The Angband Ladder: Jack, Hobbit Rogue by <schindlr@az.com>

  [ToME 2.3.1 Character Sheet]

 Name  : Jack                   Age                 30       STR!     40       
 Sex   : Neuter                 Height              21       INT!     37       
 Race  : Hobbit                 Weight              60       WIS!     33       
 Class : Rogue                  Social Class        61       DEX!     39       
 Body  : Player                                              CON!     39       
 God   : Manwe Sulimo                                        CHR!     36       
                                                                               
 + To Melee Hit          63 Level             50    Max Hit Points      1141   
 + To Melee Damage       60 Experience  25507823    Cur Hit Points      1141   
 + To Ranged Hit         64 Max Exp     25507823    Max SP (Mana)        250   
 + To Ranged Damage      12 Exp to Adv.    *****    Cur SP (Mana)        250   
   AC                 25+94 Gold          537768    Piety              17918   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[20]Perception  : Fair         Blows/Round:  9         
 Bows/Throw  : Legendary[2] Searching   : Good         Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  9d4+540   
 Stealth     : Fair         Magic Device: Heroic       Infra-Vision: 60 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Hobbit Burglar.  You            
          are a credit to the family.  You have brown eyes, straight           
          black hair, and an average complexion.                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mordor: Level 65 (3250')
        Angband: Level 104 (5200')
        Barrow-Downs: Level 2 (100')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 12 (600')
        Erebor: Level 72 (3600')
        The Old Forest: Level 18 (900')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 9 (450')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 8624 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 4 princesses.
 You saved Arda and became a famed Ruler.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 30th Quelle of the 2890th year of the third age.
 You have been adventuring for 44 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...44...4.......            
        Add Int   : ......42........            
        Add Wis   : ....4..2........            
        Add Dex   : ..........5.....            
        Add Con   : ......4.4.......            
        Add Chr   : ....4..2.....2..            
        Mul SPower: +...............            
        Add Stea. : ......42........            
        Add Sear. : ...4......5.....            
        Add Infra : ..2.............            
        Add Tun.. : ..............7.            
        Add Speed : .*244342...8...+            
        Add Blows : ..2..........2..            
        Slay Giant: .............+..            
        Kill Drag.: .............+..            
        Poison Brd: .............+..            
        Sust Str  : ...+............            
        Sust Int  : ................            
        Sust Wis  : ..+.............            
        Sust Dex  : ...............+            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : .......+........            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ........+++....+            
        Hold Life : .....+..........            
        Imm Acid  : ......++*+......            
        Res Elec  : ......+..+......            
        Imm Fire  : .++.+.*+........            
        Res Cold  : ......++........            
        Res Pois  : ....+...........            
        Res Fear  : ....+...........            
        Res Lite  : .....+...+......            
        Res Dark  : .....+..++......            
        Res Blind : .......+........            
        Res Conf  : ..+..+..+.......            
        Res Sound : ........+.......            
        Res Shard : .........+......            
        Res Neth  : .........+......            
        Res Nexus : .+....+.........            
        Res Chaos : ..+..+..+.......            
        Res Disen : ....+...........            
        Aura Fire : ......+.........            
        Levitate  : ...+......+....+            
        Lite      : .............+..            
        See Invis : .....+..........            
        Activate  : .+..++.+........            
        Fly       : ......+........+            
        Orc.ESP   : .....+..+.......            
        TLord.ESP : ......+.........            

Skills (points left: 0)
 - Combat                                        13.320 [0.700]
          - Weaponmastery                        29.400 [0.700]
                   - Sword-mastery               25.000 [0.300]
                            . Critical-hits      01.000 [0.500]
          - Archery                              02.000 [0.000]
                   . Sling-mastery               00.000 [0.300]
 - Sneakiness                                    09.400 [2.000]
          . Stealth                              24.000 [1.500]
          . Disarming                            02.500 [2.000]
          . Backstab                             01.000 [1.000]
          . Stealing                             25.000 [2.000]
          . Dodging                              01.000 [2.000]
 - Magic                                         12.333 [0.700]
          . Magic-Device                         29.150 [1.550]
          . Conveyance                           30.000 [0.500]
          . Divination                           30.000 [0.500]
          . Temporal                             00.000 [0.500]
 - Spirituality                                  12.100 [0.700]
          . Prayer                               30.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Trapping


  [Character Equipment]

a) a Mage Staff of Power [Recharge] (1d4) (+10,+11) (+10)
        It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 10.  
    You found it lying in a vault on level 30 of The Sandworm lair.
d) The Light Crossbow 'Cubragol' (x3) (+6,+12) (+10)
    It can
    be activated for fire branding of bolts every 999 turns if it is being
    worn. It increases your speed by 10.  It provides resistance to fire
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
e) The Ring 'Thalduing' (+2 to speed)
    It 
    increases your infravision, speed and attack speed by 2.  It sustains 
    your wisdom.  It provides resistance to fire and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
f) The Ring called 'Handy' (+8,+15) (+4 to speed)
    It 
    increases your strength, searching and speed by 4.  It sustains your 
    strength.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black
    breath every 200 turns if it is being worn. It provides light (radius
    3) forever.  It increases your strength, wisdom, charisma and speed by 
    4.  It makes you completely fearless.  It provides resistance to fire, 
    poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Polyphemus, the Blind Cyclops on level 70
    of Dol Guldur.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your speed and luck by 3.  It provides resistance to life draining, 
    light, dark and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Archlich in the wilderness or in a town.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [6,+19] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and blindness.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+24] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to dark, sound
     and chaos.  It allows you to sense the presence of orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon in the town of
    Gondolin .
s) The Jewel Encrusted Crown 'Oiondilo' [0,+9]
    It provides immunity to paralysis.  It provides resistance 
    to acid, electricity, light, dark, shards and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
u) a Set of Leather Gloves of Thievery (+4,+0) [1,+12] (+5)
    It 
    increases your dexterity and searching by 5.  It provides immunity to
    paralysis.  It allows you to levitate.  It cannot be harmed by acid.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
x) a Pair of Metal Shod Boots of Speed [6,+10] (+8)
    It increases your speed by 8.  
    You found it lying on the ground on level 30 of The Sandworm lair.
z) (nothing)
{) The Bolt of Estan (1d5) (+16,+14) (+2 attacks)
    It
    provides light (radius 1) forever.  It increases your charisma and 
    attack speed by 2.  It poisons your foes.  It is a great bane of
    dragons.  It is especially deadly against giants.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in the town of Minas
    Anor .
|) a Magical Gnomish Shovel of Digging (+7)
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 7.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.


  [Character Inventory]

a) 4 Tomes of Translocation {!k!k}
b) 2 Fireproof Tomes of Knowledge {!k!k}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
c) a Fireproof Holy Tome of Manwe Sulimo
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
d) The Diamond Prism of Light (charging) {mass genocide}
    It can
    be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 29 of The Sandworm lair.
e) a Parchment titled ``Planar Travel Made Easy'' (charging) {Mass Genocide}
    It
    can be activated for mass genocide every 1000 turns.  
    You found it lying in a vault on level 30 of The Sandworm lair.
f) a Parchment titled ''Immortality For Dummies'' {Heal 700}
    It can
    be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Monastic lich on level 50 of Moria.
g) Jor's Compendium of Strange Behaviour {light absorption}
    It
    can be activated for light absorption every 80 turns.  
    You bought it from the Magic shop.
h) 8 Potions of Restore Mana
i) a Scroll of *Identify*
j) a Silver Rod of the Istari of Speed (200/200)
    It can hold more mana.  It can cast
    spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it lying in a vault on level 30 of The Sandworm lair.
k) a Silver Rod of the Istari of Healing (200/200)
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 30 of The Sandworm lair.
l) a Silver Rod of the Istari of Disarming (200/200)
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 30 of The Sandworm lair.
m) an Adamantite Rod of Capacity of Restoration (300/400)
n) a Wand of Firewall[6|38] (2 charges)
o) a Wand of Stone Prison[2|5] (2 charges)
p) a Staff of Probability Travel[1|8] (1 charge)
q) The Golden Horn of the Thunderlords (5 charges) {100% off}
    
    It was given to you as a reward.
r) The Anchor of Space-Time
    It provides light (radius 1) forever.  
    It prevents the space-time continuum from being disrupted.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 104 of
    Angband.
t) The Main Gauche 'Suluiach' (1d5) (+10,+13) (+3 attacks)
    It provides light (radius 1) forever.  It increases your 
    wisdom, dexterity, constitution, charisma and attack speed by 3.  It
    does extra damage from electricity and frost.  It poisons your foes.  
    It produces chaotic effects.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    giants.  It is a great bane of demons.  It is a great bane of undead.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
u) The Dark Sword 'Mormegil' (E:12677336, L:50) (6d7) (+43,+20) [-20] (+2 to
speed
    It provides light (radius 1) forever.  It generates an
    antimagic field.  It increases your speed and attack speed by 2.  It
    does extra damage from fire and frost.  It poisons your foes.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It makes you invisible.
    It sustains your strength.  It provides immunity to fire.  It makes
    you completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, poison, chaos and disenchantment.  It allows you to sense
    the presence of trolls.  It slows your metabolism.  It produces a
    fiery sheath.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
v) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be
    activated for alter reality every 100 turns if it is being worn. It
    can cause earthquakes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It is a great bane of undead.  
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It gives telepathic powers.  It produces an anti-magic shell.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
w) a Mage Staff of Spell (1d4) (+12,+10) (charging spell2) {prot. armageddon}
    It can be wielded two-handed.  It can be activated
    for runespell(Cold, Ray, 46) every 230 turns and runespell(Protection,
    Armageddon, 42) every 210 turns if it is being worn. It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Home Inventory - Bree ]

a) 3 Fireproof Tomes of the Blowing Wind {!k!k}
    It cannot be harmed by
    electricity.  It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
b) 2 Fireproof Tomes of Knowledge
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
c) 2 Fireproof Tomes of Meta Spells
d) 6 Fireproof Holy Tomes of Manwe Sulimo
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
e) 7 Sprigs of Athelas
f) 2 Potions of Cure Insanity
g) a Potion of Healing
h) a Silver Rod of the Istari of Recall (200/200)
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it lying on the ground on level 30 of The Sandworm lair.
i) a Silver Rod of the Istari of Disarming (200/200)
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 30 of The Sandworm lair.
j) a Staff of Probability Travel[1|8] (3 charges)
k) a Staff of Genocide[1|9] (3 charges)
l) a Ring of Speed (+10)
    It 
    increases your speed by 10.  
    You bought it from the Rare Jewelry Shop.
m) a Ring of Extra Attacks (+2 attacks)
    It increases your attack speed
     by 2.  
    You bought it from the Black Market.
n) a Ring of Extra Attacks (+1 attack)
o) The Amulet of Mantan (+4)
    It increases your strength, 
    dexterity, constitution, charisma, stealth, infravision and speed by 4
    .  It sustains your dexterity.  It makes you completely fearless.  It
    provides resistance to poison, blindness, sound and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
p) an Elven Cloak of Stealth [4,+13] (+4 to stealth)
    It 
    increases your stealth, searching and luck by 4.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
q) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to blindness and chaos.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient green dragon in the town of
    Gondolin .
r) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
s) The Set of Gauntlets 'Paurnimmen' [Recharge] [2,+15] (+4)
    It can
    be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It has a spell stored inside.  It increases your constitution by 
    4.  It sustains your constitution.  It provides resistance to cold.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
t) a Spectral Main Gauche (1d5) (+11,+9)
u) a Small Wooden Boomerang of Westernesse (1d4) (+9,+10) (+1)
    It 
    increases your strength, dexterity and constitution by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  It can resist being
    shattered by morgul beings.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
v) a Mage Staff of Power (1d4) (-13,-7) (+9)
w) a Mage Staff of Spell (1d4) (+6,+5) {self knowledge}
    It can be wielded two-handed.  It can be activated for 
    runespell(Knowledge, Self, 17) every 85 turns and runespell(Life,
    Sphere, 49) every 245 turns if it is being worn. It cannot be harmed
    by acid, cold, lightning or fire.  


  [Home Inventory - Gondolin ]

a) a Potion of Life
b) a Scroll of Reset Recall
c) a Silver Rod of Polymorph (100/100)
d) a Mithril Rod of Recall (160/160)
e) a Mithril Rod of Recall (160/160)
f) a Wand of Tidal Wave[7|20] of Plenty (7 charges)
g) a Wand of Tidal Wave[6|33] (9 charges)
h) a Wand of Tidal Wave[4|25] (9 charges)
i) a Wand of Essence of Speed[1|14] (5 charges)
j) 5 Wands of Demon Blade[1|20] (36 charges)
k) The Wand of Digging of Thrain (11 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
l) a Fireproof Staff of Genocide[1|5] (2 charges)
    It cannot be harmed by fire.  
    You bought it from the Black Market.
m) a Ring of Speed (+4)
n) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, light and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
p) The Wolf Pelt 'Fearth' [1,+13] (+3 to stealth) {Imm Acid}
    It increases your 
    stealth by 3.  It sustains your dexterity.  It provides immunity to 
    acid.  It provides resistance to poison and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
q) The Heavy Crossbow of Fingon (x6) (+7,+23) (+2 to speed)
    It 
    increases your wisdom, constitution, charisma and speed by 2.  It
    fires missiles with extra might.  It fires missiles excessively fast.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Master Archer.
r) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)


  [Home Inventory - Minas Anor ]

a) a Fireproof Tome of the Blowing Wind
b) Valdarbon's Automatic Alchemist {Hi XP loss}
    It can be activated for high
    experience loss.  
    You found it lying in a vault on level 30 of The Sandworm lair.
c) Jor's Book of Impossible Occurences {Heal 700}
    It can
    be activated for heal 700 hit points every 100 turns.  
    You bought it from the Magic shop.
d) a Silver Rod of the Istari of Nothing (200/200)
e) a Silver Rod of the Istari of Nothing (200/200)
f) a Rod Tip of Disarming (50 Mana to cast)
g) a Fireproof Staff of Genocide[1|5] (3 charges)
    It cannot be harmed by fire.  
    You bought it from the Black Market.
h) a Well-hidden Bolt Trap Set (+13,+18) [+12] (+8)
i) The Ring of Flare (+3)
    It can be activated for dimension
    door every 100 turns if it is being worn. It grants you the power of 
    swap position if it is being worn.  It increases your strength, 
    constitution, charisma and searching by 3.  It provides immunity to 
    fire.  It allows you to fly.  It allows you to see invisible monsters.
    It allows you to sense the presence of thunderlords.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 63 of The Sacred Land Of
    Mountains.
j) a Fur Cloak of Air [3,+14]
    It allows you to breathe without air.  
    You found it lying in a vault on level 30 of The Sandworm lair.
k) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) (charging) {.}
    It can
    be activated for rays of fear in every direction if it is being worn. 
    It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 69 of The Sacred Land Of
    Mountains.
l) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It
    cannot be harmed by acid, cold, lightning or fire.  
m) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your 
    dexterity and luck by 2.  It provides immunity to paralysis.  It
    allows you to sense the presence of dragons.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
n) The Heavy Crossbow 'Magont' (x6) (+5,+5) (+2 to speed)
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, constitution, charisma and speed by 2.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.


  [Home Inventory - Lothlorien ]

a) The Gem of Ghosts {Teleport Level}
    It
    can be activated for teleport level every 50 turns.  
    You bought it from the Magic shop.
b) a Wand of Tidal Wave[7|23] (9 charges)
c) a Wand of Essence of Speed[1|22] (3 charges)
d) a Staff of Probability Travel[4|20] (2 charges)
e) The Arrow Trap Set 'Merlion Karc's Demonbane' (+17,+27) [+37] (+2)
f) a Well-hidden Arrow Trap Set (+16,+15) [+9] (+6)
g) The Bolt Trap Set of Ahromarwar (+25,+15) [+30] (+3)
h) The Device Trap Set 'Hanisbroner's Surprise' [+25] (+3)
i) an Indestructible Ring of Accuracy (+20)
j) a Ring of Damage (+16)
k) The Ring of Durin (+2) {cursed}
l) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
m) an Iron Crown of the Magi [0,+10] (+3)
    It increases your intelligence by 3.  It sustains your 
    intelligence.  It provides resistance to acid, electricity, fire, cold
     and nexus.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
n) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It
    can be activated for sing a cheerful song every 3 turns if it is being
    worn. It increases your luck by 3.  It makes you completely fearless.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
o) The Seeker Arrow of Gondor (10d8) (+10,+20)


  [The Mathom-house Inventory - Bree ]

a) The Tome of Jack {Ooops}
    It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) The Gem of Wisdom {Death}
    It can be activated for death.  
    You found it lying in a vault on level 30 of The Sandworm lair.
c) The Toenail of Vecna {Darkness}
    It can
    be activated for darkness.  
    You bought it from the Magic shop.
d) 15 Mushrooms of Cure Serious Wounds {100% off}
e) The Ring of Power of Adunaphel the Quiet (+5 to speed)
    It increases your speed and ability
    to score critical hits by 5.  It makes you invisible.  It sustains 
    your strength and constitution.  It makes you completely fearless.  It
    provides resistance to nether and nexus.  It allows you to see
    invisible monsters.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 65 of Dol
    Guldur.
f) The Ring of Power of Ji Indur Dawndeath (+5 to speed)
    It increases your constitution, searching and speed by 5.  It
    makes you invisible.  It provides resistance to acid, electricity, 
    fire and nether.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 69 of The
    Sacred Land Of Mountains.
g) The Ring of Power of Hoarmurath of Dir (+2 to speed)
    It increases your infravision, speed and 
    attack speed by 2.  It makes you invisible.  It sustains your strength
    .  It provides resistance to fire, dark, sound and nether.  It allows
    you to levitate.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 61 of Dol Guldur.
h) The Ring of Power of Akhorahil the Blind (+4% of critical hits)
    
    It increases your charisma and ability to score critical hits by 4.  
    It makes you invisible.  It provides resistance to electricity, 
    blindness and sound.  It allows you to levitate.  It drains experience
    .  It cannot be dropped while cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 97 of Angband.
i) The Ring of Power of Khamul, the Black Easterling (+1 attack)
    
    It increases your attack speed and ability to score critical hits by 1
    .  It makes you invisible.  It sustains your wisdom.  It makes you
    completely fearless.  It provides resistance to dark.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 100
    of Angband.
j) The Ring of Power of Dwar, Dog Lord of Waw (+3)
    It increases your charisma by 3.  It makes you invisible.  
    It sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to sound and disenchantment.  It
    slows your metabolism.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 61 of Dol
    Guldur.
k) The Ring of Power of Uvatha the Horseman (+2 to infravision)
    It increases your infravision by 2.  It makes you invisible.  
    It sustains your constitution.  It provides resistance to acid, light
     and sound.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
l) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
m) The Amulet of Carlammas (+2)
    It
    can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
n) The Amulet of Ingwe (+3)
    It
    can be activated for dispel evil (level*5) every 300+d300 turns if it
    is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
o) The Amulet 'Glindorin' (+3) {Glaurung,nope}
    It increases your intelligence and charisma by 3.  It
    sustains your wisdom and dexterity.  It provides resistance to acid, 
    electricity, fire, light and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
p) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it
    is being worn. It provides light (radius 5) forever.  It decreases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
     and luck by 5.  It allows you to breathe without air.  It allows you
    to sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
q) The Palantir of Orthanc (+2)
    
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 69 of The
    Sacred Land Of Mountains.
r) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It can be activated for star ball (150) every
    1000 turns if it is being worn. It provides light (radius 1) forever.  
    It provides immunity to electricity.  It provides immunity to
    paralysis.  It provides resistance to fire, cold, poison, light and 
    dark.  It allows you to see invisible monsters.  It allows you to
    sense the presence of dragons.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) a Multi-Hued Dragon Scale Mail Not Razorback (-2 to accuracy) [30,+18]
t) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your 
    strength, stealth, infravision and ability to tunnel by 5.  It
    provides resistance to acid, electricity, fire and poison.  It allows
    you to sense the presence of animals.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
u) The Rhino Hide Armour of Telon (-1 to accuracy) [8,+9]
    It provides immunity to acid and electricity.  It
    provides immunity to paralysis.  It provides resistance to acid, cold
     and sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
v) The Dragon Helm of Thrain [8,+14]
    It
    provides light (radius 2) forever.  It sustains your dexterity and 
    charisma.  It provides resistance to life draining and nexus.  It
    allows you to breathe underwater.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
w) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  
    It increases your searching by 1.  It does extra damage from fire.  It
    is especially deadly against orcs.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to fire and light.  It allows you to sense the presence of orcs.  It
    slows your metabolism.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
x) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, 
    constitution and speed by 2.  It does extra damage from electricity.  
    It is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    provides resistance to electricity, light and dark.  It allows you to
    see invisible monsters.  It aggravates nearby creatures.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
a) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can
    be wielded two-handed.  It increases your constitution by 5.  It is a
    great bane of dragons.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides resistance to disenchantment.  It allows you to
    sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
b) The Executioner's Sword of Nondair (4d5) (+3,+11) {Shelob, nope}
    It
    must be wielded two-handed.  It does extra damage from acid, 
    electricity and fire.  It produces chaotic effects.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
c) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons
    your foes.  It produces chaotic effects.  It is very sharp and can cut
    your foes.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to acid, electricity, fire, cold and chaos.  It allows you to see
    invisible monsters.  It allows you to sense the presence of evil beings
    .  It aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
d) The Trident 'Wendorech' (1d8) (+16,+23) (+4 to speed) {Feagwath,nope}
    It can be wielded two-handed.  It increases your 
    intelligence and speed by 4.  It produces chaotic effects.  It is very
    sharp and can make your foes bleed.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It is a great bane of
    demons.  It is a great bane of undead.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
e) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your 
    charisma by 3.  It does extra damage from fire.  It is especially
    deadly against giants.  It strikes at undead with holy wrath.  It
    provides resistance to fire and sound.  It allows you to levitate.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of giants.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Cave ogre on level 33 of Maze.
f) The Club of Anacir (1d4) (+9,+2) (+1 attack) {Shelob,nope}
    It 
    increases your attack speed by 1.  It does extra damage from fire.  It 
    poisons your foes.  It produces chaotic effects.  It is especially
    deadly against giants.  It strikes at undead with holy wrath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
g) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it
    is being worn. It increases your searching and infravision by 2.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
h) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and 
    stealth by 3.  It provides resistance to disenchantment.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 104 of
    Angband.
i) Bert the Stone Troll's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bert the Stone Troll in the town of Bree .
j) Eol, the Dark Elf's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
k) Durin's Bane's corpse {nope}
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
l) Glaurung, Father of the Dragons's corpse {nope}
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
m) 4 Dwarf Skeletons



Posted on 26.2.2005 04:01

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1267. on the Ladder (of 19090)
525. on the ToME Ladder (of 3155)
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On 26.2.2005 04:01 schindlr@az.com wrote:
This character is one of my many attempts at the Jack of All trades competition at wiki.t-o-m-e.net.
It is also my 3rd winner. I'm still debating about going for the ultimate win.

On 26.2.2005 06:41 Elliott946@aol.com wrote:
Hey, congradulations!

On 26.2.2005 12:40 dvj@dvj.com wrote:
hello, I've starded hobbit rogue too, now it's on level 12. I've pumped points in Disarming, Sneak and Sneakiness, but on "normal" tactin and with "normal" speed he has "bad" perception, "bad" searching etc... WTF?!?

On 27.2.2005 06:48 schindlr@az.com wrote:
I've never relied on Sneakiness or perception to any great extent, I prefer the basic detect spells if the character can access them, and scrolls/rods/staves if he doesn't.

I've been having fun with Grond at the bottom of Erebor. Not having Sustain Constitution is proving to be a problem though. Morgoth lowered it quite a bit (the max hit points were under 900 before he was finally defeated).


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