon Scale Mail (-2 to accuracy) [30,+12]
j) The Bar Chain Mail 'Arnorme' (-2 to accuracy) [18,+10]
    
    It sustains your intelligence and wisdom.  It provides immunity to 
    acid and cold.  It provides resistance to shards, nether and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 47 of Mordor.
k) The Full Plate Armour of Isildur [25,+25] (+1)
    It 
    increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk Shaman on level 49 of Moria.
l) The Mithril Plate Mail of Hargirya (-9,-30) [35,+12](20%)
    It
    increases your hit points by 20%.  It sustains your intelligence.  It
    provides immunity to electricity.  It makes you completely fearless.  
    It provides resistance to shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 61 of
    Mordor.
m) The Hard Leather Armour of Dendiri (-1 to accuracy) [6,+9]
    It sustains your dexterity and charisma.  It provides immunity 
    to acid, fire and cold.  It provides immunity to paralysis.  It
    provides resistance to disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Fire giant Priest on level 85 of Mount
    Doom.
n) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55 turns if
    it is being worn. It increases your intelligence, wisdom, stealth and 
    speed by 2.  It provides resistance to acid.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Cloak 'Colluin' [1,+20]
    It can be activated for resistance
    (20+d20 turns) every 111 turns if it is being worn. It provides
    resistance to acid, electricity, fire, cold and poison.  It allows you
    to sense the presence of good beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
p) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to acid, electricity, fire, cold and nexus.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 47 of Mordor.
q) The Large Metal Shield 'Ithorie' [5,+12]
    It
    sustains your intelligence.  It makes you completely fearless.  It
    provides resistance to life draining, electricity, cold, poison, sound
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 87 of Mount
    Doom.
r) The Hard Leather Cap of Thranduil [2,+11] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and shards.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 59 of Mordor.
s) The Metal Cap 'Saeria' [3,+7]
    
    It provides light (radius 2) forever.  It provides resistance to dark, 
    nexus and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
t) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it
    is being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death knight on level 47 of Mordor.
u) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It 
    increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Judge Fire on level 54 of Mordor.
v) The Insane Player's corpse
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Insane Player on level 38 of Mordor.


  [Home Inventory - Lothlorien ]

a) The Tome of Elven Household Magic (charging) {Cure Insanity}
    
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Master yeek on level 13 of The Old Forest.
b) Jor's Compendium of Strange Behaviour {Mass Geno}
    
    It can be activated for mass genocide every 1000 turns.  
    You bought it from the Magic shop.
c) 99 Potions of Water Curing {quest}
d) The Wand of Digging of Thrain (16 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
e) a Ring of Flying
f) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300
    turns if it is being worn. It increases your intelligence, wisdom, 
    charisma, searching and infravision by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity and cold.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 69 of Dol
    Guldur.
g) an Amulet of Telepathy
    It gives telepathic powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 68 of Dol
    Guldur.
h) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 47 of
    Moria.
i) The Soft Leather Armour of Gellos [4,+5] {Imm Ele}
    It sustains your intelligence, wisdom and charisma.  It provides
    immunity to electricity.  It makes you completely fearless.  It
    provides resistance to cold, dark, nether and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 31 of Mirkwood.
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
k) The Large Leather Shield of Celegorm [4,+20]
    It provides
    resistance to acid, electricity, fire, cold, light, dark and sound.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghast on level 68 of Dol Guldur.
l) The Steel Helm 'Calcaldi' [6,+14]
    It
    provides light (radius 1) forever.  It sustains your strength.  It
    provides resistance to sound, nexus and disenchantment.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 69 of Dol
    Guldur.
m) a Dark Sword of Aman (3d7) (+12,+13) [+2] (+2)
    It generates an antimagic field.  It increases your wisdom by 2
    .  It strikes at demons with holy wrath.  It strikes at undead with
    holy wrath.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It allows you to sense the presence of evil beings
    .  It has been blessed by the gods.  
    You found it in the remains of a Ghoul on level 68 of Dol Guldur.
n) a Climbing Set


  [The Mathom-house Inventory - Bree ]

a) The Spear of Melkor (4d6) (+12,+24) (-4 to stealth) {cursed}
    It 
    decreases your wisdom and stealth by 4.  It poisons your foes.  It
    provides resistance to light, dark, blindness, confusion and nether.  
    It allows you to sense the presence of good beings.  It drains mana
     and life.  It is heavily cursed.  It carries an ancient foul curse.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black orc on level 6 of Barrow-Downs.



Posted on 21.6.2007 14:03
Last updated on 23.6.2007 16:21

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5558. on the Ladder (of 18973)
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On 21.6.2007 14:03 mayfair@true-evil.net wrote:
Here's my attempt on an antimagic swordmaster. Thought I'd post the dump because of the lucky find Mordor. Stumbled upon a Dark Sword (6d7) and wondering whether I should equip it or not.
TY curse I really don't like but this sword is every antimagician's wet dream.. and the first time I find the sword with someone who actually uses the related skill.

On 23.6.2007 16:21 mayfair@true-evil.net wrote:
Going to retire this character. Dwar the dog lord ate my weapon when I met him on Mount Doom.
Didn't know they could totally destroy artifacts.
Well, it was a nice trek as long as it lasted.

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