The Angband Ladder: Nydia, Dwarf Rogue by <enovinso@hotmail.com>

  [ToME 2.3.2 Character Sheet]

 Name  : Nydia                  Age                 36       STR!     40       
 Sex   : Female                 Height              49       INT!     27       
 Race  : Dwarf Barbarian        Weight             123       WIS:     28       
 Class : Rogue                  Social Class        45       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR!     24       
                                                                               
 + To Melee Hit         165 Level             50    Hit Points     1343/  1343 
 + To Melee Damage      107 Experience  36503425    Spell Points     61/    61 
 + To Ranged Hit        128 Max Exp     36503425    Sanity          505/   505 
 + To Ranged Damage      22 Exp to Adv.    *****    Piety                65111 
   AC                 57+89 Gold         5264410    Speed           Fast (+33) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[105Perception  : Bad          Blows/Round:  9         
 Bows/Throw  : Legendary[50]Searching   : Bad          Shots/Round:  2         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  36d5+963  
 Stealth     : Superb       Magic Device: Excellent    Infra-Vision: 50 feet   
                                                       Tactic:       berserker 
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Dwarven Miner.  You are a                
          credit to the family.  You have dark brown eyes, straight            
          black hair, a two foot beard, and a dark complexion.                 
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 32 (1600')
        Mordor: Level 66 (3300')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 25 (1250')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 15 (750')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 69 (3450')
        The Land Of Rhun: Level 40 (2000')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 5131 enemies.
 You saved Gondolin from destruction.
 You saved 64 princesses.
 You found 3 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 46th Yavie of the 2890th year of the third age.
 You have been adventuring for 3 days.

                    adefkmnopsuxz{|@            
        Add Str   : .........3.....+            
        Add Int   : .....3..........            
        Add Wis   : .....3..........            
        Add Dex   : .3.......34.....            
        Add Con   : .........3.3...+            
        Add Chr   : .....3..........            
        Add Stea. : .3.....3...3....            
        Add Tun.. : ..............6.            
        Add Speed : *.**.......3....            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Troll: +...............            
        Cold Brand: +...............            
        Sust Str  : ......+..+......            
        Sust Int  : ........+.......            
        Sust Wis  : ................            
        Sust Dex  : .........+......            
        Sust Con  : ......+..+......            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : +.........+.....            
        Hold Life : ........+.......            
        Imm Acid  : ......*..++.....            
        Imm Elec  : ......*.+.......            
        Imm Fire  : ......*.+.......            
        Res Cold  : +........+......            
        Res Pois  : ........+.......            
        Res Fear  : +........+.....+            
        Res Light : +...............            
        Res Dark  : ........++......            
        Res Blind : ...............+            
        Res Conf  : .......++.......            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ......+.........            
        Res Nexus : .........+......            
        Res Chaos : .......+........            
        Res Disen : .+..............            
        Levitate  : ..........+.....            
        Lite      : +...............            
        See Invis : +...............            
        Digestion : +........+......            
        Regen     : +...............            
        Xtra Shots: .+..............            
        Activate  : +.........+.....            
        Blessed   : +...............            
        Cursed    : .+..............            
        Hvy Curse : .+..............            
        Full ESP  : ....+...........            

Skills (points left: 84)
 - Combat                                        40.186 [0.700]
          - Weaponmastery                        46.750 [0.700]
                   - Sword-mastery               35.200 [0.300]
                            . Critical-hits      01.000 [0.500]
                   . Axe-mastery                 00.000 [0.200]
          . Archery                              02.000 [0.300]
 - Sneakiness                                    09.900 [2.000]
          . Stealth                              14.500 [1.500]
          . Disarming                            07.000 [2.000]
          . Backstab                             02.000 [1.000]
          . Stealing                             39.000 [2.000]
          . Dodging                              01.000 [2.000]
 - Magic                                         05.340 [0.700]
          . Magic-Device                         14.850 [1.550]
          . Conveyance                           00.000 [0.500]
          . Divination                           00.000 [0.500]
          . Temporal                             00.000 [0.500]
 - Spirituality                                  06.340 [0.700]
          . Prayer                               08.500 [0.500]
          . Mindcraft                            01.300 [0.400]
 - Monster-lore                                  02.000 [0.500]
          . Summoning                            01.000 [0.300]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.000 [0.300]
          . Mimicry                              01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows
 * Trapping


  [Fates]

You may find a Runed Wand of Dig on level 5.


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) {3100' beholder hivemothers}
    It can be activated for ball of cold (100) every 300
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your speed by 10.  It does extra damage from frost.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to cold and light.  It allows you to
    see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) {cursed}
    It increases your dexterity and 
    stealth by 3.  It provides resistance to disenchantment.  It fires
    missiles excessively fast.  It is heavily cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 70 of The Sacred
    Land Of Mountains.
e) a Ring of Speed (+11) {!k}
    It increases your speed by 11.  
    You stole it from the Rare Jewelry Shop.
f) an Obsidian Ring of Speed (+10) {!k}
    It increases your speed by 10.
    
    You found it in the remains of a Great Bile Wyrm on level 70 of The Sacred
    Land Of Mountains.
k) an Amulet of Telepathy {!k}
    It gives telepathic powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
m) a Dwarven Lantern of the Magi (+3)
    It grants you the power of 
    magic map if it is being worn.  It provides light (radius 2) forever.  
    It can be used to store a spell.  It increases your intelligence, 
    wisdom and charisma by 3.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Mithril Plate Mail 'Andil' (-3 to accuracy) [35,+17]
    It sustains your strength and 
    constitution.  It provides immunity to acid, electricity and fire.  It
    provides resistance to nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 70 of The Sacred
    Land Of Mountains.
o) a Fur Cloak of Aman [3,+23] (+3 to stealth)
    It increases your stealth by 3.  It provides
    resistance to chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 32 of Mirkwood.
p) The Large Metal Shield of Oloth [5,+10]
    It sustains 
    your intelligence.  It provides resistance to life draining, 
    electricity, fire, poison, dark and confusion.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 70 of The Sacred
    Land Of Mountains.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being
    worn.  It increases your strength, dexterity and constitution by 3.  
    It sustains your strength, dexterity and constitution.  It makes you
    completely fearless.  It provides resistance to acid, cold, dark and 
    nexus.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It allows you
    to levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 70 of The Sacred
    Land Of Mountains.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 
    3.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) (nothing)
|) a Mattock of Digging (+6) {dracoliches 2500'}
    It increases your ability to tunnel by 
    6.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) 2 Tomes of the Impenetrable Earth
b) a Fireproof War Tome of Tulkas
    It cannot be harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 68 of The
    Sacred Land Of Mountains.
c) 48 Morphic Oils of Wolf
d) 19 Metallic Green Potions of Speed
e) 10 Potions of Cure Critical Wounds
f) 6 Blue Speckled Potions of Healing
g) 4 Dark Green Potions of *Healing*
h) a Clotted Red Potion of Enlightenment
i) 4 Oily Yellow Potions of Resistance
j) 28 Scrolls titled "hevly nepban" of Teleportation
k) 25 Scrolls titled "toxeep uni" of Teleport Level {!r}
l) 46 Scrolls of Word of Recall {!r}
m) 72 Scrolls of Identify
n) The Ring of Durin (+2)
    It grants you the power of midas touch if it
    is being worn.  It increases your strength, constitution and charisma
     by 2.  It sustains your strength, constitution and charisma.  It
    provides resistance to life draining, acid, cold, dark, nether and 
    chaos.  It allows you to sense the presence of evil beings.  It drains 
    experience.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
o) a Runed Amulet of Anti-Magic
    It produces an anti-magic shell.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon in the town of
    Gondolin .
p) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 70 of The Sacred
    Land Of Mountains.
q) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity
    drain) 100+d200 turns if it is being worn. It provides light (radius
    1) forever.  It decreases your luck by 6.  It identifies all items for
    you.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
r) The Dagger 'Narthanc' (E:318248, L:31) (1d4) (+30,+18)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it
    is being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It poisons your foes.  It sustains your charisma.  
    It provides resistance to fire, poison and shards.  It allows you to
    sense the presence of trolls and giants.  It drains experience.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Long Sword of the Dawn (E:14174486, L:50) (3d5) (+60,+36) (+4 to
infravisio
    It can be activated for summon the
    Legion of the Dawn every 500+d500 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your charisma, 
    infravision and ability to tunnel by 4.  It does extra damage from 
    fire.  It poisons your foes.  It drains life from your foes.  It can
    cause earthquakes.  It is very sharp and can cut your foes.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It sustains your charisma.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to fire, poison
    , light, blindness and confusion.  It allows you to sense the presence 
    of trolls and giants.  It speeds your regenerative powers.  It
    produces a fiery sheath.  It drains experience.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Black Dragon Scale Mail of Turocar (-2 to accuracy) [30,+21]
    It can be activated for breathe acid
    (130) every 90+d90 turns if it is being worn. It sustains your 
    dexterity.  It provides immunity to electricity.  It provides
    resistance to acid and light.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 70 of The Sacred
    Land Of Mountains.
b) The Bronze Dragon Scale Mail 'Suluil' (-2 to accuracy) [30,+21]
    It can be activated for breathe confusion (120)
    every 90+d90 turns if it is being worn. It sustains your wisdom and 
    dexterity.  It provides immunity to fire.  It provides resistance to 
    life draining, acid, dark, confusion and disenchantment.  It allows
    you to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 68 of The Sacred
    Land Of Mountains.
c) The Robe of Great Luck [-30,-20] (+60)
    It increases your luck by 60.  It provides immunity
    to paralysis.  It drains mana and life.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 70 of The Sacred
    Land Of Mountains.
d) The Leather Scale Mail of Aiadalarn (-1 to accuracy) [11,+9]
    It provides immunity to fire and cold.  It provides
    resistance to dark, sound, shards, nether and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 69 of The Sacred
    Land Of Mountains.
e) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, 
    stealth and speed by 4.  It provides immunity to fire.  It provides
    resistance to acid, electricity, cold and nexus.  It allows you to
    fly.  It allows you to sense the presence of thunderlords.  It
    reflects bolts and arrows.  It produces a fiery sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
f) The Steel Helm 'Lebohaum' [20,+80]
g) The Katana 'Aglarang' (8d4) (+5,+4) (+5)
    It can be wielded two-handed.  It 
    increases your dexterity, ability to tunnel and speed by 5.  It
    sustains your dexterity.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Bile Wyrm on level 68 of The Sacred
    Land Of Mountains.
h) The Long Bow of Marim (x6) (+12,+18) (+3 to speed)
    It increases your strength, constitution, charisma
     and speed by 3.  It fires missiles with extra might.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 70 of The Sacred
    Land Of Mountains.
i) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases your searching, infravision, ability to
    tunnel and luck by 3.  It does extra damage from acid.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 70 of The Sacred
    Land Of Mountains.


  [Home Inventory - Gondolin ]

a) 6 Potions of Restore Mana
b) 28 Scrolls of Reset Recall
c) a Scroll of Mass Genocide
d) a Fireproof Scroll of Acquirement {!k}
    It cannot be harmed by fire.  
    You stole it from the Scribe.
e) a Wire Ring of Accuracy (+17)
    
    You found it in the remains of a Mature green dragon in the town of
    Gondolin .
f) a Spikard Ring of Flying
    It allows you to fly.  
    You found it in the remains of a Mature black dragon in the town of
    Gondolin .
g) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Dracolich on level 70 of Dol Guldur.
h) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Medusa, the Gorgon on level 69 of The
    Sacred Land Of Mountains.
i) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) &
    map area every 50+d50 turns if it is being worn. It grants you the
    power of detect curses if it is being worn.  It provides light (radius
    4) forever.  It increases your speed by 1.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Physics Teacher on level 70 of Dol
    Guldur.
j) The Phial of Undeath (-5)
k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being
    worn. It increases your strength and charisma by 4.  It provides
    resistance to acid, electricity, fire, cold, dark, nexus and 
    disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 70 of The Sacred
    Land Of Mountains.
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It
    provides resistance to acid, blindness and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) a Mouse Fur of Air [1,+6]
    It allows you to
    breathe without air.  
    It was given to you as a reward.
n) a Small Metal Shield of Resistance [3,+10]
    It provides resistance to acid, 
    electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young red dragon in the town of Gondolin .
o) The Golden Crown of Gondor [0,+15] (+3) {3200', polyphemus }
    
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound, shards
     and chaos.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 21 of Orc Cave.
q) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can
    be activated for rays of fear in every direction if it is being worn. 
    It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
r) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It grants you the power of panic hit if
    it is being worn.  It increases your intelligence, dexterity, charisma
    , stealth, searching and speed by 3.  It provides immunity to
    paralysis.  It provides resistance to light and dark.  It allows you
    to levitate.  It allows you to sense the presence of good beings and 
    unique beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of The Philosophy Teacher on level 69 of The
    Sacred Land Of Mountains.
s) a Pair of Hard Leather Boots of Jumping [3,+4]
    It can be activated for phasing every 10+d10
    turns if it is being worn. It grants you the power of blink if it is
    being worn.  
    You bought it from the Footwear Shop.
t) The Dagger of Gelduing (1d4) (+9,+16) (+3 attacks)
    It increases your constitution
     and attack speed by 3.  It does extra damage from fire.  It poisons
    your foes.  It is especially deadly against dragons.  It is especially
    deadly against trolls.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 70 of The Sacred
    Land Of Mountains.
u) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed
     by 3.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides immunity to paralysis.  It
    provides resistance to shards.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
v) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) {chaos vortices,
}
    It increases your 
    strength, dexterity and speed by 2.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
w) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It 
    increases your speed and attack speed by 2.  It does extra damage from 
    fire.  It is especially deadly against dragons.  It provides immunity 
    to fire.  It makes you completely fearless.  It provides resistance to 
    chaos and disenchantment.  It drains mana, life and experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 70 of The Sacred
    Land Of Mountains.
x) The Short Bow of Ekkas (x2) (+20,+18) (+4)
    It increases your intelligence and constitution by 4
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Master Archer.


  [Home Inventory - Minas Anor ]

a) a Spellbook of Divine Aim
b) 2 Potions of Healing
c) 2 Potions of Restore Mana
d) 2 Potions of Enlightenment
e) The Ring of Flare (+3)
    It can be activated for dimension
    door every 100 turns if it is being worn. It grants you the power of 
    swap position if it is being worn.  It increases your strength, 
    constitution, charisma and searching by 3.  It provides immunity to 
    fire.  It allows you to fly.  It allows you to see invisible monsters.
    It allows you to sense the presence of thunderlords.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 70 of The Sacred
    Land Of Mountains.
f) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases 
    your strength, dexterity, constitution, infravision and speed by 3.  
    It provides immunity to paralysis.  It makes you completely fearless.  
    It allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 70 of The Sacred
    Land Of Mountains.
g) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 70 of The Sacred
    Land Of Mountains.
h) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides
    resistance to acid, electricity, fire, cold, confusion, sound and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 70 of The Sacred
    Land Of Mountains.
i) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  
    It provides immunity to paralysis.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
j) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, infravision
     and speed by 3.  It does extra damage from frost.  It strikes at
    undead with holy wrath.  It provides resistance to cold and dark.  It
    allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 70 of The Sacred
    Land Of Mountains.


  [Home Inventory - Lothlorien ]

a) a Fireproof Tome of Translocation
b) a Potion of Restore Mana
c) 5 Clotted Red Potions of Enlightenment
d) 5 Potions of Curing
e) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life
    levels every 750 turns if it is being worn. It provides light (radius
    1) forever.  It increases your constitution by 3.  It sustains your 
    intelligence, wisdom and constitution.  It provides resistance to life
    draining, cold, dark and nether.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 69 of The Sacred
    Land Of Mountains.
f) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It
    provides resistance to acid, electricity, fire, cold, shards, nexus
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 69 of The Sacred
    Land Of Mountains.
g) The Double Ring Mail of Mindil (-2 to accuracy) [15,+11]
    It sustains your dexterity.  It provides immunity to 
    acid and electricity.  It provides resistance to nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 69 of The Sacred
    Land Of Mountains.
h) The Hard Leather Armour of Himring [6,+15]
    It can be activated for protection from evil (dur
    level*3 + d25) every 225+d225 turns if it is being worn. It provides
    resistance to poison, nether and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 69 of The Sacred
    Land Of Mountains.
i) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  
    It provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 69 of The Sacred
    Land Of Mountains.
j) The Large Metal Shield of Dilpion [5,+14]
    It sustains your dexterity.  It provides immunity to 
    electricity and fire.  It provides immunity to paralysis.  It provides
    resistance to life draining, confusion, shards, nexus and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 70 of The Sacred
    Land Of Mountains.
k) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every
    500+d200 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your intelligence, dexterity, charisma, 
    searching and speed by 3.  It provides immunity to paralysis.  It
    provides resistance to cold, light, dark, blindness, sound and shards.
    It allows you to see invisible monsters.  It drains mana.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 69 of The Sacred
    Land Of Mountains.
l) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It increases your intelligence and charisma by 3.  
    It does extra damage from frost.  It sustains your dexterity.  It
    provides immunity to cold.  It provides resistance to nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 69 of The Sacred
    Land Of Mountains.
m) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It is
    especially deadly against natural creatures.  It provides resistance 
    to disenchantment.  It allows you to see invisible monsters.  It slows
    your metabolism.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 69 of The Sacred
    Land Of Mountains.
n) The Sabre 'Careth Asdriag' (2d7) (+10,+10) (+2 to speed)
    It increases your dexterity, constitution, speed and 
    attack speed by 2.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is especially
    deadly against natural creatures.  It allows you to sense the presence 
    of animals.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a
    cheerful song every 3 turns if it is being worn. It increases your 
    luck by 3.  It makes you completely fearless.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 69 of The Sacred
    Land Of Mountains.
p) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack
    speed by 2.  It is especially deadly against dragons.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It provides resistance to nexus, chaos and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 69 of The Sacred
    Land Of Mountains.
q) The Two-Handed Sword of Nelros (3d6) (+13,+14) (+5 to speed)
    It must be wielded two-handed.  It increases your 
    charisma and speed by 5.  It does extra damage from acid.  It is very
    sharp and can make your foes bleed.  It is especially deadly against
    giants.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 69 of The
    Sacred Land Of Mountains.
r) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
    It must be wielded two-handed.  It increases 
    your strength, charisma and infravision by 4.  It does extra damage 
    from fire.  It is very sharp and can cut your foes.  It is a great
    bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides immunity to
    paralysis.  It provides resistance to fire and chaos.  It allows you
    to see invisible monsters.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 69 of The Sacred
    Land Of Mountains.
s) The Spear of Orome (4d6) (+15,+15) (+4)
    It can be activated for stone to mud every 5 turns
     if it is being worn. It increases your intelligence, wisdom, 
    searching, infravision, ability to tunnel and speed by 4.  It does
    extra damage from fire.  It is especially deadly against dragons.  It
    is especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It makes you completely fearless.  It provides
    resistance to life draining, fire and light.  It allows you to
    levitate.  It allows you to see invisible monsters.  It allows you to
    sense the presence of giants.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 69 of The Sacred
    Land Of Mountains.
t) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  
    It provides resistance to electricity, fire and cold.  It speeds your
    regenerative powers.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 69 of The Sacred
    Land Of Mountains.
u) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It
    provides immunity to paralysis.  It allows you to sense the presence 
    of dragons.  It fires missiles with extra might.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 70 of The Sacred
    Land Of Mountains.
v) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every
    999 turns if it is being worn. It increases your speed by 10.  It
    provides resistance to fire and confusion.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 70 of The Sacred
    Land Of Mountains.
w) The Heavy Crossbow 'Frolon' (x7) (+31,+10) (+3 to speed)
    It increases your wisdom, dexterity, charisma and 
    speed by 3.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 69 of The Sacred
    Land Of Mountains.
x) 16 Seeker Bolts (exploding) (4d5) (+7,+8)


  [The Mathom-house Inventory - Bree ]

a) The Stone of Lore
    It can be activated for perilous identify every turn
     if it is being worn. It provides light (radius 1) forever.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
b) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra
    damage from frost.  It is especially deadly against natural creatures.
    It provides resistance to cold and light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 68 of The Sacred
    Land Of Mountains.
c) The Long Sword of Ninde (2d5) (+11,+15) (+4)
    It increases your intelligence, dexterity and 
    charisma by 4.  It does extra damage from frost.  It is very sharp and
    can cut your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Bile Wyrm on level 68 of The Sacred
    Land Of Mountains.
d) The Katana of Celirin (3d4) (+20,+13) (+3 to speed)
    It can be wielded two-handed.  It increases your 
    dexterity, charisma, speed and attack speed by 3.  It poisons your foes
    .  It produces chaotic effects.  It is very sharp and can cut your
    foes.  It is especially deadly against natural creatures.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Bile Wyrm on level 68 of The Sacred
    Land Of Mountains.
e) The Trident of Wrath (3d8) (+16,+18) (+2)
    It can be wielded two-handed.  It increases your 
    strength and dexterity by 2.  It produces chaotic effects.  It is a
    great bane of undead.  It fights against evil with holy fury.  It
    provides resistance to light and dark.  It allows you to see invisible
    monsters.  It drains mana.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 70 of The Sacred
    Land Of Mountains.
f) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    It can be wielded two-handed.  It can be activated
    for destruction every 200+d200 turns if it is being worn. It increases 
    your strength, infravision and ability to tunnel by 5.  It does extra
    damage from electricity.  It poisons your foes.  It is a great bane of
    dragons.  It is especially deadly against natural creatures.  It
    provides resistance to blindness, sound and nexus.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 68 of The Sacred
    Land Of Mountains.
g) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity
     and speed by 1.  It provides resistance to electricity, fire and cold
    .  It slows your metabolism.  It fires missiles with extra might.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 68 of The Sacred
    Land Of Mountains.
h) The Arrow of Maraur (1d4) (+17,+17)
    It does extra damage from acid and fire.  It is
    especially deadly against dragons.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It is a great bane of
    undead.  It fights against evil with holy fury.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 70 of The Sacred
    Land Of Mountains.



Posted on 3.12.2005 07:48
Last updated on 4.12.2005 11:50

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679. on the Ladder (of 19090)
292. on the ToME Ladder (of 3155)
Second best for this player (

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On 3.12.2005 07:48 enovinso@hotmail.com wrote:
rogue dwarf, found some nice weapons, this time.

On 3.12.2005 09:47 enovinso@hotmail.com wrote:
leveled up the Sword of the Dawn... to-hit went really high. every swing connects, although every swing can clone the enemy again. this can get interesting. just finished mirkwood.

On 3.12.2005 23:29 enovinso@hotmail.com wrote:
the necromancer's dead now.

On 4.12.2005 03:03 enovinso@hotmail.com wrote:
most of mordor is clear. still not sure what to do with the other points.

On 4.12.2005 07:54 enovinso@hotmail.com wrote:
this armor is one of the better ones I have seen.
still hoping for artifact PDSM eventually, find it or
steal it.

On 4.12.2005 12:15 enovinso@hotmail.com wrote:
grandmaster mystic summoned plasma hounds in angband, knocked out and killed by plasma hounds.

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