[ToME 2.2.5 Character Dump] Name : Biggles Age 23 STR! 40 Sex : Male Height 62 INT! 23 Race : RohanKnight Weight 71 WIS! 28 Class : Swordmaster Social Class 67 DEX! 38 Body : Player CON! 40 God : Melkor Bauglir CHR! 32 + To Melee Hit 110 Level 48 Max Hit Points 1133 + To Melee Damage 95 Experience 8220425 Cur Hit Points 1133 + To Ranged Hit 59 Max Exp 8220425 Max SP (Mana) 103 + To Ranged Damage 12 Exp to Adv. 8800000 Cur SP (Mana) 103 AC 29+80 Gold 1734841 Piety 148194 (Miscellaneous Abilities) Fighting : Legendary[87]Perception : Very Bad Blows/Round: 15 Bows/Throw : Legendary[27]Searching : Poor Shots/Round: 1 Saving Throw: Bad Disarming : Fair Mel.dmg/Rnd: 30d5+1425 Stealth : Bad Magic Device: Heroic Infra-Vision: 0 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a King of the Rohirrim. You have brown eyes, straight auburn hair, and a very dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Barrow-Downs: Level 10 (500') Maze: Level 37 (1850') Orc Cave: Level 21 (1050') The Old Forest: Level 22 (1100') Moria: Level 50 (2500') The Land Of Rhun: Level 40 (2000') A lost temple: Level 30 (1500') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 14472 enemies. The sword that was broken is now reforged. You saved 66 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 13th Quelle of the 2890th year of the third age. You have been adventuring for 27 days. adefkmnopsuxz{|@ Add Int : 2............... Add Wis : 2............... Add Dex : .4....3......... Add Con : ....3........... Add Sear. : .........2...... Add Tun.. : ..............6. Add Speed : .4...33........+ Add Blows : 2.3............. Slay Anim.: +............... Slay Evil : +............... Slay Und. : +............+.. Slay Demon: +............... Slay Drag.: +............... Sust Str : ................ Sust Int : ....+........... Sust Wis : ....+........... Sust Dex : ................ Sust Con : ....+.....+..... Sust Chr : ........+....... Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ..........+..... Hold Life : ....++..+....... Imm Acid : .+....++*....... Imm Elec : .+.....+*....... Res Fire : .+.....+........ Res Cold : .+..+..+........ Res Pois : .......+........ Res Fear : ...............+ Res Lite : .....+....+..... Res Dark : ....++.......... Res Blind : .........+...... Res Conf : ................ Res Sound : ................ Res Shard : ......+......... Res Neth : ....+........... Res Nexus : +.....+....+.... Res Chaos : +....+..+....... Res Disen : +............... Levitate : ...........+.... Lite : ....+.....+..... See Invis : +....+...+...... Regen : ....+........... Activate : ....++.+..+..... Blessed : +............... Orc.ESP : .....+.......... Good.ESP : .......+........ Full ESP : +............... Skills (points left: 79) - Combat 50.000 [0.900] - Weaponmastery 50.000 [1.150] . Sword-mastery 50.000 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 11.800 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 04.150 [0.900] . Stealth 01.000 [0.300] . Disarming 05.500 [0.900] - Magic 01.567 [0.300] . Magic-Device 42.400 [1.150] . Conveyance 01.000 [0.300] . Divination 01.300 [0.400] . Udun 00.000 [0.400] . Thaumaturgy 01.700 [0.500] - Spirituality 01.000 [0.400] . Prayer 15.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may find an Iron Shot on level 1. You may find Soft Studded Leather on level 1. You may find a Wooden Boomerang on level 1. You may meet a Yellow light on level 21. You are fated to meet a Novice mage on level 47. You are fated to meet an Insect swarm on level 20. [Character Equipment] a) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It gives telepathic powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 57 of Mordor. e) a Ring of Extra Attacks (+3 attacks) {100% off} It increases your attack speed by 3. You stole it from the Black Market. f) a Ring of Slaying (+13,+17) You found it lying in a vault on level 45 of Moria. k) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 59 of Mordor. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 57 of Mordor. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Large Metal Shield 'Enedrost' [5,+14] It sustains your charisma. It provides immunity to acid and electricity. It provides resistance to life draining, acid and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 62 of Mordor. s) an Iron Helm of Seeing [5,+10] (+2 to searching) It increases your searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. You found it in the remains of a Bile Demon on level 65 of Mordor. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Metal Shod Boots of Levitation [6,+11] It provides resistance to nexus. It allows you to levitate. You found it lying on the ground on level 49 of Moria. z) (nothing) {) 13 Seeker Bolts of Slay Undead (4d5) (+7,+18) It strikes at undead with holy wrath. You found it in the remains of a Great Bile Wyrm on level 63 of Mordor. |) a Dwarven Pick of Digging (+8,+12) (+6) It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) The Bag of Tricks {sat hunger} It can be activated for satisfy hunger . You found it in the remains of a Hezrou on level 49 of Mordor. b) The Gem of Knowledge {heal 700/250} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of an Old Sorcerer on level 57 of Mordor. c) Kelek's Wormhole Machine {restore/750} It can be activated for restore stats and life levels every 750 turns. You found it lying on the ground on level 29 of A lost temple. d) The Tome of Elven Household Magic {cure insanity} It can be activated for cure insanity. You found it in the remains of a Priest on level 34 of Moria. e) 12 Potions of Healing {100% off} f) 20 Scrolls of Teleportation g) a Golden Rod of Recall (125/125) {!k!d!s} h) a Golden Rod of Disarming (125/125) {@z1!k!d!s} i) a Mithril Rod of Perception (160/160) {@z3!k!d!s} j) a Mithril Rod of Charging of Enlightenment (160/160) {@z4!k!d!s} k) an Adamantite Rod of Detection (200/200) {@z0!k!d!s} l) a Light Crossbow of Extra Shots (x3) (+23,+15) m) 31 Bolts of Wounding (1d5) (+21,+12) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) an Indestructible Ring of Fire Resistance {save} b) an Indestructible Ring of Cold Resistance {save} c) The Ring of Barnion (+4) It increases your charisma by 4. It makes you invisible. It sustains your intelligence, wisdom and constitution. It provides immunity to paralysis. It provides resistance to blindness and disenchantment. It allows you to fly. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. d) The Ring 'Coion' (+1 to infravision) {FA,SI,RConf} It increases your infravision by 1. It provides immunity to paralysis. It provides resistance to acid and confusion. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog on level 42 of Moria. e) an Indestructible Ring of Constitution (+3) f) The Ring of Carnie (+11) (+4) It increases your strength, intelligence, dexterity and stealth by 4. It makes you invisible. It makes you completely fearless. It provides resistance to nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 58 of Mordor. g) a Ring of Damage (+19) h) a Ring of Speed (+8) i) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 52 of Mordor. j) a Ring of Light and Darkness Resistance {save} k) an Indestructible Ring of Nether Resistance {save} l) a Ring of Nexus Resistance {save} m) a Ring of Sound Resistance {save} n) The Ring of Malor (+4 to speed) {RPois,RBlind} It increases your speed by 4. It sustains your intelligence and constitution. It provides resistance to poison, blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 54 of Mordor. o) a Ring of Shard Resistance {save} p) a Ring of Chaos Resistance {save} It provides resistance to confusion and chaos. You found it in the remains of an Ethereal dragon on level 47 of Mordor. q) a Ring of Flying {save} r) The Ring of Niellen [+15] (+5) It can be activated for ball of lightning and resist lightning every 50+d50 turns if it is being worn. It increases your intelligence and constitution by 5. It makes you invisible. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, poison and dark. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young gold dragon on level 47 of Mordor. s) a Ring of Critical Hits (+6% of critical hits) t) an Indestructible Amulet of Reflection {save} u) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hell knight on level 53 of Mordor. v) The Amulet of Diona (+2 to searching) It increases your dexterity, constitution and searching by 2. It sustains your wisdom and dexterity. It provides resistance to fire and blindness. It slows your metabolism. It produces an anti-magic shell. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young gold dragon on level 58 of Mordor. w) an Amulet of Telepathy It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 59 of Mordor. [Home Inventory - Gondolin ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grave wight on level 30 of A lost temple. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hell knight on level 52 of Mordor. c) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 53 of Mordor. d) a Wand of Tidal Wave[3|41] (8 charges) e) a Wand of Tidal Wave[5|34] (10 charges) f) a Wand of Tidal Wave[4|28] (8 charges) g) a Wand of Tidal Wave[2|27] (8 charges) h) a Wand of Tidal Wave[1|23] (9 charges) i) a Wand of Stone Prison[2|13] (6 charges) j) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 62 of Mordor. k) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 43 of Mordor. l) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 59 of Mordor. m) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 49 of Mordor. [Home Inventory - Minas Anor ] a) a Tome of the Mind b) a Fireproof Unholy Tome of the Hellflame It cannot be harmed by fire. It was given to you as a reward. c) 2 Fireproof Corrupted Tomes of Melkor d) Gruumsh's Bottle of Death {genocide/500} It can be activated for genocide every 500 turns. You found it in the remains of a Sorcerer on level 42 of Moria. e) the Immortal Skull of Benetar {mass geno/1000} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 58 of Mordor. f) 8 Potions of *Healing* {100% off} g) 14 Potions of Restore Mana {100% off} h) 2 Potions of *Enlightenment* {100% off} i) a Scroll of Genocide j) a Scroll of Mass Genocide k) a Silver Rod of Capacity of Nothing (200/200) It can hold more mana. You found it in the remains of a Nycadaemon on level 47 of Mordor. l) an Adamantite Rod of Capacity of Nothing (400/400) m) 2 Rod Tips of Perception (20 Mana to cast) n) 6 Rod Tips of Enlightenment (40 Mana to cast) o) a Rod Tip of Detection (80 Mana to cast) p) a Rod Tip of Restoration (140 Mana to cast) q) 2 Rod Tips of Disarming (50 Mana to cast) r) 8 Rod Tips of Acid Balls (60 Mana to cast) s) a Rod Tip of Lightning Balls (50 Mana to cast) t) a Rod Tip of Fire Balls (60 Mana to cast) u) 9 Rod Tips of Cold Balls (55 Mana to cast) v) a Ring of Speed (+9) {100% off} It increases your speed by 9. You stole it from the Black Market. w) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 57 of Mordor. x) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Draebor, the Imp on level 38 of Moria. [Home Inventory - Lothlorien ] a) a Potion of Restore Mana b) The Ring of Precognition It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 40 of Mordor. c) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, dark and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll on level 35 of Moria. d) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, light, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 63 of Mordor. e) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth on level 48 of Mordor. f) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 42 of Mordor. g) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light and dark. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 63 of Mordor. j) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and sound. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Frost giant on level 56 of Mordor. k) a Hard Leather Cap of Seeing [2,+11] (+5 to searching) It increases your searching by 5. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. You bought it from the Armoury. l) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. m) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 41 of Mordor. n) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon in the town of Gondolin . o) The Dagger 'Narthanc' (E:28901, L:24) (1d4) (+19,+12) (+3) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It increases your charisma by 3. It does extra damage from fire and frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It makes you invisible. It sustains your charisma. It provides resistance to fire, cold and poison. It allows you to sense the presence of giants. It slows your metabolism. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 43 of Mordor. p) The Dagger 'Dethanc' (E:101922, L:28) (1d4) (+22,+13) {.} It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It drains life from your foes. It strikes at demons with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you invisible. It sustains your charisma . It provides resistance to electricity, fire, cold and poison. It slows your metabolism. It produces a fiery sheath. It produces an electric sheath. It drains experience. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Rapier 'Forasgil' (1d6) (+12,+19) It does extra damage from frost. It is especially deadly against natural creatures. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young gold dragon on level 33 of Mirkwood. s) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2 . It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 62 of Mordor. t) The Broad Sword 'Durgilo' (2d5) (+7,+9) (+1 attack) It increases your attack speed by 1. It does extra damage from acid and fire. It drains life from your foes. It fights against evil with holy fury. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga on level 25 of Mirkwood. u) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold and dark. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 59 of Mordor. v) The Broad Sword of Mendor (2d5) (+12,+26) (+1) It increases your intelligence by 1. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It strikes at undead with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 58 of Mordor. w) The Long Sword 'Anduril' (3d5) (+5,+12) [+2] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. [The Mathom-house Inventory - Bree ] a) The Gem of Venom It can be activated for summon monster. You found it in the remains of a Snaga on level 20 of Mirkwood. b) The Devil's Pentagram It can be activated for poison. You found it in the remains of an Archangel on level 34 of Mordor. c) The Tome of Collected Weird Magic It can be activated for curing. You found it in the remains of a Spectre in the town of Minas Anor . d) Benetar's Death Ray Experiment It can be activated for poison. You found it in the remains of a Lost soul in the town of Minas Anor . e) Benetar's Portable Plague It can be activated for Ruination. You found it in the remains of a Black orc on level 14 of Orc Cave. f) Gamenlon's Summoning Manual It can be activated for remove fear and cure poison every 5 turns. You found it lying on the ground on level 49 of Mordor. g) The Lost Works of Kenault It can be activated for decreasing Dexterity. You found it in the remains of a Hezrou on level 53 of Mordor. h) Baalzebub's Tormented Skullcap It can be activated for Ruination. You found it in the remains of an Angel on level 38 of Moria. i) A parchment titled ''Famous Last Words'' It can be activated for death. You found it in the remains of a Hezrou on level 49 of Mordor. j) Jor's Compendium of Strange Behaviour {teleport/45} It can be activated for teleport (range 100) every 45 turns. You found it lying on the ground on level 24 of The Old Forest. k) Pytar's Portable Pandemonium It can be activated for light absorption. You found it in the remains of a Hell knight on level 54 of Mordor. l) Jor's Book of Impossible Occurences It can be activated for cure confusion. You found it in the remains of an Old Sorcerer on level 49 of Mordor. m) The Wooden Torch of Gilion (with 3300 turns of light) (+2 to searching) It provides light (radius 5) when fueled. It increases your searching and infravision by 2. It provides resistance to light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghoul on level 58 of Mordor. n) The Set of Cesti 'Helth' (+6 to accuracy) [5,+9] It sustains your dexterity. It makes you completely fearless. It provides resistance to sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. o) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulwarth, Son of Ulfang on level 46 of Moria. p) The Short Sword 'Dorion' (1d7) (+1,-5) (-4) {cursed} It provides light (radius 1) forever. It decreases your wisdom by 4. It is especially deadly against trolls. It prevents teleportation. It drains experience. It has been blessed by the gods. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. q) The Long Sword of Mirin (2d5) (+10,+10) (+3) It increases your intelligence by 3. It does extra damage from acid. It drains life from your foes. It is especially deadly against orcs. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 16 of A lost temple. r) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It can be wielded two-handed. It increases your charisma by 3. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 49 of Mordor. s) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It can be wielded two-handed. It can be activated for word of recall every 200 turns if it is being worn. It increases your dexterity and charisma by 3. It does extra damage from fire and frost. It provides immunity to paralysis. It provides resistance to fire, cold and light . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 49 of Mordor. t) The Flight Arrow of Belcar (1d3) (+10,+16) It does extra damage from frost. It poisons your foes. It is especially deadly against orcs. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cloud giant Chieftain on level 56 of Mordor. u) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 46 of Mordor. v) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 18 of A lost temple. w) The Small Metal Boomerang of Glaur (3d4) (+12,+7) It does extra damage from frost. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave ogre on level 44 of Mordor. x) The metal Boomerang of Eleran (4d5) (+12,+9) It does extra damage from acid. It poisons your foes. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll on level 32 of Mirkwood.