The Angband Ladder: Bombur, Dwarf Mindcrafter by <wbenthem@wxs.nl>
[ToME 2.0.0 Character Dump] Name : Bombur Age 42 Str: 18/160 18/170 Sex : Male Height 48 INT: 18/*** Race : Dwarf Weight 141 WIS: 18/*** Class : Mindcrafter Social Class 30 Dex: 18/95 18/100 Body : Player CON: 18/*** CHR: 18/180 + To Melee Hit 12 Level 50 Max Hit Points 1188 + To Melee Damage 16 Experience 19270103 Cur Hit Points 1188 + To Ranged Hit 14 Max Exp 19270103 Max SP (Mana) 1035 + To Ranged Damage 16 Exp to Adv. ***** Cur SP (Mana) 1032 AC 21+118 Gold 652213 Loan 0 Loan time 0 (Miscellaneous Abilities) Fighting : Superb Perception : Good Blows/Round: 4 Bows/Throw : Excellent Searching : Very Good Shots/Round: 2 Saving Throw: Legendary[12]Disarming : Excellent Wpn.dmg/Rnd: 4d4+64 Stealth : Heroic Magic Device: Superb Infra-Vision: 50 feet Tactic: coward Explor: normal (Character Background) You are the only child of a Dwarven Prison Guard. You are a credit to the family. You have dark brown eyes, straight black hair, a two foot beard, and a dark complexion. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 101 (5050') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 17 (850') Moria: Level 50 (2500') Dol Guldur: Level 61 (3050') The Sacred Land Of Mountains: Level 51 (2550') The Land Of Rhun: Level 33 (1650') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 7th Quelle of the 2890th year of the third age. Your adventured lasted 21 days. adefkmnopsuxz{|@ Add Str : ........+.+..... Add Int : .+..+.++.+.+.... Add Wis : ....+..+........ Add Dex : ...........+.... Add Con : ......+.+.+..... Add Chr : .+.....+...+.... Mul Mana : +...+........... Mul SPower: +........+...... Add Stea. : ......++...+.... Add Sear. : ...........+.... Add Infra : ................ Add Tun.. : ..............+. Add Speed : .+++.+++...+.... Add Blows : ................ Chaotic : ................ Vampiric : ................ adefkmnopsuxz{|@ Slay Anim.: ................ Slay Evil : .............+.. Slay Und. : ................ Slay Demon: ................ Slay Orc : ................ Slay Troll: ................ Slay Giant: ................ Slay Drag.: ................ Kill Drag.: ................ Sharpness : ................ Impact : ................ Poison Brd: ................ Acid Brand: ................ Elec Brand: ................ Fire Brand: ................ Cold Brand: .............+.. adefkmnopsuxz{|@ Sust Str : ................ Sust Int : ....+....+...... Sust Wis : ....+........... Sust Dex : ................ Sust Con : ................ Sust Chr : ................ Invisible : .......+........ Mul life : ................ Imm Acid : ........+....... Imm Elec : ................ Imm Fire : ......+......... Imm Cold : ................ Sens Fire : ................ Reflect : ......+......... Free Act : ........+.++.... Hold Life : ....++...+...... adefkmnopsuxz{|@ Res Acid : ......++.+...... Res Elec : ......+..+...... Res Fire : .......+.+...... Res Cold : ......++.+...... Res Pois : ................ Res Fear : ........+....... Res Lite : .....+.....+.... Res Dark : .....+.....+.... Res Blind : ...............+ Res Conf : ................ Res Sound : ........+....... Res Shard : .........+...... Res Neth : ......+......... Res Nexus : ......++........ Res Chaos : .....+..+....... Res Disen : ................ adefkmnopsuxz{|@ Aura Fire : ......+......... Aura Elec : ................ NoTeleport: ................ AntiMagic : ................ WraithForm: ................ EvilCurse : ................ Easy Know : ................ Hide Type : ..++++.++.++.... Show Mods : ++........+..++. Insta Art : ....++.......... Levitate : ...........+.... Lite : ....+........... See Invis : .....+.......... adefkmnopsuxz{|@ Digestion : ....+........... Regen : ....+........... Xtra Might: ................ Xtra Shots: .+.............. Ign Acid : .+.+++++++++.++. Ign Elec : .+.+++++++++..+. Ign Fire : .+.+++++++++.++. Ign Cold : .+.+++++++++.++. Activate : .....+.+........ Drain Exp : ................ Teleport : ................ Aggravate : ................ Blessed : ................ Cursed : ................ Hvy Curse : ....+........... Prm Curse : ................ adefkmnopsuxz{|@ No blows : ................ Precogn. : ................ B.Breath : ................ Recharge : ................ Fly : ......+......... Mrg.Curse : ................ Climb : ................ adefkmnopsuxz{|@ Imm Neth : ................ Skills (points left: 0) - Combat 42.950 [0.700] - Weaponmastery 05.200 [0.700] - Archery 03.000 [0.500] - Sneakiness 01.200 [0.200] . Trapping 01.000 [0.500] - Magic 50.000 [0.900] . Magic-Device 06.500 [1.100] . Spell-power 10.200 [0.600] . Conveyance 03.000 [0.500] . Divination 02.500 [0.500] . Necromancy 00.000 [0.400] - Spirituality 50.000 [1.000] . Prayer 50.000 [0.900] . Mindcraft 50.000 [0.900] - Monster-lore 00.000 [0.500] - Misc 00.000 [0.000] You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 80 princesses. You have defeated 15262 enemies. [Corruptions] You occasionally stumble and drop things. [Fates] You may find a Wooden Torch on level 1. [Character Equipment] a) a Mage Staff of Wizardry [Disarm] (1d4) (+9,+10)(40%) (+2) It can be wielded two-handed. It has a spell stored inside. It affects your mana capacity. It affects your spell power. d) The Short Bow of Thlor (x2) (+11,+10) (+4 to speed) It affects your intelligence. It affects your charisma. It affects your speed. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. e) a Ring of Speed (+12) f) an Indestructible Ring of Speed (+10) It affects your speed. It cannot be harmed by acid, cold, lightning or fire. k) The Blue Stone 'Toris Mejistos' [Globe of Light](40%) (+2) {cursed} A blue stone, with an incredible number of incredibly small runes of power on it. It carries many secrets. It grants you the power of... restore life ...if it is being worn. It has a spell stored inside. It affects your intelligence. It affects your wisdom. It affects your luck. It affects your mana capacity. It sustains your intelligence. It sustains your wisdom. It provides resistance to life draining. It provides light. It allows you to sense the presence of evil beings. It allows you to sense the presence of good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. m) The Arkenstone of Thrain (+3) A great globe seemingly filled with moonlight, the famed Heart of the Mountain, which splinters the light that falls upon it into a thousand glowing shards. It can be activated for... detection every 30+d30 turns ...if it is being worn. It provides light (radius 3) forever. It affects your speed. It affects your luck. It provides resistance to life draining. It provides resistance to light. It provides resistance to dark. It provides resistance to chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. n) The Thunderlord Coat of T'ron [9,+20] (+4 to speed) The flying suit of T'ron. It protects the user from fire and imps are said to be less annoying with this on. It affects your intelligence. It affects your constitution. It affects your stealth. It affects your speed. It provides immunity to fire. It provides resistance to acid. It provides resistance to electricity. It provides resistance to cold. It provides resistance to nether. It provides resistance to nexus. It allows you to fly. It allows you to sense the presence of dragonriders. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. o) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2) The opaque midnight folds, inset with a multitude of tiny diamonds, of this cloak swirl around you and you feel a hint, a fragment of the knowledge and power to restore that lay in Luthien, the most beautiful being that ever knew death. It can be activated for... restore life levels every 450 turns ...if it is being worn. It has a spell stored inside. It affects your intelligence. It affects your wisdom. It affects your charisma. It affects your stealth. It affects your speed. It affects your luck. It makes you invisible. It provides resistance to acid. It provides resistance to fire. It provides resistance to cold. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. p) The Small Metal Shield of Thorin [3,+25] (+4) Invoking the strength and endurance of Thorin, King under the Mountain, this little metal shield is proof against the Element of Earth. It affects your strength. It affects your constitution. It provides immunity to acid. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to sound. It provides resistance to chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. s) a Golden Crown of the Magi [Armor of Fear] [0,+8] (+3) It has a spell stored inside. It affects your intelligence. It affects your spell power. It sustains your intelligence. It provides resistance to life draining. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) A hero's handgear that lends great prowess in battle. It affects your strength. It affects your constitution. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. x) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3) The pair of boots used by Grima son of Galmod, also named the Wormtongue: a treacherous but persuasive counsellor, ever ready to betray, sneak, lie, cheat and steal - but never ready to actually fight. It grants you the power of... panic hit ...if it is being worn. It affects your intelligence. It affects your dexterity. It affects your charisma. It affects your stealth. It affects your searching. It affects your speed. It provides immunity to paralysis. It provides resistance to light. It provides resistance to dark. It allows you to levitate. It allows you to sense the presence of good beings. It allows you to sense the presence of unique beings. It cannot be harmed by acid, cold, lightning or fire. z) (nothing) {) 31 Silver Arrows of Frost (3d4) (+17,+14) It does extra damage from frost. It fights against evil with holy fury. It cannot be harmed by acid. It cannot be harmed by fire. It cannot be harmed by cold. |) a Shovel of Digging (1d2) (+4,+6) (+4) It affects your ability to tunnel. It cannot be harmed by acid, cold, lightning or fire. [Character Inventory] a) a Tome of Magical Energy {@m1!d!k!v} b) a Holy Tome of Eru Iluvatar {@m2!d!k!v} c) a Blue Gem d) Valdarbon's Automatic Alchemist {cure ins} It can be activated for... cure insanity e) 17 Potions of Cure Critical Wounds {75% off} f) 5 Potions of Restore Life Levels {25% off} g) 3 Scrolls of Recharging h) 9 Scrolls of Satisfy Hunger i) a Silver Rod of the Istari of Recall (200/200) {!*} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. j) a Mithril Rod of Capacity of Teleport Other (320/320) It can hold more mana. k) 78 Arrows (1d4) (+10,+10) l) 9 Silver Arrows (3d4) (+10,+10) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Spellbook of Armor of Fear b) The Grail of Kenault It can be activated for... acquirement c) 5 Sprigs of Athelas d) 2 Potions of *Healing* e) 2 Potions of Wisdom f) 2 Potions of Constitution g) a Mithril Rod of Nothing (160/160) h) a Rod Tip of Teleport Other (60 Mana to cast) i) The Ring of Miretin (+2) It affects your wisdom. It sustains your wisdom. It sustains your constitution. It provides resistance to shards. It provides resistance to nether. It provides resistance to disenchantment. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. j) a Ring of Slaying (+10,+14) k) The Necklace 'Nauglamir' (+3) A carencet of gold, set with a multitude of shining gems of Valinor. Despite its size, its weight seems as that of gossamer. It affects your strength. It affects your dexterity. It affects your constitution. It affects your infravision. It affects your speed. It provides immunity to paralysis. It makes you completely fearless. It provides light. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. l) an Amulet of Trickery (+4) m) The Phial of Galadriel (+4) n) The Thunderlord Coat of Mardra [9,+25] (+5 to stealth) The flying suit of Mardra, very powerful armour that protects the wearer from cold. Wonderful as this mighty armour is, beware wearing it, for it has been cursed by a powerful wizard since Mardra had it and is said to have gained a couple of undesirable side-effects... It can be activated for... summon a dragonrider every 1000 turns ...if it is being worn. It affects your intelligence. It affects your constitution. It affects your charisma. It affects your stealth. It sustains your intelligence. It sustains your constitution. It sustains your charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It provides resistance to electricity. It provides resistance to cold. It provides resistance to blindness. It provides resistance to confusion. It provides resistance to nexus. It allows you to sense the presence of dragonriders. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. o) The Jewel Encrusted Crown of Ohtaloth [0,+11] It sustains your wisdom. It provides immunity to paralysis. It provides resistance to life draining. It makes you completely fearless. It provides resistance to poison. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. p) The Jewel Encrusted Crown 'Arast' [0,+13] It sustains your dexterity. It sustains your constitution. It provides resistance to acid. It provides resistance to poison. It provides resistance to confusion. It provides resistance to sound. It provides resistance to shards. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. q) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) An heirloom of the Lords of Rhun far to the east, and a name of dismay to creatures natural and unnatural. It affects your dexterity. It affects your constitution. It affects your speed. It affects your attack speed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. r) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) This fiery, shining blade earned its sobriquet "Foe-Hammer" from dying orcs who dared to come near hidden Gondolin. It affects your searching. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire. It provides resistance to light. It provides light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. s) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision) Forged in the farthest East by a race of mighty spellcasters, thisshiny pale sword gleams with the rays of rising sun as you invokeits power of commanding legions of powerful immortal warriors... It is sentient. It can be activated for... summon the Legion of the Dawn every 500+d500 turns ...if it is being worn. It affects your charisma. It affects your infravision. It does extra damage from fire. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire. It provides resistance to light. It provides resistance to blindness. It speeds your regenerative powers. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. t) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) A damascened scimitar that seems wondrously easy to hold. Famed in song as the "Sickle of Harad", and a deadly foe to the undead. It affects your intelligence. It affects your wisdom. It affects your attack speed. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus. It provides resistance to chaos. It provides resistance to disenchantment. It allows you to see invisible monsters. It gives telepathic powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. u) The Long Bow of Bard (x5) (+17,+19) (+2) The great yew bow of grim-faced Bard, who shot the mightiest arrow that songs record. It is from a group of items rumored to be the bane of dragons. It affects your dexterity. It affects your luck. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Gondolin ] a) a Tome of Translocation {@m3!d!k!v} b) a Parchment titled ``Planar Travel Made Easy'' {light} It can be activated for... light c) an Aluminium Rod of Capacity of Nothing (150/150) d) a Silver Rod of Simplicity of Disarming (100/100) e) a Mithril Rod of Capacity of Nothing (320/320) It can hold more mana. f) The Ring of Anarfin (+2) It affects your strength. It affects your stealth. It affects your searching. It sustains your intelligence. It sustains your wisdom. It makes you completely fearless. It provides resistance to acid. It provides resistance to electricity. It provides resistance to poison. It provides resistance to dark. It provides resistance to shards. It provides resistance to chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. g) an Indestructible Ring of Damage (+19) It cannot be harmed by acid, cold, lightning or fire. h) an Indestructible Ring of Extra Attacks (+3 attacks) {!d!k!v} It affects your attack speed. It cannot be harmed by acid, cold, lightning or fire. i) The Ring of Flare (+3) The mighty ring of the Thunderlord Flare that makes the wearer strong and healthy. It was once a ring of power and has been given to Flare by Celegorm when he arrived on Minddle-earth with a full weyr of Thunderlords. It can be activated for... dimension door every 100 turns ...if it is being worn. It grants you the power of... swap position ...if it is being worn. It affects your strength. It affects your constitution. It affects your charisma. It affects your searching. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of dragonriders. It cannot be harmed by acid, cold, lightning or fire. j) The Necklace 'Nauglamir' (+3) A carencet of gold, set with a multitude of shining gems of Valinor. Despite its size, its weight seems as that of gossamer. It affects your strength. It affects your dexterity. It affects your constitution. It affects your infravision. It affects your speed. It provides immunity to paralysis. It makes you completely fearless. It provides light. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging) This green gem glows with inner light. Aragorn son of Arathorn wore it at the Battle of the Pelennor Fields, and he was himself given the name of 'Elessar' by the people of Gondor because of this. It can be activated for... heal and cure black breath every 200 turns ...if it is being worn. It affects your strength. It affects your wisdom. It affects your charisma. It affects your speed. It makes you completely fearless. It provides resistance to fire. It provides resistance to poison. It provides resistance to disenchantment. It provides light. It cannot be harmed by acid, cold, lightning or fire. l) The Jewel 'Evenstar' (+3) A pure white jewel, the last gift of Queen Arwen Undomiel to Frodo Baggins, intended to be worn around his neck on the chain that had once borne the One Ring. It can be activated for... restore every 150 turns ...if it is being worn. It affects your constitution. It sustains your intelligence. It sustains your wisdom. It sustains your constitution. It provides resistance to life draining. It provides resistance to cold. It provides resistance to dark. It provides resistance to nether. It provides light. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. m) a Cloak of Mimicry [Wolf] of Aman [1,+36] (+2 to stealth) It affects your stealth. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. n) The Cloak of Mimicry [Fire cloud] 'Bariend' [1,+16] It sustains your intelligence. It provides immunity to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to dark. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. o) a Cloak of Mimicry [Cold cloud] of Aman [1,+29] (+1 to stealth) It affects your stealth. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. p) The Large Leather Shield of Celegorm [4,+20] This shield emblazoned with a multitude of creatures not seen for ages once protected Celegorm, lord of Himlad; around it lies a mystic balance that contains the conflicts of the elements. It makes you completely fearless. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to light. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. q) a Shield of Deflection of Reflection [10,+26] r) a Set of Cesti of Agility [5,+12] (+5) It affects your dexterity. s) The Pair of Soft Leather Boots of Valado [2,+11] It provides resistance to electricity. It provides resistance to light. It provides resistance to confusion. It provides resistance to shards. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. t) The Pair of Metal Shod Boots of Edane [6,+11] It sustains your intelligence. It sustains your wisdom. It provides resistance to acid. It provides resistance to fire. It provides resistance to dark. It provides resistance to confusion. It provides resistance to shards. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. u) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) A giant's weapon, with a long blade tall and straight thrusting out from a massive double-pronged hint. On its blade are written doomspells against both the living and undead. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. v) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed) A thin spike of thrice-forged steel caps a straight sylvan shaft cut from a legendary tree; spells to break the will of the undead and strike coldfear into the hearts of foes lie on this perfectly balanced spear. It affects your stealth. It affects your infravision. It affects your speed. It does extra damage from frost. It strikes at undead with holy wrath. It provides resistance to cold. It provides resistance to dark. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. w) The Club of Gatargor (1d4) (+18,+11) (+6) It affects your wisdom. It affects your constitution. It does extra damage from acid. It does extra damage from electricity. It drains life from your foes. It is a great bane of dragons. It cannot be harmed by acid, cold, lightning or fire. x) The Short Bow of Amrod (x4) (+12,+15) (+2) This bow, and its twin, belonged to Feanor's last two twin sons, Amrod and Amras, who both hunted with the Green-elves for a time. Like the twins, the bows are similar, for both protect their wielders from the elements: and yet they are also unlike, for this bow gives enduranceand strength, while the other gives quickness and subtlety. It affects your strength. It affects your constitution. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Minas Anor ] a) The Gem of Hate {cure hallu} It can be activated for... cure hallucination b) 7 Potions of Cure Critical Insanity c) 3 Potions of Cure Insanity {25% off} d) 3 Scrolls of Reset Recall e) a Ring of Slaying (+11,+13) f) an Amulet of Weaponmastery (+5,+6) [+3] (+3) g) The Ring Mail 'Nielened' (-24,-22) [12,+9](20%) It affects your hit points. It sustains your strength. It sustains your constitution. It provides immunity to fire. It provides resistance to light. It provides resistance to confusion. It provides resistance to nether. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. h) The Metal Brigandine Armour 'Halad' (-7,-38) [19,+14](40%) It affects your hit points. It sustains your strength. It sustains your dexterity. It provides immunity to cold. It provides resistance to fire. It provides resistance to light. It provides resistance to nether. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. i) The Full Plate Armour of Isildur [25,+25] (+1) j) The Large Leather Shield 'Augrith' [4,+8] It sustains your wisdom. It provides immunity to fire. It provides resistance to light. It provides resistance to sound. It provides resistance to nether. It provides resistance to chaos. It provides resistance to disenchantment. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. k) The Large Leather Shield of the Haradrim [4,+15] (+2) A great shield from the far lands of the South, whose wielder will go charging into battle heedless of danger, with the strength and endurance of a madman. Nor will he fear poison, for the Southron barbarians handle poisoned darts naturally. It can be activated for... berserk strength every 50+d50 turns ...if it is being worn. It affects your strength. It affects your constitution. It sustains your strength. It sustains your constitution. It makes you completely fearless. It provides resistance to poison. It provides resistance to blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. l) an Iron Crown of the Magi [0,+11] (+3) It affects your intelligence. It affects your spell power. It sustains your intelligence. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. m) a Jewel Encrusted Crown of the Magi [0,+11] (+1) It affects your intelligence. It sustains your intelligence. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to poison. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. n) The Hard Leather Cap of Thranduil [2,+10] (+2) The hunting cap of King Thranduil, to whose ears come all the secrets of his forest domain. It affects your intelligence. It affects your wisdom. It provides resistance to blindness. It provides resistance to disenchantment. It allows you to sense the presence of orcs. It allows you to sense the presence of trolls. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. o) a Dwarven Steel Helm of Intelligence [6,+5] (+4 to infravision) p) The Set of Leather Gloves 'Cammithrim' [1,+10] These gloves glow so brightly as to light the way for their owner and cast magical bolts with great frequency. It can be activated for... magic missile (2d6) every 2 turns ...if it is being worn. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It provides light. It cannot be harmed by acid, cold, lightning or fire. q) a Set of Cesti of Free Action [5,+10] It provides immunity to paralysis. r) The Pair of Metal Shod Boots 'Talfin' [6,+7] It sustains your dexterity. It sustains your charisma. It makes you completely fearless. It provides resistance to cold. It provides resistance to light. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. s) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4) (charging) The mighty spear of Gil-galad, famed as "Snow-point" in the songs of Elves, against which all the foul corruptions of Sauron dashed in vain. It can be activated for... lightning ball (100) every 500 turns ...if it is being worn. It affects your wisdom. It affects your dexterity. It does extra damage from electricity. It does extra damage from frost. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of undead. It provides immunity to paralysis. It provides resistance to electricity. It provides resistance to cold. It provides resistance to light. It provides light. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. t) The Whip 'Lasher' (1d6) (+12,+15) (+3) A powerful whip that is deadly against orcs. It poisons your foes and is said to go "snicker snack". It affects your dexterity. It affects your attack speed. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. u) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) The great bow of Beleg, made of black yew and strung with elven hair that faintly shines a pale clear gold. It affects your dexterity. It affects your stealth. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. v) 17 Arrows of Slay Undead (1d4) (+10,+10) It strikes at undead with holy wrath. w) 16 Silver Arrows of Frost (3d4) (+11,+11) It does extra damage from frost. It fights against evil with holy fury. It cannot be harmed by acid. It cannot be harmed by fire. It cannot be harmed by cold. x) a Mage Staff of Power (1d4) (-15,-14) (+6) [Home Inventory - Lothlorien ] a) a Holy Tome of Eru Iluvatar b) 3 Books of Beginner Cantrips {@m1!d!k!v} c) a Spellbook of Drain d) a Spellbook of See the Music e) 3 Potions of Wisdom f) a Golden Rod of Simplicity of Nothing (125/125) g) a Mithril Rod of Simplicity of Teleport Other (160/160) h) a Rod Tip of Disarming (50 Mana to cast) i) The Ring of Durin (+2) The greatest of the Seven Rings of the Dwarf-lords, and the last to be lost. Alone among the Seven, it was not taken by Sauron when he made war on the Elves, but was given as a gift from Celebrimbor to King Durin III of Moria in token of friendship: nevertheless, Sauron in disguise had a hand in its making, and so it is cursed, and draws evil towards it. It grants you the power of... midas touch ...if it is being worn. It affects your strength. It affects your constitution. It affects your charisma. It sustains your strength. It sustains your constitution. It sustains your charisma. It provides resistance to life draining. It provides resistance to acid. It provides resistance to cold. It provides resistance to dark. It provides resistance to nether. It provides resistance to chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. j) an Amulet of Brilliance (+6) k) an Amulet of the Magi (-4,-4) (+3 to searching) l) a Dwarven Lantern of the Magi (+1) It grants you the power of... magic map ...if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It affects your intelligence. It affects your wisdom. It affects your charisma. It makes you invisible. It provides resistance to blindness. It provides resistance to shards. It cannot be harmed by fire. m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) A stiff suit of armor composed of small metal plates sewn to an inner layer of heavy canvas, and covered with a second layer of cloth. Within it is the spirit of Eorl the Young, matchless in combat. It affects your strength. It affects your dexterity. It affects your speed. It makes you completely fearless. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to confusion. It provides resistance to sound. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. n) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4 to stealth) This wondrous suit of fine-linked chain shimmers as though of pure silver. It stands untouched amidst the fury of the elements, and a power of concealment rests within. It can be activated for... heal (777), curing and heroism every 300 turns ...if it is being worn. It affects your intelligence. It affects your wisdom. It affects your stealth. It provides resistance to life draining. It makes you completely fearless. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to poison. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+24] (+3) A tunic and skirt sewn with thick, overlapping scales of hardened leather whose wearer moves with agility and assurance. It affects your dexterity. It affects your speed. It provides resistance to acid. It provides resistance to confusion. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. p) The Iron Crown 'Vinan' [0,+13] It sustains your strength. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to life draining. It provides resistance to dark. It provides resistance to confusion. It provides resistance to sound. It cannot be harmed by acid, cold, lightning or fire. q) The Golden Crown of Elion [0,+9] It provides resistance to life draining. It provides resistance to electricity. It provides resistance to confusion. It provides resistance to shards. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. r) The Iron Helm of Knowledge [6,+20] (-6) This helm, designed by Petty-Dwarves ages ago to act as the brain of a long lost project, is made of finest glass. Its light banishes all secrets, and makes audible whispers from the deceased. It can be activated for... whispers from beyond 100+d200 turns ...if it is being worn. It affects your luck. It provides light. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. s) The Steel Helm of Hammerhand [6,+20] (+3) A great helm as steady as the heroes of the Westdike. Mighty were the blows of Helm, the Hammerhand! It grants you the power of... berserk ...if it is being worn. It affects your strength. It affects your dexterity. It affects your constitution. It sustains your strength. It sustains your dexterity. It sustains your constitution. It makes you completely fearless. It provides resistance to acid. It provides resistance to cold. It provides resistance to dark. It provides resistance to nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. t) The Steel Helm 'Lebohaum' [20,+80] With the Helm 'Lebohaum' your head is safe! It can be activated for... sing a funny song every 3 turns ...if it is being worn. It cannot be harmed by acid, cold, lightning or fire. u) a Blade of Chaos of Slaying (12d5) (+17,+10) It produces chaotic effects. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It provides resistance to chaos. v) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} A foul, twisted sword with blackened spines and knobs, whose very name is a curse upon the lips of Elves and Men. It is sentient. It generates an antimagic field. It affects your speed. It affects your attack speed. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire. It provides resistance to chaos. It provides resistance to disenchantment. It drains mana. It drains life. It drains experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. w) a Heavy Crossbow of the Haradrim (x5) (+15,+23) It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid. It cannot be harmed by fire. [Home Inventory - Gondolin ] a) a Tome of Translocation {@m3!d!k!v} b) a Parchment titled ``Planar Travel Made Easy'' {light} It can be activated for... light c) an Aluminium Rod of Capacity of Nothing (150/150) d) a Silver Rod of Simplicity of Disarming (100/100) e) a Mithril Rod of Capacity of Nothing (320/320) It can hold more mana. f) The Ring of Anarfin (+2) It affects your strength. It affects your stealth. It affects your searching. It sustains your intelligence. It sustains your wisdom. It makes you completely fearless. It provides resistance to acid. It provides resistance to electricity. It provides resistance to poison. It provides resistance to dark. It provides resistance to shards. It provides resistance to chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. g) an Indestructible Ring of Damage (+19) It cannot be harmed by acid, cold, lightning or fire. h) an Indestructible Ring of Extra Attacks (+3 attacks) {!d!k!v} It affects your attack speed. It cannot be harmed by acid, cold, lightning or fire. i) The Ring of Flare (+3) The mighty ring of the Thunderlord Flare that makes the wearer strong and healthy. It was once a ring of power and has been given to Flare by Celegorm when he arrived on Minddle-earth with a full weyr of Thunderlords. It can be activated for... dimension door every 100 turns ...if it is being worn. It grants you the power of... swap position ...if it is being worn. It affects your strength. It affects your constitution. It affects your charisma. It affects your searching. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of dragonriders. It cannot be harmed by acid, cold, lightning or fire. j) The Necklace 'Nauglamir' (+3) A carencet of gold, set with a multitude of shining gems of Valinor. Despite its size, its weight seems as that of gossamer. It affects your strength. It affects your dexterity. It affects your constitution. It affects your infravision. It affects your speed. It provides immunity to paralysis. It makes you completely fearless. It provides light. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging) This green gem glows with inner light. Aragorn son of Arathorn wore it at the Battle of the Pelennor Fields, and he was himself given the name of 'Elessar' by the people of Gondor because of this. It can be activated for... heal and cure black breath every 200 turns ...if it is being worn. It affects your strength. It affects your wisdom. It affects your charisma. It affects your speed. It makes you completely fearless. It provides resistance to fire. It provides resistance to poison. It provides resistance to disenchantment. It provides light. It cannot be harmed by acid, cold, lightning or fire. l) The Jewel 'Evenstar' (+3) A pure white jewel, the last gift of Queen Arwen Undomiel to Frodo Baggins, intended to be worn around his neck on the chain that had once borne the One Ring. It can be activated for... restore every 150 turns ...if it is being worn. It affects your constitution. It sustains your intelligence. It sustains your wisdom. It sustains your constitution. It provides resistance to life draining. It provides resistance to cold. It provides resistance to dark. It provides resistance to nether. It provides light. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. m) a Cloak of Mimicry [Wolf] of Aman [1,+36] (+2 to stealth) It affects your stealth. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. n) The Cloak of Mimicry [Fire cloud] 'Bariend' [1,+16] It sustains your intelligence. It provides immunity to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to dark. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. o) a Cloak of Mimicry [Cold cloud] of Aman [1,+29] (+1 to stealth) It affects your stealth. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. p) The Large Leather Shield of Celegorm [4,+20] This shield emblazoned with a multitude of creatures not seen for ages once protected Celegorm, lord of Himlad; around it lies a mystic balance that contains the conflicts of the elements. It makes you completely fearless. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to light. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. q) a Shield of Deflection of Reflection [10,+26] r) a Set of Cesti of Agility [5,+12] (+5) It affects your dexterity. s) The Pair of Soft Leather Boots of Valado [2,+11] It provides resistance to electricity. It provides resistance to light. It provides resistance to confusion. It provides resistance to shards. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. t) The Pair of Metal Shod Boots of Edane [6,+11] It sustains your intelligence. It sustains your wisdom. It provides resistance to acid. It provides resistance to fire. It provides resistance to dark. It provides resistance to confusion. It provides resistance to shards. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. u) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) A giant's weapon, with a long blade tall and straight thrusting out from a massive double-pronged hint. On its blade are written doomspells against both the living and undead. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. v) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed) A thin spike of thrice-forged steel caps a straight sylvan shaft cut from a legendary tree; spells to break the will of the undead and strike coldfear into the hearts of foes lie on this perfectly balanced spear. It affects your stealth. It affects your infravision. It affects your speed. It does extra damage from frost. It strikes at undead with holy wrath. It provides resistance to cold. It provides resistance to dark. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. w) The Club of Gatargor (1d4) (+18,+11) (+6) It affects your wisdom. It affects your constitution. It does extra damage from acid. It does extra damage from electricity. It drains life from your foes. It is a great bane of dragons. It cannot be harmed by acid, cold, lightning or fire. x) The Short Bow of Amrod (x4) (+12,+15) (+2) This bow, and its twin, belonged to Feanor's last two twin sons, Amrod and Amras, who both hunted with the Green-elves for a time. Like the twins, the bows are similar, for both protect their wielders from the elements: and yet they are also unlike, for this bow gives enduranceand strength, while the other gives quickness and subtlety. It affects your strength. It affects your constitution. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. |
Posted on 5.9.2002 20:58
1950. on the Ladder (of 19092)
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