The Angband Ladder: Perduk, DeathMold Sorceror by <lord.boredom@gmail.com>

  [ToME 2.3.3 Character Sheet]

 Name  : Perduk                 Age                 16       STR: 18/132       
 Sex   : Male                   Height              10       INT: 18/200       
 Race  : DeathMold LostSoul     Weight              50       WIS: 18/***       
 Class : Sorceror               Social Class         6       DEX:  18/50       
 Body  : Player                                              CON: 18/181       
 God   : Nobody                                              CHR:      4       
                                                                               
 + To Melee Hit         -74 Level             41    Hit Points      569/   569 
 + To Melee Damage      -51 Experience   3697000    Spell Points    992/  1085 
 + To Ranged Hit        -41 Max Exp      3697000    Sanity          763/   763 
 + To Ranged Damage       0 Exp to Adv.  4200000                               
   AC                 32+84 Gold           15001    Speed           Fast (+43) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Poor         Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Fair         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  4d4-204   
 Stealth     : Legendary[12]Magic Device: Good         Infra-Vision: 100 feet  
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You were born in dirty straw, created by an evil Symbiant.           
          Since then you have given life to uncounted multitudes of            
          foul offspring.                                                      
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 1 (50')
        Halls of Mandos: Level 98 (4900')

 You have done something experimental.
 Your body is a Player.
 You are currently on level 97 of Halls of Mandos.
 You have defeated 915 enemies.
 You saved no princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 44th Yavie of the 2890th year of the third age.
 You have been adventuring for 1 day.

                    adefghmnopuz{|@             
        Add Str   : ..3.2..........             
        Add Int   : ..3.2...6......             
        Add Wis   : ..3.2..........             
        Add Dex   : ..3.2..........             
        Add Con   : ..3.2..........             
        Add Chr   : ..3.2..........             
        Mul Mana  : +..............             
        Mul SPower: +..............             
        Add Stea. : ....2...6......             
        Add Sear. : ........6......             
        Add Tun.. : .............4.             
        Add Speed : ..3*2*3.6......             
        Sust Str  : ..+............             
        Sust Int  : ....+...+......             
        Sust Wis  : ....+..........             
        Sust Dex  : ..+............             
        Sust Con  : ..+....+.......             
        Sust Chr  : ....+..+.......             
        Invisible : ...............             
        Mul life  : .......+.......             
        Sens Fire : ...............             
        Reflect   : ...............             
        Free Act  : ..+.+...+.+....             
        Hold Life : ..+.+.+.......+             
        Imm Acid  : .......*.+.....             
        Imm Elec  : ..*......+.....             
        Res Fire  : .........+.....             
        Imm Cold  : ....*..*.+.....             
        Res Pois  : ..+....+.+.....             
        Res Fear  : ...............             
        Res Light : ......+..+.....             
        Res Dark  : ......+..+.....             
        Res Blind : ....+..........             
        Res Conf  : ......+........             
        Res Sound : ...............             
        Res Shard : ...............             
        Res Neth  : .......+......+             
        Res Nexus : ..............+             
        Res Chaos : ......+........             
        Res Disen : ..+............             
        WraithForm: ..............+             
        Levitate  : ..+............             
        See Invis : ..+.+.+.......+             
        Digestion : ..+............             
        Regen     : ..+............             
        Activate  : ..+.+.+........             
        Orc.ESP   : ......+........             
        Full ESP  : ....+..........             

Skills (points left: 0)
          . Archery                              02.500 [0.000]
 - Sneakiness                                    06.670 [0.900]
          . Stealth                              41.800 [0.400]
          . Disarming                            01.500 [0.000]
 - Magic                                         45.700 [1.000]
          . Magic-Device                         10.500 [1.000]
          . Spell-power                          45.600 [0.600]
          . Sorcery                              45.800 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           00.000 [1.100]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  26.100 [0.550]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (-22,-9)(100%) (+5)
    It can be
    wielded two-handed.  It can be used to store a spell.  It increases 
    your spell power by 5.  It increases your mana capacity by 100%.  
    You found it lying on the ground on level 97 of Halls of Mandos.
d) (nothing)
e) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can
    be activated for greater healing (900) every 200+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
f) a Ring of Speed (+14)
g) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be
    activated for healing (800) every 100+d200 turns if it is being worn. 
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth, speed and luck by 2.  It sustains 
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
h) an Indestructible Ring of Speed (+11)
m) The Arkenstone of Thrain (+3)
    It can be
    activated for detection every 30+d30 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your speed and luck
     by 3.  It provides resistance to life draining, light, dark and chaos
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
n) The Splint Mail of Handilwe (-51,-45) [19,+10](40%)
    It
    increases your hit points by 40%.  It sustains your constitution and 
    charisma.  It provides immunity to acid and cold.  It provides
    resistance to poison and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 98 of Halls
    of Mandos.
o) an Elven Cloak of the Magi (-4,-2) [4,+23] (+6)
    It can be used to store a spell.  It increases your 
    intelligence, stealth, searching, speed and luck by 6.  It sustains 
    your intelligence.  It provides immunity to paralysis.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
p) The Large Leather Shield of Celegorm [4,+20]
    It
    provides resistance to acid, electricity, fire, cold, poison, light
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 98 of Halls
    of Mandos.
u) a Set of Cesti of Free Action [5,+13]
z) (nothing)
{) (nothing)
|) a Magical Pick of Digging (+4)


  [Character Inventory]

a) 3 Tomes of Magical Energy
b) a Tome of the Eternal Flame
c) a Tome of the Blowing Wind
d) a Fireproof Tome of the Impenetrable Earth
e) a Fireproof Tome of the Everrunning Wave
f) a Fireproof Tome of Translocation
g) a Tome of the Tree
h) a Tome of Knowledge
i) a Tome of the Time
j) The Gem of Ice
    It can be activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 97 of Halls of Mandos.
k) Valdarbon's Automatic Alchemist
    It can
    be activated for cure blindness every 100 turns.  
    You found it lying on the ground on level 98 of Halls of Mandos.
l) 2 Potions of *Healing*
m) a Potion of Life
n) a Potion of Restore Mana
o) a Potion of Restore Life Levels
p) an Adamantite Rod of Charging of Nothing (200/200)
q) a Rod Tip of Recall (80 Mana to cast)
r) The Phial of Galadriel (+4)
    It can
    be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
s) The Anchor of Space-Time
t) The Metal Scale Mail of Erien (-2 to accuracy) [13,+5]
    It
    sustains your wisdom.  It provides immunity to fire.  It provides
    resistance to life draining and light.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 97 of Halls
    of Mandos.
u) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance 
    to acid, electricity, fire, cold, confusion, sound and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
v) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be
    activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It provides resistance to 
    acid, electricity, fire, cold, dark, chaos and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 98 of Halls of
    Mandos.
w) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your wisdom, charisma, searching and luck by 5.  It sustains your 
    wisdom, dexterity and charisma.  It provides resistance to acid, 
    electricity, dark and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.



Posted on 14.5.2006 17:43
Last updated on 18.5.2006 09:47

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7998. on the Ladder (of 19090)
1394. on the ToME Ladder (of 3155)
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On 14.5.2006 17:43 lord.boredom@gmail.com wrote:
During the weekend I have been experimenting on possessor-characters as well as on lost souls. This is my best effort so far, I'm currently possessing a great storm wyrm. Should I attempt to flee Halls of Mandos or stick around in hopes of experience levels, equipment, and most of all, better bodies to possess? Although there is little hope of actually getting a better body, since I don't seem to be able to beat great wyrms of many colours let alone a great wyrm of power.

On 15.5.2006 20:39 lord.boredom@gmail.com wrote:
I guess I'm rocking. At one point I got corpse from Great Swamp Wyrm which I shortly traded for Great Storm Wyrm. I was a little worried, as GSW seemed pretty useless and ineffective against greater monsters, but then I noticed I could use confusion attack against Great Wyrms of Law. Took a couple of tries, and one left a body. As if that wouldn't have been powerful enough, I shortly switched it Sky Drake. Very nice. I guess I'm going to hunt for GWOP for a while, and then head to the surface. Or, would it be possible to find Ancalagon from Halls of Mandos? I don't think I've seen any unique monsters down here.

On 17.5.2006 15:30 lord.boredom@gmail.com wrote:
Since I kept dying with DMold possessors (mostly because of my stupidity, like accidentally abandoning corpse with no replacement in sight), I switched to DMold sorcerors. This is my best sorceror (sorcerer?) so far, although yesterday evening I had a nice very nice character who mistakenly thought he could survive one turn against a great wyrm of balance. After dump screen-query I noticed I had no electricity resistance... This time I've been more cautious, found nice tomes and a staff of wizardry. Now I'm hunting for levels and immunities.

On 18.5.2006 09:47 lord.boredom@gmail.com wrote:
Strangely I am still alive. I can take out mighty wyrms with a handful of manathrusts, and can handle breath attacks from most of the greater wyrms. I haven't tested my might against great wyrms of power, though. Still, I have nice resistances, some immunities, perhaps I'll eventually make it out of Mandos.

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