The Angband Ladder: Bubbie II, Troll Necromancer by <shtuph@hotmail.com>
[ToME 2.3.1 Character Sheet]
Name : Bubbie II Age 23 STR! 40
Sex : Male Height 128 INT! 40
Race : Vampire Troll Weight 216 WIS! 23
Class : Necromancer Social Class 1 DEX! 40
Body : Player CON! 40
God : Manwe Sulimo CHR! 15
+ To Melee Hit 120 Level 50 Max Hit Points 1212
+ To Melee Damage 57 Experience 33770584 Cur Hit Points 1172
+ To Ranged Hit 111 Max Exp 33770584 Max SP (Mana) 688
+ To Ranged Damage 12 Exp to Adv. ***** Cur SP (Mana) 589
AC 38+182 Gold 835263 Piety 2374
(Miscellaneous Abilities)
Fighting : Legendary[65]Perception : Very Good Blows/Round: 17
Bows/Throw : Legendary[27]Searching : Very Good Shots/Round: 1
Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 17d6+969
Stealth : Bad Magic Device: Superb Infra-Vision: 30 feet
Tactic: berserker
Explor: very fast
(Character Background)
You are the offspring of a Stone-Troll Warrior. You have
slime green eyes, dirty bright red hair, and white scabby
skin.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ALWAYS
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 66 (3300')
Angband: Level 127 (6350')
Barrow-Downs: Level 10 (500')
Mount Doom: Level 99 (4950')
Cirith Ungol: Level 50 (2500')
Paths of the Dead: Level 70 (3500')
Illusory Castle: Level 51 (2550')
Orc Cave: Level 21 (1050')
Erebor: Level 72 (3600')
The Old Forest: Level 25 (1250')
Moria: Level 40 (2000')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 45 (2250')
The Land Of Rhun: Level 35 (1750')
The Sandworm lair: Level 30 (1500')
The Helcaraxe: Level 40 (2000')
A lost temple: Level 29 (1450')
Your body is a Player.
You are disguised as a Balrog.
You are currently in the town of Bree.
You have defeated 9389 enemies.
You destroyed the One Ring, thus weakening Sauron.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
You saved 94 princesses.
You saved Arda and became a famed King.
You found all of the relic pieces and pleased your god.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 12th Quelle of the 2890th year of the third age.
You have been adventuring for 26 days.
abdefkmnopqsuvxz{|@
Add Str : 3..4.4.............
Add Int : .3....262...3......
Add Wis : .....42.2.......2..
Add Dex : .344.........45....
Add Con : .3.................
Add Chr : .....42.2.....5....
Mul Mana : ............+......
Mul SPower: .......+...........
Add Stea. : ........2..........
Add Sear. : ...4...6...........
Add Tun.. : .................3.
Add Speed : ..4.*4..2..........
Add Blows : 33.4............2..
Vampiric : ................+..
Slay Anim.: ++.................
Slay Evil : +..................
Slay Und. : ................+..
Poison Brd: .+..............+..
Acid Brand: +...............+..
Elec Brand: ................+..
Sust Str : ...+......+........
Sust Int : ...+...............
Sust Wis : ...................
Sust Dex : .........+.........
Sust Con : ..............+....
Sust Chr : ..............+....
Invisible : ......+.+..........
Mul life : ..................+
Sens Fire : .......+...........
Reflect : ..........+........
Free Act : ............+++....
Hold Life : ...................
Imm Acid : ..+.....+.*..+.....
Imm Elec : ..+......*..+......
Imm Fire : ..+..+..++........*
Imm Cold : ..+.....+.*........
Res Pois : .....+....+.+......
Res Fear : .....+............+
Res Lite : ...+......+........
Res Dark : ............+......
Res Blind : ......++...........
Res Conf : .......+.+....+...+
Res Sound : ...+...............
Res Shard : .........+.........
Res Neth : ........+.....+....
Res Nexus : ...+..+............
Res Chaos : .........+....+....
Res Disen : .....+.............
Aura Fire : ..................+
Levitate : ............+.....+
Lite : ...........+....+..
See Invis : ...+...+...........
Regen : ...+...............
Activate : .....+..+..++++....
Fly : ..................+
Full ESP : .............+.....
Corruption list:
Balrog Aura:
Surrounds you with a fiery aura
But it can burn scrolls when you read them
Balrog Wings:
Creates ugly, but working, wings allowing you to fly
But it reduces charisma by 4 and dexterity by 2
Balrog Strength:
Provides 3 strength and 1 constitution
But it reduces charisma by 1 and dexterity by 3
Balrog Form:
Allows you to turn into a Balrog at will
You need Balrog Wings, Balrog Aura and Balrog Strength to activate it
Demon Spirit:
Increases your intelligence by 1
But reduce your charisma by 2
Demon Hide:
Increases your armour class by your level
Provides immunity to fire at level 40
But reduces speed by your level / 7
Demon Breath:
Provides fire breath
But gives a small chance to spoil potions when you quaff them
Demon Realm:
Provides access to the demon school skill and the use of demonic equipment
You need Demon Spirit, Demon Hide and Demon Breath to activate it
Anti-teleportation:
Prevents all teleportations, be it of you or monsters
Vampiric Teeth:
Your teeth allow you to drain blood to feed yourself
However your stomach now only accepts blood.
Vampiric Strength:
Your body seems somewhat dead
In this near undead state it has improved strength, constitution and
intelligence
But reduced dexterity, wisdom and charisma.
Vampire:
You are a Vampire. As such you resist cold, poison, darkness and nether.
Your life is sustained, but you cannot stand the light of the sun.
Skills (points left: 1)
- Combat 11.600 [0.400]
. Weaponmastery 43.500 [0.600]
. Archery -1.000 [0.000]
- Sneakiness 00.900 [0.900]
. Stealth -2.000 [0.400]
. Disarming 00.-500 [0.000]
- Magic 15.301 [0.900]
. Magic-Device 21.800 [1.200]
. Spell-power 00.000 [0.600]
. Mana 01.200 [0.600]
. Fire 00.000 [0.800]
. Water 00.000 [0.700]
. Air 00.000 [0.700]
. Earth 00.000 [0.800]
. Meta 00.000 [0.700]
. Conveyance 00.000 [0.700]
. Divination 01.400 [0.700]
. Temporal 01.600 [0.800]
. Mind 00.000 [0.900]
. Nature 50.000 [0.500]
. Udun 00.800 [0.400]
. Demonology 49.500 [1.500]
. Necromancy 30.000 [1.000]
. Runecraft 00.000 [0.700]
. Thaumaturgy 00.000 [0.700]
- Spirituality -3.000 [0.550]
. Prayer 15.000 [0.500]
- Monster-lore 08.810 [1.100]
. Corpse-preservation 05.000 [0.900]
. Mimicry 35.200 [0.500]
Abilities
* Perfect casting
* Undead Form
[Fates]
You are fated to die on level 4.
You are fated to meet a Newt on level 3.
You are fated to find a Soft Leather Armour on level 3.
You may meet a Giant black ant on level 1.
You are fated to die on level 17.
You are fated to meet a Chaffinch on level 11.
[Character Equipment]
a) The Whip 'Turothmog' (1d6) (+20,+12) (+3 attacks)
It increases your strength and attack speed by 3. It does extra
damage from acid. It fights against evil with holy fury. It is
especially deadly against natural creatures. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Balance on level 96 of
Angband.
b) The Trident of Isilion (1d8) (+7,+5) (+3 attacks) {!d!v!k}
It can be wielded two-handed. It increases your intelligence,
dexterity, constitution and attack speed by 3. It poisons your foes.
It is especially deadly against natural creatures. It cannot be
harmed by acid, cold, lightning or fire.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your dexterity
and speed by 4. It provides resistance to acid, electricity, fire
and cold. It cannot be harmed by acid, cold, lightning or fire.
e) The Ring of Edhwethar (+4) {100% off}
It
increases your strength, dexterity, searching, attack speed and
ability to score critical hits by 4. It sustains your strength and
intelligence. It provides resistance to light, sound and nexus. It
allows you to see invisible monsters. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You stole it from the Rare Jewelry Shop.
f) a Ring of Speed (+13)
It increases your speed by 13.
You found it in the remains of a Great Bile Wyrm on level 71 of Erebor.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black breath every 200 turns if
it is being worn. It provides light (radius 3) forever. It increases
your strength, wisdom, charisma and speed by 4. It makes you
completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 65 of
Mordor.
m) a Dwarven Lantern of the Magi (+2)
It grants you the power of magic map if it is being worn. It
provides light (radius 2) forever. It increases your intelligence,
wisdom and charisma by 2. It makes you invisible. It provides
resistance to blindness and nexus. It cannot be harmed by fire.
It was given to you as a reward.
n) The Filthy Rag of the Wight [1,+10] (+6 to searching)
It increases your intelligence,
searching and spell power by 6. It provides resistance to blindness
and confusion. It renders you especially vulnerable to fire. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
o) The Shadow Cloak of Luthien [6,+20] (+2)
It can be activated for restore life levels
every 450 turns if it is being worn. It can be used to store a spell.
It increases your intelligence, wisdom, charisma, stealth, speed and
luck by 2. It makes you invisible. It provides resistance to acid,
fire, cold and nether. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
p) The Large Metal Shield 'Elfin' [5,+12]
It sustains your
dexterity. It provides immunity to electricity. It provides
resistance to electricity, fire, shards and chaos. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Sky Drake on level 97 of Angband.
q) The Shield of Deflection 'Sauglad' [10,+24]
It
sustains your strength. It provides immunity to acid and cold. It
provides resistance to poison and light. It reflects bolts and
arrows. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Balance on level 85 of
Angband.
s) The Iron Helm of Knowledge [6,+20] (-6)
It can be activated for whispers from beyond(sanity drain)
100+d200 turns if it is being worn. It provides light (radius 1)
forever. It decreases your luck by 6. It identifies all items for
you. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Glass Golem on level 52 of Illusory
Castle.
u) The Set of Gauntlets of Eol [Manwe's Blessing] [3,+15](60%) (+3)
It can be activated for mana bolt (9d8) 7+d7 turns if it is
being worn. It has a spell stored inside. It increases your
intelligence and luck by 3. It increases your mana capacity by 60%.
It provides immunity to paralysis. It provides resistance to
electricity, poison and dark. It allows you to levitate. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 65 of
Mordor.
v) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns if it
is being worn. It grants you the power of magic missile if it is being
worn. It increases your dexterity and luck by 4. It provides
immunity to paralysis. It provides resistance to acid. It gives
telepathic powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Vecna, the Emperor Lich on level 98 of
Mount Doom.
x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
It can be activated for remove fear and cure poison every 5
turns if it is being worn. It increases your dexterity and charisma by
5. It sustains your constitution and charisma. It provides immunity
to paralysis. It provides resistance to confusion, nether and chaos.
It cannot be harmed by acid, cold, lightning or fire.
z) (nothing)
{) The Bolt of Regal (1d5) (+17,+9) (+2 attacks)
It provides
light (radius 1) forever. It increases your wisdom and attack speed
by 2. It does extra damage from acid and electricity. It poisons
your foes. It drains life from your foes. It strikes at undead with
holy wrath. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Shadow drake on level 60 of Mordor.
|) a Magical Mattock (+3)
It
grants you the power of stone to mud if it is being worn. It
increases your ability to tunnel by 3.
It was given to you as a reward.
[Character Inventory]
a) a Demonblade (4d6) (+8,+7)
b) 3 Tomes of the Tree
c) 3 Unholy Tomes of the Hellflame
d) The Tome of Bubbie II
It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
e) Benetar's Death Ray Experiment {Cure Insanity !d!v!k}
It can be activated for cure insanity
every 200 turns.
You found it in the remains of a Death quasit on level 127 of Angband.
f) The Crystal Ball of The Witch-King of Angmar {Nazgul Killa !d!v!k}
It can be activated for light absorption every 80 turns.
You found it lying on the ground on level 30 of The Sandworm lair.
g) a Parchment titled ''Famous Last Words'' {Nazgul Killa !k!d!v}
It
can be activated for light absorption every 80 turns.
You found it lying on the ground on level 100 of Angband.
h) Jor's Buckler of Missile Attraction {Genocide !d!v!k}
It can be
activated for genocide every 500 turns.
You found it in the remains of a Dark elven warlock on level 22 of
Mirkwood.
i) 5 Potions of Cure Critical Wounds
j) a Potion of Enlightenment
k) a Scroll of *Identify*
l) 20 Scrolls of Satisfy Hunger
m) a Silver Rod of the Istari of Speed (200/200)
It can hold more mana. It can cast spells for a lesser mana
cost. It can cast spells faster. It regenerates its mana faster.
You found it in the remains of a Lesser Balrog on level 51 of Mordor.
n) a Silver Rod of the Istari of Detection (200/200)
It can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You found it in the remains of a Lesser black reaver on level 39 of Mordor.
o) an Adamantite Rod of Recall (200/200)
p) a Mage Staff of Power (1d4) (+10,+10) (+11) {!d!k!v}
It can be wielded two-handed. It can be used to store a spell. It
increases your spell power by 11.
You found it in the remains of a Nightwalker in the town of Gondolin .
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) The Demonshield of Gothmog [13,+13] (+4)
It increases your dexterity by 4. It makes you invisible. It
sustains your strength, dexterity and constitution. It provides
immunity to paralysis. It provides resistance to life draining. It
allows you to levitate. It produces a fiery sheath. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 27 of The Sandworm lair.
b) 8 Potions of Healing
c) a Potion of Restore Mana
d) The Crumpled Scroll of Mass Resurrection
e) a Scroll of Artifact Creation
f) a Silver Rod of Charging of Nothing (100/100)
g) a Golden Rod of Capacity of Nothing (250/250)
h) a Rod Tip of Speed (100 Mana to cast)
i) a Staff of Probability Travel[4|23]
j) a Ring of Slaying (+12,+13)
You bought it from the Rare Jewelry Shop.
k) a Ring of Slaying (+13,+12)
You bought it from the Black Market.
l) an Indestructible Amulet of Doom [+3] (+8)
It increases your strength,
intelligence, wisdom, dexterity, constitution and charisma by 8. It
cannot be dropped while cursed. It can re-curse itself. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great crystal drake on level 57 of Mordor.
m) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 65 of
Mordor.
n) The Cloak 'Colluin' [1,+20]
It can be activated for resistance (20+d20 turns) every 111
turns if it is being worn. It provides resistance to acid, electricity
, fire, cold and poison. It allows you to sense the presence of good
beings. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
o) The Small Metal Shield of Thorin [3,+25] (+4)
p) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
It can be activated for temporary ESP
(dur 20+d20) every 20+d50 turns if it is being worn. It increases your
intelligence, dexterity, charisma, searching and spell power by 3. It
provides resistance to acid, fire, shards and disenchantment. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser Balrog on level 72 of Angband.
q) The Steel Helm 'Lebohaum' [20,+80]
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Bile Demon on level 51 of Mordor.
r) a Spectral Broad Sword of Fury (2d5) (+17,+18) [-3] (+2)
It
can be activated for wraith-form every 50+d50 turns if it is being
worn. It increases your strength and attack speed by 2. It strikes at
undead with holy wrath. It makes you completely fearless. It
provides resistance to life draining. It allows you to see invisible
monsters. It drains mana and life. It aggravates nearby creatures.
It cannot be harmed by acid. It cannot be harmed by fire.
You found it in the remains of a Spectral Ancient gold dragon on level 126
of Angband.
s) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
It increases your strength, dexterity and speed by 2. It
is very sharp and can cut your foes. It is very sharp and can make
your foes bleed. It fights against evil with holy fury. It provides
immunity to paralysis. It allows you to see invisible monsters. It
slows your metabolism. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
t) The Dark Sword 'Mormegil' (E:5895689, L:44) (6d7) (+37,+15) [-20] (+5 to
speed)
It provides light (radius
1) forever. It generates an antimagic field. It increases your speed
and attack speed by 5. It does extra damage from fire and frost. It
poisons your foes. It is especially deadly against dragons. It
strikes at demons with holy wrath. It makes you invisible. It
sustains your charisma. It provides immunity to fire. It makes you
completely fearless. It provides resistance to fire, poison, chaos
and disenchantment. It allows you to sense the presence of giants.
It slows your metabolism. It produces a fiery sheath. It drains mana
, life and experience. It aggravates nearby creatures. It carries an
ancient foul curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Wyrm of Perplexity on level 65 of
Mordor.
u) a Dark Sword of Nothingness (3d7) (-64,-101)
It generates an antimagic field. It can't attack. It can
re-curse itself.
You found it in the remains of a Hell knight on level 46 of Mordor.
v) The Lucerne Hammer of Gothir (2d5) (+23,+10) (+5)
It
can be wielded two-handed. It increases your dexterity by 5. It does
extra damage from fire. It drains life from your foes. It is
especially deadly against giants. It is a great bane of undead. It
is especially deadly against natural creatures. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Law on level 96 of Angband.
w) a Mage Staff of Power (1d4) (+12,-22) (+11)
It can be wielded two-handed. It can be used to store a spell. It
increases your spell power by 11.
It was given to you as a reward.
x) a Mage Staff of Wizardry (1d4) (-9,-4)(60%) (+3)
It can be wielded two-handed. It can
be used to store a spell. It increases your spell power by 3. It
increases your mana capacity by 60%.
You found it in the remains of a Lesser Balrog on level 51 of Mordor.
[Home Inventory - Gondolin ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1) forever. It decreases your luck by 20.
It does extra damage from fire. It poisons your foes. It produces
chaotic effects. It is very sharp and can make your foes bleed. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It can re-curse itself. It can resist being shattered by
morgul beings. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 54 of The Sacred Land Of
Mountains.
b) The Demonhorn of Gothmog [2,+13] (-5)
It provides light (radius 2) forever. It decreases your
charisma by 5. It allows you to see invisible monsters. It allows
you to sense the presence of demons. It slows your metabolism. It
speeds your regenerative powers. It can re-curse itself. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 30 of The Sandworm lair.
c) 20 Potions of Cure Insanity
d) 25 Potions of *Healing*
e) 10 Potions of Restore Mana
f) 3 Scrolls of *Destruction*
g) 8 Scrolls of Mass Genocide {25% off}
h) a Silver Rod of the Istari of Nothing (200/200)
i) a Mithril Rod of Capacity of Nothing (320/320)
j) an Adamantite Rod of Charging of Nothing (200/200)
k) 2 Rod Tips of Detection (80 Mana to cast)
l) a Rod Tip of Healing (120 Mana to cast)
m) The Ring of Power of Ren the Unclean
It
makes you invisible. It sustains your wisdom and constitution. It
provides resistance to poison, dark and nether. It speeds your
regenerative powers. It drains experience. It cannot be dropped
while cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ren the Unclean on level 126 of Angband.
n) a Ring of Speed (+12)
It increases your speed by 12.
You found it in the remains of a Nightcrawler on level 67 of Angband.
o) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be activated for healing (800) every 100+d200 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth, speed and luck by 2. It
sustains your intelligence, wisdom and charisma. It provides immunity
to cold. It provides immunity to paralysis. It provides resistance
to life draining and blindness. It allows you to see invisible
monsters. It gives telepathic powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 126 of Angband.
p) The Chain Mail of Ornen (-18,-13) [14,+16](20%)
It increases your hit points by 20%. It provides immunity to acid,
fire and cold. It provides immunity to paralysis. It provides
resistance to acid, electricity, fire, poison, dark, shards and nether
. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
q) The Soft Leather Armour of Rhunirein [4,+3]
It provides immunity to electricity, fire and cold. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Death knight on level 43 of Mordor.
r) a Dragon Shield of Preservation (-6,-2) [8,+30]
It
sustains your strength, dexterity and constitution. It provides
resistance to life draining, acid, electricity, sound and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Balance on level 72 of
Angband.
s) The Shield of Deflection of Gil-galad [10,+20] (+5)
It can be activated for starlight (75) every 75+d75 turns if
it is being worn. It provides light (radius 1) forever. It increases
your wisdom, charisma, searching and luck by 5. It sustains your
wisdom, dexterity and charisma. It provides resistance to acid,
electricity, dark and disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Jabberwock on level 80 of Angband.
t) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It
increases your strength and constitution by 2. It provides immunity
to paralysis. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
u) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
It does extra damage from fire and frost.
It poisons your foes. It produces chaotic effects. It is very sharp
and can cut your foes. It is a great bane of dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It fights against evil with holy fury. It is especially
deadly against natural creatures. It provides immunity to paralysis.
It provides resistance to acid, electricity, fire, cold and chaos. It
allows you to see invisible monsters. It allows you to sense the
presence of evil beings. It aggravates nearby creatures. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
v) a Mage Staff of Power (1d4) (-7,+1) (+11)
[Home Inventory - Minas Anor ]
a) Pytar's Portable Pandemonium {Genocide !d!v!k}
It can be activated for genocide every 500 turns.
You found it lying on the ground on level 29 of The Sandworm lair.
b) a Silver Rod of the Istari of Nothing (200/200)
c) a Silver Rod of the Istari of Nothing (200/200)
d) an Adamantite Rod of Capacity of Nothing (341/400)
e) 2 Rod Tips of Perception (20 Mana to cast)
f) 2 Rod Tips of Healing (120 Mana to cast)
g) a Staff of Genocide[1|8] of Plenty (9 charges)
h) The Golden Horn of the Thunderlords (6 charges) {100% off}
i) The Arkenstone of Thrain (+3)
It
can be activated for detection every 30+d30 turns if it is being worn.
It provides light (radius 3) forever. It increases your speed and
luck by 3. It provides resistance to life draining, light, dark and
chaos. It allows you to see invisible monsters. It allows you to
sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Blue Thunderlord in a plain of grass.
j) The Partial Plate Armour of Lathova (-3 to accuracy) [22,+19]
It sustains your charisma. It provides immunity to acid and cold. It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to poison, light, chaos and disenchantment. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Gothmog, the High Captain of Balrogs on
level 99 of Mount Doom.
k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It can be activated for genocide every 500 turns
if it is being worn. It increases your strength and charisma by 4.
It provides resistance to acid, electricity, fire, cold, dark, shards
and disenchantment. It allows you to sense the presence of orcs. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 65 of
Mordor.
l) The Cloak 'Colannon' [1,+15] (+3 to speed)
It can be activated for teleport (range 100) every 45 turns if
it is being worn. It increases your stealth and speed by 3. It
provides resistance to acid and nexus. It cannot be harmed by acid,
cold, lightning or fire.
m) a Spider Web of Electricity [1,+11]
n) a Wolf Pelt of Air [1,+13]
It allows you to breathe without air.
You found it lying on the ground on level 100 of Angband.
o) The Large Metal Shield of Ilduindi [5,+13]
It provides
immunity to electricity. It provides immunity to paralysis. It
provides resistance to poison and confusion. It reflects bolts and
arrows. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 72 of
Erebor.
p) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection every 55+d55 turns if it is
being worn. It increases your intelligence, wisdom and searching by 2.
It provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 65 of
Mordor.
q) The Set of Gauntlets 'Paurnen' [2,+15]
It can be activated for acid bolt (5d8) every 5+d5 turns if it
is being worn. It can be used to store a spell. It provides
resistance to acid. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Fangorn the Treebeard, Lord of the Ents on
level 65 of Mordor.
r) a Set of Gauntlets of Slaying (+6,+6) [2,+14]
s) The Whip 'Lasher' (1d6) (+12,+15) (+3)
It increases your dexterity and attack speed by 3.
It poisons your foes. It is very sharp and can cut your foes. It is
especially deadly against orcs. It is especially deadly against
natural creatures. It provides immunity to paralysis. It provides
resistance to poison. It allows you to sense the presence of orcs.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
t) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6)
It must be wielded two-handed. It
increases your strength and ability to tunnel by 6. It does extra
damage from fire. It poisons your foes. It drains life from your
foes. It is especially deadly against dragons. It is a great bane of
undead. It fights against evil with holy fury. It is especially
deadly against natural creatures. It provides immunity to fire. It
provides resistance to dark, chaos and disenchantment. It prevents
teleportation. It drains mana. It aggravates nearby creatures. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Gothmog, the High Captain of Balrogs on
level 99 of Mount Doom.
u) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
v) The Long Bow of Bard (x5) (+17,+19) (+2)
It increases your dexterity and luck by 2. It
provides immunity to paralysis. It allows you to sense the presence
of dragons. It fires missiles with extra might. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 65 of
Mordor.
w) The Bolt of Dilmalin (1d5) (+17,+13) (+4)
It increases your intelligence, wisdom and constitution by 4.
It does extra damage from electricity and fire. It drains life from
your foes. It is especially deadly against orcs. It has been blessed
by the gods. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient red dragon on level 97 of
Angband.
x) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
It increases your dexterity and speed by 3. It poisons your
foes. It strikes at undead with holy wrath. It fights against evil
with holy fury. It provides immunity to paralysis. It provides
resistance to acid, electricity, fire, cold and sound. It speeds your
regenerative powers. It prevents teleportation. It is cursed. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Sky Drake on level 97 of Angband.
[Home Inventory - Lothlorien ]
a) The Demonshield of Thothiar [5,+9]
It
sustains your intelligence and charisma. It provides immunity to fire
. It makes you completely fearless. It provides resistance to life
draining, fire and confusion. It speeds your regenerative powers. It
reflects bolts and arrows. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 30 of The Sandworm lair.
b) 2 Tomes of the Tree
c) an Unholy Tome of the Hellflame
d) 2 Fireproof Holy Tomes of Manwe Sulimo
e) a Holy Tome of Manwe Sulimo
f) The Eye of Vecna {Teleport}
It
can be activated for teleport (range 100) every 100 turns.
You found it in the remains of a Hezrou on level 38 of Mordor.
g) a Potion of Cure Serious Insanity
h) 13 Potions of Cure Insanity
i) 6 Potions of *Healing*
j) a Potion of Enlightenment
k) a Silver Rod of Nothing (100/100)
l) a Silver Rod of the Istari of Disarming (200/200)
It can
hold more mana. It can cast spells for a lesser mana cost. It can
cast spells faster. It regenerates its mana faster.
You found it lying in a vault on level 30 of The Sandworm lair.
m) a Golden Rod of Quickness of Nothing (125/125)
n) 2 Rod Tips of Recall (80 Mana to cast)
o) a Rod Tip of Disarming (50 Mana to cast)
p) 3 Fireproof Staffs of Genocide[1|5] (4 charges)
It
cannot be harmed by fire.
You bought it from the Black Market.
q) The Ring of Flare (+3)
It can be activated for dimension
door every 100 turns if it is being worn. It grants you the power of
swap position if it is being worn. It increases your strength,
constitution, charisma and searching by 3. It provides immunity to
fire. It allows you to fly. It allows you to see invisible monsters.
It allows you to sense the presence of thunderlords. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Nycadaemon on level 57 of Mordor.
r) The Double Chain Mail 'Helor' (-2 to accuracy) [16,+0]
It
sustains your strength, wisdom and charisma. It provides immunity to
acid and electricity. It provides resistance to electricity, dark and
nether. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
s) The Leather Scale Mail of Quenden (-58,-14) [11,+0](20%)
It
increases your hit points by 20%. It provides immunity to acid and
cold. It provides resistance to light, nether and chaos. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of The White Balrog on level 40 of The
Helcaraxe.
t) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your intelligence, constitution, stealth and
speed by 4. It provides immunity to fire. It provides resistance to
acid, electricity, cold and nexus. It allows you to fly. It allows
you to sense the presence of thunderlords. It reflects bolts and
arrows. It produces a fiery sheath. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
u) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
It can be activated for rays of fear in
every direction if it is being worn. It decreases your intelligence,
wisdom and searching by 5. It provides immunity to cold. It provides
immunity to paralysis. It makes you completely fearless. It provides
resistance to acid, fire, poison and disenchantment. It allows you to
see invisible monsters. It produces an anti-magic shell. It drains
life. It induces random teleportation. It is heavily cursed. It
carries an ancient foul curse. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 70 of The Sacred
Land Of Mountains.
v) The Set of Gauntlets 'Paurhach' [Drain] [2,+15]
It can be activated for fire bolt (9d8) every 8+d8
turns if it is being worn. It has a spell stored inside. It provides
resistance to fire. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
w) a Mage Staff of Mana (1d4) (+5,-9)(80%)
[The Mathom-house Inventory - Bree ]
a) The Ring of Power of Akhorahil the Blind (+1 attack)
It increases your dexterity,
constitution and attack speed by 1. It makes you invisible. It
sustains your charisma. It provides resistance to electricity, light,
blindness and sound. It drains experience. It cannot be dropped
while cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Akhorahil the Blind on level 92 of Angband.
b) The Ring of Power of Dwar, Dog Lord of Waw (+4 to searching)
It increases your constitution and searching by 4. It makes you
invisible. It provides resistance to poison, light, blindness, sound
and disenchantment. It allows you to fly. It drains experience. It
cannot be dropped while cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 99 of Mount
Doom.
c) The Ring of Barahir (+1)
It can be activated for dispel small life every 55+d55 turns if
it is being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth and searching by 1. It
provides resistance to poison and dark. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Wyrm of Perplexity on level 65 of
Mordor.
d) The Ring of Tulkas (+4)
It can be activated for haste self (75+d75 turns) every
150+d150 turns if it is being worn. It increases your strength,
dexterity, constitution and speed by 4. It allows you to sense the
presence of evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 124 of
Angband.
e) The Ring of Power 'Narya' (+6,+6) (+1)
It can be activated for healing (500) every 200+d100 turns if
it is being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 1. It sustains
your strength, wisdom, constitution and charisma. It provides
immunity to fire. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to nether. It allows you
to see invisible monsters. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
f) The Ring of Durin (+2)
It grants you the
power of midas touch if it is being worn. It increases your strength,
constitution and charisma by 2. It sustains your strength,
constitution and charisma. It provides resistance to life draining,
acid, cold, dark, nether and chaos. It allows you to sense the
presence of evil beings. It drains experience. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
g) The Amulet of Carlammas (+2)
It can be activated for protection from evil (dur
level*3 + d25) every 225+d225 turns if it is being worn. It increases
your constitution by 2. It provides resistance to fire. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Bile Demon on level 51 of Mordor.
h) The Amulet of Ingwe (+3)
It
can be activated for dispel evil (level*5) every 300+d300 turns if it
is being worn. It increases your intelligence, wisdom, charisma,
searching and infravision by 3. It provides immunity to paralysis.
It provides resistance to acid, electricity and cold. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 65 of
Mordor.
i) The Necklace 'Nauglamir' (+3)
It provides light (radius 3) forever. It increases your
strength, dexterity, constitution, infravision and speed by 3. It
provides immunity to paralysis. It makes you completely fearless. It
allows you to see invisible monsters. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser Balrog on level 99 of Mount Doom.
j) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels every 750 turns
if it is being worn. It provides light (radius 1) forever. It
increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Bile Demon on level 51 of Mordor.
k) The Star of Elendil (+1)
It
can be activated for light (dam 2d15) & map area every 50+d50 turns if
it is being worn. It grants you the power of detect curses if it is
being worn. It provides light (radius 4) forever. It increases your
speed by 1. It provides resistance to life draining. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 65 of
Mordor.
l) The Phial of Undeath (-5) {cursed}
It can be activated for ruination every 10+d10 turns if it is
being worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It is cursed. It carries an ancient
morgothian curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 27 of Mirkwood.
m) The Palantir of Orthanc (+2)
It can be
activated for clairvoyance every 100+d100 turns if it is being worn.
It provides light (radius 2) forever. It increases your intelligence,
wisdom, searching and infravision by 2. It provides resistance to
blindness. It allows you to see invisible monsters. It gives
telepathic powers. It drains mana. It aggravates nearby creatures.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Many Colours on level 99 of
Mount Doom.
n) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the
space-time continuum from being disrupted. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Bile Demon on level 51 of Mordor.
o) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It
increases your strength and charisma by 2. It provides resistance to
acid, electricity, fire, cold, poison, shards and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Bile Demon on level 51 of Mordor.
p) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It
can be activated for destroy doors and traps every 10 turns if it is
being worn. It increases your intelligence, wisdom and constitution by
3. It provides resistance to acid, poison, confusion and nexus. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Gothmog, the High Captain of Balrogs on
level 99 of Mount Doom.
q) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity and speed
by 2. It makes you completely fearless. It provides resistance to
acid, electricity, fire, cold, confusion and sound. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Boldor, King of the Yeeks on level 49 of
Mordor.
r) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your constitution by 1. It provides resistance to
acid, electricity, fire, cold, confusion, sound and nexus. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hezrou on level 97 of Mount Doom.
s) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
It
can be activated for heal 1000 hit points every 888 turns if it is
being worn. It increases your constitution by 2. It sustains your
constitution. It makes you completely fearless. It provides
resistance to life draining, acid, cold, dark, confusion, nether,
nexus and chaos. It allows you to sense the presence of undead. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 95 of Angband.
t) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
It increases your strength, stealth, infravision and ability to tunnel
by 5. It provides resistance to acid, electricity, fire and poison.
It allows you to sense the presence of animals. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
u) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
It increases your intelligence, constitution and
charisma by 5. It sustains your intelligence, constitution and
charisma. It provides immunity to cold. It provides immunity to
paralysis. It makes you completely fearless. It provides resistance
to acid, electricity, cold, blindness, confusion and nexus. It allows
you to sense the presence of thunderlords. It reflects bolts and
arrows. It produces a fiery sheath. It drains mana. It aggravates
nearby creatures. It is heavily cursed. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Dracolisk on level 97 of Mount Doom.
v) The Cloak 'Holcolleth' [1,+4] (+2)
It can be activated for sleep nearby monsters every 55 turns if it is
being worn. It increases your intelligence, wisdom, stealth and speed
by 2. It provides resistance to acid. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
w) The Large Leather Shield of the Haradrim [4,+15] (+2)
It can be activated for berserk
strength every 50+d50 turns if it is being worn. It increases your
strength and constitution by 2. It sustains your strength and
constitution. It makes you completely fearless. It provides
resistance to poison and blindness. It aggravates nearby creatures.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Balance on level 96 of
Angband.
x) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, electricity, fire, cold, light
, dark and nether. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Polyphemus, the Blind Cyclops on level 70
of Dol Guldur.
a) The Large Metal Shield of Anarion [5,+20]
It sustains your strength, intelligence, wisdom,
dexterity, constitution and charisma. It provides resistance to acid,
electricity, fire, cold and confusion. It allows you to sense the
presence of evil beings. It cannot be harmed by acid, cold, lightning
or fire.
It was given to you as a reward.
b) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
It can be activated for analyze
monster every 500+d200 turns if it is being worn. It provides light
(radius 1) forever. It increases your intelligence, dexterity,
charisma, searching and speed by 3. It provides immunity to
paralysis. It provides resistance to cold, light, dark, blindness,
sound and shards. It allows you to see invisible monsters. It drains
mana. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ancalagon the Black on level 99 of Mount
Doom.
c) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It provides light (radius 1) forever. It increases your strength
, intelligence, wisdom, dexterity, constitution, charisma and
infravision by 125. It provides resistance to acid, electricity, fire
, cold, poison, light, dark, confusion, nether and nexus. It allows
you to see invisible monsters. It gives telepathic powers. It is
permanently cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Morgoth, Lord of Darkness on level 122 of
Angband.
d) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides
resistance to dark and blindness. It allows you to sense the presence
of orcs, trolls and evil beings. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Death knight on level 43 of Mordor.
e) The Metal Cap of Thengel [3,+12] (+3)
It
increases your wisdom, charisma and luck by 3. It provides resistance
to confusion. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Stone troll Chieftain on level 39 of
Moria.
f) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it
is being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
g) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It can be activated
for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be
used to store a spell. It increases your constitution by 4. It
sustains your constitution. It provides resistance to cold. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Pit Fiend on level 85 of Angband.
h) The Set of Gauntlets 'Pauraegen' [2,+15]
It
can be activated for lightning bolt (4d8) every 6+d6 turns if it is
being worn. It can be used to store a spell. It provides resistance
to electricity. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser Balrog on level 51 of Mordor.
i) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
It decreases your strength and dexterity by 3. It provides immunity
to fire and cold. It provides immunity to paralysis. It provides
resistance to poison, nether and disenchantment. It drains mana. It
induces random teleportation. It aggravates nearby creatures. It is
heavily cursed. It carries an ancient foul curse. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 65 of
Mordor.
j) The Light War Axe of Ice (2d5) (+3,+15) (+3)
It increases your intelligence and charisma by 3. It does
extra damage from frost. It sustains your dexterity. It provides
immunity to cold. It provides resistance to nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 116 of Angband.
k) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
It increases
your dexterity by 4. It is very sharp and can cut your foes. It is
very sharp and can make your foes bleed. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Ghost in the town of Minas Anor .
l) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
It
can be wielded two-handed. It increases your constitution by 3. It
is especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It fights against
evil with holy fury. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 65 of Mordor.
m) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It can be
wielded two-handed. It can be activated for detect orcs every 10 turns
if it is being worn. It increases your dexterity and searching by 4.
It is especially deadly against orcs. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 30 of The Sandworm lair.
n) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
It
increases your dexterity, stealth and searching by 4. It does extra
damage from acid. It poisons your foes. It is especially deadly
against orcs. It is especially deadly against trolls. It fights
against evil with holy fury. It sustains your dexterity. It provides
immunity to paralysis. It provides resistance to dark. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 65 of
Mordor.
o) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
It can be activated for frost ball (48) every 5+d5 turns if it
is being worn. It increases your dexterity, speed and attack speed by
2. It does extra damage from frost. It poisons your foes. It
provides resistance to cold. It allows you to see invisible monsters.
It slows your metabolism. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 29 of The Sandworm lair.
p) The Dagger of Rilia (2d4) (+4,+3)
It can
be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it
is being worn. It poisons your foes. It is especially deadly against
orcs. It provides resistance to poison and disenchantment. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Balance on level 72 of
Angband.
q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It
is especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It makes you completely
fearless. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
r) The Main Gauche 'Nient' (1d5) (+11,+15) (+2 attacks)
It increases your
strength, wisdom and attack speed by 2. It poisons your foes. It
drains life from your foes. It is especially deadly against dragons.
It is especially deadly against natural creatures. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 65 of
Mordor.
s) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
It increases your attack speed by 2. It is especially deadly
against natural creatures. It provides resistance to disenchantment.
It allows you to see invisible monsters. It slows your metabolism.
It speeds your regenerative powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 79 of Angband.
t) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
It increases your dexterity, constitution, speed and attack speed by 2
. It is especially deadly against dragons. It is especially deadly
against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It is especially deadly against
natural creatures. It allows you to sense the presence of animals.
It cannot be harmed by acid, cold, lightning or fire.
u) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
It provides
light (radius 1) forever. It increases your searching by 3. It does
extra damage from frost. It is especially deadly against dragons. It
is especially deadly against orcs. It fights against evil with holy
fury. It provides resistance to cold, dark and nexus. It allows you
to sense the presence of orcs and dragons. It slows your metabolism.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
v) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
It increases your strength, constitution and
speed by 2. It does extra damage from electricity. It is very sharp
and can cut your foes. It is very sharp and can make your foes bleed.
It strikes at demons with holy wrath. It fights against evil with
holy fury. It provides immunity to paralysis. It provides resistance
to electricity, light and dark. It allows you to see invisible
monsters. It aggravates nearby creatures. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
w) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
It increases your dexterity, charisma and stealth by 2. It is
especially deadly against orcs. It is especially deadly against
trolls. It allows you to levitate. It allows you to see invisible
monsters. It allows you to sense the presence of orcs and trolls. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
x) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
It can be wielded two-handed. It increases your
constitution by 5. It is a great bane of dragons. It is especially
deadly against trolls. It strikes at demons with holy wrath. It
fights against evil with holy fury. It provides resistance to
disenchantment. It allows you to sense the presence of dragons and
demons. It drains life. It aggravates nearby creatures. It is
heavily cursed. It can re-curse itself. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Spectral Great Ice Wyrm on level 93 of
Angband.
a) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
It must be wielded two-handed. It increases your strength by
2. It does extra damage from fire. It poisons your foes. It is very
sharp and can cut your foes. It is a great bane of dragons. It is
especially deadly against trolls. It provides immunity to paralysis.
It provides resistance to fire and poison. It allows you to see
invisible monsters. It allows you to sense the presence of dragons.
It slows your metabolism. It speeds your regenerative powers. It
drains life. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Sky Drake on level 72 of Angband.
b) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
It
can be activated for ball of lightning (100) every 500 turns if it is
being worn. It provides light (radius 1) forever. It increases your
wisdom and dexterity by 4. It does extra damage from electricity and
frost. It is especially deadly against orcs. It is especially deadly
against trolls. It is especially deadly against giants. It is a
great bane of undead. It provides immunity to paralysis. It provides
resistance to electricity, cold and light. It slows your metabolism.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Chaos on level 126 of
Angband.
c) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
It can be wielded two-handed. It increases your intelligence
by 2. It does extra damage from fire and frost. It is especially
deadly against trolls. It is especially deadly against giants. It
strikes at demons with holy wrath. It sustains your intelligence. It
provides resistance to fire and cold. It allows you to sense the
presence of giants. It slows your metabolism. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Bile Demon on level 73 of Angband.
d) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
It
must be wielded two-handed. It can be activated for berserker and +10
to speed (50) every 100+d200 turns if it is being worn. It provides
light (radius 1) forever. It increases your strength and constitution
by 3. It does extra damage from acid. It is especially deadly
against orcs. It is especially deadly against trolls. It is a great
bane of demons. It provides resistance to acid. It drains mana. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Balance on level 72 of
Angband.
e) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
It can be activated for drain life (120) every 400 turns if it
is being worn. It increases your wisdom and constitution by 3. It is
especially deadly against dragons. It allows you to sense the
presence of undead and evil beings. It slows your metabolism. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Fallen angel on level 122 of Angband.
f) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
It can be wielded two-handed. It increases your charisma by 3. It
does extra damage from fire. It is especially deadly against giants.
It strikes at undead with holy wrath. It provides resistance to fire
and sound. It allows you to levitate. It allows you to see
invisible monsters. It allows you to sense the presence of giants.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 83 of Angband.
g) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
It can be
wielded two-handed. It can be activated for word of recall every 200
turns if it is being worn. It increases your dexterity and charisma by
3. It does extra damage from fire and frost. It provides immunity to
paralysis. It provides resistance to fire, cold and light. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Bile Demon on level 51 of Mordor.
h) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
It
can be activated for cure serious wounds every 3+d3 turns if it is
being worn. It increases your strength and dexterity by 1. It is
especially deadly against orcs. It is especially deadly against
trolls. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
i) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
It can be wielded two-handed. It increases your
searching, infravision and ability to tunnel by 10. It is especially
deadly against giants. It fights against evil with holy fury. It
makes you completely fearless. It provides resistance to acid,
electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Ancalagon the Black on level 99 of Mount
Doom.
j) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
It increases your attack speed by 2. It is a great bane of
dragons. It provides resistance to acid, electricity, fire, cold and
poison. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Fallen angel on level 122 of Angband.
k) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
It can be activated for fire ball (300) every 200+d200 turns if it is
being worn. It decreases your charisma by 4. It does extra damage
from fire. It provides immunity to fire. It is cursed. It carries
an ancient foul curse. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 30 of The Sandworm lair.
l) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
It can
be wielded two-handed. It can be activated for dispel evil (x4) every
100+d100 turns if it is being worn. It provides light (radius 1)
forever. It increases your strength, wisdom and speed by 4. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It provides resistance to life draining, electricity, fire,
nether and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 65 of
Mordor.
m) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
It can be wielded two-handed. It can be activated for drain
life (90) every 70 turns if it is being worn. It increases your wisdom
and infravision by 4. It does extra damage from frost. It is
especially deadly against orcs. It provides resistance to cold, light
and nexus. It allows you to sense the presence of orcs, trolls and
giants. It speeds your regenerative powers. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Blue Thunderlord in a plain of grass.
n) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
It increases your strength by 4. It poisons your foes. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against natural creatures. It
provides resistance to nexus. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
o) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
It must be wielded two-handed. It
increases your strength and constitution by 4. It does extra damage
from electricity and fire. It is especially deadly against orcs. It
is especially deadly against trolls. It is especially deadly against
natural creatures. It makes you completely fearless. It provides
resistance to electricity, fire and dark. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Ren the Unclean on level 126 of Angband.
p) The Sling of the Thain (x6) (+15,+15) (+4)
It increases your dexterity and constitution by 4. It provides
resistance to nether. It fires missiles with extra might. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
q) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
It increases your intelligence, wisdom, dexterity
and speed by 1. It provides resistance to electricity, fire and cold
. It slows your metabolism. It fires missiles with extra might. It
fires missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Water troll Priest on level 58 of Mordor.
r) The Short Bow of Amrod (x4) (+12,+15) (+2)
It increases your strength and constitution by 2. It provides
resistance to electricity, fire and cold. It speeds your regenerative
powers. It fires missiles with extra might. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Ancalagon the Black on level 99 of Mount
Doom.
s) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
It increases your dexterity and stealth by 3. It provides
resistance to disenchantment. It fires missiles excessively fast. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolich on level 99 of Mount Doom.
t) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
It can be activated for magic arrow (10d10) every 20+d20 turns if it
is being worn. It increases your strength and constitution by 2. It
provides resistance to electricity, light, dark and blindness. It
fires missiles with extra might. It aggravates nearby creatures. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 65 of
Mordor.
u) a Heavy Crossbow of Siegecraft (x5) (+22,+24) [+11]
It renders you immovable. It reflects bolts and arrows. It
fires missiles with extra might. It fires missiles excessively fast.
You found it in the remains of an Ancient multi-hued dragon on level 84 of
Angband.
v) The Seeker Bolt 'Scale-piercer' (8d5) (+15,+20)
It is a great bane of dragons. It makes you completely
fearless. It allows you to sense the presence of dragons. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Chaos on level 126 of
Angband.
w) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
It increases your searching, infravision, ability to tunnel
and luck by 3. It does extra damage from acid. It is especially
deadly against orcs. It is especially deadly against trolls. It
allows you to sense the presence of orcs and trolls. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Law on level 96 of Angband.
x) The Silver Bolt 'Balefire' (6d5) (+20,+15)
It provides light (radius 1) forever. It does extra damage from fire.
It is a great bane of demons. It is a great bane of undead. It
allows you to sense the presence of demons and undead. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 65 of
Mordor.
a) The Seeker Arrow of Bard (8d4) (+20,+15)
It does extra damage from acid, electricity, fire and frost.
It poisons your foes. It is a great bane of dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It strikes at demons
with holy wrath. It strikes at undead with holy wrath. It fights
against evil with holy fury. It is especially deadly against natural
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 122 of
Angband.
b) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
It does extra damage from acid, electricity, fire and frost.
It poisons your foes. It is especially deadly against dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It is a great bane
of demons. It strikes at undead with holy wrath. It fights against
evil with holy fury. It is especially deadly against natural
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
c) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire
and frost. It poisons your foes. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ettin in the town of Gondolin .
d) The Player corpse
It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Horned Reaper on level 97 of Mount Doom.
|
Posted on 24.3.2005 21:58
787. on the Ladder (of 19305)
Comments Related dumps: Cadilidon, L50 Troll Necromancer 406th in ToME (2.2.1) by <nbrown0@hotmail.com> (95%) Harry IV, L50 Troll Necromancer winner 756th in ToME (2.3.2) by <veryfoobar-tome@yahoo.com> (95%) Galoew2, L50 Troll Necromancer 929th in ToME (2.3.1) by <ewan.mcnay@yale.edu> (95%) Kringhoul II, L50 Troll Necromancer winner 774th in ToME (2.3.4(CVS)) by <greg@wooledge.org> (95%) Vecna, L50 Thunderlord Necromancer winner 179th in ToME (2.2.5) by <scribbler@postmaster.co.uk> (71%) LostSoul, L50 Thunderlord Necromancer winner 146th in ToME (2.1.2) by <fph@ngi.it> (71%) Etilinn, L50 Thunderlord Necromancer 689th in ToME (2.2.5) by <jason@divinetv.net> (71%) Lacrimosa, L50 Dark-Elf Necromancer 554th in ToME (2.3.1) by <ryan483@bluebottle.com> (71%) Wicoiwyth, L50 Ent Necromancer winner 375th in ToME (2.3.1) by <lorddimwit@hotmail.com> (71%) Blastheophorous, L50 RohanKnight Necromancer winner 371st in ToME (2.3.1) by <lorddimwit@hotmail.com> (71%) Elgar the Mad, L50 Beorning Necromancer winner 622nd in ToME (2.3.1) by <lorddimwit@hotmail.com> (71%) Seen 2546 times. |