The Angband Ladder: Caw, DeathMold Sorceror by <acockbur@gmail.com>
[ToME 2.3.5 Character Sheet] Name : Caw Age 9 STR! 40 Sex : Male Height 11 INT! 40 Race : DeathMold LostSoul Weight 50 WIS! 40 Class : Sorceror Social Class 1 DEX! 38 Body : Player CON! 40 God : Manwe Sulimo CHR! 22 + To Melee Hit -14 Level 43 Hit Points 666/ 666 + To Melee Damage 7 Experience 5731257 Spell Points 1418/ 1418 + To Ranged Hit -9 Max Exp 5731257 Sanity 800/ 800 + To Ranged Damage 14 Exp to Adv. 5880000 Piety 21504 AC 30+195 Gold 2217388 Speed Fast (+60) (Miscellaneous Abilities) Fighting : Very Bad Perception : Fair Blows/Round: 4 Bows/Throw : Very Bad Searching : Fair Shots/Round: 1 Saving Throw: Superb Disarming : Good Mel.dmg/Rnd: 4d4+28 Stealth : Superb Magic Device: Bad Infra-Vision: 160 feet Tactic: coward Explor: running (Character Background) You were born in pebbles, created by a corrupted apprentice. Since then you have given life to no foul offspring. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 65 (3250') Angband: Level 102 (5100') Barrow-Downs: Level 1 (50') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Halls of Mandos: Level 98 (4900') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Helcaraxe: Level 40 (2000') A lost temple: Level 26 (1300') You have done something experimental. Your body is a Player. You are currently on level 101 of Angband. You have defeated 3074 enemies. You destroyed the One Ring, thus weakening Sauron. You saved the beautiful Mallorns of Lothlorien. You saved Arda and became a famed King. You found 2 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 52nd Yavie of the 2890th year of the third age. You have been adventuring for 9 days. adefghmnopuz{|@ Add Str : ..4323...4...6. Add Int : ....23..3.3.... Add Wis : ....23......... Add Dex : ..4.23......... Add Con : ..4323...4..... Add Chr : ...323......... Mul Mana : +.........+.... Mul SPower: +.............. Add Stea. : ....2...3...... Add Sear. : ...3.........6. Add Infra : .............6. Add Tun.. : .............6. Add Speed : .*4.233.3.....+ Slay Orc : .............+. Slay Troll: .............+. Slay Giant: .............+. Slay Drag.: .............+. Acid Brand: .............+. Fire Brand: ............+.. Sust Str : .....+......... Sust Int : ....+...+...... Sust Wis : ....+.......... Sust Dex : .....+......... Sust Con : .....+......... Sust Chr : ....+..+....... Invisible : ............... Mul life : .......+....... Sens Fire : ............... Reflect : ............... Free Act : ....++..+++...+ Hold Life : .+..+++.......+ Imm Acid : .........*...+. Imm Elec : .....*.+..+.... Imm Fire : .+.*...*....... Imm Cold : ....*.......... Res Pois : .....+....+.... Res Fear : .......+....... Res Light : ......+.+...... Res Dark : ......+.+.+..+. Res Blind : ....+.......... Res Conf : ......++.+..... Res Sound : .........+..... Res Shard : .......+....... Res Neth : ..............+ Res Nexus : ..............+ Res Chaos : ......++.+..... Res Disen : .....+.......+. Levitate : .....+....+...+ Lite : ............+.. See Invis : ...++++.......+ Digestion : .....+......... Regen : .....+......... Activate : .++++++...+..+. Cursed : .........+..... Fly : ...+..........+ Climb : .............+. Orc.ESP : ......+..+...+. Demon.ESP : ............+.. Undead.ESP: ............+.. Evil.ESP : ..+............ TLord.ESP : ...+........... Full ESP : ....+.......... Skills (points left: 16) . Archery 02.500 [0.000] - Sneakiness 01.000 [0.900] . Stealth 25.000 [0.400] . Disarming 01.500 [0.000] - Magic 43.700 [1.000] . Magic-Device 00.500 [1.000] . Spell-power 47.400 [0.600] . Sorcery 47.900 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Udun 08.000 [0.400] . Necromancy 00.000 [1.100] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 12.075 [0.550] . Prayer 37.500 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Character Equipment] a) a Mage Staff of Wizardry (1d4) (+9,+9)(100%) (+5) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 5. It increases your mana capacity by 100%. You found it lying in a vault on level 98 of Halls of Mandos. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to life draining and fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 95 of Mount Doom. e) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. g) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. h) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. n) The Bar Chain Mail of Ezelodri (-49,-14) [18,+20](40%) It increases your hit points by 40%. It sustains your charisma. It provides immunity to fire. It makes you completely fearless. It provides resistance to electricity, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 93 of Halls of Mandos. o) a Shadow Cloak of the Magi (-3,-4) [6,+25] (+3) It can be used to store a spell. It increases your intelligence, stealth and speed by 3. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to light and dark. It cannot be harmed by acid. You found it lying in a vault on level 98 of Halls of Mandos. p) The Small Metal Shield of Thorin [3,+25] (+4) {cursed} It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. u) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 96 of Mount Doom. z) (nothing) {) The Silver Bolt 'Balefire' (6d5) (+20,+15) It provides light (radius 1) forever. It does extra damage from fire. It is a great bane of demons. It is a great bane of undead. It allows you to sense the presence of demons and undead. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 79 of Halls of Mandos. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 85 of Mount Doom. [Character Inventory] a) a Fireproof Tome of Magical Energy It cannot be harmed by fire. You found it lying in a vault on level 98 of Halls of Mandos. b) a Fireproof Tome of the Eternal Flame It cannot be harmed by fire. You found it lying in a vault on level 98 of Halls of Mandos. c) a Fireproof Tome of the Blowing Wind It cannot be harmed by electricity. It cannot be harmed by fire. You found it lying in a vault on level 98 of Halls of Mandos. d) a Fireproof Tome of the Impenetrable Earth It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 97 of Halls of Mandos. e) a Fireproof Tome of the Everrunning Wave It cannot be harmed by fire. You found it lying in a vault on level 98 of Halls of Mandos. f) a Fireproof Tome of Translocation It cannot be harmed by fire. You found it lying in a vault on level 79 of Halls of Mandos. g) a Fireproof Tome of the Tree It cannot be harmed by fire. You found it lying in a vault on level 98 of Halls of Mandos. h) a Fireproof Tome of Knowledge It cannot be harmed by fire. You found it lying in a vault on level 97 of Halls of Mandos. i) a Fireproof Tome of the Time It cannot be harmed by fire. You found it lying in a vault on level 98 of Halls of Mandos. j) a Fireproof Unholy Tome of the Hellflame It cannot be harmed by fire. You found it lying in a vault on level 97 of Halls of Mandos. k) a Fireproof Corrupted Tome of Melkor It cannot be harmed by fire. You found it lying in a vault on level 97 of Halls of Mandos. l) 24 Morphic Oils of Vapour {!k} m) 10 Potions of *Healing* {!k} n) 10 Potions of Restore Mana {!k} o) a Golden Rod of the Istari of Home Summoning (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 97 of Halls of Mandos. p) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Lothlorien ] a) 68 Morphic Oils of Vapour {!k} b) a Mithril Rod of Cheapness of Nothing (160/160) c) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Ring of Durin (+2) e) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 96 of Halls of Mandos. g) The Metal Lamellar Armour of Marth (-3 to accuracy) [23,+13] It provides immunity to electricity and cold. It provides immunity to paralysis. It provides resistance to light, dark, shards, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of The Sacred Land Of Mountains. h) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, nexus and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. i) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. j) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. k) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. l) a Mage Staff of Power (1d4) (+14,-17) (+10) |
Posted on 25.3.2013 00:03
7455. on the Ladder (of 19090)
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