The Angband Ladder: Qtek, Dwarf Rogue by zasvid
[ToME 2.2.7 Character Dump] Name : Qtek Age 44 STR! 39 Sex : Male Height 41 INT! 31 Race : Dwarf Weight 157 WIS! 35 Class : Rogue Social Class 87 DEX! 40 Body : Player CON! 38 God : Tulkas CHR! 29 + To Melee Hit 59 Level 50 Max Hit Points 1103 + To Melee Damage 59 Experience 14378396 Cur Hit Points 941 + To Ranged Hit 47 Max Exp 14378396 Max SP (Mana) 231 + To Ranged Damage 0 Exp to Adv. ***** Cur SP (Mana) 6 AC 50+174 Gold 1878407 Piety 8270 (Miscellaneous Abilities) Fighting : Legendary[30]Perception : Superb Blows/Round: 13 Bows/Throw : Legendary[2] Searching : Superb Shots/Round: 1 Saving Throw: Excellent Disarming : Superb Mel.dmg/Rnd: 13d6+767 Stealth : Legendary[5] Magic Device: Legendary[22]Infra-Vision: 80 feet Tactic: normal Explor: fast (Character Background) You are the only child of a Dwarven Priest. You are a credit to the family. You have dark brown eyes, straight brown hair, a four foot beard, and a dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mordor: Level 65 (3250') Angband: Level 114 (5700') Barrow-Downs: Level 1 (50') Mount Doom: Level 99 (4950') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 12 (600') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 27 (1350') Your body is a Player. You are currently on level 106 of Angband. You have defeated 3796 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved a young hobbit from an horrible fate. You saved 84 princesses. You saved Arda and became a famed King. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 1st Quelle of the 2890th year of the third age. You have been adventuring for 15 days. adefkmnopsuxz{|@ Add Str : .24...........1. Add Int : .............31. Add Wis : ...3.........31. Add Dex : 4.4.3.........1. Add Con : .2...........31. Add Chr : ..4...........1. Add Stea. : ....3..3........ Add Sear. : .........4...... Add Infra : ....3........... Add Tun.. : ..............1. Add Speed : ..433......*..1. Add Blows : 4............31. Chaotic : .............+.. Vampiric : .............++. Slay Anim.: +............+.. Slay Orc : +............+.. Slay Troll: .............+.. Slay Drag.: .............+.. Sharpness : +............... Poison Brd: +............... Acid Brand: .............+.. Elec Brand: .............+.. Fire Brand: .............+.. Sust Str : ......+......... Sust Int : ..+............. Sust Wis : ..+....+........ Sust Dex : ....+........... Sust Con : ........+....... Sust Chr : ......+.+....... Invisible : ..+............. Mul life : ................ Sens Fire : ................ Reflect : ........+....... Free Act : +.+...+......... Hold Life : ......+......... Imm Acid : ...+...*........ Imm Elec : ..+...*.*....... Imm Fire : .......**....... Imm Cold : .*..+..*........ Res Pois : +...+........... Res Fear : .+++...++....... Res Lite : ....+..+........ Res Dark : ..+....+........ Res Blind : ..+++...++.....+ Res Conf : ...+...++....... Res Sound : ......+......... Res Shard : ..+++.+......... Res Neth : .++.....+....... Res Nexus : ..+.+..+........ Res Chaos : ..+...+.+....... Res Disen : ...+...+........ Aura Fire : .......+........ See Invis : ..+......+...... Activate : .+....+......... Cursed : .+.+............ Fly : ..+...+......... Orc.ESP : +............... Full ESP : .........+...... Skills (points left: 1) - Combat 22.000 [0.700] - Weaponmastery 29.000 [0.700] - Sword-mastery 01.000 [0.300] . Critical-hits 01.000 [0.500] . Axe-mastery 00.000 [0.200] - Sneakiness 12.500 [2.000] . Stealth 25.000 [1.500] . Disarming 07.000 [2.000] . Backstab 05.000 [1.000] . Stealing 39.000 [2.000] . Dodging 01.000 [2.000] - Magic 10.968 [0.700] . Magic-Device 50.000 [1.550] . Conveyance 00.000 [0.500] . Divination 25.000 [0.500] . Temporal 00.000 [0.500] - Spirituality 05.900 [0.700] . Prayer 50.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Trapping [Character Equipment] a) The Whip 'Lasher' (1d6) (+12,+15) (+4) It increases your dexterity and attack speed by 4. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. d) The Horn of Helm (+2) {cursed} It can be activated for sound ball (300) every 300 turns if it is being worn. It increases your strength and constitution by 2. It provides immunity to cold. It makes you completely fearless. It provides resistance to nether. It is cursed. It cannot be harmed by acid, cold, lightning or fire. e) The Ring of Doros (+4 to speed) {100% off} It increases your strength, dexterity, charisma, speed and ability to score critical hits by 4. It makes you invisible. It sustains your intelligence and wisdom. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, dark, blindness, shards, nether, nexus and chaos. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. f) The Ring of Kemnos (+8,+12) (+3 to speed) {cursed} It increases your wisdom and speed by 3. It makes you completely fearless. It provides resistance to acid, blindness, confusion, shards and disenchantment. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. k) The Amulet of Holindi (+3) {100% off} It increases your dexterity, stealth, infravision and speed by 3. It sustains your dexterity. It provides resistance to cold, poison, light, blindness, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. m) The Arkenstone of Thrain (+3) {@w6} n) The Law Dragon Scale Mail of Ranweth (-2 to accuracy) [30,+28] {100% off} It can be activated for breathe sound/shards (230) every 60+d90 turns if it is being worn. It sustains your strength and charisma. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, sound, shards and chaos. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Dragon Hunter. o) The Willow Cloak of Rithalas [1,+11] (+3 to stealth) It increases your stealth by 3. It sustains your wisdom. It provides immunity to acid, fire and cold. It makes you completely fearless. It provides resistance to fire, cold, light, dark, confusion, nexus and disenchantment. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. p) The Dragon Shield called 'The Pool' [8,+20] {100% off} It sustains your constitution and charisma. It provides immunity to electricity and fire. It makes you completely fearless. It provides resistance to blindness, confusion, nether and chaos. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. s) a Metal Cap of Seeing [3,+10] (+4 to searching) {100% off} It increases your searching by 4. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. You stole it from the Black Market. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) x) a Pair of Hard Leather Boots of Speed [3,+8] (+10) {100% off} It increases your speed by 10. You stole it from the Footwear Shop. z) (nothing) {) The Seeker Bolt called 'Hunter Killer' (4d5) (+17,+9) (+3 attacks) {100% off} It increases your intelligence, wisdom, constitution and attack speed by 3. It does extra damage from acid, electricity and fire. It produces chaotic effects. It drains life from your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. |) The Dwarven Pick called 'Hammerhead' (+12,+2) (+1 to speed) {100% off} It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, ability to tunnel, speed and attack speed by 1. It drains life from your foes. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. [Character Inventory] a) a Fireproof Tome of the Impenetrable Earth {!*!*!*} It cannot be harmed by acid. It cannot be harmed by fire. You stole it from the Library. b) a Fireproof Tome of Knowledge {!*!*!*} It cannot be harmed by fire. You stole it from the Library. c) a Fireproof War Tome of Tulkas {!*!*!*} It cannot be harmed by fire. You stole it from the Library. d) Benetar's Mana Battery (charging) {!! geno @A7} It can be activated for genocide every 500 turns. You found it in the remains of a Black orc on level 42 of Moria. e) a Parchment titled ''Famous Last Words'' {!! teleport level} It can be activated for teleport level. You found it lying on the ground on level 30 of The Sandworm lair. f) 70 Potions of Speed {100% off} g) 50 Potions of Healing {100% off} h) 31 Potions of *Healing* {100% off} i) 5 Potions of Life {100% off} j) a Potion of Invulnerability {100% off} k) 48 Scrolls of Recharging {100% off} l) 40 Scrolls of Satisfy Hunger {@r2} m) a Silver Rod of the Istari of Healing (200/200) {@z0} n) an Adamantite Rod of Quickness of Recall (192/200) {@z9} o) The Golden Horn of the Thunderlords (4 charges) {!*!*} p) The Ring of Flare (+3) q) The Anchor of Space-Time {@w6} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uldor the Accursed on level 33 of The Land Of Rhun. r) The Dagger 'Dethanc' (E:116053, L:28) (1d4) (+22,+16) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It fights against evil with holy fury. It makes you invisible. It provides resistance to electricity, cold and confusion. It slows your metabolism. It produces an electric sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 99 of Mount Doom. s) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6) t) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to blindness , nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. u) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} v) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) w) a Mage Staff of Power (1d4) (-16,+0) (+11) [Home Inventory - Bree ] a) The Ring 'Niach' (+4% of critical hits) It increases your dexterity and ability to score critical hits by 4. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to poison. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. b) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. c) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) d) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. e) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll on level 39 of Moria. f) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. g) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. h) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. i) The Pair of Hard Leather Boots of Taurin [3,+10] {100% off} It sustains your strength, wisdom and charisma. It provides resistance to dark, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Footwear Shop. [Home Inventory - Gondolin ] a) The Ring 'Gaeglion' [+17] (+2 attacks) {special} It can be activated for ball of acid and resist acid every 50+d50 turns if it is being worn. It increases your charisma, stealth and attack speed by 2. It makes you invisible. It sustains your strength and intelligence. It provides resistance to acid, blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. b) The Ring of Luinin (+7) {100% off} It increases your intelligence , searching and speed by 7. It provides immunity to paralysis. It provides resistance to blindness and shards. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. c) The Ring of Bellos (+8) {special} It increases your wisdom and speed by 8. It sustains your intelligence and constitution. It provides resistance to fire, confusion, shards and nexus. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. d) The Amulet of Carlammas (+2) e) The Jewel 'Evenstar' (+3) f) a Dwarven Lantern of the Magi (+2) g) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Minas Anor ] a) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. b) The Augmented Chain Mail of Ranorome (-37,-6) [16,+0](20%) It increases your hit points by 20%. It provides immunity to acid and electricity. It provides resistance to acid, light, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. c) The Cloak 'Rhoril' [1,+0] It sustains your intelligence. It makes you completely fearless. It provides resistance to life draining, light, confusion, shards, nether and nexus. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. d) The Hatchet of the Night (2d6) (+34,+22) (+4) It can be activated for vampiric drain (3*100) every 250 turns if it is being worn. It increases your dexterity and stealth by 4. It drains life from your foes. It is a great bane of undead. It provides resistance to dark. It allows you to see invisible monsters. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 72 of Erebor. e) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes . It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. f) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. g) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed) It increases your stealth, infravision and speed by 3. It does extra damage from frost. It strikes at undead with holy wrath. It provides resistance to cold and dark. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. h) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. i) The Rounded Pebble 'Travak' (3d6) (+8,+5) [Home Inventory - Lothlorien ] a) Jor's Compendium of Strange Behaviour (charging) {!! cure ins @A6} It can be activated for cure insanity. You found it lying on the ground on level 30 of The Sandworm lair. b) a Rod Tip of Healing (120 Mana to cast) c) The Bolt Trap Set of Ahromarwar (+25,+15) [+30] (+3) It is well-hidden. It rearms itself. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Erebor. d) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Flare, rider of bronze Moonth on level 99 of Mount Doom. e) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. f) The Star of Elendil (+1) g) The Arkenstone of Thrain (+3) {@w6} h) The Palantir of Orthanc (+2) i) an Elven Cloak of Air [4,+12] (+4 to stealth) j) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog in the town of Gondolin . k) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 60 of Erebor. l) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2 . It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. m) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It can be wielded two-handed. It can be activated for word of recall every 200 turns if it is being worn. It increases your dexterity and charisma by 3. It does extra damage from fire and frost. It provides immunity to paralysis. It provides resistance to fire, cold and light . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. n) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) o) a Harp of Power (+4) It increases your charisma by 4. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black orc on level 37 of Maze. p) The Horn of Boromir (+3) It can be activated for mass human summoning every 1000 turns if it is being worn. It increases your strength and constitution by 3. It makes you completely fearless. It provides resistance to fire. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. q) Climbing Set {100% off} r) The Tarrasque's corpse s) The Mage Staff of Erendor (1d4) (+8,+6)(80%) (+4) [The Mathom-house Inventory - Bree ] a) The Wand of Digging of Thrain (18 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. |
Posted on 14.8.2004 11:22
2837. on the Ladder (of 19090)
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