The Angband Ladder: Dis, Dunadan Thaumaturgist by <HektorLorenzo@web.de>

  [ToME 2.3.3 Character Sheet]

 Name  : Dis                    Age                 83       STR!     34       
 Sex   : Female                 Height              71       INT!     40       
 Race  : Dunadan Hermit         Weight             185       WIS!     40       
 Class : Thaumaturgist          Social Class        57       Dex!     33     34
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     40       
                                                                               
 + To Melee Hit           9 Level             50    Hit Points      902/  1022 
 + To Melee Damage      -28 Experience  43904295    Spell Points   1697/  2088 
 + To Ranged Hit         26 Max Exp     43904295    Sanity          930/   930 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety               125358 
   AC                26+128 Gold         6816349    Speed           Fast (+34) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Poor         Perception  : Excellent    Blows/Round:  4         
 Bows/Throw  : Very Good    Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  4d4-112   
 Stealth     : Heroic       Magic Device: Fair         Infra-Vision: 70 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Guildsman.  You are a           
          credit to the family.  You have hazel eyes, straight red             
          hair, and a dark complexion.                                         
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 107 (5350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Illusory Castle: Level 39 (1950')
        Erebor: Level 72 (3600')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Helcaraxe: Level 35 (1750')
        A lost temple: Level 24 (1200')

 Your body is a Player.
 You are currently on level 107 of Angband.
 You have defeated 26979 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved 98 princesses.
 You saved Arda and became a famed Queen.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 57th Hrive of the 2890th year of the third age.
 You have been adventuring for 125 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..21....4.....6.            
        Add Int   : ..212.42..33....            
        Add Wis   : ..212..2.3.....+            
        Add Dex   : ..21.......3....            
        Add Con   : ..21..4.4....3..            
        Add Chr   : ..21...2.3.3....            
        Mul Mana  : +...+.....+....+            
        Mul SPower: +...............            
        Add Stea. : ..2...42...3....            
        Add Sear. : ...........3..6.            
        Add Infra : ..............6.            
        Add Tun.. : ..............6.            
        Add Speed : .*21.342...3....            
        Slay Orc  : ..............+.            
        Slay Troll: ..............+.            
        Slay Giant: .............++.            
        Slay Drag.: ..............+.            
        Kill Drag.: .............+..            
        Poison Brd: .............+..            
        Acid Brand: ..............+.            
        Elec Brand: .............+..            
        Fire Brand: .............+..            
        Sust Str  : ...+............            
        Sust Int  : ..+.+...........            
        Sust Wis  : ..+++...........            
        Sust Dex  : ................            
        Sust Con  : ...+...........+            
        Sust Chr  : ..++............            
        Invisible : .......+....+...            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ..++....+.++....            
        Hold Life : ..+.++..........            
        Imm Acid  : ......++*.....+.            
        Res Elec  : ......+...+.....            
        Imm Fire  : .+.*..*+........            
        Imm Cold  : ..*...++........            
        Res Pois  : ..........+.....            
        Res Fear  : ...+....+.......            
        Res Light : .....+.....+....            
        Res Dark  : .....+....++..+.            
        Res Blind : ..+.............            
        Res Conf  : .....+..++......            
        Res Sound : ........+.......            
        Res Shard : .......+........            
        Res Neth  : ...+............            
        Res Nexus : ......+.........            
        Res Chaos : .....+..+.......            
        Res Disen : ..............+.            
        Aura Fire : ......+.........            
        Auto Curse: ....+...........            
        Levitate  : ..........++....            
        Lite      : ....+...........            
        See Invis : ..++.+..........            
        Digestion : ....+...........            
        Regen     : .+.++..........+            
        Activate  : .+++.+.+..+...+.            
        Blessed   : .............+..            
        Hvy Curse : ....+...........            
        Fly       : ......+.........            
        Climb     : ..............+.            
        Orc.ESP   : .....+..+.....+.            
        Evil.ESP  : ....+...........            
        TLord.ESP : ......+.........            
        Good.ESP  : ....+......+....            
        Unique.ESP: ...........+....            
        Full ESP  : ..+.............            

Skills (points left: 200)
 - Combat                                        02.000 [0.300]
          . Weaponmastery                        01.700 [0.400]
          . Archery                              00.500 [0.000]
 - Sneakiness                                    02.200 [0.900]
          . Stealth                              05.000 [0.400]
          . Disarming                            00.900 [0.000]
 - Magic                                         15.483 [0.950]
          . Magic-Device                         08.800 [1.050]
          . Spell-power                          00.000 [0.600]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           10.500 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           08.400 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          50.000 [1.000]
 - Spirituality                                  07.960 [0.550]
          . Prayer                               36.000 [0.500]
          . Mindcraft                            04.700 [0.500]
 - Monster-lore                                  01.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            03.200 [0.500]
          . Mimicry                              01.700 [0.500]

Abilities
 * Perfect casting


  [Fates]

You may meet a Mangy-looking leper on level 14.
You may find a Fumes Trap Set on level 1.
You are fated to meet a Jackal on level 5.
You may find a Potion of Cure Light Insanity on level 10.
You may find a Potion of Booze on level 1.
You are fated to meet a Radiation eye on level 1.
You are fated to find something special on level 6.
You may find a Parchment - More Deep Thoughts on level 12.
You are fated to meet a Giant black ant on level 1.
You are fated to find The Cloak 'Holcolleth' on level 1.
You are fated to find a Scroll of Darkness on level 1.
You are fated to meet a Blubbering icky thing on level 1.
You may meet a Boil-covered wretch on level 1.


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (-5,-22)(100%) (+5)
        It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 5.  It increases your mana capacity by 
    100%.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll Chieftain on level 98 of
    Angband.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 90 of
    Angband.
f) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you the
    power of restore life if it is being worn.  It provides light (radius
    1) forever.  It can be used to store a spell.  It increases your 
    intelligence, wisdom and luck by 2.  It increases your mana capacity
     by 40%.  It sustains your intelligence and wisdom.  It provides
    resistance to life draining.  It allows you to breathe underwater.  It
    allows you to sense the presence of evil beings and good beings.  It
    slows your metabolism.  It speeds your regenerative powers.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 55 of Mordor.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient gold dragon on level 50 of Moria.
s) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt
    (9d8) 7+d7 turns if it is being worn. It can be used to store a spell.
    It increases your intelligence and luck by 3.  It increases your mana
    capacity by 60%.  It provides immunity to paralysis.  It provides
    resistance to electricity, poison and dark.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon in the town of
    Gondolin .
x) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+11] (+3)
    It grants you the power of panic hit if it is being worn.  
    It increases your intelligence, dexterity, charisma, stealth, 
    searching and speed by 3.  It provides immunity to paralysis.  It
    provides resistance to light and dark.  It allows you to levitate.  It
    allows you to sense the presence of good beings and unique beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) a Master quylthulg (2845 hp)
{) The Bolt of Giond (1d5) (+21,+23) (+3)
    It increases your constitution by 3.  
    It does extra damage from electricity and fire.  It poisons your foes.
    It is a great bane of dragons.  It is especially deadly against
    giants.  It is a great bane of undead.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog on level 89 of Mount Doom.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) 2 Fireproof Tomes of Magical Energy {!k!k!d!d!v!v!s!s}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 21 of A lost temple.
b) 4 Fireproof Tomes of Translocation {!k!k!d!d!s!s!v!v}
    It cannot
    be harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 56 of
    Mordor.
c) 2 Fireproof Tomes of Knowledge {!k!k!d!d!s!s!v!v}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
d) 2 Fireproof Holy Tomes of Eru Iluvatar {!k!k!s!s!d!d!v!v}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 21 of A lost temple.
e) The Shrunken Head of Nightmares {heal42}
    It can be
    activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Dread on level 42 of Mordor.
f) a Parchment titled ``Demigods and their Uses'' {satisfy42}
    It can be
    activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Monastic lich on level 42 of Moria.
g) The Eye of Vecna {restore1}
    It
    can be activated for restore stats and life levels every 200 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
h) 70 Potions of Speed
i) 88 Potions of Cure Critical Wounds {25% off}
j) 27 Potions of Healing {25% off}
k) 2 Potions of *Healing*
l) 3 Potions of Restore Mana {25% off}
m) 3 Potions of Enlightenment
n) 4 Potions of Resistance
o) 48 Potions of Curing
p) 23 Scrolls of Teleportation
q) 7 Scrolls of Word of Recall
r) 14 Scrolls of Satisfy Hunger
s) a Fireproof Scroll of Mass Genocide
    It cannot
    be harmed by fire.  
    You found it in the remains of a Hell knight on level 99 of Angband.
t) a Golden Rod of Simplicity of Illumination (125/125) {@z7}
    
    You bought it from the Black Market.
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Deck of Wild Magic {geno50}
    It can be activated for genocide
    every 500 turns.  
    You found it lying in a vault on level 50 of Moria.
b) Balrilbon's Bag of Wondrous Tricks {restore23}
    It can be activated
    for restore stats and life levels every 200 turns.  
    You found it lying on the ground on level 23 of A lost temple.
c) The Crystal Ball of The Witch-King of Angmar {geno43}
    It can
    be activated for genocide every 500 turns.  
    You found it in the remains of an Archangel on level 43 of Moria.
d) a Silver Rod of the Istari of Nothing (200/200)
e) a Silver Rod of the Istari of Nothing (200/200)
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Lesser black reaver on level 43 of Moria.
f) 2 Rod Tips of Disarming (50 Mana to cast)
g) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of Mirkwood.
h) The Phial of Undeath (-5) {cursed}
    It can be
    activated for ruination every 10+d10 turns if it is being worn. It
    provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient Morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Anchor of Space-Time
    It provides light (radius 1) forever.  
    It prevents the space-time continuum from being disrupted.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 32 of Mirkwood.
j) an Elven Cloak of Invisibility [4,+18] (+7)
    It increases 
    your stealth, searching and luck by 7.  It makes you invisible.  It
    cannot be harmed by acid, cold, lightning or fire.  
k) a Dragon Shield of Preservation (-1,-3) [8,+46]
    It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to life draining, sound, nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Bile Wyrm on level 74 of Angband.
l) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Death drake on level 85 of Angband.
m) a Jewel Encrusted Crown of the Magi [0,+16] (+3) {!k!k!k!s!s!d!d!v!v!t!t}
    It 
    increases your intelligence and spell power by 3.  It sustains your 
    intelligence.  It provides resistance to acid, electricity, fire, cold
     and sound.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in the town of Bree .
n) The Hard Leather Cap of Thranduil [2,+10] (+2)
    
    It increases your intelligence and wisdom by 2.  It provides
    resistance to dark and blindness.  It allows you to sense the presence 
    of orcs, trolls and evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Stone troll Priest on level 37 of Mordor.
o) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 68 of Angband.
p) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Hezrou on level 47 of Mordor.
q) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can
    be activated for arrows (150) every 90+d90 turns if it is being worn. 
    It grants you the power of magic missile if it is being worn.  It 
    increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
r) The Pair of Metal Shod Boots of Drodrien [6,+19]
    It sustains your strength and 
    constitution.  It provides resistance to life draining, acid, light, 
    shards and nexus.  It allows you to levitate.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
s) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and 
    constitution by 4.  It provides resistance to nether.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice warrior on level 55 of Mordor.
t) The Long Bow of Bard (x5) (+17,+19) (+2)
    
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 84 of Angband.
u) The Light Crossbow of Bastanya (x3) (+8,+8) (+5 to speed)
    
    It increases your strength, dexterity, constitution, charisma and 
    speed by 5.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 60 of
    Mordor.
v) The Light Crossbow of Osteith (x6) (+24,+16) (+3 to speed)
    It increases your strength, intelligence, dexterity, 
    constitution, charisma and speed by 3.  It fires missiles with extra
    might.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Black reaver on level 90 of Angband.
w) The Seeker Arrow of Bard (8d4) (+20,+15)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 70 of Angband.
x) The Harp of Maglor (+3 to speed)
    It 
    increases your wisdom, charisma, stealth, speed and luck by 3.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of unique beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 86 of Angband.


  [Home Inventory - Gondolin ]

a) a Mithril Rod of the Istari of Nothing (320/320)
    It can hold
    more mana.  It can cast spells for a lesser mana cost.  It can cast
    spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Hell knight on level 91 of Angband.
b) 3 Rod Tips of Healing (120 Mana to cast)
c) 2 Rod Tips of Restoration (140 Mana to cast)
d) a Rod Tip of Speed (100 Mana to cast)
e) a Staff of Mana[4|24] (5 charges)
f) The Ring of Ezeling (+3 to stealth)
    It 
    increases your dexterity and stealth by 3.  It provides resistance to 
    fire, confusion, sound, nether and chaos.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature red dragon on level 34 of Mordor.
g) The Ring 'Firim' (+10)
    
    It increases your charisma, stealth, infravision and speed by 10.  It
    provides resistance to cold and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 85 of
    Angband.
h) The Ring of Gorost (+7)
    It increases your intelligence, constitution, infravision and 
    speed by 7.  It sustains your wisdom, constitution and charisma.  It
    provides immunity to paralysis.  It provides resistance to 
    disenchantment.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 99 of Mount Doom.
i) The Ring 'Varas' (+5)
    
    It increases your constitution, searching, speed and ability to score
    critical hits by 5.  It sustains your charisma.  It provides immunity
    to paralysis.  It provides resistance to poison and sound.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Bile Wyrm on level 79 of Angband.
j) The Ring of Aelmin (+5)
    
    It increases your strength and intelligence by 5.  It makes you
    invisible.  It makes you completely fearless.  It provides resistance 
    to cold, poison and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of Mirkwood.
k) an Indestructible Ring of Lordly Protection [+23]
    It provides
    immunity to paralysis.  It provides resistance to life draining, 
    poison, nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
l) The Ring of Flare (+3) {!k!k!k!d!d!d!t!t!t!v!v!v!s!s!s}
    It can be activated for dimension
    door every 100 turns if it is being worn. It grants you the power of 
    swap position if it is being worn.  It increases your strength, 
    constitution, charisma and searching by 3.  It provides immunity to 
    fire.  It allows you to fly.  It allows you to see invisible monsters.
    It allows you to sense the presence of thunderlords.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
m) The Necklace 'Nauglamir' (+3)
    It
    provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog on level 72 of Angband.
n) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Gelugon on level 63 of Mordor.
o) The Small Leather Shield of Rhortar [2,+12]
    It
    sustains your intelligence.  It provides immunity to electricity and 
    fire.  It provides resistance to poison, light and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 95 of Angband.
p) The Large Leather Shield 'Nauglas' [4,+14]
    
    It provides immunity to acid, fire and cold.  It provides resistance 
    to shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 106 of Angband.
q) The Large Metal Shield of Daldalar [5,+10]
    It
    sustains your intelligence.  It provides immunity to acid and 
    electricity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to poison and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master lich on level 51 of Mordor.
r) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It
    can be activated for starlight (75) every 75+d75 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, searching and luck by 5.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
s) a Jewel Encrusted Crown of the Magi [0,+18] (+1)
    It can be used to store a spell.  It 
    increases your intelligence and spell power by 1.  It sustains your 
    intelligence.  It provides resistance to acid, electricity, fire, cold
     and nether.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 95 of Mount
    Doom.
t) The Steel Helm 'Lebohaum' [20,+80]
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it
    is being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogre on level 44 of Moria.
v) The Mage Staff of Forochel (3d4) (+4,+7)(60%) (+3 to infravision)
    It can be
    wielded two-handed.  It increases your intelligence, wisdom, 
    infravision and spell power by 3.  It increases your mana capacity by 
    60%.  It sustains your intelligence and wisdom.  It provides immunity 
    to cold.  It provides resistance to blindness.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
w) a Mage Staff of Power (1d4) (+7,+3) (+12)
x) a Mage Staff (1d4) (+0,+0)


  [Home Inventory - Minas Anor ]

a) The Pseudo Dragon Scale Mail 'Tumalch' (-2 to accuracy) [30,+23]
    It can be activated
    for breathe light/darkness (200) every 60+d90 turns if it is being
    worn. It sustains your constitution.  It provides immunity to cold.  
    It makes you completely fearless.  It provides resistance to life
    draining, poison, light, dark and nexus.  It allows you to fly.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 95 of Angband.
b) The Ring Mail of Orian (-2 to accuracy) [12,+8]
    
    It sustains your strength, intelligence and constitution.  It provides
    immunity to fire.  It provides resistance to confusion, sound and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Hill troll on level 43 of Moria.
c) The Double Ring Mail of Ladelen (-2 to accuracy) [15,+14]
    It
    provides immunity to acid, electricity and fire.  It provides immunity
    to paralysis.  It provides resistance to life draining, poison and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 93 of Angband.
d) The Double Ring Mail of Lomel (-2 to accuracy) [15,+14]
    
    It provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to electricity
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 95 of Mount Doom.
e) The Augmented Chain Mail of Estoldor (-2 to accuracy) [16,+10]
    
    It sustains your strength.  It provides immunity to cold.  It provides
    immunity to paralysis.  It provides resistance to acid, dark and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
f) The Double Chain Mail of Glinim (-2 to accuracy) [16,+12]
    
    It provides immunity to electricity and cold.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 65 of Erebor.
g) The Double Chain Mail of Tarda (-22,-5) [16,+14](20%)
    It
    increases your hit points by 20%.  It sustains your strength and 
    charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to electricity, poison and nether.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga on level 98 of Angband.
h) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can
    be activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It provides resistance to 
    acid, electricity, fire, cold, dark, chaos and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 69 of Angband.
i) The Filthy Rag of the Wight [1,+7](40%) (+2 to searching)
    
    It increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
j) The Hard Studded Leather of Halqueth (-1 to accuracy) [7,+11]
    It sustains your dexterity.  It provides immunity 
    to acid.  It provides resistance to life draining, electricity, cold, 
    poison, shards, nether and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater mummy on level 43 of Moria.
k) The Rhino Hide Armour of Celluil (-1 to accuracy) [8,+14]
    It
    sustains your intelligence and charisma.  It provides immunity to 
    electricity.  It provides resistance to shards and nether.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 85 of
    Mount Doom.
l) The Thunderlord Coat 'Namartan' [9,+14]
    It provides immunity to electricity and fire.  It makes you
    completely fearless.  It provides resistance to cold, poison, 
    confusion and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
m) The Fur Cloak of Amrath [3,+17]
    It sustains your strength.  It
    provides immunity to electricity and fire.  It makes you completely
    fearless.  It provides resistance to nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
n) The Shadow Cloak of Belen [6,+12] (+1 to stealth)
    It increases your stealth by 1.  
    It provides resistance to life draining, electricity, fire, cold, 
    light, dark, confusion, shards and nether.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
o) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, 
    stealth and speed by 3.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
p) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map
     if it is being worn.  It increases your searching, infravision and 
    ability to tunnel by 4.  It allows you to climb mountains.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity
     and constitution by 4.  It does extra damage from frost.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It sustains your strength and constitution.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to life draining, cold, nether and chaos.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black orc on level 22 of A lost temple.
r) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak on level 98 of Angband.
s) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can
    be activated for ball of fire (72) every 400 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
t) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  
    It is especially deadly against dragons.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It provides resistance to nexus, chaos and disenchantment.
    It allows you to see invisible monsters.  It slows your metabolism.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mountain ogre on level 43 of Moria.
u) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It 
    increases your dexterity and attack speed by 3.  It poisons your foes.
    It is very sharp and can cut your foes.  It is especially deadly
    against orcs.  It is especially deadly against natural creatures.  It
    provides immunity to paralysis.  It provides resistance to poison.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 79 of
    Angband.
v) The Quarterstaff of Olorin (2d9) (+10,+13) (+4)
    It can be activated for detection, probing and identify true
    every 1000 turns if it is being worn. It can be used to store a spell.
    It increases your intelligence, wisdom, charisma and searching by 4.  
    It does extra damage from fire.  It is especially deadly against orcs.
    It is especially deadly against trolls.  It fights against evil with
    holy fury.  It provides resistance to life draining, fire and nether.  
    It allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
w) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can
    be activated for speed (dur 20+d20) every 250 turns if it is being
    worn. It does extra damage from electricity.  It is a great bane of
    dragons.  It provides immunity to electricity.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Vampire on level 96 of Angband.
x) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4)
    It can
    be wielded two-handed.  It provides light (radius 1) forever.  It 
    increases your wisdom and ability to tunnel by 4.  It does extra
    damage from electricity.  It is a great bane of dragons.  It strikes
    at demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, fire, cold, sound and nexus.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Power on level 85 of Mount
    Doom.


  [Home Inventory - Lothlorien ]

a) Lloth's Ceremonial Dagger {geno81}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Vrock on level 81 of Angband.
b) Olive's Omnipotent Ostrich {massgeno90}
    It can
    be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Patriarch on level 90 of Angband.
c) 14 Sprigs of Athelas {25% off}
d) 15 Morphic Oils of Mouse
e) 9 Morphic Oils of Spider
f) 6 Morphic Oils of Wolf
g) 31 Potions of Cure Serious Insanity
h) 6 Potions of Cure Insanity
i) 24 Potions of *Healing*
j) 6 Potions of Life
k) 22 Potions of Restore Mana
l) 46 Potions of Resistance {25% off}
m) a Potion of Invulnerability
n) 9 Scrolls of Teleport Level
o) 7 Scrolls of *Remove Curse*
p) a Scroll of Craftsmanship
q) 8 Scrolls of Genocide
r) 3 Scrolls of Mass Genocide
s) a Scroll of Artifact Creation {100% off}
t) a Staff of Genocide[1|13] (4 charges)
u) a Staff of Genocide[1|13] (4 charges)
v) a Staff of Genocide[1|9] (4 charges)
w) a Staff of Genocide[1|9] (4 charges)
x) a Staff of Mana[4|30] of Plenty (17 charges)
    
    You found it in the remains of an Imp on level 81 of Angband.


  [The Mathom-house Inventory - Bree ]

a) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be
    activated for rays of fear in every direction if it is being worn. It 
    decreases your intelligence, wisdom and searching by 5.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, fire, poison and 
    disenchantment.  It allows you to see invisible monsters.  It produces
    an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
b) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an
    antimagic field.  It increases your speed and attack speed by 2.  It
    does extra damage from fire.  It is especially deadly against dragons.
    It provides immunity to fire.  It makes you completely fearless.  It
    provides resistance to chaos and disenchantment.  It drains mana, life
     and experience.  It aggravates nearby creatures.  It is heavily
    cursed.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord on level 54 of Mordor.
c) The Spear of Melkor (4d6) (+12,+24) (-4 to stealth)
    
    It decreases your wisdom and stealth by 4.  It poisons your foes.  It
    provides resistance to light, dark, blindness, confusion and nether.  
    It allows you to sense the presence of good beings.  It drains mana
     and life.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
d) Eol, the Dark Elf's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .



Posted on 3.1.2006 16:29
Last updated on 4.1.2006 21:21

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On 3.1.2006 16:29 HektorLorenzo@web.de wrote:
Dis got her name random generated so I kept it. Really a nice name for a thaumaturgist. (Dis=The City of Hell in Dantes Inferno) But I won't go for Demonic Mutations, since her nice stealth helps to Use force area spells in front of walls.
The Crypt was ridiculously easy with light area spells. With one important exceptions. area spells wont work at all in illusion walls. This seems to be rather a bug. I nearly died there, only swaping helped me out. I managed to level up to 50 without raising my mana over 500. Maxxed my eq for mana entering angband which posed no serious problems so far. I still got 200 sp left but I don' t really miss them. We will see whether they will be dumped in Necromany, Conveyance, Mindcraft or Nature. Definitively some will be dumped into Spirituality and Magic.

On 4.1.2006 02:39 veryfoobar-tome@yahoo.com wrote:
You could crank Air to 50, so you don't need a cloak in the void, or raise Temporal to get some speed.

On 4.1.2006 21:21 HektorLorenzo@web.de wrote:
Morgoth is down! :) It took me one potion of healing, one potion of speed and one potion of resistance. I got gorged with them, though. ;-) The only reason I needed those were because Morgy got the first turn before I could nail him to my created walls with area-force spells. I were down form 2000 mana to 1800 after this fight. He once summoned a couple of dogs. They peed on my feet. Hehe.
Dis is by far the most powerful character with the least Spellpoints put in ever.
I am only looking for the Great Rod Of Home Summoning and I will be ready for the Final Battle by then.


On 4.1.2006 21:29 HektorLorenzo wrote:
Hullo, Foobar!
Is this true? I get Breathing without Air at spell-level 50? This Info is not documented to my insight. If so it sounds tempting. :)

On 4.1.2006 21:29 HektorLorenzo@web.de wrote:
Hullo, Foobar!
Is this true? I get Breathing without Air at spell-level 50? This Info is not documented to my insight. If so it sounds tempting. :)

On 4.1.2006 21:29 HektorLorenzo@web.de wrote:
Hullo, Foobar!
Is this true? I get Breathing without Air at spell-level 50? This Info is not documented to my insight. If so it sounds tempting. :)

On 5.1.2006 01:39 Elliott946@aol.com wrote:
I've never actually tried it, but I've heard about the 50 Air thing from others as well.

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