The Angband Ladder: Ninlath, High-Elf Swordmaster by <keith.hearn@gmail.com>

  [ToME 2.3.3 Character Sheet]

 Name  : Ninlath                Age                113       STR!     40       
 Sex   : Female                 Height              81       INT!     29       
 Race  : High-Elf               Weight             192       WIS!     31       
 Class : Swordmaster            Social Class        32       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR!     38       
                                                                               
 + To Melee Hit         106 Level             48    Hit Points     1108/  1108 
 + To Melee Damage       62 Experience   7505163    Spell Points    143/   143 
 + To Ranged Hit         51 Max Exp      7505163    Sanity          557/   557 
 + To Ranged Damage      12 Exp to Adv.  8000000    Piety                80312 
   AC                 17+83 Gold          836323    Speed           Fast (+22) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[75]Perception  : Very Good    Blows/Round:  16        
 Bows/Throw  : Legendary[40]Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Poor         Mel.dmg/Rnd:  16d6+992  
 Stealth     : Superb       Magic Device: Superb       Infra-Vision: 80 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Telerin Ranger.  You            
          have light grey eyes, straight black hair, and a fair                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 60 (3000')
        Angband: Level 67 (3350')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 36 (1800')
        Orc Cave: Level 22 (1100')
        Erebor: Level 63 (3150')
        The Old Forest: Level 18 (900')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Land Of Rhun: Level 33 (1650')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 26 (1300')

 Your body is a Player.
 You are currently on level 63 of Erebor.
 You have defeated 17801 enemies.
 The sword that was broken is now reforged.
 You saved Bree from a dreadful Nazgul.
 You saved 59 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 23rd Quelle of the 2890th year of the third age.
 You have been adventuring for 37 days.

                    adefkmnopsuxz{|@            
        Add Str   : 52.3......3....+            
        Add Wis   : .2...4..........            
        Add Dex   : 52..4...........            
        Add Con   : 5..3.........6.+            
        Add Chr   : .2.3.4..........            
        Add Stea. : 5...4..3........            
        Add Sear. : ...3.4..........            
        Add Infra : ....4...........            
        Add Speed : 52*.4...........            
        Add Blows : 5...............            
        Vampiric  : +...............            
        Slay Anim.: +...............            
        Slay Evil : +...............            
        Slay Und. : +............+..            
        Slay Demon: +...............            
        Slay Orc  : +...............            
        Slay Drag.: +...............            
        Poison Brd: .............+..            
        Fire Brand: +...............            
        Cold Brand: +............+..            
        Sust Str  : ........++.+....            
        Sust Int  : ........++.+....            
        Sust Wis  : ......+.++......            
        Sust Dex  : ....+..+++......            
        Sust Con  : .......+++......            
        Sust Chr  : ........+.......            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +..........+....            
        Hold Life : ......+....+....            
        Imm Acid  : ......*.+..+....            
        Imm Elec  : +......*+.......            
        Imm Fire  : ...*....++......            
        Imm Cold  : ......*.+..+....            
        Res Pois  : +...+...++......            
        Res Fear  : .......+.+.....+            
        Res Light : +..............+            
        Res Dark  : .....++.........            
        Res Blind : ..........+.....            
        Res Conf  : .........+......            
        Res Sound : +...............            
        Res Shard : ......+.........            
        Res Neth  : ................            
        Res Nexus : ....+.+..+.+....            
        Res Chaos : .........+......            
        Res Disen : +.....++.+.+....            
        Aura Fire : +...............            
        Aura Elec : +...............            
        Lite      : ++..............            
        See Invis : +..+.....+.....+            
        Digestion : +...............            
        Regen     : +...............            
        Xtra Might: .+..............            
        Activate  : ...+.+..........            
        Teleport  : +...............            
        Fly       : ...+............            
        Sentient  : +...............            
        Climb     : ..............+.            
        Orc.ESP   : +...............            
        Undead.ESP: +...............            
        Evil.ESP  : ........+.......            
        TLord.ESP : ...+............            
        Spider ESP: +...............            
        Full ESP  : +...............            

Skills (points left: 6)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [0.950]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              50.000 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    04.000 [0.900]
          . Stealth                              04.000 [0.400]
          . Disarming                            01.400 [0.900]
 - Magic                                         02.606 [0.500]
          . Magic-Device                         21.400 [1.150]
 - Spirituality                                  20.700 [0.500]
          . Prayer                               20.000 [0.500]
 - Monster-lore                                  02.550 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            25.200 [0.500]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to find a Scroll of Summon Monsters on level 1.
You may find a Potion of Resist Heat on level 1.
You may meet a Fire spirit on level 19.
You are fated to find a Potion of Speed on level 1.


  [Character Equipment]

a) The Small Sword 'Sting' (E:350596, L:41) (1d6) (+21,+6) (+5 to speed) {.}
        It provides light (radius 1) forever.  It increases your strength, 
    dexterity, constitution, stealth, speed and attack speed by 5.  It
    does extra damage from fire and frost.  It drains life from your foes.
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides immunity to
    paralysis.  It provides resistance to electricity, poison, light, 
    sound and disenchantment.  It allows you to see invisible monsters.  
    It gives telepathic powers.  It slows your metabolism.  It speeds your
    regenerative powers.  It produces a fiery sheath.  It produces an
    electric sheath.  It induces random teleportation.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Light Crossbow of Uinnol (x5) (+16,+12) (+2 to speed)
    It provides light (radius 1) forever.  
    It increases your strength, wisdom, dexterity, charisma and speed by 2
    .  It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
e) a Ring of Speed (+11) {100% off}
    It increases your speed by 11.  
    You stole it from the Black Market.
f) The Ring of Flare (+3)
    It can be activated for dimension
    door every 100 turns if it is being worn. It grants you the power of 
    swap position if it is being worn.  It increases your strength, 
    constitution, charisma and searching by 3.  It provides immunity to 
    fire.  It allows you to fly.  It allows you to see invisible monsters.
    It allows you to sense the presence of thunderlords.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 58 of Mordor.
k) an Amulet of Trickery (+4)
    
    It increases your dexterity, stealth, infravision and speed by 4.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    
    You found it in the remains of a Great Bile Wyrm on level 58 of Mordor.
m) The Phial of Galadriel (+4) (charging) {war bear corpse !!}
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your wisdom, charisma, searching and luck by 4.  It provides
    resistance to dark.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
n) The Soft Leather Armour of Finon [4,+10]
    
    It sustains your wisdom.  It provides immunity to acid and cold.  It
    provides resistance to life draining, dark, shards, nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Snotling on level 10 of A lost temple.
o) The Cloak of Hangwil [1,+5] (+3 to stealth)
    
    It increases your stealth by 3.  It sustains your dexterity and 
    constitution.  It provides immunity to electricity.  It makes you
    completely fearless.  It provides resistance to disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
p) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, 
    dexterity, constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and poison.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Water troll on level 26 of A lost temple.
s) The Jewel Encrusted Crown of Uingwaron [0,+12]
    
    It sustains your strength, intelligence, wisdom, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to fire, poison, nexus, chaos and disenchantment.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 36 of The Land Of Rhun.
u) a Set of Leather Gloves of Power (+3,+1) [1,+10] (+3)
    It 
    increases your strength by 3.  It provides resistance to blindness.  
    You found it in the remains of a Novice mindcrafter on level 27 of The
    Land Of Rhun.
x) The Pair of Metal Shod Boots of Belan [6,+10]
    It sustains your strength and intelligence.  It provides
    immunity to paralysis.  It provides resistance to life draining, acid, 
    cold, nexus and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Footwear Shop.
z) an Eye druj (1000 hp)
{) 22 Bolts of Sulos (1d5) (+13,+5) (+6) {90% off}
    It increases your constitution by 
    6.  It does extra damage from frost.  It poisons your foes.  It
    strikes at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
|) a Climbing Set {abcdefg}


  [Character Inventory]

a) 2 War Tomes of Tulkas {!d!k!v!k!k}
b) The Gem of Venom {special, satisfy hunger@100}
    It can be activated for satisfy hunger every 100
    turns.  
    You found it in the remains of a Random Number Generator on level 18 of
    Orc Cave.
c) Raal's Voodoo Doll of Revenge {teleport@100 !!}
    It can be activated for teleport (range 100) every 100 turns.
    
    You found it in the remains of a Seraph on level 51 of Mordor.
d) Kelek's Wormhole Machine {heal 700@100 !!}
    It can
    be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Barbazu on level 59 of Dol Guldur.
e) a Parchment titled ``Magic for the Layman'' {restore stats&life@200 !!}
    It
    can be activated for restore stats and life levels every 200 turns.  
    You found it in the remains of a Random Number Generator on level 11 of A
    lost temple.
f) Raistlin's Ready Ranger {destruction@100}
    It can be activated for Destruction every 100 turns.  
    You found it in the remains of a Hill giant on level 39 of Moria.
g) Mordenkainen's Mysterious Mind-Masher {tele level@50}
    It
    can be activated for teleport level every 50 turns.  
    You found it in the remains of a Random Number Generator on level 18 of
    Orc Cave.
h) 25 Pints of Fine Wine
i) 13 Potions of Healing {50% off}
j) 11 Scrolls of *Identify* {25% off}
k) a Wooden Rod of Trap Location (3/10) {@z2 !!}
l) an Iron Rod of Capacity of Door/Stair Location (91/100) {@z3 !!}
m) a Silver Rod of Charging of Perception (100/100) {@z5 !!}
n) a Silver Rod of Cheapness of Disarming (100/100) {@z4 !!}
o) a Silver Rod of Charging of Enlightenment (22/100) {@z6 !!}
p) a Mithril Rod of Capacity of Recall (320/320) {!* !!}
q) a Rod Tip of Teleport Other (60 Mana to cast)
r) a Ring of Nether Resistance
s) The Anchor of Space-Time {special}
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Greater basilisk on level 42 of Mordor.
t) a Magical Dwarven Shovel of Digging (+7) {abcdefg}
    
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 7.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
u) 27 Empty Bottles
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Benetar's Death Ray Experiment {mass geno@1000 !!}
    It can be activated for mass
    genocide every 1000 turns.  
    You found it in the remains of a Hezrou on level 60 of Dol Guldur.
b) an Eye druj (1000 hp)
c) a Greater rotting quylthulg (1500 hp)
d) 99 Potions of Water Curing {quest}
e) an Adamantite Rod of Nothing (200/200)
f) a Rod Tip of Recall (80 Mana to cast)
g) a Rod Tip of Teleport Other (60 Mana to cast)
h) a Rod Tip of Drain Life (30 Mana to cast)
i) The Wand of Digging of Thrain (19 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
j) The Ring of Power of Uvatha the Horseman (+2)
    It increases your intelligence and constitution by 2.  It
    makes you invisible.  It provides resistance to sound.  It slows your
    metabolism.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
k) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolich on level 46 of Mordor.
l) a Ring of Extra Attacks (+2 attacks)
m) The Ring of Pandor (+2 to searching)
    It
    can be used to store a spell.  It increases your intelligence, 
    dexterity and searching by 2.  It sustains your wisdom and charisma.  
    It provides resistance to sound, nexus and chaos.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ethereal dragon on level 57 of Dol
    Guldur.
n) an Indestructible Ring of Critical Hits (+5% of critical hits)
o) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300
    turns if it is being worn. It increases your intelligence, wisdom, 
    charisma, searching and infravision by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity and cold.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 67 of Dol Guldur.
p) The Amulet of Agonari (+1 to stealth)
    
    It increases your stealth by 1.  It sustains your wisdom and 
    constitution.  It provides resistance to cold.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Half-orc on level 20 of Orc Cave.
q) The Jewel 'Evenstar' (+3)
    It
    can be activated for restore stats and life levels every 750 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a War troll on level 60 of Dol Guldur.
r) an Amulet of Telepathy
    
    It gives telepathic powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Jewelry Shop.
s) an Amulet of Weaponmastery (+4,+4) [+3] (+2)
    It increases your strength and 
    constitution by 2.  It sustains your strength and constitution.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to disenchantment.  
    You bought it from the Black Market.
t) The Brass Lantern of Halagon (with 10163 turns of light) (+3 to searching)
    It provides light (radius 2) when
    fueled.  It increases your searching and infravision by 3.  It
    provides resistance to light and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 10 of Barrow-Downs.
u) a Dwarven Lantern of the Magi (+1)
    It grants
    you the power of magic map if it is being worn.  It provides light
    (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 1.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
v) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Maulotaur on level 41 of Mordor.
w) The Arkenstone of Thrain (+3)
    It
    can be activated for detection every 30+d30 turns if it is being worn. 
    It provides light (radius 3) forever.  It increases your speed and 
    luck by 3.  It provides resistance to life draining, light, dark and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nightwing on level 52 of Mordor.
x) The Phial of Undeath (-5) {cursed}
    It
    can be activated for ruination every 10+d10 turns if it is being worn. 
    It provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient Morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfast, Son of Ulfang on level 20 of The
    Old Forest.


  [Home Inventory - Gondolin ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your 
    luck by 20.  It does extra damage from fire.  It poisons your foes.  
    It produces chaotic effects.  It is very sharp and can make your foes
    bleed.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It can re-curse itself.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark elven lord on level 25 of Mirkwood.
b) The Demonshield of Gothmog [13,+13] (+4) {special}
    
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Guardian naga Shaman on level 58 of Dol
    Guldur.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your 
    charisma by 5.  It allows you to see invisible monsters.  It allows
    you to sense the presence of demons.  It slows your metabolism.  It
    speeds your regenerative powers.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
d) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for 
    detection every 55+d55 turns if it is being worn. It increases your 
    intelligence, wisdom and searching by 2.  It provides resistance to 
    blindness.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 57 of Dol
    Guldur.
e) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it
    is being worn. It increases your dexterity, speed and attack speed by 
    2.  It does extra damage from frost.  It poisons your foes.  It
    provides resistance to cold.  It allows you to see invisible monsters.
    It slows your metabolism.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 18 of Orc Cave.
f) The Dagger 'Dethanc' (E:44264, L:30) (1d4) (+38,+23)
    It can be
    activated for lightning bolt (4d8) every 6+d6 turns if it is being
    worn. It does extra damage from electricity, fire and frost.  It is
    especially deadly against dragons.  It makes you invisible.  It
    sustains your charisma.  It provides resistance to electricity, poison
     and chaos.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
g) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
h) The Rapier of Sheldan (1d6) (+6,+16) (+3 attacks)
    It increases your 
    strength, constitution and attack speed by 3.  It does extra damage 
    from acid.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 57 of Dol
    Guldur.
i) The Short Sword 'Tarsin' (1d7) (+8,+10) (+3)
    It increases your intelligence by 3.  It poisons your foes.  It
    produces chaotic effects.  It strikes at demons with holy wrath.  It
    is especially deadly against natural creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Young blue dragon on level 50 of Mordor.
j) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
    
    It provides light (radius 1) forever.  It increases your searching by 
    4.  It does extra damage from electricity.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It makes you completely fearless.  
    It provides resistance to electricity, fire and blindness.  It allows
    you to sense the presence of orcs, trolls and giants.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Cat Lord on level 69 of Dol Guldur.
k) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    
    It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold, dark and sound.  
    It allows you to sense the presence of orcs and dragons.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 23 of Mirkwood.
l) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides
    light (radius 1) forever.  It increases your searching by 1.  It does
    extra damage from fire.  It is especially deadly against orcs.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides resistance to fire and light.  It allows you to
    sense the presence of orcs.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
m) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your strength, dexterity and luck by 4.  It does extra damage from 
    fire.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It fights against evil with holy fury.  It sustains 
    your dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
n) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    It increases your strength, constitution and speed by 2.  It
    does extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 22 of The Old Forest.
o) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can
    be activated for sing a cheerful song every 3 turns if it is being
    worn. It increases your luck by 3.  It makes you completely fearless.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon in the town of
    Gondolin .
p) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It
    provides resistance to nether.  It fires missiles with extra might.  
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Stone troll Chieftain on level 57 of
    Mordor.
q) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 57 of Dol Guldur.
r) The Long Bow of Elingar (x3) (+18,+12) (+4 to speed)
    
    It provides light (radius 1) forever.  It increases your strength, 
    dexterity, constitution and speed by 4.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 58 of Mordor.
s) 24 Bolts 'Varmithal' (1d5) (+4,+4) (+3) {90% off}
    
    It increases your charisma by 3.  It produces chaotic effects.  It
    drains life from your foes.  It is especially deadly against dragons.  
    It fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
t) 19 Bolts of Dondaur (1d5) (+14,+9) (+2) {90% off}
    It increases your intelligence and wisdom by 2.  
    It does extra damage from electricity.  It is especially deadly
    against giants.  It cannot be harmed by acid, cold, lightning or fire.
    
    You made it yourself.
u) The Horn of Helm (+2)
    It can be activated for sound ball (300) every
    300 turns if it is being worn. It increases your strength and 
    constitution by 2.  It provides immunity to cold.  It makes you
    completely fearless.  It provides resistance to nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Random Number Generator on level 30 of
    The Sandworm lair.


  [Home Inventory - Minas Anor ]

a) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It
    provides resistance to acid, electricity, fire, cold, shards, nether
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 47 of Mordor.
b) The Double Ring Mail of Amlodredh (-2 to accuracy) [15,+10]
    It
    sustains your strength, intelligence, wisdom and constitution.  It
    provides immunity to fire.  It provides resistance to electricity, 
    dark and nexus.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Smaug the Golden on level 57 of Dol Guldur.
c) The Double Chain Mail 'Agulos' (-2 to accuracy) [16,+6]
    
    It sustains your strength.  It provides immunity to electricity.  It
    makes you completely fearless.  It provides resistance to cold, dark
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hill orc Archer on level 68 of Dol Guldur.
d) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Greater mummy on level 38 of Mordor.
e) The Splint Mail 'Umhalere' (-2 to accuracy) [19,+14]
    
    It sustains your strength.  It provides immunity to acid.  It provides
    resistance to life draining, fire, cold and confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Land Of Rhun.
f) The Full Plate Armour of Isildur [25,+25] (+1)
    It 
    increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every
    500 turns if it is being worn. It increases your strength and charisma
     by 4.  It provides resistance to acid, electricity, fire, cold, dark
     and disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 64 of Dol
    Guldur.
h) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to
    tunnel by 5.  It provides resistance to acid, electricity, fire and 
    poison.  It allows you to sense the presence of animals.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, blindness and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Leather Scale Mail of Vasari (-1 to accuracy) [11,+6]
    It sustains your 
    wisdom and constitution.  It provides immunity to fire and cold.  It
    makes you completely fearless.  It provides resistance to poison, 
    light, dark, sound, shards and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
k) The Leather Scale Mail 'Galadang' (-1 to accuracy) [11,+4]
    It sustains your dexterity.  It provides immunity 
    to fire.  It makes you completely fearless.  It provides resistance to 
    acid, electricity, poison, nether and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport
    (range 100) every 45 turns if it is being worn. It increases your 
    stealth and speed by 3.  It provides resistance to acid and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Random Number Generator on level 30 of
    The Sandworm lair.
m) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
n) The Cloak of Mist of Haladol [1,+9]
    It
    sustains your strength and intelligence.  It provides immunity to fire
    .  It provides resistance to electricity.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
o) a Mouse Fur of Air [1,+8]
    It allows you to breathe without air.  
    You found it lying on the ground on level 36 of The Land Of Rhun.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to confusion, sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Small Metal Shield 'Galaur' [3,+10]
    It sustains your wisdom.  It provides
    immunity to fire.  It provides immunity to paralysis.  It provides
    resistance to acid and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 55 of Mordor.
r) The Large Leather Shield of Mingrech [4,+7]
    It
    sustains your charisma.  It makes you completely fearless.  It
    provides resistance to life draining, confusion, nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 26 of The Land Of Rhun.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to blindness and confusion.  It allows you to sense the presence of 
    orcs, trolls and evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Snaga on level 21 of Orc Cave.
t) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It 
    increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 19 of Orc Cave.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
v) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated
    for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be
    used to store a spell.  It increases your constitution by 4.  It
    sustains your constitution.  It provides resistance to cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
w) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt
    (5d8) every 5+d5 turns if it is being worn. It can be used to store a
    spell.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
x) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It grants you the power of panic hit
     if it is being worn.  It increases your intelligence, dexterity, 
    charisma, stealth, searching and speed by 3.  It provides immunity to
    paralysis.  It provides resistance to light and dark.  It allows you
    to levitate.  It allows you to sense the presence of good beings and 
    unique beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    It was given to you as a reward.


  [Home Inventory - Lothlorien ]

a) 2 War Tomes of Tulkas {!d!k!v!k!k}
b) Kelek's Practical Joke {cure insanity@200 !!}
    It can be activated for cure insanity
    every 200 turns.  
    You found it lying on the ground on level 33 of Mirkwood.
c) Raal's Black Candle {teleport@100 !!}
    It can be
    activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Dark elven sorcerer on level 49 of Mordor.
d) Jor's Buckler of Missile Attraction {tle level@50}
    
    It can be activated for teleport level every 50 turns.  
    You found it in the remains of a Monastic lich on level 36 of Mordor.
e) Jor's Book of Impossible Occurences {restore stats&life@200 !!}
    
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of a Monastic lich on level 36 of Mordor.
f) 8 Sprigs of Athelas {50% off}
g) 47 Potions of Cure Serious Insanity
h) 23 Potions of Speed {25% off}
i) 17 Potions of Healing {50% off}
j) 11 Potions of *Healing*
k) 3 Potions of Life
l) 17 Potions of Enlightenment
m) 4 Potions of Resistance
n) 53 Scrolls of Identify {50% off}
o) 53 Scrolls of *Identify* {25% off}
p) 7 Scrolls of Remove Curse {25% off}
q) 7 Scrolls of Reset Recall
r) 44 Scrolls of Object Detection
s) a Silver Rod of Cheapness of Nothing (100/100)
t) 3 Rod Tips of Perception (20 Mana to cast)
u) a Rod Tip of Detection (80 Mana to cast)
v) a Staff of Teleportation[1|26] (11 charges)
w) a Ring of Damage (+18)
x) The Ring of Durin (+2)
    
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.


  [The Mathom-house Inventory - Bree ]

a) The Gem of Knowledge {decreasing dex}
    It can be activated for decreasing Dexterity.  
    You found it in the remains of a Random Number Generator on level 18 of
    Orc Cave.
b) The Gem of Wisdom {cure cuts@100}
    It can be activated for cure cuts every 100 turns.  
    You found it in the remains of a Random Number Generator on level 18 of
    Orc Cave.
c) The Devil's Pentagram {cure halluc@100}
    It can be activated for cure hallucination every 100 turns.  
    You found it in the remains of a Random Number Generator on level 18 of
    Orc Cave.
d) The Jester's Cap of Insanity {cure halluc}
    It can be activated for cure hallucination every 100 turns.  
    You found it lying on the ground on level 10 of Barrow-Downs.
e) The Mushroom of Maragdur
    It cannot
    be harmed by acid, cold, lightning or fire.  



Posted on 5.2.2006 02:57
Last updated on 28.2.2006 08:15

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6038. on the Ladder (of 18974)
1113. on the ToME Ladder (of 3152)
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On 5.2.2006 02:57 keith.hearn@gmail.com wrote:
I thought I'd try some hack & slash. This is my first High-Elf Swordmaster. So far he's doing pretty well.

On 5.2.2006 18:36 HektorLorenzo@web.de wrote:
A suggestion:
Max your skills from the lowest "Nominator" to the highest. Else you are wasting skill-points.
I.E. first swordmastery, then weaponmastery and last combat.
Every multiplier in swordmastery or weaponmastery for combat now is for naught since combat is already maxxed.
Neverthelsess good luck with Ninlath

On 6.2.2006 00:20 keith.hearn@gmail.com wrote:
I put just a few points into Combat at the very beginning to get it over 10 for the good pseudo-ID, and haven't put a point into it since then. It's gotten from 10 up to 50 from the points I've put into Swordmastery, Weaponmastery, and Archery.


On 8.2.2006 02:06 veryfoobar-tome@yahoo.com wrote:
Wow, you found Sting with a Swordmaster!

Have you tried Divine Aim? You could get an extra 180 damage per round, with 12 attacks.

On 8.2.2006 02:28 keith.hearn@gmail.com wrote:
Yeah, I think I found Sting because I already had Dethanc and was getting it levelled up nicely. Rather than give me none of the sentient blades, the RNG is giving me more than I can use. :-P Dethanc is stored in my Lothlorien home until Sting starts causing earthquakes.

I recently found a copy of the War Tome of Tulkas, so I'll start using Divine Aim. I need to post a current dump (I'm at work right now), I've completed all of the God quests, so my Prayer skill is getting high enough to be useful. Oh yeah, Sting is up to +4 to speed, etc. now. It was just +2 when I found it. I just know it's going to pick up the earthquakes power soon.

On 8.2.2006 07:00 keith.hearn@gmail.com wrote:
Working his way down through Mordor. This is the point where I start having trouble deciding what to do next, and end up getting killed because I try something too tough. For instance, I've got a fumblefinger quest now for 15 grand master mystics. I've killed 4 and my sanity is down to 260/489. If I wasn't writing this (and thus stopping to think), I'd probably just keep fighting hunting them and end up running out of sanity. At least this time I've realised that it's time to retreat.


On 8.2.2006 10:42 veryfoobar-tome@yahoo.com wrote:
Yeah, Mystics are brutal, especially the GMMs. They'll knock you out in melee, and summon spiders so you can't shoot them.

I'd bail and let that FF live without his sword. Looks like you don't really need the points from him anyway, and you could always head back to do it later.

On 14.2.2006 07:37 keith.hearn@gmail.com wrote:
Just took out the Necromancer of Dol Guldur. He went down fairly easily. I need to sort through all of the artifacts I have lying around my houses and see if I can come up with a combo that covers all of the resists. I'm tired of carrying around this ring of Nether Resist.

On 28.2.2006 08:15 keith.hearn@gmail.com wrote:
In Erebor, searching for fountains

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