The Angband Ladder: The Grey Ratter, Hobbit Rogue by <strda221@student.otago.ac.nz>
[ToME 2.3.3 Character Sheet] Name : The Grey Ratter Age 22 STR! 33 Sex : Neuter Height 37 INT! 40 Race : Hobbit Weight 57 WIS! 38 Class : Rogue Social Class 61 DEX! 39 Body : Player CON! 40 God : Manwe Sulimo CHR! 39 + To Melee Hit 60 Level 50 Hit Points 1151/ 1151 + To Melee Damage 54 Experience 13057018 Spell Points 260/ 260 + To Ranged Hit 56 Max Exp 13057018 Sanity 810/ 880 + To Ranged Damage 14 Exp to Adv. ***** Piety 60376 AC 42+162 Gold 221039 Speed Fast (+33) (Miscellaneous Abilities) Fighting : Legendary[37]Perception : Very Bad Blows/Round: 10 Bows/Throw : Heroic Searching : Bad Shots/Round: 1 Saving Throw: Fair Disarming : Bad Mel.dmg/Rnd: 70d6+540 Stealth : Legendary[7] Magic Device: Heroic Infra-Vision: 40 feet Tactic: berserker Explor: very fast (Character Background) You are one of several children of a Hobbit Burglar. You are a credit to the family. You have brown eyes, wavy black hair, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mordor: Level 65 (3250') Angband: Level 102 (5100') Barrow-Downs: Level 1 (50') Mount Doom: Level 99 (4950') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Sandworm lair: Level 30 (1500') A lost temple: Level 30 (1500') Your body is a Player. You are currently in the town of Gondolin. You have defeated 8198 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved no princesses. You saved Arda and became a famed Ruler. You found 3 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 32nd Quelle of the 2890th year of the third age. You have been adventuring for 46 days. adefkmnopsuxz{|@ Add Str : ...14........... Add Int : ...1..42......4. Add Wis : ...14..2......4. Add Dex : ...1..........4. Add Con : ...1..4.......4. Add Chr : ...14..2......4. Add Stea. : ......42........ Add Tun.. : ..............4. Add Speed : .*.14342.......+ Add Blows : ..2............. Chaotic : +............... Slay Evil : +............+.. Slay Demon: +............... Poison Brd: +............... Fire Brand: +............... Sust Str : ...+............ Sust Int : ...........+.... Sust Wis : ...+.......+.... Sust Dex : ...............+ Sust Con : ...+......+..... Sust Chr : ...+.......+.... Invisible : .......+........ Mul life : ...............+ Sens Fire : ................ Reflect : ......+......... Free Act : ...+......+....+ Hold Life : .....+.....+.... Res Acid : ......+++....... Res Elec : ......+.+....... Imm Fire : .+.*+.*++....... Res Cold : ......+++....... Res Pois : ....+........... Res Fear : ...++........... Res Light : .....+..+.+..... Res Dark : .....+..+....... Res Blind : ................ Res Conf : .....+..+..+.... Res Sound : ................ Res Shard : .......+........ Res Neth : ...+............ Res Nexus : ......+......... Res Chaos : .....+..+....... Res Disen : ....+........... Aura Fire : ......+......... Auto Curse: +............... Levitate : ...............+ Lite : +.........+...+. See Invis : ...+.+.......... Regen : .+.+............ Activate : .+.+++.+.++..... Hvy Curse : +............... Fly : ......+........+ Orc.ESP : .....+.......... TLord.ESP : ......+......... Skills (points left: 0) - Combat 26.200 [0.700] - Weaponmastery 50.000 [0.700] - Sword-mastery 01.000 [0.300] . Critical-hits 01.000 [0.500] - Archery 02.000 [0.000] . Sling-mastery 00.000 [0.300] - Sneakiness 23.600 [2.000] . Stealth 50.000 [1.500] . Disarming 02.500 [2.000] . Backstab 50.000 [1.000] . Stealing 50.000 [2.000] . Dodging 01.000 [2.000] - Magic 08.532 [0.700] . Magic-Device 30.700 [1.550] . Conveyance 30.000 [0.500] . Divination 05.000 [0.500] . Temporal 00.000 [0.500] - Spirituality 11.750 [0.700] . Prayer 20.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Spread blows * Trapping [Fates] You are fated to meet a Giant green frog on level 1. You may meet an Insect swarm on level 1. You may find a Ring of Confusion Resistance on level 1. You are fated to find The Long Sword 'Durandil' on level 1. [Character Equipment] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) {cursed} It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It is heavily cursed. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 68 of Erebor. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kavlax the Many-Headed on level 47 of Moria. e) an Indestructible Ring of Extra Attacks (+2 attacks) {100% off} It increases your attack speed by 2. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. f) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom , charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 71 of Erebor. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm in the town of Khazad-dum . n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Shadow Cloak of Luthien [Sense Monsters] [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 51 of The Sacred Land Of Mountains. s) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 72 of Erebor. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) The Pair of Soft Leather Boots of Erodrest [2,+12] It sustains your intelligence, wisdom and charisma. It provides resistance to life draining and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 51 of The Sacred Land Of Mountains. z) (nothing) {) 18 Seeker Bolts of Slay Evil (4d5) (+13,+10) It fights against evil with holy fury. You found it lying in a vault on level 70 of The Sacred Land Of Mountains. |) The Pick 'Arodhrin' (+4) It provides light (radius 1) forever. It increases your intelligence, wisdom, dexterity, constitution, charisma and ability to tunnel by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. [Character Inventory] a) 4 Fireproof Tomes of Translocation {!d!d!d!} It cannot be harmed by fire. You stole it from the Black Market. b) a Fireproof Book of Beginner Cantrips {100% off} It cannot be harmed by fire. You stole it from the Black Market. c) The Tome of The Grey Ratter It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) 2 Potions of Healing e) 12 Potions of Restore Mana f) 4 Potions of Resistance g) 4 Scrolls of Teleportation h) a Golden Rod of Simplicity of Speed (125/125) You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. i) a Golden Rod of Perception (125/125) j) a Golden Rod of Enlightenment (125/125) k) a Mithril Rod of the Istari of Healing (320/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of The Tarrasque on level 90 of Angband. l) an Adamantite Rod of Havoc (200/200) m) The Wand of Digging of Thrain (351 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. n) The Catapult Trap Set of Ahromarwar (+25,+15) [+30] (+3) It is well-hidden. It rearms itself. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 51 of The Sacred Land Of Mountains. o) a Fully Automatic Arrow Trap Set (+18,+13) [+3] It rearms itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of The Sacred Land Of Mountains. p) The Device Trap Set 'Hanisbroner's Surprise' [+25] (+3) It is well-hidden. It rearms itself. It can teleport monsters to you. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 51 of The Sacred Land Of Mountains. q) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 71 of Erebor. r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 102 of Angband. s) The Dark Sword 'Mormegil' (E:148545, L:29) (6d7) (+26,+10) [-20] (+3 to speed) It generates an antimagic field. It increases your speed and attack speed by 3. It does extra damage from electricity and fire. It poisons your foes. It is especially deadly against dragons. It fights against evil with holy fury. It provides immunity to fire. It makes you completely fearless. It provides resistance to electricity, chaos and disenchantment. It produces an electric sheath. It drains mana, life and experience. It induces random teleportation. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 99 of Angband. t) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. u) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 51 of The Sacred Land Of Mountains. v) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death quasit on level 72 of Erebor. w) (nothing) [Home Inventory - Bree ] a) a Fireproof Book of Teleportation {100% off} It cannot be harmed by fire. You stole it from the Black Market. b) 8 Sprigs of Athelas c) 33 Potions of Detonations {!q!q!q!} d) 87 Potions of Death {!q!q!q!} e) a Potion of *Healing* {100% off} f) a Potion of Restore Mana {100% off} g) a Silver Rod of Slow Monster (100/100) {100% off} h) an Adamantite Rod of Home Summoning (200/200) i) a Rod Tip of Recall (80 Mana to cast) j) a Staff of Genocide[1|12] (4 charges) k) a Catapult Trap Set (+0,+0) l) an Arrow Trap Set (+0,+0) m) a Well-hidden Fumes Trap Set [+7] (+8) It is well-hidden. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 51 of The Sacred Land Of Mountains. n) a Device Trap Set [+5] o) a Device Trap Set [+3] p) a Device Trap Set [+1] q) a Device Trap Set [+4] {100% off} r) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 51 of The Sacred Land Of Mountains. s) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) It must be wielded two-handed. It increases your strength, constitution and ability to tunnel by 3. It does extra damage from acid and fire. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, light, dark and chaos. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . t) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. u) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) v) a Rounded Pebble of Venom (1d2) (+9,+10) {100% off} It poisons your foes. You stole it from the Black Market. w) a Mithril Shot of Slay Dragon (3d4) (+16,+16) {100% off} It is especially deadly against dragons. It cannot be harmed by acid. You stole it from the Black Market. x) a Parchment - Nandorin for Dummies {100% off} [Home Inventory - Gondolin ] a) Olive's Omnipotent Ostrich {light absorb} It can be activated for light absorption every 80 turns. You found it in the remains of a Master yeek Rogue on level 13 of Orc Cave. b) 3 Scrolls of *Destruction* {100% off} c) 3 Rod Tips of Cold Balls (55 Mana to cast) d) 4 Wands of Manathrust[1|15] (13865 charges) e) a Fully Automatic Bolt Trap Set (+18,+25) [+5] It rearms itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 51 of The Sacred Land Of Mountains. f) The Ring 'Elwen' (+5) It increases your constitution by 5. It sustains your charisma. It provides resistance to fire, dark, confusion, sound, nexus and chaos. It allows you to fly. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. g) The Ring of Hadon (+1) It increases your intelligence by 1. It sustains your strength , intelligence, constitution and charisma. It provides resistance to acid, blindness and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. h) an Indestructible Ring of Slaying (+8,+13) {100% off} It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. i) The Amulet of Carlammas (+2) j) The Amulet of Eruinque (+3 to infravision) {100% off} It increases your intelligence, charisma and infravision by 3. It sustains your dexterity. It provides resistance to electricity and poison. It allows you to levitate. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Magic shop. k) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It cannot be harmed by fire. It was given to you as a reward. l) The Phial of Undeath (-5) {cursed} m) The Palantir of Orthanc (+2) n) The Double Ring Mail 'Mindi' (-2 to accuracy) [15,+0] {cursed} It sustains your strength. It provides immunity to acid. It provides resistance to nether. It induces random teleportation. It fills you with the Black Breath. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It provides light (radius 1) forever. It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Small Sword of Aliren (1d6) (+4,+9) (+1) It increases your constitution by 1. It does extra damage from fire. It produces chaotic effects. It is especially deadly against giants. It is a great bane of demons. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. s) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog in the town of Khazad-dum . t) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} u) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed} It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient Morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Khazad-dum . v) The Trident of Wrath (3d8) (+16,+18) (+2) It can be wielded two-handed. It increases your strength and dexterity by 2. It produces chaotic effects. It is a great bane of undead. It fights against evil with holy fury. It provides resistance to light and dark. It allows you to see invisible monsters. It drains mana. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 99 of Angband. w) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed} It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 100 of Angband. x) a Climbing Set {100% off} [Home Inventory - Minas Anor ] a) a Potion of *Healing* b) a Golden Rod of Sleep Monster (125/125) c) a Mithril Rod of Capacity of Nothing (320/320) It can hold more mana. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. d) The Golden Horn of the Thunderlords (5 charges) {100% off} e) a Catapult Trap Set for Dragons (+22,+26) [+13] (+2) {100% off} It is well-hidden. It can only be set off by dragons. It fires missiles excessively fast. It cannot be harmed by acid. It cannot be harmed by fire. You stole it from the Black Market. f) an Arrow Trap Set of Extra Might (+20,+12) [+8] It fires missiles with extra might. You found it lying in a vault on level 51 of The Sacred Land Of Mountains. g) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 71 of Erebor. h) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 71 of Erebor. i) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 70 of The Sacred Land Of Mountains. j) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 70 of Dol Guldur. k) The Amulet of Unumil (+2) {100% off} It provides light (radius 1) forever. It increases your wisdom, charisma and infravision by 2. It sustains your intelligence, wisdom, constitution and charisma. It provides immunity to paralysis. It provides resistance to life draining, fire, light, dark, shards, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. l) a Polished Multi-Hued Dragon Scale Mail (-2 to accuracy) [30,+21] It can be activated for breathe multi-hued (250) every 60+d60 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of The Sacred Land Of Mountains. m) a Polished Pseudo Dragon Scale Mail (-2 to accuracy) [30,+27] It can be activated for breathe light/darkness (200) every 60+d90 turns if it is being worn. It provides resistance to light and dark. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. n) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of The Sacred Land Of Mountains. p) The Small Metal Shield 'Moron' [3,+9] It sustains your intelligence. It provides immunity to fire. It provides immunity to paralysis. It provides resistance to light. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. q) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and sound. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of The Sacred Land Of Mountains. r) The Iron Crown of Beruthiel [0,+20] (-5) {cursed} It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It is cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. s) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) It can be wielded two-handed. It increases your intelligence by 2. It does extra damage from fire and frost. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It sustains your intelligence. It provides resistance to fire and cold. It allows you to sense the presence of giants. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. t) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It can be wielded two-handed. It can be activated for word of recall every 200 turns if it is being worn. It increases your dexterity and charisma by 3. It does extra damage from fire and frost. It provides immunity to paralysis. It provides resistance to fire, cold and light. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 70 of The Sacred Land Of Mountains. u) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed} It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire. It provides immunity to fire. It is cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . v) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . w) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold . It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of The Sacred Land Of Mountains. x) The Sheaf Arrow of Cuaril (1d5) (+20,+18) It does extra damage from acid and electricity. It is especially deadly against dragons. It is especially deadly against orcs. It is a great bane of demons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. [Home Inventory - Lothlorien ] a) a Fireproof Holy Tome of Manwe Sulimo b) Benetar's Death Ray Experiment It can be activated for gain corruption every 10 turns. You found it in the remains of a Headless ghost on level 45 of The Sacred Land Of Mountains. c) a Silver Rod of Lightning Balls (100/100) {100% off} d) an Adamantite Rod of Nothing (200/200) {100% off} e) an Adamantite Rod of Capacity of Nothing (400/400) {100% off} It can hold more mana. You stole it from the Black Market. f) a Rod Tip of Speed (100 Mana to cast) g) a Catapult Trap Set of Extra Shots (+28,+28) [+7] It fires missiles excessively fast. You found it lying in a vault on level 70 of The Sacred Land Of Mountains. h) a Catapult Trap Set of Extra Shots (+24,+11) [+7] It fires missiles excessively fast. You found it lying on the ground on level 71 of Erebor. i) a Catapult Trap Set (+7,+6) [+2] {100% off} j) a Fumes Trap Set [+3] k) a Magic Trap Set of Extra Shots [+5] It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 51 of The Sacred Land Of Mountains. l) a Device Trap Set for Evil [+10] (+3) It is well-hidden. It is effective against Ghosts. It can only be set off by evil creatures. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 51 of The Sacred Land Of Mountains. m) a Device Trap Set for Demons [+10] (+3) It is well-hidden. It can only be set off by demons. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 51 of The Sacred Land Of Mountains. n) The Ring of Nedar (+5) It increases your intelligence and constitution by 5. It sustains your intelligence. It provides resistance to fire, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon on level 46 of Moria. o) a Ring of Damage (+20) {100% off} You stole it from the Black Market. p) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 51 of The Sacred Land Of Mountains. r) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 51 of The Sacred Land Of Mountains. t) The Fur Cloak called 'Major Disappointment' [3,+7] It provides resistance to light, dark, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. u) a Wolf Pelt of Air [1,+9] {100% off} It allows you to breathe without air. You stole it from the Black Market. v) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. w) 24 Bolts of Slay Dragon (1d5) (+11,+11) x) 26 Sheaf Arrows of Lightning (1d5) (+12,+10) [The Mathom-house Inventory - Bree ] a) Gruumsh's Bottle of Death It can be activated for create hunger. You found it in the remains of a Gnome mage on level 33 of Moria. b) The Tome of Collected Weird Magic It can be activated for create hunger. You found it in the remains of a Patriarch on level 45 of The Sacred Land Of Mountains. c) Raal's Black Candle It can be activated for cuts. You found it in the remains of a Half-orc Shaman on level 35 of Moria. d) The Jester's Cap of Insanity It can be activated for teleport level every 50 turns. You found it in the remains of a Vrock on level 50 of Moria. e) Boccob's Magical Mish-mash It can be activated for cure light wounds every 50 turns. You found it lying on the ground on level 72 of Erebor. f) Bigby's Big Book of Brutality It can be activated for darkness. You found it lying on the ground on level 72 of Erebor. g) a Parchment titled ''Finer Points of Munchkinism'' It can be activated for decreasing Intelligence. You found it lying on the ground on level 23 of A lost temple. h) The Ring of Durin (+2) {cursed} It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. i) The Amulet of Dalador (+2) {100% off} It increases your constitution by 2. It sustains your wisdom. It provides resistance to acid, electricity, fire, cold, dark , confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. j) The Everburning Torch of Tumhael It provides light (radius 3) forever. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. k) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. l) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) a Filthy Rag [1,-1] n) a Blasted Soft Leather Armour [4,-7] You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. o) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to light and blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. p) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. q) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 72 of Erebor. r) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. s) The Long Sword of Rhoron (2d5) (+6,+3) (+2) It increases your dexterity by 2. It does extra damage from fire. It is especially deadly against dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. t) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. u) The Awl-Pike 'Hyarnor' (1d8) (+2,-1) (+5) It can be wielded two-handed. It provides light (radius 1) forever. It increases your constitution and charisma by 5. It does extra damage from acid and frost. It poisons your foes. It produces chaotic effects. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. v) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . w) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. x) Smeagol's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 22 of Orc Cave. a) Durin's Bane's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. |
Posted on 5.7.2007 03:27
3125. on the Ladder (of 19090)
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