The Angband Ladder: Bromond, RohanKnight Swordmaster by <topennan@no.spam.cc.helsinki.fi.invalid>

  [ToME 2.3.1 Character Sheet]

 Name  : Bromond                Age                 22       STR!     40       
 Sex   : Neuter                 Height              63       INT!     31       
 Race  : RohanKnight            Weight              79       WIS:     40       
 Class : Swordmaster            Social Class         7       DEX!     36       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     40       
                                                                               
 + To Melee Hit         113 Level             48    Max Hit Points      1133   
 + To Melee Damage       89 Experience   8102722    Cur Hit Points      1133   
 + To Ranged Hit         31 Max Exp      8261626    Max SP (Mana)        227   
 + To Ranged Damage       0 Exp to Adv.  8800000    Cur SP (Mana)        227   
   AC                 15+84 Gold         1447856                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[80]Perception  : Very Good    Blows/Round:  13        
 Bows/Throw  : Heroic       Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Good         Mel.dmg/Rnd:  65d5+1157 
 Stealth     : Good         Magic Device: Heroic       Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Landed Knight.  You             
          have blue-gray eyes, wavy red hair, and a very fair                  
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 67 (3350')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        Erebor: Level 62 (3100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Land Of Rhun: Level 34 (1700')
        The Sandworm lair: Level 30 (1500')

 Your opponents are behaving stupidly.
 Your body is a Player.
 You are currently on level 62 of Erebor.
 You have defeated 16743 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 66 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 28th Quelle of the 2890th year of the third age.
 You have been adventuring for 42 days.

                    adefkmnopsuxz{|@            
        Add Str   : 2233......2...4.            
        Add Int   : ....3.........4.            
        Add Wis   : ...33........54.            
        Add Dex   : 2...3...........            
        Add Con   : ..3........3..4.            
        Add Chr   : .23.3.........4.            
        Add Stea. : ...........3....            
        Add Sear. : ..3.3...........            
        Add Tun.. : ..............4.            
        Add Speed : 2..........3.5.+            
        Add Blows : ...3............            
        Chaotic   : .............+..            
        Slay Evil : +............+..            
        Slay Demon: .............+..            
        Slay Orc  : .............+..            
        Kill Drag.: .............+..            
        Sharpness : +...............            
        Cold Brand: .............+..            
        Sust Str  : ......+.+.......            
        Sust Int  : .........+......            
        Sust Wis  : ....+...........            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ......+.........            
        Invisible : ...+............            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +..+............            
        Hold Life : ................            
        Res Acid  : .+.....++.......            
        Res Elec  : .......+.+......            
        Imm Fire  : ..*...*+++......            
        Res Cold  : ...+...+........            
        Res Pois  : ......++........            
        Res Fear  : ...............+            
        Res Lite  : ...+............            
        Res Dark  : ..........+.....            
        Res Blind : ....+....+......            
        Res Conf  : ......+.+.......            
        Res Sound : ....+...+.......            
        Res Shard : ........+.......            
        Res Neth  : ...+..+.........            
        Res Nexus : .+..............            
        Res Chaos : ......+.........            
        Res Disen : ....+.+..+......            
        Lite      : .....+...+....+.            
        See Invis : +++.............            
        Digestion : +..++...........            
        Regen     : +...............            
        Activate  : ..+....+........            
        Fly       : ..+.............            
        TLord.ESP : ..+.............            
        Good.ESP  : .......+........            

Skills (points left: 46)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [1.150]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.500 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    20.810 [0.900]
          . Stealth                              02.400 [0.500]
          . Disarming                            16.400 [0.900]
 - Magic                                         02.731 [0.300]
          . Magic-Device                         25.650 [1.150]
          . Necromancy                           01.000 [0.300]
 - Spirituality                                  08.620 [0.500]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            26.200 [0.500]
 . Monster-lore                                  01.500 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find a Willow Staff of Summon on level 3.
You are fated to meet a Singing, happy drunk on level 1.
You are fated to meet a Newt on level 1.


  [Character Equipment]

a) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
        It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 50 of Moria.
d) a Drum of the Eldar (+2)
    It 
    increases your strength and charisma by 2.  It provides resistance to 
    acid and nexus.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
e) The Ring of Flare (+3)
    It
    can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 52 of
    Mordor.
f) The Topaz Ring 'Orlin' (+3 attacks)
    It increases your strength, wisdom and attack speed by 3.  It
    makes you invisible.  It provides immunity to paralysis.  It provides
    resistance to cold, light and nether.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc on level 30 of The Land Of Rhun.
k) The Driftwood Amulet of Eilin (+3)
    
    It increases your intelligence, wisdom, dexterity, charisma and 
    searching by 3.  It sustains your wisdom.  It provides resistance to 
    blindness, sound and disenchantment.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Grand master mystic on level 47 of Mordor.
m) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Lorgan, Chief of the Easterlings on level
    38 of Mordor.
n) The Soft Leather Armour of Urelen [4,+10]
    It sustains your strength and charisma.  It provides
    immunity to fire.  It provides resistance to fire, poison, nether, 
    chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Erinyes on level 50 of Moria.
o) The Cloak 'Colluin' [1,+20]
    It can
    be activated for resistance (20+d20 turns) every 111 turns if it is
    being worn. It provides resistance to acid, electricity, fire, cold
     and poison.  It allows you to sense the presence of good beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Small Metal Shield of Larya [3,+9]
    It sustains your strength.  It
    provides resistance to acid, fire, confusion, sound and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 22 of Orc Cave.
s) The Demonhorn 'Orweth' [2,+9]
    
    It provides light (radius 5) forever.  It sustains your intelligence.  
    It provides resistance to electricity, fire, blindness and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Shade on level 50 of Moria.
u) a Set of Gauntlets of Power (+2,+2) [2,+10] (+2)
    It 
    increases your strength by 2.  It provides resistance to dark.  
    You found it in the remains of an Eldrak on level 49 of Moria.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It 
    increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Werebear on level 23 of Mirkwood.
z) (nothing)
{) The Bolt of Andiris (1d5) (+11,+2) (+5 to speed)
    It 
    increases your wisdom and speed by 5.  It does extra damage from frost
    .  It produces chaotic effects.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It strikes at demons with holy wrath.
    It fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Cave troll Chieftain on level 50 of Moria.
|) The Pick of Ivrin (+4)
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, constitution, charisma and ability to tunnel by 
    4.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.


  [Character Inventory]

a) Baalzebub's All-seeing Servant {tele100rnds}
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Dark elven mage on level 7 of
    Barrow-Downs.
b) Benetar's Death Ray Experiment {Dest100rnds}
    It can be activated for Destruction every 100 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
c) a Parchment titled ``Magic for the Layman'' {Heal700,100rnds}
    It
    can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Black orc Shaman on level 50 of Moria.
d) The Eye of Vecna {MassGeno1000rnds}
    
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Spectre on level 50 of Moria.
e) a Parchment titled ``Secrets of the Gnomish Wizards'' {MassGeno1000rnds}
    It can
    be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Mage on level 50 of Moria.
f) Tenser's Torch of Spontaneous Combustion {satihunger100rnds}
    It can be
    activated for satisfy hunger every 100 turns.  
    You found it lying in a vault on level 30 of The Sandworm lair.
g) 2 Metallic Green Potions of Speed
h) 13 Smoky Potions of Healing
i) an Ichor Potion of *Healing*
j) 2 Chartreuse Potions of Enlightenment
k) a Scroll titled "ionflit yerg" of Genocide
l) a Moonstone Rod of Disarming (75/75)
m) a Golden Rod of the Istari of Healing (250/250)
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Saruman of Many Colours on level 52 of
    Mordor.
n) a Golden Rod of Home Summoning (50/125)
o) a Mithril Rod of Perception (140/160)
p) an Adamantite Rod of Enlightenment (200/200)
q) an Adamantite Rod of Recall (200/200)
r) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
s) The Bar Chain Mail 'Firya' (-2 to accuracy) [18,+16]
t) The Long Sword 'Durandil' (2d5) (+9,+9) (+3)
    It can
    be activated for sing a cheerful song every 3 turns if it is being
    worn. It increases your luck by 3.  It makes you completely fearless.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 49 of Moria.
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Gem of Ice {TeleLevel50rnds}
    It can be
    activated for teleport level every 50 turns.  
    You found it lying on the ground on level 50 of Moria.
b) The Gem of Venom {CureStun100rnds}
    It can be
    activated for cure stun every 100 turns.  
    You found it in the remains of a Hill orc on level 21 of The Old Forest.
c) The Gem of Hate {TeleLevel50rnds}
    
    It can be activated for teleport level every 50 turns.  
    You found it lying on the ground on level 49 of Moria.
d) The Jester's Cap of Insanity {Tele100rnds}
    It can be
    activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Master vampire on level 41 of Mordor.
e) a Parchment titled ``Household Magic'' {CureStun100rnds}
    
    It can be activated for cure stun every 100 turns.  
    You found it in the remains of a Sorcerer on level 49 of Moria.
f) The Skull of Vecna {SummonPet101rnds}
    It can
    be activated for summon pet every 101 turns.  
    You found it in the remains of a Gnome mage on level 31 of Moria.
g) The Crumpled Scroll of Mass Resurrection
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 50 of Moria.
h) a Mithril Rod of Capacity of Nothing (320/320)
    It can hold more
    mana.  
    You found it in the remains of Saruman of Many Colours on level 52 of
    Mordor.
i) a Ring of Damage (+18)
    
    You bought it from the Black Market.
j) an Indestructible Glass Ring of Speed (+4)
    It increases your speed by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
k) The Phial of Undeath (-5) {cursed}
    It can
    be activated for ruination every 10+d10 turns if it is being worn. It
    provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Grishnakh, the Hill Orc on level 21 of Orc
    Cave.
l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes
    you completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 41 of Mordor.
m) a Dwarven Partial Plate Armour (-3) [22,+20] (+2)
    It increases 
    your strength, constitution and infravision by 2.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 50 of
    Moria.
n) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to 
    acid, electricity, fire, cold, confusion, sound and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 50 of Moria.
o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your 
    dexterity and speed by 3.  It provides resistance to acid, shards and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated
    for detection every 55+d55 turns if it is being worn. It increases 
    your intelligence, wisdom and searching by 2.  It provides resistance 
    to blindness.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 50 of Moria.
q) The Steel Helm 'Lebohaum' [20,+80]
    It
    can be activated for sing a cheerful song every 3 turns if it is being
    worn. It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) a Set of Cesti of Power (+4,+4) [5,+11] (+3)
    It increases your 
    strength by 3.  It provides resistance to chaos.  
    You found it in the remains of a Lesser Balrog on level 50 of Moria.
t) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It
    grants you the power of panic hit if it is being worn.  It increases 
    your intelligence, dexterity, charisma, stealth, searching and speed
     by 3.  It provides immunity to paralysis.  It provides resistance to 
    light and dark.  It allows you to levitate.  It allows you to sense
    the presence of good beings and unique beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
    It provides light (radius 1) forever.  
    It increases your searching by 4.  It does extra damage from 
    electricity.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    makes you completely fearless.  It provides resistance to electricity, 
    fire and blindness.  It allows you to sense the presence of orcs, 
    trolls and giants.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 41 of Mordor.
v) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
w) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire
     and frost.  It poisons your foes.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young blue dragon on level 30 of Moria.
x) The Harp of Daeron (+1 to speed)
    
    It increases your wisdom, charisma, stealth, speed and luck by 1.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  


  [Home Inventory - Gondolin ]

a) The Gem of Wisdom {Restore+exp200rnds}
    It can be
    activated for restore stats and life levels every 200 turns.  
    You found it lying in a vault on level 29 of The Sandworm lair.
b) Mordekainen's Pocket Magician {CureConf100rnds}
    It can
    be activated for cure confusion every 100 turns.  
    You found it in the remains of a Quasit on level 49 of Moria.
c) 12 Rations of Food
d) 8 Sprigs of Athelas
e) 2 Blue Potions of Cure Insanity
f) 42 Metallic Green Potions of Speed
g) 9 Ichor Potions of *Healing*
h) 2 Chartreuse Potions of Enlightenment
i) 15 Scrolls titled "trimik therx" of Word of Recall
j) 7 Scrolls of *Identify*
k) 5 Scrolls titled "cre nelgfoo" of *Destruction*
l) a Scroll titled "ionflit yerg" of Genocide
m) a Scroll titled "ro flitcomp" of Mass Genocide
n) a Silver Rod of Recall (100/100)
o) a Gnarled Staff of Genocide[1|8] (3 charges)
p) a Ring of Slaying (+11,+14)
    
    You bought it from the Black Market.
q) a Sea Shell Amulet of Reflection
    It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nycadaemon on level 50 of Moria.
r) The Amulet of Carlammas (+2)
    It
    can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 55 of Mordor.
s) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
t) The Stone of Lore
    It can
    be activated for perilous identify every turn if it is being worn. It
    provides light (radius 1) forever.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
u) a Shield of Deflection of Reflection [10,+23]
    It reflects bolts
    and arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 56 of Mordor.
v) a Set of Gauntlets of Combat (+2,+1) [2,+2] (+2)
    
    It increases your strength, constitution and attack speed by 2.  It
    makes you completely fearless.  It drains life.  It aggravates nearby
    creatures.  It cannot be harmed by acid.  
    It was given to you as a reward.
w) The Short Sword 'Nethron' (1d7) (+12,+10) (+2 to speed)
    It increases your strength, dexterity
     and speed by 2.  It does extra damage from fire.  It is very sharp
    and can make your foes bleed.  It is especially deadly against orcs.  
    It is especially deadly against giants.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 55 of Mordor.
x) a Dark Sword of Westernesse (3d7) (+8,+12) (+2)
    
    It generates an antimagic field.  It increases your strength, 
    dexterity and constitution by 2.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides immunity to paralysis.  It makes
    you completely fearless.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs, trolls and giants.  It can
    resist being shattered by morgul beings.  
    You found it in the remains of a Mountain ogre on level 50 of Moria.


  [Home Inventory - Minas Anor ]

a) a Silver Rod of Simplicity of Detection (100/100)
    
    You found it lying in a vault on level 30 of The Sandworm lair.
b) The Ring of Barahir (+1)
    It can
    be activated for dispel small life every 55+d55 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth and searching by 1.  It provides
    resistance to poison and dark.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 56 of Mordor.
c) an Amulet of Weaponmastery (+4,+6) [+4] (+2)
    
    It increases your strength and constitution by 2.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to 
    disenchantment.  
    You bought it from the Black Market.
d) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic
    map if it is being worn.  It provides light (radius 2) forever.  It 
    increases your intelligence, wisdom and charisma by 3.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
e) The Arkenstone of Thrain (+3)
    It can be activated for detection
    every 30+d30 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your speed and luck by 3.  It provides
    resistance to life draining, light, dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 56 of Mordor.
f) The Rusty Chain Mail 'Tirnir' (-5 to accuracy) [14,+2]
    
    It sustains your charisma.  It provides immunity to fire.  It provides
    immunity to paralysis.  It provides resistance to fire, dark, shards
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient red dragon on level 50 of Moria.
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards, nether and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can
    be activated for destroy doors and traps every 10 turns if it is being
    worn. It increases your intelligence, wisdom and constitution by 3.  
    It makes you completely fearless.  It provides resistance to acid, 
    poison and confusion.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
i) a Large Leather Shield of Reflection [4,+8]
j) a Golden Crown of Night and Day [0,+9]
    It provides light (radius 1) forever.  It provides
    resistance to light, dark and blindness.  It allows you to see
    invisible monsters.  It cannot be harmed by acid.  
    You found it in the remains of a Great Storm Wyrm on level 65 of Mordor.
k) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
l) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and 
    constitution by 2.  It provides immunity to paralysis.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll Priest on level 50 of Moria.
m) The Set of Cesti of Narth (+5 to accuracy) [5,+8]
    
    It provides resistance to life draining, acid, fire, poison, light, 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archon on level 65 of Mordor.
n) a Set of Cesti of Combat (+6,+2) [5,+4] (+2)
    It 
    increases your strength and constitution by 2.  It makes you
    completely fearless.  It drains life.  It aggravates nearby creatures.
    It cannot be harmed by acid.  
    It was given to you as a reward.
o) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It 
    increases your strength by 2.  It does extra damage from fire.  It 
    poisons your foes.  It is very sharp and can cut your foes.  It is a
    great bane of dragons.  It is especially deadly against trolls.  It
    provides immunity to paralysis.  It provides resistance to fire, 
    poison and light.  It allows you to sense the presence of dragons.  It
    slows your metabolism.  It speeds your regenerative powers.  It drains 
    life.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 49 of Moria.
p) The Bolt of Aelos (1d5) (+28,+9) (+3 attacks)
    It 
    increases your strength and attack speed by 3.  It is especially
    deadly against dragons.  It strikes at undead with holy wrath.  It is
    especially deadly against natural creatures.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
q) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
r) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed
     by 4.  It provides resistance to acid, electricity, fire and cold.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 50 of
    Moria.


  [Home Inventory - Lothlorien ]

a) Raal's Tormented Spirits {Tele100rnds}
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of an Ice skeleton on level 49 of Mordor.
b) a Moonstone Rod of Disarming (75/75)
c) a Gold-Plated Rod Tip of Teleport Other (60 Mana to cast)
d) a Platinum Wand of Teleport Away[2|25] (4 charges)
e) a Tortoise Shell Ring of Flying
f) The Full Plate Armour of Silthalos (-3 to accuracy) [25,+6]
    
    It sustains your wisdom, dexterity and constitution.  It provides
    immunity to electricity and fire.  It provides resistance to fire, 
    cold and confusion.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
g) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, light, dark and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 50 of Moria.
h) The Steel Helm 'Eoldor' [6,+8]
    It
    provides light (radius 3) forever.  It sustains your intelligence, 
    wisdom and charisma.  It provides resistance to poison, confusion and 
    nether.  It allows you to breathe underwater.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 49 of Moria.
i) a Pair of Hard Leather Boots of Speed [3,+14] (+8)
    It 
    increases your speed by 8.  
    You bought it from the Rare Footwear Shop.
j) The Dagger of Beringri (1d4) (-9,-5) (+5)
    It increases your 
    constitution by 5.  It poisons your foes.  It produces chaotic
    effects.  It is especially deadly against dragons.  It is especially
    deadly against trolls.  It strikes at undead with holy wrath.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
k) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It 
    increases your strength, constitution and speed by 2.  It does extra
    damage from electricity.  It is very sharp and can cut your foes.  It
    is very sharp and can make your foes bleed.  It strikes at demons with
    holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to electricity, light
     and dark.  It allows you to see invisible monsters.  It aggravates
    nearby creatures.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
l) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It 
    increases your constitution by 5.  It is a great bane of dragons.  It
    is especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to disenchantment.  It allows you to sense the presence of dragons and 
    demons.  It drains life.  It aggravates nearby creatures.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
m) a Claymore (Defender) (2d8) (+13,+11) [+2] (+4 to stealth)
    It
    can be wielded two-handed.  It increases your stealth by 4.  It
    sustains your charisma.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire, cold, poison and nexus
    .  It allows you to levitate.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
n) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It
    generates an antimagic field.  It increases your speed and attack speed
     by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 50 of Moria.
o) The Awl-Pike of Beler (1d8) (+3,+4) (+1)
    
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your charisma by 1.  It does extra damage from acid and 
    fire.  It produces chaotic effects.  It is a great bane of dragons.  
    It is a great bane of demons.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Snaga on level 50 of Moria.
p) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
    It 
    increases your strength by 4.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against natural creatures.  It provides resistance 
    to nexus.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 49 of Moria.
q) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases 
    your dexterity and constitution by 4.  It provides resistance to 
    nether.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Smaug the Golden on level 50 of Moria.
r) The Rounded Pebble 'Emmirin' (1d2) (+20,+8)
    
    It does extra damage from acid and electricity.  It is a great bane of
    dragons.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 50 of
    Moria.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 
    20.  It does extra damage from fire.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can make your foes
    bleed.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It can re-curse itself.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Forest wight on level 18 of Mirkwood.
b) The Demonshield of Gothmog [13,+13] (+4)
    
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga on level 35 of Moria.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 24 of Mirkwood.
d) The Ring of Power of Ren the Unclean (+1 to speed)
    It increases 
    your speed by 1.  It makes you invisible.  It sustains your wisdom.  
    It provides resistance to poison and blindness.  It drains experience.
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ren the Unclean on level 50 of Moria.
e) The Ring of Power of Uvatha the Horseman (+3)
    It 
    increases your wisdom, dexterity and charisma by 3.  It makes you
    invisible.  It sustains your wisdom.  It provides resistance to sound, 
    nexus and disenchantment.  It allows you to see invisible monsters.  
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
f) The Ring of Power of Dwar, Dog Lord of Waw (+2)
    
    It increases your constitution by 2.  It makes you invisible.  It
    sustains your strength.  It provides resistance to cold, dark and 
    shards.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 65 of Mordor.
g) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
h) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It
    provides resistance to acid, electricity, fire, cold and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It can be used to store a
    spell.  It increases your constitution by 4.  It sustains your 
    constitution.  It provides resistance to cold.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ogre on level 35 of Moria.
j) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be
    activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It
    can be used to store a spell.  It provides resistance to fire.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt
    (5d8) every 5+d5 turns if it is being worn. It can be used to store a
    spell.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 50 of Moria.
l) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated
    for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can
    be used to store a spell.  It provides resistance to electricity.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak on level 49 of Moria.
m) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    It 
    decreases your strength and dexterity by 3.  It provides immunity to 
    fire and cold.  It provides immunity to paralysis.  It provides
    resistance to poison, nether and disenchantment.  It drains mana.  It
    induces random teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 49 of Moria.
n) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It 
    increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 46 of
    Moria.
o) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your constitution by 
    3.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It fights
    against evil with holy fury.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 43 of Mordor.
p) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It
    can be wielded two-handed.  It can be activated for detect orcs every
    10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 19 of Orc Cave.
q) The Dagger of Rilia (2d4) (+4,+3)
    It can be
    activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is
    being worn. It poisons your foes.  It is especially deadly against
    orcs.  It provides resistance to poison and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) a Shattered Main Gauche (0d0) (-7,-10) {Maedhros :( }
    
    You found it lying on the floor of a special level.
s) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light
    (radius 1) forever.  It increases your searching by 3.  It does extra
    damage from frost.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It fights against evil with holy
    fury.  It provides resistance to cold, dark and shards.  It allows you
    to sense the presence of orcs and dragons.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
t) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It 
    increases your dexterity, charisma and stealth by 2.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs and trolls.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Land Of Rhun.
u) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It
    must be wielded two-handed.  It can be activated for berserker and +10
    to speed (50) every 100+d200 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your strength and constitution
     by 3.  It does extra damage from acid.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is a great
    bane of demons.  It provides resistance to acid.  It drains mana.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black ogre on level 30 of Moria.
v) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It
    can be activated for drain life (120) every 400 turns if it is being
    worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 31 of Moria.
w) The Mace 'Taratol' (3d4) (+12,+12)
    It can be
    wielded two-handed.  It can be activated for speed (dur 20+d20) every
    250 turns if it is being worn. It does extra damage from electricity.  
    It is a great bane of dragons.  It provides immunity to electricity.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Water troll on level 49 of Moria.
x) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It
    can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Young multi-hued dragon on level 58 of
    Mordor.



Posted on 17.2.2005 08:34
Last updated on 12.3.2005 16:03

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5980. on the Ladder (of 18973)
1106. on the ToME Ladder (of 3151)

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On 17.2.2005 08:48 topennan@no.spam.cc.helsinki.invalid wrote:
My best non-alchemist try so far, major events before this dump include losing Thrain and Maedhros to traps :( Full quests, all done so far without much trouble, next one in line is a princess quest for grand master mystics :P


On 20.2.2005 20:29 topennan@no.spam.cc.helsinki.fi.invalid wrote:
Decided not to risk against the mystics, so thunderlorded down to moria instead. Dispatched of Durin's Bane rather easily, like 4-5 rounds or so, but going down there with thunderlords' proved a big mistake, as I couldn't recall out of the mountains after visiting Khazad-Dum :( So, had to take down Orc Town in the way, thank DG for rod of home summoning :) If I only knew what to do next...


On 24.2.2005 21:58 topennan@no.spam.cc.helsinki.fi.invalid wrote:
Minor update, been recalling to moria 2500' to get some exp and stuff, rather few randarts found so far, none with immunities :(
Did Minas Anor house quest and Black rider at Bree, that dark sword sitting in my gondolin home is really nice for ringwraith kills.


On 5.3.2005 06:14 topennan@no.spam.cc.helsinki.fi.invalid wrote:
Found a great armour, but now I need to find some gloves/amulet with dark resist to cover that one.


On 6.3.2005 03:06 topennan@no.spam.cc.helsinki.fi.invalid wrote:
Ok, all resists covered and permanent speed of +20 , I wonder if I'm ready for rest of the townquests...


On 6.3.2005 03:08 topennan@no.spam.cc.helsinki.fi.invalid wrote:
Whoops, forgot to take running/berserker settings off :)


On 6.3.2005 19:07 topennan@no.spam.cc.helsinki.fi.invalid wrote:
Gear reorganization time :)

On 8.3.2005 23:18 topennan@no.spam.cc.helsinki.fi.invalid wrote:
"Liberated" a scroll of *Acquirement* from the Minas Anor BM , now wondering what to do with it... carried gear not 100% normal, this was during reorganization of homes, some of the stuff in Gondolin home is supposed to be carried.


On 12.3.2005 16:03 topennan@no.spam.cc.helsinki.fi.invalid wrote:
Ok, nothing impressive from *acquirement* read at mordor 3250' . Mordor finished, now wandering around Erebor before hitting angband.


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