[ToME 2.3.2 Character Sheet] Name : JacobMarley2 Age 91 STR! 40 Sex : Female Height 106 INT: 40 Race : Spectre Troll Weight 254 Wis: 27 32 Class : Necromancer Social Class 1 DEX: 39 Body : Player CON! 40 God : Nobody Chr! 17 18 + To Melee Hit 99 Level 43 Hit Points 605/ 852 + To Melee Damage 55 Experience 4814709 Spell Points 262/ 444 + To Ranged Hit 98 Max Exp 4814709 Sanity 316/ 413 + To Ranged Damage 15 Exp to Adv. 5187000 AC 33+135 Gold 225478 Speed Fast (+24) (Miscellaneous Abilities) Fighting : Legendary[57]Perception : Bad Blows/Round: 9 Bows/Throw : Legendary[22]Searching : Bad Shots/Round: 2 Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 36d6+495 Stealth : Bad Magic Device: Excellent Infra-Vision: 100 feet Tactic: berserker Explor: running (Character Background) You are the offspring of a Stone-Troll Worker. You have puke yellow eyes, dirty dark purple hair, and black leprous skin. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 26 (1300') Mordor: Level 65 (3250') Angband: Level 102 (5100') Barrow-Downs: Level 4 (200') Mount Doom: Level 99 (4950') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 21 (1050') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 38 (1900') The Sandworm lair: Level 29 (1450') The Helcaraxe: Level 40 (2000') A lost temple: Level 26 (1300') Your body is a Player. You are disguised as a Balrog. You are currently on level 101 of Angband. You have defeated 5901 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Bree from a dreadful Nazgul. You saved 14 princesses. You saved Arda and became a famed Queen. You found 2 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 17th Quelle of the 2890th year of the third age. You have been adventuring for 31 days. adefkmnopsuxz{|@ Add Str : ....7....3...... Add Int : .1..7..4........ Add Wis : .1.97........... Add Dex : .1..7.3..3...... Add Con : ..5.7....3...... Add Chr : 1..97........... Add Stea. : ...9...4........ Add Sear. : ...........4.... Add Infra : ...........4.... Add Tun.. : ...........4..3. Add Speed : 1159.334........ Add Blows : 1............... Vampiric : +............... Slay Und. : +............... Slay Demon: +............... Kill Drag.: +............... Elec Brand: +............... Cold Brand: +............... Sust Str : .........+...... Sust Int : .......+........ Sust Wis : ................ Sust Dex : .........+...... Sust Con : .........++..... Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ........+....... Free Act : .......+..+..... Hold Life : .....+.......... Res Acid : ......+..+...... Res Elec : .+.............. Imm Fire : .+.............* Res Cold : .+.......+...... Res Pois : ..+............. Res Fear : .........+.....+ Res Light : .....+++..+..... Res Dark : .....+.+.+...... Res Blind : ...+............ Res Conf : .....+.........+ Res Sound : ..+............. Res Shard : ......+......... Res Neth : ..+............. Res Nexus : ...+.....+...... Res Chaos : .....+.......... Res Disen : ..+............. Aura Fire : ...............+ Auto Curse: ....+........... Lite : ..........+..... See Invis : .....+.......... Digestion : .+.......+...... Regen : ........+....... Xtra Might: .+.............. Xtra Shots: .+.............. Activate : .....+....+..... Cursed : .+..+........... Hvy Curse : .+.............. Fly : ...............+ Climb : ...........+.... Orc.ESP : .....+.......... Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Balrog Form: Allows you to turn into a Balrog at will You need Balrog Wings, Balrog Aura and Balrog Strength to activate it Demon Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Demon Hide: Increases your armour class by your level Provides immunity to fire at level 40 But reduces speed by your level / 7 Demon Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Demon Realm: Provides access to the demon school skill and the use of demonic equipment You need Demon Spirit, Demon Hide and Demon Breath to activate it Anti-teleportation: Prevents all teleportations, be it of you or monsters Skills (points left: 0) - Combat 18.400 [0.400] . Weaponmastery 47.200 [0.600] . Archery -01.200 [0.000] - Sneakiness 01.100 [0.900] . Stealth 00.000 [0.400] . Disarming -00.300 [0.000] - Magic 22.024 [0.900] . Magic-Device 15.400 [1.200] . Spell-power 00.000 [0.600] . Mana 00.000 [0.600] . Fire 01.600 [0.800] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.800] . Meta 00.000 [0.700] . Conveyance 18.200 [0.700] . Divination 39.200 [0.700] . Temporal 00.000 [0.800] . Mind 00.000 [0.900] . Nature 00.000 [0.500] . Udun 00.000 [0.400] . Demonology 45.000 [1.500] . Necromancy 29.000 [1.000] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.700] - Spirituality -00.650 [0.550] . Prayer 05.000 [0.500] - Monster-lore 01.000 [1.100] . Corpse-preservation 05.000 [0.900] Abilities * Extra Max Blow(1) * Perfect casting * Undead Form One of your companion(s) has been killed. [Fates] You may find a Scroll of Word of Recall on level 1. You are fated to find a Parchment - Advanced Lessons of Numenorean on level 13. You are fated to find a Potion of Slow Poison on level 1. You may find a Potion of Heroism on level 9. You are fated to find an Essence of Confusion on level 2. You may find an Essence of Fire on level 29. You are fated to meet a Singing, happy drunk on level 4. [Character Equipment] a) The Demonblade 'Ephelar' (4d6) (+13,+19) (+1 to speed) It increases your charisma, speed and attack speed by 1. It does extra damage from electricity and frost. It drains life from your foes. It is a great bane of dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Forbidden Library. d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) {cursed} It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 64 of Mordor. e) The Ring 'Teleb' (+5) It increases your constitution and speed by 5. It provides resistance to poison, sound, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Speed Ring Market. f) The Ring of Elion (+9) {100% off} It increases your wisdom, charisma, stealth and speed by 9. It provides resistance to blindness and nexus. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. k) an Amulet of Doom [+7] (+7) {cursed} It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 7. It is cursed. It cannot be dropped while cursed. It can re-curse itself. You found it in the remains of an Ancient green dragon on level 64 of Mordor. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 64 of Mordor. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, light and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) a Shadow Cloak of the Magi (-3,-4) [6,+24] (+4) It can be used to store a spell. It increases your intelligence, stealth and speed by 4 . It sustains your intelligence. It provides immunity to paralysis. It provides resistance to light and dark. It cannot be harmed by acid. You found it lying in a vault on level 98 of Angband. p) a Demonshield of Reflection [5,+12] {100% off} It speeds your regenerative powers. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Library. s) The Steel Helm of Hammerhand [6,+19] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) (nothing) |) a Magical Dwarven Pick (+3) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 3. You found it lying in a vault on level 28 of The Sandworm lair. [Character Inventory] a) The Demonblade called 'Scrooge's Revenge' (4d6) (+21,+14) (+3 attacks) It increases your wisdom and attack speed by 3. It does extra damage from electricity and fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. b) a Fireproof Tome of Translocation It cannot be harmed by fire. You bought it from the Library. c) 4 Fireproof Tomes of Knowledge It cannot be harmed by fire. You bought it from the Library. d) The Gem of Venom It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Ghoul on level 40 of The Helcaraxe. e) 7 Potions of Cure Insanity f) 13 Potions of Speed g) 15 Potions of Heroism h) 19 Potions of Cure Critical Wounds i) 4 Potions of Restore Mana j) a Potion of Curing {25% off} k) 16 Scrolls of Teleportation l) 9 Scrolls of Word of Recall m) 5 Scrolls of Satisfy Hunger n) 14 Scrolls of Holy Chant o) 5 Scrolls of Genocide p) 3 Scrolls of Mass Genocide q) a Moonstone Rod of the Istari of Healing (94/150) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying on the ground on level 34 of The Land Of Rhun. r) a Golden Rod of Capacity of Healing (174/250) It can hold more mana. You found it in the remains of a Demilich on level 70 of The Sacred Land Of Mountains. s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Demonblade of Life (4d6) (+10,+16)(20%) b) a Parchment titled ``Magic for the Layman'' It can be activated for Destruction every 100 turns. You found it lying on the ground on level 40 of Moria. c) Agannazar's Altruistic Assassin It can be activated for acquirement every 3000 turns. You found it lying on the ground on level 4 of Barrow-Downs. d) Olive's Omnipotent Ostrich It can be activated for acquirement every 3000 turns. You found it lying on the ground on level 3 of Barrow-Downs. e) 5 Sprigs of Athelas f) 10 Potions of Speed g) 6 Potions of Berserk Strength h) 10 Potions of Resistance i) a Potion of New Life j) 5 Scrolls of *Destruction* k) a Ring of Damage (+18) You bought it from the Black Market. l) a Ring of Damage (+16) You bought it from the Black Market. m) a Ring of Speed (+12) It increases your speed by 12. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. n) The Ring Mail of Shellaren (-2 to accuracy) [12,+0] It sustains your intelligence, wisdom and constitution. It provides resistance to fire and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. o) a Set of Cesti of Power (+4,+1) [5,+14] (+3) It increases your strength by 3. It provides resistance to disenchantment. You found it lying on the ground on level 86 of Angband. p) The Pair of Metal Shod Boots of Adalad [6,+1] It sustains your dexterity. It provides immunity to paralysis. It provides resistance to acid, poison, dark, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. q) a Pair of Metal Shod Boots of Stealth [6,+3] (+2 to stealth) r) The Light War Axe of Ice (2d5) (+3,+15) (+3) It increases your intelligence and charisma by 3. It does extra damage from frost. It sustains your dexterity. It provides immunity to cold. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 40 of The Land Of Rhun. s) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4) It provides light (radius 1) forever. It increases your searching by 4. It does extra damage from electricity. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It makes you completely fearless. It provides resistance to electricity, fire and blindness. It allows you to sense the presence of orcs, trolls and giants. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. t) The Broad Sword of Gorog (2d5) (+8,+18) (+2) It increases your intelligence and constitution by 2. It does extra damage from fire. It poisons your foes. It is a great bane of dragons. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. u) The Bastard Sword 'Eindurtar' (3d4) (+1,+14) (+3) It can be wielded two-handed. It increases your intelligence and charisma by 3. It is very sharp and can cut your foes. It is a great bane of dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 20 of Orc Cave. [Home Inventory - Gondolin ] a) The Tome of JacobMarley2 b) an Adamantite Rod of Nothing (200/200) c) a Wand of Essence of Speed[1|11] (6 charges) d) a Ring of Damage (+16) e) a Ring of Disenchantment Resistance f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Khazad-dum . g) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 102 of Angband. h) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. i) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. j) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed} It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. k) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. l) an Iron Crown of Telepathy [0,+8] m) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 102 of Angband. n) The Hatchet of the Night (2d6) (+34,+22) (+4) It can be activated for vampiric drain (3*100) every 250 turns if it is being worn. It increases your dexterity and stealth by 4. It drains life from your foes. It is a great bane of undead. It provides resistance to dark. It allows you to see invisible monsters. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfast, Son of Ulfang on level 23 of A lost temple. p) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It can be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grave wight in the town of Bree . q) The Claymore 'Hanenth' (2d8) (+12,+7) It can be wielded two-handed. It provides light (radius 1) forever. It does extra damage from frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is a great bane of demons. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. r) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It must be wielded two-handed. It increases your strength by 2. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to life draining, fire and poison. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. s) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It can be wielded two-handed. It increases your strength, constitution and stealth by 3 . It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. t) a Heavy Lance of Greater Life (4d8) (+20,+12)(60%) u) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed} It provides light (radius 1) forever. It decreases your intelligence, dexterity and infravision by 2. It does extra damage from fire. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It provides resistance to fire and light. It allows you to sense the presence of spiders and demons. It speeds your regenerative powers. It drains life. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. v) a Fiery Mace of Disruption (5d8) (+9,+11) It must be wielded two-handed. It provides light (radius 1) forever. It does extra damage from fire. It strikes at undead with holy wrath. It provides resistance to fire. It cannot be harmed by fire. You bought it from the Black Market. w) a Heavy Crossbow of Extra Shots (x4) (+8,+8) [Home Inventory - Minas Anor ] a) a Vampiric Demonblade of Slay Orc (4d6) (+12,+12)(-40%) It decreases your hit points by 40%. It drains life from your foes. It is especially deadly against orcs. It strikes at demons with holy wrath. It provides resistance to life draining. You bought it from the Library. b) The Demonhorn of Tholomin [2,+16] It provides light (radius 5) forever. It sustains your wisdom, dexterity and constitution. It provides resistance to poison, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Library. c) 2 Mushrooms of Restoring d) 3 Sprigs of Athelas e) a Silver Rod of Teleport Other (100/100) f) a Mithril Rod of Detection (160/160) g) a Staff of Genocide[1|15] (4 charges) h) The Ring of Power of Adunaphel the Quiet (+3) It increases your strength by 3. It makes you invisible. It sustains your intelligence. It provides resistance to fire, poison, nether and chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 44 of Mordor. i) The Ring 'Anahithal' (+12 to accuracy) (+4) It increases your wisdom and infravision by 4. It makes you invisible. It provides resistance to acid, poison and disenchantment. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghost in the town of Minas Anor . j) a Ring of Shard Resistance k) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 64 of Mordor. l) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 64 of Mordor. m) an Indestructible Amulet of Telepathy It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 64 of Mordor. n) an Amulet of Weaponmastery (+4,+3) [+3] (+2) It increases your strength and constitution by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. You found it in the remains of a Great Swamp Wyrm on level 64 of Mordor. o) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. p) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 45 of Mordor. q) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. r) The Pair of Hard Leather Boots 'Mornendir' [3,+5] It sustains your strength. It provides resistance to fire, poison and chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Footwear Shop. s) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 64 of Mordor. t) a Great Axe of Gondolin (4d4) (+8,+20) (+2) It must be wielded two-handed. It provides light (radius 1) forever. It increases your strength and constitution by 2. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to dark. It allows you to see invisible monsters. It allows you to sense the presence of evil beings . It cannot be harmed by acid. It cannot be harmed by fire. u) a Slaughter Axe (5d7) (+8,+6) v) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Angband. [Home Inventory - Lothlorien ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Poltergeist on level 38 of The Land Of Rhun. b) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nether wraith on level 44 of Mordor. c) The Demonhorn 'Erindilin' [2,+6] {100% off} It provides light (radius 5) forever. It sustains your strength, dexterity and charisma. It provides resistance to life draining, acid , fire, cold, poison, dark, sound, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Library. d) 4 Sprigs of Athelas e) 99 Potions of Water Curing {quest} f) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. g) The Amulet of Astir (+4 to stealth) It increases your dexterity, constitution, stealth and searching by 4. It sustains your dexterity. It makes you completely fearless. It provides resistance to acid and confusion. It allows you to levitate. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. h) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. i) The Splint Mail of Amiondol (-2 to accuracy) [19,+8] It sustains your intelligence and dexterity. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to light, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 50 of Moria. j) The Cord Armour of Garath (-7,-10) [6,+13](20%) It increases your hit points by 20%. It sustains your intelligence. It provides immunity to electricity. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll on level 43 of Mordor. k) The Leather Scale Mail 'Ossir' (-1 to accuracy) [11,+0] It sustains your strength, constitution and charisma. It provides resistance to electricity, confusion, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. l) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon on level 36 of Heart of the Earth. m) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and confusion. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. n) The Large Metal Shield 'Adhwe' [5,+0] It sustains your constitution and charisma. It provides immunity to electricity. It provides resistance to life draining, cold, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. o) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 72 of Erebor. p) a Set of Leather Gloves of Power (+5,+2) [1,+7] (+2) It increases your strength by 2. It provides resistance to shards. You found it in the remains of a Great Bile Wyrm on level 72 of Erebor. q) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+12] (+5 to infravision) It increases your strength, constitution and infravision by 5. It provides resistance to dark. You bought it from the Rare Footwear Shop. r) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. t) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. u) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed) It increases your stealth, infravision and speed by 3. It does extra damage from frost. It strikes at undead with holy wrath. It provides resistance to cold and dark. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. v) The Trident of Thorimor (1d8) (+24,+16) (+3 attacks) It can be wielded two-handed. It increases your strength and attack speed by 3. It produces chaotic effects. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 36 of Mordor. w) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2. It provides resistance to electricity, light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. x) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed} It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. [Home Inventory - Khazad-dum ] a) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Khazad-dum . b) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold and dark. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Khazad-dum . [The Mathom-house Inventory - Bree ] a) The Ring of Power of Uvatha the Horseman (+4 to stealth) It increases your stealth by 4. It makes you invisible. It sustains your intelligence. It provides resistance to cold, light and confusion. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . b) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. c) The Long Sword 'Anguirel' (2d5) (+6,+10) (+2) It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin .