The Angband Ladder: Derral, Dwarf Loremaster by <ryan483 at bluebottle.com>

  [ToME 2.3.0 Character Sheet]

 Name  : Derral                 Age                114       STR:     40       
 Sex   : Male                   Height              51       INT:     24       
 Race  : Zombie Dwarf           Weight             137       WIS!     29       
 Class : Loremaster             Social Class        55       DEX:     32       
 Body  : Knight Templar                                      CON:     33       
 God   : Manwe Sulimo                                        CHR!     26       
                                                                               
 + To Melee Hit          55 Level             40    Max Hit Points       465   
 + To Melee Damage       57 Experience   2192791    Cur Hit Points      -133   
 + To Ranged Hit         31 Max Exp      2192791    Max SP (Mana)         10   
 + To Ranged Damage       0 Exp to Adv.  2625000    Cur SP (Mana)          4   
   AC                 88+88 Gold          326257    Piety               8826   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[12]Perception  : Very Bad     Blows/Round:  9         
 Bows/Throw  : Superb       Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Poor         Mel.dmg/Rnd:  18d5+513  
 Stealth     : Bad          Magic Device: Good         Infra-Vision: 60 feet   
                                                       Tactic:       normal    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of two children of a Dwarven Warrior.  You are           
          a credit to the family.  You have dark brown eyes, straight          
          black hair, a three foot beard, and a dark complexion.               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 51 (2550')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 45 (2250')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body was a Knight Templar.
 You have defeated 9771 enemies.
 The sword that was broken is now reforged.
 You saved 10 princesses.
 You found 2 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 6th Quelle of the 2890th year of the third age.
 Your adventure lasted 20 days.

     Your Attributes:
You are dead, killed by a Great crystal drake on level 51 of Mordor.
You cannot speak.
You can open doors.
You can bash doors.
You are inherently good.
You are resistant to teleportation.
You are resistant to nether.
You are resistant to disease.
You cannot be slept.
You are immune to fear.
You are immune to stun.
You are immune to confusion.
You are immune to sleep.
You can cause critical wounds.
You can cause mortal wounds.
You can terrify.
You can blind.
You can haste yourself.
You can heal yourself.
You can magically summon an angel.
You can sense what is beyond walls.
Your eyes are sensitive to infrared light.
You levitate just over the ground.
You have free action.
You can sense the presence of orcs.
You can sense the presence of trolls.
You can sense the presence of evil beings.
You are unlucky.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your wisdom is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your digging ability is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon freezes your foes.

Skills (points left: 6)
 - Combat                                        21.545 [0.700]
          - Weaponmastery                        21.575 [0.700]
                   . Axe-mastery                 21.000 [0.200]
          . Archery                              01.500 [0.700]
          . Barehand-combat                      21.300 [0.700]
 - Sneakiness                                    01.700 [0.700]
          . Stealth                              00.000 [0.700]
          . Disarming                            03.300 [0.700]
 - Magic                                         00.336 [0.600]
          . Magic-Device                         09.900 [1.000]
 - Spirituality                                  06.000 [0.700]
          . Prayer                               05.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  08.810 [1.100]
          . Summoning                            00.000 [0.500]
          . Corpse-preservation                  21.300 [0.700]
          . Possession                           21.000 [0.500]
          . Symbiosis                            00.000 [0.500]
          . Mimicry                              00.000 [0.500]

Abilities
 * Extra Max Blow(1)


  [Fates]

You are fated to find a Potion of Sleep on level 1.
You may meet a Scrawny cat on level 1.
You may find a Great Axe on level 32.
You are fated to find an Amulet of Lightning Resistance on level 8.


  [Character Equipment]

a) The Light War Axe of Ice (2d5) (+3,+15) (+3)
        It increases your intelligence and charisma by 3.  It does extra
    damage from frost.  It sustains your dexterity.  It provides immunity 
    to cold.  It provides resistance to nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Water troll on level 39 of Mordor.
d) The Horn of Helm (+2)
    It
    can be activated for sound ball (300) every 300 turns if it is being
    worn. It increases your strength and constitution by 2.  It provides
    immunity to cold.  It makes you completely fearless.  It provides
    resistance to nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 22 of Orc Cave.
e) an Indestructible Ring of Extra Attacks (+2 attacks) {100% off}
    It increases 
    your attack speed by 2.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You stole it from the Black Market.
f) a Ring of Extra Attacks (+2 attacks) {cursed}
    It increases your attack speed by 2
    .  It is cursed.  
    You bought it from the Black Market.
k) an Amulet of the Serpents [+4] (+5)
    It can be activated for venom
    breathing every 40+d60 turns if it is being worn. It increases your 
    dexterity by 5.  It provides resistance to poison.  
    You found it in the remains of an Ancient multi-hued dragon on level 42 of
    Mordor.
m) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is being worn.  It
    provides light (radius 2) forever.  It increases your intelligence, 
    wisdom and charisma by 2.  It makes you invisible.  It provides
    resistance to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Double Ring Mail of Ulume (-2 to accuracy) [15,+8]
    It sustains your wisdom and charisma.  
    It provides immunity to acid, electricity and fire.  It provides
    resistance to fire, dark and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Stone troll Priest on level 44 of Moria.
o) a Mouse Fur of Immolation [1,+11]
p) The Small Metal Shield of Thorin [3,+25] (+4)
    
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, shards and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Stone troll on level 32 of Mirkwood.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and confusion.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and 
    constitution by 2.  It provides immunity to paralysis.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) a Pair of Metal Shod Boots [6,+6]
    
z) (nothing)
{) (nothing)
|) a Gnomish Shovel (+2)


  [Character Inventory]

a) The Shrunken Head of Nightmares
b) Balrilbon's Soulgem {!d!v tele lev}
    It can be activated for teleport level
    every 50 turns.  
    You found it in the remains of an Oriental vampire on level 37 of Mordor.
c) The Bottomless Bottle {!d!v cure insan}
    
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Black orc on level 21 of Orc Cave.
d) The Cunning Plan of Zog {!d!v heal}
    It
    can be activated for heal 700 hit points every 100 turns.  
    You found it while digging a rubble.
e) Raistlin's Ready Ranger {!d!v geno}
    It can be activated for genocide
    every 500 turns.  
    You found it lying on the ground on level 34 of The Small Water Cave.
f) The Toenail of Vecna {@A1!d!v food}
    
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Half-orc Shaman on level 35 of Moria.
g) Tenser's Top-Heavy Teaspoon {!d!v destruct}
    
    It can be activated for Destruction every 100 turns.  
    You found it in the remains of a Ghoul on level 37 of The Land Of Rhun.
h) 85 Potions of Cure Critical Wounds {@q1}
    
i) a Potion of *Healing*
j) 41 Scrolls of Teleportation {@r2}
    
k) 4 Scrolls of Word of Recall {!*}
    
l) 45 Scrolls of Identify {@r1}
    
m) a Wooden Rod of Trap Location (10/10) {@z1}
n) a Silver Rod of Disarming (100/100) {@z2}
o) The Ring of Ossea (+4 to speed)
p) a Thunderlord Coat of Resist Lightning [9,+8]
q) a Small Wooden Boomerang (1d4) (+5,+5)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Boccob's Unfinished Works {!d!v tport}
    
    It can be activated for teleport (range 100) every 100 turns.  
    You found it lying on the ground on level 28 of Mirkwood.
b) The Gem of Ghosts {mass geno}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dark elven warlock on level 44 of Mordor.
c) Bumganir's Bag of Magic Toys {!d!v mass geno}
    
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 34 of The Small Water Cave.
d) The Skull of Ancient Wisdom {cure insan}
    
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of an Emperor wight on level 38 of The
    Helcaraxe.
e) a Sprig of Athelas
f) a Potion of *Healing*
g) an Iron Rod of Simplicity of Nothing (50/50)
h) a Silver Rod of Nothing (100/100)
i) a Silver Rod of Nothing (100/100)
j) a Wand of Teleport Away[2|21] (0 charges)
k) The Ring 'Orossal' (+1 to infravision)
    It increases your infravision by 1.  It sustains your 
    constitution.  It provides resistance to acid, cold, blindness and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient green dragon on level 46 of
    Moria.
l) a Ring of Flying
m) The Amulet of Aranc (+2)
    It increases your dexterity by 2.  It provides resistance to 
    sound and nether.  It speeds your regenerative powers.  It induces
    random teleportation.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
n) an Amulet of Anti-Magic {cursed}
    It produces an anti-magic shell.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 32 of
    Mirkwood.
o) The Amulet 'Hereth' (+4)
    It increases your strength, wisdom and stealth by 4.  It
    sustains your wisdom, dexterity and constitution.  It provides
    resistance to electricity, fire, shards and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
p) a Dwarven Lantern of the Eternal Eye
    It provides light (radius 2) forever.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    cannot be harmed by fire.  
    You bought it from the Mining Supply store.
q) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity
     and speed by 3.  It provides resistance to acid, blindness and shards
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Dagger 'Dethanc' (E:126462, L:29) (1d4) (+35,+19)
    It can be activated
    for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does
    extra damage from electricity.  It makes you invisible.  It provides
    resistance to electricity, cold and confusion.  It allows you to sense
    the presence of good beings.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 42 of Mordor.
s) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light
    (radius 1) forever.  It increases your searching by 1.  It does extra
    damage from fire.  It is especially deadly against orcs.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to fire and light.  It allows you to sense the
    presence of orcs.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
t) The Katana of Teloth (3d4) (+0,+3) (+1 attack)
    It
    can be wielded two-handed.  It increases your wisdom, dexterity and 
    attack speed by 1.  It does extra damage from frost.  It is especially
    deadly against trolls.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
u) The Drum of the Druedain (+4 to stealth)
    It
    can be activated for detection every 99 turns if it is being worn. It 
    increases your stealth, searching and infravision by 4.  It provides
    resistance to poison and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 24 of The Helcaraxe.
v) a Player corpse
w) The Watcher in the Water's corpse
x) The Mage Staff of Menwe (1d4) (-7,-13)(20%) (+1)
    It can
    be wielded two-handed.  It increases your spell power by 1.  It
    increases your mana capacity by 20%.  It sustains your intelligence
     and wisdom.  It provides resistance to blindness.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.


  [Home Inventory - Gondolin ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your 
    luck by 20.  It does extra damage from fire.  It poisons your foes.  
    It produces chaotic effects.  It is very sharp and can make your foes
    bleed.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It can re-curse itself.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Ghoul on level 29 of The Helcaraxe.
b) Baalzebub's All-seeing Servant {!*!*!*}
    It
    can be activated for gain corruption every 10 turns.  
    You found it in the remains of a Master vampire on level 35 of The
    Helcaraxe.
c) a Parchment titled ``Magic for the Layman'' {tele lev}
    It can be activated for teleport level every 50 turns.  
    You found it lying in a vault on level 42 of Mordor.
d) 8 Potions of Cure Insanity
e) 64 Potions of Healing
    
f) 6 Potions of Restore Mana
g) 6 Potions of Enlightenment
h) a Rod Tip of Recall (80 Mana to cast)
i) a Ring of See Invisible
j) The Ring 'Elennivri' (+3)
    It increases your 
    strength and dexterity by 3.  It sustains your wisdom.  It provides
    immunity to paralysis.  It provides resistance to fire and light.  It
    allows you to levitate.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Master vampire on level 36 of Moria.
k) a Ring of Accuracy (+14)
l) a Ring of Damage (+18)
m) a Dwarven Partial Plate Armour (-3) [22,+8] (+1)
    
    It increases your strength, constitution and infravision by 1.  It
    sustains your strength and constitution.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mummified human on level 30 of The
    Helcaraxe.
n) an Elven Hard Leather Armour (-1 to accuracy) [6,+6] (+2 to stealth)
    It increases your stealth by 2.  It provides resistance to 
    acid, electricity, fire, cold, poison and dark.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
o) The Thunderlord Coat of Bargori (-8,-29) [9,+0](40%)
    
    It increases your hit points by 40%.  It sustains your constitution.  
    It provides immunity to cold.  It provides resistance to life draining
    , fire, cold, poison, dark, shards and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
p) The Large Leather Shield of Ecthar [4,+12]
    It sustains your dexterity.  It provides resistance to 
    electricity, poison, light and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
q) an Iron Helm of Water Breathing [5,+5]
    It
    allows you to breathe underwater.  It cannot be harmed by acid.  
    You found it in the remains of Fasolt the Giant on level 33 of The
    Helcaraxe.
r) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
s) a Steel Helm of Seeing [6,+9] (+5 to searching)
    It increases your searching by 5.  It provides resistance to 
    blindness.  It allows you to see invisible monsters.  
    You bought it from the Black Market.
t) The Sabre 'Careth Asdriag' (2d7) (+9,+10) (+2 to speed)
    It increases your dexterity, 
    constitution, speed and attack speed by 2.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is especially deadly against natural creatures.  It allows
    you to sense the presence of animals.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Lagduf, the Snaga on level 21 of Orc Cave.
u) The Bastard Sword 'Calris' (5d4) (-15,+20) (+5)
    
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
v) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It
    does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 32 of Mirkwood.


  [Home Inventory - Minas Anor ]

a) The Tome of Elven Household Magic {!d!v mass geno}
    
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dark elven warlock on level 25 of The Old
    Forest.
b) 99 Potions of Water Curing {quest}
c) 2 Scrolls of *Destruction*
d) The Crumpled Scroll of Mass Resurrection {!*!*!*}
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 24 of A lost temple.
e) an Iron Rod of Quickness of Nothing (50/50)
f) a Silver Rod of Nothing (100/100)
g) a Silver Rod of Nothing (100/100)
h) a Silver Rod of Nothing (100/100)
i) a Mithril Rod of Recall (160/160) {!*}
j) The Ring of Sauglon (+1)
    It 
    increases your charisma, stealth, searching and speed by 1.  It
    sustains your constitution.  It provides resistance to dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 42 of
    Mordor.
k) an Indestructible Ring of Accuracy (+15)
l) The Amulet of Brindirya (+1 to infravision)
    It can be activated for venom breathing every 40+d60 turns if
    it is being worn. It increases your intelligence, dexterity and 
    infravision by 1.  It sustains your constitution.  It provides
    resistance to acid, poison, dark, confusion, shards and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
m) an Amulet of the Serpents [+4] (+4) {50% off}
    It can be activated for venom breathing every 40+d60 turns if it
    is being worn. It increases your dexterity by 4.  It provides
    resistance to poison.  
    You bought it from the Black Market.
n) an Amulet of Weaponmastery (+5,+4) [+4] (+2)
    It increases your strength and 
    constitution by 2.  It sustains your strength and constitution.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to disenchantment.  
    You bought it from the Black Market.
o) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord on level 42 of Mordor.
p) The Rusty Chain Mail of Eondrion (-5 to accuracy) [14,+0]
    
    It sustains your dexterity.  It makes you completely fearless.  It
    provides resistance to poison, sound and chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Half-ogre on level 42 of Mordor.
q) a Robe of Permanence [2,+13]
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to life draining, acid, 
    electricity, fire, cold and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smaug the Golden on level 50 of Cirith
    Ungol.
r) The Large Metal Shield 'Calathir' [5,+8]
    It sustains your strength, wisdom and constitution.  It provides
    immunity to electricity and fire.  It provides resistance to acid, 
    light, sound, nether, nexus and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of Cirith Ungol.
s) a Broad Axe of Life (2d6) (+13,+16)(20%)
t) The Dagger of Rilia (2d4) (+4,+3)
    It can be
    activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is
    being worn. It poisons your foes.  It is especially deadly against
    orcs.  It provides resistance to poison and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mountain ogre on level 45 of The Sacred
    Land Of Mountains.
u) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It is
    especially deadly against natural creatures.  It provides resistance 
    to disenchantment.  It allows you to see invisible monsters.  It slows
    your metabolism.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 42 of Mordor.
v) a Glaive of the Thunderlords (2d6) (+15,+12) (+1 to searching)
    
    It can be wielded two-handed.  It can be activated for teleport (range
    100) every 45 turns if it is being worn. It increases your searching
     by 1.  It does extra damage from electricity.  It is a great bane of
    dragons.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It provides resistance to nether and nexus.  It allows
    you to fly.  It allows you to sense the presence of dragons.  It slows
    your metabolism.  It speeds your regenerative powers.  It induces
    random teleportation.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
w) The Heavy Crossbow of Esseareng (x5) (+11,+11) (+1)
    It provides light (radius 1) forever.  It increases your 
    strength, dexterity and charisma by 1.  It fires missiles with extra
    might.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 44 of Mordor.
x) a Ranger chieftain corpse


  [Home Inventory - Lothlorien ]

a) 11 Potions of Speed
    
b) a Scroll of Mass Genocide
c) a Silver Rod of Nothing (100/100)
d) a Silver Rod of Nothing (100/100)
e) a Silver Rod of Nothing (100/100)
f) The Wand of Digging of Thrain (134 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
g) a Ring of Slaying (+12,+12)
    
    You bought it from the Black Market.
h) an Amulet of Anti-Teleportation {cursed}
i) The Phial of Undeath (-5)
    It can be activated for ruination
    every 10+d10 turns if it is being worn. It provides light (radius 5)
    forever.  It decreases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and luck by 5.  It allows you to breathe
    without air.  It allows you to sense the presence of undead.  It
    carries an ancient morgothian curse.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Uldor the Accursed on level 33 of Heart of
    the Earth.
j) The Stone of Lore
    It can be activated for perilous identify every turn if it
    is being worn. It provides light (radius 1) forever.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your 
    strength and charisma by 2.  It provides resistance to acid, 
    electricity, fire, cold, shards, nexus and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of Mirkwood.
l) The Metal Brigandine Armour of Silondir (-3 to accuracy) [19,+10]
    It sustains 
    your dexterity, constitution and charisma.  It provides resistance to 
    acid, poison, light, confusion and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Headless ghost on level 35 of Mordor.
m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
n) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It
    provides resistance to acid, electricity, fire, cold and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 45 of The
    Sacred Land Of Mountains.
o) The Hard Studded Leather 'Hilindor' (-32,-51) [7,+10](40%)
    It increases your hit points by 40%.  It
    sustains your strength and wisdom.  It provides immunity to acid.  It
    provides resistance to cold, confusion, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a White wraith on level 39 of Mordor.
p) The Large Metal Shield 'Wingonde' [5,+9]
    It
    sustains your wisdom and charisma.  It provides immunity to fire.  It
    provides resistance to shards and chaos.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 46 of
    Mordor.
q) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ethereal drake on level 36 of Heart of
    the Earth.
r) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
s) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It provides light
    (radius 1) forever.  It increases your intelligence, dexterity and 
    speed by 3.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides immunity to paralysis.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
t) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated
    for ball of fire (72) every 400 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your strength, dexterity and 
    luck by 4.  It does extra damage from fire.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It fights
    against evil with holy fury.  It sustains your dexterity.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to fire and disenchantment.  It allows you to see invisible
    monsters.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
u) The Fauchard 'Cuinquen' (1d10) (+9,+6) (+5)
    It can be wielded two-handed.  It 
    increases your wisdom by 5.  It does extra damage from acid and fire.  
    It produces chaotic effects.  It is very sharp and can cut your foes.  
    It is especially deadly against dragons.  It is especially deadly
    against trolls.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
v) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can be activated
    for berserker and +10 to speed (50) every 100+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength and constitution by 3.  It does extra damage from acid.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It provides resistance to acid
    .  It drains mana.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
w) The Bolt of Hirri (1d5) (+6,+11)
    It poisons your foes.  It produces
    chaotic effects.  It drains life from your foes.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 32 of Mirkwood.


  [The Mathom-house Inventory - Bree ]

a) The Gem of Wisdom {mathom}
    It
    can be activated for cure blindness every 100 turns.  
    You found it in the remains of a Master lich on level 41 of Mordor.
b) Kelek's Wormhole Machine
    It
    can be activated for light area (dam 2d15) every 100 turns.  
    You found it in the remains of a Death quasit on level 46 of Mordor.
c) Gamenlon's Summoning Manual
    It
    can be activated for experience loss.  
    You found it in the remains of a Ghoul on level 40 of The Helcaraxe.
d) Bigby's Big Book of Brutality
    It
    can be activated for summon pet every 101 turns.  
    You found it in the remains of a Death quasit on level 45 of Mordor.
e) The Ring of Anyarind (+3) {cursed, mathom}
    It 
    increases your dexterity by 3.  It provides resistance to confusion, 
    sound and nexus.  It drains experience.  It induces random
    teleportation.  It aggravates nearby creatures.  It is heavily cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 42 of Mordor.
f) 10 Tom the Stone Troll's raw meats
    



Posted on 30.12.2004 20:53

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On 30.12.2004 21:17 Elliott946@aol.com wrote:
Oh, I see what you were trying to do. Interesting strategy. Are you posting him on the Wiki?

Knight Templar bodies are awesome, but with possession capped so low, HP were bound to be a problem. Was your to-hit bonus a problem?

On 30.12.2004 21:38 ryan483 at bluebottle.com wrote:
The character's on the wiki, under the jack-of-all-trades competition. Yeah, I switched from a Blue Thunderlord, which was a bad idea in retrospect, because I lost a lot of HP in the process. To-hit wasn't a big deal at the moment, but I was going to use Manwe's Blessing and the Watcher for the endgame.

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