The Angband Ladder: Deado, Gnome Mage by <urshark2000@yahoo.com>

  [Angband 3.0.4 Character Dump]

 Name   Deado                                    Self  RB  CB  EB   Best
 Sex    Male              Age        57   STR! 18/100  -1  -5  +3  18/70
 Race   Gnome             Height     42   INT! 18/100  +2  +3  +6 18/210
 Class  Mage              Weight     90   WIS! 18/100  +0  +0  +3 18/130
 Title  ***WINNER***      Status     36   DEX! 18/100  +2  +1  +7 18/200
 HP     835/835           Maximize    Y   CON! 18/100  +1  -2 +13 18/220
 SP     399/399           Preserve    Y   CHR! 18/100  -2  +1 +18 18/270

 Level           50       Armor    [22,+125]     Saving Throw     Heroic
 Cur Exp   18370991       Fight     (+20,+8)     Stealth          Superb
 Max Exp   18370991       Melee    (+29,+22)     Fighting         Heroic
 Adv Exp   ********       Shoot     (+29,+9)     Shooting         Heroic
 MaxDepth   5000 ft       Blows       3/turn     Disarming        Superb
 Gold       9642963       Shots       1/turn     Magic Device  Legendary
                                                 Perception       Heroic
 Burden   311.1 lbs       Infra        70 ft     Searching        Heroic

 You are one of several children of a Gnome Prankster.  You are a
 credit to the family.  You have brown eyes, straight brown hair, and
 an average complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......++*.... Blind:..+......+...
 Elec:......+*+.+.. Confu:..........+..
 Fire:..+...*.+.... Sound:....+........
 Cold:..+...+.+.... Shard:.............
 Pois:+............ Nexus:.....+...++..
 Fear:............. Nethr:....+........
 Lite:........+.... Chaos:+............
 Dark:..........+.. Disen:..+..........

      abcdefghijkl@       abcdefghijkl@
S.Dig:....+........ Stea.:......++.....
Feath:+.......+..+. Sear.:..+..+..+....
PLite:..........+.. Infra:....+........
Regen:..+.......... Tunn.:.............
Telep:.........+... Speed:...+....+..+.
Invis:..+..+...+... Blows:.............
FrAct:..+.......+.+ Shots:.............
HLife:............. Might:.+...........


  [Character Equipment]

a) The Lance of Elpel (2d8) (+9,+14) (+1)
   It increases your wisdom and constitution by 1.  It slays demons and 
   all evil creatures.  It provides resistance to poison and chaos.  It
   sustains your dexterity and constitution.  It is blessed by the gods
   and makes you fall like a feather.  It cannot be harmed by the
   elements.  
b) The Heavy Crossbow of Harad (x4) (+9,+9) (+2)
   It increases your dexterity by 2.  It increases your shooting power by
   2.  It sustains your dexterity.  It activates for restore life levels
   every 250 turns.  It cannot be harmed by the elements.  
c) The Ring of Bastin (+5)
   It increases your dexterity and constitution by 5.  It increases your 
   searching by 5.  It provides resistance to fire, cold, blindness, and 
   disenchantment.  It sustains your dexterity, constitution, and charisma.
   It speeds your regeneration.  It grants you immunity to paralysis and 
   the ability to see invisible things, but it also aggravates creatures
   around you.  It activates for large frost ball (200) every 20+d20 turns.
   It cannot be harmed by the elements.  
d) a Silver Ring of Speed (+12)
   It increases your speed by 12.  
e) The Jewel 'Dorost' (+3)
   It increases your intelligence and charisma by 3.  It increases your 
   infravision by 3.  It provides resistance to sound and nether.  It
   sustains your intelligence.  It slows your metabolism.  It activates
   for restore life levels every 150 turns.  It cannot be harmed by the
   elements.  
f) The Arkenstone of Amargorn (+4)
   It increases your constitution by 4.  It increases your searching by 4.
   It provides resistance to nexus.  It sustains your constitution.  It 
   lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for detection every 30+d30 turns.  It
   cannot be harmed by the elements.  
g) The Soft Studded Leather of Mingalir [5,+13] (+3)
   It increases your intelligence by 3.  It increases your stealth by 3.  
   It provides immunity to fire.  It provides resistance to acid, 
   lightning, and cold.  It sustains your strength and intelligence.  It
   cannot be harmed by the elements.  
h) The Cloak 'Nenetir' [1,+15] (+3)
   It increases your stealth by 3.  It provides immunity to lightning.  It
   provides resistance to acid.  It activates for confuse monster every 15
   turns.  It cannot be harmed by the elements.  
i) The Large Leather Shield of Eanilmar [4,+25] (+4)
   It increases your searching and speed by 4.  It provides immunity to 
   acid.  It provides resistance to lightning, fire, cold, and light.  It
   sustains your dexterity.  It makes you fall like a feather.  It cannot
   be harmed by the elements.  
j) The Iron Helm of Tangron [5,+19] (+2)
   It increases your wisdom by 2.  It provides resistance to blindness and 
   nexus.  It grants you the power of telepathy and the ability to see
   invisible things.  It activates for identify every 10 turns.  It cannot
   be harmed by the elements.  
k) The Set of Cesti of Rindil (+3,+4) [5,+24] (+3)
   It increases your strength, constitution, and charisma by 3.  It
   provides resistance to lightning, dark, confusion, and nexus.  It
   sustains your constitution and charisma.  It lights the dungeon around
   you.  It grants you immunity to paralysis.  It activates for berserk
   rage (50+d50 turns) every 80+d80 turns.  It cannot be harmed by the
   elements.  
l) The Pair of Soft Leather Boots of Cammin [2,+14] (+12)
   It increases your charisma by 12.  It increases your speed by 12.  It
   sustains your charisma.  It makes you fall like a feather.  It cannot
   be harmed by the elements.  


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks] {10% off}
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations] {25% off}
e) a Book of Magic Spells [Resistances of Scarabtarices] {40% off}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
i) a Book of Magic Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements.  
j) 9 Furry Mushrooms of Restoring
k) 18 Cloudy Potions of Healing {25% off}
l) 14 White Potions of *Healing*
m) 4 Magenta Potions of Life
n) 27 Light Blue Potions of Restore Mana {90% off}
o) a Scroll titled "vlytox snoden" of *Identify*
p) 6 Silver-Plated Rods of Detection (4 charging) {@8}
q) 3 Lead-Plated Rods of Probing
r) a Titanium Wand of Annihilation (0 charges)
   It cannot be harmed by the elements.  
s) 2 Mulberry Staffs of Holiness (5 charges)
t) a Silver Ring of Speed (+10)
   It increases your speed by 10.  
u) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It is cursed.  It cannot be harmed by the elements.  It might
   have hidden powers.
v) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It cannot be harmed by the elements.  It might have hidden powers.


  [Home Inventory]

a) 37 Cloudy Potions of Healing {25% off}
b) 23 Light Blue Potions of Restore Mana {90% off}
c) 36 Scrolls titled "vlytox snoden" of *Identify* {10% off}
d) 15 Runed Rods of Acid Balls {@0, 90% off}
e) 5 Cypress Staffs of Healing (6 charges)
f) 3 Bamboo Staffs of the Magi (4 charges)
g) a Silver Ring of Speed (+10)
   It increases your speed by 10.  
h) The Ring of Antin (+3)
   It increases your intelligence and charisma by 3.  It provides immunity
   to cold.  It sustains your intelligence and charisma.  It activates for 
   haste self (75+d75 turns) every 150+d150 turns.  It cannot be harmed by
   the elements.  
i) The Ring 'Mastol' (+5)
   It increases your strength, dexterity, and charisma by 5.  It provides
   resistance to poison, blindness, and shards.  It sustains your 
   dexterity and charisma.  It grants you immunity to paralysis, but it
   also aggravates creatures around you.  It activates for large fire ball
   (120) every 20+d20 turns.  It cannot be harmed by the elements.  
j) The Amulet 'Turthlob' (+4)
   It increases your strength by 4.  It increases your searching and speed
   by 4.  It provides resistance to lightning, blindness, and shards.  It
   grants you the ability to see invisible things.  It activates for 
   dispel evil (x5) every 50+d50 turns.  It cannot be harmed by the
   elements.  
k) The Partial Plate Armour of Minyarri (-3) [22,+28] (+3)
   It increases your wisdom and constitution by 3.  It increases your 
   searching and speed by 3.  It provides resistance to acid, lightning, 
   fire, cold, poison, dark, and life draining.  It sustains your wisdom
   and constitution.  It slows your metabolism and speeds your regeneration.
   It grants you the ability to see invisible things, but it also 
   aggravates creatures around you.  It cannot be harmed by the elements.  
   
l) The Robe of Mahil [2,+20] (+2)
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, confusion, sound, nexus, disenchantment, and life draining.  
   It slows your metabolism.  It cannot be harmed by the elements.  
m) The Leather Scale Mail 'Anthelron' (-1) [11,+14] (+6)
   It increases your dexterity, constitution, and charisma by 6.  It
   provides resistance to acid, lightning, fire, cold, and life draining.  
   It sustains your dexterity, constitution, and charisma.  It aggravates
   creatures around you.  It cannot be harmed by the elements.  
n) The Cloak 'Belos' [1,+23] (+2)
   It increases your wisdom and constitution by 2.  It provides resistance
   to chaos.  It sustains your wisdom and constitution.  It activates for 
   mana bolt (12d8) every 30+d30 turns.  It cannot be harmed by the
   elements.  
o) a Large Metal Shield of Preservation [5,+32]
   It provides resistance to shards, disenchantment, and life draining.  
   It sustains your strength, dexterity, and constitution.  It cannot be
   harmed by the elements.  
p) The Iron Crown 'Arwaeg' [0,+15] (+2)
   It increases your constitution and charisma by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and life draining.
   It sustains your charisma.  It activates for berserk rage (50+d50
   turns) every 50 turns.  It cannot be harmed by the elements.  
q) The Dagger of Taromirn (1d4) (+9,+8) (+2)
   It increases your stealth by 2.  It slays trolls.  It provides immunity
   to cold.  It provides resistance to shards.  It cannot be harmed by the
   elements.  
r) The Rapier of Vandendor (3d6) (+10,+7) (+4)
   It increases your strength, wisdom, dexterity, and charisma by 4.  It
   slays giants, demons, and undead.  It sustains your strength and 
   dexterity.  It is blessed by the gods.  It activates for word of recall
   every 200 turns.  It cannot be harmed by the elements.  
s) The Long Sword 'Beldarda' (2d5) (+8,+7)
   It slays orcs, trolls, and all evil creatures, and it is especially
   deadly against dragons.  It provides resistance to lightning, poison, 
   sound, and life draining.  It cannot be harmed by the elements.  
t) The Long Sword of Briath (2d5) (+10,+10) (+2)
   It increases your strength and constitution by 2.  It slays animals, 
   trolls, and giants.  It provides resistance to fire and confusion.  It
   sustains your strength and constitution.  It grants you the ability to
   see invisible things.  It activates for drain life (90) every 40 turns.
   It cannot be harmed by the elements.  
u) The Bastard Sword of Rianyar (6d4) (+8,+10) [+3]
   It slays orcs, trolls, giants, undead, and all evil creatures.  It
   provides resistance to light, blindness, sound, shards, and chaos.  It
   sustains your constitution.  It aggravates creatures around you.  It
   cannot be harmed by the elements.  
v) The Awl-Pike of Tirnirda (1d8) (+9,+8) (+3)
   It increases your strength and intelligence by 3.  It slays orcs, 
   trolls, and giants, and it is especially deadly against dragons.  It
   provides resistance to shards.  It sustains your strength and 
   intelligence.  It cannot be harmed by the elements.  
w) The War Hammer of Barchal (3d3) (+14,+15) (+4)
   It increases your wisdom by 4.  It increases your stealth and speed by
   4.  It slays orcs, trolls, giants, and all evil creatures.  It is
   branded with acid.  It provides resistance to acid.  It cannot be
   harmed by the elements.  
x) The Long Bow of Linwen (x3) (+10,+14) (+1)
   It increases your shooting power by 1.  It provides resistance to 
   nether.  It activates for haste self (20+d20 turns) every 100+d100 turns.
   It cannot be harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): yes (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 30.12.2005 17:57

Download this dump

2076. on the Ladder (of 19090)
395. on the Angband Ladder (of 6561)
Third best for this player (

Comments

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On 30.12.2005 17:57 urshark2000@yahoo.com wrote:
First mage winner. This is the first mage I have played since the spell revamp. Much better than the old spell system.

Used randarts, and was able to get 3 immunities! Seems much easier to get all of the resists now. I remember when there were only like 3 ways to get disenchant resist.
Anyway, a fun game as always. Cheers.

On 30.12.2005 22:24 jmiddendorf@hmc.edu wrote:
It increases your charisma by 12.

What a cute little gnome...

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