The Angband Ladder: Caw, DeathMold Sorceror by <acockbur@gmail.com>

  [ToME 2.3.5 Character Sheet]

 Name  : Caw                    Age                  9       STR!     40       
 Sex   : Male                   Height              11       INT!     40       
 Race  : DeathMold LostSoul     Weight              50       WIS!     40       
 Class : Sorceror               Social Class         1       DEX!     38       
 Body  : Player                                              CON!     40       
 God   : Manwe Sulimo                                        CHR!     22       
                                                                               
 + To Melee Hit         -14 Level             43    Hit Points      666/   666 
 + To Melee Damage        7 Experience   5731257    Spell Points   1418/  1418 
 + To Ranged Hit         -9 Max Exp      5731257    Sanity          800/   800 
 + To Ranged Damage      14 Exp to Adv.  5880000    Piety                21504 
   AC                30+195 Gold         2217388    Speed           Fast (+60) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Fair         Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Fair         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  4d4+28    
 Stealth     : Superb       Magic Device: Bad          Infra-Vision: 160 feet  
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You were born in pebbles, created by a corrupted                     
          apprentice.  Since then you have given life to no foul               
          offspring.                                                           
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 65 (3250')
        Angband: Level 102 (5100')
        Barrow-Downs: Level 1 (50')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Halls of Mandos: Level 98 (4900')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 26 (1300')

 You have done something experimental.
 Your body is a Player.
 You are currently on level 101 of Angband.
 You have defeated 3074 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Arda and became a famed King.
 You found 2 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 52nd Yavie of the 2890th year of the third age.
 You have been adventuring for 9 days.

                    adefghmnopuz{|@             
        Add Str   : ..4323...4...6.             
        Add Int   : ....23..3.3....             
        Add Wis   : ....23.........             
        Add Dex   : ..4.23.........             
        Add Con   : ..4323...4.....             
        Add Chr   : ...323.........             
        Mul Mana  : +.........+....             
        Mul SPower: +..............             
        Add Stea. : ....2...3......             
        Add Sear. : ...3.........6.             
        Add Infra : .............6.             
        Add Tun.. : .............6.             
        Add Speed : .*4.233.3.....+             
        Slay Orc  : .............+.             
        Slay Troll: .............+.             
        Slay Giant: .............+.             
        Slay Drag.: .............+.             
        Acid Brand: .............+.             
        Fire Brand: ............+..             
        Sust Str  : .....+.........             
        Sust Int  : ....+...+......             
        Sust Wis  : ....+..........             
        Sust Dex  : .....+.........             
        Sust Con  : .....+.........             
        Sust Chr  : ....+..+.......             
        Invisible : ...............             
        Mul life  : .......+.......             
        Sens Fire : ...............             
        Reflect   : ...............             
        Free Act  : ....++..+++...+             
        Hold Life : .+..+++.......+             
        Imm Acid  : .........*...+.             
        Imm Elec  : .....*.+..+....             
        Imm Fire  : .+.*...*.......             
        Imm Cold  : ....*..........             
        Res Pois  : .....+....+....             
        Res Fear  : .......+.......             
        Res Light : ......+.+......             
        Res Dark  : ......+.+.+..+.             
        Res Blind : ....+..........             
        Res Conf  : ......++.+.....             
        Res Sound : .........+.....             
        Res Shard : .......+.......             
        Res Neth  : ..............+             
        Res Nexus : ..............+             
        Res Chaos : ......++.+.....             
        Res Disen : .....+.......+.             
        Levitate  : .....+....+...+             
        Lite      : ............+..             
        See Invis : ...++++.......+             
        Digestion : .....+.........             
        Regen     : .....+.........             
        Activate  : .++++++...+..+.             
        Cursed    : .........+.....             
        Fly       : ...+..........+             
        Climb     : .............+.             
        Orc.ESP   : ......+..+...+.             
        Demon.ESP : ............+..             
        Undead.ESP: ............+..             
        Evil.ESP  : ..+............             
        TLord.ESP : ...+...........             
        Full ESP  : ....+..........             

Skills (points left: 16)
          . Archery                              02.500 [0.000]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              25.000 [0.400]
          . Disarming                            01.500 [0.000]
 - Magic                                         43.700 [1.000]
          . Magic-Device                         00.500 [1.000]
          . Spell-power                          47.400 [0.600]
          . Sorcery                              47.900 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Udun                                 08.000 [0.400]
          . Necromancy                           00.000 [1.100]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  12.075 [0.550]
          . Prayer                               37.500 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (+9,+9)(100%) (+5)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 5.  It increases your mana capacity by 
    100%.  
    You found it lying in a vault on level 98 of Halls of Mandos.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to life draining and fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 95 of Mount Doom.
e) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
g) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
h) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
n) The Bar Chain Mail of Ezelodri (-49,-14) [18,+20](40%)
    It increases your hit points by 40%.  It sustains your charisma.  It
    provides immunity to fire.  It makes you completely fearless.  It
    provides resistance to electricity, shards and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 93 of Halls of Mandos.
o) a Shadow Cloak of the Magi (-3,-4) [6,+25] (+3)
    It can be used to store a spell.  It increases your intelligence, 
    stealth and speed by 3.  It sustains your intelligence.  It provides
    immunity to paralysis.  It provides resistance to light and dark.  It
    cannot be harmed by acid.  
    You found it lying in a vault on level 98 of Halls of Mandos.
p) The Small Metal Shield of Thorin [3,+25] (+4) {cursed}
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound and chaos.  It allows you to sense the presence of 
    orcs.  It is cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 96 of Mount Doom.
z) (nothing)
{) The Silver Bolt 'Balefire' (6d5) (+20,+15)
    It provides light (radius 1) forever.  It does extra damage from fire.
    It is a great bane of demons.  It is a great bane of undead.  It
    allows you to sense the presence of demons and undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 79 of Halls of Mandos.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 85 of Mount Doom.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy
    It cannot be harmed by fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
b) a Fireproof Tome of the Eternal Flame
    It cannot be harmed by fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
c) a Fireproof Tome of the Blowing Wind
    It cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
d) a Fireproof Tome of the Impenetrable Earth
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
e) a Fireproof Tome of the Everrunning Wave
    It cannot be harmed by fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
f) a Fireproof Tome of Translocation
    It cannot be harmed by fire.  
    You found it lying in a vault on level 79 of Halls of Mandos.
g) a Fireproof Tome of the Tree
    It cannot be harmed by fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
h) a Fireproof Tome of Knowledge
    It cannot be harmed by fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
i) a Fireproof Tome of the Time
    It cannot be harmed by fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
j) a Fireproof Unholy Tome of the Hellflame
    It cannot be harmed by fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
k) a Fireproof Corrupted Tome of Melkor
    It cannot be harmed by fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
l) 24 Morphic Oils of Vapour {!k}
m) 10 Potions of *Healing* {!k}
n) 10 Potions of Restore Mana {!k}
o) a Golden Rod of the Istari of Home Summoning (250/250)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 97 of Halls of Mandos.
p) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Lothlorien ]

a) 68 Morphic Oils of Vapour {!k}
b) a Mithril Rod of Cheapness of Nothing (160/160)
c) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Ring of Durin (+2)
e) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 96 of Halls of Mandos.
g) The Metal Lamellar Armour of Marth (-3 to accuracy) [23,+13]
    It provides immunity to electricity and cold.  It provides immunity to
    paralysis.  It provides resistance to light, dark, shards, nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
h) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, nexus and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
i) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
j) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
k) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
l) a Mage Staff of Power (1d4) (+14,-17) (+10)



Posted on 25.3.2013 00:03

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Comments

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On 25.3.2013 00:38 HugoTheGreat2011 wrote:
Void trip, next?

On 25.3.2013 06:05 acockbur@gmail.com wrote:
Thought about it, but not this time. DM sorcerors are relatively easy in the Void/NR, but finding the stairs with unusual rooms on is a pain. I just did this one for a break; I have been trying o figure out how to win with a symbiant. It shouldn't be difficult, but I haven't gotten the hang of it yet.

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