The Angband Ladder: Alardop, RohanKnight Rogue by <kungfoofighterx@yahoo.com>

  [ToME 2.3.1 Character Sheet]

 Name  : Alardop                Age                 81       STR! 18/***       
 Sex   : Male                   Height              48       INT! 18/130       
 Race  : Spectre RohanKnight    Weight              70       WIS! 18/150       
 Class : Rogue                  Social Class         1       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Melkor Bauglir                                      CHR! 18/140       
                                                                               
 + To Melee Hit          94 Level             50    Max Hit Points      1181   
 + To Melee Damage       74 Experience  26337665    Cur Hit Points      1181   
 + To Ranged Hit         68 Max Exp     26585705    Max SP (Mana)        208   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        208   
   AC                27+155 Gold         1552913    Piety             199359   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[65]Perception  : Fair         Blows/Round:  12        
 Bows/Throw  : Legendary[15]Searching   : Good         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  12d4+888  
 Stealth     : Legendary[32]Magic Device: Legendary[25]Infra-Vision: 30 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You have dark            
          brown eyes, wavy red hair, and an average complexion.                
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 106 (5300')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 85 (4250')
        Heart of the Earth: Level 36 (1800')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 29 (1450')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 13193 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 93 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 2nd Hrive of the 2890th year of the third age.
 You have been adventuring for 70 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..2.4...43...3.+            
        Add Int   : ..2...4........+            
        Add Wis   : ..2.4..........+            
        Add Dex   : ..2......34.....            
        Add Con   : ..2...4.43...3.+            
        Add Chr   : ..2.4..........+            
        Add Stea. : ..2...43........            
        Add Speed : .*2.4343.......+            
        Add Blows : ...3.........3..            
        Vampiric  : +...............            
        Slay Anim.: +...............            
        Slay Und. : +...............            
        Slay Giant: .............+..            
        Slay Drag.: .............+..            
        Poison Brd: +............+..            
        Acid Brand: +...............            
        Elec Brand: +...............            
        Fire Brand: +...............            
        Sust Str  : ...+.....+......            
        Sust Int  : ..+.............            
        Sust Wis  : ..+.............            
        Sust Dex  : .........+.+....            
        Sust Con  : .........+......            
        Sust Chr  : ..+........+....            
        Invisible : ...............+            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ..++....+.+.....            
        Hold Life : ..++.+....++...+            
        Imm Acid  : +.....++*++.....            
        Res Elec  : +..+..+.........            
        Imm Fire  : ++..+.*........*            
        Imm Cold  : ..*...+..+.....+            
        Res Pois  : ...++..........+            
        Res Fear  : ....+....+......            
        Res Lite  : .....+.....+....            
        Res Dark  : .....+...+.+....            
        Res Blind : ..++............            
        Res Conf  : .....+..+.......            
        Res Sound : +.......+.......            
        Res Shard : ...+............            
        Res Neth  : .+.+...........+            
        Res Nexus : ......++.+......            
        Res Chaos : .....+..+.......            
        Res Disen : ...++......+....            
        Aura Fire : +.....+.........            
        Levitate  : ...........+....            
        Lite      : +...............            
        See Invis : ..+..+.........+            
        Digestion : .........+.....+            
        Regen     : ...+............            
        Activate  : +++.++.+..+.....            
        Drain Exp : +...............            
        Blessed   : .............+..            
        Cursed    : ..++............            
        Fly       : ......+.........            
        Sentient  : +...............            
        Climb     : ..............+.            
        Orc.ESP   : .....+..+.......            
        Troll.ESP : +...............            
        Giant.ESP : +...............            
        TLord.ESP : ......+.........            
        Full ESP  : ..+.............            

Skills (points left: 47)
 - Combat                                        48.950 [0.700]
          - Weaponmastery                        50.000 [0.900]
                   - Sword-mastery               01.090 [0.300]
                            . Critical-hits      04.000 [0.500]
          . Archery                              01.800 [0.400]
 - Sneakiness                                    43.400 [2.000]
          . Stealth                              47.000 [1.500]
          . Disarming                            12.000 [2.000]
          . Backstab                             11.000 [1.000]
          . Stealing                             11.000 [2.000]
          . Dodging                              01.000 [2.000]
 - Magic                                         09.078 [0.700]
          . Magic-Device                         49.550 [1.550]
          . Conveyance                           05.000 [0.500]
          . Divination                           13.000 [0.500]
          . Temporal                             02.000 [0.500]
          . Udun                                 01.200 [0.400]
 - Spirituality                                  24.640 [0.700]
          . Prayer                               16.000 [0.500]
 - Monster-lore                                  00.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.700 [0.500]
          . Mimicry                              01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows
 * Trapping


  [Fates]

You may meet a Phantom warrior on level 4.
You may find a Broken Sword on level 8.
You are fated to meet Farmer Maggot on level 1.
You are fated to find a Scroll of Door/Stair Location on level 2.
You are fated to find a Scroll of Identify on level 1.
You may meet a Green naga on level 2.
You are fated to meet a Giant white ant on level 6.
You are fated to meet a Mangy-looking leper on level 19.
You may meet a Village idiot on level 13.


  [Character Equipment]

a) The Dagger 'Dethanc' (E:976272, L:35) (1d4) (+35,+19)
        It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from acid, electricity and fire.  It poisons your foes.  It
    drains life from your foes.  It strikes at undead with holy wrath.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and sound.  It allows you to
    sense the presence of trolls and giants.  It produces a fiery sheath.  
    It drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 94 of
    Angband.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns
     if it is being worn. It increases your speed by 10.  It provides
    resistance to fire and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Horned Reaper on level 91 of Angband.
e) The Ring of Power 'Nenya' (+9,+9) (+2) {cursed}
    
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 85 of Angband.
f) The Ring called 'Aldrop's protector' [+17] (+3 attacks) {cursed}
    It 
    increases your attack speed by 3.  It sustains your strength.  It
    provides immunity to paralysis.  It provides resistance to life
    draining, electricity, poison, blindness, shards, nether and 
    disenchantment.  It speeds your regenerative powers.  It is cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black
    breath every 200 turns if it is being worn. It provides light (radius
    3) forever.  It increases your strength, wisdom, charisma and speed by 
    4.  It makes you completely fearless.  It provides resistance to fire, 
    poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 55 of Mordor.
m) The Arkenstone of Thrain (+3)
    It
    can be activated for detection every 30+d30 turns if it is being worn. 
    It provides light (radius 3) forever.  It increases your speed and 
    luck by 3.  It provides resistance to life draining, light, dark and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 58 of Mordor.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range
    100) every 45 turns if it is being worn. It increases your stealth and 
    speed by 3.  It provides resistance to acid and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to sound and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 88 of Angband.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to life draining and 
    acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 60 of Mordor.
x) The Pair of Hard Leather Boots 'Anambar' [3,+12]
    
    It sustains your dexterity and charisma.  It provides resistance to 
    life draining, light, dark and disenchantment.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Footwear Shop.
z) a Silent watcher (992 hp)
{) The Seeker Bolt of Durind (4d5) (+18,+11) (+3 attacks)
    It increases your strength, 
    constitution and attack speed by 3.  It poisons your foes.  It is
    especially deadly against dragons.  It is especially deadly against
    giants.  It is a great bane of undead.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 94 of Angband.
|) a Climbing Set {100% off}


  [Character Inventory]

a) a Tome of Knowledge
b) The Tome of Alardop
    
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
c) Kelek's Wormhole Machine
    It can be activated for mass genocide
    every 1000 turns.  
    You found it lying on the ground on level 46 of Mordor.
d) Heward's Excellent Experimental Earmuffs
    It can be
    activated for genocide every 500 turns.  
    You found it lying on the ground on level 43 of Mordor.
e) a Potion of *Enlightenment*
f) 12 Scrolls of Teleportation
g) 23 Scrolls of Magic Mapping
h) 26 Scrolls of Satisfy Hunger
i) a Silver Rod of the Istari of Healing (200/200)
    It can hold
    more mana.  It can cast spells for a lesser mana cost.  It can cast
    spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 52 of Mordor.
j) a Silver Rod of Capacity of Teleport Other (200/200)
    It can
    hold more mana.  
    It was given to you as a reward.
k) a Golden Rod of Recall (125/125)
l) an Adamantite Rod of the Istari of Healing (400/400)
    It can hold more mana.  It can cast
    spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it in the remains of a Greater Balrog on level 88 of Angband.
m) an Adamantite Rod of the Istari of Acid Balls (400/400)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 52 of Mordor.
n) an Adamantite Rod of Disarming (200/200)
o) The Wand of Digging of Thrain (8 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
p) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
    It can be activated for powerful things if it is being worn. 
    It grants you the power of change the world if it is being worn.  It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, speed and spell power by 5.  It increases your mana
    capacity by 100%.  It makes you invisible.  It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides immunity to acid, electricity, fire and cold.  It provides
    immunity to paralysis.  It provides resistance to poison, blindness, 
    nether and disenchantment.  It allows you to see invisible monsters.  
    It gives telepathic powers.  It speeds your regenerative powers.  It 
    drains mana, life and experience.  It is permanently cursed.  It
    cannot be dropped while cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
q) The Anchor of Space-Time
    It provides light (radius 1)
    forever.  It prevents the space-time continuum from being disrupted.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Shadow Blade called 'Katrina's Wrath' (4d4) (+21,+14) (+2 attacks)
    It increases your intelligence, 
    stealth and attack speed by 2.  It does extra damage from frost.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can make your foes bleed.  It is especially deadly against orcs.  It
    is a great bane of demons.  It is a great bane of undead.  It provides
    resistance to dark.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It 
    decreases your luck by 20.  It does extra damage from fire.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can make your foes bleed.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It can re-curse itself.  It can
    resist being shattered by morgul beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Half-orc on level 35 of Moria.
b) The Demonshield of Gothmog [13,+13] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Spectre on level 37 of Maze.
c) Jor's Compendium of Strange Behaviour
    It can be
    activated for Destruction every 100 turns.  
    You found it in the remains of a Dread on level 35 of The Helcaraxe.
d) a Mithril Rod of Charging of Curing (160/160)
e) an Adamantite Rod of Capacity of Nothing (400/400)
f) a Fireproof Staff of Genocide[1|5] of Plenty (0 charges) {100% off}
    It
    cannot be harmed by fire.  
    You stole it from the Black Market.
g) The Golden Horn of the Thunderlords (1 charge) {100% off}
    
    It was given to you as a reward.
h) The Ring of Power of Adunaphel the Quiet (+2 attacks)
    It increases your searching and attack
    speed by 2.  It makes you invisible.  It provides resistance to sound
     and nether.  It allows you to levitate.  It speeds your regenerative
    powers.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 77 of Angband.
i) The Ring of Ekkarnim [+11]
    
    It can be activated for ball of cold and resist cold every 50+d50 turns
     if it is being worn. It sustains your charisma.  It makes you
    completely fearless.  It provides resistance to cold, dark and chaos.  
    It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
j) The Chain Mail of Elormen (-2 to accuracy) [14,+9]
    It provides immunity to acid and 
    fire.  It makes you completely fearless.  It provides resistance to 
    fire, poison, nether, chaos and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 67 of Angband.
k) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    
    It increases your strength and charisma by 2.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold, 
    shards and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 30 of Mirkwood.
l) The Double Ring Mail of Tumur (-69,-5) [15,+17](20%)
    It increases
     your hit points by 20%.  It sustains your strength and wisdom.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    provides resistance to light, dark, chaos and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 94 of Angband.
m) The Double Ring Mail of Celen (-30,-57) [15,+20](20%)
    
    It increases your hit points by 20%.  It provides immunity to 
    electricity and cold.  It provides resistance to life draining, fire
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in the town of
    Lothlorien .
n) The Double Chain Mail of Nirion (+67,+40) [16,+12](-80%) {cursed}
    It decreases your hit points by 80%.  It provides immunity 
    to electricity.  It provides resistance to fire and cold.  It drains 
    experience.  It fills you with the Black Breath.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 93 of Angband.
o) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, blindness, confusion and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be activated for heal (777),
    curing and heroism every 300 turns if it is being worn. It increases 
    your intelligence, wisdom and stealth by 4.  It makes you completely
    fearless.  It provides resistance to life draining, acid, electricity, 
    fire, cold, poison and dark.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 60 of Mordor.
q) The Large Metal Shield of Anarion [5,+20]
    
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and nether.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 99 of Angband.
r) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every
    75+d75 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your wisdom, charisma, searching and luck by 5.
    It sustains your wisdom, dexterity and charisma.  It provides
    resistance to acid, electricity, dark and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 93 of Angband.
s) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It
    can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Master lich on level 61 of Mordor.
t) The Steel Helm 'Lebohaum' [20,+80]
    It
    can be activated for sing a cheerful song every 3 turns if it is being
    worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 67 of Angband.
u) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance 
    to cold and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 99 of Angband.
v) The Glaive of Alian (2d6) (+17,+13) (+3)
    It can be wielded two-handed.  It increases your 
    strength, intelligence and wisdom by 3.  It poisons your foes.  It is
    very sharp and can cut your foes.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Emperor wight on level 61 of Mordor.
w) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Bile Wyrm on level 60 of Mordor.
x) The Long Bow 'Morthel' (x5) (+12,+16) (+2 to speed)
    
    It provides light (radius 1) forever.  It increases your intelligence, 
    dexterity, charisma and speed by 2.  It fires missiles with extra
    might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 62 of Mordor.


  [Home Inventory - Gondolin ]

a) 23 Potions of Healing
b) 14 Potions of *Healing*
c) 3 Potions of Life
d) 3 Scrolls of Rune of Protection
e) The Ring of Flare (+3)
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 50 of Mordor.
f) The Amulet of Ingwe (+3)
    It can be
    activated for dispel evil (level*5) every 300+d300 turns if it is
    being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 67 of Angband.
g) The Amulet of Argon (+4 to stealth)
    
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your strength, wisdom, dexterity, stealth and 
    searching by 4.  It sustains your wisdom.  It provides resistance to 
    electricity, poison and nexus.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
h) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every
    750 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 60 of Mordor.
i) The Amulet of Briennas (+4 to stealth)
    
    It increases your dexterity and stealth by 4.  It sustains your wisdom
    .  It provides resistance to acid, electricity, light and nether.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 67 of Angband.
j) The Amulet of Gunie (+2)
    
    It increases your wisdom, constitution and infravision by 2.  It
    provides resistance to poison, blindness, nether and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 32 of
    The Small Water Cave.
k) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15)
    every 10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 45 of Mordor.
l) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 45 of Mordor.
m) The Metal Brigandine Armour 'Nienoron' (-3 to accuracy) [19,+8]
    
    It provides immunity to acid and electricity.  It provides resistance 
    to life draining, electricity, fire, dark and confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Zombie Mature red dragon on level 95 of
    Angband.
n) The Partial Plate Armour of Galvant (-3 to accuracy) [22,+17]
    It sustains your strength and intelligence.  It provides
    immunity to acid and electricity.  It provides immunity to paralysis.  
    It provides resistance to life draining, acid, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Large Leather Shield of Celegorm [4,+20]
    It provides
    resistance to acid, electricity, fire, cold, light, dark and sound.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear
    in every direction if it is being worn. It decreases your intelligence
    , wisdom and searching by 5.  It provides immunity to cold.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, fire, poison and disenchantment.  It
    allows you to see invisible monsters.  It produces an anti-magic
    shell.  It drains life.  It induces random teleportation.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 64 of Mordor.
q) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    
    It grants you the power of panic hit if it is being worn.  It 
    increases your intelligence, dexterity, charisma, stealth, searching
     and speed by 3.  It provides immunity to paralysis.  It provides
    resistance to light and dark.  It allows you to levitate.  It allows
    you to sense the presence of good beings and unique beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball
    (48) every 5+d5 turns if it is being worn. It increases your dexterity
    , speed and attack speed by 2.  It does extra damage from frost.  It 
    poisons your foes.  It provides resistance to cold.  It allows you to
    see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 67 of Angband.
s) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    
    It can be wielded two-handed.  It increases your dexterity, ability to
    tunnel and speed by 5.  It sustains your dexterity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
t) The Katana 'Perang' (3d4) (+15,+18) (+1 attack)
    It can be wielded two-handed.  It increases your 
    attack speed by 1.  It does extra damage from acid and fire.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of undead.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 45 of The Sacred Land Of Mountains.
u) 57 Silver Arrows (3d4) (+10,+10)


  [Home Inventory - Minas Anor ]

a) 31 Potions of Cure Serious Insanity
b) 8 Potions of Cure Insanity
c) 5 Potions of Detonations
d) a Potion of Restore Mana
e) a Mithril Rod of Nothing (160/160)
f) The Ring of Power of Ren the Unclean (+5% of critical hits)
    
    It increases your dexterity and ability to score critical hits by 5.  
    It makes you invisible.  It provides resistance to disenchantment.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 45 of The Sacred
    Land Of Mountains.
g) The Ring of Power of Dwar, Dog Lord of Waw (+4% of critical hits)
    It increases your ability to score critical hits by 
    4.  It makes you invisible.  It sustains your strength and dexterity.  
    It provides resistance to acid, electricity, fire and confusion.  It
    slows your metabolism.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 70 of
    Angband.
h) The Ring of Power of Uvatha the Horseman (+3)
    It increases your strength by 3.  It makes you invisible.  It
    sustains your wisdom.  It provides resistance to cold, poison, sound, 
    nether and disenchantment.  It allows you to levitate.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
i) The Ring of Durin (+2) {cursed}
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
j) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns
     if it is being worn. It provides light (radius 2) forever.  It 
    increases your intelligence, wisdom, searching and infravision by 2.  
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Saruman of Many Colours on level 64 of
    Mordor.
k) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns
     if it is being worn. It increases your intelligence, wisdom and 
    constitution by 3.  It provides resistance to acid, poison, confusion
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 36 of The Land Of Rhun.
l) The Cloak 'Holcolleth' [1,+4] (+2)
    It
    can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 45 of The Sacred Land Of Mountains.
m) a Shadow Cloak of the Bat (-5,-6) [6,+21] (+3)
    
    It increases your stealth, infravision and speed by 3.  It provides
    resistance to light and dark.  It allows you to fly.  It allows you to
    see invisible monsters.  
    You found it lying in a vault on level 45 of The Sacred Land Of Mountains.
n) The Small Metal Shield 'Turuth' [3,+9]
    
    It sustains your charisma.  It provides immunity to electricity.  It
    provides resistance to acid, cold, nether and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master lich on level 70 of Dol Guldur.
o) The Metal Cap of Faulion [3,+13]
    
    It sustains your charisma.  It provides resistance to electricity, 
    cold, dark, blindness and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
p) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection
    every 55+d55 turns if it is being worn. It increases your intelligence
    , wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 42 of Mordor.
q) The Set of Cesti of Silydh [5,+0]
    
    It sustains your strength and intelligence.  It provides resistance to 
    acid, cold, poison and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
r) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It 
    increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 50 of Mordor.
s) The Dagger of Ninuri (1d4) (-4,+0) (+2 attacks)
    It increases your 
    attack speed by 2.  It is especially deadly against giants.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    light.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light
    (radius 1) forever.  It increases your searching by 1.  It does extra
    damage from fire.  It is especially deadly against orcs.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to fire and light.  It allows you to sense the
    presence of orcs.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
v) The Mace 'Taratol' (3d4) (+12,+12)
    It
    can be wielded two-handed.  It can be activated for speed (dur 20+d20)
    every 250 turns if it is being worn. It does extra damage from 
    electricity.  It is a great bane of dragons.  It provides immunity to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Tarrasque on level 45 of The Sacred
    Land Of Mountains.


  [Home Inventory - Lothlorien ]

a) The Gem of Knowledge
    It can be activated for light absorption every 80
    turns.  
    You found it in the remains of a Dread on level 51 of The Sacred Land Of
    Mountains.
b) Tenser's Mechanical Magician (charging)
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of an Angel on level 31 of Moria.
c) The Crumpled Scroll of Mass Resurrection
    It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 48 of Mordor.
d) a Mithril Rod of Quickness of Nothing (160/160)
    It can cast
    spells faster.  
    You found it in the remains of a Nether wraith on level 64 of Mordor.
e) a Wand of Tidal Wave[8|47] of Plenty (0 charges)
    
    You found it lying in a vault on level 96 of Angband.
f) a Well-hidden Catapult Trap Set (+13,+22) [+8] (+11) {100% off}
    It is
    well-hidden. It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
g) a Polished Bronze Dragon Scale Mail (-2 to accuracy) [30,+20]
    It can be activated for breathe
    confusion (120) every 90+d90 turns if it is being worn. It provides
    resistance to confusion.  It allows you to fly.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 60 of Mordor.
h) The Partial Plate Armour of Luilin (-3 to accuracy) [22,+8]
    
    It provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to life draining, light, dark and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 67 of Angband.
i) The Ribbed Plate Armour of Haldol (-3 to accuracy) [28,+10]
    
    It sustains your strength and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to acid, fire, confusion and shards.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 67 of Angband.
j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, shards and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 67 of Angband.
k) The Robe of Incanus [2,+20] (+3)
    
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 99 of
    Angband.
l) The Small Metal Shield of Manaewe [3,+17]
    It sustains your intelligence.  It provides immunity to fire
     and cold.  It provides resistance to acid, dark, sound, nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Hell Wyrm on level 67 of Angband.
m) an Iron Helm of Water Breathing [5,+6]
    
    It allows you to breathe underwater.  It cannot be harmed by acid.  
    You found it in the remains of a Hill orc on level 89 of Angband.
n) The Slaughter Axe 'Naturebane' (5d7) (+31,+27) (+3)
    It
    can be activated for dispel monsters (300) every 200+d200 turns if it
    is being worn. It increases your strength by 3.  It is especially
    deadly against natural creatures.  It sustains your strength.  It
    provides resistance to shards and nexus.  It allows you to levitate.  
    It drains life.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Vecna, the Emperor Lich on level 99 of
    Angband.
o) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your dexterity, stealth and searching by 4.  It
    does extra damage from acid.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 60 of Mordor.
p) a Main Gauche (*Defender*) (1d5) (+10,+10) [+9] (+2 to stealth) {100% off}
    
    It increases your wisdom, dexterity, constitution and stealth by 2.  
    It sustains your wisdom and charisma.  It provides immunity to acid.  
    It provides immunity to paralysis.  It provides resistance to life
    draining, acid, electricity, fire, cold, poison, dark and blindness.  
    It allows you to levitate.  It allows you to see invisible monsters.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Black Market.
q) The Long Sword of Emenedhwe (2d5) (+7,+28) (+4 to speed)
    It provides light (radius 1)
    forever.  It increases your dexterity, charisma and speed by 4.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It is a great bane of demons.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 66 of
    The Sacred Land Of Mountains.
r) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It 
    increases your speed and attack speed by 2.  It does extra damage from 
    fire.  It is especially deadly against dragons.  It provides immunity 
    to fire.  It makes you completely fearless.  It provides resistance to 
    fire, chaos and disenchantment.  It drains mana, life and experience.  
    It aggravates nearby creatures.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 88 of Angband.
s) The Spear of Orome (4d6) (+10,+9) (+4)
    
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your intelligence, wisdom, searching, infravision, 
    ability to tunnel and speed by 4.  It does extra damage from fire.  It
    is especially deadly against dragons.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to life draining, fire
     and light.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 67 of Angband.
t) The Beaked Axe of Angor (2d6) (+13,+11) (+2 attacks)
    
    It must be wielded two-handed.  It increases your wisdom, charisma and 
    attack speed by 2.  It poisons your foes.  It is very sharp and can
    cut your foes.  It is a great bane of dragons.  It is especially
    deadly against giants.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Hell Wyrm on level 67 of Angband.
u) The Long Bow of Bard (x5) (+17,+19) (+2)
    
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 67 of Angband.
v) 98 Seeker Arrows (4d4) (+10,+10)
w) 24 Silver Arrows of Slay Undead (3d4) (+11,+12)
    
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid.  It cannot be harmed by fire.
    
    You found it in the remains of a Great Hell Wyrm on level 67 of Angband.
x) 21 Silver Arrows (exploding) (3d4) (+9,+9)



Posted on 29.6.2005 05:13
Last updated on 7.10.2005 07:19

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1172. on the Ladder (of 18973)
493. on the ToME Ladder (of 3151)

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On 26.7.2005 22:47 kungfoofighterx@yahoo.com wrote:
This is one fun character combination, but I cant figure out what to do with my remaining skill points. Any suggestions

On 7.10.2005 07:19 kungfoofighterx@yahoo.com wrote:
About to win the game, maybe

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