The Angband Ladder: Kyra, Dwarf Bard by <enovinso@hotmail.com>
[ToME 2.2.7 Character Dump] Name : Kyra Age 49 STR! 40 Sex : Male Height 29 INT! 30 Race : Dwarf Barbarian Weight 123 WIS! 40 Class : Bard Social Class 63 DEX! 40 Body : Death orb CON! 40 God : Tulkas CHR! 31 + To Melee Hit 155 Level 50 Max Hit Points 1454 + To Melee Damage 109 Experience 57608926 Cur Hit Points 1454 + To Ranged Hit 155 Max Exp 57608926 Max SP (Mana) 135 + To Ranged Damage 0 Exp to Adv. ***** Cur SP (Mana) 109 AC 30+155 Gold 7944502 Piety 105246 (Miscellaneous Abilities) Fighting : Legendary[90]Perception : Superb Blows/Round: 11 Bows/Throw : Legendary[65]Searching : Superb Shots/Round: 1 Saving Throw: Good Disarming : Fair Mel.dmg/Rnd: 22-2640 Stealth : Excellent Magic Device: Fair Infra-Vision: 110 feet Tactic: berserker Explor: normal (Character Background) You are the only child of a Dwarven Warrior. You are a credit to the family. You have dark brown eyes, wavy black hair, a one foot beard, and a dark complexion. [Miscellaneous information] Cth monsters: ON Z-like monsters: ON Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 11 (550') Mordor: Level 66 (3300') Angband: Level 127 (6350') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 21 (1050') Erebor: Level 71 (3550') The Old Forest: Level 21 (1050') Moria: Level 30 (1500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 26 (1300') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 33 (1650') A lost temple: Level 27 (1350') Your body is a Death orb. You are currently in the town of Gondolin. You have defeated 10118 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You saved 94 princesses. You saved Arda and became a famed King. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 50th Yavie of the 2890th year of the third age. You have been adventuring for 7 days. adefkmnopsuxz{|@ Add Str : ..324...43....6. Add Int : ..32..4......... Add Wis : .3324........... Add Dex : ..32.....34..3.. Add Con : ..32..4.43...... Add Chr : .3324........... Add Stea. : .3.2..44........ Add Sear. : .......4......6. Add Infra : ..............6. Add Tun.. : ..............6. Add Speed : .332434....9.... Add Blows : .............3.. Slay Orc : .............++. Slay Troll: ..............+. Slay Giant: .............++. Slay Drag.: ..............+. Kill Drag.: .............+.. Acid Brand: ..............+. Fire Brand: .............+.. Sust Str : ..+......+...... Sust Int : ...+............ Sust Wis : ...+............ Sust Dex : ..+......+...... Sust Con : ..+......+...... Sust Chr : ...+............ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ......+......... Free Act : ..++....+.+....+ Hold Life : ..++.+.......... Imm Acid : .+....+.*++...+. Imm Elec : .+*...+......... Imm Fire : .+..+.*......... Imm Cold : .+.*..+..+...... Res Pois : ..+.+........... Res Fear : ....+....+.....+ Res Lite : .....+.......... Res Dark : .....+...+....+. Res Blind : ...+...........+ Res Conf : ................ Res Sound : .+......+....... Res Shard : ........+....... Res Neth : ................ Res Nexus : ......+..+...... Res Chaos : .....+..+....... Res Disen : ..+.+.........+. Aura Fire : ......+......... Levitate : ..+............. See Invis : .+++.+.......... Digestion : ..+......+...... Regen : ..+............. Activate : ..++++....+...+. Blessed : .............+.. Fly : ......+........+ Orc.ESP : .....+..+.....+. TLord.ESP : ......+......... Unique.ESP: .+.............. Full ESP : ...+............ Corruption list: Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Skills (points left: 10) - Combat 40.200 [0.700] - Weaponmastery 01.000 [0.700] . Axe-mastery 00.000 [0.200] . Barehand-combat 50.000 [0.600] - Sneakiness 03.100 [0.700] . Stealth 01.000 [0.700] . Disarming 01.000 [0.600] - Magic 11.200 [0.600] . Magic-Device 04.000 [1.000] - Spirituality 17.000 [0.800] . Prayer 38.000 [0.500] . Mindcraft 34.200 [0.500] . Music 33.800 [0.800] - Monster-lore 02.430 [1.100] . Summoning 03.100 [0.500] . Corpse-preservation 01.000 [0.700] . Symbiosis 08.400 [0.500] . Mimicry 00.000 [0.400] [Fates] You may meet a Tyrannosaur on level 40. [Character Equipment] a) (nothing) d) The Harp of Maglor (+3 to speed) It increases your wisdom, charisma, stealth, speed and luck by 3. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It allows you to sense the presence of unique beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghoul on level 70 of Angband. e) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 93 of Angband. f) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 96 of Angband. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 62 of Mordor. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in a mountain chain. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) an Elven Cloak [4,+12] (+4 to stealth) p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, shards and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cyberdemon on level 74 of Angband. x) a Pair of Hard Leather Boots of Speed [3,+12] (+9) {carnivorous monkeys, bdw } It increases your speed by 9. It was given to you as a reward. z) Daoloth, the Render of the Veils (7200 hp) {) The Bolt of Cargoth (1d5) (+10,+13) (+3 attacks) It increases your dexterity and attack speed by 3. It does extra damage from fire. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cyberdemon on level 74 of Angband. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 125 of Angband. [Character Inventory] a) 2 Tomes of the Impenetrable Earth b) 5 War Tomes of Tulkas c) 99 Pints of Fine Ale d) 32 Hazy Potions of Cure Insanity e) 55 Pungent Potions of Cure Critical Wounds f) 35 Grey Potions of Healing g) 34 Ivory White Potions of *Healing* h) 21 Coagulated Crimson Potions of Restore Mana i) 23 Dark Green Potions of Restore Life Levels j) 30 Light Blue Potions of Augmentation k) 7 Viscous Pink Potions of Enlightenment l) 12 Copper Speckled Potions of *Enlightenment* m) 17 Scrolls titled "satankh fid" of Phase Door n) 16 Scrolls of Teleportation o) 97 Scrolls titled "solnih urme" of Identify p) a Silver Rod of the Istari of Home Summoning (200/200) {@2} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 126 of Angband. q) a Mithril Rod of Simplicity of Recall (160/160) {@0} You found it in the remains of Shub-Niggurath, Black Goat of the Woods on level 126 of Angband. r) a Hickory Staff of Genocide[1|13] (4 charges) s) a Partial Totem of a Great Wyrm of Power t) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Quickbeam, the Ent on level 60 of Mordor. u) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 70 of The Sacred Land Of Mountains. v) (nothing) w) (nothing) [Home Inventory - Gondolin ] a) a Manly Potion of New Life b) a Ring of Speed (+9) {!k} It increases your speed by 9. You stole it from the Black Market. c) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kronos, Lord of the Titans on level 96 of Angband. d) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 84 of Angband. e) The Thunderlord Coat of Marda [9,+25] (+5) It increases your intelligence, constitution and charisma by 5 . It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cyberdemon on level 74 of Angband. f) a Cloak of Air [1,+14] It allows you to breathe without air. You found it lying in a vault on level 127 of Angband. g) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 93 of Angband. h) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 106 of Angband. i) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bloodletter of Khorne on level 74 of Angband. j) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon in the town of Gondolin . k) The Steel Helm 'Lebohaum' [20,+80] l) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 45 of Mordor. m) The Set of Gauntlets of Eol [3,+15](60%) (+3) n) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 127 of Angband. o) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It provides resistance to electricity and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 127 of Angband. p) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Deep one on level 74 of Angband. q) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It carries an ancient morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master lich on level 70 of Angband. r) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4) It can be wielded two-handed. It increases your wisdom and ability to tunnel by 4. It does extra damage from electricity. It is a great bane of dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, nexus and disenchantment. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 126 of Angband. s) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. t) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cyberdemon on level 74 of Angband. u) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 77 of Angband. v) a Heavy Crossbow of Extra Might (x8) (+17,+17) It provides resistance to cold. It fires missiles with extra might. You found it in the remains of a Horned Reaper on level 96 of Angband. w) 20 Seeker Bolts of Frost (4d5) (+10,+15) It does extra damage from frost. It cannot be harmed by cold. You found it in the remains of a Cyberdemon on level 74 of Angband. x) a Drum of Power (+5) [Home Inventory - Minas Anor ] a) 33 Morphic Oils of Wolf b) 33 Hazy Potions of Cure Insanity c) 40 Blue Potions of Invisibility d) 4 Potions of Speed e) 2 Potions of Heroism f) 14 Viscous Pink Potions of Enlightenment g) 3 Potions of Resistance h) 4 Potions of Curing i) 15 Scrolls of Holy Chant j) a Scroll titled "fasri vivwed" of Acquirement k) a Mithril Rod of Nothing (160/160) l) an Adamantite Rod of Nothing (200/200) m) a Partial Totem of a Jabberwock n) The Granite Ring of Dalad (+13 to damage) (+4) It increases your infravision by 4. It provides resistance to electricity and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nether wraith on level 35 of Mordor. o) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 45 of Mordor. p) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and disenchantment. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Set of Leather Gloves of Andurul [1,+13] It provides resistance to life draining , electricity, fire, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 48 of Mordor. r) The Katana 'Aglarang' (8d4) (+0,+0) (+5) It can be wielded two-handed. It increases your dexterity, ability to tunnel and speed by 5. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 45 of Mordor. s) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) t) The Long Bow of Bard (x5) (+16,+17) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 45 of Mordor. u) The Horn of Boromir (+3) It can be activated for mass human summoning every 1000 turns if it is being worn. It increases your strength and constitution by 3. It makes you completely fearless. It provides resistance to fire. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Lothlorien ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nether wraith on level 35 of Mordor. b) Cathal's Corrupting Cymbal {acquirement} It can be activated for acquirement. You found it in the remains of a Master mindcrafter on level 39 of Mordor. c) 70 Hazy Potions of Cure Insanity d) 99 Potions of Water Curing {quest} e) a Brown Speckled Potion of Invulnerability f) The Crumpled Scroll of Mass Resurrection {special} g) a Mithril Ring of Speed (+11) It increases your speed by 11. You found it in the remains of a Halfling slinger on level 107 of Angband. h) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. i) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of The Sacred Land Of Mountains. j) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire lord on level 39 of Mordor. m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Monastic lich on level 62 of Mordor. o) a Dragon Helm of Water Breathing [8,+19] It provides resistance to cold. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak on level 70 of The Sacred Land Of Mountains. p) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 64 of Mordor. q) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 126 of Angband. r) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 50 of Mordor. s) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to poison, nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 64 of Mordor. u) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 70 of The Sacred Land Of Mountains. v) a Mace of Disruption of Westernesse (5d8) (+17,+13) (+1) w) The Dwarven Pick of Erebor (+8,+20) (+5) It can be activated for open a secret passage every 75 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and ability to tunnel by 5. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It sustains your strength. It provides resistance to light, dark and chaos. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 125 of Angband. [The Mathom-house Inventory - Bree ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master vampire on level 75 of Angband. b) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in a mountain chain. c) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 70 of The Sacred Land Of Mountains. d) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cyberdemon on level 74 of Angband. e) The Rhino Hide Armour of Thornumen (-27,-32) [8,+14](40%) It increases your hit points by 40%. It provides resistance to electricity, light, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cyberdemon on level 74 of Angband. f) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 75 of Angband. g) The Iron Crown of Beruthiel [0,+20] (-5) {cursed} It provides light (radius 1) forever. It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It is cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in a mountain chain. h) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Unicorn of Order on level 74 of Angband. i) The Broad Sword 'Denya' (2d5) (+16,+26) (+3) It increases your intelligence, wisdom and dexterity by 3. It does extra damage from electricity. It poisons your foes. It produces chaotic effects. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cyberdemon on level 74 of Angband. j) The Bastard Sword of Esgis (3d4) (+16,+21) It can be wielded two-handed. It does extra damage from acid. It poisons your foes. It produces chaotic effects. It is especially deadly against orcs. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cyberdemon on level 74 of Angband. k) The Two-Handed Sword of Hungor (3d6) (+11,+19) (+2) It must be wielded two-handed. It increases your dexterity by 2. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cyberdemon on level 74 of Angband. l) The Trifurcate Spear 'Borin' (2d9) (+22,+20) (+5) It increases your charisma by 5. It does extra damage from fire. It produces chaotic effects. It is especially deadly against dragons. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in a mountain chain. m) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) It can be activated for identify spell every 10 turns if it is being worn. It can be used to store a spell. It increases your intelligence and wisdom by 4. It fights against evil with holy fury. It provides resistance to light. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 75 of Angband. n) The Sling 'Elmana' (x3) (+20,+19) (+1) It increases your strength, wisdom and constitution by 1. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gold Thunderlord in a mountain chain. o) The Short Bow of Aronde (x2) (+12,+10) (+2 to speed) It provides light (radius 1) forever. It increases your strength, intelligence, dexterity and speed by 2. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in a mountain chain. p) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in a mountain chain. q) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Unicorn of Order on level 74 of Angband. |
Posted on 13.10.2004 01:57
308. on the Ladder (of 19090)
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