The Angband Ladder: Turgon, High-Elf Swordmaster by <josh_sanders@hotmail.com>

  [ToME 2.2.7 Character Dump]

 Name  : Turgon                 Age                112       STR:     40       
 Sex   : Male                   Height              98       INT:     26       
 Race  : High-Elf               Weight             182       WIS:     31       
 Class : Swordmaster            Social Class        46       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR!     32       
                                                                               
 + To Melee Hit          98 Level             48    Max Hit Points      1221   
 + To Melee Damage       64 Experience   7086040    Cur Hit Points       -33   
 + To Ranged Hit         55 Max Exp      7086040    Max SP (Mana)        151   
 + To Ranged Damage      14 Exp to Adv.  8000000    Cur SP (Mana)        134   
   AC                60+146 Gold          171549    Piety              37161   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[80]Perception  : Fair         Blows/Round:  13        
 Bows/Throw  : Legendary[22]Searching   : Fair         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Superb       Mel.dmg/Rnd:  26d7+832  
 Stealth     : Superb       Magic Device: Superb       Infra-Vision: 80 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Telerin Archer.  You have light          
          green eyes, straight black hair, and a fair complexion.              
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 69 (3450')
        Barrow-Downs: Level 6 (300')
        Illusory Castle: Level 51 (2550')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Small Water Cave: Level 34 (1700')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 30 (1500')

 Your body was a Player.
 You have defeated 6337 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 69 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 19th Quelle of the 2890th year of the third age.
 Your adventure lasted 33 days.

     Your Attributes:
You are dead, killed by Baphomet the Minotaur Lord on level 69 of Angband.
You can drive yourself into a berserk frenzy.
You feel heroic.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
Your appetite is small.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You are completely immune to acid.
You are resistant to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
The space-time continuum cannot be disrupted near you.
Your strength is sustained.
Your intelligence is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your stealth is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon strikes at animals with extra force.
Your weapon is especially deadly against orcs.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.
Your weapon is especially deadly against dragons.

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [0.950]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              04.600 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    05.500 [0.900]
          . Stealth                              01.700 [0.500]
          . Disarming                            21.700 [0.900]
 - Magic                                         04.655 [0.500]
          . Magic-Device                         17.100 [1.150]
 - Spirituality                                  04.000 [0.400]
          . Prayer                               10.000 [0.500]
          . Mindcraft                            36.700 [0.500]
 - Monster-lore                                  01.000 [0.500]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find a Scroll of Word of Recall on level 11.
You are fated to meet a Novice mindcrafter on level 3.
You are fated to meet a Singing, happy drunk on level 1.
You are fated to find a Scroll of Light on level 3.
You are fated to meet a Mangy-looking leper on level 1.


  [Character Equipment]

a) The Sabre 'Careth Asdriag' (2d7) (+7,+8) (+2 to speed)
        It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
d) a Small Metal Boomerang of Aman (3d4) (+14,+14) [+4] (+3)
    It increases 
    your wisdom by 3.  It strikes at demons with holy wrath.  It strikes
    at undead with holy wrath.  It fights against evil with holy fury.  It
    sustains your charisma.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    evil beings.  It has been blessed by the gods.  
    It was given to you as a reward.
e) a Ring of Speed (+12) {cursed}
    It increases your speed by 12.  It is
    cursed.  
    You stole it from the Rare Jewelry Shop.
f) an Indestructible Ring of Speed (+10) {cursed}
    It increases your speed by 10.
    It is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Rare Jewelry Shop.
k) an Amulet of Trickery (+4) {cursed}
    It increases your dexterity, 
    stealth, infravision and speed by 4.  It sustains your dexterity.  It
    provides resistance to poison and nexus.  It is cursed.  
    You stole it from the Rare Jewelry Shop.
m) The Anchor of Space-Time
    It provides light (radius 1)
    forever.  It prevents the space-time continuum from being disrupted.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 47 of Mordor.
n) Power Dragon Scale Mail of Defense (-3 to accuracy) [40,+42] {100% off}
    It
    can be activated for breathe the elements (300) every 60+d90 turns if
    it is being worn. It sustains your charisma.  It provides resistance 
    to acid, electricity, fire, cold, poison, light, dark, confusion, 
    sound, shards, nether, nexus, chaos and disenchantment.  It allows you
    to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Dragon Hunter.
o) The Fur Cloak of Nasteleth [3,+9] {100% off}
    It sustains your dexterity and 
    charisma.  It provides immunity to fire and cold.  It provides
    resistance to life draining, cold, nexus and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 51 of
    Illusory Castle.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being
    worn.  It increases your strength, dexterity and constitution by 3.  
    It sustains your strength, dexterity and constitution.  It makes you
    completely fearless.  It provides resistance to acid, cold, dark and 
    nexus.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Cesti 'Thruinend' (+1 to damage) [5,+14]
    It sustains your intelligence.  It provides immunity to
    paralysis.  It provides resistance to sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 47 of
    Mordor.
x) a Pair of Hard Leather Boots of Speed [3,+16] (+2)
    It increases your speed by 2.  
    You bought it from the Rare Footwear Shop.
z) (nothing)
{) (nothing)
|) The Orcish Pick of Fordalach (+16,+12) (+1 to speed)
    It increases your strength, 
    intelligence, wisdom, dexterity, constitution, ability to tunnel, 
    speed and attack speed by 1.  It drains life from your foes.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) The Demonblade of Gothmog (7d6) (+0,+0) (-20)
    It provides light (radius 1) forever.  
    It decreases your luck by 20.  It does extra damage from fire.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can make your foes bleed.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It can re-curse itself.  It can
    resist being shattered by morgul beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Hell knight on level 46 of Mordor.
b) The Tome of Turgon
    It
    cannot be harmed by acid, cold, lightning or fire.  
c) Lloth's Ceremonial Dagger (charging)
    It can be
    activated for mass genocide every 1000 turns.  
    You found it in the remains of a Nether wraith on level 39 of Moria.
d) The Box of Many Wonders
    It
    can be activated for restore stats and life levels every 750 turns.  
    You found it in the remains of a Moaning spirit on level 22 of A lost
    temple.
e) The Clay Tablets of Antiquity (charging)
    It can be activated for acquirement.  
    You found it in the remains of a Grand master mystic on level 60 of Mordor.
f) Raal's Tormented Spirits
    
    It can be activated for cure insanity.  
    You found it in the remains of a Spectre on level 51 of Illusory Castle.
g) The Eye of Vecna
    
    It can be activated for curing.  
    You found it in the remains of an Old Sorcerer on level 59 of Mordor.
h) Agannazar's Antique Acorn
    
    It can be activated for summon pet.  
    You found it in the remains of an Emperor wight on level 44 of Mordor.
i) 31 Rations of Food
    
j) a Potion of Cure Light Insanity
k) 3 Potions of Enlightenment
l) a Golden Rod of Capacity of Recall (250/250)
m) a Golden Rod of Perception (125/125)
n) The Ring of Power of Ren the Unclean (+2 attacks) {cursed}
    
    It increases your wisdom and attack speed by 2.  It makes you
    invisible.  It sustains your intelligence.  It provides resistance to 
    confusion and nether.  It allows you to levitate.  It drains 
    experience.  It is heavily cursed.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 54 of Mordor.
o) The Ring of Power of Dwar, Dog Lord of Waw {cursed}
    
    It makes you invisible.  It sustains your strength and intelligence.  
    It provides resistance to cold, nether and nexus.  It drains 
    experience.  It is heavily cursed.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 65 of Mordor.
p) The Iron Helm of Knowledge [6,+20] (-6)
    
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
q) The Set of Gauntlets 'Paurnen' [2,+15]
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides
    resistance to acid, electricity, fire, cold, blindness, shards and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 66 of Mordor.
b) a Vampiric Dagger (1d4) (+2,+6)(-20%)


  [Home Inventory - Gondolin ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master lich on level 44 of Mordor.
b) 4 Sprigs of Athelas
c) a Mithril Rod of the Istari of Nothing (320/320)
d) The Ring of Barahir (+1)
    It
    can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolich on level 58 of Mordor.
e) The Amulet 'Ancar' [+1] (+1)
    It
    can be activated for venom breathing every 40+d60 turns if it is being
    worn. It increases your wisdom, dexterity and constitution by 1.  It
    makes you completely fearless.  It provides resistance to electricity
     and poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master rogue on level 58 of Mordor.
f) The Jewel 'Evenstar' (+3)
    It
    can be activated for restore stats and life levels every 750 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 56 of Mordor.
g) The Star of Elendil (+1)
    It
    can be activated for light (dam 2d15) & map area every 50+d50 turns if
    it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your 
    speed by 1.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Demilich on level 49 of Mordor.
h) The Phial of Undeath (-5)
    It can
    be activated for ruination every 10+d10 turns if it is being worn. It
    provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It carries an ancient morgothian curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 49 of Mordor.
i) The Splint Mail 'Armaren' (-2 to accuracy) [19,+9]
    It
    sustains your strength and dexterity.  It provides immunity to 
    electricity and cold.  It provides resistance to nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Storm Wyrm on level 65 of Mordor.
j) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and 
    searching by 4.  It provides resistance to acid, electricity, fire, 
    cold and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying in a vault on level 47 of Mordor.
l) an Elven Cloak of Stealth [4,+11] (+7 to stealth)
    It increases your 
    stealth, searching and luck by 7.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
m) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, light, dark and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 35 of Moria.
n) The Large Metal Shield of Anarion [5,+20]
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to acid, electricity, fire, 
    cold and blindness.  It allows you to sense the presence of evil beings
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 47 of Mordor.
o) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your 
    intelligence and wisdom by 2.  It provides resistance to blindness and 
    nexus.  It allows you to sense the presence of orcs, trolls and evil
    beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 61 of Mordor.
p) The Iron Helm 'Holhenneth' [5,+10] (+2)
    
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Phoenix on level 55 of Mordor.
q) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It
    can be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your constitution
     by 4.  It sustains your constitution.  It provides resistance to cold
    .  It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Pit Fiend in the town of Khazad-dum .
r) The Set of Gauntlets 'Paurhach' [2,+15]
    
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt
    (4d8) every 6+d6 turns if it is being worn. It can be used to store a
    spell.  It provides resistance to electricity.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend in the town of Khazad-dum .
t) The Dagger of Rilia (2d4) (+4,+3)
    
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
     if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 47 of Mordor.
u) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be
    activated for drain life (120) every 400 turns if it is being worn. It 
    increases your wisdom and constitution by 3.  It is especially deadly
    against dragons.  It allows you to sense the presence of undead and 
    evil beings.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 49 of Mordor.
v) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
w) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and 
    stealth by 3.  It provides resistance to disenchantment.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
x) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Pit Fiend in the town of Khazad-dum .


  [Home Inventory - Minas Anor ]

a) The Amulet of Carlammas (+2)
    
    It can be activated for protect evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Demilich on level 49 of Mordor.
b) The Amulet 'Brielin' (+2 to infravision)
    It 
    increases your infravision by 2.  It sustains your strength, wisdom
     and dexterity.  It provides resistance to electricity, confusion, 
    sound, nexus and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Lizard king on level 20 of Orc Cave.
c) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
d) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed
     by 3.  It provides resistance to acid, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated
    for sing a cheerful song every 3 turns if it is being worn. It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 50 of Mordor.
f) The Rounded Pebble 'Travak' (3d6) (+8,+5)


  [Home Inventory - Lothlorien ]

a) The Wand of Digging of Thrain (18 charges)
b) The Ring of Power of Uvatha the Horseman (+1 to searching)
    It 
    increases your constitution, searching and infravision by 1.  It makes
    you invisible.  It sustains your strength, wisdom, dexterity and 
    constitution.  It provides resistance to sound.  It drains experience.
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
c) The Ring 'Bedhwe' (+4)
    
    It increases your charisma by 4.  It sustains your wisdom.  It makes
    you completely fearless.  It provides resistance to acid, fire, 
    confusion and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 35 of Maze.
d) The Ring of Aindil (+2)
    It 
    increases your constitution by 2.  It sustains your strength and 
    wisdom.  It provides resistance to sound and chaos.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Young multi-hued dragon on level 34 of
    Maze.
e) The Ring of Felim (+3 to stealth)
    It increases your charisma and stealth by 3.  It sustains your 
    wisdom and dexterity.  It provides resistance to shards.  It allows
    you to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 45 of
    Moria.
f) The Ring 'Athirdi' (+4 to stealth)
    It increases your stealth by 4.  It sustains your strength and 
    dexterity.  It makes you completely fearless.  It provides resistance 
    to acid, blindness and confusion.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
g) an Everburning Torch of the Shadows
    It provides light (radius 1) forever.  It makes you invisible.  
    It provides resistance to light and dark.  It cannot be harmed by
    fire.  
    You found it lying on the ground on level 8 of Barrow-Downs.
h) a Dwarven Lantern of the Magi (+2)
    It grants
    you the power of magic map if it is being worn.  It provides light
    (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 2.  It cannot be harmed by fire.  
    It was given to you as a reward.
i) The Stone of Lore
    It can be activated for perilous
    identify every turn if it is being worn. It provides light (radius 1)
    forever.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+6] (+3 to stealth)
    It can be activated
    for breathe lightning (100) every 90+d90 turns if it is being worn. It 
    increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold and nexus.  It allows you to fly.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
k) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, 
    infravision and ability to tunnel by 5.  It provides resistance to 
    acid, electricity, fire and poison.  It allows you to sense the
    presence of animals.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
l) The Rhino Hide Armour of Elome (-1 to accuracy) [8,+3]
    It sustains your wisdom and charisma.  It provides
    immunity to fire.  It provides resistance to electricity, nexus and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
m) The Cord Armour of Helth [6,+5]
    It
    sustains your strength.  It provides immunity to electricity and fire.
    It provides resistance to shards and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Khim, Son of Mim on level 27 of Maze.
n) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It
    can be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
o) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your 
    dexterity by 4.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Smeagol on level 9 of Barrow-Downs.
p) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It
    can be wielded two-handed.  It can be activated for detect orcs every
    10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ufthak of Cirith Ungol on level 16 of Orc
    Cave.
q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    disenchantment.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Cutlass of Estelu (1d7) (+6,+8) (+3)
    It provides light
    (radius 1) forever.  It increases your wisdom by 3.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    cannot be harmed by acid, cold, lightning or fire.  
s) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light
    (radius 1) forever.  It increases your searching by 1.  It does extra
    damage from fire.  It is especially deadly against orcs.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to fire and light.  It allows you to sense the
    presence of orcs.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
t) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
    It
    can be wielded two-handed.  It increases your constitution by 5.  It
    is a great bane of dragons.  It is especially deadly against trolls.  
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to disenchantment.  It allows you
    to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
u) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It
    must be wielded two-handed.  It can be activated for berserker and +10
    to speed (50) every 100+d200 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your strength and constitution
     by 3.  It does extra damage from acid.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is a great
    bane of demons.  It provides resistance to acid.  It drains mana.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lagduf, the Snaga on level 21 of Orc Cave.
v) The Orcish Pick of Gaurast (+2,-2) (+1 attack)
    
    It increases your strength, dexterity, constitution, ability to tunnel
     and attack speed by 1.  It drains life from your foes.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
w) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
x) The Small Wooden Boomerang of Ianari (1d4) (+3,+2)
    It does extra damage from acid.  It poisons your foes.  It is
    especially deadly against orcs.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.



Posted on 15.6.2004 17:27
Last updated on 22.6.2004 12:15

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6059. on the Ladder (of 18973)
1115. on the ToME Ladder (of 3151)
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On 15.6.2004 17:27 josh_sanders@hotmail.com wrote:
Found a nice cloak at the black market today...

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