The Angband Ladder: Dis, Dunadan Thaumaturgist by <HektorLornzo@web.de>
[ToME 2.3.3 Character Sheet] Name : Dis Age 83 STR! 34 Sex : Female Height 71 INT! 40 Race : Dunadan Hermit Weight 185 WIS! 40 Class : Thaumaturgist Social Class 57 DEX! 34 Body : Player CON! 40 God : Eru Iluvatar CHR! 40 + To Melee Hit 5 Level 50 Hit Points 1022/ 1022 + To Melee Damage -31 Experience 38463748 Spell Points 2088/ 2088 + To Ranged Hit 27 Max Exp 38463748 Sanity 930/ 930 + To Ranged Damage 14 Exp to Adv. ***** Piety 108001 AC 26+129 Gold 6318375 Speed Fast (+24) (Miscellaneous Abilities) Fighting : Bad Perception : Excellent Blows/Round: 4 Bows/Throw : Very Good Searching : Excellent Shots/Round: 1 Saving Throw: Superb Disarming : Good Mel.dmg/Rnd: 4d4-124 Stealth : Heroic Magic Device: Fair Infra-Vision: 70 feet Tactic: coward Explor: normal (Character Background) You are one of several children of a Guildsman. You are a credit to the family. You have hazel eyes, straight red hair, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 99 (4950') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Illusory Castle: Level 39 (1950') Erebor: Level 72 (3600') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Helcaraxe: Level 35 (1750') A lost temple: Level 24 (1200') Your body is a Player. You are currently in the town of Gondolin. You have defeated 25768 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved 98 princesses. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 47th Hrive of the 2890th year of the third age. You have been adventuring for 115 days. adefkmnopsuxz{|@ Add Str : ..21....4.....6. Add Int : ..212.42..33.... Add Wis : ..212..2.3.....+ Add Dex : ..21.......3.... Add Con : ..21..4.4....3.. Add Chr : ..21...2.3.3.... Mul Mana : ....+.....+....+ Add Stea. : ..2...42...3.... Add Sear. : ...........3..6. Add Infra : ..............6. Add Tun.. : ..............6. Add Speed : .*21.342...3.... Slay Orc : ..............+. Slay Troll: ..............+. Slay Giant: .............++. Slay Drag.: ..............+. Kill Drag.: .............+.. Poison Brd: .............+.. Acid Brand: ..............+. Elec Brand: .............+.. Fire Brand: .............+.. Sust Str : ...+............ Sust Int : ..+.+........... Sust Wis : ..+++........... Sust Dex : ................ Sust Con : ...+...........+ Sust Chr : ..++............ Invisible : .......+....+... Mul life : ...............+ Sens Fire : ................ Reflect : ......+......... Free Act : ..++....+.++.... Hold Life : ..+.++.......... Imm Acid : ......++*.....+. Res Elec : ......+...+..... Imm Fire : .+.*..*+........ Imm Cold : ..*...++........ Res Pois : ..........+..... Res Fear : ...+....+....... Res Light : .....+.....+.... Res Dark : .....+....++..+. Res Blind : ..+............. Res Conf : .....+..++...... Res Sound : ........+....... Res Shard : .......+........ Res Neth : ...+............ Res Nexus : ......+......... Res Chaos : .....+..+....... Res Disen : ..............+. Aura Fire : ......+......... Auto Curse: ....+........... Levitate : ..........++.... Lite : ....+........... See Invis : ..++.+.......... Digestion : ....+........... Regen : .+.++..........+ Activate : .+++.+.+..+...+. Blessed : .............+.. Hvy Curse : ....+........... Fly : ......+......... Climb : ..............+. Orc.ESP : .....+..+.....+. Evil.ESP : ....+........... TLord.ESP : ......+......... Good.ESP : ....+......+.... Unique.ESP: ...........+.... Full ESP : ..+............. Skills (points left: 200) - Combat 02.000 [0.300] . Weaponmastery 01.700 [0.400] . Archery 00.500 [0.000] - Sneakiness 02.200 [0.900] . Stealth 05.000 [0.400] . Disarming 00.900 [0.000] - Magic 15.483 [0.950] . Magic-Device 08.800 [1.050] . Spell-power 00.000 [0.600] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 10.500 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 08.400 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 50.000 [1.000] - Spirituality 07.960 [0.550] . Prayer 36.000 [0.500] . Mindcraft 04.700 [0.500] - Monster-lore 01.500 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 03.200 [0.500] . Mimicry 01.700 [0.500] Abilities * Perfect casting [Fates] You may meet a Mangy-looking leper on level 14. You may find a Fumes Trap Set on level 1. You are fated to meet a Jackal on level 5. You may find a Potion of Cure Light Insanity on level 10. You may find a Potion of Booze on level 1. You are fated to meet a Radiation eye on level 1. You are fated to find something special on level 6. You may find a Parchment - More Deep Thoughts on level 12. You are fated to meet a Giant black ant on level 1. You are fated to find The Cloak 'Holcolleth' on level 1. You are fated to find a Scroll of Darkness on level 1. You are fated to meet a Blubbering icky thing on level 1. [Character Equipment] a) a Mage Staff of Wizardry (1d4) (-8,-24)(100%) (+5) d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll Chieftain on level 98 of Angband. e) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 90 of Angband. f) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 55 of Mordor. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 50 of Moria. s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon in the town of Gondolin . x) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+11] (+3) It grants you the power of panic hit if it is being worn. It increases your intelligence, dexterity, charisma, stealth, searching and speed by 3. It provides immunity to paralysis. It provides resistance to light and dark. It allows you to levitate. It allows you to sense the presence of good beings and unique beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) a Master quylthulg (3000 hp) {) The Bolt of Giond (1d5) (+21,+23) (+3) It increases your constitution by 3. It does extra damage from electricity and fire. It poisons your foes. It is a great bane of dragons. It is especially deadly against giants. It is a great bane of undead. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog on level 89 of Mount Doom. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) 4 Fireproof Tomes of Magical Energy {!k!k!d!d!v!v!s!s} It cannot be harmed by fire. You found it lying in a vault on level 21 of A lost temple. b) 3 Fireproof Tomes of Translocation {!k!k!d!d!s!s!v!v} It cannot be harmed by fire. You found it in the remains of Saruman of Many Colours on level 56 of Mordor. c) 2 Fireproof Tomes of Knowledge {!k!k!d!d!s!s!v!v} It cannot be harmed by fire. You bought it from the Black Market. d) 3 Fireproof Holy Tomes of Eru Iluvatar {!k!k!s!s!d!d!v!v} It cannot be harmed by fire. You found it lying in a vault on level 21 of A lost temple. e) The Shrunken Head of Nightmares {heal42} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Dread on level 42 of Mordor. f) a Parchment titled ``Demigods and their Uses'' {satisfy42} It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Monastic lich on level 42 of Moria. g) The Eye of Vecna {restore1} It can be activated for restore stats and life levels every 200 turns. You found it lying on the ground on level 1 of Barrow-Downs. h) a Potion of Cure Insanity i) 70 Potions of Speed j) 88 Potions of Cure Critical Wounds {25% off} k) 25 Potions of Healing {25% off} l) a Potion of Life m) a Potion of Enlightenment n) 45 Potions of Curing o) 23 Scrolls of Teleportation p) 6 Scrolls of Word of Recall {25% off} q) 5 Scrolls of Satisfy Hunger r) a Golden Rod of Simplicity of Illumination (125/125) {@z7} You bought it from the Black Market. s) a Fireproof Staff of Mana[4|27] (5 charges) It cannot be harmed by fire. You found it in the remains of a Barbazu on level 98 of Angband. t) The Ring of Flare (+3) {!k!k!k!d!d!d!t!t!t!v!v!v!s!s!s} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. u) The Mage Staff of Forochel (3d4) (+4,+7)(60%) (+3 to infravision) It can be wielded two-handed. It increases your intelligence, wisdom, infravision and spell power by 3. It increases your mana capacity by 60%. It sustains your intelligence and wisdom. It provides immunity to cold. It provides resistance to blindness. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Deck of Wild Magic {geno50} It can be activated for genocide every 500 turns. You found it lying in a vault on level 50 of Moria. b) The Gem of Fire {restore63} It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Marilith on level 63 of Mordor. c) Balrilbon's Bag of Wondrous Tricks {restore23} It can be activated for restore stats and life levels every 200 turns. You found it lying on the ground on level 23 of A lost temple. d) The Crystal Ball of The Witch-King of Angmar {geno43} It can be activated for genocide every 500 turns. You found it in the remains of an Archangel on level 43 of Moria. e) a Silver Rod of the Istari of Nothing (200/200) f) a Silver Rod of the Istari of Nothing (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Lesser black reaver on level 43 of Moria. g) 2 Rod Tips of Disarming (50 Mana to cast) h) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) an Elven Cloak of Invisibility [4,+18] (+7) It increases your stealth, searching and luck by 7. It makes you invisible. It cannot be harmed by acid, cold, lightning or fire. j) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 32 of Moria. k) a Dragon Shield of Preservation (-1,-3) [8,+46] It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to life draining, sound, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 74 of Angband. l) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 85 of Angband. m) a Jewel Encrusted Crown of the Magi [0,+16] (+3) {!k!k!k!s!s!d!d!v!v!t!t} It increases your intelligence and spell power by 3. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and sound. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in the town of Bree . n) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to dark and blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll Priest on level 37 of Mordor. o) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 68 of Angband. p) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 47 of Mordor. q) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. r) The Pair of Metal Shod Boots of Drodrien [6,+19] It sustains your strength and constitution. It provides resistance to life draining, acid, light, shards and nexus. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. s) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice warrior on level 55 of Mordor. t) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 84 of Angband. u) The Light Crossbow of Bastanya (x3) (+8,+8) (+5 to speed) It increases your strength, dexterity, constitution, charisma and speed by 5. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 60 of Mordor. v) The Light Crossbow of Osteith (x6) (+24,+16) (+3 to speed) It increases your strength, intelligence, dexterity, constitution, charisma and speed by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black reaver on level 90 of Angband. w) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 70 of Angband. x) The Harp of Maglor (+3 to speed) It increases your wisdom, charisma, stealth, speed and luck by 3. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It allows you to sense the presence of unique beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 86 of Angband. [Home Inventory - Gondolin ] a) a Mithril Rod of the Istari of Nothing (320/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Hell knight on level 91 of Angband. b) a Rod Tip of Healing (120 Mana to cast) c) a Rod Tip of Restoration (140 Mana to cast) d) The Ring of Ezeling (+3 to stealth) It increases your dexterity and stealth by 3. It provides resistance to fire, confusion, sound, nether and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 34 of Mordor. e) The Ring 'Firim' (+10) It increases your charisma, stealth, infravision and speed by 10. It provides resistance to cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 85 of Angband. f) The Ring of Gorost (+7) It increases your intelligence, constitution, infravision and speed by 7. It sustains your wisdom, constitution and charisma. It provides immunity to paralysis. It provides resistance to disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 99 of Mount Doom. g) The Ring 'Varas' (+5) It increases your constitution, searching, speed and ability to score critical hits by 5. It sustains your charisma. It provides immunity to paralysis. It provides resistance to poison and sound. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 79 of Angband. h) The Ring of Aelmin (+5) It increases your strength and intelligence by 5. It makes you invisible. It makes you completely fearless. It provides resistance to cold, poison and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Mirkwood. i) an Indestructible Ring of Lordly Protection [+23] It provides immunity to paralysis. It provides resistance to life draining, poison, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. j) The Ring of Duildor (+1) It increases your constitution, infravision and speed by 1. It makes you invisible. It sustains your dexterity. It provides resistance to acid, light, blindness and disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 87 of Angband. k) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog on level 72 of Angband. l) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 63 of Mordor. m) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 55 of Mordor. n) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Mirkwood. o) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 32 of Mirkwood. p) The Large Metal Shield of Daldalar [5,+10] It sustains your intelligence. It provides immunity to acid and electricity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to poison and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master lich on level 51 of Mordor. q) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. r) a Jewel Encrusted Crown of the Magi [0,+18] (+1) It can be used to store a spell. It increases your intelligence and spell power by 1. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and nether. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 95 of Mount Doom. s) The Steel Helm 'Lebohaum' [20,+80] t) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogre on level 44 of Moria. u) a Dagger (*Defender*) (1d4) (+1,-1) [+12] (+2 to stealth) It increases your wisdom, dexterity, constitution and stealth by 2. It sustains your strength. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, fire, poison and nether. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 95 of Mount Doom. v) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 79 of Angband. w) a Mage Staff of Power (1d4) (+7,+3) (+12) x) a Mage Staff (1d4) (+0,+0) [Home Inventory - Minas Anor ] a) The Pseudo Dragon Scale Mail 'Tumalch' (-2 to accuracy) [30,+23] It can be activated for breathe light/darkness (200) every 60+d90 turns if it is being worn. It sustains your constitution. It provides immunity to cold. It makes you completely fearless. It provides resistance to life draining, poison, light, dark and nexus. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 95 of Angband. b) The Ring Mail of Orian (-2 to accuracy) [12,+8] It sustains your strength, intelligence and constitution. It provides immunity to fire. It provides resistance to confusion, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll on level 43 of Moria. c) The Double Ring Mail of Ladelen (-2 to accuracy) [15,+14] It provides immunity to acid, electricity and fire. It provides immunity to paralysis. It provides resistance to life draining, poison and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 93 of Angband. d) The Double Ring Mail of Lomel (-2 to accuracy) [15,+14] It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 95 of Mount Doom. e) The Augmented Chain Mail of Estoldor (-2 to accuracy) [16,+10] It sustains your strength. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to acid, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. f) The Double Chain Mail of Glinim (-2 to accuracy) [16,+12] It provides immunity to electricity and cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 65 of Erebor. g) The Double Chain Mail of Tarda (-22,-5) [16,+14](20%) It increases your hit points by 20%. It sustains your strength and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to electricity, poison and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga on level 98 of Angband. h) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, chaos and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 69 of Angband. i) The Filthy Rag of the Wight [1,+7](40%) (+2 to searching) It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. j) The Hard Studded Leather of Halqueth (-1 to accuracy) [7,+11] It sustains your dexterity. It provides immunity to acid. It provides resistance to life draining, electricity, cold, poison, shards, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater mummy on level 43 of Moria. k) The Thunderlord Coat 'Namartan' [9,+14] It provides immunity to electricity and fire. It makes you completely fearless. It provides resistance to cold, poison, confusion and sound . It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Fur Cloak of Amrath [3,+17] It sustains your strength. It provides immunity to electricity and fire. It makes you completely fearless. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. m) The Shadow Cloak of Belen [6,+12] (+1 to stealth) It increases your stealth by 1. It provides resistance to life draining, electricity, fire, cold, light, dark, confusion, shards and nether. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. n) The Small Leather Shield of Rhortar [2,+12] It sustains your intelligence. It provides immunity to electricity and fire. It provides resistance to poison, light and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 95 of Angband. o) a Dragon Shield [8,+18] p) The Shield of Deflection 'Errimrian' [10,+23] It sustains your charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 88 of Angband. q) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black orc on level 22 of A lost temple. t) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak on level 98 of Angband. u) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. v) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mountain ogre on level 43 of Moria. w) The Quarterstaff of Olorin (2d9) (+10,+13) (+4) It can be activated for detection, probing and identify true every 1000 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma and searching by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It provides resistance to life draining, fire and nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Mace 'Taratol' (3d4) (+12,+12) It can be wielded two-handed. It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It does extra damage from electricity. It is a great bane of dragons. It provides immunity to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire on level 96 of Angband. [Home Inventory - Lothlorien ] a) Lloth's Ceremonial Dagger {geno81} It can be activated for genocide every 500 turns. You found it in the remains of a Vrock on level 81 of Angband. b) Olive's Omnipotent Ostrich {massgeno90} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Patriarch on level 90 of Angband. c) 13 Sprigs of Athelas {25% off} d) 15 Morphic Oils of Mouse e) 8 Morphic Oils of Spider f) a Morphic Oil of Wolf g) 32 Potions of Cure Serious Insanity h) 5 Potions of Cure Insanity i) 24 Potions of *Healing* j) 5 Potions of Life k) 21 Potions of Restore Mana l) 43 Potions of Resistance {25% off} m) a Potion of Invulnerability n) 9 Scrolls of Teleport Level o) 7 Scrolls of *Remove Curse* p) a Scroll of Craftsmanship q) 7 Scrolls of Genocide r) 3 Scrolls of Mass Genocide s) a Scroll of Artifact Creation {100% off} t) a Staff of Genocide[1|13] (4 charges) u) a Staff of Genocide[1|13] (4 charges) v) a Staff of Genocide[1|9] (4 charges) w) a Staff of Genocide[1|9] (4 charges) x) a Staff of Mana[4|30] of Plenty (17 charges) You found it in the remains of an Imp on level 81 of Angband. [The Mathom-house Inventory - Bree ] a) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. b) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord on level 54 of Mordor. c) The Spear of Melkor (4d6) (+12,+24) (-4 to stealth) It decreases your wisdom and stealth by 4. It poisons your foes. It provides resistance to light, dark, blindness, confusion and nether. It allows you to sense the presence of good beings. It drains mana and life. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor. d) Eol, the Dark Elf's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . |
Posted on 4.1.2006 17:03
623. on the Ladder (of 19090)
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