The Angband Ladder: Mirilif, RohanKnight Swordmaster by <pousse.rapiere@free.fr>
[ToME 2.2.5 Character Dump] Name : Mirilif Age 23 STR! 40 Sex : Male Height 71 INT! 31 Race : Vampire RohanKnight Weight 83 WIS! 32 Class : Swordmaster Social Class 1 DEX! 32 Body : Player CON! 40 God : Melkor Bauglir CHR! 38 + To Melee Hit 91 Level 48 Max Hit Points 1272 + To Melee Damage 73 Experience 12309711 Cur Hit Points 1154 + To Ranged Hit 61 Max Exp 12309711 Max SP (Mana) 251 + To Ranged Damage 16 Exp to Adv. 12800000 Cur SP (Mana) 251 AC 18+88 Gold 1235778 Piety 223155 (Miscellaneous Abilities) Fighting : Legendary[75]Perception : Very Good Blows/Round: 12 Bows/Throw : Legendary[20]Searching : Excellent Shots/Round: 2 Saving Throw: Fair Disarming : Excellent Mel.dmg/Rnd: 24d4+876 Stealth : Bad Magic Device: Legendary[2] Infra-Vision: 0 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Serf. You have hazel eyes, straight black hair, and a very fair complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Barrow-Downs: Level 10 (500') Paths of the Dead: Level 54 (2700') Maze: Level 36 (1800') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 29 (1450') A lost temple: Level 30 (1500') Your body was a Player. You have defeated 19661 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 62 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 21st Quelle of the 2890th year of the third age. Your adventure lasted 35 days. Your Attributes: You are dead, killed by an Eye druj on level 66 of Mordor. You can drain life from a foe. You can switch locations with another being. You can use rohir powers. You can see invisible creatures. You levitate just over the ground. You have free action. You can sense the presence of orcs. You can sense the presence of trolls. You can sense the presence of evil beings. You can sense the presence of thunderlords. You are lucky. You have a firm hold on your life force. You reflect arrows and bolts. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to darkness. You are resistant to confusion. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon drains life from your foes. Your weapon poisons your foes. Your weapon strikes at animals with extra force. Your weapon is especially deadly against orcs. Your weapon is a great bane of dragons. Corruption list: Vampiric Teeth: Your teeth allows you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 27) - Combat 50.000 [0.900] - Weaponmastery 50.000 [1.150] . Sword-mastery 50.000 [0.700] . Axe-mastery 00.300 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 01.600 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 01.000 [0.900] . Disarming 01.000 [0.900] - Magic 03.130 [0.300] . Magic-Device 50.000 [1.150] . Divination 01.300 [0.400] . Udun 01.200 [0.400] - Spirituality 02.600 [0.400] . Prayer 35.000 [0.500] - Monster-lore 00.000 [0.500] . Symbiosis 01.300 [0.400] . Mimicry 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to meet a Mean-looking mercenary on level 1. You may find a Sling on level 1. You are fated to find a Set of Leather Gloves on level 19. You may find a Main Gauche on level 13. You are fated to die on level 17. You are fated to find a Morphic Oil of 0 on level 1. [Character Equipment] a) The Tulwar of Caretin (2d4) (+9,+11) (+2 attacks) It increases your attack speed by 2. It poisons your foes. It drains life from your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 45 of Mordor. d) The Short Bow of Glaguin (x5) (+29,+16) (+3 to speed) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and speed by 3 . It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . e) The Ring of Harevor (+2 to stealth) {RES conf} It increases your stealth by 2. It sustains your strength, intelligence, wisdom and constitution. It provides resistance to confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young black dragon on level 43 of Moria. f) The Ring of Flare (+3) (charging) {Imm fire @A2} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 66 of Erebor. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 60 of Mordor. m) The Phial of Galadriel (+4) {@A0} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Soft Leather Armour of Yarith [4,+9] {Imm acid Elec} It sustains your constitution and charisma. It provides immunity to acid and electricity. It provides resistance to acid, light, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 51 of Mordor. o) The Mouse Fur 'Haeth' [1,+11] It sustains your intelligence, wisdom and constitution. It provides resistance to electricity, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 67 of Erebor. p) The Large Metal Shield of Arandolwe [5,+11] {Imm Cold} It sustains your wisdom and dexterity. It provides immunity to cold. It provides resistance to shards, chaos and disenchantment. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 62 of The Sacred Land Of Mountains. s) The Hard Leather Cap of Thranduil [2,+10] (+2) {RES blind} It increases your intelligence and wisdom by 2. It provides resistance to blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga Shaman on level 23 of The Old Forest. u) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc Archer on level 55 of The Sacred Land Of Mountains. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. z) a Death mold (978 hp) {) 27 Silver Arrows of Wounding (3d4) (+11,+17) It fights against evil with holy fury. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Great Wyrm of Perplexity on level 60 of Mordor. |) a Mattock of Digging (+8,+6) (+7) It increases your ability to tunnel by 7. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-orc Rogue on level 39 of Moria. [Character Inventory] a) The Gem of Wisdom {Destruction} It can be activated for Destruction. You found it in the remains of a Grave wight on level 39 of Moria. b) Baalzebub's Tormented Skullcap {Teleport level} It can be activated for teleport level. You found it in the remains of an Old Sorcerer on level 51 of Mordor. c) A parchment titled ''Immortality For Dummies'' (charging) {Geno} It can be activated for genocide every 500 turns. You found it in the remains of a Black orc on level 48 of Moria. d) A parchment titled ''Finer Points of Munchkinism'' {Geno} It can be activated for genocide every 500 turns. You found it in the remains of a Poltergeist on level 40 of Mordor. e) Agannazar's Altruistic Assassin {Manger @A1} It can be activated for satisfy hunger. You found it in the remains of an Erinyes on level 45 of Paths of the Dead. f) 5 Potions of Speed g) 13 Potions of Healing h) 2 Potions of *Healing* i) a Potion of Enlightenment j) 22 Potions of Resistance {50% off} It cannot be harmed by acid, cold, lightning or fire. k) 25 Scrolls of *Identify* {25% off} l) a Silver Rod of the Istari of Trap Location (200/200) {@z2} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Black Market. m) a Silver Rod of Charging of Recall (100/100) {!*@z1} n) a Golden Rod of the Istari of Disarming (250/250) {@z3} o) a Golden Rod of Perception (125/125) {@z4} p) a Golden Rod of Nothing (125/125) q) a Golden Rod of Nothing (125/125) r) a Mithril Rod of Quickness of Enlightenment (90/160) {@z5} s) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 59 of Mordor. t) Climbing Set It allows you to climb mountains. u) 48 Empty Bottles v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+0,+0) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven warlock on level 38 of Moria. b) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . c) The Dagger 'Narthanc' (E:315839, L:31) (1d4) (+31,+14) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from electricity and fire. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It provides resistance to electricity, fire and poison . It produces a fiery sheath. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 48 of Moria. d) The Dagger 'Arsilos' (1d4) (-1,-7) (+4) It provides light (radius 1) forever. It increases your dexterity by 4. It does extra damage from frost. It produces chaotic effects. It is very sharp and can make your foes bleed. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. e) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . g) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2 . It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 72 of Erebor. h) The Long Sword 'Anguirel' (2d5) (+7,+10) (+2) It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . i) The Long Sword of Aranar (2d5) (+10,+13) (+1 to speed) {DRAIN LIFE} It increases your constitution, speed and attack speed by 1. It does extra damage from fire. It drains life from your foes. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 61 of Erebor. j) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to sound, nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 51 of Paths of the Dead. k) The Scimitar of Foriondil (2d5) (+13,+24) (+2) It increases your strength, intelligence and wisdom by 2. It does extra damage from frost. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in the town of Bree . l) The Katana 'Aglarang' (8d4) (+0,+0) (+5) It can be wielded two-handed. It increases your dexterity, ability to tunnel and speed by 5. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 51 of Mordor. m) The Katana of Lanar (3d4) (+7,+11) (+2 to speed) It can be wielded two-handed. It increases your intelligence, speed and attack speed by 2. It is especially deadly against trolls. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 48 of Moria. n) The Katana of Nirdarad (3d4) (+18,+15) It can be wielded two-handed. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 44 of Mordor. o) The Dark Sword of Fornume (3d7) (-2,+10) (+4) It generates an antimagic field. It increases your strength, dexterity and constitution by 4. It does extra damage from electricity. It produces chaotic effects. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 48 of Moria. p) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 72 of Erebor. q) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a War troll Chieftain on level 60 of Erebor. r) The Light Crossbow of Belendos (x3) (+6,+19) (+4) It provides light (radius 1) forever. It increases your strength, wisdom, dexterity and constitution by 4. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black ogre Priest on level 34 of Moria. s) The Sheaf Arrow of Barienor (1d5) (+11,+9) It does extra damage from acid. It strikes at demons with holy wrath. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord on level 55 of Mordor. t) The Small Metal Boomerang of Brast (3d4) (+4,+7) It does extra damage from electricity and frost. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against giants. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. u) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young black dragon on level 41 of Mordor. v) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-ogre on level 41 of Mordor. [Home Inventory - Gondolin ] a) The Shrunken Head of Nightmares {Destruction} It can be activated for Destruction. You found it while digging a rubble. b) 2 Potions of Life c) 20 Potions of Resistance {50% off} It cannot be harmed by acid, cold, lightning or fire. d) a Scroll of *Remove Curse* e) a Scroll of Mass Genocide f) The Ring of Power of Adunaphel the Quiet (+3 attacks) It increases your attack speed by 3. It makes you invisible. It sustains your strength and charisma. It provides resistance to acid, cold and sound. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 44 of Paths of the Dead. g) The Ring of Power of Adunaphel the Quiet (+5% of critical hits) It increases your ability to score critical hits by 5. It makes you invisible. It sustains your charisma. It provides resistance to confusion, shards and nether. It allows you to fly. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 58 of Mordor. h) The Ring of Ancaraxe (+5 to speed) It increases your wisdom and speed by 5. It sustains your charisma. It provides resistance to fire and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 72 of Erebor. i) The Ring of Gilomant (+3 attacks) It increases your constitution, charisma, searching and attack speed by 3. It sustains your wisdom. It provides resistance to cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 23 of A lost temple. j) The Ring of Harwe (+1) {IMM para} It increases your dexterity by 1. It makes you invisible. It sustains your wisdom and charisma. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lizard man on level 46 of Moria. k) an Indestructible Ring of Speed (+10) {100% off} It increases your speed by 10. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. l) a Ring of Extra Attacks (+3 attacks) {100% off} It increases your attack speed by 3. You stole it from the Rare Jewelry Shop. m) The Amulet 'Nedhel' (+5) It increases your intelligence , dexterity, stealth and searching by 5. It sustains your intelligence and constitution. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 23 of The Sandworm lair. n) The Amulet 'Aryatar' (+3) {RES blind nether} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom and charisma by 3. It sustains your constitution and charisma. It provides resistance to blindness and nether. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. o) The Amulet of Mablun (+4) It increases your strength, wisdom and charisma by 4. It sustains your dexterity. It provides resistance to cold, dark and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 47 of The Sacred Land Of Mountains. p) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 51 of Paths of the Dead. q) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma , searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 72 of Erebor. r) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. s) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. t) an Amulet of Telepathy {100% off} It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. u) The Amulet of Ostolos (+1) It increases your wisdom, constitution, charisma and infravision by 1. It sustains your strength, wisdom and charisma. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spirit naga Shaman on level 37 of Moria. v) a Dwarven Lantern of the Magi (+2) {@A0} It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. w) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 36 of Mordor. x) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulwarth, Son of Ulfang on level 34 of Mordor. [Home Inventory - Minas Anor ] a) a Copper Rod of Illumination (20/20) {@z0} b) a Silver Rod of Charging of Nothing (100/100) c) a Golden Rod of Quickness of Detection (125/125) d) an Adamantite Rod of Detection (200/200) {@z2} e) 2 Rod Tips of Recall (80 Mana to cast) {!*!*} f) 2 Rod Tips of Enlightenment (40 Mana to cast) g) a Rod Tip of Trap Location (8 Mana to cast) {@z2} h) The Black Dragon Scale Mail 'Ivrie' (-2 to accuracy) [30,+29] It can be activated for breathe acid (130) every 90+d90 turns if it is being worn. It sustains your wisdom. It provides immunity to cold. It provides resistance to life draining, acid, fire, sound, shards and chaos. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Dragon Hunter. i) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, blindness, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Double Ring Mail of Anding (-2 to accuracy) [15,+10] It sustains your constitution. It provides immunity to cold. It makes you completely fearless. It provides resistance to poison and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature gold dragon on level 42 of Mordor. k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 42 of Moria. l) The Splint Mail of Hirim (-4,-3) [19,+14](40%) It increases your hit points by 40%. It sustains your charisma. It provides resistance to shards, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 66 of The Sacred Land Of Mountains. m) The Metal Lamellar Armour of Arethel (-3 to accuracy) [23,+9] It sustains your wisdom. It provides immunity to fire. It provides resistance to life draining, acid and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 66 of The Sacred Land Of Mountains. n) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 52 of Paths of the Dead. o) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 48 of Mordor. p) The Robe of Great Luck [-30,-20] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 59 of Mordor. q) The Robe of Lostared [2,+16] It sustains your strength, wisdom, dexterity and constitution. It provides immunity to fire. It provides resistance to cold, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in the town of Bree . r) The Robe of Sorni [2,+11] {100% off} It provides immunity to cold. It makes you completely fearless. It provides resistance to life draining, acid, dark, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. s) The Cord Armour 'Milwe' [6,+10] It provides immunity to fire and cold. It provides resistance to electricity, cold and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogre on level 34 of Moria. t) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) The Leather Scale Mail 'Arnurine' (-1 to accuracy) [11,+1] It sustains your intelligence. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to light and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Brodda, the Easterling on level 14 of Orc Cave. v) The Stone and Hide Armour 'Istath' (-1 to accuracy) [15,+10] It sustains your intelligence. It provides immunity to cold. It provides resistance to life draining, fire, dark and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ent on level 57 of The Sacred Land Of Mountains. w) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. x) The Thunderlord Coat of Marda [9,+25] (+5) It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 70 of Erebor. [Home Inventory - Lothlorien ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghoul on level 41 of Paths of the Dead. b) a Morphic Oil of Spider c) 2 Scrolls of Genocide d) a Fireproof Scroll of Mass Genocide It cannot be harmed by fire. You bought it from the Black Market. e) The Small Metal Shield of Thorin [3,+23] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to confusion, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and nexus. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 44 of Paths of the Dead. g) an Iron Crown of Telepathy [0,+10] {100% off} It gives telepathic powers. You stole it from the Black Market. h) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3 . It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Metal Cap of Thengel [3,+12] (+3) {RES conf} It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 72 of Erebor. j) The Iron Helm 'Holhenneth' [5,+10] (+2) (charging) {RES blind} It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uldor the Accursed on level 27 of Mirkwood. k) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {Imm cold FOUL CURSE} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Rogrog the Black Troll on level 45 of Moria. l) The Steel Helm of Hammerhand [6,+17] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. m) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Set of Leather Gloves of Carantann [1,+13] It sustains your strength, dexterity and charisma. It provides resistance to shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 72 of Erebor. o) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 38 of Moria. r) The Set of Gauntlets of Duinastar [2,+1] It sustains your strength, wisdom and dexterity. It provides resistance to fire, poison and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. s) The Pair of Soft Leather Boots 'Perin' [2,+13] It sustains your dexterity and constitution. It provides resistance to life draining and disenchantment. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. t) The Pair of Metal Shod Boots 'Runen' [6,+9] It sustains your dexterity. It makes you completely fearless. It provides resistance to shards and chaos. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Skeleton Novice mindcrafter on level 37 of Moria. [The Mathom-house Inventory - Bree ] a) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. b) The Double Chain Mail of Cuind (-71,-64) [16,+1](20%) It increases your hit points by 20%. It sustains your wisdom and dexterity. It provides resistance to dark, shards, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. c) The Metal Brigandine Armour 'Garth' (-49,-22) [19,+7](40%) It increases your hit points by 40%. It sustains your wisdom and charisma. It provides immunity to acid and fire. It makes you completely fearless. It provides resistance to acid, confusion, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 45 of Paths of the Dead. d) The Robe of Erion (-70,-38) [2,+21](20%) It increases your hit points by 20%. It sustains your dexterity and constitution. It makes you completely fearless. It provides resistance to shards, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 72 of Erebor. e) The Hatchet of the Night (2d6) (+34,+22) (+4) It can be activated for vampiric drain (3*100) every 250 turns if it is being worn. It increases your dexterity and stealth by 4. It drains life from your foes. It is a great bane of undead. It provides resistance to dark. It allows you to see invisible monsters. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 61 of Erebor. f) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining , cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice ranger on level 64 of Erebor. g) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold, dark and sound. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . h) The Broad Sword 'Glamdring' (2d5) (+0,+4) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. i) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. j) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) It can be wielded two-handed. It increases your intelligence by 2. It does extra damage from fire and frost. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It sustains your intelligence. It provides resistance to fire and cold. It allows you to sense the presence of giants. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 41 of Mordor. k) The Mace of Caringol (2d4) (+11,+6) (+2) It can be wielded two-handed. It increases your intelligence, wisdom and ability to tunnel by 2. It does extra damage from frost. It is a great bane of dragons. It cannot be harmed by acid, cold, lightning or fire. l) The Three Piece Rod of Bramo (3d3) (+23,+3) (+6) It increases your wisdom and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga on level 43 of Moria. m) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed} It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll on level 38 of Moria. n) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon Priest on level 34 of Moria. o) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. |
Posted on 23.8.2004 16:34
5986. on the Ladder (of 19090)
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