[ToME 2.3.3 Character Sheet] Name : Pethead Age 102 STR: 18/169 Sex : Male Height 84 INT! 18/140 Race : High-Elf Weight 188 WIS! 18/160 Class : Loremaster Social Class 46 DEX! 18/*** Body : Player CON! 18/*** God : Manwe Sulimo CHR! 18/160 + To Melee Hit -3 Level 41 Hit Points 1293/ 1293 + To Melee Damage -54 Experience 3036344 Spell Points 116/ 116 + To Ranged Hit -5 Max Exp 3036344 Sanity 538/ 538 + To Ranged Damage 0 Exp to Adv. 3600000 Piety -17348 AC 41+134 Gold 381025 Speed Fast (+44) (Miscellaneous Abilities) Fighting : Very Bad Perception : Bad Blows/Round: 4 Bows/Throw : Very Bad Searching : Fair Shots/Round: 1 Saving Throw: Heroic Disarming : Good Mel.dmg/Rnd: 12d4-216 Stealth : Legendary[32]Magic Device: Legendary[20]Infra-Vision: 80 feet Tactic: coward Explor: very fast (Character Background) You are the only child of a Telerin Archer. You have light grey eyes, wavy brown hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 35 (1750') Angband: Level 67 (3350') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Maze: Level 37 (1850') Orc Cave: Level 21 (1050') Erebor: Level 64 (3200') The Old Forest: Level 13 (650') Moria: Level 44 (2200') The Sacred Land Of Mountains: Level 70 (3500') The Sandworm lair: Level 30 (1500') Your body is a Player. You are currently in the town of Gondolin. You have defeated 1779 enemies. You saved no princesses. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 16th Coire of the 2891st year of the third age. You have been adventuring for 156 days. adefkmnopsuxz{|@ Add Str : .2.......3...... Add Int : .............3.. Add Wis : 3............... Add Dex : 3...4..4.3...... Add Con : 32.......3...3.. Add Stea. : 3...4..4........ Add Infra : ....4........... Add Tun.. : ..............4. Add Speed : ..**4........... Chaotic : .............+.. Slay Demon: .............+.. Kill Drag.: .............+.. Acid Brand: .............+.. Sust Str : ......+..+.+.... Sust Int : ................ Sust Wis : +..........+.... Sust Dex : ....+....+...... Sust Con : .........+...... Sust Chr : ......+.+....... Invisible : .......+........ Mul life : ......+......... Sens Fire : ................ Reflect : ........+....... Free Act : +......+........ Hold Life : +............... Imm Acid : +......*.+...... Res Elec : +............... Imm Fire : *.....*.*.+..... Imm Cold : +*......*+...... Res Pois : +...+........... Res Fear : .+....+.++.+.... Res Light : +..............+ Res Dark : ......+.++.+.... Res Blind : +............... Res Conf : ........+..+.... Res Sound : ...........+.... Res Shard : ................ Res Neth : .+.........+.... Res Nexus : ....+....+...... Res Chaos : ...........+.... Res Disen : ................ Levitate : +............... Lite : .....+.......... See Invis : +......+.......+ Digestion : .........+...... Regen : +............... Activate : .+........+..... Blessed : .............+.. Climb : .......+........ Skills (points left: 36) - Combat 01.000 [0.700] . Weaponmastery 02.000 [0.700] . Archery 03.500 [0.700] . Barehand-combat 01.000 [0.700] - Sneakiness 45.890 [0.700] . Stealth 45.600 [0.700] . Disarming 01.400 [0.700] - Magic 01.764 [0.600] . Magic-Device 45.000 [1.000] - Spirituality 45.300 [0.700] . Prayer 00.000 [0.500] . Music 00.000 [0.300] - Monster-lore 01.000 [1.100] . Summoning 00.000 [0.500] . Corpse-preservation 01.000 [0.700] . Possession 00.000 [0.500] . Symbiosis 00.000 [0.500] . Mimicry 00.000 [0.500] [Character Equipment] a) a Bastard Sword (*Defender*) (3d4) (+3,-2) [+18] (+3 to stealth) {!*} It can be wielded two-handed. It increases your wisdom, dexterity, constitution and stealth by 3. It sustains your wisdom. It provides immunity to fire. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, cold, poison, light and blindness. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. d) The Horn of Helm (+2) It can be activated for sound ball (300) every 300 turns if it is being worn. It increases your strength and constitution by 2. It provides immunity to cold. It makes you completely fearless. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. e) a Ring of Speed (+13) {!k!d} It increases your speed by 13. You stole it from the Speed Ring Market. f) a Ring of Speed (+14) {!k!d} It increases your speed by 14. You stole it from the Black Market. k) an Amulet of Trickery (+4) {100% off} It increases your dexterity, stealth, infravision and speed by 4. It sustains your dexterity. It provides resistance to poison and nexus. You stole it from the Black Market. m) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. n) The Augmented Chain Mail of Apangil (-22,-47) [16,+19](40%) It increases your hit points by 40%. It sustains your strength and charisma. It provides immunity to fire. It makes you completely fearless. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. o) The Shadow Cloak of Tuor [6,+12] (+4) It increases your dexterity and stealth by 4. It makes you invisible. It provides immunity to acid. It provides immunity to paralysis. It allows you to breathe underwater. It allows you to climb mountains. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. p) The Large Metal Shield of Almair [5,+12] {!k!d} It sustains your charisma. It provides immunity to fire and cold. It makes you completely fearless. It provides resistance to dark and confusion. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tselakus, the Dreadlord on level 69 of The Sacred Land Of Mountains. s) The Steel Helm of Hammerhand [6,+19] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature gold dragon on level 70 of The Sacred Land Of Mountains. x) The Pair of Metal Shod Boots of Belen [6,+8] It sustains your strength and wisdom. It makes you completely fearless. It provides resistance to dark, sound, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Footwear Shop. z) (nothing) {) The Bolt 'Alduin' (1d5) (+23,+19) (+3) {!d!k!t} It increases your intelligence and constitution by 3. It does extra damage from acid. It produces chaotic effects. It is a great bane of dragons. It strikes at demons with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. |) a Magical Pick of Digging (+4) {!*} It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of The Sandworm lair. [Character Inventory] a) The Eye of Vecna (charging) {!*@A0 sat hunger} It can be activated for satisfy hunger every 100 turns. You found it in the remains of an Emperor wight on level 60 of The Sacred Land Of Mountains. b) The Cunning Plan of Zog {!* mass geno} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 69 of The Sacred Land Of Mountains. c) 13 Scrolls of Teleportation {25% off} d) 7 Scrolls of Recharging e) a Silver Rod of the Istari of Perception (200/200) {!k!d@z0} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Black Market. f) a Silver Rod of the Istari of Speed (150/200) {!k!d@z7} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 29 of The Sandworm lair. g) a Golden Rod of the Istari of Enlightenment (250/250) {!k!d@z2} h) a Golden Rod of the Istari of Detection (250/250) {!k!d@z3} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Black Market. i) a Golden Rod of Capacity of Disarming (250/250) {!k!d@z4} It can hold more mana. You bought it from the Black Market. j) a Golden Rod of Teleport Other (125/125) {!k!d} k) a Mithril Rod of the Istari of Drain Life (320/320) {@z8} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 30 of The Sandworm lair. l) a Mithril Rod of Cheapness of Recall (160/160) {!*!*@z9} It can cast spells for a lesser mana cost. You found it lying in a vault on level 30 of The Sandworm lair. m) an Adamantite Rod of the Istari of Healing (400/400) {!*} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Black Market. n) 17 Wands of Manathrust[1|15] (213 charges) {@a1} o) a Wand of Firewall[4|26] (2 charges) p) a Wand of Tidal Wave[5|26] of Plenty (1 charge) q) a Wand of Ice Storm[2|31] of Plenty (1 charge) r) a Wand of Noxious Cloud[4|40] (5 charges) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 3 Rod Tips of Teleport Other (60 Mana to cast) b) a Wand of Firewall[2|9] (5 charges) c) 2 Wands of Firewall[1|5] (12 charges) d) a Wand of Tidal Wave[5|37] (4 charges) e) a Wand of Tidal Wave[4|23] (10 charges) f) a Wand of Tidal Wave[3|23] (9 charges) g) a Wand of Ice Storm[3|34] (4 charges) h) a Wand of Thunderstorm[3|40] (7 charges) i) a Wand of Thunderstorm[2|33] (7 charges) j) 3 Wands of Stone Prison[1|5] (24 charges) {50% off} k) a Wand of Teleport Away[9|31] (8 charges) l) 2 Staffs of Probability Travel[1|8] (3 charges) m) a Staff of Genocide[1|8] of Plenty (18 charges) n) The Ring of Flare (+3) {!*} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 70 of The Sacred Land Of Mountains. o) an Amulet of the Serpents [+7] (+6) {100% off} It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 6. It provides resistance to poison. You stole it from the Expensive Black Market. p) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 70 of The Sacred Land Of Mountains. q) a Robe of Permanence [2,+7] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining, acid, electricity, fire, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young red dragon in a hill. r) The Fur Cloak of Hyath [3,+13] It provides resistance to life draining, shards, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. s) a Katana (Defender) (3d4) (+2,+6) [+5] (+4 to stealth) {!d!k} It can be wielded two-handed. It increases your stealth by 4. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. [Home Inventory - Gondolin ] a) Baalzebub's Tormented Skullcap (charging) {@A1} It can be activated for acquirement every 3000 turns. You bought it from the Magic shop. b) a Potion of *Healing* c) 9 Scrolls of Recharging {25% off} d) a Wand of Manathrust[8|23] (11 charges) {@a3} e) a Wand of Tidal Wave[1|20] of Plenty (10 charges) {100% off} You stole it from the Black Market. f) a Wand of Noxious Cloud[3|34] (7 charges) g) a Wand of Stone Prison[1|11] (7 charges) h) a Wand of Teleport Away[5|28] (4 charges) i) a Staff of Probability Travel[1|8] (1 charge) j) an Indestructible Amulet of Slow Digestion {!k!d} It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Magic shop. k) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Sandworm lair. l) The Mithril Plate Mail 'Gilydhel' (-45,-25) [35,+12](40%) It increases your hit points by 40%. It sustains your wisdom. It makes you completely fearless. It provides resistance to life draining and poison. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. m) The Paper Armour of Soros [4,+16] {100% off} It sustains your dexterity and constitution. It provides immunity to acid, electricity and cold. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, blindness and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. p) The Cloak of Thingol [1,+18] (+3) It can be activated for recharging every 70 turns if it is being worn. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to life draining, acid, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of The Sandworm lair. q) The Feathers Cloak of Amacher [1,+8] It provides immunity to cold. It provides resistance to fire, light, dark, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. r) a Feathers Cloak of Air [1,+12] It allows you to breathe without air. You found it lying in a vault on level 27 of The Sandworm lair. s) The Shield of Deflection of Arwed [10,+29] It sustains your strength, dexterity and constitution. It provides resistance to acid, cold, dark and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 70 of The Sacred Land Of Mountains. t) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) It must be wielded two-handed. It increases your strength, constitution and ability to tunnel by 3. It does extra damage from acid and fire. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, light, dark and chaos. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. u) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to light. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. v) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black knight on level 70 of The Sacred Land Of Mountains. w) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. [Home Inventory - Minas Anor ] a) a Wand of Manathrust[11|21] (9 charges) {@a1} b) an Amulet of Doom [+9] (+7) {!*} c) The Amulet 'Amind' It sustains your dexterity and constitution. It provides resistance to electricity, poison, blindness and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 70 of The Sacred Land Of Mountains. d) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 70 of The Sacred Land Of Mountains. e) a Cloak of Mist of Aman [1,+34] (+2 to stealth) It increases your stealth by 2. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Home Inventory - Lothlorien ] a) 23 Potions of Healing {25% off} b) 24 Potions of *Healing* {100% off} c) 7 Potions of Life {100% off} d) a Potion of New Life {!*} e) 5 Scrolls of Genocide f) a Fireproof Scroll of Mass Genocide It cannot be harmed by fire. You bought it from the Black Market. g) 3 Scrolls of Mass Genocide h) 2 Rod Tips of Healing (120 Mana to cast) {100% off} i) a Rod Tip of Restoration (140 Mana to cast) j) a Wand of Ice Storm[3|30] (5 charges) k) a Wand of Stone Prison[1|5] of Plenty (10 charges) {100% off} You stole it from the Black Market. l) a Fireproof Staff of Probability Travel[1|8] (3 charges) It cannot be harmed by fire. You bought it from the Black Market. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. o) The Ribbed Plate Armour 'Theri' (-67,-14) [28,+13](20%) It increases your hit points by 20%. It provides immunity to electricity. It makes you completely fearless. It provides resistance to acid, cold, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. p) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. q) an Entish Bark of Aman [1,+30] (+1 to stealth) It increases your stealth by 1. It provides resistance to disenchantment . It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. r) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and disenchantment. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of The Sacred Land Of Mountains. s) a Pair of Metal Shod Boots of Stealth [6,+9] (+3 to stealth) It increases your stealth by 3. You bought it from the Black Market. t) a Shadow Blade (Defender) (4d4) (+19,+22) [+4] (+4 to stealth) {!d!k} It increases your stealth by 4. It sustains your strength. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold, dark and blindness. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Expensive Black Market. u) a Climbing Set {!*}