The Angband Ladder: Khernd, Orc Swordmaster by <rkyllo@shaw.ca>
[ToME 2.2.1 Character Dump] Name : Khernd Age 12 STR! 31 Sex : Male Height 57 INT! 28 Race : Orc LostSoul Weight 143 WIS! 31 Class : Swordmaster Social Class 42 DEX! 30 Body : Player CON! 37 God : Tulkas CHR! 31 + To Melee Hit 76 Level 48 Max Hit Points 1159 + To Melee Damage 57 Experience 3891630 Cur Hit Points -6 + To Ranged Hit 28 Max Exp 3891630 Max SP (Mana) 142 + To Ranged Damage 11 Exp to Adv. 4400000 Cur SP (Mana) 142 AC 28+55 Gold 3625910 Piety 66946 (Miscellaneous Abilities) Fighting : Legendary[65]Perception : Superb Blows/Round: 15 Bows/Throw : Legendary[22]Searching : Superb Shots/Round: 1 Saving Throw: Fair Disarming : Good Mel.dmg/Rnd: 30d7+855 Stealth : Good Magic Device: Heroic Infra-Vision: 70 feet Tactic: normal Explor: normal (Character Background) You are one of several children of an Uruk Warrior from the orc-hold of Mount Gundabad. You have tiny black eyes, colourless albino hair, and green ulcerous skin. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: OFF Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Halls of Mandos: Level 98 (4900') Cirith Ungol: Level 39 (1950') Paths of the Dead: Level 52 (2600') Illusory Castle: Level 35 (1750') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 60 (3000') The Old Forest: Level 19 (950') Moria: Level 50 (2500') Dol Guldur: Level 57 (2850') The Small Water Cave: Level 34 (1700') The Sandworm lair: Level 30 (1500') Your body was a Player. You have defeated 19881 enemies. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 33 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 22nd Quelle of the 2890th year of the third age. Your adventure lasted 36 days. Your Attributes: You are dead, killed by starvation in a mountain chain northwest of Minas Anor. You can feel the danger of evil magic. You can cause mold to grow near you. You can embolden yourself. Your position is very uncertain. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are lucky. You have a firm hold on your life force. You are surrounded with electricity. You are carrying a permanent light. You are completely immune to acid. You are resistant to lightning. You are resistant to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your charisma is sustained. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon strikes at animals with extra force. Your weapon is especially deadly against orcs. Your weapon is especially deadly against trolls. Your weapon is especially deadly against giants. Your weapon is especially deadly against dragons. Skills (points left: 0) - Combat 49.160 [0.900] - Weaponmastery 48.967 [0.950] . Sword-mastery 50.000 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 40.000 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 03.700 [0.900] . Stealth 01.000 [0.300] . Disarming 01.000 [0.900] - Magic 02.473 [0.300] . Magic-Device 42.400 [1.150] - Spirituality 09.700 [0.500] . Prayer 13.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to find a Potion of Resist Heat on level 7. You are fated to find a Wand of Manathrust on level 5. You are fated to find a Potion of Berserk Strength on level 12. You may meet a Soldier ant on level 16. You are fated to find a Potion of Poison on level 16. [Character Equipment] a) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2 . It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk Shaman on level 37 of Cirith Ungol. d) a Wooden Boomerang of the Thunderlords (1d8) (+8,+11) (+1 to searching) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your searching by 1. It does extra damage from electricity. It is a great bane of dragons. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to blindness and nexus. It allows you to fly. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It induces random teleportation. You found it in the remains of an Ogre on level 35 of Moria. e) an Indestructible Ring of Extra Attacks (+3 attacks) {cursed} It increases your attack speed by 3. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. f) a Ring of Speed (+11) k) The Amulet 'Loste' (+3) {cursed} It provides light (radius 1) forever. It increases your wisdom, charisma and searching by 3. It sustains your wisdom and charisma. It provides resistance to life draining, fire, light, dark, shards, nether, chaos and disenchantment. It slows your metabolism. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 39 of Cirith Ungol. n) The Hard Studded Leather 'Aedilwin' (-1) [7,+4] It sustains your charisma. It provides immunity to acid and cold. It provides resistance to electricity, cold, sound, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gorbag, the Orc Captain on level 20 of Orc Cave. o) an Elven Cloak of Electricity [4,+10] (+4 to stealth) It increases your stealth, searching and luck by 4. It provides resistance to electricity. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Small Metal Shield of Mandil [3,+6] It sustains your strength, wisdom, constitution and charisma. It provides resistance to poison, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) a Dwarven Steel Helm of Seeing [6,+15] (+4 to searching) It increases your constitution, searching and infravision by 4. It provides resistance to fire and blindness. It allows you to see invisible monsters. It gives telepathic powers. You bought it from the Black Market. u) a Set of Gauntlets of Slaying (+5,+6) [2,+5] x) The Pair of Metal Shod Boots of Hanwen [6,+7] It sustains your intelligence and constitution. It makes you completely fearless. It provides resistance to confusion, sound, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Footwear Shop. z) (nothing) {) (nothing) |) Climbing Set {@w0!d!s!k!k} [Character Inventory] a) The Gem of Fire {!d!s!k!k} It can be activated for genocide every 500 turns. You found it in the remains of a Spirit naga on level 48 of Moria. b) The Jester's Cap of Insanity {!d!s!k!k} It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Ghoul on level 46 of Moria. c) A parchment titled ''Famous Last Words'' {!s!d!k!k} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 33 of The Small Water Cave. d) 19 Potions of Speed e) 39 Potions of Cure Critical Wounds {@q0} f) a Silver Rod of Capacity of Teleport Other (200/200) {@z5!d!s!k!k} g) a Silver Rod of Capacity of Recall (190/200) {@z3!z!d!s!k!k} It can hold more mana. You bought it from the Black Market. h) a Silver Rod of Cheapness of Enlightenment (100/100) {@z1!d!s!k!k} i) a Silver Rod of Cheapness of Disarming (100/100) {@z2!d!s!k!k} j) a Silver Rod of Trap Location (100/100) {@z7!d!s!k!k} k) a Golden Rod of Capacity of Perception (250/250) {@z4!d!s!k!k} It can hold more mana. You found it in the remains of Fire Phantom on level 41 of Moria. l) a Golden Rod of Capacity of Detection (250/250) {@z0!d!s!k!k} m) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) n) The Large Leather Shield of Celegorm [4,+20] o) The Iron Helm 'Holhenneth' [5,+10] (+2) p) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) q) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) r) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) s) a Mattock (1d8) (+4,+7) (+3) {@w0!d!s!k!k} It increases your ability to tunnel by 3. t) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+3,+2) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sorcerer on level 64 of Halls of Mandos. b) 7 Sprigs of Athelas c) 4 Potions of Cure Serious Insanity d) 3 Potions of Cure Critical Insanity e) 4 Potions of Cure Insanity f) 30 Potions of Healing g) 4 Potions of *Healing* h) 3 Scrolls of Reset Recall i) a Copper Rod of Door/Stair Location (20/20) j) The Ring of Power of Uvatha the Horseman (+5) It increases your dexterity, constitution and charisma by 5. It makes you invisible. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . k) an Indestructible Ring of Speed (+4) l) a Ring of Flying m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. n) The Small Leather Shield 'Darost' [2,+4] It provides immunity to fire. It provides resistance to life draining, fire, light and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 15 of Orc Cave. o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. q) The Long Sword 'Anduril' (3d5) (+0,+0) (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Gondolin ] a) The Gem of Venom It can be activated for remove fear & heal 30 hp every 10 turns . You found it in the remains of a Dark elven warlock on level 43 of Moria. b) The Gem of Ghosts It can be activated for something weird. You found it in the remains of a Dark elven warlock on level 43 of Moria. c) Gamenlon's Summoning Manual It can be activated for hallucination. You found it lying on the ground on level 34 of Cirith Ungol. d) the Skull of Vecna It can be activated for Ruination. You found it in the remains of a Novice priest on level 46 of Paths of the Dead. e) The Cunning Plan of Zog It can be activated for darkness. You found it in the remains of a Dark elven sorcerer on level 43 of Moria. f) Raistlin's Ready Ranger It can be activated for decreasing Dexterity. You found it in the remains of a Novice priest on level 46 of Paths of the Dead. g) Olive's Omnipotent Ostrich It can be activated for decreasing Constitution. You found it in the remains of a Monastic lich on level 47 of Paths of the Dead. h) a Golden Rod of Nothing (125/125) i) a Golden Rod of the Istari of Nothing (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 28 of The Sandworm lair. j) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, confusion, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of Cirith Ungol. l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 52 of Paths of the Dead. m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog on level 40 of Moria. n) The Filthy Rag of Dilon [1,+4] It provides immunity to electricity. It provides resistance to electricity, poison, nether, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk on level 34 of Moria. o) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog Priest on level 41 of Paths of the Dead. p) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. q) a Tulwar of Westernesse (2d4) (+10,+6) (+2) It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it in the remains of a Stone troll on level 32 of Moria. r) The Small Wooden Boomerang of Dimog (1d4) (+24,+15) It does extra damage from acid, electricity and fire. It is especially deadly against dragons. It is especially deadly against giants. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak Priest on level 40 of Moria. [Home Inventory - Minas Anor ] a) a Scroll of Recharging b) The Wand of Digging of Thrain (12 charges) {@a0!d!s} c) The Amulet 'Driloki' (+1 to infravision) It increases your strength and infravision by 1. It sustains your wisdom and dexterity. It provides resistance to shards, nexus, chaos and disenchantment. It speeds your regenerative powers. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 39 of Cirith Ungol. d) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Double Chain Mail 'Celkais' (-2) [16,+4] It sustains your constitution and charisma. It provides immunity to fire and cold. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death quasit on level 50 of Paths of the Dead. f) a Shadow Blade of Gondolin (4d4) (+15,+14) (+3 to stealth) It provides light (radius 1) forever. It increases your strength , constitution and stealth by 3. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining and dark. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Mature gold dragon on level 83 of Halls of Mandos. [Home Inventory - Lothlorien ] a) a Fireproof Tome of the Impenetrable Earth {!d!s!k!k} b) The Gem of Knowledge {!d!s} It can be activated for acquirement. You found it lying on the ground on level 29 of The Sandworm lair. c) The Shrunken Head of Nightmares It can be activated for curing. You found it in the remains of a Headless ghost on level 40 of Paths of the Dead. d) 96 Potions of Water Curing e) 3 Fireproof Scrolls of Reset Recall It cannot be harmed by fire. You bought it from the Scribe. f) 6 Scrolls of Reset Recall g) 2 Scrolls of Genocide h) a Copper Rod of Illumination (20/20) {@z1!d!s!k!k} i) a Rod Tip of Recall (80 Mana to cast) j) The Ring of Power of Akhorahil the Blind (+2 to infravision) It increases your intelligence and infravision by 2. It makes you invisible. It sustains your intelligence and constitution. It provides immunity to paralysis. It provides resistance to fire, poison and sound. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 46 of Paths of the Dead. k) an Indestructible Amulet of Anti-Magic It produces an anti-magic shell. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 43 of Moria. l) The Amulet 'Noegirth' (+4 to searching) It increases your wisdom and searching by 4. It sustains your strength and charisma. It provides resistance to acid, electricity, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 44 of Moria. m) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon on level 37 of Maze. n) Elven Blue Dragon Scale Mail (-2) [30,+12] (+2 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold and confusion. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, chaos and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Storm giant on level 42 of Moria. q) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. s) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) a Pair of Metal Shod Boots of Speed [6,+12] (+7) It increases your speed by 7. You bought it from the Footwear Shop. u) a Long Sword of Westernesse (2d5) (+4,+8) (+2) It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it in the remains of an Uruk Archer on level 49 of Moria. v) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll on level 43 of Moria. w) The Claymore of Varothor (2d8) (+9,+20) (+3) It increases your intelligence by 3. It does extra damage from fire. It is very sharp and can cut your foes. It is especially deadly against trolls. It strikes at demons with holy wrath. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. x) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 19 of Orc Cave. [The Mathom-house Inventory - Bree ] a) Baalzebub's All-seeing Servant It can be activated for decreasing Charisma. You found it lying in a vault on level 26 of The Sandworm lair. b) The Gem of Hate It can be activated for cure confusion. You found it lying on the ground on level 22 of The Old Forest. c) The Gem of Wisdom It can be activated for death. You found it in the remains of a Spirit naga on level 31 of Moria. d) The Devil's Pentagram It can be activated for decreasing Wisdom. You found it lying on the ground on level 30 of The Sandworm lair. e) Mordekainen's Sneaking Eye It can be activated for decreasing Wisdom. You found it lying on the ground on level 38 of Moria. f) Kelek's Wormhole Machine It can be activated for poison. You found it lying on the ground on level 36 of Moria. g) Tenser's Alteration Manual It can be activated for decreasing Constitution. You found it in the remains of a Black orc on level 33 of Moria. h) The Pendulum of Orcus It can be activated for cure blindness. You found it lying on the ground on level 33 of Moria. i) Balrilbon's Bag of Wondrous Tricks It can be activated for remove fear & heal 30 hp every 10 turns. You found it in the remains of a Dark elven mage on level 12 of Orc Cave. j) Balrilbon's Soulgem It can be activated for teleport level. You found it in the remains of a Grave wight on level 40 of Moria. k) Raal's Tormented Spirits It can be activated for death. You found it in the remains of a Dark elven warlock on level 30 of Moria. l) Boccob's Magical Mish-mash It can be activated for high stat loss. You found it in the remains of a Black orc on level 33 of Moria. m) a Parchment titled ``Household Magic'' It can be activated for remove fear & heal 30 hp every 10 turns. You found it in the remains of a Dark elven warlock on level 32 of Moria. n) the Medallion of Good Will It can be activated for high stat loss. You found it lying on the ground on level 23 of The Old Forest. o) Jor's Compendium of Strange Behaviour It can be activated for Ruination. You found it lying on the ground on level 27 of Mirkwood. p) Agannazar's Antique Acorn It can be activated for experience loss. You found it in the remains of a Black orc on level 40 of Moria. q) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. r) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 31 of Moria. s) The Tulwar 'Annos' (2d4) (+3,+5) {cursed} It does extra damage from fire. It fights against evil with holy fury. It is especially deadly against natural creatures. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogre Archer on level 34 of Moria. t) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth on level 34 of Moria. v) The Two-Handed Sword of Gorme (3d6) (+9,+1) {cursed} It must be wielded two-handed. It does extra damage from acid. It is especially deadly against giants. It induces random teleportation. It aggravates nearby creatures. It fills you with the Black Breath. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young gold dragon on level 32 of Moria. w) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed} It provides light (radius 1) forever. It decreases your intelligence, dexterity and infravision by 2. It does extra damage from fire. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It provides resistance to fire and light. It allows you to sense the presence of spiders and demons. It speeds your regenerative powers. It drains life. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young bronze dragon on level 29 of Mirkwood. x) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. |
Posted on 24.6.2003 08:21
6347. on the Ladder (of 19092)
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