The Angband Ladder: Derral, Dwarf Loremaster by <ryan483 at bluebottle.com>
[ToME 2.3.0 Character Sheet] Name : Derral Age 114 STR: 40 Sex : Male Height 51 INT: 24 Race : Zombie Dwarf Weight 137 WIS! 29 Class : Loremaster Social Class 55 DEX: 32 Body : Knight Templar CON: 33 God : Manwe Sulimo CHR! 26 + To Melee Hit 55 Level 40 Max Hit Points 465 + To Melee Damage 57 Experience 2192791 Cur Hit Points -133 + To Ranged Hit 31 Max Exp 2192791 Max SP (Mana) 10 + To Ranged Damage 0 Exp to Adv. 2625000 Cur SP (Mana) 4 AC 88+88 Gold 326257 Piety 8826 (Miscellaneous Abilities) Fighting : Legendary[12]Perception : Very Bad Blows/Round: 9 Bows/Throw : Superb Searching : Very Bad Shots/Round: 1 Saving Throw: Fair Disarming : Poor Mel.dmg/Rnd: 18d5+513 Stealth : Bad Magic Device: Good Infra-Vision: 60 feet Tactic: normal Explor: running (Character Background) You are one of two children of a Dwarven Warrior. You are a credit to the family. You have dark brown eyes, straight black hair, a three foot beard, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 51 (2550') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 45 (2250') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') Your body was a Knight Templar. You have defeated 9771 enemies. The sword that was broken is now reforged. You saved 10 princesses. You found 2 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 6th Quelle of the 2890th year of the third age. Your adventure lasted 20 days. Your Attributes: You are dead, killed by a Great crystal drake on level 51 of Mordor. You cannot speak. You can open doors. You can bash doors. You are inherently good. You are resistant to teleportation. You are resistant to nether. You are resistant to disease. You cannot be slept. You are immune to fear. You are immune to stun. You are immune to confusion. You are immune to sleep. You can cause critical wounds. You can cause mortal wounds. You can terrify. You can blind. You can haste yourself. You can heal yourself. You can magically summon an angel. You can sense what is beyond walls. Your eyes are sensitive to infrared light. You levitate just over the ground. You have free action. You can sense the presence of orcs. You can sense the presence of trolls. You can sense the presence of evil beings. You are unlucky. You reflect arrows and bolts. You are surrounded with a fiery aura. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your wisdom is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your digging ability is affected by your equipment. Your attack speed is affected by your equipment. Your weapon freezes your foes. Skills (points left: 6) - Combat 21.545 [0.700] - Weaponmastery 21.575 [0.700] . Axe-mastery 21.000 [0.200] . Archery 01.500 [0.700] . Barehand-combat 21.300 [0.700] - Sneakiness 01.700 [0.700] . Stealth 00.000 [0.700] . Disarming 03.300 [0.700] - Magic 00.336 [0.600] . Magic-Device 09.900 [1.000] - Spirituality 06.000 [0.700] . Prayer 05.000 [0.500] . Music 00.000 [0.300] - Monster-lore 08.810 [1.100] . Summoning 00.000 [0.500] . Corpse-preservation 21.300 [0.700] . Possession 21.000 [0.500] . Symbiosis 00.000 [0.500] . Mimicry 00.000 [0.500] Abilities * Extra Max Blow(1) [Fates] You are fated to find a Potion of Sleep on level 1. You may meet a Scrawny cat on level 1. You may find a Great Axe on level 32. You are fated to find an Amulet of Lightning Resistance on level 8. [Character Equipment] a) The Light War Axe of Ice (2d5) (+3,+15) (+3) It increases your intelligence and charisma by 3. It does extra damage from frost. It sustains your dexterity. It provides immunity to cold. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll on level 39 of Mordor. d) The Horn of Helm (+2) It can be activated for sound ball (300) every 300 turns if it is being worn. It increases your strength and constitution by 2. It provides immunity to cold. It makes you completely fearless. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of Orc Cave. e) an Indestructible Ring of Extra Attacks (+2 attacks) {100% off} It increases your attack speed by 2. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. f) a Ring of Extra Attacks (+2 attacks) {cursed} It increases your attack speed by 2 . It is cursed. You bought it from the Black Market. k) an Amulet of the Serpents [+4] (+5) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 5. It provides resistance to poison. You found it in the remains of an Ancient multi-hued dragon on level 42 of Mordor. m) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) The Double Ring Mail of Ulume (-2 to accuracy) [15,+8] It sustains your wisdom and charisma. It provides immunity to acid, electricity and fire. It provides resistance to fire, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll Priest on level 44 of Moria. o) a Mouse Fur of Immolation [1,+11] p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, shards and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll on level 32 of Mirkwood. s) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and confusion. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) a Pair of Metal Shod Boots [6,+6] z) (nothing) {) (nothing) |) a Gnomish Shovel (+2) [Character Inventory] a) The Shrunken Head of Nightmares b) Balrilbon's Soulgem {!d!v tele lev} It can be activated for teleport level every 50 turns. You found it in the remains of an Oriental vampire on level 37 of Mordor. c) The Bottomless Bottle {!d!v cure insan} It can be activated for cure insanity every 200 turns. You found it in the remains of a Black orc on level 21 of Orc Cave. d) The Cunning Plan of Zog {!d!v heal} It can be activated for heal 700 hit points every 100 turns. You found it while digging a rubble. e) Raistlin's Ready Ranger {!d!v geno} It can be activated for genocide every 500 turns. You found it lying on the ground on level 34 of The Small Water Cave. f) The Toenail of Vecna {@A1!d!v food} It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Half-orc Shaman on level 35 of Moria. g) Tenser's Top-Heavy Teaspoon {!d!v destruct} It can be activated for Destruction every 100 turns. You found it in the remains of a Ghoul on level 37 of The Land Of Rhun. h) 85 Potions of Cure Critical Wounds {@q1} i) a Potion of *Healing* j) 41 Scrolls of Teleportation {@r2} k) 4 Scrolls of Word of Recall {!*} l) 45 Scrolls of Identify {@r1} m) a Wooden Rod of Trap Location (10/10) {@z1} n) a Silver Rod of Disarming (100/100) {@z2} o) The Ring of Ossea (+4 to speed) p) a Thunderlord Coat of Resist Lightning [9,+8] q) a Small Wooden Boomerang (1d4) (+5,+5) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) Boccob's Unfinished Works {!d!v tport} It can be activated for teleport (range 100) every 100 turns. You found it lying on the ground on level 28 of Mirkwood. b) The Gem of Ghosts {mass geno} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Dark elven warlock on level 44 of Mordor. c) Bumganir's Bag of Magic Toys {!d!v mass geno} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 34 of The Small Water Cave. d) The Skull of Ancient Wisdom {cure insan} It can be activated for cure insanity every 200 turns. You found it in the remains of an Emperor wight on level 38 of The Helcaraxe. e) a Sprig of Athelas f) a Potion of *Healing* g) an Iron Rod of Simplicity of Nothing (50/50) h) a Silver Rod of Nothing (100/100) i) a Silver Rod of Nothing (100/100) j) a Wand of Teleport Away[2|21] (0 charges) k) The Ring 'Orossal' (+1 to infravision) It increases your infravision by 1. It sustains your constitution. It provides resistance to acid, cold, blindness and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 46 of Moria. l) a Ring of Flying m) The Amulet of Aranc (+2) It increases your dexterity by 2. It provides resistance to sound and nether. It speeds your regenerative powers. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. n) an Amulet of Anti-Magic {cursed} It produces an anti-magic shell. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature gold dragon on level 32 of Mirkwood. o) The Amulet 'Hereth' (+4) It increases your strength, wisdom and stealth by 4. It sustains your wisdom, dexterity and constitution. It provides resistance to electricity, fire, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. p) a Dwarven Lantern of the Eternal Eye It provides light (radius 2) forever. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by fire. You bought it from the Mining Supply store. q) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, blindness and shards . It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Dagger 'Dethanc' (E:126462, L:29) (1d4) (+35,+19) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It makes you invisible. It provides resistance to electricity, cold and confusion. It allows you to sense the presence of good beings. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 42 of Mordor. s) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. t) The Katana of Teloth (3d4) (+0,+3) (+1 attack) It can be wielded two-handed. It increases your wisdom, dexterity and attack speed by 1. It does extra damage from frost. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. u) The Drum of the Druedain (+4 to stealth) It can be activated for detection every 99 turns if it is being worn. It increases your stealth, searching and infravision by 4. It provides resistance to poison and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 24 of The Helcaraxe. v) a Player corpse w) The Watcher in the Water's corpse x) The Mage Staff of Menwe (1d4) (-7,-13)(20%) (+1) It can be wielded two-handed. It increases your spell power by 1. It increases your mana capacity by 20%. It sustains your intelligence and wisdom. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. [Home Inventory - Gondolin ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghoul on level 29 of The Helcaraxe. b) Baalzebub's All-seeing Servant {!*!*!*} It can be activated for gain corruption every 10 turns. You found it in the remains of a Master vampire on level 35 of The Helcaraxe. c) a Parchment titled ``Magic for the Layman'' {tele lev} It can be activated for teleport level every 50 turns. You found it lying in a vault on level 42 of Mordor. d) 8 Potions of Cure Insanity e) 64 Potions of Healing f) 6 Potions of Restore Mana g) 6 Potions of Enlightenment h) a Rod Tip of Recall (80 Mana to cast) i) a Ring of See Invisible j) The Ring 'Elennivri' (+3) It increases your strength and dexterity by 3. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to fire and light. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master vampire on level 36 of Moria. k) a Ring of Accuracy (+14) l) a Ring of Damage (+18) m) a Dwarven Partial Plate Armour (-3) [22,+8] (+1) It increases your strength, constitution and infravision by 1. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mummified human on level 30 of The Helcaraxe. n) an Elven Hard Leather Armour (-1 to accuracy) [6,+6] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold, poison and dark. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . o) The Thunderlord Coat of Bargori (-8,-29) [9,+0](40%) It increases your hit points by 40%. It sustains your constitution. It provides immunity to cold. It provides resistance to life draining , fire, cold, poison, dark, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. p) The Large Leather Shield of Ecthar [4,+12] It sustains your dexterity. It provides resistance to electricity, poison, light and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. q) an Iron Helm of Water Breathing [5,+5] It allows you to breathe underwater. It cannot be harmed by acid. You found it in the remains of Fasolt the Giant on level 33 of The Helcaraxe. r) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. s) a Steel Helm of Seeing [6,+9] (+5 to searching) It increases your searching by 5. It provides resistance to blindness. It allows you to see invisible monsters. You bought it from the Black Market. t) The Sabre 'Careth Asdriag' (2d7) (+9,+10) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lagduf, the Snaga on level 21 of Orc Cave. u) The Bastard Sword 'Calris' (5d4) (-15,+20) (+5) It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. v) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll on level 32 of Mirkwood. [Home Inventory - Minas Anor ] a) The Tome of Elven Household Magic {!d!v mass geno} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Dark elven warlock on level 25 of The Old Forest. b) 99 Potions of Water Curing {quest} c) 2 Scrolls of *Destruction* d) The Crumpled Scroll of Mass Resurrection {!*!*!*} It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 24 of A lost temple. e) an Iron Rod of Quickness of Nothing (50/50) f) a Silver Rod of Nothing (100/100) g) a Silver Rod of Nothing (100/100) h) a Silver Rod of Nothing (100/100) i) a Mithril Rod of Recall (160/160) {!*} j) The Ring of Sauglon (+1) It increases your charisma, stealth, searching and speed by 1. It sustains your constitution. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 42 of Mordor. k) an Indestructible Ring of Accuracy (+15) l) The Amulet of Brindirya (+1 to infravision) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your intelligence, dexterity and infravision by 1. It sustains your constitution. It provides resistance to acid, poison, dark, confusion, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. m) an Amulet of the Serpents [+4] (+4) {50% off} It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 4. It provides resistance to poison. You bought it from the Black Market. n) an Amulet of Weaponmastery (+5,+4) [+4] (+2) It increases your strength and constitution by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. You bought it from the Black Market. o) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord on level 42 of Mordor. p) The Rusty Chain Mail of Eondrion (-5 to accuracy) [14,+0] It sustains your dexterity. It makes you completely fearless. It provides resistance to poison, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-ogre on level 42 of Mordor. q) a Robe of Permanence [2,+13] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining, acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 50 of Cirith Ungol. r) The Large Metal Shield 'Calathir' [5,+8] It sustains your strength, wisdom and constitution. It provides immunity to electricity and fire. It provides resistance to acid, light, sound, nether, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of Cirith Ungol. s) a Broad Axe of Life (2d6) (+13,+16)(20%) t) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mountain ogre on level 45 of The Sacred Land Of Mountains. u) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 42 of Mordor. v) a Glaive of the Thunderlords (2d6) (+15,+12) (+1 to searching) It can be wielded two-handed. It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your searching by 1. It does extra damage from electricity. It is a great bane of dragons. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to nether and nexus. It allows you to fly. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It induces random teleportation. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. w) The Heavy Crossbow of Esseareng (x5) (+11,+11) (+1) It provides light (radius 1) forever. It increases your strength, dexterity and charisma by 1. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 44 of Mordor. x) a Ranger chieftain corpse [Home Inventory - Lothlorien ] a) 11 Potions of Speed b) a Scroll of Mass Genocide c) a Silver Rod of Nothing (100/100) d) a Silver Rod of Nothing (100/100) e) a Silver Rod of Nothing (100/100) f) The Wand of Digging of Thrain (134 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. g) a Ring of Slaying (+12,+12) You bought it from the Black Market. h) an Amulet of Anti-Teleportation {cursed} i) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uldor the Accursed on level 33 of Heart of the Earth. j) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of Mirkwood. l) The Metal Brigandine Armour of Silondir (-3 to accuracy) [19,+10] It sustains your dexterity, constitution and charisma. It provides resistance to acid, poison, light, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Headless ghost on level 35 of Mordor. m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. n) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 45 of The Sacred Land Of Mountains. o) The Hard Studded Leather 'Hilindor' (-32,-51) [7,+10](40%) It increases your hit points by 40%. It sustains your strength and wisdom. It provides immunity to acid. It provides resistance to cold, confusion, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a White wraith on level 39 of Mordor. p) The Large Metal Shield 'Wingonde' [5,+9] It sustains your wisdom and charisma. It provides immunity to fire. It provides resistance to shards and chaos. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 46 of Mordor. q) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal drake on level 36 of Heart of the Earth. r) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It provides light (radius 1) forever. It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. u) The Fauchard 'Cuinquen' (1d10) (+9,+6) (+5) It can be wielded two-handed. It increases your wisdom by 5. It does extra damage from acid and fire. It produces chaotic effects. It is very sharp and can cut your foes. It is especially deadly against dragons. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. v) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) It must be wielded two-handed. It can be activated for berserker and +10 to speed (50) every 100+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and constitution by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides resistance to acid . It drains mana. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) The Bolt of Hirri (1d5) (+6,+11) It poisons your foes. It produces chaotic effects. It drains life from your foes. It is especially deadly against dragons. It is especially deadly against orcs. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll on level 32 of Mirkwood. [The Mathom-house Inventory - Bree ] a) The Gem of Wisdom {mathom} It can be activated for cure blindness every 100 turns. You found it in the remains of a Master lich on level 41 of Mordor. b) Kelek's Wormhole Machine It can be activated for light area (dam 2d15) every 100 turns. You found it in the remains of a Death quasit on level 46 of Mordor. c) Gamenlon's Summoning Manual It can be activated for experience loss. You found it in the remains of a Ghoul on level 40 of The Helcaraxe. d) Bigby's Big Book of Brutality It can be activated for summon pet every 101 turns. You found it in the remains of a Death quasit on level 45 of Mordor. e) The Ring of Anyarind (+3) {cursed, mathom} It increases your dexterity by 3. It provides resistance to confusion, sound and nexus. It drains experience. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 42 of Mordor. f) 10 Tom the Stone Troll's raw meats |
Posted on 30.12.2004 20:53
8333. on the Ladder (of 19090)
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