[ToME 2.3.3 Character Sheet] Name : Nydelath Age 6 STR: 40 Sex : Male Height 9 INT! 34 Race : DeathMold LostSoul Weight 50 WIS: 40 Class : Sorceror Social Class 12 DEX! 40 Body : Player CON: 40 God : Melkor Bauglir CHR: 13 + To Melee Hit 56 Level 42 Hit Points 467/ 467 + To Melee Damage 51 Experience 4936177 Spell Points 990/ 1003 + To Ranged Hit 62 Max Exp 4936177 Sanity 782/ 782 + To Ranged Damage 14 Exp to Adv. 5040000 Piety 46804 AC 44+85 Gold 40340 Speed Fast (+15) (Miscellaneous Abilities) Fighting : Heroic Perception : Excellent Blows/Round: 4 Bows/Throw : Heroic Searching : Excellent Shots/Round: 1 Saving Throw: Fair Disarming : Bad Mel.dmg/Rnd: 4d4+204 Stealth : Heroic Magic Device: Superb Infra-Vision: 160 feet Tactic: berserker Explor: slow (Character Background) You were born in a corpse of a mighty hero, created by the Mutant Breeders. Since then you have given life to one weak-willed foul offspring. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 1 (50') Halls of Mandos: Level 98 (4900') You have done something experimental. Your body is a Player. You are currently on level 98 of Halls of Mandos. You have defeated 3114 enemies. You saved no princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 48th Yavie of the 2890th year of the third age. You have been adventuring for 5 days. adefghmnopuz{|@ Add Str : ..1423.......6+ Add Int : ..1.23........+ Add Wis : ..1.23........+ Add Dex : ..1423....4.... Add Con : ..1423........+ Add Chr : ..1.23........+ Mul Mana : +.............. Mul SPower: +.............. Add Stea. : ..1.2.......... Add Sear. : ..1..........6. Add Infra : .............6. Add Tun.. : .............6. Add Speed : .*.4233........ Slay Evil : ............+.. Slay Orc : .............+. Slay Troll: .............+. Slay Giant: .............+. Slay Drag.: .............+. Acid Brand: .............+. Sust Str : .....+...+..... Sust Int : ....+.......... Sust Wis : ....+.......... Sust Dex : .....+...+..... Sust Con : .....+...+..... Sust Chr : ....+.......... Invisible : ............... Mul life : ............... Sens Fire : ............... Reflect : ............... Free Act : ....++....+.... Hold Life : ....+++..++...+ Res Acid : .........++..+. Imm Elec : .....*...+..... Res Fire : .+............+ Imm Cold : ....*.......... Res Pois : ..+..+...+..... Res Fear : .........+..... Res Light : ......+........ Res Dark : ..+...+......+. Res Blind : ....+.......... Res Conf : ......+........ Res Sound : .......+....... Res Shard : .......++...... Res Neth : ..............+ Res Nexus : ..............+ Res Chaos : ......+........ Res Disen : .....+...+...+. WraithForm: ..............+ Levitate : .....+......... Lite : .+............. See Invis : ..+.+++.......+ Digestion : .....+......... Regen : .....+......... Activate : .+++++++..+..+. Fly : .......+....... Climb : .............+. Orc.ESP : ......+......+. Evil.ESP : ...+........... Full ESP : ....+.......... Skills (points left: 37) . Archery 02.500 [0.000] - Sneakiness 01.000 [0.900] . Stealth 25.000 [0.400] . Disarming 01.500 [0.000] - Magic 47.180 [1.000] . Magic-Device 16.500 [1.000] . Spell-power 46.800 [0.600] . Sorcery 46.500 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Udun 06.000 [0.400] . Necromancy 20.900 [1.100] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 08.610 [0.550] . Prayer 01.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Character Equipment] a) a Mage Staff of Wizardry [Manathrust] (1d4) (+8,+12)(80%) (+4) It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 4. It increases your mana capacity by 80%. You found it lying on the ground on level 98 of Halls of Mandos. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. e) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 98 of Halls of Mandos. f) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 97 of Halls of Mandos. g) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. h) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 97 of Halls of Mandos. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos . It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. n) a Law Dragon Scale Mail (-2 to accuracy) [30,+14] o) a Feathers Cloak of Protection [1,+24] It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 97 of Halls of Mandos. p) a Dragon Shield of Preservation (-8,-7) [8,+36] It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to life draining, acid, electricity, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 97 of Halls of Mandos. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to life draining and acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. z) (nothing) {) 24 Silver Bolts (exploding) (3d5) (+5,+6) |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. [Character Inventory] a) 2 Fireproof Tomes of the Eternal Flame {@m4@b4 !k!v!d!s} b) a Tome of the Blowing Wind {@m1@b1 !k!v!d!s} c) 2 Tomes of the Impenetrable Earth {@m6@b6 !k!v!d!s} d) a Fireproof Tome of the Everrunning Wave {@m7@b7 !k!v!d!s} e) 2 Tomes of Translocation {@m2@b2 !k!v!d!s} f) 2 Fireproof Tomes of Knowledge {@m3@b3 !k!v!d!s} g) 2 Fireproof Tomes of the Time {!k!v!d!s} h) a Fireproof Unholy Tome of the Hellflame {!k!v!d!s} i) a Moonstone Rod of the Istari of Healing (150/150) j) an Adamantite Rod of Perception (200/200) k) The Ring 'Nengwar' (+4) It increases your strength by 4. It makes you invisible. It sustains your charisma. It provides immunity to paralysis. It provides resistance to dark, sound, shards, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 97 of Halls of Mandos. l) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nycadaemon on level 97 of Halls of Mandos. m) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 97 of Halls of Mandos. n) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. o) a Polished Multi-Hued Dragon Scale Mail of Defense (-2 to accuracy) [30,+30] It can be activated for breathe multi-hued (250) every 60+d60 turns if it is being worn. It sustains your charisma. It provides resistance to acid , electricity, fire, cold and poison. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. p) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. q) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. r) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 98 of Halls of Mandos. s) The Robe of Great Luck [-30,-19] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. t) The Cord Armour 'Dandin' [6,+10] It sustains your wisdom. It provides resistance to electricity, fire, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Emperor wight on level 98 of Halls of Mandos. u) an Entish Bark of Air [1,+16] It allows you to breathe without air. You found it lying on the ground on level 96 of Halls of Mandos. v) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. w) a Mage Staff of Power (1d4) (+14,-13) (+10) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 10. You found it in the remains of a Dracolich on level 97 of Halls of Mandos.