[ToME 2.3.3 Character Sheet] Name : Ninlath Age 113 STR! 40 Sex : Female Height 81 INT! 29 Race : High-Elf Weight 192 WIS! 31 Class : Swordmaster Social Class 32 DEX! 40 Body : Player CON! 40 God : Tulkas CHR! 38 + To Melee Hit 106 Level 48 Hit Points 1108/ 1108 + To Melee Damage 62 Experience 7505163 Spell Points 143/ 143 + To Ranged Hit 51 Max Exp 7505163 Sanity 557/ 557 + To Ranged Damage 12 Exp to Adv. 8000000 Piety 80312 AC 17+83 Gold 836323 Speed Fast (+22) (Miscellaneous Abilities) Fighting : Legendary[75]Perception : Very Good Blows/Round: 16 Bows/Throw : Legendary[40]Searching : Very Good Shots/Round: 1 Saving Throw: Excellent Disarming : Poor Mel.dmg/Rnd: 16d6+992 Stealth : Superb Magic Device: Superb Infra-Vision: 80 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Telerin Ranger. You have light grey eyes, straight black hair, and a fair complexion. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 60 (3000') Angband: Level 67 (3350') Barrow-Downs: Level 10 (500') Heart of the Earth: Level 36 (1800') Orc Cave: Level 22 (1100') Erebor: Level 63 (3150') The Old Forest: Level 18 (900') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Land Of Rhun: Level 33 (1650') The Sandworm lair: Level 30 (1500') A lost temple: Level 26 (1300') Your body is a Player. You are currently on level 63 of Erebor. You have defeated 17801 enemies. The sword that was broken is now reforged. You saved Bree from a dreadful Nazgul. You saved 59 princesses. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 23rd Quelle of the 2890th year of the third age. You have been adventuring for 37 days. adefkmnopsuxz{|@ Add Str : 52.3......3....+ Add Wis : .2...4.......... Add Dex : 52..4........... Add Con : 5..3.........6.+ Add Chr : .2.3.4.......... Add Stea. : 5...4..3........ Add Sear. : ...3.4.......... Add Infra : ....4........... Add Speed : 52*.4........... Add Blows : 5............... Vampiric : +............... Slay Anim.: +............... Slay Evil : +............... Slay Und. : +............+.. Slay Demon: +............... Slay Orc : +............... Slay Drag.: +............... Poison Brd: .............+.. Fire Brand: +............... Cold Brand: +............+.. Sust Str : ........++.+.... Sust Int : ........++.+.... Sust Wis : ......+.++...... Sust Dex : ....+..+++...... Sust Con : .......+++...... Sust Chr : ........+....... Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : +..........+.... Hold Life : ......+....+.... Imm Acid : ......*.+..+.... Imm Elec : +......*+....... Imm Fire : ...*....++...... Imm Cold : ......*.+..+.... Res Pois : +...+...++...... Res Fear : .......+.+.....+ Res Light : +..............+ Res Dark : .....++......... Res Blind : ..........+..... Res Conf : .........+...... Res Sound : +............... Res Shard : ......+......... Res Neth : ................ Res Nexus : ....+.+..+.+.... Res Chaos : .........+...... Res Disen : +.....++.+.+.... Aura Fire : +............... Aura Elec : +............... Lite : ++.............. See Invis : +..+.....+.....+ Digestion : +............... Regen : +............... Xtra Might: .+.............. Activate : ...+.+.......... Teleport : +............... Fly : ...+............ Sentient : +............... Climb : ..............+. Orc.ESP : +............... Undead.ESP: +............... Evil.ESP : ........+....... TLord.ESP : ...+............ Spider ESP: +............... Full ESP : +............... Skills (points left: 6) - Combat 50.000 [0.900] - Weaponmastery 50.000 [0.950] . Sword-mastery 50.000 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 50.000 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 04.000 [0.900] . Stealth 04.000 [0.400] . Disarming 01.400 [0.900] - Magic 02.606 [0.500] . Magic-Device 21.400 [1.150] - Spirituality 20.700 [0.500] . Prayer 20.000 [0.500] - Monster-lore 02.550 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 25.200 [0.500] Abilities * Ammo creation * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to find a Scroll of Summon Monsters on level 1. You may find a Potion of Resist Heat on level 1. You may meet a Fire spirit on level 19. You are fated to find a Potion of Speed on level 1. [Character Equipment] a) The Small Sword 'Sting' (E:350596, L:41) (1d6) (+21,+6) (+5 to speed) {.} It provides light (radius 1) forever. It increases your strength, dexterity, constitution, stealth, speed and attack speed by 5. It does extra damage from fire and frost. It drains life from your foes. It is especially deadly against dragons. It is especially deadly against orcs. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to electricity, poison, light, sound and disenchantment. It allows you to see invisible monsters. It gives telepathic powers. It slows your metabolism. It speeds your regenerative powers. It produces a fiery sheath. It produces an electric sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Light Crossbow of Uinnol (x5) (+16,+12) (+2 to speed) It provides light (radius 1) forever. It increases your strength, wisdom, dexterity, charisma and speed by 2 . It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. e) a Ring of Speed (+11) {100% off} It increases your speed by 11. You stole it from the Black Market. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 58 of Mordor. k) an Amulet of Trickery (+4) It increases your dexterity, stealth, infravision and speed by 4. It sustains your dexterity. It provides resistance to poison and nexus. You found it in the remains of a Great Bile Wyrm on level 58 of Mordor. m) The Phial of Galadriel (+4) (charging) {war bear corpse !!} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your wisdom, charisma, searching and luck by 4. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . n) The Soft Leather Armour of Finon [4,+10] It sustains your wisdom. It provides immunity to acid and cold. It provides resistance to life draining, dark, shards, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snotling on level 10 of A lost temple. o) The Cloak of Hangwil [1,+5] (+3 to stealth) It increases your stealth by 3. It sustains your dexterity and constitution. It provides immunity to electricity. It makes you completely fearless. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. p) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll on level 26 of A lost temple. s) The Jewel Encrusted Crown of Uingwaron [0,+12] It sustains your strength, intelligence, wisdom, dexterity and constitution. It makes you completely fearless. It provides resistance to fire, poison, nexus, chaos and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 36 of The Land Of Rhun. u) a Set of Leather Gloves of Power (+3,+1) [1,+10] (+3) It increases your strength by 3. It provides resistance to blindness. You found it in the remains of a Novice mindcrafter on level 27 of The Land Of Rhun. x) The Pair of Metal Shod Boots of Belan [6,+10] It sustains your strength and intelligence. It provides immunity to paralysis. It provides resistance to life draining, acid, cold, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Footwear Shop. z) an Eye druj (1000 hp) {) 22 Bolts of Sulos (1d5) (+13,+5) (+6) {90% off} It increases your constitution by 6. It does extra damage from frost. It poisons your foes. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. |) a Climbing Set {abcdefg} [Character Inventory] a) 2 War Tomes of Tulkas {!d!k!v!k!k} b) The Gem of Venom {special, satisfy hunger@100} It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Random Number Generator on level 18 of Orc Cave. c) Raal's Voodoo Doll of Revenge {teleport@100 !!} It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Seraph on level 51 of Mordor. d) Kelek's Wormhole Machine {heal 700@100 !!} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Barbazu on level 59 of Dol Guldur. e) a Parchment titled ``Magic for the Layman'' {restore stats&life@200 !!} It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Random Number Generator on level 11 of A lost temple. f) Raistlin's Ready Ranger {destruction@100} It can be activated for Destruction every 100 turns. You found it in the remains of a Hill giant on level 39 of Moria. g) Mordenkainen's Mysterious Mind-Masher {tele level@50} It can be activated for teleport level every 50 turns. You found it in the remains of a Random Number Generator on level 18 of Orc Cave. h) 25 Pints of Fine Wine i) 13 Potions of Healing {50% off} j) 11 Scrolls of *Identify* {25% off} k) a Wooden Rod of Trap Location (3/10) {@z2 !!} l) an Iron Rod of Capacity of Door/Stair Location (91/100) {@z3 !!} m) a Silver Rod of Charging of Perception (100/100) {@z5 !!} n) a Silver Rod of Cheapness of Disarming (100/100) {@z4 !!} o) a Silver Rod of Charging of Enlightenment (22/100) {@z6 !!} p) a Mithril Rod of Capacity of Recall (320/320) {!* !!} q) a Rod Tip of Teleport Other (60 Mana to cast) r) a Ring of Nether Resistance s) The Anchor of Space-Time {special} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater basilisk on level 42 of Mordor. t) a Magical Dwarven Shovel of Digging (+7) {abcdefg} It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 7. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. u) 27 Empty Bottles v) (nothing) w) (nothing) [Home Inventory - Bree ] a) Benetar's Death Ray Experiment {mass geno@1000 !!} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Hezrou on level 60 of Dol Guldur. b) an Eye druj (1000 hp) c) a Greater rotting quylthulg (1500 hp) d) 99 Potions of Water Curing {quest} e) an Adamantite Rod of Nothing (200/200) f) a Rod Tip of Recall (80 Mana to cast) g) a Rod Tip of Teleport Other (60 Mana to cast) h) a Rod Tip of Drain Life (30 Mana to cast) i) The Wand of Digging of Thrain (19 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. j) The Ring of Power of Uvatha the Horseman (+2) It increases your intelligence and constitution by 2. It makes you invisible. It provides resistance to sound. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . k) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 46 of Mordor. l) a Ring of Extra Attacks (+2 attacks) m) The Ring of Pandor (+2 to searching) It can be used to store a spell. It increases your intelligence, dexterity and searching by 2. It sustains your wisdom and charisma. It provides resistance to sound, nexus and chaos. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 57 of Dol Guldur. n) an Indestructible Ring of Critical Hits (+5% of critical hits) o) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 67 of Dol Guldur. p) The Amulet of Agonari (+1 to stealth) It increases your stealth by 1. It sustains your wisdom and constitution. It provides resistance to cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-orc on level 20 of Orc Cave. q) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a War troll on level 60 of Dol Guldur. r) an Amulet of Telepathy It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Jewelry Shop. s) an Amulet of Weaponmastery (+4,+4) [+3] (+2) It increases your strength and constitution by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. You bought it from the Black Market. t) The Brass Lantern of Halagon (with 10163 turns of light) (+3 to searching) It provides light (radius 2) when fueled. It increases your searching and infravision by 3. It provides resistance to light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 10 of Barrow-Downs. u) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. v) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Maulotaur on level 41 of Mordor. w) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwing on level 52 of Mordor. x) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfast, Son of Ulfang on level 20 of The Old Forest. [Home Inventory - Gondolin ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven lord on level 25 of Mirkwood. b) The Demonshield of Gothmog [13,+13] (+4) {special} It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Guardian naga Shaman on level 58 of Dol Guldur. c) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. d) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 57 of Dol Guldur. e) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 18 of Orc Cave. f) The Dagger 'Dethanc' (E:44264, L:30) (1d4) (+38,+23) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity, fire and frost. It is especially deadly against dragons. It makes you invisible. It sustains your charisma. It provides resistance to electricity, poison and chaos. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) The Rapier of Sheldan (1d6) (+6,+16) (+3 attacks) It increases your strength, constitution and attack speed by 3. It does extra damage from acid. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature bronze dragon on level 57 of Dol Guldur. i) The Short Sword 'Tarsin' (1d7) (+8,+10) (+3) It increases your intelligence by 3. It poisons your foes. It produces chaotic effects. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young blue dragon on level 50 of Mordor. j) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4) It provides light (radius 1) forever. It increases your searching by 4. It does extra damage from electricity. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It makes you completely fearless. It provides resistance to electricity, fire and blindness. It allows you to sense the presence of orcs, trolls and giants. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Cat Lord on level 69 of Dol Guldur. k) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold, dark and sound. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of Mirkwood. l) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. m) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. n) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of The Old Forest. o) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature gold dragon in the town of Gondolin . p) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll Chieftain on level 57 of Mordor. q) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 57 of Dol Guldur. r) The Long Bow of Elingar (x3) (+18,+12) (+4 to speed) It provides light (radius 1) forever. It increases your strength, dexterity, constitution and speed by 4. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 58 of Mordor. s) 24 Bolts 'Varmithal' (1d5) (+4,+4) (+3) {90% off} It increases your charisma by 3. It produces chaotic effects. It drains life from your foes. It is especially deadly against dragons. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. t) 19 Bolts of Dondaur (1d5) (+14,+9) (+2) {90% off} It increases your intelligence and wisdom by 2. It does extra damage from electricity. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. u) The Horn of Helm (+2) It can be activated for sound ball (300) every 300 turns if it is being worn. It increases your strength and constitution by 2. It provides immunity to cold. It makes you completely fearless. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Random Number Generator on level 30 of The Sandworm lair. [Home Inventory - Minas Anor ] a) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 47 of Mordor. b) The Double Ring Mail of Amlodredh (-2 to accuracy) [15,+10] It sustains your strength, intelligence, wisdom and constitution. It provides immunity to fire. It provides resistance to electricity, dark and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 57 of Dol Guldur. c) The Double Chain Mail 'Agulos' (-2 to accuracy) [16,+6] It sustains your strength. It provides immunity to electricity. It makes you completely fearless. It provides resistance to cold, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc Archer on level 68 of Dol Guldur. d) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater mummy on level 38 of Mordor. e) The Splint Mail 'Umhalere' (-2 to accuracy) [19,+14] It sustains your strength. It provides immunity to acid. It provides resistance to life draining, fire, cold and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Land Of Rhun. f) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 64 of Dol Guldur. h) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, blindness and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Leather Scale Mail of Vasari (-1 to accuracy) [11,+6] It sustains your wisdom and constitution. It provides immunity to fire and cold. It makes you completely fearless. It provides resistance to poison, light, dark, sound, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. k) The Leather Scale Mail 'Galadang' (-1 to accuracy) [11,+4] It sustains your dexterity. It provides immunity to fire. It makes you completely fearless. It provides resistance to acid, electricity, poison, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Random Number Generator on level 30 of The Sandworm lair. m) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. n) The Cloak of Mist of Haladol [1,+9] It sustains your strength and intelligence. It provides immunity to fire . It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. o) a Mouse Fur of Air [1,+8] It allows you to breathe without air. You found it lying on the ground on level 36 of The Land Of Rhun. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to confusion, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Small Metal Shield 'Galaur' [3,+10] It sustains your wisdom. It provides immunity to fire. It provides immunity to paralysis. It provides resistance to acid and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 55 of Mordor. r) The Large Leather Shield of Mingrech [4,+7] It sustains your charisma. It makes you completely fearless. It provides resistance to life draining, confusion, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 26 of The Land Of Rhun. s) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and confusion. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga on level 21 of Orc Cave. t) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 19 of Orc Cave. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. v) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3) It grants you the power of panic hit if it is being worn. It increases your intelligence, dexterity, charisma, stealth, searching and speed by 3. It provides immunity to paralysis. It provides resistance to light and dark. It allows you to levitate. It allows you to sense the presence of good beings and unique beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Lothlorien ] a) 2 War Tomes of Tulkas {!d!k!v!k!k} b) Kelek's Practical Joke {cure insanity@200 !!} It can be activated for cure insanity every 200 turns. You found it lying on the ground on level 33 of Mirkwood. c) Raal's Black Candle {teleport@100 !!} It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Dark elven sorcerer on level 49 of Mordor. d) Jor's Buckler of Missile Attraction {tle level@50} It can be activated for teleport level every 50 turns. You found it in the remains of a Monastic lich on level 36 of Mordor. e) Jor's Book of Impossible Occurences {restore stats&life@200 !!} It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Monastic lich on level 36 of Mordor. f) 8 Sprigs of Athelas {50% off} g) 47 Potions of Cure Serious Insanity h) 23 Potions of Speed {25% off} i) 17 Potions of Healing {50% off} j) 11 Potions of *Healing* k) 3 Potions of Life l) 17 Potions of Enlightenment m) 4 Potions of Resistance n) 53 Scrolls of Identify {50% off} o) 53 Scrolls of *Identify* {25% off} p) 7 Scrolls of Remove Curse {25% off} q) 7 Scrolls of Reset Recall r) 44 Scrolls of Object Detection s) a Silver Rod of Cheapness of Nothing (100/100) t) 3 Rod Tips of Perception (20 Mana to cast) u) a Rod Tip of Detection (80 Mana to cast) v) a Staff of Teleportation[1|26] (11 charges) w) a Ring of Damage (+18) x) The Ring of Durin (+2) It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. [The Mathom-house Inventory - Bree ] a) The Gem of Knowledge {decreasing dex} It can be activated for decreasing Dexterity. You found it in the remains of a Random Number Generator on level 18 of Orc Cave. b) The Gem of Wisdom {cure cuts@100} It can be activated for cure cuts every 100 turns. You found it in the remains of a Random Number Generator on level 18 of Orc Cave. c) The Devil's Pentagram {cure halluc@100} It can be activated for cure hallucination every 100 turns. You found it in the remains of a Random Number Generator on level 18 of Orc Cave. d) The Jester's Cap of Insanity {cure halluc} It can be activated for cure hallucination every 100 turns. You found it lying on the ground on level 10 of Barrow-Downs. e) The Mushroom of Maragdur It cannot be harmed by acid, cold, lightning or fire.