The Angband Ladder: Galoew2, Troll Necromancer by <ewan.mcnay@yale.edu>

  [ToME 2.3.1 Character Sheet]

 Name  : Galoew2                Age                 92       STR!     37       
 Sex   : Neuter                 Height              97       INT!     35       
 Race  : Spectre Troll          Weight             225       WIS!     33       
 Class : Necromancer            Social Class         1       DEX!     29       
 Body  : Player                                              CON!     39       
 God   : Melkor Bauglir                                      CHR!     25       
                                                                               
 + To Melee Hit          96 Level             50    Hit Points     1054/  1058 
 + To Melee Damage       60 Experience  11639807    Spell Points    450/   451 
 + To Ranged Hit         78 Max Exp     11647002    Sanity          630/   630 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety               131330 
   AC                31+103 Gold         1431913    Speed           Fast (+26) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[60]Perception  : Very Bad     Blows/Round:  14        
 Bows/Throw  : Legendary[12]Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  84d7+840  
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 90 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are the offspring of a Cave-Troll Worker.  You have              
          slime green eyes, mangy dark purple hair, and green leprous          
          skin.                                                                
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 70 (3500')
        Barrow-Downs: Level 1 (50')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 67 (3350')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 24 (1200')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 11598 enemies.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 66 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 14th Quelle of the 2890th year of the third age.
 You have been adventuring for 28 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...34.....2....+            
        Add Int   : .....342.......+            
        Add Wis   : ....43.2.......+            
        Add Dex   : ..3.....4.......            
        Add Con   : ...3..4...2....+            
        Add Chr   : ...343.2.......+            
        Add Stea. : ......42........            
        Add Sear. : ...3............            
        Add Infra : ..3.............            
        Add Speed : 5*..4.42...7....            
        Add Blows : 5.3.............            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Drag.: +...............            
        Fire Brand: +...............            
        Sust Str  : ........+......+            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ........+.......            
        Sust Con  : ........+.......            
        Sust Chr  : ..+.............            
        Invisible : +....+.++......+            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ........+.+.....            
        Hold Life : ........+......+            
        Res Acid  : ......++........            
        Res Elec  : +.....+.........            
        Imm Fire  : *+.*+.*+.......*            
        Res Cold  : +.....++.......+            
        Res Pois  : ....+..........+            
        Res Fear  : +...+..........+            
        Res Light : ................            
        Res Dark  : ..+.............            
        Res Blind : .....+..........            
        Res Conf  : +.+....+.......+            
        Res Sound : .+..............            
        Res Shard : ................            
        Res Neth  : ...............+            
        Res Nexus : ......+.........            
        Res Chaos : +.+....+........            
        Res Disen : +...+...........            
        Aura Fire : ......+.+.......            
        Aura Elec : +...............            
        Auto Curse: ........+.......            
        EvilCurse : +...............            
        Levitate  : ........+.......            
        See Invis : ...+...........+            
        Digestion : +..............+            
        Regen     : ...............+            
        Activate  : .+.++..+........            
        Drain Exp : +...............            
        Teleport  : +...............            
        Aggravate : +...............            
        Cursed    : +...............            
        Hvy Curse : +.......+.......            
        Fly       : ...+..+........+            
        Sentient  : +...............            
        Climb     : ..............+.            
        TLord.ESP : ...+..+.........            
        Full ESP  : .........+......            

 Corruption list:
Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Demon Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Demon Realm:
  Provides access to the demon school skill and the use of demonic equipment
  You need Demon Spirit, Demon Hide and Demon Breath to activate it

Random teleportation:
  Randomly teleports you around


Skills (points left: 37)
 - Combat                                        24.750 [0.500]
          . Weaponmastery                        50.000 [0.600]
          . Archery                              00.000 [0.300]
 - Sneakiness                                    00.900 [0.900]
          . Stealth                             -02.000 [0.400]
          . Disarming                           -00.500 [0.000]
 - Magic                                         24.787 [0.900]
          . Magic-Device                         17.000 [1.200]
          . Spell-power                          00.000 [0.600]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.800]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.800]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           08.400 [0.700]
          . Temporal                             00.000 [0.800]
          . Mind                                 00.000 [0.900]
          . Nature                               00.000 [0.500]
          . Udun                                 00.000 [0.400]
          . Demonology                           50.000 [1.500]
          . Necromancy                           41.000 [1.000]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  00.850 [0.550]
          . Prayer                               35.000 [0.500]
 - Monster-lore                                  18.820 [1.100]
          . Corpse-preservation                  06.800 [0.900]
          . Symbiosis                            01.700 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows
 * Undead Form

 51 of your companions have been killed.

  [Character Equipment]

a) The Dark Sword 'Mormegil' (E:892057, L:35) (6d7) (+28,+14) [-20] (+5 to
speed)
        It generates an antimagic field.  It increases your speed and attack
    speed by 5.  It does extra damage from fire.  It is especially deadly
    against dragons.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It makes you invisible.  It provides
    immunity to fire.  It makes you completely fearless.  It provides
    resistance to electricity, cold, chaos and disenchantment.  It slows
    your metabolism.  It produces an electric sheath.  It drains mana, 
    life and experience.  It induces random teleportation.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding
    of bolts every 999 turns if it is being worn. It increases your speed
     by 10.  It provides resistance to fire and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm in the town of Gondolin .
e) The Ring of Celdil (+3 attacks)
    
    It increases your dexterity, infravision, attack speed and ability to
    score critical hits by 3.  It sustains your charisma.  It provides
    resistance to dark and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns
     if it is being worn. It grants you the power of swap position if it
    is being worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bile Demon on level 64 of Dol Guldur.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Bile Wyrm on level 64 of Dol Guldur.
m) a Dwarven Lantern of the Magi [Curse] (+3)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It has a spell stored inside.  It increases 
    your intelligence, wisdom and charisma by 3.  It makes you invisible.  
    It provides resistance to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, 
    constitution, stealth and speed by 4.  It provides immunity to fire.  
    It provides resistance to acid, electricity, cold and nexus.  It
    allows you to fly.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Demonshield of Gothmog [13,+13] (+4) {cursed}
    It increases your 
    dexterity by 4.  It makes you invisible.  It sustains your strength, 
    dexterity and constitution.  It provides immunity to paralysis.  It
    provides resistance to life draining.  It allows you to levitate.  It
    produces a fiery sheath.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mage on level 21 of Mirkwood.
s) a Golden Crown of Telepathy [0,+15] {!*}
    It gives
    telepathic powers.  It cannot be harmed by acid.  
    You found it lying in a vault on level 65 of Mordor.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your 
    strength and constitution by 2.  It provides immunity to paralysis.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 66 of Mordor.
x) a Pair of Soft Leather Boots of Speed [2,+8] (+7)
    It 
    increases your speed by 7.  
    It was given to you as a reward.
z) a Death mold (1009 hp)
{) (nothing)
|) a Climbing Set


  [Character Inventory]

a) a Demonblade (4d6) (+10,+8) {!*}
b) a Fireproof Tome of Knowledge {!d}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
c) 3 Potions of Speed
d) 3 Potions of Healing {25% off}
e) 2 Potions of Enlightenment
f) 16 Potions of Resistance
g) 6 Potions of Curing
h) 47 Scrolls of Identify {75% off}
i) 11 Scrolls of *Identify*
j) 17 Scrolls of Remove Curse
k) 17 Scrolls of Satisfy Hunger {25% off}
l) a Scroll of Genocide
m) a Silver Rod of the Istari of Recall (200/200)
    It can hold more mana.  It can
    cast spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it in the remains of an Enchantress on level 70 of The Sacred
    Land Of Mountains.
n) a Mithril Rod of Detection (160/160)
o) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents
    the space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity
     and speed by 2.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Master lich on level 65 of The Sacred
    Land Of Mountains.
q) Maeglin, the Traitor of Gondolin's corpse
    It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Potion of *Healing*
b) 2 Potions of Enlightenment
c) a Scroll of *Remove Curse*
d) 2 Scrolls of Genocide
e) a Golden Rod of Nothing (125/125)
f) a Wand of Stone Prison[2|12] (8 charges)
g) The Wand of Digging of Thrain (18 charges)
h) The Ring of Morod [+7] (+3)
    It increases your strength, intelligence, dexterity
     and charisma by 3.  It sustains your dexterity.  It provides
    resistance to light, nether and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 64 of Dol
    Guldur.
i) a Ring of Constitution (+4)
j) a Ring of Speed (+9) {100% off}
    It increases your speed by 9.  
    You stole it from the Rare Jewelry Shop.
k) The Ring of Barahir (+1)
    It can be activated for dispel
    small life every 55+d55 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth and searching by 1.  It provides resistance to poison and dark
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 70 of The Sacred
    Land Of Mountains.
l) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every
    300+d300 turns if it is being worn. It increases your intelligence, 
    wisdom, charisma, searching and infravision by 3.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity
     and cold.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 64 of Dol Guldur.
m) an Indestructible Amulet of the Serpents [+1] (+5)
    
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 5.  It provides resistance 
    to poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, 
    dexterity and speed by 2.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire, cold, confusion and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 64 of Dol
    Guldur.
o) a Filthy Rag [1]
p) an Elven Robe of Permanence [2,+16] (+1 to stealth)
    It increases your stealth by 1.  It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to life draining, acid, electricity, fire, cold, 
    sound and disenchantment.  It allows you to sense the presence of orcs
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 11 of Orc Cave.
q) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases 
    your strength, stealth, infravision and ability to tunnel by 5.  It
    provides resistance to acid, electricity, fire and poison.  It allows
    you to sense the presence of animals.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, poison and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Dagger 'Narthanc' (E:1866, L:12) (1d4) (+17,+12)
    It can be activated
    for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides
    light (radius 1) forever.  It does extra damage from fire.  It makes
    you invisible.  It provides resistance to fire and disenchantment.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
t) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
u) a Light Crossbow of Extra Shots (x3) (+28,+21)
v) 20 Silver Bolts (3d5) (+1,+2)
w) a Mage Staff of Power (1d4) (-20,-23) (+5)
x) a Mage Staff of Wizardry (1d4) (-14,-7)(60%) (+3)


  [Home Inventory - Gondolin ]

a) an Unholy Tome of the Hellflame
b) 2 Potions of Cure Insanity
c) 3 Potions of *Healing*
d) a Potion of Life
e) 6 Potions of Restore Mana
f) 15 Scrolls of Satisfy Hunger
g) 3 Scrolls of *Destruction*
h) 2 Scrolls of Genocide
i) a Silver Rod of the Istari of Nothing (200/200)
j) a Golden Rod of Cheapness of Teleport Other (125/125) {good}
k) 14 Wands of Tidal Wave[1|20] (131 charges)
l) an Indestructible Ring of Slaying (+8,+12)
m) a Ring of Slaying (+14,+9)
n) The Arkenstone of Thrain (+3)
    It can be activated for detection
    every 30+d30 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your speed and luck by 3.  It provides
    resistance to life draining, light, dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 67 of The
    Sacred Land Of Mountains.
o) a Polished Blue Dragon Scale Mail (-2 to accuracy) [30,+16]
p) The Adamantite Plate Mail 'Foron' (-4 to accuracy) [40,+8]
    It provides immunity to acid and electricity.
    It provides resistance to fire, light, confusion, shards and nether.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Baphomet the Minotaur Lord on level 62 of
    The Sacred Land Of Mountains.
q) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every
    55+d55 turns if it is being worn. It increases your intelligence, 
    wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
r) a Pair of Hard Leather Boots of Elvenkind [3,+13] (+4)
    It increases your stealth and speed by 
    4.  It allows you to levitate.  It allows you to see invisible
    monsters.  It cannot be harmed by acid.  It cannot be harmed by fire.  
    
    You bought it from the Rare Footwear Shop.
s) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, 
    constitution and speed by 2.  It does extra damage from electricity.  
    It is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    provides resistance to electricity, light and dark.  It allows you to
    see invisible monsters.  It aggravates nearby creatures.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
t) The Guisarme 'Finglare' (2d5) (+18,+8) (+3 attacks)
    
    It can be wielded two-handed.  It increases your constitution and 
    attack speed by 3.  It does extra damage from acid, electricity and 
    fire.  It is a great bane of dragons.  It strikes at undead with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 55 of
    The Sacred Land Of Mountains.
u) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack
    speed by 3.  It poisons your foes.  It is very sharp and can cut your
    foes.  It is especially deadly against orcs.  It is especially deadly
    against natural creatures.  It provides immunity to paralysis.  It
    provides resistance to poison.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak on level 38 of Moria.
v) a Mage Staff of Power (1d4) (-8,+7) (+11)
w) a Mage Staff of Wizardry (1d4) (-11,-28)(40%) (+2)


  [Home Inventory - Minas Anor ]

a) 2 Potions of *Healing*
b) a Scroll of *Destruction*
c) a Scroll of Genocide
d) a Scroll of Mass Genocide
e) a Scroll of Artifact Creation
f) an Indestructible Ring of Dexterity (+6)
    It 
    increases your dexterity by 6.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Expensive Black Market.
g) The Necklace 'Nauglamir' (+3)
    It provides light
    (radius 3) forever.  It increases your strength, dexterity, 
    constitution, infravision and speed by 3.  It provides immunity to
    paralysis.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 72 of Erebor.
h) an Amulet of Weaponmastery (+2,+3) [+3] (+2)
    
    It increases your strength and constitution by 2.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to 
    disenchantment.  
    You found it in the remains of an Osyluth on level 66 of Mordor.
i) The Metal Lamellar Armour 'Celunt' (-3 to accuracy) [23,+9]
    It
    provides immunity to cold.  It provides resistance to acid, fire, 
    poison and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 60 of Mordor.
j) The Full Plate Armour 'Elvor' (-3 to accuracy) [25,+9]
    
    It sustains your strength, intelligence, wisdom and constitution.  It
    provides immunity to cold.  It provides resistance to life draining, 
    poison, shards and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Vrock on level 66 of Mordor.
k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be
    activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It provides resistance to 
    acid, electricity, fire, cold, poison, dark and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 60 of Mordor.
l) The Thunderlord Coat 'Lacarie' [9,+3]
    
    It sustains your strength.  It provides immunity to electricity.  It
    provides immunity to paralysis.  It provides resistance to fire, cold, 
    light, dark, nether and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
m) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to confusion, sound and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, light, dark and sound.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Marilith on level 66 of Mordor.
o) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to blindness and sound.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 44 of Moria.
p) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be
    activated for rays of fear in every direction if it is being worn. It 
    decreases your intelligence, wisdom and searching by 5.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, fire, poison and 
    disenchantment.  It allows you to see invisible monsters.  It produces
    an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It can be used to store a
    spell.  It increases your constitution by 4.  It sustains your 
    constitution.  It provides resistance to cold.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lich Snotling on level 50 of Moria.
r) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It 
    increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) a Hatchet (*Defender*) (1d5) (+11,+7) [+5] (+3 to stealth) {!*}
    It can be wielded two-handed.  It 
    increases your wisdom, dexterity, constitution and stealth by 3.  It
    sustains your wisdom.  It provides immunity to electricity.  It
    provides immunity to paralysis.  It provides resistance to life
    draining, acid, fire, cold, poison and chaos.  It allows you to
    levitate.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mountain ogre on level 33 of Mirkwood.
t) The Dagger of Hiath (1d4) (+7,+7) (+6)
    
    It increases your dexterity by 6.  It does extra damage from frost.  
    It produces chaotic effects.  It is especially deadly against orcs.  
    It is especially deadly against giants.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
u) The Pike 'Aredh' (2d5) (+7,+7) (+3 to speed)
    It can be wielded two-handed.  It increases your dexterity, 
    constitution, speed and attack speed by 3.  It does extra damage from 
    fire.  It is very sharp and can cut your foes.  It is especially
    deadly against giants.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga on level 37 of Moria.
v) The Sling of the Thain (x6) (+15,+15) (+4)
    It 
    increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 66 of Mordor.
w) The Short Bow of Fuianna (x3) (+12,+11) (+1 to speed)
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, constitution and speed by 1.  It fires missiles
    with extra might.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm in the town of Gondolin .
x) a Long Bow of Extra Shots (x3) (+18,+16)


  [Home Inventory - Lothlorien ]

a) a Spellbook of Curse
b) a Parchment titled ''Finer Points of Munchkinism'' {geno}}
    
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 29 of The Sandworm lair.
c) Agannazar's Altruistic Assassin {heal 700}
    It
    can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Half-orc on level 28 of Mirkwood.
d) 6 Sprigs of Athelas
e) 5 Potions of Cure Insanity
f) a Potion of *Healing*
g) 4 Potions of Restore Mana
h) a Scroll of *Destruction*
i) a Silver Rod of Disarming (100/100)
j) a Silver Rod of the Istari of Illumination (200/200)
k) a Ring of Strength (+3)
    It 
    increases your strength by 3.  
    You found it in the remains of a Greater mummy on level 38 of Moria.
l) an Amulet of Doom [-5] (-8)
    It 
    decreases your strength, intelligence, wisdom, dexterity, constitution
     and charisma by 8.  It cannot be dropped while cursed.  It can
    re-curse itself.  
    You found it in the remains of a Mature bronze dragon on level 70 of Dol
    Guldur.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level 36 of
    Moria.
n) The Stone of Lore
    It can be activated for perilous identify every turn if it is
    being worn. It provides light (radius 1) forever.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+19] (+3 to stealth)
    It can be activated
    for breathe lightning (100) every 90+d90 turns if it is being worn. It 
    increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold, poison and confusion.  It allows you to fly.  
    It allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and 
    charisma by 2.  It provides resistance to acid, electricity, fire, 
    cold, shards, nether and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ogrillon Priest on level 35 of Moria.
q) The Full Plate Armour of Agorthor (-3 to accuracy) [25,+14]
    
    It provides immunity to electricity and cold.  It provides immunity to
    paralysis.  It provides resistance to fire, sound and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
r) The Hard Studded Leather 'Rithim' (-1 to accuracy) [7,+7]
    It sustains your intelligence.  It
    provides immunity to acid and fire.  It provides resistance to life
    draining, nexus and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Draebor, the Imp on level 38 of Moria.
s) a Jewel Encrusted Crown of Telepathy [0,+7]
t) a Set of Gauntlets of Power (+4,+2) [2,+10] (+5)
    
    It increases your strength by 5.  It provides resistance to poison.  
    You bought it from the Black Market.
u) The Dagger 'Amanwe' (1d4) (+8,+27) (+4)
    It increases your dexterity by 4.  
    It does extra damage from electricity and fire.  It poisons your foes.
    It produces chaotic effects.  It is especially deadly against dragons.
    It is especially deadly against orcs.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 8 of A lost temple.
v) The Main Gauche of Maedhros (2d5) (+11,+14) (+3)
    It 
    increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to
    levitate.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
w) The Rapier 'Lindir' (1d6) (+11,+22) (+5)
    It increases your 
    strength by 5.  It does extra damage from frost.  It produces chaotic
    effects.  It is very sharp and can make your foes bleed.  It is a
    great bane of dragons.  It is especially deadly against orcs.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It 
    increases your constitution by 5.  It is a great bane of dragons.  It
    is especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to disenchantment.  It allows you to sense the presence of dragons and 
    demons.  It drains life.  It aggravates nearby creatures.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.


  [The Mathom-house Inventory - Bree ]

a) The Bastard Sword 'Halima' (3d4) (+8,+7) (-3) {cursed}
    It
    can be wielded two-handed.  It provides light (radius 1) forever.  It 
    decreases your intelligence by 3.  It is especially deadly against
    giants.  It has been blessed by the gods.  It is heavily cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 22 of Orc Cave.



Posted on 29.12.2005 19:32

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3525. on the Ladder (of 19090)
922. on the ToME Ladder (of 3155)
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On 29.12.2005 19:32 ewan.mcnay@yale.edu wrote:
Another in my collection of DitL comp characters. Pondered going for a low-level melee win, but never committed to it :).

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