The Angband Ladder: ToeCheese XIII, DeathMold Loremaster by <kevinmcd@provide.net>

  [ToME 2.3.2 Character Sheet]

 Name  : ToeCheese XIII         Age                 20       STR! 18/***       
 Sex   : Male                   Height              13       INT! 18/110       
 Race  : DeathMold              Weight              50       WIS! 18/***       
 Class : Loremaster             Social Class         1       DEX! 18/160       
 Body  : Eol, the Dark Elf                                   CON! 18/***       
 God   : Manwe Sulimo                                        CHR!     16       
                                                                               
 + To Melee Hit          38 Level             39    Hit Points      703/  1025 
 + To Melee Damage       40 Experience   2825260    Spell Points     18/    18 
 + To Ranged Hit         49 Max Exp      2825260    Sanity          726/   726 
 + To Ranged Damage      13 Exp to Adv.  2900000    Piety                16227 
   AC                117+107Gold         1736581    Speed           Fast (+29) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[17]Perception  : Fair         Blows/Round:  6         
 Bows/Throw  : Legendary[2] Searching   : Fair         Shots/Round:  2         
 Saving Throw: Very Good    Disarming   : Fair         Mel.dmg/Rnd:  252-1200  
 Stealth     : Legendary[22]Magic Device: Superb       Infra-Vision: 170 feet  
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You were born in sand, created by a kobold magician.  Since          
          then you have given life to about twenty foul offspring.             
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 43 (2150')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 36 (1800')
        Orc Cave: Level 12 (600')
        The Old Forest: Level 25 (1250')
        The Land Of Rhun: Level 40 (2000')
        A lost temple: Level 24 (1200')

 You have done something experimental.
 Your body is Eol, the Dark Elf.
 You are currently on level 43 of Mordor.
 You have defeated 9577 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 42 princesses.
 You found 3 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 26th Quelle of the 2890th year of the third age.
 You have been adventuring for 40 days.

                    adefkmnopsuxz{|@            
        Add Str   : .2......4.......            
        Add Int   : .....2..........            
        Add Wis   : .....2..........            
        Add Dex   : .2..3...........            
        Add Con   : .2......4.......            
        Add Chr   : .....2..........            
        Add Stea. : ....3..4........            
        Add Sear. : .......4........            
        Add Infra : ..133...........            
        Add Tun.. : ..............6.            
        Add Speed : ....3..........+            
        Poison Brd: .............+..            
        Sust Str  : ...+............            
        Sust Int  : ..++..+.........            
        Sust Wis  : .........+......            
        Sust Dex  : ...++.+..+......            
        Sust Con  : ..........+.....            
        Sust Chr  : ......+.........            
        Invisible : .....+..........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ...............+            
        Free Act  : ........+.+....+            
        Hold Life : ..+.............            
        Imm Acid  : ......+.*.......            
        Res Elec  : ...............+            
        Imm Fire  : ...+..*..+.....+            
        Res Cold  : ...............+            
        Res Pois  : ....+.+..+.....+            
        Res Fear  : ..+.............            
        Res Light : ..........+.....            
        Res Dark  : ..+...+.........            
        Res Blind : .....+..........            
        Res Conf  : ..++..+.+.......            
        Res Sound : ..++..+.+.......            
        Res Shard : ..+.............            
        Res Neth  : ..+.....+.......            
        Res Nexus : ....+...........            
        Res Chaos : ........+.......            
        Res Disen : .........+......            
        Levitate  : ...............+            
        Lite      : .+........+.....            
        See Invis : ...+............            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : ..........+.....            
        Fly       : ...............+            
        Orc.ESP   : ........+.......            

Skills (points left: 0)
 - Combat                                        25.500 [0.700]
          . Weaponmastery                        03.500 [0.700]
          . Archery                              11.900 [0.700]
          . Barehand-combat                      43.700 [0.700]
 - Sneakiness                                    01.000 [0.700]
          . Stealth                              30.200 [0.700]
          . Disarming                            02.500 [0.700]
 - Magic                                         00.756 [0.600]
          . Magic-Device                         21.500 [1.000]
          . Necromancy                           00.000 [0.200]
 - Spirituality                                  08.500 [0.700]
          . Prayer                               07.500 [0.500]
          . Mindcraft                            01.000 [0.300]
          . Music                                00.000 [0.300]
 - Monster-lore                                  20.910 [1.100]
          . Summoning                            00.000 [0.500]
          . Corpse-preservation                  43.700 [0.700]
          . Possession                           39.000 [0.500]
          . Symbiosis                            02.500 [0.500]
          . Mimicry                              00.000 [0.500]

Abilities
 * Ammo creation


  [Fates]

You are fated to meet a White icky thing on level 7.
You are fated to find a Flail on level 1.
You may meet a Giant green frog on level 1.
You may find a Wand of Manathrust on level 13.


  [Character Equipment]

a) (nothing)
d) The Heavy Crossbow 'Ollos' (x6) (+11,+13) (+2)
        It provides light (radius 1) forever.  It increases your strength, 
    dexterity and constitution by 2.  It fires missiles with extra might.  
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 35 of Mordor.
e) The Ring 'Umennar' (+1 to infravision)
    It increases 
    your infravision by 1.  It sustains your intelligence.  It makes you
    completely fearless.  It provides resistance to life draining, dark, 
    confusion, sound, shards and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
f) The Ring of Brathani (+8,+11) (+3 to infravision)
    It increases your infravision
     by 3.  It sustains your strength, intelligence and dexterity.  It
    provides resistance to fire, confusion and sound.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Jewelry Shop.
k) an Amulet of Trickery (+3)
    It increases your dexterity, 
    stealth, infravision and speed by 3.  It sustains your dexterity.  It
    provides resistance to poison and nexus.  
    You bought it from the Black Market.
m) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic
    map if it is being worn.  It provides light (radius 2) forever.  It
    can be used to store a spell.  It increases your intelligence, wisdom
     and charisma by 2.  It makes you invisible.  It provides resistance 
    to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Hard Leather Armour of Taredron (-1 to accuracy) [6,+11]
    It sustains your intelligence, 
    dexterity and charisma.  It provides immunity to fire.  It provides
    resistance to acid, poison, dark, confusion and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 34 of Mordor.
o) an Elven Cloak [4,+12] (+4 to stealth)
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to sound, nether and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 39 of
    Mordor.
s) The Metal Cap 'Ruinde' [3,+9]
    It sustains your wisdom and dexterity.  It provides resistance 
    to fire, poison and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 18 of Orc Cave.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be
    activated for magic missile (2d6) every 2 turns if it is being worn. 
    It provides light (radius 1) forever.  It sustains your constitution.  
    It provides immunity to paralysis.  It provides resistance to light.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) (nothing)
z) a Silent watcher (1061 hp)
{) 19 Bolts of Venom (1d5) (+8,+9)
    It poisons your foes
    .  
    You found it lying on the ground on level 27 of The Land Of Rhun.
|) an Orcish Pick of Digging (+6)
    It 
    increases your ability to tunnel by 6.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) The Diamond Prism of Light {special, Mass Genocide}
    It can be activated for mass genocide
    every 1000 turns.  
    You found it lying in a vault on level 33 of Mirkwood.
b) Lloth's Ceremonial Dagger {special, Heal 700}
    It can be
    activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 22 of Orc Cave.
c) 6 Potions of Speed
d) 9 Potions of Cure Critical Wounds
e) 10 Scrolls of Teleportation
f) 9 Scrolls of Word of Recall
g) 9 Scrolls of Identify
h) a Scroll of Remove Curse
i) 11 Scrolls of Satisfy Hunger
j) a Wooden Rod of Trap Location (10/10) {!k!k!d!d!v!s}
k) a Wand of Firewall[6|9]
l) a Ring of Light and Darkness Resistance
m) an Indestructible Ring of Shard Resistance
n) an Indestructible Amulet of Teleportation {cursed}
o) a Rusty Chain Mail [14]
p) a Rhino Hide Armour [8]
q) a Katana (3d4)
r) a Spear (1d6)
s) a Halberd (3d5) {special}
t) a Halberd (3d5)
u) a Quarterstaff (1d9)
v) a Flail (2d6)
w) a Long Bow (x3) {special}


  [Home Inventory - Bree ]

a) The Gem of Hate {Heal}
    It can be
    activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 34 of The Land Of Rhun.
b) Tenser's Mechanical Magician {Teleport}
    It
    can be activated for teleport level every 50 turns.  
    You found it in the remains of a Spectre on level 29 of Mirkwood.
c) The Skull of Vecna {Light Absorption}
    It
    can be activated for light absorption every 80 turns.  
    You found it lying on the ground on level 10 of Orc Cave.
d) a Parchment titled ''Famous Last Words'' {Mass Genocide}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 23 of A lost temple.
e) 6 Potions of Self Knowledge
f) a Rod Tip of Enlightenment (40 Mana to cast)
g) a Rod Tip of Detection (80 Mana to cast)
h) a Rod Tip of Disarming (50 Mana to cast)
i) The Wand of Digging of Thrain (17 charges)
j) The Ring of Power of Uvatha the Horseman (+2 to stealth)
    It 
    increases your constitution and stealth by 2.  It makes you invisible.
    It provides resistance to light, dark, confusion, sound, shards and 
    chaos.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
k) The Ring of Ranacar
    
    It sustains your wisdom and dexterity.  It provides resistance to 
    blindness, nexus and disenchantment.  It allows you to levitate.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
l) 2 Rings of Slaying (+14,+11)
    
    You bought it from the Expensive Black Market.
m) a Ring of Slaying (+13,+12)
    
    You bought it from the Rare Jewelry Shop.
n) a Ring of Slaying (+11,+14)
    
    You bought it from the Rare Jewelry Shop.
o) a Ring of Nether Resistance
    It provides resistance to 
    life draining and nether.  
    You found it in the remains of a Hill orc on level 18 of Orc Cave.
p) a Dwarven Lantern of Fearlessness
    It
    provides light (radius 2) forever.  It makes you completely fearless.  
    It cannot be harmed by fire.  
    You found it lying on the ground on level 35 of The Land Of Rhun.
q) The Phial of Galadriel (+4)
    It
    can be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Bill the Stone Troll in the town of Bree .
r) The Phial of Undeath (-5) {cursed}
s) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 39 of
    Mordor.
t) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
u) The Light Crossbow 'Helen' (x4) (+10,+10) (+1)
    It increases your strength, intelligence, dexterity, 
    constitution and charisma by 1.  It fires missiles with extra might.  
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Young white dragon on level 29 of Heart
    of the Earth.
v) a Player corpse
w) Mim, Betrayer of Turin's corpse
x) Ulfang the Black's corpse


  [Home Inventory - Gondolin ]

a) 6 Wands of Dig[1|1] (116 charges)
b) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+9] (+2 to stealth)
    It can be activated for breathe lightning (100) every
    90+d90 turns if it is being worn. It increases your stealth by 2.  It
    provides resistance to acid, electricity, fire, cold and nether.  It
    allows you to fly.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
c) The Red Dragon Scale Mail 'Aranc' (-2 to accuracy) [30,+20]
    It can be activated for breathe fire
    (200) every 90+d90 turns if it is being worn. It sustains your 
    charisma.  It provides immunity to acid, fire and cold.  It provides
    resistance to life draining, dark, nexus and chaos.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Dragon Hunter.
d) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, 
    dexterity and speed by 2.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire, cold, confusion, sound
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 39 of
    Mordor.
e) The Robe of Irith (-2,-62) [2,+9](40%)
    It increases your hit points by 40%.  It sustains your wisdom.  
    It provides immunity to electricity.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to fire, sound and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 25 of Mirkwood.
f) The Robe 'Hanaed' [2,+4]
    It provides
    immunity to fire.  It makes you completely fearless.  It provides
    resistance to electricity, sound and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 18 of Orc Cave.
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
h) a Cloak of Air [1,+6]
    It allows you
    to breathe without air.  
    You found it lying on the ground on level 39 of Mordor.
i) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases 
    your intelligence and wisdom by 2.  It makes you completely fearless.  
    It provides resistance to blindness.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 37 of Mordor.
j) The Hard Leather Cap of Fargor [2,+7]
    It
    provides light (radius 5) forever.  It sustains your charisma.  It
    provides resistance to acid, electricity, dark, confusion and nether.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Khim, Son of Mim on level 26 of Mirkwood.
k) The Pair of Metal Shod Boots of Mirel [6,+13]
    
    It sustains your wisdom, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to dark and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Footwear Shop.
l) 29 Rounded Pebbles of Nogri (1d2) (+8,+17) {90% off}
    It does extra damage from 
    acid, electricity and frost.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It is a great bane of undead.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
m) an Ancient multi-hued dragon corpse
n) an Ancient multi-hued dragon corpse
o) an Ancient multi-hued dragon corpse
p) an Ancient multi-hued dragon corpse
q) 4 Broken Skulls
r) 2 Broken Bones
s) 5 Gnome Skeletons
t) 21 Elf Skeletons
u) 8 Dwarf Skeletons
v) 10 Human Skeletons


  [Home Inventory - Minas Anor ]

a) a Robe of Permanence [2,+12]
    It sustains your strength, intelligence, wisdom, 
    dexterity, constitution and charisma.  It provides resistance to life
    draining, acid, electricity, fire, cold and light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport
    (range 100) every 45 turns if it is being worn. It increases your 
    stealth and speed by 3.  It provides resistance to acid and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black orc on level 35 of The Land Of Rhun.
c) The Pair of Metal Shod Boots of Arengrin [6,+6]
    
    It sustains your wisdom.  It provides immunity to paralysis.  It
    provides resistance to acid, dark and confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Black ogre on level 34 of Mordor.


  [Home Inventory - Lothlorien ]

a) Raal's Black Candle {Cure Insanity}
    It
    can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Half-orc Archer on level 18 of Orc Cave.
b) The Skull of Ancient Wisdom {Restore}
    
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of a Spectre on level 29 of Mirkwood.
c) 8 Sprigs of Athelas
d) 14 Potions of Cure Insanity
e) 33 Potions of Speed
f) 24 Potions of Healing {25% off}
g) 5 Potions of *Healing*
h) 7 Potions of Enlightenment
i) 36 Scrolls of Identify
j) 69 Scrolls of *Identify*
k) 5 Scrolls of Reset Recall
l) a Scroll of Mass Genocide
m) a Rod Tip of Perception (20 Mana to cast)
n) a Staff of Remove Curses[2|20] (11 charges)
o) a Staff of Recovery[3|23] (13 charges)
p) The Ring of Eilmir (+3 to stealth)
    It 
    increases your dexterity, stealth and searching by 3.  It sustains 
    your dexterity and constitution.  It provides resistance to acid, 
    light and dark.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient multi-hued dragon on level 39 of
    Mordor.
q) The Large Leather Shield of Elegini [4,+7]
    It sustains your intelligence.  It provides immunity to cold.  
    It provides resistance to acid and dark.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 40 of Mordor.
r) 29 Bolts of Wounding (1d5) (+11,+12)
s) an Ancient multi-hued dragon corpse
t) Scatha the Worm's corpse
u) Shadowfax, steed of Gandalf's corpse


  [The Mathom-house Inventory - Bree ]

a) The Star of Elendil (+1)
    It can be
    activated for light (dam 2d15) & map area every 50+d50 turns if it is
    being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
b) The Full Plate Armour of Isildur [25,+25] (+1)
    
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
c) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded
    two-handed.  It can be activated for detect orcs every 10 turns if it
    is being worn. It increases your dexterity and searching by 4.  It is
    especially deadly against orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 18 of Orc Cave.
d) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be
    activated for frost ball (48) every 5+d5 turns if it is being worn. It 
    increases your dexterity, speed and attack speed by 2.  It does extra
    damage from frost.  It poisons your foes.  It provides resistance to 
    cold.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Novice ranger on level 35 of The Land Of
    Rhun.
e) The Dagger 'Narthanc' (E:5201, L:16) (1d4) (+17,+10)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It is especially deadly against dragons.  It fights
    against evil with holy fury.  It makes you invisible.  It provides
    resistance to fire.  It produces an electric sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
f) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your 
    intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It provides resistance to dark.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
g) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra
    damage from frost.  It is especially deadly against natural creatures.
    It provides resistance to cold and light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Black ogre Chieftain on level 24 of
    Mirkwood.
h) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your 
    searching by 1.  It does extra damage from fire.  It is especially
    deadly against orcs.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides resistance to fire and light
    .  It allows you to sense the presence of orcs.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
i) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma
     and stealth by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It allows you to levitate.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs and trolls.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hill troll on level 36 of Mordor.
j) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It 
    increases your strength, constitution and speed by 2.  It does extra
    damage from electricity.  It is very sharp and can cut your foes.  It
    is very sharp and can make your foes bleed.  It strikes at demons with
    holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to electricity, light
     and dark.  It allows you to see invisible monsters.  It aggravates
    nearby creatures.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ogre on level 27 of Mirkwood.
k) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can
    be wielded two-handed.  It can be activated for word of recall every
    200 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Lorgan, Chief of the Easterlings on level
    38 of The Land Of Rhun.
l) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, 
    fire and frost.  It poisons your foes.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 18 of Orc Cave.
m) Bullroarer the Hobbit's corpse
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bullroarer the Hobbit on level 11 of Orc
    Cave.
n) Nar, the Dwarf's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Nar, the Dwarf on level 18 of Orc Cave.
o) Brodda, the Easterling's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Brodda, the Easterling on level 8 of
    Barrow-Downs.
p) Golfimbul, the Hill Orc Chief's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golfimbul, the Hill Orc Chief on level 21
    of Orc Cave.
q) Boldor, King of the Yeeks's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Boldor, King of the Yeeks on level 18 of
    Orc Cave.
r) Lugdush, the Uruk's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lugdush, the Uruk on level 21 of Orc Cave.
s) Ulwarth, Son of Ulfang's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulwarth, Son of Ulfang on level 31 of Heart
    of the Earth.
t) Sangahyando of Umbar's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sangahyando of Umbar on level 25 of
    Mirkwood.
u) Ibun, Son of Mim's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ibun, Son of Mim on level 22 of Mirkwood.
v) Khim, Son of Mim's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khim, Son of Mim on level 26 of Mirkwood.
w) Tom the Stone Troll's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tom the Stone Troll in the town of Bree .
x) Bill the Stone Troll's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bill the Stone Troll in the town of Bree .
a) The Icky Queen's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Icky Queen on level 36 of Mordor.
b) The Queen Ant's corpse
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Queen Ant on level 37 of The Land Of
    Rhun.
c) Rogrog the Black Troll's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Rogrog the Black Troll on level 24 of A
    lost temple.



Posted on 19.8.2005 15:44

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8507. on the Ladder (of 19090)
1481. on the ToME Ladder (of 3155)
7. for this player (

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On 19.8.2005 15:44 kevinmcd@provide.net wrote:
Well, my first possessor. Or rather, my 13th try at my first possessor. I have finally gotten one to a decent level and am starting on the main dungeons beyond Mirkwood. First Mordor, the Dul-Gulor and then on to Angband. Wish me luck!

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