The Angband Ladder: Mirilif, RohanKnight Swordmaster by <pousse.rapiere@free.fr>

  [ToME 2.2.5 Character Dump]

 Name  : Mirilif                Age                 23       STR!     40       
 Sex   : Male                   Height              71       INT!     31       
 Race  : Vampire RohanKnight    Weight              83       WIS!     32       
 Class : Swordmaster            Social Class         1       DEX!     32       
 Body  : Player                                              CON!     40       
 God   : Melkor Bauglir                                      CHR!     38       
                                                                               
 + To Melee Hit          91 Level             48    Max Hit Points      1272   
 + To Melee Damage       73 Experience  12309711    Cur Hit Points      1154   
 + To Ranged Hit         61 Max Exp     12309711    Max SP (Mana)        251   
 + To Ranged Damage      16 Exp to Adv. 12800000    Cur SP (Mana)        251   
   AC                 18+88 Gold         1235778    Piety             223155   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[75]Perception  : Very Good    Blows/Round:  12        
 Bows/Throw  : Legendary[20]Searching   : Excellent    Shots/Round:  2         
 Saving Throw: Fair         Disarming   : Excellent    Mel.dmg/Rnd:  24d4+876  
 Stealth     : Bad          Magic Device: Legendary[2] Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You have hazel           
          eyes, straight black hair, and a very fair complexion.               
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Barrow-Downs: Level 10 (500')
        Paths of the Dead: Level 54 (2700')
        Maze: Level 36 (1800')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 29 (1450')
        A lost temple: Level 30 (1500')

 Your body was a Player.
 You have defeated 19661 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 62 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 21st Quelle of the 2890th year of the third age.
 Your adventure lasted 35 days.

     Your Attributes:
You are dead, killed by an Eye druj on level 66 of Mordor.
You can drain life from a foe.
You can switch locations with another being.
You can use rohir powers.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You can sense the presence of orcs.
You can sense the presence of trolls.
You can sense the presence of evil beings.
You can sense the presence of thunderlords.
You are lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon drains life from your foes.
Your weapon poisons your foes.
Your weapon strikes at animals with extra force.
Your weapon is especially deadly against orcs.
Your weapon is a great bane of dragons.

 Corruption list:
Vampiric Teeth:
  Your teeth allows you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 27)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [1.150]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.300 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.600 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.000 [0.900]
          . Disarming                            01.000 [0.900]
 - Magic                                         03.130 [0.300]
          . Magic-Device                         50.000 [1.150]
          . Divination                           01.300 [0.400]
          . Udun                                 01.200 [0.400]
 - Spirituality                                  02.600 [0.400]
          . Prayer                               35.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.300 [0.400]
          . Mimicry                              01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to meet a Mean-looking mercenary on level 1.
You may find a Sling on level 1.
You are fated to find a Set of Leather Gloves on level 19.
You may find a Main Gauche on level 13.
You are fated to die on level 17.
You are fated to find a Morphic Oil of 0 on level 1.


  [Character Equipment]

a) The Tulwar of Caretin (2d4) (+9,+11) (+2 attacks)
        It increases your attack speed by 2.  It poisons your foes.  It drains
    life from your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 45 of Mordor.
d) The Short Bow of Glaguin (x5) (+29,+16) (+3 to speed)
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and speed by 3
    .  It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
e) The Ring of Harevor (+2 to stealth) {RES conf}
    
    It increases your stealth by 2.  It sustains your strength, 
    intelligence, wisdom and constitution.  It provides resistance to 
    confusion.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young black dragon on level 43 of Moria.
f) The Ring of Flare (+3) (charging) {Imm fire @A2}
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 66 of Erebor.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Perplexity on level 60 of
    Mordor.
m) The Phial of Galadriel (+4) {@A0}
    It can be activated for light area (dam 2d15) every 10+d10 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
n) The Soft Leather Armour of Yarith [4,+9] {Imm acid Elec}
    It sustains your constitution and 
    charisma.  It provides immunity to acid and electricity.  It provides
    resistance to acid, light, nexus and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 51 of
    Mordor.
o) The Mouse Fur 'Haeth' [1,+11]
    It sustains your intelligence, wisdom and constitution.  It
    provides resistance to electricity, nether and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 67 of Erebor.
p) The Large Metal Shield of Arandolwe [5,+11] {Imm Cold}
    It sustains 
    your wisdom and dexterity.  It provides immunity to cold.  It provides
    resistance to shards, chaos and disenchantment.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 62 of The
    Sacred Land Of Mountains.
s) The Hard Leather Cap of Thranduil [2,+10] (+2) {RES blind}
    It increases your intelligence and wisdom by 
    2.  It provides resistance to blindness.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Snaga Shaman on level 23 of The Old
    Forest.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence and luck by 3.  It increases your mana capacity by 60%.  
    It provides immunity to paralysis.  It provides resistance to 
    electricity, poison and dark.  It allows you to levitate.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc Archer on level 55 of The Sacred
    Land Of Mountains.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 
    3.  It cannot be harmed by acid, cold, lightning or fire.  
z) a Death mold (978 hp)
{) 27 Silver Arrows of Wounding (3d4) (+11,+17)
    It fights
    against evil with holy fury.  It cannot be harmed by acid.  It cannot
    be harmed by fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 60 of
    Mordor.
|) a Mattock of Digging (+8,+6) (+7)
    It increases your ability to tunnel by 7.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc Rogue on level 39 of Moria.


  [Character Inventory]

a) The Gem of Wisdom {Destruction}
    
    It can be activated for Destruction.  
    You found it in the remains of a Grave wight on level 39 of Moria.
b) Baalzebub's Tormented Skullcap {Teleport level}
    It
    can be activated for teleport level.  
    You found it in the remains of an Old Sorcerer on level 51 of Mordor.
c) A parchment titled ''Immortality For Dummies'' (charging) {Geno}
    
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Black orc on level 48 of Moria.
d) A parchment titled ''Finer Points of Munchkinism'' {Geno}
    It can
    be activated for genocide every 500 turns.  
    You found it in the remains of a Poltergeist on level 40 of Mordor.
e) Agannazar's Altruistic Assassin {Manger @A1}
    It
    can be activated for satisfy hunger.  
    You found it in the remains of an Erinyes on level 45 of Paths of the Dead.
f) 5 Potions of Speed
    
g) 13 Potions of Healing
    
h) 2 Potions of *Healing*
i) a Potion of Enlightenment
    
j) 22 Potions of Resistance {50% off}
    
    It cannot be harmed by acid, cold, lightning or fire.  
k) 25 Scrolls of *Identify* {25% off}
    
l) a Silver Rod of the Istari of Trap Location (200/200) {@z2}
    It can hold
    more mana.  It can cast spells for a lesser mana cost.  It can cast
    spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
m) a Silver Rod of Charging of Recall (100/100) {!*@z1}
n) a Golden Rod of the Istari of Disarming (250/250) {@z3}
o) a Golden Rod of Perception (125/125) {@z4}
    
p) a Golden Rod of Nothing (125/125)
q) a Golden Rod of Nothing (125/125)
r) a Mithril Rod of Quickness of Enlightenment (90/160) {@z5}
s) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 59 of Mordor.
t) Climbing Set
    
    It allows you to climb mountains.  
u) 48 Empty Bottles
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+0,+0) (-20)
    It provides light (radius 1)
    forever.  It decreases your luck by 20.  It does extra damage from 
    fire.  It poisons your foes.  It produces chaotic effects.  It is very
    sharp and can make your foes bleed.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It can re-curse
    itself.  It can resist being shattered by morgul beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven warlock on level 38 of Moria.
b) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
c) The Dagger 'Narthanc' (E:315839, L:31) (1d4) (+31,+14)
    It can be activated for fire bolt (9d8) every 8+d8
    turns if it is being worn. It provides light (radius 1) forever.  It
    does extra damage from electricity and fire.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It sustains 
    your charisma.  It provides resistance to electricity, fire and poison
    .  It produces a fiery sheath.  It produces an electric sheath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 48 of Moria.
d) The Dagger 'Arsilos' (1d4) (-1,-7) (+4)
    
    It provides light (radius 1) forever.  It increases your dexterity by 
    4.  It does extra damage from frost.  It produces chaotic effects.  It
    is very sharp and can make your foes bleed.  It is a great bane of
    demons.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
e) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    nether.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your 
    dexterity, constitution, speed and attack speed by 2.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It is especially deadly against natural
    creatures.  It allows you to sense the presence of animals.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
g) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2
    .  It is very sharp and can cut your foes.  It is very sharp and can
    make your foes bleed.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 72 of Erebor.
h) The Long Sword 'Anguirel' (2d5) (+7,+10) (+2)
    It 
    increases your strength, constitution and speed by 2.  It does extra
    damage from electricity.  It is very sharp and can cut your foes.  It
    is very sharp and can make your foes bleed.  It strikes at demons with
    holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to electricity, light
     and dark.  It allows you to see invisible monsters.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
i) The Long Sword of Aranar (2d5) (+10,+13) (+1 to speed) {DRAIN LIFE}
    
    It increases your constitution, speed and attack speed by 1.  It does
    extra damage from fire.  It drains life from your foes.  It is
    especially deadly against dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 61 of Erebor.
j) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases 
    your intelligence, wisdom and attack speed by 2.  It is especially
    deadly against dragons.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    resistance to sound, nexus, chaos and disenchantment.  It allows you
    to see invisible monsters.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 51 of Paths of the
    Dead.
k) The Scimitar of Foriondil (2d5) (+13,+24) (+2)
    It increases your strength, intelligence and wisdom by 2.  It
    does extra damage from frost.  It is very sharp and can cut your foes.
    It is especially deadly against orcs.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Blue Thunderlord in the town of Bree .
l) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    
    It can be wielded two-handed.  It increases your dexterity, ability to
    tunnel and speed by 5.  It sustains your dexterity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 51 of Mordor.
m) The Katana of Lanar (3d4) (+7,+11) (+2 to speed)
    It
    can be wielded two-handed.  It increases your intelligence, speed and 
    attack speed by 2.  It is especially deadly against trolls.  It
    strikes at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 48 of Moria.
n) The Katana of Nirdarad (3d4) (+18,+15)
    It can be
    wielded two-handed.  It poisons your foes.  It is very sharp and can
    cut your foes.  It is a great bane of demons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 44 of Mordor.
o) The Dark Sword of Fornume (3d7) (-2,+10) (+4)
    
    It generates an antimagic field.  It increases your strength, 
    dexterity and constitution by 4.  It does extra damage from 
    electricity.  It produces chaotic effects.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 48 of Moria.
p) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases 
    your intelligence, wisdom, dexterity and speed by 1.  It provides
    resistance to electricity, fire and cold.  It slows your metabolism.  
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 72 of
    Erebor.
q) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a War troll Chieftain on level 60 of Erebor.
r) The Light Crossbow of Belendos (x3) (+6,+19) (+4)
    
    It provides light (radius 1) forever.  It increases your strength, 
    wisdom, dexterity and constitution by 4.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Black ogre Priest on level 34 of Moria.
s) The Sheaf Arrow of Barienor (1d5) (+11,+9)
    
    It does extra damage from acid.  It strikes at demons with holy wrath.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord on level 55 of Mordor.
t) The Small Metal Boomerang of Brast (3d4) (+4,+7)
    
    It does extra damage from electricity and frost.  It is a great bane
    of dragons.  It is especially deadly against orcs.  It is especially
    deadly against giants.  It is a great bane of demons.  It is a great
    bane of undead.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
u) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides
    resistance to acid, electricity, fire and cold.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Young black dragon on level 41 of Mordor.
v) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Half-ogre on level 41 of Mordor.


  [Home Inventory - Gondolin ]

a) The Shrunken Head of Nightmares {Destruction}
    It
    can be activated for Destruction.  
    You found it while digging a rubble.
b) 2 Potions of Life
    
c) 20 Potions of Resistance {50% off}
    It cannot be harmed by acid, cold,
    lightning or fire.  
d) a Scroll of *Remove Curse*
e) a Scroll of Mass Genocide
f) The Ring of Power of Adunaphel the Quiet (+3 attacks)
    It increases your attack speed by 3.  It makes you
    invisible.  It sustains your strength and charisma.  It provides
    resistance to acid, cold and sound.  It allows you to see invisible
    monsters.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 44 of Paths of
    the Dead.
g) The Ring of Power of Adunaphel the Quiet (+5% of critical hits)
    It increases your ability to score critical hits by 5.  It
    makes you invisible.  It sustains your charisma.  It provides
    resistance to confusion, shards and nether.  It allows you to fly.  It
    slows your metabolism.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 58 of Mordor.
h) The Ring of Ancaraxe (+5 to speed)
    
    It increases your wisdom and speed by 5.  It sustains your charisma.  
    It provides resistance to fire and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 72 of
    Erebor.
i) The Ring of Gilomant (+3 attacks)
    It increases your constitution, charisma, searching and attack
    speed by 3.  It sustains your wisdom.  It provides resistance to cold.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 23 of A lost temple.
j) The Ring of Harwe (+1) {IMM para}
    It 
    increases your dexterity by 1.  It makes you invisible.  It sustains 
    your wisdom and charisma.  It provides immunity to paralysis.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lizard man on level 46 of Moria.
k) an Indestructible Ring of Speed (+10) {100% off}
    It 
    increases your speed by 10.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Rare Jewelry Shop.
l) a Ring of Extra Attacks (+3 attacks) {100% off}
    It increases your attack speed
     by 3.  
    You stole it from the Rare Jewelry Shop.
m) The Amulet 'Nedhel' (+5)
    It increases your intelligence
    , dexterity, stealth and searching by 5.  It sustains your 
    intelligence and constitution.  It provides resistance to fire.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 23 of The Sandworm lair.
n) The Amulet 'Aryatar' (+3) {RES blind nether}
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom and charisma by 3.  It sustains your constitution
     and charisma.  It provides resistance to blindness and nether.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Rare Jewelry Shop.
o) The Amulet of Mablun (+4)
    It increases your strength, 
    wisdom and charisma by 4.  It sustains your dexterity.  It provides
    resistance to cold, dark and nether.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 47 of
    The Sacred Land Of Mountains.
p) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur
    level*3 + d25) every 225+d225 turns if it is being worn. It increases 
    your constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 51 of Paths of the
    Dead.
q) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns
     if it is being worn. It increases your intelligence, wisdom, charisma
    , searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 72 of
    Erebor.
r) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your 
    strength, dexterity, constitution, infravision and speed by 3.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
s) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every
    750 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
t) an Amulet of Telepathy {100% off}
    It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You stole it from the Rare Jewelry Shop.
u) The Amulet of Ostolos (+1)
    It increases your wisdom, 
    constitution, charisma and infravision by 1.  It sustains your 
    strength, wisdom and charisma.  It provides immunity to paralysis.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Spirit naga Shaman on level 37 of Moria.
v) a Dwarven Lantern of the Magi (+2) {@A0}
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 2.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
w) The Phial of Undeath (-5)
    It can be activated for ruination
    every 10+d10 turns if it is being worn. It provides light (radius 5)
    forever.  It decreases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and luck by 5.  It allows you to breathe
    without air.  It allows you to sense the presence of undead.  It
    carries an ancient morgothian curse.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 36 of
    Mordor.
x) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ulwarth, Son of Ulfang on level 34 of
    Mordor.


  [Home Inventory - Minas Anor ]

a) a Copper Rod of Illumination (20/20) {@z0}
b) a Silver Rod of Charging of Nothing (100/100)
c) a Golden Rod of Quickness of Detection (125/125)
d) an Adamantite Rod of Detection (200/200) {@z2}
e) 2 Rod Tips of Recall (80 Mana to cast) {!*!*}
f) 2 Rod Tips of Enlightenment (40 Mana to cast)
    
g) a Rod Tip of Trap Location (8 Mana to cast) {@z2}
h) The Black Dragon Scale Mail 'Ivrie' (-2 to accuracy) [30,+29]
    It can be activated for breathe acid (130) every 90+d90 turns
     if it is being worn. It sustains your wisdom.  It provides immunity 
    to cold.  It provides resistance to life draining, acid, fire, sound, 
    shards and chaos.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Dragon Hunter.
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and 
    charisma by 2.  It provides resistance to acid, electricity, fire, 
    cold, blindness, shards and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
j) The Double Ring Mail of Anding (-2 to accuracy) [15,+10]
    It sustains your constitution.  It
    provides immunity to cold.  It makes you completely fearless.  It
    provides resistance to poison and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 42 of Mordor.
k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 42 of
    Moria.
l) The Splint Mail of Hirim (-4,-3) [19,+14](40%)
    It increases your hit points by 40%.  It sustains your charisma.
    It provides resistance to shards, nether and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 66 of The Sacred Land
    Of Mountains.
m) The Metal Lamellar Armour of Arethel (-3 to accuracy) [23,+9]
    It sustains your wisdom.  It provides immunity to fire.  
    It provides resistance to life draining, acid and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 66 of
    The Sacred Land Of Mountains.
n) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It
    provides resistance to acid, electricity, fire, cold, confusion, sound
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 52 of Paths
    of the Dead.
o) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be activated for heal (777), curing and heroism
    every 300 turns if it is being worn. It increases your intelligence, 
    wisdom and stealth by 4.  It makes you completely fearless.  It
    provides resistance to life draining, acid, electricity, fire, cold, 
    poison and dark.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 48 of Mordor.
p) The Robe of Great Luck [-30,-20] (+60)
    
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 59 of Mordor.
q) The Robe of Lostared [2,+16]
    
    It sustains your strength, wisdom, dexterity and constitution.  It
    provides immunity to fire.  It provides resistance to cold, sound and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in the town of Bree .
r) The Robe of Sorni [2,+11] {100% off}
    
    It provides immunity to cold.  It makes you completely fearless.  It
    provides resistance to life draining, acid, dark, sound and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You stole it from the Black Market.
s) The Cord Armour 'Milwe' [6,+10]
    It provides immunity to fire and 
    cold.  It provides resistance to electricity, cold and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogre on level 34 of Moria.
t) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, confusion and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
u) The Leather Scale Mail 'Arnurine' (-1 to accuracy) [11,+1]
    It sustains your 
    intelligence.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to light and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Brodda, the Easterling on level 14 of Orc
    Cave.
v) The Stone and Hide Armour 'Istath' (-1 to accuracy) [15,+10]
    It sustains your intelligence.  It provides immunity to cold.  It
    provides resistance to life draining, fire, dark and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ent on level 57 of The Sacred Land Of
    Mountains.
w) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and 
    speed by 4.  It provides immunity to fire.  It provides resistance to 
    acid, electricity, cold and nexus.  It allows you to fly.  It allows
    you to sense the presence of thunderlords.  It reflects bolts and
    arrows.  It produces a fiery sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
x) The Thunderlord Coat of Marda [9,+25] (+5)
    It increases your intelligence, 
    constitution and charisma by 5.  It sustains your intelligence, 
    constitution and charisma.  It provides immunity to cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, electricity, cold, blindness, confusion and nexus.
    It allows you to sense the presence of thunderlords.  It reflects
    bolts and arrows.  It produces a fiery sheath.  It drains mana.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 70 of
    Erebor.


  [Home Inventory - Lothlorien ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 41 of Paths of the Dead.
b) a Morphic Oil of Spider
c) 2 Scrolls of Genocide
    
d) a Fireproof Scroll of Mass Genocide
    
    It cannot be harmed by fire.  
    You bought it from the Black Market.
e) The Small Metal Shield of Thorin [3,+23] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to confusion, sound and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to acid, electricity, fire, cold and nexus.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 44 of Paths of the Dead.
g) an Iron Crown of Telepathy [0,+10] {100% off}
    
    It gives telepathic powers.  
    You stole it from the Black Market.
h) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary
    ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases 
    your intelligence, dexterity, charisma, searching and spell power by 3
    .  It provides resistance to acid, fire, shards and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Metal Cap of Thengel [3,+12] (+3) {RES conf}
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 72 of Erebor.
j) The Iron Helm 'Holhenneth' [5,+10] (+2) (charging) {RES blind}
    It
    can be activated for detection every 55+d55 turns if it is being worn. 
    It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uldor the Accursed on level 27 of Mirkwood.
k) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {Imm cold FOUL CURSE}
    
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Rogrog the Black Troll on level 45 of Moria.
l) The Steel Helm of Hammerhand [6,+17] (+3)
    
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
m) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
n) The Set of Leather Gloves of Carantann [1,+13]
    It sustains your 
    strength, dexterity and charisma.  It provides resistance to shards
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 72 of
    Erebor.
o) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it
    is being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt
    (9d8) every 8+d8 turns if it is being worn. It can be used to store a
    spell.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
q) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt
    (5d8) every 5+d5 turns if it is being worn. It can be used to store a
    spell.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 38 of
    Moria.
r) The Set of Gauntlets of Duinastar [2,+1]
    It sustains your strength, wisdom and dexterity.  It provides
    resistance to fire, poison and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
s) The Pair of Soft Leather Boots 'Perin' [2,+13]
    It sustains your dexterity and constitution.  It provides
    resistance to life draining and disenchantment.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
t) The Pair of Metal Shod Boots 'Runen' [6,+9]
    It sustains your dexterity.  It
    makes you completely fearless.  It provides resistance to shards and 
    chaos.  It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Skeleton Novice mindcrafter on level 37
    of Moria.


  [The Mathom-house Inventory - Bree ]

a) The Stone of Lore
    It can be activated for perilous identify every turn if it is
    being worn. It provides light (radius 1) forever.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
b) The Double Chain Mail of Cuind (-71,-64) [16,+1](20%)
    It increases your 
    hit points by 20%.  It sustains your wisdom and dexterity.  It
    provides resistance to dark, shards, nether and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
c) The Metal Brigandine Armour 'Garth' (-49,-22) [19,+7](40%)
    It
    increases your hit points by 40%.  It sustains your wisdom and 
    charisma.  It provides immunity to acid and fire.  It makes you
    completely fearless.  It provides resistance to acid, confusion, 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hezrou on level 45 of Paths of the Dead.
d) The Robe of Erion (-70,-38) [2,+21](20%)
    
    It increases your hit points by 20%.  It sustains your dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to shards, chaos and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 72 of
    Erebor.
e) The Hatchet of the Night (2d6) (+34,+22) (+4)
    It can be activated for vampiric drain (3*100) every 250 turns
     if it is being worn. It increases your dexterity and stealth by 4.  
    It drains life from your foes.  It is a great bane of undead.  It
    provides resistance to dark.  It allows you to see invisible monsters.
    It drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Bile Demon on level 61 of Erebor.
f) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It 
    increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Novice ranger on level 64 of Erebor.
g) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    
    It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold, dark and sound.  
    It allows you to sense the presence of orcs and dragons.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
h) The Broad Sword 'Glamdring' (2d5) (+0,+4) (+1)
    
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
i) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your 
    constitution by 5.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It provides resistance to 
    disenchantment.  It allows you to sense the presence of dragons and 
    demons.  It drains life.  It aggravates nearby creatures.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
j) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It
    can be wielded two-handed.  It increases your intelligence by 2.  It
    does extra damage from fire and frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It sustains your intelligence.  It
    provides resistance to fire and cold.  It allows you to sense the
    presence of giants.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Smeagol on level 41 of Mordor.
k) The Mace of Caringol (2d4) (+11,+6) (+2)
    It can be
    wielded two-handed.  It increases your intelligence, wisdom and 
    ability to tunnel by 2.  It does extra damage from frost.  It is a
    great bane of dragons.  It cannot be harmed by acid, cold, lightning
    or fire.  
l) The Three Piece Rod of Bramo (3d3) (+23,+3) (+6)
    It increases your wisdom and ability to tunnel by 6.  It
    does extra damage from acid.  It is especially deadly against dragons.
    It is especially deadly against giants.  It strikes at demons with
    holy wrath.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga on level 43 of Moria.
m) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    It can be
    wielded two-handed.  It can be activated for destruction every
    200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 38 of Moria.
n) The Sling of the Thain (x6) (+15,+15) (+4)
    It 
    increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ogrillon Priest on level 34 of Moria.
o) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.



Posted on 23.8.2004 16:34

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5986. on the Ladder (of 19090)
1093. on the ToME Ladder (of 3155)
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On 23.8.2004 16:34 pousse.rapiere@free.fr wrote:
My best character so far; I really tought I could go further, but those eye druj have a damn sanity attack !!!

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1129th in ToME (2.2.1) by <rkyllo@shaw.ca> (71%)

Turgon, L48 High-Elf Swordmaster
1117th in ToME (2.2.7) by <josh_sanders@hotmail.com> (71%)

Ninlath, L48 High-Elf Swordmaster
1114th in ToME (2.3.3) by <keith.hearn@gmail.com> (71%)

Vintric, L47 RohanKnight Swordmaster
1139th in ToME (2.0.0) by <streakk@luukku.com> (48%)

Acaoand, L47 RohanKnight Swordmaster
1142nd in ToME (2.1.1) by <eecevansjr@hotmail.com> (48%)

Sheam, L49 RohanKnight Swordmaster
1076th in ToME (2.3.0) by <swissmerc@shaw.ca> (48%)

FirstChoice, L47 RohanKnight Swordmaster
1161st in ToME (2.3.1) by <makdds@rochester.rr.com> (48%)

Lian, L49 RohanKnight Swordmaster
1064th in ToME (2.3.2) by <mayfair@true-evil.net> (48%)

Carter, L49 RohanKnight Swordmaster
1066th in ToME (2.3.4) by <Ansgar> (48%)



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