The Angband Ladder: Asabab, Ent Rogue by <lahtonen.sampsa@suomi24.fi>

  [ToME 2.3.1 Character Sheet]

 Name  : Asabab                 Age                267       STR!     40       
 Sex   : Male                   Height              35       Int!     22     26
 Race  : Ent                    Weight             103       Wis:     25     31
 Class : Rogue                  Social Class        34       DEX!     33       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              Chr!      3     28
                                                                               
 + To Melee Hit          62 Level             50    Max Hit Points      1634   
 + To Melee Damage       65 Experience  12502475    Cur Hit Points      1618   
 + To Ranged Hit         45 Max Exp     12502475    Max SP (Mana)         67   
 + To Ranged Damage      15 Exp to Adv.    *****    Cur SP (Mana)         52   
   AC                59+154 Gold         3894650                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[47]Perception  : Very Good    Blows/Round:  7         
 Bows/Throw  : Heroic       Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Good         Disarming   : Fair         Mel.dmg/Rnd:  42d7+455  
 Stealth     : Superb       Magic Device: Bad          Infra-Vision: 90 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of the first beings who awoke on Arda.  You              
          have brown skin and unflexible members.                              
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 12 (600')
        Mordor: Level 47 (2350')
        Angband: Level 79 (3950')
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 25 (1250')
        Paths of the Dead: Level 40 (2000')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 60 (3000')
        The Old Forest: Level 25 (1250')
        Moria: Level 31 (1550')
        Dol Guldur: Level 61 (3050')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 26 (1300')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body is a Player.
 You are currently on level 79 of Angband.
 You have defeated 18937 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 8 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 13th Coire of the 2890th year of the third age.
 You have been adventuring for 153 days.

                    adefkmnopsuxz{|@            
        Add Str   : ....4...43......            
        Add Wis   : ....4...........            
        Add Dex   : .........34.....            
        Add Con   : ........43......            
        Add Chr   : ....4...........            
        Add Stea. : ..2.............            
        Add Sear. : ...........4....            
        Add Infra : ...........4....            
        Add Tun.. : ...........4..4.            
        Add Speed : 2.2.43.........+            
        Add Blows : 2...............            
        Slay Und. : +...............            
        Slay Drag.: +...............            
        Elec Brand: +...............            
        Fire Brand: +...............            
        Sust Str  : .........+......            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ..+...+..+......            
        Sust Con  : ..+......+......            
        Sust Chr  : +...............            
        Invisible : +...............            
        Mul life  : ......+........+            
        Sens Fire : ...............+            
        Reflect   : ................            
        Free Act  : ..+.....+.+.....            
        Hold Life : .....++.........            
        Imm Acid  : ......*.*++.....            
        Res Elec  : ................            
        Imm Fire  : *.+.+...........            
        Imm Cold  : ......*..+......            
        Res Pois  : ..+.+...........            
        Res Fear  : +...+....+......            
        Res Lite  : .++..+..........            
        Res Dark  : .....+...+......            
        Res Blind : ................            
        Res Conf  : +.+..++.+.......            
        Res Sound : ........+.......            
        Res Shard : ..+...++........            
        Res Neth  : ..+.............            
        Res Nexus : ..+......+......            
        Res Chaos : +.+..++.+.......            
        Res Disen : +.+.+...........            
        EvilCurse : +...............            
        Levitate  : ..+.............            
        Lite      : +...............            
        See Invis : .....+.........+            
        Digestion : .........+.....+            
        Regen     : ..........+.....            
        Xtra Might: .+..............            
        Activate  : ..+.++....+.....            
        Drain Exp : +...............            
        Teleport  : +...............            
        Aggravate : +...............            
        Cursed    : +...............            
        Hvy Curse : +...............            
        Sentient  : +...............            
        Climb     : ...........+....            
        Orc.ESP   : .....+..+......+            
        Troll.ESP : ...............+            
        Evil.ESP  : ...............+            

Skills (points left: 0)
 - Combat                                        50.000 [0.700]
          - Weaponmastery                        50.000 [0.700]
                   - Sword-mastery               09.355 [0.300]
                            . Critical-hits      09.500 [0.500]
          . Archery                              00.-200 [0.000]
          . Barehand-combat                      00.000 [0.200]
          . Boulder-throwing                     01.200 [0.600]
 - Sneakiness                                    41.000 [2.000]
          . Stealth                              13.000 [1.500]
          . Disarming                            07.500 [2.000]
          . Backstab                             44.000 [1.000]
          . Stealing                             41.000 [2.000]
          . Dodging                              11.000 [2.000]
 - Magic                                         01.119 [0.700]
          . Magic-Device                         03.050 [1.550]
          . Conveyance                           00.000 [0.500]
          . Divination                           00.000 [0.500]
          . Temporal                             00.000 [0.500]
 - Spirituality                                  13.170 [0.700]
          . Prayer                               00.500 [0.500]
 - Monster-lore                                  05.000 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            10.300 [0.400]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows
 * Trapping
 * Tree walking

 One of your companion(s) has been killed.

  [Fates]

You may meet a Newt on level 4.
You may find a Mage Staff on level 1.
You may meet a Filthy street urchin on level 1.
You may meet an Insect swarm on level 1.
You may meet a Giant octopus on level 17.
You are fated to meet a Jackal on level 9.
You may meet a Yellow light on level 1.
You are fated to find a Club on level 15.
You are fated to find a Flask of oil on level 10.
You are fated to find a Rapier on level 17.
You are fated to find a Small Leather Shield on level 6.
You may find a Potion of Detect Invisible on level 1.
You are fated to find a Ring of Sustain Charisma on level 34.
You may find a Rune [Element] on level 57.
You are fated to find a Scroll of Phase Door on level 5.
You are fated to find The Dagger 'Nimthanc' on level 4.


  [Character Equipment]

a) The Dark Sword 'Mormegil' (E:319115, L:31) (6d7) (+27,+10) [-20] (+2 to
speed)
        It provides light (radius 1) forever.  It generates an antimagic
    field.  It increases your speed and attack speed by 2.  It does extra
    damage from electricity and fire.  It is especially deadly against
    dragons.  It strikes at undead with holy wrath.  It makes you
    invisible.  It sustains your charisma.  It provides immunity to fire.  
    It makes you completely fearless.  It provides resistance to fire, 
    chaos and disenchantment.  It drains mana, life and experience.  It
    induces random teleportation.  It aggravates nearby creatures.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Sky Drake on level 76 of Angband.
d) a Light Crossbow of Extra Might (x7) (+19,+15)
    It
    provides resistance to light.  It fires missiles with extra might.  
    You found it in the remains of a Black reaver on level 72 of Angband.
e) The Ring of Delet [+20] (+2 to speed)
    
    It can be activated for ball of fire and resist fire every 50+d50 turns
     if it is being worn. It increases your stealth, speed and ability to
    score critical hits by 2.  It sustains your dexterity and constitution
    .  It provides immunity to paralysis.  It provides resistance to fire, 
    poison, light, confusion, shards, nether, nexus, chaos and 
    disenchantment.  It allows you to levitate.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
f) a Ring of Speed
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal
    and cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black reaver on level 72 of Angband.
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Sky Drake on level 76 of Angband.
n) The Adamantite Plate Mail of Ulmoth (-22,-1) [40,+11](20%)
    It
    increases your hit points by 20%.  It sustains your dexterity.  It
    provides immunity to acid and cold.  It provides resistance to life
    draining, shards and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 72 of Angband.
o) a Spider Web of Asabab of Protection [1,+17]
    
    It provides resistance to shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 57 of Dol Guldur.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 72 of Angband.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+11] (+4)
    It grants you the
    power of magic map if it is being worn.  It increases your searching, 
    infravision and ability to tunnel by 4.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Angband.
z) a Death mold named Jyrki (1097 hp)
{) 23 Bolts (1d5) {excellent}
|) a Magical Shovel of Digging (+4)
    It grants you the
    power of stone to mud if it is being worn.  It increases your ability
    to tunnel by 4.  It cannot be harmed by acid, cold, lightning or fire.
    
    You bought it from the General Store.


  [Character Inventory]

a) Raal's Voodoo Doll of Revenge {special}
    It can be activated for genocide
    every 500 turns.  
    You found it in the remains of a Black wraith on level 34 of Mordor.
b) Boccob's Magical Mish-mash of Mash Genocide
    It
    can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 61 of Dol Guldur.
c) a Large Crystal Ball
d) The Medallion of Good Will
    It can be
    activated for teleport (range 100) every 100 turns.  
    You found it lying on the ground on level 36 of Mordor.
e) a Mushroom of Restoring
f) 3 Potions of Cure Critical Wounds
g) 4 Potions of Healing
h) 4 Potions of Restore Life Levels
i) 8 Potions of Resistance
j) 24 Scrolls of Phase Door
k) 21 Scrolls of Teleportation
l) 2 Scrolls of *Remove Curse*
m) 10 Scrolls of Satisfy Hunger
n) a Copper Rod of Trap Location (20/20)
o) a Silver Rod of Simplicity of Perception (100/100)
    
    You found it in the remains of Saruman of Many Colours on level 60 of
    Erebor.
p) a Silver Rod of Recall (100/100)
q) a Golden Rod of the Istari of Teleport Other (250/250)
r) a Golden Rod of Disarming (125/125)
s) an Indestructible Ring of Extra Attacks (+3 attacks) {25% off}
    It increases your attack speed by 3.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
t) The Ring of Flare (+3) (charging)
    It can be activated for 
    dimension door every 100 turns if it is being worn. It grants you the
    power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 69 of The
    Sacred Land Of Mountains.
u) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500
    turns if it is being worn. It increases your strength and charisma by 
    4.  It provides resistance to acid, electricity, fire, cold, dark, 
    confusion and disenchantment.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 61 of Dol
    Guldur.
v) The Sabre 'Careth Asdriag' (2d7) (+8,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack
    speed by 2.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is especially
    deadly against natural creatures.  It allows you to sense the presence 
    of animals.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 40 of Mordor.
w) (nothing)


  [Home Inventory - Bree ]

a) 16 Mushrooms of Cure Serious Wounds {100% off}
b) 6 Sprigs of Athelas
c) a Potion of *Healing*
d) 21 Scrolls of Teleportation
e) 5 Scrolls of Word of Recall
f) 3 Scrolls of Identify
g) 5 Scrolls of *Identify*
h) The Ring of Power of Uvatha the Horseman (+5)
    It 
    increases your constitution by 5.  It makes you invisible.  It
    sustains your dexterity.  It provides resistance to acid and cold.  It
    speeds your regenerative powers.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
i) The Necklace 'Nauglamir' (+3)
    
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Polyphemus, the Blind Cyclops on level 73
    of Angband.
j) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your 
    searching by 1.  It does extra damage from fire.  It is especially
    deadly against orcs.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides resistance to fire and light
    .  It allows you to sense the presence of orcs.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
k) The Two-Handed Sword 'Narathorm' (3d6) (+19,+23)
    It must be wielded two-handed.  It
    produces chaotic effects.  It is especially deadly against trolls.  It
    is a great bane of demons.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 72 of Angband.
l) a Shocking Glaive of Extra Attacks (2d6) (+12,+11) (+2 attacks)
    It can be wielded
    two-handed.  It increases your attack speed by 2.  It does extra
    damage from electricity.  It provides resistance to electricity.  It
    cannot be harmed by electricity.  
    You bought it from the Black Market.
m) The Ball-and-Chain 'Moron' (2d4) (+29,+8)
    It can be wielded two-handed.  It
    does extra damage from frost.  It drains life from your foes.  It is a
    great bane of demons.  It is a great bane of undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 72 of Angband.
n) a Parchment - Deep Thoughts
o) a Parchment - More Deep Thoughts


  [Home Inventory - Gondolin ]

a) The Eye of Vecna
    
    It can be activated for gain corruption every 10 turns.  
    You found it in the remains of a Nether wraith on level 42 of Mordor.
b) 6 Potions of Healing
c) a Potion of *Healing*
d) 3 Scrolls of Phase Door
e) a Golden Rod of Nothing (125/125)
f) The Ring of Power of Adunaphel the Quiet (+4)
    
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your intelligence.  It provides resistance to poison and 
    chaos.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 43 of Mordor.
g) a Ring of Dexterity (+6)
    
    It increases your dexterity by 6.  
    You bought it from the Rare Jewelry Shop.
h) The Amulet of Ingwe (+3)
i) The Jewel 'Evenstar' (+3)
    It can be activated for 
    restore stats and life levels every 750 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your constitution by 
    3.  It sustains your intelligence, wisdom and constitution.  It
    provides resistance to life draining, cold, dark and nether.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Demilich on level 72 of Angband.
j) an Amulet of Trickery (+3)
    It 
    increases your dexterity, stealth, infravision and speed by 3.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    
    You bought it from the Rare Jewelry Shop.
k) a Dwarven Lantern of the Magi (+2)
    It grants you the power of 
    magic map if it is being worn.  It provides light (radius 2) forever.  
    It increases your intelligence, wisdom and charisma by 2.  It makes
    you invisible.  It provides resistance to blindness.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
l) The Thunderlord Coat of Istir (-17,-7) [9,+15](20%)
    It increases your hit points by 20%.  
    It sustains your intelligence and constitution.  It provides immunity 
    to fire.  It provides resistance to acid, fire, cold and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
m) The Large Leather Shield of Heluin [4,+10]
n) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to acid, electricity, fire, cold and dark.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Marilith on level 74 of Angband.
o) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It
    can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master vampire on level 42 of Mordor.
p) The Set of Leather Gloves 'Eglinur' (+7 to damage) [1,+16]
    
    It sustains your intelligence and wisdom.  It provides resistance to 
    cold, poison, dark, sound and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Novice paladin on level 70 of The Sacred
    Land Of Mountains.
q) The Dagger 'Narthanc' (E:728046, L:34) (1d4) (+35,+19)
    It can be activated for fire bolt (9d8) every 8+d8
    turns if it is being worn. It provides light (radius 1) forever.  It
    does extra damage from fire.  It drains life from your foes.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It makes you invisible.  It provides resistance to fire and 
    cold.  It allows you to sense the presence of trolls and giants.  It
    slows your metabolism.  It produces a fiery sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
r) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded
    two-handed.  It poisons your foes.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 74 of Angband.
s) a Heavy Crossbow of Extra Might (x5) (+9,+11)
    It
    provides resistance to confusion.  It fires missiles with extra might.
    
    It was given to you as a reward.
t) a Parchment - Deep Thoughts
u) a Parchment - More Deep Thoughts
v) a Parchment - Compendium of Deep Thoughts
w) a Parchment - Compendium of Deep Thoughts


  [Home Inventory - Minas Anor ]

a) Cathal's Corrupting Cymbal (charging)
    It can be activated for cure insanity
    every 200 turns.  
    You found it in the remains of a Hezrou on level 74 of Angband.
b) a Skull druj (1400 hp)
c) a Greater demonic quylthulg (1500 hp)
d) a Silent watcher (1634 hp)
e) 2 Potions of Speed
f) 10 Potions of Healing
g) 2 Potions of *Healing*
h) 16 Scrolls of Summon Never-Moving Pet
i) 56 Scrolls of Teleportation
j) a Bolt Trap Set for Dragons (+28,+17) [+19] (+3)
    It is
    well-hidden. It can only be set off by dragons.  It fires missiles
    excessively fast.  It cannot be harmed by acid.  It cannot be harmed
    by fire.  
    You found it lying in a vault on level 45 of Mordor.
k) a Ring of Extra Attacks (+2 attacks)
l) The Amulet of Carlammas (+2)
    It can be
    activated for protection from evil (dur level*3 + d25) every 225+d225
    turns if it is being worn. It increases your constitution by 2.  It
    provides resistance to fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 69 of Angband.
m) The Blue Stone 'Toris Mejistos'(40%) (+2)
    
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
n) a Feanorian Lamp of the Ethereal Eye {100% off}
    It grants you the power of magic map if it is being
    worn.  It provides light (radius 3) forever.  It cannot be harmed by
    fire.  
    You stole it from the Black Market.{Nice theft ;-) }
o) The Phial of Galadriel (+4)
p) The Anchor of Space-Time
    It provides light (radius 1)
    forever.  It prevents the space-time continuum from being disrupted.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Fire Phantom on level 34 of Mordor.
q) a Blue Dragon Scale Mail of Defense (-2 to accuracy) [30,+28]
    It
    can be activated for breathe lightning (100) every 90+d90 turns if it
    is being worn. It sustains your charisma.  It provides resistance to 
    electricity.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 70 of The
    Sacred Land Of Mountains.
r) The Bar Chain Mail of Alann (-54,-13) [18,+16](40%)
    It increases your hit points by 40%.  It
    provides resistance to acid, fire, sound and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 76 of Angband.
    {That increases your hp by 40% is nice, but...}
s) The Dragon Helm of Thrain [8,+15]
    It
    provides resistance to poison, blindness and disenchantment.  It
    allows you to breathe underwater.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Pair of Metal Shod Boots 'Galaith' [6,+11]
    It sustains your wisdom.  It provides
    resistance to light, shards and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Footwear Shop.
u) The Sling of Farmer Maggot (x2) (+20,+4) (+2) {100% off}
    It can be activated for terrify
    every 10+d50 turns if it is being worn. It increases your searching
     and infravision by 2.  It fires missiles excessively fast.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Azriel, Angel of Death on level 70 of The
    Sacred Land Of Mountains.
w) a Climbing Set
x) a Parchment - Compendium of Deep Thoughts


  [Home Inventory - Lothlorien ]

a) a Sprig of Athelas
b) 15 Flasks of oil
c) 3 Potions of Cure Light Insanity
d) 99 Potions of Water Curing {quest}
e) 3 Potions of Healing
f) a Potion of Healing {25% off}
g) 2 Potions of *Healing*
h) 2 Potions of Life
i) 14 Potions of Restore Life Levels
j) 20 Scrolls of Teleportation
k) 2 Scrolls of Word of Recall
l) 57 Scrolls of Identify
m) 2 Scrolls of *Identify*
n) 2 Scrolls of Remove Curse
o) 2 Scrolls of Satisfy Hunger
p) a Ring of Nether Resistance
q) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.
    It provides resistance to acid, electricity, fire, cold, sound, shards
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll Priest on level 31 of Moria.
r) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 31 of Moria.
s) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It
    can be wielded two-handed.  It can be activated for detect orcs every
    10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black orc on level 31 of Moria.
t) The Long Sword 'Fearthlos' (2d5) (+13,+14) (+6)
    It
    provides light (radius 1) forever.  It increases your dexterity and 
    charisma by 6.  It does extra damage from acid and fire.  It is a
    great bane of dragons.  It is especially deadly against giants.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature black dragon on level 34 of Mordor.
u) The Katana of Erion (3d4) (+6,+2) (+2)
    
    It can be wielded two-handed.  It increases your wisdom and dexterity
     by 2.  It does extra damage from fire.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is a great bane of demons.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal drake on level 31 of Moria.
v) 30 Arrows (exploding) (1d4) (+7,+3)
w) a Parchment - Compendium of Deep Thoughts


  [Home Inventory - Khazad-dum ]

a) 3 Potions of Healing
b) a Feanorian Lamp of Fearlessness
    
    It provides light (radius 3) forever.  It makes you completely
    fearless.  It cannot be harmed by fire.  
    You bought it from the Mining Supply store.
c) The Star of Elendil (+1)
    It can be activated for 
    light (dam 2d15) & map area every 50+d50 turns if it is being worn. It
    grants you the power of detect curses if it is being worn.  It
    provides light (radius 4) forever.  It increases your speed by 1.  It
    provides resistance to life draining.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm in the town of Khazad-dum
    .
d) The Lochaber Axe of Rumen (3d8) (+16,+12) (+5)


  [The Mathom-house Inventory - Bree ]

a) an Everburning Torch of Fading (with 0 turns of light)
    It provides light (radius 1) when fueled.  It cannot be harmed by
    fire.  
    You found it in the remains of a Snaga Shaman on level 10 of Orc Cave.
b) a Dwarven Lantern of Fading (with 0 turns of light)
    
    It provides light (radius 2) when fueled.  It cannot be harmed by
    fire.  
    You found it in the remains of a Water naga Shaman on level 32 of Moria.
c) The Padded Armour of Astardh [4,+9]
    
    It sustains your strength.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, sound, 
    chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Cave orc on level 74 of Angband.
d) The Rapier of Ingrin (1d6) (+8,+18)
    It
    does extra damage from electricity.  It is very sharp and can make
    your foes bleed.  It is especially deadly against orcs.  It strikes at
    demons with holy wrath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Lesser Balrog on level 72 of Angband.



Posted on 7.10.2005 10:09
Last updated on 8.10.2005 14:28

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3264. on the Ladder (of 19090)
894. on the ToME Ladder (of 3155)
Second best for this player (

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On 7.10.2005 10:09 lahtonen.sampsa@suomi24.fi wrote:
I thought the Ladder mite do with its first ent rogue ;-) I found that crumpled ? of mass resurrection for 1st time in my career, read it not knowing what it was, now I'm having second round in unique-killing lol...

On 8.10.2005 05:20 Elliott946@aol.com wrote:
Not using the thancs?

On 8.10.2005 07:56 lahtonen.sampsa@suomi24.fi wrote:
They do have some nice effects, but Asdriag does way more damage in general, so I prefer to keep it.

On 8.10.2005 14:32 lahtonen.sampsa@suomi24.fi wrote:
Found another nice sentient weapon though :-) basic resists: imm acid cold fire and no elec resistance...
found Uldor's corpse for the 2nd time, shame I hadn't kept the first one, that would've made a nice screenshot... "Carrying: 2 corpses of Uldor the Accursed"...

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