The Angband Ladder: Kringhoul II, Troll Necromancer by <greg@wooledge.org>
[ToME 2.3.4(CVS) Character Sheet] Name : Kringhoul II Age 85 STR! 18/*** Sex : Male Height 72 INT! 18/*** Race : Spectre Troll Weight 261 WIS! 18/200 Class : Necromancer Social Class 1 DEX! 18/*** Body : Player CON! 18/*** God : Manwe Sulimo CHR! 18/*** + To Melee Hit 37 Level 50 Death Points -34/ 87 + To Melee Damage 24 Experience 16667141 Spell Points 606/ 606 + To Ranged Hit 42 Max Exp 16667141 Sanity 880/ 880 + To Ranged Damage 14 Exp to Adv. ***** Piety 60208 AC 25+129 Gold 1082501 Speed Fast (+28) (Miscellaneous Abilities) Fighting : Superb Perception : Superb Blows/Round: 4 Bows/Throw : Superb Searching : Superb Shots/Round: 1 Saving Throw: Very Good Disarming : Good Mel.dmg/Rnd: 4d4+96 Stealth : Heroic Magic Device: Good Infra-Vision: 120 feet Tactic: coward Explor: normal (Character Background) You are the offspring of a Stone-Troll Warrior. You have puke yellow eyes, dirty bright red hair, and black scabby skin. [Miscellaneous information] Joke monsters: OFF Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 30 (1500') Mordor: Level 65 (3250') Angband: Level 102 (5100') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Nether Realm: Level 672 (33600') The Void: Level 148 (7400') Illusory Castle: Level 52 (2600') Maze: Level 31 (1550') Orc Cave: Level 22 (1100') Erebor: Level 71 (3550') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') A lost temple: Level 32 (1600') Your body was a Player. You have defeated 16252 enemies. You tried to destroy Melkor forever, but died in the attempt. Arda will be quiet, but not free from evil. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 22 princesses. You saved Arda and became a famed King. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 21st Quelle of the 2890th year of the third age. Your adventure lasted 35 days. Your Attributes: You are dead, killed by a Dreadmaster on level 672 of Nether Realm. You can switch locations with another being. You can drive yourself into a berserk frenzy. You can cast magic missiles. You can sense what is beyond walls. Your eyes are sensitive to infrared light. You can see invisible creatures. You can breathe without air. You levitate just over the ground. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are unlucky. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded with a fiery aura. You are carrying a permanent light. You are resistant to acid. You are completely immune to lightning. You are completely immune to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to disenchantment. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. adefkmnopsuxz{|@ Add Str : ..439........16. Add Int : ....914..3...1.. Add Wis : ....91.......... Add Dex : ....9....34..... Add Con : ...39.4....3.... Add Chr : ...391...3...... Mul SPower: +........+...... Add Stea. : ..4...4....3.... Add Sear. : ...3.....3....6. Add Infra : ..............6. Add Tun.. : ..............6. Add Speed : .*4...4....3...+ Chaotic : .............+.. Slay Evil : .............+.. Slay Orc : ..............+. Slay Troll: ..............+. Slay Giant: ..............+. Slay Drag.: ..............+. Acid Brand: ..............+. Elec Brand: .............+.. Sust Str : ...............+ Sust Int : ..+............. Sust Wis : ....+........... Sust Dex : ................ Sust Con : ................ Sust Chr : ................ Invisible : .....+......+... Mul life : ...............+ Sens Fire : ................ Reflect : ......+......... Free Act : ..+.......+....+ Hold Life : ...............+ Res Acid : ....+.+.+++...+. Imm Elec : ....+.+.*....... Imm Fire : .+.*..*..+...... Res Cold : ......+........+ Res Pois : ........+......+ Res Fear : ..+............. Res Light : ....+........... Res Dark : ........+.....+. Res Blind : .....+.......... Res Conf : ....+........... Res Sound : ................ Res Shard : .+.......+...... Res Neth : ...............+ Res Nexus : ..+...+......... Res Chaos : ................ Res Disen : ....+....+....+. Aura Fire : ......+......... Auto Curse: ....+........... Levitate : ...............+ See Invis : ...++.....+....+ Digestion : ...............+ Regen : ...............+ Activate : .+.+.....++...+. Blessed : .............+.. Cursed : ....+........... Fly : ...+..+........+ Climb : ..............+. Orc.ESP : ..............+. TLord.ESP : ...+..+......... Skills (points left: 0) - Combat 01.000 [0.400] . Weaponmastery 02.200 [0.600] . Archery -01.200 [0.000] - Sneakiness 01.100 [0.900] . Stealth 00.400 [0.500] . Disarming -00.300 [0.000] - Magic 41.563 [0.900] . Magic-Device 10.600 [1.200] . Spell-power 40.200 [0.600] . Mana 10.200 [0.600] . Fire 20.000 [0.800] . Water 17.500 [0.700] . Air 07.000 [0.700] . Earth 25.600 [0.800] . Meta 00.000 [0.700] . Conveyance 03.500 [0.700] . Divination 15.400 [0.700] . Temporal 01.600 [0.800] . Mind 00.000 [0.900] . Nature 10.000 [0.500] . Udun 00.400 [0.400] . Necromancy 38.000 [1.000] . Runecraft 00.000 [0.700] . Thaumaturgy 06.300 [0.700] - Spirituality -01.750 [0.550] . Prayer 20.000 [0.500] - Monster-lore 02.760 [1.100] . Corpse-preservation 10.400 [0.900] . Symbiosis 01.000 [0.300] Abilities * Perfect casting * Undead Form [Character Equipment] a) a Mage Staff of Power [Noxious Cloud] (1d4) (+10,+11) (+10) It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 10. You found it lying in a vault on level 26 of The Sandworm lair. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. e) The Ring 'Endil' (+4 to speed) It increases your strength, stealth and speed by 4. It sustains your intelligence. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 58 of The Sacred Land Of Mountains. k) The Amulet called 'Happy Joy' [+7] (+9) It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 9. It sustains your wisdom. It provides resistance to acid, electricity, light, confusion and disenchantment. It allows you to see invisible monsters. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. m) a Dwarven Lantern of the Magi [Fireflash] (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It has a spell stored inside. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) a Mouse Fur of Air [1,+13] It allows you to breathe without air. You found it lying on the ground on level 146 of The Void. p) The Large Leather Shield 'Ardol' [4,+7] It provides immunity to electricity. It provides resistance to acid, poison and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon on level 73 of Angband. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater mummy on level 99 of Mount Doom. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Erebor. z) a Master quylthulg (3000 hp) {) The Silver Bolt of Honin (3d5) (+18,+18) (+1) It increases your strength and intelligence by 1. It does extra damage from electricity . It produces chaotic effects. It is a great bane of demons. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 93 of Mount Doom. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Erebor. [Character Inventory] a) 2 Fireproof Tomes of Magical Energy It cannot be harmed by fire. You found it in the remains of Saruman of Many Colours on level 57 of Mordor. b) 2 Fireproof Tomes of the Eternal Flame c) a Fireproof Tome of the Impenetrable Earth d) a Fireproof Tome of the Everrunning Wave e) a Fireproof Tome of Translocation It cannot be harmed by fire. You found it lying in a vault on level 28 of The Sandworm lair. f) 3 Fireproof Tomes of the Tree g) 3 Fireproof Tomes of Knowledge h) a Fireproof Unholy Tome of the Hellflame i) 2 Fireproof Holy Tomes of Manwe Sulimo j) The Diamond Prism of Light {mass geno} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Cherub on level 71 of Angband. k) Agannazar's Antique Acorn {cure insanity} It can be activated for cure insanity every 200 turns. You found it in the remains of a Hezrou on level 51 of Mordor. l) Agannazar's Altruistic Assassin {restore} It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Dark elven warlock on level 44 of Illusory Castle. m) 21 Potions of Cure Insanity {!*} n) 37 Potions of Speed {!*} o) 15 Potions of *Healing* {!*} p) 17 Potions of Restore Mana {!*} q) a Silver Rod of the Istari of Nothing (200/200) r) a Golden Rod of the Istari of Home Summoning (250/250) s) a Golden Rod of the Istari of Nothing (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Thuringwethil, the Vampire Messenger on level 70 of Angband. t) a Golden Rod of Charging of Recall (125/125) {!*} u) a Mithril Rod of the Istari of Nothing (320/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Black Market. v) an Adamantite Rod of Charging of Disarming (200/200) w) a Mage Staff (1d4) (+5,+8) It can be wielded two-handed. It can be used to store a spell. [Home Inventory - Bree ] a) The Gem of Wisdom {geno} It can be activated for genocide every 500 turns. You bought it from the Magic shop. b) 10 Sprigs of Athelas {!*} c) 3 Morphic Oils of Spider d) 7 Scrolls of Genocide {!*} e) a Moonstone Rod of Illumination (75/75) {@z9} f) The Wand of Digging of Thrain (18 charges) g) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 83 of Angband. h) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 83 of Angband. i) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 64 of Erebor. j) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulwarth, Son of Ulfang on level 28 of Maze. k) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. l) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos . It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 70 of Angband. m) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord on level 44 of Illusory Castle. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Thunderlord Coat of Pelfaur [9,+1] It sustains your dexterity and constitution. It provides immunity to electricity and cold. It provides resistance to fire, poison and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. p) The Cloak of Ruloberan [1,+13] It sustains your intelligence. It provides resistance to chaos. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 59 of The Sacred Land Of Mountains. q) a Fur Cloak of the Magi (-4,-5) [3,+22] (+3) It increases your intelligence, stealth and speed by 3. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid. You found it lying in a vault on level 70 of Erebor. r) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nexus and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater basilisk on level 43 of Moria. s) an Iron Crown of the Magi [0,+19] (+1) It increases your intelligence and spell power by 1. It sustains your intelligence. It provides resistance to life draining, acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Cantoras, the Skeletal Lord on level 87 of Mount Doom. t) a Golden Crown of the Magi [Healing] [0,+9] (+1) It has a spell stored inside. It increases your intelligence by 1. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and confusion. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. u) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord in a plain of grass. v) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) w) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 49 of Illusory Castle. [Home Inventory - Gondolin ] a) 97 Potions of Water Curing {quest} b) 4 Potions of Life {!*} c) a Potion of New Life d) The Golden Horn of the Thunderlords (4 charges) {100% off} e) The Ring 'Rhuil' (+3) It increases your constitution and stealth by 3. It provides resistance to acid, electricity, light, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 44 of Illusory Castle. f) a Ring of Lordly Protection [+16] It provides immunity to paralysis. It provides resistance to life draining, poison, blindness, sound and disenchantment. You found it in the remains of a Young multi-hued dragon on level 42 of Illusory Castle. g) The Ring of Precognition It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon in the town of Gondolin . h) The Amulet of Narim (+3 to stealth) It increases your stealth and searching by 3. It sustains your strength. It provides immunity to paralysis. It provides resistance to poison, blindness, confusion and chaos. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 42 of Moria. i) an Amulet of Trickery (+3) It increases your dexterity, stealth, infravision and speed by 3. It sustains your dexterity. It provides resistance to poison and nexus. You bought it from the Rare Jewelry Shop. j) The Ring Mail 'Valach' (-29,-44) [12,+8](40%) It increases your hit points by 40%. It sustains your charisma. It provides immunity to fire. It provides resistance to electricity, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vrock on level 48 of Moria. k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, blindness, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a War troll on level 46 of Moria. l) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. m) an Elven Cloak [4,+8] (+3 to stealth) n) a Fur Cloak of the Magi (-2,-3) [3,+17] (+3) It increases your intelligence, stealth and speed by 3. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid. You found it in the remains of an Osyluth on level 89 of Angband. o) a Fur Cloak of the Magi (-2,-1) [3,+16] (+2) It can be used to store a spell. It increases your intelligence, stealth and speed by 2. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid. You found it in the remains of a Barbazu on level 85 of Angband. p) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll Priest on level 38 of The Land Of Rhun. q) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides immunity to paralysis. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Erebor. r) The Pair of Metal Shod Boots 'Ereth' [6,+9] It sustains your intelligence and wisdom. It provides resistance to acid, dark and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of The Sandworm lair. s) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining , cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 40 of The Land Of Rhun. t) a Frozen Bastard Sword (*Defender*) (3d4) (-6,-3) [+3] (+4 to stealth) It can be wielded two-handed. It increases your wisdom, dexterity, constitution and stealth by 4. It does extra damage from frost. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity , fire, cold, poison and nexus. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 50 of Moria. u) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+2,+1) [-20] (+2 to speed) {curs} v) The Glaive of Pain (E:67, L:3) (9d6) (+0,+30) It can be wielded two-handed. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 76 of Angband. w) The Lead-Filled Mace of Mithol (3d4) (+12,+9) (+2 attacks) It can be wielded two-handed. It increases your wisdom and attack speed by 2. It produces chaotic effects. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 89 of Angband. x) The Mage Staff 'Cirinin' (1d4) (+9,+10) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It provides immunity to paralysis. It provides resistance to blindness. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black reaver on level 70 of Dol Guldur. [Home Inventory - Minas Anor ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ranger on level 87 of Angband. b) 2 Fireproof Tomes of the Blowing Wind c) a Silver Rod of Recall (100/100) {!*} d) a Silver Rod of Charging of Nothing (100/100) It regenerates its mana faster. You bought it from the Black Market. e) a Ring of Speed (+14) f) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Amulet of Elevorim (+3) It provides light (radius 1) forever. It increases your intelligence, wisdom, dexterity , constitution and searching by 3. It provides immunity to paralysis. It provides resistance to dark and nether. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 63 of Erebor. h) an Amulet of Reflection i) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 69 of The Sacred Land Of Mountains. j) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 50 of Mordor. k) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 46 of Mordor. l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) m) The Filthy Rag of the Wight [1,+8](40%) (+2 to searching) It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. n) The Soft Leather Armour 'Naxar' [4,+12] It provides immunity to electricity. It makes you completely fearless. It provides resistance to dark and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 87 of Mount Doom. o) The Shadow Cloak of Luthien [Drain] [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) a Spider Web of Air [1,+10] It allows you to breathe without air. You found it in the remains of Ji Indur Dawndeath on level 55 of The Sacred Land Of Mountains. q) The Large Leather Shield of Ronnas [4,+17] It sustains your intelligence. It provides immunity to acid, fire and cold. It provides resistance to life draining and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 83 of Angband. r) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Erebor. s) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Erebor. t) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Erebor. u) The Pair of Metal Shod Boots of Giomiren [6,+10] It sustains your strength and charisma. It makes you completely fearless. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Footwear Shop. v) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2) It can be activated for mass genocide every 1000 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 2. It does extra damage from frost. It is especially deadly against orcs. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to cold. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 68 of Erebor. w) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. x) The Whip 'Lasher' (1d6) (+12,+15) (+3) [Home Inventory - Lothlorien ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) b) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 28 of The Sandworm lair. c) a Sprig of Athelas {!*} d) a Mithril Rod of Simplicity of Nothing (160/160) e) The Ring of Power of Ji Indur Dawndeath (+3 attacks) It increases your attack speed by 3. It makes you invisible. It makes you completely fearless. It provides resistance to cold and nexus. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 55 of The Sacred Land Of Mountains. f) The Ring of Adorlairi (+1 to infravision) It increases your charisma and infravision by 1. It sustains your wisdom and charisma. It makes you completely fearless. It provides resistance to acid, dark and shards. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. g) an Indestructible Ring of Speed (+18) h) The Ring of Nuvar (+3 attacks) It increases your strength, charisma, searching, infravision and attack speed by 3. It provides resistance to poison, confusion and shards. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Crystal drake on level 57 of The Sacred Land Of Mountains. i) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gandalf the Grey on level 99 of Mount Doom. j) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+18] (+2 to stealth) k) The Leather Scale Mail of Amagoth (-42,-10) [11,+10](20%) It increases your hit points by 20%. It sustains your wisdom. It provides immunity to cold. It provides resistance to poison and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 70 of Dol Guldur. l) The Feathers Cloak of Maramaros [1,+17] It provides immunity to acid, fire and cold. It provides resistance to sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 76 of Angband. m) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young red dragon on level 42 of Moria. n) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black knight on level 24 of Mirkwood. o) The Metal Cap 'Lador' [3,+7] It sustains your intelligence, wisdom, dexterity and constitution. It provides resistance to blindness and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a War troll on level 38 of The Land Of Rhun. p) The Iron Helm 'Berchon' [5,+3] It sustains your dexterity. It makes you completely fearless. It provides resistance to light, confusion, sound, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. q) a Dragon Helm [8,+13] It provides resistance to electricity, light and chaos. It cannot be harmed by acid, cold, lightning or fire. r) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Long Sword of the Dawn (E:37, L:2) (3d5) (+20,+20) (+3 to infravision) It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It increases your charisma and infravision by 3. It does extra damage from fire. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, poison, light and blindness. It speeds your regenerative powers. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 57 of The Sacred Land Of Mountains. t) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} [The Mathom-house Inventory - Bree ] a) a Parchment titled ``Planar Travel Made Easy'' It can be activated for cure poison every 100 turns. You found it lying in a vault on level 26 of The Sandworm lair. b) a Parchment titled ''Famous Last Words'' It can be activated for confusion. c) 32 Potions of Death d) a Wand of Haste Monster[1|20] (15 charges) e) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 50 of Mordor. f) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Glabrezu on level 50 of Mordor. g) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 57 of Mordor. h) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, poison, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young bronze dragon on level 30 of Moria. i) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 49 of Illusory Castle. j) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 53 of Mordor. k) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll Chieftain on level 46 of Mordor. l) The Iron Crown of Beruthiel [0,+20] (-5) {cursed} It provides light (radius 1) forever. It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It is cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 53 of Mordor. m) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 89 of Angband. n) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 102 of Angband. o) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. p) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Cleaver of Celegolir (2d4) (+12,+9) (+3) It provides light (radius 1) forever. It increases your strength by 3. It drains life from your foes. It is especially deadly against orcs. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon on level 64 of Erebor. r) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cherub on level 46 of Mordor. s) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 40 of Mordor. t) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) It must be wielded two-handed. It increases your strength, charisma and infravision by 4. It does extra damage from fire. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to fire, confusion and chaos. It allows you to see invisible monsters. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 42 of Moria. u) The Spear of Melkor (4d6) (+12,+24) (-4 to stealth) {cursed} It decreases your wisdom and stealth by 4. It poisons your foes. It provides resistance to light, dark, blindness, confusion and nether. It allows you to sense the presence of good beings. It drains mana and life. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 102 of Angband. v) The Fauchard 'Balan' (1d10) (+4,+8) {cursed} It can be wielded two-handed. It is a great bane of dragons. It strikes at demons with holy wrath. It is a great bane of undead. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 49 of Mordor. w) a Guisarme (*Defender*) (2d5) (-5,+0) [+11] (+2 to stealth) It can be wielded two-handed. It increases your wisdom, dexterity, constitution and stealth by 2. It sustains your wisdom, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, fire, cold, poison, dark, sound and nether. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 29 of Maze. x) The Whip of Gothmog (3d6) (+15,+16) (-2) It provides light (radius 1) forever. It decreases your intelligence, dexterity and infravision by 2. It does extra damage from fire. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It provides resistance to fire and light. It allows you to sense the presence of spiders and demons. It speeds your regenerative powers. It drains life. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll on level 47 of Mordor. a) a Whip (*Defender*) (1d6) (+8,+6) [+6] (+1 to stealth) It increases your wisdom, dexterity, constitution and stealth by 1. It sustains your intelligence and constitution. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity , fire, cold, poison, nether and nexus. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 59 of The Sacred Land Of Mountains. b) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. c) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Storm giant on level 40 of The Land Of Rhun. d) The Light Crossbow of Anathared (x3) (+13,+16) (+2) It provides light (radius 1) forever. It increases your strength , intelligence, wisdom, dexterity, constitution and charisma by 2. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Weaponsmith. e) The Horn of Rohan (+2) It can be activated for heroism, berserker, and haste every 250 turns if it is being worn. It increases your wisdom and charisma by 2. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 45 of Illusory Castle. f) The Horn of Boromir (+3) It can be activated for mass human summoning every 1000 turns if it is being worn. It increases your strength and constitution by 3. It makes you completely fearless. It provides resistance to fire. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 49 of Illusory Castle. g) The Horn of Helm (+2) It can be activated for sound ball (300) every 300 turns if it is being worn. It increases your strength and constitution by 2. It provides immunity to cold. It makes you completely fearless. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snotling Captain on level 87 of Angband. |
Posted on 31.12.2005 16:10
2367. on the Ladder (of 19090)
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